5 #include <color_pars_vertex>
6 #include <fog_pars_vertex>
7 #include <shadowmap_pars_vertex>
8 #include <logdepthbuf_pars_vertex>
9 #include <clipping_planes_pars_vertex>
13 #include <color_vertex>
14 #include <begin_vertex>
15 #include <project_vertex>
17 #ifdef USE_SIZEATTENUATION
18 gl_PointSize = size * ( scale / - mvPosition.z );
23 #include <logdepthbuf_vertex>
24 #include <clipping_planes_vertex>
25 #include <worldpos_vertex>
26 #include <shadowmap_vertex>