OSDN Git Service

three.jsをThirdPartyに追加
[webglgame/webgl_framework.git] / webglFramework / Thirdparty / three.js-master / examples / webgl_loader_ply.html
1 <!DOCTYPE html>
2 <html lang="en">
3         <head>
4                 <title>three.js webgl - PLY</title>
5                 <meta charset="utf-8">
6                 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
7                 <style>
8                         body {
9                                 font-family: Monospace;
10                                 background-color: #000000;
11                                 margin: 0px;
12                                 overflow: hidden;
13                         }
14
15                         #info {
16                                 color: #fff;
17                                 position: absolute;
18                                 top: 10px;
19                                 width: 100%;
20                                 text-align: center;
21                                 z-index: 100;
22                                 display:block;
23
24                         }
25
26                         a { color: skyblue }
27                         .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
28                         .highlight { background:orange; color:#fff; }
29
30                         span {
31                                 display: inline-block;
32                                 width: 60px;
33                                 float: left;
34                                 text-align: center;
35                         }
36
37                 </style>
38         </head>
39         <body>
40                 <div id="info">
41                         <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
42                         PLY loader test by <a href="https://github.com/menway">Wei Meng</a>. Image from <a href="http://people.sc.fsu.edu/~jburkardt/data/ply/ply.html">John Burkardt</a>
43                 </div>
44
45                 <script src="../build/three.js"></script>
46
47                 <script src="js/loaders/PLYLoader.js"></script>
48
49                 <script src="js/Detector.js"></script>
50                 <script src="js/libs/stats.min.js"></script>
51
52                 <script>
53
54                         if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
55
56                         var container, stats;
57
58                         var camera, cameraTarget, scene, renderer;
59
60                         init();
61                         animate();
62
63                         function init() {
64
65                                 container = document.createElement( 'div' );
66                                 document.body.appendChild( container );
67
68                                 camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
69                                 camera.position.set( 3, 0.15, 3 );
70
71                                 cameraTarget = new THREE.Vector3( 0, -0.1, 0 );
72
73                                 scene = new THREE.Scene();
74                                 scene.background = new THREE.Color( 0x72645b );
75                                 scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
76
77
78                                 // Ground
79
80                                 var plane = new THREE.Mesh(
81                                         new THREE.PlaneBufferGeometry( 40, 40 ),
82                                         new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
83                                 );
84                                 plane.rotation.x = -Math.PI/2;
85                                 plane.position.y = -0.5;
86                                 scene.add( plane );
87
88                                 plane.receiveShadow = true;
89
90
91                                 // PLY file
92
93                                 var loader = new THREE.PLYLoader();
94                                 loader.load( './models/ply/ascii/dolphins.ply', function ( geometry ) {
95
96                                         geometry.computeVertexNormals();
97
98                                         var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, flatShading: true } );
99                                         var mesh = new THREE.Mesh( geometry, material );
100
101                                         mesh.position.y = - 0.2;
102                                         mesh.position.z =   0.3;
103                                         mesh.rotation.x = - Math.PI / 2;
104                                         mesh.scale.multiplyScalar( 0.001 );
105
106                                         mesh.castShadow = true;
107                                         mesh.receiveShadow = true;
108
109                                         scene.add( mesh );
110
111                                 } );
112
113                                 loader.load( './models/ply/binary/Lucy100k.ply', function ( geometry ) {
114
115                                         geometry.computeVertexNormals();
116
117                                         var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, flatShading: true } );
118                                         var mesh = new THREE.Mesh( geometry, material );
119
120                                         mesh.position.x = - 0.2;
121                                         mesh.position.y = - 0.02;
122                                         mesh.position.z = - 0.2;
123                                         mesh.scale.multiplyScalar( 0.0006 );
124
125                                         mesh.castShadow = true;
126                                         mesh.receiveShadow = true;
127
128                                         scene.add( mesh );
129
130                                 } );
131
132                                 // Lights
133
134                                 scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
135
136                                 addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
137                                 addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
138
139                                 // renderer
140
141                                 renderer = new THREE.WebGLRenderer( { antialias: true } );
142                                 renderer.setPixelRatio( window.devicePixelRatio );
143                                 renderer.setSize( window.innerWidth, window.innerHeight );
144
145                                 renderer.gammaInput = true;
146                                 renderer.gammaOutput = true;
147
148                                 renderer.shadowMap.enabled = true;
149                                 renderer.shadowMap.renderReverseSided = false;
150
151                                 container.appendChild( renderer.domElement );
152
153                                 // stats
154
155                                 stats = new Stats();
156                                 container.appendChild( stats.dom );
157
158                                 // resize
159
160                                 window.addEventListener( 'resize', onWindowResize, false );
161
162                         }
163
164                         function addShadowedLight( x, y, z, color, intensity ) {
165
166                                 var directionalLight = new THREE.DirectionalLight( color, intensity );
167                                 directionalLight.position.set( x, y, z );
168                                 scene.add( directionalLight );
169
170                                 directionalLight.castShadow = true;
171
172                                 var d = 1;
173                                 directionalLight.shadow.camera.left = -d;
174                                 directionalLight.shadow.camera.right = d;
175                                 directionalLight.shadow.camera.top = d;
176                                 directionalLight.shadow.camera.bottom = -d;
177
178                                 directionalLight.shadow.camera.near = 1;
179                                 directionalLight.shadow.camera.far = 4;
180
181                                 directionalLight.shadow.mapSize.width = 1024;
182                                 directionalLight.shadow.mapSize.height = 1024;
183
184                                 directionalLight.shadow.bias = -0.005;
185
186                         }
187
188                         function onWindowResize() {
189
190                                 camera.aspect = window.innerWidth / window.innerHeight;
191                                 camera.updateProjectionMatrix();
192
193                                 renderer.setSize( window.innerWidth, window.innerHeight );
194
195                         }
196
197                         function animate() {
198
199                                 requestAnimationFrame( animate );
200
201                                 render();
202                                 stats.update();
203
204                         }
205
206                         function render() {
207
208                                 var timer = Date.now() * 0.0005;
209
210                                 camera.position.x = Math.sin( timer ) * 2.5;
211                                 camera.position.z = Math.cos( timer ) * 2.5;
212
213                                 camera.lookAt( cameraTarget );
214
215                                 renderer.render( scene, camera );
216
217                         }
218
219                 </script>
220         </body>
221 </html>