1 # #-#-#-#-# wesnoth-l.cpp.pot (PACKAGE VERSION) #-#-#-#-#
2 # SOME DESCRIPTIVE TITLE.
3 # Copyright (C) YEAR Wesnoth development team
4 # This file is distributed under the same license as the PACKAGE package.
7 # Automatically generated, 2005
8 # Nobuhito Okada <okyada@gmail.com>, 2006
9 # <P2295417919104729@hotmail.co.jp>, 2010
10 # RatArmy <broadbarredfirefish@gmail.com>, 2015-2016
11 # Taigaku Okuiso, 2005
16 "Project-Id-Version: Wesnoth-Dev Japanese\n"
17 "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
18 "POT-Creation-Date: 2018-03-08 09:15 UTC\n"
19 "PO-Revision-Date: 2017-09-23 22:15+0000\n"
20 "Last-Translator: tamanegi\n"
21 "Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/wesnoth-dev-japanese/language/ja/)\n"
23 "Content-Type: text/plain; charset=UTF-8\n"
24 "Content-Transfer-Encoding: 8bit\n"
26 "Plural-Forms: nplurals=1; plural=0;\n"
28 #. [campaign]: id=Liberty
29 #: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11
33 #. [campaign]: id=Liberty
34 #: data/campaigns/Liberty/_main.cfg:19
38 #. [campaign]: id=Liberty
39 #: data/campaigns/Liberty/_main.cfg:19
43 #. [campaign]: id=Liberty
44 #: data/campaigns/Liberty/_main.cfg:20
48 #. [campaign]: id=Liberty
49 #: data/campaigns/Liberty/_main.cfg:20
53 #. [campaign]: id=Liberty
54 #: data/campaigns/Liberty/_main.cfg:21
58 #. [campaign]: id=Liberty
59 #: data/campaigns/Liberty/_main.cfg:21
63 #. [campaign]: id=Liberty
64 #. Yes, that is "marchlanders", not "marshlanders".
65 #. "marchlander" is archaic English for an inhabitant of a border region.
66 #: data/campaigns/Liberty/_main.cfg:26
68 "As the shadow of civil war lengthens across Wesnoth, a band of hardy marchlanders revolts against the tyranny of Queen Asheviere. To win their way to freedom, they must defeat not just the trained blades of Wesnothian troops but darker foes including orcs and undead.\n"
70 msgstr "内戦の影が Wesnoth に広がると、たくましい辺境人の一団が女王 Asheviere の圧政に対し反乱を起こした。彼らが自由を勝ち取るためには、Wesnoth 正規軍の研ぎ澄まされた刃だけではなく、オークやアンデッドのような邪悪な敵をも打ち破らなければならない。\n\n"
72 #. [campaign]: id=Liberty
73 #: data/campaigns/Liberty/_main.cfg:28
74 msgid "(Intermediate level, 8 scenarios.)"
75 msgstr "(中級者レベル、8 シナリオ)"
78 #: data/campaigns/Liberty/_main.cfg:31
79 msgid "Campaign Design"
83 #: data/campaigns/Liberty/_main.cfg:37
84 msgid "Prose-doctoring and preparation for mainline"
85 msgstr "公式キャンペーン化のための文章の作成と精査"
88 #: data/campaigns/Liberty/_main.cfg:43
89 msgid "Campaign Maintenance"
93 #: data/campaigns/Liberty/_main.cfg:54
94 msgid "Artwork and Graphics Design"
95 msgstr "アートワークとグラフィックスデザイン"
97 #. [scenario]: id=01_The_Raid
98 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4
103 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:18
108 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:23
110 "In the Era of Turmoil, during the reign of King Garard II, the border towns "
111 "of Delwyn and Dallben in the province of Annuvin grew increasingly "
112 "dissatisfied with the King’s rule. Being preoccupied with the great wars, "
113 "the King was unable to send adequate forces to protect the frontier."
114 msgstr "Garard II世の治世、「混乱の時代」と呼ばれる時代、Annuvin 州にある辺境の町 Delwyn と Dallben では、王の統治に対する不満が日に日に高まっていました。王は大きな戦の対応に追われており、辺境を充分守れるだけの兵力を派遣できなかったのです。"
117 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:27
119 "The hardy people of these marches learned self-reliance and survival skills "
120 "against the raiding orc hordes and savage saurians. They established their "
121 "own trading routes and pacts of mutual defense."
122 msgstr "その結果、辺境のたくましい民衆は自立し、オーク族や野蛮なトカゲ族の襲撃に対抗する術を身に着けました。彼らは独自の交易路を確立し、相互防衛条約を結びました。"
125 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:31
127 "Although not permitted to train with proper military weapons, these woodsmen"
128 " were at home in the forests and swamps of the Western Marches, and became "
129 "very effective with their simple slings and clubs."
130 msgstr "彼らは正規軍用の武器を扱うことは許されていませんでした。しかし、西部辺境の森林と湿地帯の地形に精通し、また簡単なスリングと棍棒の扱いに非常に練達するようになりました。"
133 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:35
135 "After the betrayal of the King by Queen Asheviere, the new regent of Wesnoth"
136 " sought to consolidate her ill-gotten power. She sent her armies across "
137 "Wesnoth to intimidate the provincial rulers and secure her continued reign."
138 msgstr "王を裏切り、Wesnoth の実権を握った女王 Asheviere は、簒奪した権力を確固たるものにしようと画策しました。彼女は Wesnoth 全土に軍を送って地方領主を威圧し、自身の統治を確実なものとしようとしました。"
141 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:39
143 "The people of Annuvin were unwilling to relinquish their hard-earned self-"
144 "rule, especially not to this pretender..."
145 msgstr "Annuvin の人々はやっと手に入れた自治を手放すつもりはありませんでした。特に、女王を僭称するような者にそれを渡すことなど……"
147 #. [side]: type=Bandit_Peasant, id=Baldras
148 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:51
149 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:20
153 #. [side]: type=Goblin Pillager, id=Fal Khag
154 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:67
158 #. [side]: type=Goblin Pillager, id=Fal Khag
159 #. [side]: type=Orcish Warlord, id=Vashna
160 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:73
161 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:199
165 #. [objective]: condition=win
166 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:93
167 msgid "Defeat all of the Goblin marauders"
168 msgstr "すべてのゴブリンの襲撃者を倒す"
170 #. [objective]: condition=lose
171 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:97
172 msgid "Goblins reach the village of Dallben"
173 msgstr "ゴブリンが Dallben 村に到達する"
175 #. [objective]: condition=lose
176 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:101
177 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:74
178 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:127
179 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:99
180 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:120
181 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:148
182 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:92
183 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:320
184 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:399
185 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:623
186 msgid "Death of Baldras"
189 #. [objective]: condition=lose
190 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:105
191 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:78
192 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:131
193 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:103
194 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:124
195 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:152
196 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:96
197 msgid "Death of Harper"
201 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:145
206 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:146
211 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:149
212 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:154
213 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:159
218 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:150
219 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:155
220 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:160
224 #. [message]: speaker=Fal Khag
225 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:182
227 "I long to burn human cities, but until our great chieftains provide us with "
228 "sufficient forces we must look to these villagers to feed our wolves and "
229 "slake the thirst of our blades."
230 msgstr "俺は長らく人間の街を焼き払いたいと思っていた。しかし、十分な兵力が無く、俺たちの刃の渇きを潤し、オオカミの餌とすべきこの村人どもをただ眺めるしかなかった。しかし、ついに我らの大族長たちが十分な兵力をよこしてくれた。"
232 #. [message]: speaker=Fal Khag
233 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:186
235 "Ride, you worms, I want to finish our raid before the hunting party returns "
236 "to the human village."
237 msgstr "野郎共、駆けろ!狩猟団が村に戻ってくるまでに襲撃を終えるんだ。"
240 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:195
245 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:196
250 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:197
255 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:198
260 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:199
265 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:200
270 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:201
275 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:202
279 #. [unit]: type=Footpad_Peasant, id=Harper
280 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:209
284 #. [message]: speaker=Red
285 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223
287 "Look, goblin riders approach! You were right, they were going to raid "
288 "Dallben while we were gone."
289 msgstr "見ろ、ゴブリンライダー達が接近してくる!あんたが正しかった。やつら、俺達が留守にしている間に Dellben を襲うつもりだったんだ。"
291 #. [message]: speaker=Baldras
292 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:227
294 "We must stop them before they reach the village. Damn the crown, they have "
295 "long since forgotten about us out here."
296 msgstr "やつらが村に達する前に止めなければならん。いまいましい王都の連中め。あやつら、ここに住むわしらのことをずっと忘れてやがる。"
298 #. [message]: speaker=Harper
299 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:231
301 "That goblin leader is heading full-speed straight for Dallben. But we’ll "
302 "need to chase them all down if we’re going to stop them."
303 msgstr "ゴブリンのリーダーはまっすぐ全速力で Dallben に向かってるぜ。しかし、ゴブリンどもを止めるには、リーダーだけじゃなくて奴ら全員を捕まえないといけねえ。"
305 #. [message]: speaker=Baldras
306 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:235
308 "Do it. Try to hold them back until us old-timers can get there and finish "
310 msgstr "やるしかない。わしらジジイが追いついて奴らを仕留めるまで、なんとか押しとどめてくれ。"
312 #. [message]: speaker=Baldras
313 #. Some languages, including Norwegian and Old English, don't
314 #. have a single word for "uncle", dividing it into
315 #. mother's-brother vs. father's-brother. Baldras is
316 #. Harper's mother's brother. In some human societies,
317 #. including the Navaho and Akan, this would give him a
318 #. special responsibility for the boy.
319 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:245
321 "And Harper... don’t get yourself killed. I’m responsible for you now that "
322 "your father is gone, and I won’t dishonor his memory by breaking my promise "
324 msgstr "それから Harper……死ぬなよ。お前の親父が死んじまった今、わしがお前の保護者だからな。お前を危険な目には遭わせないという約束を破って、あいつに不義理を働くわけにはいかないからな。"
326 #. [message]: speaker=Harper
327 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:249
328 msgid "... I know... All right now, let’s stop these goblins!"
329 msgstr "……分かってる。それじゃあ、ゴブリンどもを止めにいくぞ!"
331 #. [message]: speaker=Harper
332 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:292
334 "We are barely able to survive these orc raids. We lost two men last week, "
335 "more today... yet Weldyn does nothing!"
336 msgstr "俺たちはオークの襲撃をかろうじて凌いでいるだけだ。先週も二人やられた。そして今日も……それでも Weldyn の連中は動かねぇ!"
338 #. [message]: speaker=Harper
339 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:299
341 "We are barely able to survive these orc raids. We lost two men last week, "
342 "more could have died today... yet Weldyn does nothing!"
343 msgstr "俺たちはオークの襲撃をかろうじて凌いでいるだけだ。先週も二人やられた。そして今日も誰かが死んでてもおかしくなかった……それでも Weldyn の連中は動かねぇ!"
345 #. [message]: speaker=Baldras
346 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:305
348 "The King stopped sending patrols out here once the war started. Once that "
349 "happened, the burden fell to us. We are citizens of Wesnoth, and as long as "
350 "her banner flies we will resist the horde."
351 msgstr "戦争が始まるやいなや、王は巡視兵をこの土地へ寄越さなくなった。ひとたび戦争が起これば、その重荷はわしらに降りかかる。しかしそれでもわしらは Wesnoth の民だ。その旗のたなびく限り、大軍でも押し返してみせよう。"
353 #. [message]: speaker=Harper
354 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:309
355 msgid "The banner will fly over a ghost town if help does not come soon."
356 msgstr "すぐに助けが来なければ、その旗もゴーストタウンに翻ることになるだろうな。"
358 #. [message]: speaker=Harper
359 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:337
361 "They’re getting closer to our village! What about the town guards, can they "
363 msgstr "やつらが村に迫っている!番兵はどうしたんだ、手伝ってくれねえのか?"
365 #. [message]: speaker=Baldras
366 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:341
368 "They’ll come out when they see those riders, or us, approaching, but there "
369 "aren’t many of them... I wouldn’t count on them being able to protect the "
370 "village alone for long."
371 msgstr "ウルフライダーが迫ってくるのを見れば、あるいはわしらが近づけば出てくるだろう。しかし、大した人数はいない…… 連中だけで長く村を守れるとは思えんな。"
374 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:356
379 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:357
384 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:362
388 #. [message]: speaker=Wolmas
389 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:369
390 msgid "What’s happening here? Why are you running like mad, $unit.name|?"
391 msgstr "何が起こっているんだ?$unit.name|、なんでそんなにあわてて走ってるんだ?"
393 #. [message]: speaker=unit
394 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:373
395 msgid "Goblin riders on the hunt. We must not let any of them to the village!"
396 msgstr "ウルフライダーの襲撃だ。一匹たりとも村に入れるな!"
398 #. [message]: speaker=Wolmas
399 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:380
400 msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!"
401 msgstr "見ろ!ウルフライダーどもの襲撃だ…… Dallben にまっすぐ向かって来るぞ!"
403 #. [message]: speaker=Remald
404 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:384
408 #. [message]: speaker=Baldras
409 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:404
411 "The goblins reached the village! There will surely be nothing left when they"
412 " are done pillaging it."
413 msgstr "ゴブリンが村に着いた!やつらに略奪されちまったら、何も残らねぇだろうよ……"
415 #. [message]: speaker=narrator
416 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:417
418 "None remarked on the passing of the tiny, isolated frontier town. It was but"
419 " a harbinger of the evil to come under the tyranny of Asheviere."
420 msgstr "辺境にぽつんと存在する小さな町の消滅など、誰一人として気にしませんでした。しかし、それは Asheviere の暴政がもたらす悪夢の前触れだったのです。"
422 #. [scenario]: id=02_Civil_Disobedience
423 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4
424 msgid "Civil Disobedience"
427 #. [side]: type=Bandit_Peasant, id=Baldras
429 #. [side]: type=Bandit, id=Baldras
430 #. [side]: type=Highwayman_Peasant, id=Relana
431 #. [side]: type=General, id=Lord Maddock
432 #. [side]: type=Rogue, id=Hans
433 #. [side]: type=Shadow Lord, id=Helicrom
434 #. [side]: type=Highwayman, id=Baldras
435 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:26
436 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:61
437 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27
438 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:59
439 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:37
440 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59
441 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:35
442 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:92
443 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:45
444 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:69
445 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:44
446 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:49
447 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:227
448 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:237
452 #. [side]: type=Cavalier, id=Tarwen
453 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:35
457 #. [side]: type=Cavalier, id=Tarwen
458 #. [side]: type=General, id=Kestrel
459 #. [side]: type=Master Bowman, id=Quentin
461 #. [side]: type=Royal Guard, id=Archarel
462 #. [side]: type=Iron Mauler, id=Linneus
463 #. [side]: type=General, id=Dommel
464 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:40
465 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:80
466 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:49
467 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:65
468 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:61
469 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:76
470 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:100
471 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:128
475 #. [objective]: condition=win
476 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:70
477 msgid "Kill the Wesnoth army captain, Tarwen"
478 msgstr "Wesnoth 軍の隊長 Tarwen を殺す"
480 #. [message]: speaker=Harper
481 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:120
482 msgid "Look, riders approach."
483 msgstr "見てくれ、騎兵が近づいてきたぞ。"
485 #. [message]: speaker=Baldras
486 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:124
487 msgid "Stand fast, nephew."
488 msgstr "気圧されるなよ、Harper。"
490 #. [message]: speaker=Tarwen
491 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:137
493 "By order of the Queen, the magistrate of this town is ordered to travel with"
494 " us to Elensefar for vetting."
495 msgstr "女王陛下の命令だ。取調べのため、ここの村長は我らとともに Elensefar まで行ってもらう。"
497 #. [message]: speaker=Harper
498 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:141
499 msgid "Garard is the King of Wesnoth. We are ruled by no queen."
500 msgstr "Wesnoth の国王は Garard だ。女王なんか知らねぇよ。"
502 #. [message]: speaker=Tarwen
503 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:145
505 "Insolent peasants, you will kneel before your betters! Asheviere is the "
506 "queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy "
507 "words with you. Your magistrate will be coming with us, and we do not care "
508 "if it is dead or alive."
509 msgstr "無礼な農民風情が、頭が高いぞ!今は Asheviere 陛下が Wesnoth の女王なのだ。王は三週間前に Abez で倒れた。こちらは貴様らと下らん話し合いをするつもりはない。村長は我々に同行しろ、そういう命令だ。ついでに言っておくと、それの生死は問われていない。"
511 #. [message]: speaker=Tarwen
512 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:179
513 msgid "Guard the gate."
516 #. [message]: speaker=Baldras
517 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:190
518 msgid "Harper, get out of here. This is no battle for you."
519 msgstr "Harper、ここから逃げろ。お前が戦う必要はない。"
521 #. [message]: speaker=Baldras
522 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:195
524 "I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
525 "Dallben, be it dead or alive."
526 msgstr "わしが Dallben の村長だ。この Dallben から出て行くのは<i>てめえの方</i>だよ、生きて出られるかは知らねぇがな。"
528 #. [message]: speaker=Tarwen
529 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:210
530 msgid "Get back, you cur!"
533 #. [message]: speaker=second_unit
534 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:224
535 msgid "Get out of my village!"
538 #. [message]: speaker=Baldras
539 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:237
541 "Our lives were hard enough when we were beneath the attention of the Crown. "
542 "But now I fear things will be worse."
543 msgstr "王の庇護の下にあったときでもわしらの生活は苦しかったが、しかし、今や事態はさらに悪い方向に向かっている気がしてならん。"
545 #. [message]: speaker=Harper
546 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:242
547 msgid "We must tell the people of Delwyn about this."
548 msgstr "Delwyn の連中にこのことを知らせなきゃな。"
550 #. [message]: role=Advisor
551 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:255
553 "That is true. We have always flown to their aid, and they to ours. This is "
554 "something we should face together."
555 msgstr "その通りだ。あいつらに何かあればいつもおれたちは助けに飛んでいったし、また助けられてもきた。これはみんなで一緒に対峙するべき事案だ。"
557 #. [message]: speaker=Baldras
558 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:260
560 "Very well. We will go to Delwyn and share counsel with them. I never thought"
561 " Wesnoth would fall into darkness. Now, not only do the orcs threaten our "
562 "lands, but some sinister thing is happening with the ascent of the Queen to "
564 msgstr "そうだな。Delwyn に行ってあいつらと相談しよう。Wesnoth が闇に堕ちるなど、わしは想像したこともなかった。しかし今、女王の誕生によって、オークどもがわしらの土地を脅かすだけでなく、何かそれ以上に悪いことが起こっているようだ。"
566 #. [message]: speaker=Baldras
567 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:265
569 "Today we may no longer be citizens of Wesnoth. I wish it could be otherwise,"
570 " but we are now outlaws."
571 msgstr "わしらはもう Wesnoth の民ではないのかもしれん。どうしてこうなったのか、わしらは今や無法者だ。"
573 #. [message]: speaker=Baldras
574 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:337
576 "Oh, no! We have run out of time, they have arrived with reinforcements..."
577 msgstr "なんてことだ! 時間がかかりすぎて、援軍が来ちまった……"
579 #. [message]: speaker=narrator
580 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:350
582 "They would be remembered only traitors rightly put down by the Queen’s "
583 "lances. And in the dark years to come, woe betide any who questioned it."
584 msgstr "彼らは女王の槍において正しく鎮圧された反逆者としてのみ記憶されるでしょう。そして、来たる暗黒の世では、それに疑問を抱く全ての者に災いが降りかかるでしょう。"
586 #. [scenario]: id=03_A_Strategy_of_Hope
587 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4
588 msgid "A Strategy of Hope"
591 #. [side]: type=Highwayman_Peasant, id=Relana
592 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:38
596 #. [side]: type=Orcish Warrior, id=Urk Delek
597 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:67
601 #. [side]: type=Orcish Warrior, id=Urk Delek
602 #. [side]: type=Saurian Oracle, id=Thhsthss
603 #. [side]: type=Necromancer, id=Mal-Jarrof
604 #. [side]: type=Necromancer, id=Mal-Jerod
605 #. [side]: type=Lich, id=Sel-Mana
606 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:89
607 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:111
608 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:99
609 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:115
610 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:132
614 #. [side]: type=Saurian Oracle, id=Thhsthss
615 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:96
619 #. [objective]: condition=win
620 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:123
621 msgid "Defeat both enemy leaders"
622 msgstr "敵のリーダーを両方とも倒す"
624 #. [objective]: condition=lose
625 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:135
626 msgid "Death of Relana"
629 #. [message]: speaker=Baldras
630 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:169
632 "Relana, thank you for welcoming our messenger and agreeing to meet with us. "
633 "In your many years as Delwyn’s magistrate I have never known your judgment "
635 msgstr "Relana、使いの者を受け入れ、わしらに会うのを承諾してくれて感謝する。あんたは長年 Delwyn の村長として働いているが、その間に一度たりとも判断を誤ったことはなかった事を、わしは知っている。"
637 #. [message]: speaker=Relana
638 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:173
640 "It has been a long time, old friend. Your news worries us. Yet, there is no "
641 "problem we have not worked out here at our secret meeting place."
642 msgstr "旧友よ、久しぶりだね。あんたの知らせは心配だが、この秘密の会議場で解決しなかった問題などないね。"
644 #. [message]: speaker=Baldras
645 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:177
647 "You do not understand. We attacked a Wesnoth army patrol. Not only that, the"
648 " leader was no man I had ever seen in Annuvin province before. Never has one"
649 " been sent out here as a patrol captain who was so ruthless and cruel."
650 msgstr "そんな簡単な問題じゃないぞ。わしらは Wesnoth の巡視隊を攻撃したんだ。それだけじゃない、あの指揮官は Annuvin 州じゃ見たことがない奴だった。これまで、あれほど非情で残虐なやつが巡視隊長として赴任してきたことはなかったぞ。"
652 #. [message]: speaker=Harper
653 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:181
655 "Had they taken my uncle, they would have surely shown up in Delwyn today "
656 "with the same ultimatum. As it is, several riders escaped."
657 msgstr "もしあいつらが叔父を連れてったとしたら、すぐに Delwyn にもやってきて同じ最後通牒を伝えただろうな、確実に。それはそうと、騎兵に何人か逃げられちまった。"
659 #. [message]: speaker=Relana
660 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:185
662 "Well, it won’t be long until they report back to the local garrison with the"
663 " details of your encounter."
664 msgstr "ふむ、そいつらがあんたらとの戦闘の詳細を駐屯地へ持ちかえるまで、長くはかからんだろうね。"
666 #. [message]: role=Advisor
667 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:189
668 msgid "Then they’ll be back in force."
669 msgstr "そのうち、大挙して戻ってくるだろうさ。"
671 #. [message]: speaker=Baldras
672 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:193
674 "An offense to decency, this is! Since when has Wesnoth been ruled by fear "
675 "and treachery? We should consult with Lord Maddock of Elensefar. We have "
676 "known him for years to be noble in deed as well as in name."
677 msgstr "これは良識に対する攻撃だ!いつから Wesnoth は恐怖と不実に支配されるようになっちまったんだ?わしらは Elensefar の Maddock 卿に相談するべきだ。あの方は、その高貴な名に恥じぬ、高潔な御仁だ。そのことをわしらはよく知っている。"
679 #. [message]: speaker=Relana
680 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:197
682 "I agree. But, Baldras, what will you tell him? We know something has been "
683 "going badly wrong in Wesnoth of late, that more than ordinary corruption and"
684 " incompetence is afoot. But when the effects fall on mere peasants, the "
685 "wrong of it may not seem so obvious from a noble’s chair."
686 msgstr "同感だね。だが Baldras、彼に何と言う?最近の Wesnoth は何か非常に悪い方へ向かっている、そう私たちは確信している。ただの腐敗や機能不全以上のことが起こっているんだ。が、もし農民だけが影響を受けているとしたら、貴族の座からはその悪い部分がはっきりと見えないかもしれないよ。"
688 #. [message]: speaker=Baldras
689 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:201
691 "We need evidence. Hard evidence... but wait— Are those orcish war drums I "
693 msgstr "証拠が必要だな。確固とした証拠が…… ん、ちょっと待て、今聞こえたのはオークの戦いのドラムか?"
695 #. [message]: speaker=Relana
696 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:205
698 "I think they are, old friend. And that rank smell on the wind tells another "
699 "tale; saurians approach. To arms!"
700 msgstr "どうやらそのようだね。風に乗ったひどい悪臭がもうひとつ教えてくれたよ。トカゲどもが来やがった。武器を取りな!"
702 #. [message]: speaker=Urk Delek
703 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:213
705 "By the sound of the wolves, the scent trail of Fal Khag’s killers ends here."
706 msgstr "狼どもの鼻によると、Fal Khag を殺った奴の臭いはここで途切れている。"
708 #. [message]: speaker=Thhsthss
709 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219
710 msgid "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold."
711 msgstr "Fal Khag などどうでもいい。お前は金を約束ししした。輝く黄金。"
713 #. [message]: speaker=Urk Delek
714 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:223
715 msgid "You will get gold. And our wolves will get meat."
716 msgstr "金は貴様らにくれてやる。肉は狼どものものだ。"
718 #. [message]: speaker=Baldras
719 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:235
721 "Something is very wrong here. Those orcs were carrying weapons with Army "
723 msgstr "それにしても、こいつは大分おかしいぞ。オークどもは軍工廠の刻印つきの武器を持っていたぞ。"
725 #. [message]: speaker=Relana
726 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:239
727 msgid "Aye. And the gold in their pouches looked new from the mint."
728 msgstr "あぁ、それにやつらの持っていた袋の中の金貨は造幣局で鋳造したての新品のようだったね。"
730 #. [message]: speaker=Baldras
731 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:243
733 "Can the darkest rumors be true, then? Does the Kingdom— Does Queen "
734 "Asheviere... send orcs against her own people?"
735 msgstr "とすると、あの邪悪極まりない噂は本当なのか?王国が…… 女王 Asheviere が…… 自らの民にオークを差し向けていると?"
737 #. [message]: speaker=Relana
738 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:247
740 "I think your mission to Lord Maddock just became more urgent than we knew, "
741 "Baldras. I must remain here to see to the defense of Delwyn and Dallben, but"
742 " you should fly to Elensefar with all speed."
743 msgstr "どうやら思っていたよりも緊急に Maddock 卿に連絡しなければならなくなったようだね、Baldras。あたしが Delwyn と Dallben を守るためここに残るから、あんたは大急ぎで Elensefar へ向かいな。"
745 #. [message]: speaker=Baldras
746 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:265
748 "We have tarried here for far too long... There is no way we can reach "
749 "Elensefar and return with help before the Wesnoth army destroys our homes. "
751 msgstr "長時間ここに留まり過ぎた…… どうあがいても、Elensefar から応援を連れてくる前に Wesnoth 軍に村を蹂躙されてしまう。撤退だ!!"
753 #. [message]: speaker=narrator
754 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:271
756 "Baldras and Relana returned to their villages to find them destroyed, with "
757 "those who fought left dead and the few survivors borne away to unknown "
758 "fates. It was a bitter doom, and as Wesnoth descended into darkness they "
759 "would live to see worse."
760 msgstr "それぞれの村へと戻った Baldras と Relana が見たものは無残に破壊された村でした。戦った者は殺され、逃げ延びた生存者がどうなったのかはわかりません。それは悲惨な結果でした。しかし、Wesnoth の闇がさらに深まれば、彼らはもっと悲惨な光景をその目で目撃することになるでしょう。"
762 #. [scenario]: id=04_Unlawful_Orders
763 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4
764 msgid "Unlawful Orders"
768 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18
773 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23
774 msgid "Port of Elensefar"
777 #. [side]: type=General, id=Lord Maddock
778 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:46
782 #. [side]: type=General, id=Kestrel
783 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68
787 #. [objective]: condition=win
788 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:95
789 msgid "Defeat the enemy general"
792 #. [objective]: condition=lose
793 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:107
794 msgid "Death of Maddock"
798 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:132
802 #. [message]: speaker=Lord Maddock
803 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:183
805 "Baldras, your trip here was not wise. The Queen’s patrols have been visiting"
806 " the local villages and bringing the elders here. Those that swear "
807 "allegiance to the Queen are allowed to return home. Those that do not—"
808 msgstr "Baldras よ、そなたがここへ来たのは賢明ではなかった。女王の巡視隊は、地方の村々を訪ね、村長たちをここへ連れてきている。女王に忠誠を誓ったものは帰還を許されるが、誓わなかったものたちは……"
810 #. [message]: speaker=Baldras
811 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:187
813 "— Are dispatched on the spot. I know the price of dissent. But what of you?"
814 msgstr "……即座に処刑される。わしは異議申し立ての対価を知っとります。しかし、あなたは?"
816 #. [message]: speaker=Lord Maddock
817 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:191
819 "Well, they do not come within the walls of my city. They are actually camped"
820 " nearby, and the main garrison is further south at Halstead. I know my time "
821 "will soon come to swear allegiance, but they do not press me. They are "
822 "afraid I will refuse."
823 msgstr "うむ、彼らは都市の城壁の中までやってこないのだ。連中はここのすぐ近くに野営してはいるが、本当の駐屯地はさらに南の Halstead だ。私が忠誠を誓わされる時もそう遠くないことは判っているが、今のところ強要はしてこない。私が拒否するのを恐れているのだ。"
825 #. [message]: speaker=Baldras
826 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:195
830 #. [message]: speaker=Lord Maddock
831 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:199
833 "Yes. The Queen ascended to the throne through the vilest of treachery. "
834 "However, while most of my forces were sent with the King to fight the orcs, "
835 "we have a strong enough contingent here to make the Queen’s forces think "
836 "twice about attacking Elensefar outright."
837 msgstr "そうだ。女王は裏切りという最も卑劣なやりかたで王位に就いたのだからな。我が軍の大部分は王と共にオークと戦うために派兵してしまったが、しかし、それでも女王軍に Elensefar への攻撃をためらわせる程度の兵力は残っている。"
839 #. [message]: speaker=Lord Maddock
840 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203
842 "We have an uneasy peace until they are done with the smaller villages and "
843 "finally come around to obtaining my oath. The treaty between Elensefar and "
844 "Wesnoth is ancient, but I am not so naïve as to place my full trust in it. "
845 "Not in these wicked times."
846 msgstr "小さい村々での仕事を終わらせ、最終的に私の誓約を取りに来るまで、表面上は平和が続くだろう。Elensefar と Wesnoth との盟約は古くから続くものだが、それを全面的に信用するほど私はお人よしではない。今はずいぶんと物騒な時代なのでな。"
848 #. [message]: speaker=Harper
849 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207
851 "What can we do then? We have brought with us many from Annuvin province who "
852 "are willing to fight, but our families are still at home. They will not last"
853 " long if the Queen’s patrols return."
854 msgstr "ではどうすりゃいいのですか? おれたちは Annuvin 州から戦う意思のある者を大勢連れてきましたが、その家族はまだ村に残っています。女王の巡視隊が戻ってきたら、あいつらが持たねぇんだ。"
856 #. [message]: speaker=Lord Maddock
857 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211
859 "I am unwilling to start a civil war. I believe the Queen will remain "
860 "preoccupied with order throughout the kingdom and, more importantly, with "
861 "quelling the Northerner threat. We are a matter she will choose to deal with"
862 " later rather than sooner, if she can."
863 msgstr "私は内戦を始めるつもりは無い。思うに、女王は、国中に支配を行き届かせること、さらに重要なこととして、北方の脅威を抑えることに没頭したままになるだろう。我々のことは、彼女にとっては急ぎで対処する必要が無い問題で、後回しでも良いのだろう。"
865 #. [message]: speaker=Kestrel
866 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215
868 "A foolish miscalculation, Lord Maddock. These men with which you consort are"
869 " outlaws and fugitives. They are a well-organized gang of criminals and "
870 "murderers. We will kill them and then expect your oath of allegiance to "
872 msgstr "それはとんだ読み違いですな、Maddock 卿。あなたと共にいる者は無法者と逃亡者ですぞ。そいつらは犯罪者と殺人者からなるならず者集団だ。そいつらを殺したら、あなたにも女王 Asheviere 陛下への忠誠を誓ってもらうとしましょう。"
874 #. [message]: speaker=Lord Maddock
875 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219
876 msgid "Men, to arms! The defense of Elensefar has begun!"
877 msgstr "者ども、武器を取れ!Elensefar 防衛戦の始まりだ!"
879 #. [message]: speaker=narrator
880 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:238
882 "As the sun set, a horrific change began to take place to the human "
883 "adversaries of Baldras and his allies..."
884 msgstr "日が沈むと、Baldras たちに敵対する人間に恐ろしい変化が起こりました……"
887 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:317
888 msgid "Could not convert a $stored_changers[$i].type, please report!"
889 msgstr "$stored_changers[$i].type を変換できません。バグ報告をお願いします!"
891 #. [message]: speaker=Harper
892 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:598
894 "I cannot believe what my eyes are seeing! The flesh runs from their bones..."
895 " these are not human warriors we fight. They are evil spirits masquerading "
897 msgstr "信じられねぇ、目を疑う光景だ!肉が骨から削げ落ちて行く……おれたちが戦っているのは人間の戦士じゃねぇ。人間の皮をかぶった悪霊だ!"
899 #. [message]: speaker=Lord Maddock
900 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:609
902 "Their human aspect is returning! This is an evil manner of sorcery we face, "
903 "but one that we may yet overcome. CHARGE!"
904 msgstr "人間の容貌に戻りつつあるぞ!我々が対峙しているのは魔術による邪悪なものではあるが、倒せないものではない。<b>突撃</b>!"
906 #. [message]: speaker=second_unit
907 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:623
908 msgid "Who are you? What are you?"
909 msgstr "おまえは誰だ?いや、おまえは何なんだ?"
911 #. [message]: speaker=Kestrel
912 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:627
914 "We are accursed. We were once under the command of Prince Eldred, the King’s"
915 " son and betrayer. The price for our treason is this hellish existence. We "
916 "know not who or what inflicted this curse upon us, but our mortal deaths may"
917 " be only the beginning of the penance we are doomed to pay."
918 msgstr "我らは呪われているのだ。かつて、我らは王の息子にして裏切り者である Eldred 王子の指揮下にあった。反逆の代償でこのようなおぞましい存在になってしまったのだ。誰、もしくは何がこの呪いをかけたのかはわからない。しかし、我らの人としての死は、果たさねばならない贖罪の始まりにすぎないように思う。"
920 #. [message]: speaker=Baldras
921 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:638
922 msgid "Lord Maddock, now that we are victorious, will you help us?"
923 msgstr "Maddock 卿、わしらは勝利した。それで、わしらを助けてくれるか?"
925 #. [message]: speaker=Lord Maddock
926 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:642
928 "I will not. Unless you want me to round up the city’s thieves to fight for "
929 "you, I do not have the troops to spare. However, I am not the only one who "
930 "commands men in this corner of Wesnoth."
931 msgstr "それはできない。そなたたちに兵士をつける余裕はない。Wesnoth のこの地方で人に命令できる立場にあるのは私一人だけではないのだ。もっとも、この街の盗賊を集めてほしいと言うのなら話は別かもしれんが。"
933 #. [message]: speaker=Baldras
934 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:646
935 msgid "I don’t understand. There are no other noble lords in this area."
936 msgstr "分からん。この地方には他に貴族はいないはずだ。"
938 #. [message]: speaker=Lord Maddock
939 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:650
941 "Southeast of here there is a town, and there you may find assistance of the "
942 "type I cannot give."
943 msgstr "ここの南東に町がある。そこで私では与えられない類の支援を受けられるだろう。"
945 #. [message]: speaker=Baldras
946 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:654
948 "Wish us well. If we are to resist the Wesnoth army a second time, we’re "
949 "going to need more than clubs and slings against steel."
950 msgstr "わしらに神の加護があらんことを。また Wesnoth 軍と戦わねばならんのなら、鋼に対抗するために棍棒やスリング以上のものが必要になるでしょうな。"
952 #. [message]: speaker=Baldras
953 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:674
955 "Look, more riders come from the southeast. We cannot survive another "
956 "assault. We are finished!"
957 msgstr "見ろ、南東から騎兵がたくさん来るぞ。次の襲撃は乗り切れん。わしらはおしまいだ!"
959 #. [message]: speaker=narrator
960 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:687
962 "Indeed, Asheviere’s armies had mustered and struck before the nascent "
963 "rebellion could even be planned. Her power and ruthlessness — and their toll"
964 " of death — would only grow greater with time."
965 msgstr "そのとおりでした。Asheviere の軍隊はすでに召集を受け、芽生え始めた反乱は計画すらさせてもらないままに潰されました。女王の力と非情さ…そして犠牲者の数……それらは時と共にさらに増えていくことでしょう。"
967 #. [scenario]: id=05_Hide_and_Seek
968 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6
969 msgid "Hide and Seek"
972 #. [time]: id=midnight
973 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:12
977 #. [side]: type=Master Bowman, id=Quentin
978 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:45
982 #. [side]: type=Rogue, id=Hans
983 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:82
987 #. [objective]: condition=win
988 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:116
989 msgid "Take Baldras to meet the leader of the insurgency"
990 msgstr "Baldras が反乱の指導者と会う"
993 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:129
995 "Remember that in fog, units always see one hex further than they can move."
996 msgstr "霧の中では、ユニットが移動できる範囲に加えて、その移動可能範囲の 1 ヘクス先までが視界に入ります。気をつけましょう。"
998 #. [message]: speaker=narrator
999 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:310
1001 "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and"
1002 " his men traveled unseen along the swampy banks of the Great River to the "
1004 msgstr "Elensefar の街道では警らする騎兵に執拗な追跡を受けたため、Baldras たちは大いなる川のじめじめした川岸をつたって、気付かれないように Carcyn へ向かいました。"
1006 #. [message]: speaker=narrator
1007 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:315
1009 "They hid until nightfall, then crept out to find the help Lord Maddock "
1011 msgstr "彼らは日が落ちるまで隠れ、夜になると忍び出て Maddock 卿が示唆した助けを探しました。"
1013 #. [message]: speaker=Baldras
1014 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:363
1016 "I’m not sure where we’re supposed to go now. If we go into town we can start"
1017 " asking around for information."
1018 msgstr "どこに行けばよいのか分からん。街に入れば聞き込みができるが。"
1020 #. [unit]: type=Thief, id=Link
1021 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:379
1025 #. [message]: speaker=Baldras
1026 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:384
1027 msgid "Who are you?"
1030 #. [message]: speaker=Link
1031 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:388
1033 "I have come to find you. You must make it through the city without being "
1034 "seen. The soldiers are normally out hunting for my kind, but a company of "
1035 "heavy infantry arrived three days ago and took over the patrols."
1036 msgstr "俺はあんたを探しに来た。これからあんたは見つからないように街を通らなければならん。兵士どもは普段なら俺たちのような連中を狩る為に外に出ているはずなんだが、三日前に重装兵の一団が到着して、警備を引き受けているんだ。"
1038 #. [message]: speaker=Harper
1039 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:392
1040 msgid "They’re looking for us."
1041 msgstr "その兵士たちはおれたちを探しているんだな。"
1043 #. [message]: speaker=Link
1044 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:396
1046 "Well, good thing I found you first. Now hurry, you must make it past the "
1047 "city into the Grey Woods. There is a small path in the southeast that leads "
1048 "into the forest; look for the signpost. My brother Hans is waiting for you "
1049 "there and will take you to our master. Try to avoid the soldiers if you can."
1050 msgstr "そうだな。先に見つけることができて良かったぜ。さあ急いでくれ。市街地を抜けて灰色森まで行かなければならん。南東に森の中へ続く小路がある…… 道しるべを探してくれ。そこで俺の兄弟の Hans が待っていて、リーダーのところまであんたらを連れて行く手はずになっている。兵士はできる限り避けるようにしてくれよ。"
1052 #. [message]: speaker=second_unit
1053 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
1055 "Looks like these guards hold stationary posts, so if we’re careful enough we"
1056 " should be able to slip our way around them unnoticed."
1057 msgstr "衛兵達は持ち場から動かないようだな。それなら、充分に注意すれば気付かれずにすり抜けていけるぞ。"
1059 #. [message]: speaker=Baldras
1060 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
1062 "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
1063 "and try to find a way for us to get past the guards, but make sure to not "
1064 "stay where they can see you or we’re all in big trouble..."
1065 msgstr "Harper よ、若くてすばしっこいお前が「目」となれ。先の方を探って衛兵をすり抜けるルートを見つけるんだ。だが、やつらの視界内で止まらないように気をつけろよ。さもないと大変なことになるぞ……"
1067 #. [message]: speaker=Harper
1068 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:511
1069 msgid "They’ve seen us! <i>Run</i>!"
1070 msgstr "見つかった!<i>逃げろ</i>!"
1072 #. [message]: speaker=Baldras
1073 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:528
1074 msgid "Fall back, quickly! Maybe we can yet lose them!"
1075 msgstr "早く退け!まだ逃げきれるかもしれん!"
1077 #. [message]: speaker=unit
1078 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:544
1080 "Gentlemen, please come this way and follow the path into the forest. Our "
1081 "leader is anxious to meet you."
1082 msgstr "皆様、どうぞこちらへ。この小路に沿って森の中まで。我らがリーダーは是非ともあなた方にお会いしたいと思っておられます。"
1084 #. [message]: speaker=second_unit
1085 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:548
1087 "As soon as we escape the Wesnoth death squad, we will be happy to oblige."
1088 msgstr "Wesnoth の殺し屋集団を振り切ったら、喜んでそうしてやるよ。"
1090 #. [message]: speaker=Baldras
1091 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:552
1093 "I haven’t run this much in years. If you were to ask me to infiltrate a "
1094 "heavily guarded city relying on nothing but the cover of darkness and my "
1095 "wits, I would say you were crazy."
1096 msgstr "こんなに走ったのは何年ぶりか。なあ、あんたらは、夜の帳と自分自身の機転だけを頼りにして、これだけ厳重に警備された都市に潜入してくれと言ったのか?だとしたら、あんたらは狂っているな。"
1098 #. [message]: speaker=Baldras
1099 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:556
1100 msgid "As it turns out, I’m the crazy one. Let’s finish this folly."
1101 msgstr "まぁ、それを実行したわしも十分狂っているのだろうな。さて、この馬鹿馬鹿しいこともそろそろお仕舞いにしよう。"
1103 #. [message]: speaker=Hans
1104 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:581
1106 "You can come if you wish, but the leader is only interested in speaking to "
1108 msgstr "望むなら来ても構いませんが、リーダーは Baldras と話すことにしか興味がないのですよ。"
1110 #. [message]: speaker=Hans
1111 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
1112 msgid "Fly, and we may yet evade them in the Grey Woods."
1113 msgstr "急いで。灰色森に入ればやつらを撒けるでしょう。"
1115 #. [message]: speaker=Baldras
1116 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:606
1117 msgid "Lead the way."
1120 #. [message]: speaker=Baldras
1121 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:630
1122 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:427
1124 "We have spent too much time here. Surely the Queen’s forces have returned to"
1125 " Dallben. Our mission is unfinished, but we must return to fight a suicide "
1127 msgstr "ここであまりに長い時間を無駄に費やしてしまった。女王の軍は確実に Dallben まで戻っただろうな。わしらの任務はまだ終わってねぇが、戻って最期の一戦を交えなければならんな。"
1129 #. [scenario]: id=06_The_Grey_Woods
1130 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:4
1131 msgid "The Grey Woods"
1134 #. [side]: type=Shadow Lord, id=Helicrom
1135 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:53
1136 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:209
1140 #. [side]: type=Necromancer, id=Mal-Jarrof
1141 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:90
1145 #. [side]: type=Necromancer, id=Mal-Jerod
1146 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:106
1150 #. [side]: type=Lich, id=Sel-Mana
1151 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:122
1155 #. [objective]: condition=win
1156 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:144
1157 msgid "Defeat the lich and its minions"
1158 msgstr "リッチとその手先を倒す"
1160 #. [message]: speaker=Baldras
1161 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:215
1162 msgid "The leader, I presume."
1163 msgstr "あんたがリーダー、だな?"
1165 #. [message]: speaker=Helicrom
1166 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:219
1168 "I am Helicrom, and you should not be so glib. I control dangerous men. My "
1169 "henchmen can slip unseen through any city, rob a man while he sleeps, or "
1170 "attack a caravan head-on. It’s not noble work, but our pursuits require "
1172 msgstr "私は Helicrom だ。そして、ここではそう饒舌であってはならない。私は物騒な連中を操っている。我が部下は、どんな都市でも見つからずに忍び込めるし、眠っている間に盗みを働いたり、あるいは商隊を真正面から襲うこともできる。立派な仕事とはいえないが、探求のためには多くの金が必要なのだ。"
1174 #. [message]: speaker=Baldras
1175 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:223
1176 msgid "Your pursuits?"
1179 #. [message]: speaker=Helicrom
1180 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:227
1182 "The former King’s magic ministry kept a tight control on the training and "
1183 "employment of mages in Wesnoth. Those of us who dared to... depart from the "
1184 "curriculum, you might say, were dealt with harshly. We are outcasts because "
1185 "we seek to master shadow magic. Our secrecy and security are not cheap."
1186 msgstr "前王の魔法大臣は、Wesnoth における魔術師の訓練と雇用を厳格に管理していた。我らは…… そうだな、その「レール」から自ら外れようとした者達といったところか。我らは影の魔法を修めようとし、そのために追放された。それゆえ、我らの秘密は安っぽいものではない。"
1188 #. [message]: speaker=Baldras
1189 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:231
1190 msgid "I have heard of you. Necromancers. Barely-human scum, I say."
1191 msgstr "聞いたことがあるぞ。ネクロマンサー。かろうじて人間であるクズ、だと。"
1193 #. [message]: speaker=Helicrom
1194 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:235
1196 "Wrong. Necromancers become slaves to their lich masters and eventually lose "
1197 "their humanity. We have proven that practicing the dark arts need not lead "
1198 "down that path to damnation. We remain human, and seek the mystical secret "
1199 "of balance between the ways of light and darkness. We dance between both "
1200 "ways, adhering to neither."
1201 msgstr "違う。ネクロマンサーはリッチの奴隷となり、いずれ人間ではなくなる存在だ。闇の業を実践するために人間を辞める必要はない、それを証明した点で我々は連中とは違う。我らは、人間のままでいながら、光と闇の均衡の神秘的な秘密を探求しているのだ。二つの道の狭間を行き来していながら、どちらにも偏ることはない。"
1203 #. [message]: speaker=Baldras
1204 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:239
1205 msgid "I... see, I think. Why do you want to help us?"
1206 msgstr "わかった……ような気はする。しかしなぜわしらを助けようとする?"
1208 #. [message]: speaker=Helicrom
1209 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:243
1211 "We don’t. You have sought us out. But, I do know of your situation and am "
1212 "willing to help. Any weakening of the Throne of Wesnoth, whether it be "
1213 "occupied by King or Queen, aids us."
1214 msgstr "別にそんなつもりはなかった。こちらを捜し出したのはお前達の方だ。だが事情を知った今、お前達を助けようと思ってはいる。そこに座るのが王であれ女王であれ、Wesnoth の玉座を脅かす要素は、我らにとっては助けとなる。"
1216 #. [message]: speaker=Helicrom
1217 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:247
1219 "Carcyn is always foggy as of late because these woods have recently become "
1220 "home to a lich and two of its underling necromancers. Our experiments may "
1221 "have actually aroused it from sleep... We’re not exactly sure."
1222 msgstr "最近、この森がリッチとその配下の二人のネクロマンサーの住み処となったため、Carcyn はいつも霧が深く立ち込めている。我らの実験が連中を眠りから目覚めさせたかもしれん……確信しているわけではないが。"
1224 #. [message]: speaker=Baldras
1225 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:251
1227 "So now you need to defend your rear as well as your front... I see your "
1228 "predicament. My men will wipe this land clean if you can help us defend our "
1230 msgstr "それで、前方に加えて後方も守らにゃならんわけか……あんたがたの窮状は理解した。わしらの故郷を守る手助けをしてくれるのなら、わしと仲間たちでこの地をきれいにしよう。"
1232 #. [message]: speaker=Helicrom
1233 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:276
1234 msgid "Finally, that creature is dead, yet its foolish minions resist."
1235 msgstr "ついにあの化け物は死んだが、愚かな下僕どもがまだ抵抗している。"
1237 #. [message]: speaker=Baldras
1238 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:283
1239 msgid "The lich is destroyed and its minions dead."
1240 msgstr "リッチは破壊され、下僕どももみんな死んだ。"
1242 #. [message]: speaker=narrator
1243 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:300
1245 "The defeat of the evil lich infesting the Grey Woods was a bittersweet "
1246 "victory. With Helicrom dead, the guild of shadow magic was thrown into "
1248 msgstr "灰色森を荒らす邪悪なリッチを撃破したものの、それはほろ苦い勝利でした。Helicrom の死が、影の魔術のギルドを混乱へと叩き込んだのです。"
1250 #. [message]: speaker=narrator
1251 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:305
1253 "The remaining members were very grateful and offered Baldras a sizable sum "
1254 "of gold for his help. It was not the help he was hoping for, but he knew it "
1255 "would have to be enough for the coming conflict."
1256 msgstr "残ったメンバーは Baldras に感謝し、かなりの量の金を援助として差し出しました。それは期待していた助けではありませんでしたが、来たるべき闘争に十分有用ではありました。"
1258 #. [message]: speaker=Helicrom
1259 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:324
1261 "With the undead driven out, we may live here in relative peace and pursue "
1262 "our studies. For this, Baldras, I am grateful."
1263 msgstr "アンデッドがいなくなれば、幾分か平和に暮らせるようになり、研究も進められる。このことについては感謝する、Baldras。"
1265 #. [message]: speaker=Baldras
1266 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:328
1268 "Studies? Peace? You mean to continue feeding on the lawful citizens of "
1269 "Wesnoth. There will be no peace for them."
1270 msgstr "平和?研究?要するに Wesnoth の罪無き民を食い物にし続けると言うことだな。民にとっては平和とは言えんな。"
1272 #. [message]: speaker=Helicrom
1273 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:332
1275 "No one here is in a position to be dispensing moral judgments. Regardless, "
1276 "you have done great service to us today, and we owe you a debt. I will help "
1277 "you to the utmost of my ability."
1278 msgstr "道徳や良識を語れる者はこの場にはいない。とにかく、お前達は今日、我らに多大な貢献を果たした。よってお前達には借りができた。私の力が及ぶ限りの援助をしよう。"
1280 #. [message]: speaker=Helicrom
1281 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:336
1283 "I was planning on giving you gold. Any good army is well financed, and with "
1284 "the lich gone we can now spare it."
1285 msgstr "私はお前に金を与えようと思っていた。良い軍隊には十分な資金が必要だ。リッチがいなくなった今なら、金を与えることもできる。"
1287 #. [message]: speaker=Helicrom
1288 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:340
1290 "But, I think it would help you more if I lent you some of my men to join you"
1291 " on your adventures. The Queen has been sending mages out here, and my men "
1292 "are itching for some payback."
1293 msgstr "しかし、我が部下を貸し出し、お前達の冒険に参加させた方が助けになるかも知れぬ。女王は魔術師たちをここへも差し向けており、部下たちもなにがしかの報復をしたくてうずうずしているしな。"
1295 #. [message]: speaker=Helicrom
1296 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:344
1298 "On the other hand, if I keep the full force of my organization here, we "
1299 "might be able to regroup and join you on the battlefield when the time "
1301 msgstr "一方、我が組織の全戦力をここに留めておいて、時が来た時に戦場で合流するのも悪くはないかもしれない。"
1303 #. [message]: speaker=Helicrom
1304 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:348
1305 msgid "I leave it to you to decide."
1306 msgstr "どうするかはお前に任せよう。"
1309 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:350
1310 msgid "I will take the gold. How does 500 sound?"
1311 msgstr "金をもらおう。500 ではどうだ?"
1313 #. [message]: speaker=Helicrom
1314 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:354
1315 msgid "Agreed. Good luck and farewell to you, Master Baldras."
1316 msgstr "いいだろう。幸運を祈る。そしてさらばだ、Baldras 殿。"
1319 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:375
1321 "Send your men with us. They will be valuable help as we prepare for the "
1322 "assault from the Wesnoth army garrison."
1323 msgstr "部下をよこしてくれ。Wesnoth 軍の守備隊からの襲撃に備えるのに貴重な助けになる。"
1325 #. [message]: speaker=Helicrom
1326 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:379
1327 msgid "Done. My finest mages and thieves are at your disposal. Use them well."
1328 msgstr "わかった。盗賊と、配下の中でも腕利きの魔術師を出してやろう。うまく使ってやってくれ。"
1331 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:394
1332 msgid "I wish you to join us in battle against the Queen’s forces."
1333 msgstr "女王軍との戦いで合流して欲しい。"
1335 #. [message]: speaker=Helicrom
1336 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:398
1338 "All right. I need time to clean up this forest and recall my men from the "
1339 "countryside. We will be ready to march in seven days. All now hinges on you!"
1341 msgstr "了解した。この森をきれいにして、地方にいる部下を召集する時間が必要だ。7 日の内には進軍する準備ができているだろう。あとは全てお前次第だ!ではその時まで……"
1343 #. [message]: speaker=Helicrom
1344 #: data/campaigns/Liberty/scenarios/06_The_Grey_Woods.cfg:448
1345 msgid "My men... have failed to protect me! I perish..."
1346 msgstr "部下は…… 私を守りきれなかった!私は死ぬのか……"
1348 #. [scenario]: id=07_The_Hunters
1349 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:4
1354 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:19
1356 "Baldras and his men quickly left the Grey Woods, not entirely convinced of "
1357 "their safety even after eradicating the lich."
1358 msgstr "リッチを根絶したとはいえど安全を確信できる状況ではなく、Baldras たちは急いで灰色森を後にしました。"
1361 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:22
1363 "As they marched, many men and women from the small hamlets peppering the "
1364 "area around Carcyn and the Grey Woods approached the group, asking to join "
1365 "them. The ascent of the Queen had cast an uneasy pall over the citizens of "
1366 "Wesnoth, and some of them were willing to resist it."
1367 msgstr "進軍中、Carcyn と灰色森の周囲に点在する小さい村々から多くの男女がやってきて、参加を求めました。女王の即位は Wesnoth の市民に不穏な影を投げかけており、一部の人々はそれに抵抗する意思を持っていたのでした。"
1370 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:25
1372 "Knowing they too would be labeled criminals, he reluctantly accepted their help.\n"
1373 "<b>Note:</b> Baldras is now able to recruit Outlaws."
1374 msgstr "参加すれば彼らにも犯罪者のレッテルを貼られることがわかっていたため、Baldras は渋っていましたが、最終的には彼らを受け入れることになりました。\n<b>メモ:</b> 今後、Baldras は無法者を雇用することができます。"
1377 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:29
1379 "Camped at the edge of the forest, they quietly observed substantial troop "
1380 "movements coming from the direction of Aldril, a nearby city, and marching "
1381 "to the northwest. Unsure what to make of it, they debated their next course "
1383 msgstr "彼らが森の端に野営している時、相当な規模の軍隊が近くの都市 Aldril の方角から来て、北西へ向かって進軍しているのをひそかに目撃しました。次の行動方針を決めるため、彼らは議論を交わしました……"
1385 #. [side]: type=Royal Guard, id=Archarel
1386 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:51
1390 #. [side]: type=Iron Mauler, id=Linneus
1391 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:69
1395 #. [objective]: condition=win
1396 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:88
1397 msgid "Kill all enemy forces"
1401 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:127
1406 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:128
1410 #. [message]: speaker=Baldras
1411 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:144
1413 "The words of Lord Maddock have weighed heavy on me these past few days. It "
1414 "has dawned on me that we can never win. We will never defeat the entire army"
1415 " of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist "
1416 "the Queen, how should I ever expect to?"
1417 msgstr "ここ数日 Maddock 卿の言葉がわしに重くのしかかってきている。勝てっこねぇということが分かってきたよ。Wesnoth の全軍を破ることなんて絶対できやしねぇ。そんなんは愚かな妄想だ!Elensefar の貴族にさえ女王に抗うつもりがねぇなら、わしは一体どうしたら良いって言うんだ?"
1419 #. [message]: speaker=Harper
1420 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:148
1422 "What’s worse is that she appears to have taken notice. We have counted five "
1423 "platoons of heavy infantry marching towards the garrison in just the last "
1425 msgstr "さらに悪いことに、女王様の気を引いちまったようだ。この、ほんの二時間の間に重歩兵の小隊が 5 つ、駐屯地の方へ行軍していったぜ。"
1427 #. [message]: speaker=Baldras
1428 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:152
1430 "The garrison. The towers of Halstead are more than a garrison, nephew, they "
1431 "are a fortress. They used to protect this area from the enemies of Wesnoth; "
1432 "I never imagined they would house its enemies."
1433 msgstr "駐屯地か。Halstead の塔は単なる駐屯地とは言えないぞ。Harper よ、あれは要塞だ。かつては Wesnoth の敵からこの地域を守っていた。しかしなぁ、まさかあの要塞の中に敵が入ることになるとは思いもしなかった。"
1436 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:155
1440 #. [message]: speaker=Pitcher
1441 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:161
1442 msgid "whisper^<i>Baldras!</i>"
1443 msgstr "<i>Baldras!</i>"
1445 #. [message]: speaker=Harper
1446 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:165
1447 msgid "Uncle, he wears the crest of the Elense. We should answer."
1448 msgstr "叔父さん、彼は Elense の紋章を身に着けているぜ。応えた方が良さそうだ。"
1450 #. [message]: speaker=Baldras
1451 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:169
1452 msgid "Rider, hush before we are discovered! Come to us, but quietly!"
1453 msgstr "騎手さんよ、静かにしてくれ、見つかっちまう!こっちへ来い、ただし静かにだぞ!"
1455 #. [message]: speaker=Pitcher
1456 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:176
1458 "Master Baldras, I bring news from the north. During the past week, several "
1459 "patrols have again ventured across the Great River into Annuvin. A woman "
1460 "named Relana opposed them with a small militia. She was victorious."
1461 msgstr "Baldras 殿、北からの知らせを持ってきました。先週、巡視隊が数隊大いなる川を渡って Annuvin 州へ入りました。Relana という名の女が少数の民兵を率いてこれと交戦、勝利しました。"
1463 #. [message]: speaker=Majel
1464 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:180
1465 msgid "This is surely good news!"
1466 msgstr "こいつはまさに朗報だ!"
1468 #. [message]: speaker=Pitcher
1469 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:184
1471 "I am afraid it is not. The Queen is sending a branch of her main field army "
1472 "directly from Weldyn. As soon as they arrive, they will burn every village "
1473 "to the ground. No one will live."
1474 msgstr "残念ながら、そうとは言えません。女王は Weldyn にある主力から一隊を割いて、送り出しました。それが到着すれば、すぐに全ての村は根こそぎ焼き払われるでしょう。人々も皆殺しにされるでしょう。"
1476 #. [message]: speaker=Baldras
1477 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:188
1479 "The troop movements all make sense now. We must stop this army from reaching"
1480 " the garrison. We cannot swallow them whole, but we can gnaw away at them. "
1481 "They mustn’t take one step without us being there to harass and delay them. "
1482 "When they reach Halstead they must be exhausted or dying."
1483 msgstr "そういうことか。軍の動きの意味が今ようやく分かった。連中が駐屯地へ向かうのを止めねばならん。全てを飲み込むのは不可能だが、噛み付くぐらいはできる。わしらは連中にいやがらせをして、進軍速度を遅らせる。連中に無事に先に進ませてはならん。Halstead にたどりつけるのは消耗しきった奴か、死にかけの奴だけだ。"
1485 #. [message]: speaker=Harper
1486 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:192
1487 msgid "You just said we can’t beat their entire army!"
1488 msgstr "さっき軍全体をやっつけることなんてできねぇって言っていたじゃないか!"
1490 #. [message]: speaker=Baldras
1491 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:196
1493 "Do you propose surrender? It’s this or nothing. All we can do is see it "
1494 "through to the end."
1495 msgstr "じゃあ、降伏するか?もうやるしかないのだ。さもなくば、座して死を待つ他ない。"
1497 #. [message]: speaker=Pitcher
1498 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:200
1500 "May you prevail in peace and war. I must depart before I am seen so far from"
1501 " my Lord’s borders."
1502 msgstr "あなた方のご武運をお祈りいたします。さて、我が主の領地からこんなに離れた所にいるのを見られる前に、私は出発しなければなりません。"
1504 #. [message]: speaker=Jingo
1505 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:211
1506 msgid "Another platoon approaches..."
1507 msgstr "別の小隊が近づいてくるぞ……"
1509 #. [message]: speaker=Baldras
1510 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:263
1512 "When we are done, no one will fear the open roads and night sky more than "
1513 "the army of the usurper. Strike fast, strike silently... and leave no one "
1515 msgstr "これを成し遂げた暁には、簒奪者の軍勢は誰よりも開けた道と夜空に震え上がるようになるだろう。速やかに打ち、静かに落とせ…… 誰一人生きて帰すな。"
1517 #. [message]: speaker=Linneus
1518 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:277
1519 msgid "It’s an ambush! Hold your ground!"
1520 msgstr "待ち伏せか!押し返すぞ!"
1522 #. [message]: speaker=narrator
1523 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:288
1525 "The next morning, the local night patrol returned to the nearby outpost. "
1526 "They were surprised to see their fellow soldiers engaged in combat with the "
1527 "band of thugs of which they had heard so much."
1528 msgstr "翌朝、夜間の巡視にあたっていた部隊が哨戒基地へ戻ってきました。彼らはよく耳にしていた無法者の一団と友軍が交戦しているのを見て驚愕しました。"
1530 #. [message]: speaker=Archarel
1531 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:296
1533 "Troops, to arms! These peasant scum think they are above the law. We will "
1534 "show them the law!"
1535 msgstr "全軍、武器を取れ!あの農民の屑どもは、自分が法より偉いと思っていやがる。やつらに法の何たるかを示せ!"
1537 #. [message]: speaker=unit
1538 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:313
1539 msgid "Ow! Fire hot! No step in fire!"
1540 msgstr "おぅ!熱っ!火の中には踏み込めない!"
1542 #. [message]: speaker=Baldras
1543 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:335
1545 "What a bloody mess. We must attack Halstead next. If we wait, they will "
1546 "become invincible. If we can burn it to the ground before that happens, our "
1547 "people may have a chance. Rest well tonight, because tomorrow’s battle will "
1548 "decide the fate of our homes, our families, and our freedom."
1549 msgstr "何という血生臭い光景だ。しかし、わしらは次に Halstead をも攻めねばならん。攻撃が遅れれば、もはや太刀打ちできなくなる。そうなる前に焼き尽くすことができれば、同胞を助けられるかもしれん。今夜はゆっくり休んでくれ。明日の戦いでわしらの故郷と、家族と、そして自由の運命が決まるのだからな。"
1551 #. [message]: speaker=Baldras
1552 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:346
1554 "Send word to Helicrom that we are ready. It is time for him to repay his "
1556 msgstr "Helicrom に準備ができたと伝えてくれ。貸しを返してもらう時が来たと。"
1558 #. [message]: speaker=Baldras
1559 #: data/campaigns/Liberty/scenarios/07_The_Hunters.cfg:369
1561 "We have spent too much time here. Surely the entire Wesnoth army marches on "
1562 "our position. We are done for!"
1563 msgstr "ここであまりに長い時間を無駄に費やしてしまった。Wesnoth の全軍がわしらの所に進撃してくるのは確実だ。もう駄目だ!"
1565 #. [scenario]: id=08_Glory
1566 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:4
1571 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:20
1573 "In the Year of Wesnoth 161, the newly crowned king sought to tame the "
1574 "wildlands that separated the human cities surrounding Weldyn and the coastal"
1575 " regions of Elensefar once and for all."
1576 msgstr "Wesnoth 歴 161 年、新たに戴冠した王は、Weldyn 周辺の人間の都市と Elensefar 周辺の沿岸地域を隔てている荒野の平定についに乗り出しました。"
1579 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:23
1581 "The grand army of Wesnoth, personally led by the High Council of Archmagi, "
1582 "scoured the plains of all manner of hostile creature, be it beast, orc, or "
1583 "elf. The city-state of Elensefar was formally united to the kingdom and "
1584 "settlements rapidly spread. The country of Wesnoth had been carved in deed "
1585 "as well as in name."
1586 msgstr "大魔導高等評議会に直々に率いられた Wesnoth の大軍隊は、平原に住まうあらゆる種類の敵対的な生物、野獣やオーク、あるいはエルフを掃討して回りました。都市国家 Elensefar は正式に王国に併合され、開拓地は急速に広がりました。Wesnoth の国が名実共に切り開かれたのです。"
1589 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:27
1591 "A monument to this achievement was erected in the very heart of the "
1592 "wildlands. In a twelve-year ritual, the High Council demonstrated the height"
1593 " to which human magic had grown over the years by drawing the monument "
1594 "directly from the earth’s living rock."
1595 msgstr "荒野のちょうど中心に、この偉業達成の記念碑が建立されました。十二年にも及ぶ儀式の果て、高等評議会は大地にある自然の石から直接、この巨大な記念碑を引き出すことによって、人間の魔術が年月を経て到達した高みを示したのです。"
1598 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:31
1600 "Hundreds of feet tall, the mountain towered high above the plains, its sheer"
1601 " walls both inspiring and terrifying. Men from all over the countryside "
1602 "labored there, building the most formidable fortress ever conceived. It "
1603 "became the Stronghold of Halstead."
1604 msgstr "魔術によって引き出されたそれは、何百フィートもの高さがあり、平野に高くそびえ立つ山のようでした。その切り立った壁は感動的であり、恐ろしいものでもありました。そして、辺境地帯全域の人々がそこで働き、それまでに考えられたなかでもっとも堅固な砦となりました。それが Halstead の要塞です。"
1607 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:35
1609 "This sentinel of the western plains stood watch as Wesnoth prospered for "
1610 "many centuries under the protection it provided. No war has overcome it, and"
1611 " its walls have never been overrun. The blood of invaders stains its "
1612 "parapets and the bones of the defeated crumble at the base of Halstead’s "
1613 "frozen waves of stone."
1614 msgstr "その庇護の下で Wesnoth は何世紀も続く繁栄を遂げ、西の平野に立つこの巨大な衛士もずっとその様子を見つづけてきました。どんな戦争でも陥落することはなく、その壁は一度たりとも乗り越えられたことがありません。侵略者の血は胸壁に染みを付け、敗北者の骨は Halstead の礎石に粉々に砕かれました。"
1616 #. [side]: type=General, id=Dommel
1617 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:60
1621 #. [side]: type=Orcish Warlord, id=Vashna
1622 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:136
1626 #. [objective]: condition=win
1627 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:316
1628 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:395
1629 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:619
1630 msgid "Destroy the stronghold of Halstead"
1631 msgstr "Halstead 要塞を破壊する"
1633 #. [message]: speaker=Baldras
1634 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:439
1635 msgid "There it is. The stronghold of Halstead."
1636 msgstr "見えたぞ。Halstead 要塞だ。"
1638 #. [message]: speaker=Harper
1639 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:452
1641 "Look at how tall it is! Those towers rise sheer out of the ground, as if "
1642 "called forth out of the earth."
1643 msgstr "何て高さだ!塔がまるで大地から引き抜かれたかのように地面に垂直に立っているぞ。"
1645 #. [message]: speaker=Baldras
1646 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:457
1648 "That may not be too far from the truth. During the time of the Great Kings "
1649 "of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient "
1650 "era forged the walls of Halstead from the rock below."
1651 msgstr "その表現は言い得て妙だな。Wesnoth の偉大な王の時代、この地は強大な魔術の力で征服された。その後、いにしえの魔術師たちが Halstead の壁を地下の岩石から作り出したと言われている。"
1653 #. [message]: speaker=Harper
1654 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:462
1656 "I don’t see how we can bring it down. They are already invincible in there!"
1657 msgstr "どうすればあれを攻め落とせるのか見当も付かねぇ。中にいるだけで無敵じゃねぇか!"
1659 #. [message]: speaker=Helicrom
1660 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:473
1662 "No, my young friend. Halstead indeed has a weakness. Among my many assets is"
1663 " access to a wealth of secrets few in Wesnoth are privy to."
1664 msgstr "それは違う、年若き友よ。Halstead には実のところ、弱点がある。私の持つ資産の中には、Wesnoth でも少数の者のみが関知している秘密に関わるものがあるのだ。"
1666 #. [message]: speaker=Helicrom
1667 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:477
1669 "You see, the mountain on which the fort was built is solid, but the castle "
1670 "on top has been built and rebuilt many times over the ages. It is not as "
1671 "indestructible as you might think."
1672 msgstr "見ての通り、あの砦が造られた山は堅固ではあるが、その上の城は何度も建て直されている。あれはお前が思っているほど不滅なものではない。"
1674 #. [message]: speaker=Helicrom
1675 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:481
1677 "Beneath the structure is a system of catacombs that connects all four towers"
1678 " to the central keep. Over time, after many wars, supports were required to "
1679 "hold up the middle."
1680 msgstr "建物の下には、四つの塔と中心の天守をつなぐ地下通路網がある。時が経ち、多くの戦争を経ると、中央部を支えるのに支柱が必要になった。"
1682 #. [message]: speaker=Harper
1683 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:485
1684 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:511
1686 "So... we can knock out the supports and bring down the stronghold of "
1687 "Halstead. Would it really work?"
1688 msgstr "ってことは…… 支柱を破壊して Halstead 要塞を陥落させることができると言うわけか。本当にうまくいくのか?"
1690 #. [message]: speaker=Helicrom
1691 #. [message]: speaker=Baldras
1692 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:489
1693 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:515
1695 "I believe it will. Each tower has a passage down to the catacombs. If we can"
1696 " reach the center of each tower, one of our men can escape down to the "
1697 "bowels of the mountain and destroy its support. I am sure we will need to "
1698 "demolish no less than all four supports to raze the fortress."
1699 msgstr "そうだ、と信じておる。各塔には地下通路につながる通路がある。それぞれの塔の中央に着くことができたなら、山の内部に入って支柱を破壊できる。要塞を破壊するためには 4 本の支柱全てを破壊するしかないだろう。"
1701 #. [message]: speaker=Baldras
1702 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:495
1703 msgid "No, young one. Halstead indeed has a weakness."
1704 msgstr "それは違うな、若造。Halstead には実のところ、弱点がある。"
1706 #. [message]: speaker=Harper
1707 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:499
1708 msgid "How do you know?"
1709 msgstr "何でそんなこと知ってるんだ?"
1711 #. [message]: speaker=Baldras
1712 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:503
1714 "When I was a boy, my father — your grandfather — brought your dad and me to "
1715 "live in Aldril after orcs massacred many in our village. We grew up around "
1716 "here, and we learned many things."
1717 msgstr "わしが小さかった頃、オークが村で多くの人々を虐殺した後、わしの父、おまえにとっては祖父だな、その男がわしとおまえの父を Aldril に連れて来た。わしらはこの辺りで育ち、そして多くのことを学んだ。"
1719 #. [message]: speaker=Baldras
1720 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:507
1722 "Beneath the structure is a system of catacombs that connects all four towers"
1723 " to the central keep. The catacombs growing over time, combined with "
1724 "centuries of war, made it necessary to install supports to hold up the "
1726 msgstr "あの建物の下には、四つの塔と中心の天守をつなぐ地下通路網がある。地下通路は時が経つにつれ広がっていき、何世紀にも渡る戦争のせいもあって、中央部を支える支柱を据え付ける必要が生じた。"
1728 #. [message]: speaker=Harper
1729 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:521
1731 "I hope you’re right. In a few hours, night will fall, and we will find out."
1732 msgstr "そいつが正しいってことを願ってるぜ。数時間もすれば夜になる、正確なところもそのうちわかるだろうぜ。"
1734 #. [message]: speaker=Baldras
1735 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:525
1737 "We must be cautious. Look there, a substantial orc force is also advancing "
1738 "on Halstead. They must think Wesnoth’s army is spread out right now."
1739 msgstr "用心しろ。あれを見ろ、相当数のオークの軍勢も Halstead へ進軍してきているぞ。オークどもめ、Wesnoth の軍隊がちょうど今ばらばらに散っていると考えたに違いない。"
1741 #. [message]: speaker=Harper
1742 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:529
1743 msgid "Heh. They’re in for a surprise. This may work to our advantage."
1744 msgstr "へっ。奇襲を仕掛けてきたってか。こっちに有利に働くかもしれないな。"
1746 #. [message]: role=farseer
1747 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:547
1748 msgid "Look in the distance... riders approach!"
1749 msgstr "あっちを見てみろ…… 騎兵が近づいてくる!"
1751 #. [message]: speaker=Baldras
1752 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:556
1756 #. [message]: role=farseer
1757 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:560
1758 msgid "Help, I hope. Circumstances cannot afford to get much more dire."
1759 msgstr "援軍であると願いたい。状況はもう一杯一杯だからな。"
1761 #. [message]: speaker=Baldras
1762 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:566
1763 msgid "Riders approach from the northwest! Stand fast, men."
1764 msgstr "北西から騎兵がやって来るぞ!野郎ども、うろたえるなよ。"
1766 #. [unit]: type=Paladin, id=Sir Gwydion
1767 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:575
1771 #. [message]: type=Lancer
1772 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:590
1773 msgid "Sound the advance!"
1776 #. [message]: speaker=Sir Gwydion
1777 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:594
1779 "Knights of Elensefar, behold: the battle has already begun! Make camp here. "
1781 msgstr "Elensefar の騎士たちよ、見よ。戦いは既に始まっている!ここに野営地をつくれ。それがすんだら、突撃だ!"
1783 #. [message]: speaker=Baldras
1784 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:607
1786 "Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar "
1787 "must be defenseless now. More hinges on this battle than I thought."
1788 msgstr "驚いた。Maddock 卿は近衛兵…… 最も精強な部隊を送ってきたぞ! Elensefar は現在、無防備に違いない。この戦いは想像以上に重要だ。"
1790 #. [message]: role=farseer
1791 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:612
1793 "Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about Annuvin"
1795 msgstr "Baldras、Gwydion は Maddock 卿の子息だ。この戦いはもう Annuvin だけのものではない。"
1797 #. [message]: speaker=narrator
1798 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:643
1800 "That afternoon, another advance element of the main Wesnoth army arrived..."
1801 msgstr "この午後、Wesnoth 軍本隊の先行部隊がまた一つ到着しました……"
1803 #. [message]: speaker=Dommel
1804 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:713
1806 "I think... I think they’re trying to storm Halstead itself... the fools!"
1807 msgstr "見たところ……やつら、Halstead 要塞自体を攻撃しようと言うのか…… バカ共め!"
1809 #. [message]: speaker=Dommel
1810 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:730
1811 msgid "They have breached the fortress gate! Repulse them!"
1812 msgstr "城門を破られた!撃退せよ!"
1814 #. [message]: speaker=unit
1815 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:746
1816 msgid "I’m inside the tower! I’m going down to the catacombs — cover me."
1817 msgstr "塔の中に入った!地下通路に降りる……援護は頼む。"
1819 #. [message]: speaker=narrator
1820 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:756
1821 msgid "After about an hour..."
1824 #. [message]: speaker=unit
1825 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:766
1829 #. [message]: speaker=narrator
1830 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:793
1831 msgid "The stronghold of Halstead began to shake..."
1832 msgstr "Halstead 要塞が振動し始めました……"
1834 #. [message]: speaker=unit
1835 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:798
1836 msgid "We cannot stay here. The fortress has started to collapse!"
1837 msgstr "ここには居られない。要塞が崩れ始めた!"
1839 #. [message]: speaker=Baldras
1840 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:829
1841 msgid "I think it’s working! Everybody get clear <i>now</i>!"
1842 msgstr "うまくいっているようだ!全員要塞から離れろ、<i>今すぐにだ</i>!"
1844 #. [message]: speaker=narrator
1845 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:853
1847 "With a thunderous roar and a vast billowing of dust, thousands of tons of "
1848 "stone and wood crashed in on itself. Some of it tumbled down the steep "
1849 "sides, while the remainder came to rest several hundred feet below ground, "
1850 "in the bowels of the hollowed-out mountain."
1851 msgstr "雷鳴のような地震と土ぼこりの巨大なうねりとともに、何千トンもの石と木ががらがらと崩れていきました。そのいくつかは崖を転げ落ちましたが、残りは地下数百フィート、空ろとなった山のはらわたの中で眠りにつきました。"
1853 #. [message]: speaker=narrator
1854 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:858
1855 msgid "No one inside the fortress would make it out alive."
1856 msgstr "砦の中にいた者が生きて出られることはないでしょう。"
1858 #. [message]: speaker=narrator
1859 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:928
1861 "After more than a week of fierce fighting, the main body of Asheviere’s host"
1862 " arrived from Weldyn. The battle was soon finished. Every last man from the "
1863 "province of Annuvin was executed."
1864 msgstr "一週間以上もの猛烈な戦いの後、Asheviere 軍の本体が Weldyn から到着しました。戦闘はすぐに終結しました。Annuvin の人間は最後の一人までことごとく処刑されました。"
1866 #. [message]: speaker=Baldras
1867 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:958
1868 msgid "Men, help me out of here! I am trapped under this rubble."
1869 msgstr "誰か、ここから助け出してくれ!わしはこの瓦礫の下に閉じ込められちまったんだ。"
1871 #. [message]: speaker=narrator
1872 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:962
1874 "No one was able to get to Baldras in time. He and many of his companions "
1875 "died that day beneath the stronghold of Halstead."
1876 msgstr "誰も Baldras を助け出すことはできませんでした。その日、彼とその仲間の多くが、Halstead 要塞の下で死ぬことになりました。"
1878 #. [message]: speaker=Baldras
1879 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:967
1880 msgid "I hope this sacrifice is not in vain... but we will never know."
1881 msgstr "この犠牲が無駄ではないと願おう…… わしらはそれを知ることはねぇが。"
1883 #. [message]: speaker=Baldras
1884 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:973
1885 msgid "Our dream of freedom... gone... Unngh."
1886 msgstr "自由への夢……潰えてしまった……うぐ……。"
1888 #. [message]: speaker=narrator
1889 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:980
1891 "The rebellion had staked its all on victory at Halstead, but win or lose, "
1892 "there would be no help for the villagers, ground beneath the wheels of "
1893 "Asheviere’s wrath."
1894 msgstr "反乱軍はその全てを Halstead での勝利に賭けていました。しかし、そこで勝とうが負けようが、Asheviere の怒りに轢き殺される村の人々にとっては何の救いにもならなかったでしょう。"
1896 #. [message]: speaker=Harper
1897 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:996
1901 #. [message]: speaker=Baldras
1902 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1000
1906 #. [message]: speaker=Baldras
1907 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1004
1908 msgid "I promised your father I would watch after you... and I failed."
1909 msgstr "わしがお前の面倒を見るってお前の親父と約束したのに……約束を守れなかった。"
1911 #. [message]: speaker=Baldras
1912 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1008
1914 "But we are so close to the end. We must finish this. I am sorry you will not"
1915 " be able to enjoy our freedom. Goodbye, Harper."
1916 msgstr "だが終わりは近い。いや、終わらせなければならん。おまえが自由を享受できねぇことが残念でならん。さらばだ、Harper。"
1918 #. [message]: speaker=Helicrom
1919 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1021
1921 "Carry on, my friends. Fighting by your side is the most honorable thing I "
1923 msgstr "続けるのだ、我が同志たちよ。お前達の側について戦ったことは、我が生涯で最も誇らしいことであった……"
1925 #. [message]: speaker=second_unit
1926 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1068
1927 msgid "Your reign of terror is over, General."
1928 msgstr "おまえの恐怖による支配は終わりだ、将軍!"
1930 #. [message]: speaker=Dommel
1931 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1073
1933 "You will never successfully oppose Asheviere. Her power is too great... This"
1934 " small victory today is but a reprieve from the unimaginable pain you will "
1935 "suffer when the full force of her wrath descends upon you."
1936 msgstr "Asheviere 陛下への反乱は決して成功することはない。陛下の力はあまりにも偉大だ……今日のこの小さな勝利は、貴様等に陛下の憤怒が降りかかり、想像を絶する苦しみを味わうまでに一時的な猶予をもたらすに過ぎぬ。"
1938 #. [message]: speaker=Baldras
1939 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1084
1941 "This was no small victory. You underestimate the power of love for freedom."
1942 msgstr "これは小さい勝利などではない。おまえは自由を愛する力を見くびっている。"
1944 #. [message]: speaker=Dommel
1945 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1089
1947 "You... underestimate the... cruelty and ambition of your Queen... Uungh..."
1948 msgstr "おまえこそ……見くびっている……女王の残虐さと野心を……うぐ……"
1950 #. [message]: speaker=Baldras
1951 #: data/campaigns/Liberty/scenarios/08_Glory.cfg:1095
1953 "Small victory? Bah! Now we will raze this fortress and bury it in the earth "
1954 "from whence it came."
1955 msgstr "小さい勝利だと?フンっ!わしらはこれからこの要塞を破壊し、元の大地へと葬り還すのだぞ。"
1957 #. [scenario]: id=09_Epilogue
1958 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:4
1959 msgid "Liberty — Epilogue"
1963 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:14
1965 "The rest of the battle was a blur. The shock of what had happened stunned "
1967 msgstr "その後の戦いがどうなったのかははっきりとしません。起こったことの衝撃に誰もが呆然としました。"
1970 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:17
1972 "Baldras and his men fled the plains of western Wesnoth under the cover of "
1973 "night. The spectacle of Halstead’s destruction stunned them into a daze that"
1974 " only slowly wore off as they made their way north to and past Elensefar."
1975 msgstr "Baldras と仲間たちは夜の帳に乗じて Wesnoth 西部の平原から逃れました。Wesnoth 軍は Halstead の崩壊の光景に長らく呆然としていました。彼らが立ち直るまでに、Baldras たちは進路を北に向け、Elensefar を通過してしまいました。"
1978 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:20
1980 "The Elense riders routed the orcish army, small as it was, and sent them "
1981 "back across the Great River. They then scattered to the countryside and were"
1982 " not heard from again. Baldras thought this odd behavior when he heard about"
1984 msgstr "Elense の騎兵たちは、オークの軍勢、実は小規模なものでしたが、これを敗走させ大いなる川の向こう側に追いやりました。以降、彼らは辺境に散り、二度と噂は聞かれませんでした。Baldras はそれを耳にしたとき、妙な振舞いだと感じました。"
1987 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:23
1989 "As the main body of Asheviere’s army neared the ruins of Halstead, strange "
1990 "things began to happen. Every night, men would disappear. Others were found "
1991 "hacked to bloody pieces. Unexplained misfortune plagued the marching "
1992 "columns. Soldiers dropped dead where they stood, slain by unseen assassins. "
1993 "Fear of an undead menace spread through the ranks."
1994 msgstr "Asheviere 軍の本隊が Halstead の跡に近づくにつれ、奇妙なことが起こり始めました。毎晩、兵士が姿を消していきました。血まみれの断片に切り刻まれた兵士も発見されました。姿の見えない暗殺者によって立ったまま殺され、突然倒れた兵士もいました。説明不可能な災難に軍勢は悩まされました。アンデッドの脅威への恐怖は階級を越えて広まっていきました。"
1997 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:26
1999 "When the army of Wesnoth found the ruins of the mighty fortress Halstead, it"
2000 " was too much. Their shock that such a thing could happen combined with the "
2001 "invisible terror stalking them convinced Asheviere’s second in command the "
2002 "entire countryside was cursed. He quickly retreated to the traditional "
2003 "border and set up strong defenses against the west."
2004 msgstr "Wesnoth 軍が巨大な Halstead の要塞の跡を見つけたとき、それはあまりに酷いありさまでした。このようなことが起こりえるという衝撃は、彼らに忍び寄る不可視の恐怖と相まって Asheviere の副司令官に辺境全体が呪われていると確信させました。彼は速やかに古い国境線まで退却して、西に対する強固な防衛線を構築しました。"
2007 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:29
2009 "Baldras had just crossed the Great River when rumors of night-stalkers "
2010 "filtered through his ranks. With bitter humor he realized that Lord "
2011 "Maddock’s men were successfully using tactics Baldras had mastered and used "
2012 "during his resistance."
2013 msgstr "夜の追跡者の噂を兵卒から伝え聞いたとき、Baldras はちょうど大いなる川を渡るところでした。Baldras が抵抗している間に習得し、使用していた戦術を、Maddock 卿の部下も首尾よく使っているのだと悟り、彼は苦笑いしました。"
2016 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:32
2018 "The peasants-turned-outlaws finally reached Dallben. It was burnt to the "
2019 "ground. In a panic, they raced through the forest to Delwyn. It was likewise"
2020 " devastated. However, they did find one clue as to what happened..."
2021 msgstr "農民から無法者となった者たちはようやく Dallben に到着しました。Dallben は焼け落ちていました。混乱の中、彼らは森を大急ぎで抜け、Delwyn へ向かいました。そこも同じように荒廃していました。それでも、起こったことに関する一つの手がかりを見つけました…… "
2024 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:36
2026 "... a grimy note nailed to a charred post that read, <i>“Baldras, You would "
2027 "have been proud. We gave ’em hell. But in the end, it wasn’t enough.”</i>"
2028 msgstr "……黒焦げの柱に打ち付けられた汚れた紙片は次のように読めました。<i>「Baldras、あんたは誇りに思っていただろう。やつらに地獄を見せてやったと。しかしそれでも十分ではなかった。」</i>"
2031 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:40
2033 "<i>“We fled like criminals in the night, but we made sure that no one would "
2034 "harass us anymore.”</i>"
2035 msgstr "<i>「あたしたちは夜のうちに犯罪者のように逃れたが、もう誰にも追われないと確信した。」</i>"
2038 #: data/campaigns/Liberty/scenarios/09_Epilogue.cfg:44
2040 "<i>“If you wish to find us, head southwest. When you reach the land’s end, "
2041 "just keep going. See you in the Three Sisters, old friend. ― Relana”</i>"
2042 msgstr "<i>「もしあたしたちを見つけたければ、南西に向かいな。地の果てに達してもそのまま進み続けろ。三姉妹の島にて会おう、旧友よ。 Relana」</i>"
2044 #. [unit_type]: id=Bone Knight, race=undead
2045 #: data/campaigns/Liberty/units/Bone_Knight.cfg:5
2049 #. [unit_type]: id=Bone Knight, race=undead
2050 #: data/campaigns/Liberty/units/Bone_Knight.cfg:26
2052 "Once great warriors across the plains, these mounted riders atop their "
2053 "skeletal horses were raised from the ground by unholy magic to spread fear "
2055 msgstr "かつて平野を駆け巡った偉大な戦士、骸骨の馬に乗る騎士は、恐怖と破壊を撒き散らすため、不浄な魔法によって大地から蘇りました。"
2057 #. [attack]: type=impact
2058 #: data/campaigns/Liberty/units/Bone_Knight.cfg:41
2062 #. [unit_type]: id=Death Squire, race=undead
2063 #: data/campaigns/Liberty/units/Death_Squire.cfg:4
2064 msgid "Death Squire"
2067 #. [unit_type]: id=Death Squire, race=undead
2068 #: data/campaigns/Liberty/units/Death_Squire.cfg:26
2070 "Sometimes the mightiest warriors and generals, cursed with hate and angst, "
2071 "came back to this world as Death Knights. Death Squires serve them whilst "
2072 "accruing enough unholy power to become Death Knights. In the process they "
2073 "pick up a good deal of the Knight’s power, including the ability to command "
2075 msgstr "憎悪や苦悩に苦しめられた力強い戦士や将軍は、時折、死の騎士として現世に戻ってきました。死の従騎士は死の騎士になれるだけの不浄な力を身につけるまで彼らに仕えます。その過程で騎士の力の多くを、部下に命令する能力も含めて、習い覚えます。"
2077 #. [unit_type]: id=Rogue Mage, race=human
2078 #: data/campaigns/Liberty/units/Rogue_Mage.cfg:5
2082 #. [unit_type]: id=Rogue Mage, race=human
2083 #: data/campaigns/Liberty/units/Rogue_Mage.cfg:17
2085 "Some mages are thrown out of the mage’s guild for attempting to practice "
2086 "forbidden arts. Now completely outside the law, these rogue mages do "
2087 "whatever necessary to support their study of black magic. Although not as "
2088 "skilled as mages with more formal training, their magic can be quite lethal,"
2089 " while their banditry has resulted in moderate skill with the short sword."
2090 msgstr "一部の魔術師は禁じられた魔術を実践しようと試みて魔術師のギルドを追い出されます。完全に秩序の外側で、ならず者魔術師は黒魔術の研究を維持するために必要なことなら何でもします。より正式な訓練を受けた魔術師より技術は劣るものの、彼らの魔術は十分に致命的なものです。また、山賊行為の結果、短剣もそこそこ扱えます。"
2092 #. [attack]: type=cold
2093 #: data/campaigns/Liberty/units/Rogue_Mage.cfg:33
2097 #. [unit_type]: id=Shadow Lord, race=human
2098 #: data/campaigns/Liberty/units/Shadow_Lord.cfg:5
2102 #. [unit_type]: id=Shadow Lord, race=human
2103 #: data/campaigns/Liberty/units/Shadow_Lord.cfg:21
2105 "Few humans fathom the secrets of light and dark magic and retain their "
2106 "sanity. Those that can master that balance become Shadow Lords, fully "
2107 "existing neither in the world of light nor the world of darkness. No longer "
2108 "needing physical weapons, they are fearsome to both their enemies and those "
2110 msgstr "正気を保ったまま光と闇の秘密を見抜いた人間はごくわずかです。その均衡を支配できた者は、光の世界にも闇の世界にも完全には存在しない、影の貴族となります。もはや物理的な武器は必要とせず、敵と従者の双方から恐れられます。"
2112 #. [attack]: type=blade
2113 #: data/campaigns/Liberty/units/Shadow_Lord.cfg:33
2114 msgid "astral blade"
2117 #. [attack]: type=cold
2118 #: data/campaigns/Liberty/units/Shadow_Lord.cfg:44
2119 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:45
2123 #. [attack]: type=impact
2124 #: data/campaigns/Liberty/units/Shadow_Lord.cfg:56
2125 msgid "shadow blast"
2128 #. [unit_type]: id=Shadow Mage, race=human
2129 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:5
2133 #. [unit_type]: id=Shadow Mage, race=human
2134 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:20
2136 "Years of violence and brutality to support the study of forbidden magical "
2137 "arts have turned the shadow mages into feared fighters. Now completely "
2138 "enthralled with power, they have been known to command small followings of "
2139 "henchmen. They are outmatched in direct magical combat with their magic-"
2140 "using peers, instead channeling their energies into devastating melee "
2141 "attacks. Despite their offensive power, the corruption in their souls has "
2142 "begun to adversely affect their health."
2143 msgstr "暴力と野蛮の歳月は禁じられた魔術の研究を助長し、影の魔術師を恐るべき戦士へと変えました。彼らは今や完全に力に取り憑かれ、信奉者を指揮する術を知りました。魔力を行使する同業者との直接的な魔法戦闘に劣る代わりに、彼らはそのエネルギーを破壊的な格闘攻撃に注ぎこみました。彼らは強い力を持っていますが、その魂の腐敗が心身へ有害な影響を与え始めています。"
2145 #. [unit_type]: id=Skeleton Rider, race=undead
2146 #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5
2147 msgid "Skeleton Rider"
2150 #. [unit_type]: id=Skeleton Rider, race=undead
2151 #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33
2153 "Once great warriors thundering across the plains, these mounted riders atop "
2154 "their skeletal horses were raised from the grave by unholy magic to spread "
2155 "fear and destruction."
2156 msgstr "かつて平野を雷鳴のように駆け巡った偉大な戦士、骸骨の馬に乗る騎士は、恐怖と破壊を撒き散らすために不浄な魔法によって墓地から蘇りました。"
2158 #. [unit_type]: id=Thug_Peasant
2159 #: data/campaigns/Liberty/units/Villagers.cfg:20
2163 #. [unit_type]: id=Thug_Peasant
2164 #: data/campaigns/Liberty/units/Villagers.cfg:23
2166 "Peasants live in the small hamlets and villages scattered across the Wesnoth"
2168 msgstr "農民は Wesnoth の辺境に点在する小さい集落や村に住んでいます。"
2170 #. [unit_type]: id=Bandit_Peasant
2171 #: data/campaigns/Liberty/units/Villagers.cfg:36
2172 msgid "Village Elder"
2175 #. [unit_type]: id=Bandit_Peasant
2176 #: data/campaigns/Liberty/units/Villagers.cfg:39
2178 "Each of the villages scattered across the Wesnoth countryside is normally "
2179 "guided by a group of elders, who are the village’s wisest and most "
2180 "experienced residents."
2181 msgstr "Wesnoth の辺境に点在する村々は、通常それぞれの村の年長者の一団によって導かれます。彼らは村で最も知恵がある経験豊富な者たちです。"
2183 #. [unit_type]: id=Highwayman_Peasant
2184 #: data/campaigns/Liberty/units/Villagers.cfg:53
2185 msgid "Senior Village Elder"
2188 #. [unit_type]: id=Highwayman_Peasant
2189 #: data/campaigns/Liberty/units/Villagers.cfg:57
2191 "The entire village looks to the senior elder for guidance. Strong and wise, "
2192 "the senior elders take responsibility for the community’s well-being on "
2193 "their shoulders. Provincial officials tend to choose senior village elders "
2194 "as magistrates so that legal and customary authority will coincide."
2195 msgstr "大年寄の指導は村全体から頼りにされています。強くて賢い大年寄は、共同体の暮らしへの責任をその双肩に担っています。州の役人は法的な権威と世俗的な権威が合致するように、村の大年寄を村長に選ぶ傾向があります。"
2198 #: data/campaigns/Liberty/units/Villagers.cfg:59
2199 msgid "female^Senior Village Elder"
2202 #. [unit_type]: id=Footpad_Peasant
2203 #: data/campaigns/Liberty/units/Villagers.cfg:92
2204 msgid "Peasant Youth"
2207 #. [unit_type]: id=Footpad_Peasant
2208 #: data/campaigns/Liberty/units/Villagers.cfg:96
2210 "The scruffy-haired peasant youth are much like the young people living "
2211 "elsewhere in Wesnoth: reckless, cocky, and eager to explore."
2212 msgstr "きたならしい髪の農民の若者は Wesnoth の他の場所に住んでいる若者と大して変わりません。無謀で、生意気で、冒険を求めています。"
2215 #: data/campaigns/Liberty/units/Villagers.cfg:102
2216 msgid "female^Peasant Youth"
2219 #. [unit_type]: id=Outlaw_Peasant
2220 #: data/campaigns/Liberty/units/Villagers.cfg:116
2224 #. [unit_type]: id=Outlaw_Peasant
2225 #: data/campaigns/Liberty/units/Villagers.cfg:121
2227 "The watchmen are men and women who protect the villages from marauders, both"
2228 " human and otherwise, that prowl the Wesnoth countryside at night."
2229 msgstr "夜警は、夜に Wesnoth の辺境を徘徊する人間、あるいは人間ではないものの略奪から村を警護する男女です。"
2232 #: data/campaigns/Liberty/units/Villagers.cfg:123
2233 msgid "female^Watchwoman"
2236 #. [unit_type]: id=Fugitive_Peasant
2237 #: data/campaigns/Liberty/units/Villagers.cfg:137
2241 #. [unit_type]: id=Fugitive_Peasant
2242 #: data/campaigns/Liberty/units/Villagers.cfg:142
2244 "Border villages maintain militias dedicated to fending off hostiles. While "
2245 "these borderers are not trained and armed to up to military standards, their"
2246 " native toughness and knowledge of local conditions make them formidable on "
2247 "their home ground."
2248 msgstr "国境地帯の村々は敵から身を守るための民兵を保持しています。彼ら辺境の人間は正規軍ほどには訓練も受けていなければ、装備も貧しいものですが、生まれつきの身体的な強さと土地勘によって、その地元では侮りがたい戦力となります。"
2251 #: data/campaigns/Liberty/units/Villagers.cfg:144
2252 msgid "female^Borderer"
2255 #. [unit_type]: id=Poacher_Peasant
2256 #: data/campaigns/Liberty/units/Villagers.cfg:163
2257 msgid "Peasant Hunter"
2260 #. [unit_type]: id=Poacher_Peasant
2261 #: data/campaigns/Liberty/units/Villagers.cfg:166
2263 "Villages, especially in wilder areas near frontiers, rely on hunters to "
2264 "bring in much of their food supply. Their stealth and intimate knowledge of "
2265 "local terrain can be valuable assets in combat."
2266 msgstr "特に辺境の開拓地に近い荒れ果てた土地にある小集落では、食料の大部分を狩人に頼っています。狩人たちの隠密性と土地勘は、戦闘においても価値のあるものになります。"
2268 #. [unit_type]: id=Trapper_Peasant
2269 #: data/campaigns/Liberty/units/Villagers.cfg:179
2270 msgid "Peasant Trapper"
2273 #. [unit_type]: id=Trapper_Peasant
2274 #: data/campaigns/Liberty/units/Villagers.cfg:183
2276 "Trappers are skilled hunters who supply food and furs for several villages. "
2277 "Their hunting experience makes them most valuable at night and in forests "
2279 msgstr "罠猟者は食物と毛皮を村々に供給する熟練した猟師です。その狩りの経験は、夜間、そして森林と湿地帯において最も発揮されます。"
2281 #. [unit_type]: id=Huntsman_Peasant
2282 #: data/campaigns/Liberty/units/Villagers.cfg:196
2283 msgid "Peasant Huntsman"
2286 #. [unit_type]: id=Huntsman_Peasant
2287 #: data/campaigns/Liberty/units/Villagers.cfg:201
2289 "Huntsmen have spent their lives in the backwoods and swamps of their "
2290 "wilderness homes. They can bullseye ferocious swamp rats and track anything "
2291 "that moves in their territory."
2292 msgstr "猟師は森の奥地や沼地を住処として暮らしてきました。彼らは獰猛な沼地のネズミを射抜いたり、彼らのテリトリーに立ち入った者を追跡することができます。"
2294 #. [message]: speaker=Baldras
2295 #: data/campaigns/Liberty/utils/utils.cfg:19
2296 msgid "Tell my wife... that I loved her!"
2297 msgstr "妻に伝えてくれ……愛していたと!"
2299 #. [message]: speaker=Harper
2300 #: data/campaigns/Liberty/utils/utils.cfg:34
2301 msgid "Unngh... Now our people may never be free..."
2302 msgstr "ううぅ……仲間たちを自由にしてやりたかったってのに………"
2304 #. [message]: speaker=Relana
2305 #: data/campaigns/Liberty/utils/utils.cfg:48
2306 msgid "I am finished... will we ever be free?"
2307 msgstr "やられた……あたしたちは自由になれるんだろうか?"
2309 #. [message]: speaker=Lord Maddock
2310 #: data/campaigns/Liberty/utils/utils.cfg:62
2311 msgid "How can this be? We have lost."
2312 msgstr "どうしてこうなったんだ?我々の敗北だ。"
2314 #. [message]: speaker=narrator
2315 #: data/campaigns/Liberty/utils/utils.cfg:78
2317 "They returned to their village to find it destroyed, with those who fought "
2318 "left dead and the few survivors borne away to unknown fates. It was a bitter"
2319 " doom, but as Asheviere’s grip tightened they would live to see worse."
2320 msgstr "戻った彼らが見たものは無残に破壊された村でした。戦った者は殺され、逃げ延びた生存者がどうなったのかはわかりません。それは悲惨な結果でした。しかし、Asheviere の支配がさらに深まれば、彼らはもっと悲惨な光景をその目で目撃することになるでしょう。"