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- Add more Skulltag/Zandronum stuff to zdefs.acs and zspecial.acs.
authorRandy Heit <rheit@zdoom.fake>
Sat, 1 Jun 2013 18:01:53 +0000 (18:01 +0000)
committerRandy Heit <rheit@zdoom.fake>
Sat, 1 Jun 2013 18:01:53 +0000 (18:01 +0000)
SVN r4320 (trunk)

zdefs.acs
zspecial.acs

index f3bf3e6..d925043 100644 (file)
--- a/zdefs.acs
+++ b/zdefs.acs
 #define TEAM_RED                               1\r
 #define NO_TEAM                                        2\r
 \r
+// Team properties ----------------------------------------------------------\r
+#define TPROP_Name                             0\r
+#define TPROP_Score                            1\r
+#define TPROP_IsValid                  2\r
+#define TPROP_NumPlayers               3\r
+#define TPROP_NumLivePlayers   4\r
+#define TPROP_TextColor                        5\r
+#define TPROP_PlayerStartNum   6\r
+#define TPROP_Spread                   7\r
+#define TPROP_Carrier                  8\r
+#define TPROP_Assister                 9\r
+#define TPROP_FragCount                        10\r
+#define TPROP_DeathCount               11\r
+#define TPROP_WinCount                 12\r
+#define TPROP_PointCount               13\r
+#define TPROP_ReturnTics               14\r
+#define TPROP_TeamItem                 15\r
+#define TPROP_WinnerTheme              16\r
+#define TPROP_LoserTheme               17\r
+\r
 // Skulltag Invasion --------------------------------------------------------\r
 #define IS_WAITINGFORPLAYERS   0\r
 #define IS_FIRSTCOUNTDOWN              1\r
index ba75f7f..a8bdb18 100644 (file)
@@ -314,9 +314,18 @@ special
        -69:GetWeapon(0),\r
        -70:SoundVolume(3),\r
        \r
+       // Zandronum's\r
+       -100:ResetMap(0),\r
+       -101:PlayerIsSpectator(1),\r
+       -102:ConsolePlayerNumber(0),\r
+       -103:GetTeamProperty(2),\r
+       -104:GetPlayerLivesLeft(1),\r
+       -105:SetPlayerLivesLeft(2),\r
+       -106:KickFromGame(2),\r
+       \r
        // ZDaemon's\r
        -19260:GetTeamScore(1),\r
        -19261:SetTeamScore(2),\r
        \r
-       -1000:__EndOfList__(10);\r
+       -100000:__EndOfList__(10);\r
        \r