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three.jsをThirdPartyに追加
[webglgame/webgl_framework.git] / webglFramework / Thirdparty / three.js-master / examples / webgl_materials_bumpmap.html
1 <!DOCTYPE html>
2 <html lang="en">
3         <head>
4                 <title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
5                 <meta charset="utf-8">
6                 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
7                 <style>
8                         body {
9                                 background:#000;
10                                 color:#fff;
11                                 padding:0;
12                                 margin:0;
13                                 font-weight: bold;
14                                 overflow:hidden;
15                         }
16
17                         a {     color: #ffffff; }
18
19                         #info {
20                                 position: absolute;
21                                 top: 0px; width: 100%;
22                                 color: #ffffff;
23                                 padding: 5px;
24                                 font-family:Monospace;
25                                 font-size:13px;
26                                 text-align:center;
27                                 z-index:1000;
28                         }
29
30                         #oldie {
31                                 background:rgb(200,100,0) !important;
32                                 color:#fff;
33                         }
34
35                         #vt { display:none }
36                         #vt, #vt a { color:orange; }
37                 </style>
38         </head>
39
40         <body>
41                 <div id="info">
42                         <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl bump mapping without tangents using <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">Morten Mikkelsen's</a> method -
43                         <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
44                 </div>
45
46                 <script src="../build/three.js"></script>
47
48                 <script src="js/Detector.js"></script>
49                 <script src="js/libs/stats.min.js"></script>
50
51                 <script>
52
53                         if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
54
55                         var statsEnabled = true;
56
57                         var container, stats, loader;
58
59                         var camera, scene, renderer;
60
61                         var mesh;
62
63                         var spotLight;
64
65                         var mouseX = 0;
66                         var mouseY = 0;
67
68                         var targetX = 0;
69                         var targetY = 0;
70
71                         var windowHalfX = window.innerWidth / 2;
72                         var windowHalfY = window.innerHeight / 2;
73
74                         init();
75                         animate();
76
77                         function init() {
78
79                                 container = document.createElement( 'div' );
80                                 document.body.appendChild( container );
81
82                                 //
83
84                                 camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
85                                 camera.position.z = 1200;
86
87                                 scene = new THREE.Scene();
88                                 scene.background = new THREE.Color( 0x060708 );
89
90                                 // LIGHTS
91
92                                 scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
93
94                                 spotLight = new THREE.SpotLight( 0xffffbb, 2 );
95                                 spotLight.position.set( 0.5, 0, 1 );
96                                 spotLight.position.multiplyScalar( 700 );
97                                 scene.add( spotLight );
98
99                                 spotLight.castShadow = true;
100
101                                 spotLight.shadow.mapSize.width = 2048;
102                                 spotLight.shadow.mapSize.height = 2048;
103
104                                 spotLight.shadow.camera.near = 200;
105                                 spotLight.shadow.camera.far = 1500;
106
107                                 spotLight.shadow.camera.fov = 40;
108
109                                 spotLight.shadow.bias = -0.005;
110
111                                 //
112
113                                 var mapHeight = new THREE.TextureLoader().load( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
114
115                                 var material = new THREE.MeshPhongMaterial( {
116                                         color: 0x552811,
117                                         specular: 0x222222,
118                                         shininess: 25,
119                                         bumpMap: mapHeight,
120                                         bumpScale: 12
121                                 } );
122
123                                 loader = new THREE.JSONLoader();
124                                 loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
125
126                                 renderer = new THREE.WebGLRenderer( { antialias: false } );
127                                 renderer.setPixelRatio( window.devicePixelRatio );
128                                 renderer.setSize( window.innerWidth, window.innerHeight );
129                                 container.appendChild( renderer.domElement );
130
131                                 renderer.shadowMap.enabled = true;
132                                 renderer.shadowMap.renderReverseSided = false;
133
134                                 //
135
136                                 renderer.gammaInput = true;
137                                 renderer.gammaOutput = true;
138
139                                 //
140
141                                 if ( statsEnabled ) {
142
143                                         stats = new Stats();
144                                         container.appendChild( stats.dom );
145
146                                 }
147
148                                 // EVENTS
149
150                                 document.addEventListener( 'mousemove', onDocumentMouseMove, false );
151                                 window.addEventListener( 'resize', onWindowResize, false );
152
153                         }
154
155                         function createScene( geometry, scale, material ) {
156
157                                 mesh = new THREE.Mesh( geometry, material );
158
159                                 mesh.position.y = - 50;
160                                 mesh.scale.set( scale, scale, scale );
161
162                                 mesh.castShadow = true;
163                                 mesh.receiveShadow = true;
164
165                                 scene.add( mesh );
166
167                         }
168
169                         //
170
171                         function onWindowResize( event ) {
172
173                                 renderer.setSize( window.innerWidth, window.innerHeight );
174
175                                 camera.aspect = window.innerWidth / window.innerHeight;
176                                 camera.updateProjectionMatrix();
177
178                         }
179
180                         function onDocumentMouseMove( event ) {
181
182                                 mouseX = ( event.clientX - windowHalfX );
183                                 mouseY = ( event.clientY - windowHalfY );
184
185                         }
186
187                         //
188
189                         function animate() {
190
191                                 requestAnimationFrame( animate );
192
193                                 render();
194                                 if ( statsEnabled ) stats.update();
195
196                         }
197
198                         function render() {
199
200                                 targetX = mouseX * .001;
201                                 targetY = mouseY * .001;
202
203                                 if ( mesh ) {
204
205                                         mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
206                                         mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
207
208                                 }
209
210                                 renderer.render( scene, camera );
211
212                         }
213
214                 </script>
215
216         </body>
217 </html>