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three.jsをThirdPartyに追加
[webglgame/webgl_framework.git] / webglFramework / Thirdparty / three.js-master / src / renderers / shaders / ShaderChunk / roughnessmap_pars_fragment.glsl
1 #ifdef USE_ROUGHNESSMAP
2
3         uniform sampler2D roughnessMap;
4
5 #endif