"PCD_THINGDAMAGE2",\r
"PCD_USEINVENTORY",\r
"PCD_USEACTORINVENTORY",\r
+ "PCD_CHECKACTORCEILINGTEXTURE",\r
+ "PCD_CHECKACTORFLOORTEXTURE",\r
+ "PCD_GETACTORLIGHTLEVEL",\r
};\r
\r
// CODE --------------------------------------------------------------------\r
{ "thing_damage2", PCD_NOP, PCD_THINGDAMAGE2, 3, 0, 0, YES, NO },\r
{ "useinventory", PCD_NOP, PCD_USEINVENTORY, 1, 0, 0, YES, NO },\r
{ "useactorinventory", PCD_NOP, PCD_USEACTORINVENTORY, 2, 0, 0, YES, NO },\r
+ { "checkactorceilingtexture", PCD_NOP, PCD_CHECKACTORCEILINGTEXTURE, 2, 0, 0, YES, NO },\r
+ { "checkactorfloortexture", PCD_NOP, PCD_CHECKACTORFLOORTEXTURE, 2, 0, 0, YES, NO },\r
+ { "getactorlightlevel", PCD_NOP, PCD_GETACTORLIGHTLEVEL, 1, 0, 0, YES, NO },\r
\r
{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }\r
};\r