4 <title>threejs webgl - materials - hdr environment mapping</title>
6 <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
10 font-family:Monospace;
14 background-color: #000;
23 top: 0px; width: 100%;
30 <div id="container"></div>
31 <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Standard Material Reflectivity (reflectance at F0) example by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
33 <script src="../build/three.js"></script>
34 <script src="js/controls/OrbitControls.js"></script>
35 <script src="js/loaders/RGBELoader.js"></script>
36 <script src="js/loaders/HDRCubeTextureLoader.js"></script>
38 <script src="js/Detector.js"></script>
39 <script src="js/libs/stats.min.js"></script>
41 <script src="js/pmrem/PMREMGenerator.js"></script>
42 <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
43 <script src="js/libs/dat.gui.min.js"></script>
45 <script src="js/postprocessing/EffectComposer.js"></script>
46 <script src="js/postprocessing/RenderPass.js"></script>
47 <script src="js/postprocessing/MaskPass.js"></script>
48 <script src="js/postprocessing/ShaderPass.js"></script>
49 <script src="js/shaders/CopyShader.js"></script>
50 <script src="js/shaders/FXAAShader.js"></script>
51 <script src="js/postprocessing/BloomPass.js"></script>
52 <script src="js/shaders/ConvolutionShader.js"></script>
54 <script src="js/loaders/OBJLoader.js"></script>
57 if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
68 var camera, scene, renderer, controls, objects = [];
71 var gemBackMaterial, gemFrontMaterial;
72 var hdrCubeRenderTarget;
79 container = document.createElement( 'div' );
80 document.body.appendChild( container );
82 camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
83 camera.position.set( 0.0, -10, 20 * 3.5 );
85 scene = new THREE.Scene();
86 scene.background = new THREE.Color( 0x000000 );
88 renderer = new THREE.WebGLRenderer( { antialias: true } );
90 gemBackMaterial = new THREE.MeshPhysicalMaterial( {
99 premultipliedAlpha: true
100 // TODO: Add custom blend mode that modulates background color by this materials color.
103 gemFrontMaterial = new THREE.MeshPhysicalMaterial( {
109 side: THREE.FrontSide,
112 premultipliedAlpha: true
115 var manager = new THREE.LoadingManager();
116 manager.onProgress = function ( item, loaded, total ) {
118 console.log( item, loaded, total );
122 var loader = new THREE.OBJLoader( manager );
123 loader.load( 'models/obj/emerald.obj', function ( object ) {
125 object.traverse( function ( child ) {
127 if ( child instanceof THREE.Mesh ) {
129 child.material = gemBackMaterial;
130 var second = child.clone();
131 second.material = gemFrontMaterial;
133 var parent = new THREE.Group();
134 parent.add( second );
138 objects.push( parent );
147 var genCubeUrls = function( prefix, postfix ) {
149 prefix + 'px' + postfix, prefix + 'nx' + postfix,
150 prefix + 'py' + postfix, prefix + 'ny' + postfix,
151 prefix + 'pz' + postfix, prefix + 'nz' + postfix
155 var hdrUrls = genCubeUrls( "./textures/cube/pisaHDR/", ".hdr" );
156 new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrUrls, function ( hdrCubeMap ) {
158 var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
159 pmremGenerator.update( renderer );
161 var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
162 pmremCubeUVPacker.update( renderer );
164 hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
166 gemFrontMaterial.envMap = gemBackMaterial.envMap = hdrCubeRenderTarget.texture;
167 gemFrontMaterial.needsUpdate = gemBackMaterial.needsUpdate = true;
174 scene.add( new THREE.AmbientLight( 0x222222 ) );
176 var pointLight1 = new THREE.PointLight( 0xffffff );
177 pointLight1.position.set( 150, 10, 0 );
178 pointLight1.castShadow = false;
179 scene.add( pointLight1 );
181 var pointLight2 = new THREE.PointLight( 0xffffff );
182 pointLight2.position.set( -150, 0, 0 );
183 scene.add( pointLight2 );
185 var pointLight3 = new THREE.PointLight( 0xffffff );
186 pointLight3.position.set( 0, -10, -150 );
187 scene.add( pointLight3 );
189 var pointLight4 = new THREE.PointLight( 0xffffff );
190 pointLight4.position.set( 0, 0, 150 );
191 scene.add( pointLight4 );
193 renderer.setPixelRatio( window.devicePixelRatio );
194 renderer.setSize( window.innerWidth, window.innerHeight );
195 renderer.shadowMap.enabled = true;
196 container.appendChild( renderer.domElement );
198 renderer.gammaInput = true;
199 renderer.gammaOutput = true;
202 container.appendChild( stats.dom );
204 controls = new THREE.OrbitControls( camera, renderer.domElement );
206 window.addEventListener( 'resize', onWindowResize, false );
208 var gui = new dat.GUI();
210 gui.add( params, 'reflectivity', 0, 1 );
211 gui.add( params, 'exposure', 0.1, 2 );
212 gui.add( params, 'autoRotate' );
213 gui.add( params, 'gemColor', [ 'Blue', 'Green', 'Red', 'White', 'Black' ] );
218 function onWindowResize() {
220 var width = window.innerWidth;
221 var height = window.innerHeight;
223 camera.aspect = width / height;
224 camera.updateProjectionMatrix();
226 renderer.setSize( width, height );
234 requestAnimationFrame( animate );
244 if ( gemBackMaterial !== undefined && gemFrontMaterial !== undefined ) {
246 gemFrontMaterial.reflectivity = gemBackMaterial.reflectivity = params.reflectivity;
248 var newColor = gemBackMaterial.color;
249 switch( params.gemColor ) {
250 case 'Blue': newColor = new THREE.Color( 0x000088 ); break;
251 case 'Red': newColor = new THREE.Color( 0x880000 ); break;
252 case 'Green': newColor = new THREE.Color( 0x008800 ); break;
253 case 'White': newColor = new THREE.Color( 0x888888 ); break;
254 case 'Black': newColor = new THREE.Color( 0x0f0f0f ); break;
256 gemBackMaterial.color = gemFrontMaterial.color = newColor;
261 renderer.toneMappingExposure = params.exposure;
263 var timer = Date.now() * 0.00025;
265 camera.lookAt( scene.position );
267 if( params.autoRotate ) {
268 for ( var i = 0, l = objects.length; i < l; i ++ ) {
270 var object = objects[ i ];
271 object.rotation.y += 0.005;
276 renderer.render( scene, camera );