this.currentCommand = ECommand.WORLD_CURSOR;
this.backgroundMap = null;
this.player = null;
+ this.objArray = [];
},
init : function (game){
this.game = game;
this.label = label;
},
draw: function(yukkuriObj){
- var gauge =yukkuriObj.param.unun;
+ var gauge =yukkuriObj.param.sleep;
self.menuBg.image.context.fillStyle = "#ffffff";
self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, 100, self.GAUGE_HEIGHT);
self.menuBg.image.context.fillStyle = "#bb7777";