1 var Animation = enchant.Class.create({
2 initialize: function (sprite){
9 this.status = EAnimStatus.UP;
12 if(this.cnt <= this.maxY){
13 this.status = EAnimStatus.DOWN;
15 else if(this.cnt >= this.minY){
16 this.status = EAnimStatus.UP;
19 if(this.status == EAnimStatus.UP){
20 this.sprite.y -= this.speed;
21 this.cnt -= this.speed;
23 else if(this.status == EAnimStatus.DOWN){
24 this.sprite.y += this.speed;
25 this.cnt += this.speed;