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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Model / QuestCounter.cs
1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 //\r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using System.Xml.Serialization;\r
19 using KancolleSniffer.Util;\r
20 \r
21 namespace KancolleSniffer.Model\r
22 {\r
23     public class QuestCount\r
24     {\r
25         public int Id { get; set; }\r
26         public int Now { get; set; }\r
27         public int[] NowArray { get; set; }\r
28 \r
29         [XmlIgnore]\r
30         public QuestSpec Spec { get; set; }\r
31 \r
32         public bool AdjustCount(int progress)\r
33         {\r
34             if (!Spec.AdjustCount)\r
35                 return false;\r
36             if (NowArray != null)\r
37             {\r
38                 if (progress != 100)\r
39                     return false;\r
40                 NowArray = NowArray.Zip(Spec.MaxArray, Math.Max).ToArray();\r
41                 return true;\r
42             }\r
43             var next = 0;\r
44             switch (progress)\r
45             {\r
46                 case 0:\r
47                     next = 50;\r
48                     break;\r
49                 case 50:\r
50                     next = 80;\r
51                     break;\r
52                 case 80:\r
53                     next = 100;\r
54                     break;\r
55                 case 100:\r
56                     next = 100000;\r
57                     break;\r
58             }\r
59             var now = Now + Spec.Shift;\r
60             var max = Spec.Max + Spec.Shift;\r
61             var low = (int)Math.Ceiling(max * progress / 100.0);\r
62             if (low >= max && progress != 100)\r
63                 low = max - 1;\r
64             var high = (int)Math.Ceiling(max * next / 100.0);\r
65             if (now < low)\r
66             {\r
67                 Now = low - Spec.Shift;\r
68                 return true;\r
69             }\r
70             if (now >= high)\r
71             {\r
72                 Now = high - 1 - Spec.Shift;\r
73                 return true;\r
74             }\r
75             return false;\r
76         }\r
77 \r
78         public override string ToString()\r
79         {\r
80             if (Id == 280 || Id == 284 || Id == 426 || Id == 854 || Id == 872 || Id == 873 || Id == 888 || Id == 894)\r
81                 return $"{NowArray.Count(n => n >= 1)}/{Spec.MaxArray.Length}";\r
82             return NowArray != null\r
83                 ? string.Join(" ", NowArray.Zip(Spec.MaxArray, (n, m) => $"{n}/{m}"))\r
84                 : $"{Now}/{Spec.Max}";\r
85         }\r
86 \r
87         public QuestCount Clone()\r
88         {\r
89             var clone = (QuestCount)MemberwiseClone();\r
90             if (NowArray != null)\r
91                 clone.NowArray = (int[])NowArray.Clone();\r
92             return clone;\r
93         }\r
94 \r
95         public bool Equals(QuestCount other)\r
96         {\r
97             if (Id != other.Id)\r
98                 return false;\r
99             if (NowArray == null)\r
100                 return Now == other.Now;\r
101             return NowArray.SequenceEqual(other.NowArray);\r
102         }\r
103 \r
104         public string ToToolTip()\r
105         {\r
106             switch (Id)\r
107             {\r
108                 case 280:\r
109                     return string.Join(" ",\r
110                         new[] {"1-2", "1-3", "1-4", "2-1"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
111                             .Where(s => !string.IsNullOrEmpty(s)));\r
112                 case 284:\r
113                     return string.Join(" ",\r
114                         new[] {"1-4", "2-1", "2-2", "2-3"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
115                             .Where(s => !string.IsNullOrEmpty(s)));\r
116                 case 426:\r
117                     return string.Join(" ",\r
118                         new[] {"警備任務", "対潜警戒任務", "海上護衛任務", "強硬偵察任務"}\r
119                             .Zip(NowArray, (mission, n) => n >= 1 ? mission : "")\r
120                             .Where(s => !string.IsNullOrEmpty(s)));\r
121                 case 428:\r
122                     return string.Join(" ",\r
123                         new[] {"対潜警戒任務", "海峡警備行動", "長時間対潜警戒"}.Zip(NowArray, (mission, n) => n >= 1 ? mission + n : "")\r
124                             .Where(s => !string.IsNullOrEmpty(s)));\r
125                 case 854:\r
126                     return string.Join(" ",\r
127                         new[] {"2-4", "6-1", "6-3", "6-4"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
128                             .Where(s => !string.IsNullOrEmpty(s)));\r
129                 case 872:\r
130                     return string.Join(" ",\r
131                         new[] {"7-2M", "5-5", "6-2", "6-5"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
132                             .Where(s => !string.IsNullOrEmpty(s)));\r
133                 case 873:\r
134                     return string.Join(" ",\r
135                         new[] {"3-1", "3-2", "3-3"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
136                             .Where(s => !string.IsNullOrEmpty(s)));\r
137                 case 888:\r
138                     return string.Join(" ",\r
139                         new[] {"5-1", "5-3", "5-4"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
140                             .Where(s => !string.IsNullOrEmpty(s)));\r
141                 case 688:\r
142                     return string.Join(" ",\r
143                         new[] {"艦戦", "艦爆", "艦攻", "水偵"}.Zip(NowArray, (type, n) => n >= 1 ? type + n : "")\r
144                             .Where(s => !string.IsNullOrEmpty(s)));\r
145                 case 893:\r
146                     return string.Join(" ",\r
147                         new[] {"1-5", "7-1", "7-2G", "7-2M"}.Zip(NowArray, (map, n) => n >= 1 ? $"{map}:{n}" : "")\r
148                             .Where(s => !string.IsNullOrEmpty(s)));\r
149                 case 894:\r
150                     return string.Join(" ",\r
151                         new[] {"1-3", "1-4", "2-1", "2-2", "2-3"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
152                             .Where(s => !string.IsNullOrEmpty(s)));\r
153             }\r
154             return "";\r
155         }\r
156 \r
157         public bool Cleared => NowArray?.Zip(Spec.MaxArray, (n, m) => n >= m).All(x => x) ??\r
158                                Spec.Max != 0 && Now >= Spec.Max;\r
159     }\r
160 \r
161     public class QuestCounter\r
162     {\r
163         private readonly QuestInfo _questInfo;\r
164         private readonly ItemInfo _itemInfo;\r
165         private readonly BattleInfo _battleInfo;\r
166         private readonly SortedDictionary<int, QuestStatus> _quests;\r
167         private int _map;\r
168         private bool _boss;\r
169 \r
170         private class ResultShipSpecs\r
171         {\r
172             public ResultShipSpecs(BattleInfo battleInfo)\r
173             {\r
174                 Specs = battleInfo.Result?.Friend.Main.Where(s => s.NowHp > 0).Select(ship => ship.Spec).ToArray() ??\r
175                         new ShipSpec[0];\r
176                 Ids = Specs.Select(spec => spec.Id).ToArray();\r
177                 Types = Specs.Select(spec => spec.ShipType).ToArray();\r
178                 Classes = Specs.Select(spec => spec.ShipClass).ToArray();\r
179                 Flagship = Specs.FirstOrDefault();\r
180                 FlagshipType = Types.FirstOrDefault();\r
181             }\r
182 \r
183             public ShipSpec[] Specs { get; }\r
184             public int[] Ids { get; }\r
185             public int[] Types { get; }\r
186             public int[] Classes { get; }\r
187             public ShipSpec Flagship { get; }\r
188             public int FlagshipType { get; }\r
189         }\r
190 \r
191         public QuestCounter(QuestInfo questInfo, ItemInfo itemInfo, BattleInfo battleInfo)\r
192         {\r
193             _questInfo = questInfo;\r
194             _quests = questInfo.QuestDictionary;\r
195             _itemInfo = itemInfo;\r
196             _battleInfo = battleInfo;\r
197         }\r
198 \r
199         private bool NeedSave\r
200         {\r
201             set => _questInfo.NeedSave = value;\r
202         }\r
203 \r
204         public void InspectMapStart(dynamic json)\r
205         {\r
206             if (_quests.TryGetValue(214, out var ago)) // あ号\r
207                 ago.Count.NowArray[0]++;\r
208             InspectMapNext(json);\r
209         }\r
210 \r
211         public void InspectMapNext(dynamic json)\r
212         {\r
213             _map = (int)json.api_maparea_id * 10 + (int)json.api_mapinfo_no;\r
214             if (_map == 72)\r
215             {\r
216                 var cell = json.api_no() ? (int)json.api_no : 0;\r
217                 _map *= 10;\r
218                 if (cell == 7)\r
219                     _map++;\r
220                 if (cell == 15)\r
221                     _map += 2;\r
222             }\r
223             _boss = (int)json.api_event_id == 5;\r
224 \r
225             if (_quests.TryGetValue(861, out var q861) && _map == 16 && (int)json.api_event_id == 8)\r
226             {\r
227                 if (new ResultShipSpecs(_battleInfo).Types.Count(s => s == 10 || s == 22) == 2)\r
228                     Increment(q861.Count);\r
229             }\r
230         }\r
231 \r
232         public void InspectBattleResult(dynamic json)\r
233         {\r
234             var rank = json.api_win_rank;\r
235             foreach (var count in _quests.Values.Select(q => q.Count))\r
236             {\r
237                 switch (count.Spec)\r
238                 {\r
239                     case QuestSortie sortie:\r
240                         if (!FleetCheck(count.Id))\r
241                             continue;\r
242                         if (!_boss && count.Id == 216)\r
243                         {\r
244                             Increment(count);\r
245                             continue;\r
246                         }\r
247                         if (sortie.Count(count, rank, _map, _boss))\r
248                             NeedSave = true;\r
249                         continue;\r
250                     case QuestEnemyType enemyType:\r
251                         var num = enemyType.CountResult(\r
252                             _battleInfo.Result.Enemy.Main.Concat(_battleInfo.Result.Enemy.Guard));\r
253                         if (num > 0)\r
254                             Add(count, num);\r
255                         continue;\r
256                 }\r
257                 if (count.Id == 214)\r
258                     CountAgo(count, rank);\r
259             }\r
260         }\r
261 \r
262         private void CountAgo(QuestCount count, string rank)\r
263         {\r
264             if (QuestSortie.CompareRank(rank, "S") == 0)\r
265                 IncrementNth(count, 1);\r
266             if (!_boss)\r
267                 return;\r
268             IncrementNth(count, 2);\r
269             if (QuestSortie.CompareRank(rank, "B") <= 0)\r
270                 IncrementNth(count, 3);\r
271         }\r
272 \r
273         private bool FleetCheck(int id)\r
274         {\r
275             var specs = new ResultShipSpecs(_battleInfo);\r
276             switch (id)\r
277             {\r
278                 case 249:\r
279                     return specs.Ids.Intersect(new[] {62, 63, 64, 265, 266, 268, 319, 192, 194}).Count() == 3;\r
280                 case 257:\r
281                     return specs.FlagshipType == 3 && specs.Types.Count(s => s == 3) <= 3 &&\r
282                            specs.Types.All(s => s == 2 || s == 3);\r
283                 case 259:\r
284                     return specs.Types.Count(type => type == 3) > 0 && specs.Classes.Count(c => new[]\r
285                     {\r
286                         2, // 伊勢型\r
287                         19, // 長門型\r
288                         26, // 扶桑型\r
289                         37 // 大和型\r
290                     }.Contains(c)) == 3;\r
291                 case 264:\r
292                     return specs.Types.Count(type => type == 2) >= 2 &&\r
293                            specs.Specs.Count(spec => spec.IsAircraftCarrier) >= 2;\r
294                 case 266:\r
295                     return specs.FlagshipType == 2 &&\r
296                            specs.Types.OrderBy(x => x).SequenceEqual(new[] {2, 2, 2, 2, 3, 5});\r
297                 case 280:\r
298                 case 284:\r
299                     return specs.Types.Count(type => type == 1 || type == 2) >= 3 &&\r
300                            specs.Types.Intersect(new[] {3, 4, 7, 21}).Any();\r
301                 case 862:\r
302                     return specs.Types.Count(s => s == 3) >= 2 && specs.Types.Count(s => s == 16) >= 1;\r
303                 case 873:\r
304                     return specs.Types.Count(type => type == 3) >= 1;\r
305                 case 875:\r
306                     return specs.Ids.Contains(543) &&\r
307                            specs.Ids.Intersect(new[] {344, 345, 359}).Any();\r
308                 case 888:\r
309                     return specs.Ids.Intersect(new[]\r
310                     {\r
311                         69, 272, 427, // 鳥海\r
312                         61, 264, // 青葉\r
313                         123, 295, 142, // 衣笠\r
314                         59, 262, 416, // 古鷹\r
315                         60, 263, 417, // 加古\r
316                         51, 213, 477, // 天龍\r
317                         115, 293 // 夕張\r
318                     }).Count() >= 4;\r
319                 case 894:\r
320                     return specs.Specs.Any(spec => spec.IsAircraftCarrier);\r
321                 case 318:\r
322                     return specs.Types.Count(type => type == 3) >= 2;\r
323                 case 330:\r
324                     return specs.Flagship.IsAircraftCarrier &&\r
325                            specs.Specs.Count(spec => spec.IsAircraftCarrier) >= 2 &&\r
326                            specs.Types.Count(type => type == 2) >= 2;\r
327                 default:\r
328                     return true;\r
329             }\r
330         }\r
331 \r
332         private int _questFleet;\r
333 \r
334         public void StartPractice(string request)\r
335         {\r
336             var values = HttpUtility.ParseQueryString(request);\r
337             _questFleet = int.Parse(values["api_deck_id"]) - 1;\r
338         }\r
339 \r
340         public void InspectPracticeResult(dynamic json)\r
341         {\r
342             foreach (var count in _quests.Values.Select(q => q.Count))\r
343             {\r
344                 if (!FleetCheck(count.Id))\r
345                     continue;\r
346                 if (count.Id == 318 && _questFleet != 0)\r
347                     continue;\r
348                 if (!(count.Spec is QuestPractice practice))\r
349                     continue;\r
350                 if (practice.Check(json.api_win_rank))\r
351                     Increment(count);\r
352             }\r
353         }\r
354 \r
355         private readonly int[] _missionId = new int[ShipInfo.FleetCount];\r
356 \r
357         public void InspectDeck(dynamic json)\r
358         {\r
359             foreach (var entry in json)\r
360                 _missionId[(int)entry.api_id - 1] = (int)entry.api_mission[1];\r
361         }\r
362 \r
363         public void InspectMissionResult(string request, dynamic json)\r
364         {\r
365             var values = HttpUtility.ParseQueryString(request);\r
366             var deck = int.Parse(values["api_deck_id"]);\r
367             if ((int)json.api_clear_result == 0)\r
368                 return;\r
369             var mid = _missionId[deck - 1];\r
370             foreach (var count in _quests.Values.Select(q => q.Count))\r
371             {\r
372                 if (!(count.Spec is QuestMission mission))\r
373                     continue;\r
374                 if (mission.Count(count, mid))\r
375                     NeedSave = true;\r
376             }\r
377         }\r
378 \r
379         public void CountNyukyo() => Increment(503);\r
380 \r
381         public void CountCharge() => Increment(504);\r
382 \r
383         public void InspectCreateItem(string request)\r
384         {\r
385             var values = HttpUtility.ParseQueryString(request);\r
386             var count = values["api_multiple_flag"] == "1" ? 3 : 1;\r
387             Add(605, count);\r
388             Add(607, count);\r
389         }\r
390 \r
391         public void CountCreateShip()\r
392         {\r
393             Increment(606);\r
394             Increment(608);\r
395         }\r
396 \r
397         public void InspectDestroyShip(string request)\r
398         {\r
399             Add(609, HttpUtility.ParseQueryString(request)["api_ship_id"].Split(',').Length);\r
400         }\r
401 \r
402         public void CountRemodelSlot() => Increment(619);\r
403 \r
404         public void InspectDestroyItem(string request, dynamic json)\r
405         {\r
406             var values = HttpUtility.ParseQueryString(request);\r
407             var items = values["api_slotitem_ids"].Split(',')\r
408                 .Select(id => _itemInfo.GetStatus(int.Parse(id)).Spec).ToArray();\r
409             Increment(613); // 613: 資源の再利用\r
410             foreach (var quest in _quests.Values)\r
411             {\r
412                 var count = quest.Count;\r
413                 if (count.Spec is QuestDestroyItem destroy)\r
414                 {\r
415                     if (destroy.Count(count, items))\r
416                         NeedSave = true;\r
417                     continue;\r
418                 }\r
419                 if (quest.Id == 680)\r
420                 {\r
421                     count.NowArray[0] += items.Count(spec => spec.Type == 21);\r
422                     count.NowArray[1] += items.Count(spec => spec.Type == 12 || spec.Type == 13);\r
423                     NeedSave = true;\r
424                 }\r
425             }\r
426         }\r
427 \r
428         public void InspectPowerUp(dynamic json)\r
429         {\r
430             if ((int)json.api_powerup_flag == 0)\r
431                 return;\r
432             foreach (var quest in _quests.Values)\r
433             {\r
434                 var count = quest.Count;\r
435                 if (!(count.Spec is QuestPowerUp))\r
436                     continue;\r
437                 Increment(count);\r
438             }\r
439         }\r
440 \r
441         public void Increment(QuestCount count)\r
442         {\r
443             Add(count, 1);\r
444         }\r
445 \r
446         public void Add(QuestCount count, int value)\r
447         {\r
448             count.Now += value;\r
449             NeedSave = true;\r
450         }\r
451 \r
452         public void Increment(int id)\r
453         {\r
454             Add(id, 1);\r
455         }\r
456 \r
457         public void Add(int id, int value)\r
458         {\r
459             if (!_quests.TryGetValue(id, out var quest))\r
460                 return;\r
461             quest.Count.Now += value;\r
462             NeedSave = true;\r
463         }\r
464 \r
465         public void IncrementNth(QuestCount count, int n)\r
466         {\r
467             count.NowArray[n]++;\r
468             NeedSave = true;\r
469         }\r
470     }\r
471 }