1 /* Purpose: Object flavor code */
4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
14 * Certain items, if aware, are known instantly
15 * This function is used only by "flavor_init()"
17 static bool object_easy_know(int i)
19 object_kind *k_ptr = &k_info[i];
21 /* Analyze the "tval" */
36 case TV_HISSATSU_BOOK:
52 /* All Food, Potions, Scrolls, Rods */
68 * Create a name from random parts.
70 void get_table_name_aux(char *out_string)
74 get_rnd_line("aname_j.txt", 1, Syllable);
75 strcpy(out_string, Syllable);
76 get_rnd_line("aname_j.txt", 2, Syllable);
77 strcat(out_string, Syllable);
79 #define MAX_SYLLABLES 164 /* Used with scrolls (see below) */
81 static cptr syllables[MAX_SYLLABLES] = {
82 "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
83 "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
84 "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
85 "byt", "comp", "con", "cos", "cre", "dalf", "dan",
86 "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
87 "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
88 "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
89 "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
90 "kho", "kli", "klis", "la", "lech", "man", "mar",
91 "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
92 "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
93 "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
94 "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
95 "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
96 "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
97 "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
98 "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
99 "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
100 "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
101 "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
105 int testcounter = randint1(3) + 1;
107 strcpy(out_string, "");
109 if (randint1(3) == 2)
111 while (testcounter--)
112 strcat(out_string, syllables[randint0(MAX_SYLLABLES)]);
117 testcounter = randint1(2) + 1;
118 while (testcounter--)
120 (void)get_rnd_line("elvish.txt", 0, Syllable);
121 strcat(out_string, Syllable);
125 out_string[0] = toupper(out_string[1]);
127 out_string[16] = '\0';
133 * Create a name from random parts without quotes.
135 void get_table_name(char *out_string)
138 get_table_name_aux(buff);
141 sprintf(out_string, "¡Ø%s¡Ù", buff);
143 sprintf(out_string, "'%s'", buff);
149 * Shuffle flavor indices of a group of objects with given tval
151 static void shuffle_flavors(byte tval)
154 int k_idx_list_num = 0;
157 /* Allocate an array for a list of k_idx */
158 C_MAKE(k_idx_list, max_k_idx, s16b);
160 /* Search objects with given tval for shuffle */
161 for (i = 0; i < max_k_idx; i++)
163 object_kind *k_ptr = &k_info[i];
166 if (k_ptr->tval != tval) continue;
168 /* Paranoia -- Skip objects without flavor */
169 if (!k_ptr->flavor) continue;
171 /* Skip objects with a fixed flavor name */
172 if (have_flag(k_ptr->flags, TR_FIXED_FLAVOR)) continue;
175 k_idx_list[k_idx_list_num] = i;
177 /* Increase number of remembered indices */
181 /* Shuffle flavors */
182 for (i = 0; i < k_idx_list_num; i++)
184 object_kind *k1_ptr = &k_info[k_idx_list[i]];
185 object_kind *k2_ptr = &k_info[k_idx_list[randint0(k_idx_list_num)]];
187 /* Swap flavors of this pair */
188 s16b tmp = k1_ptr->flavor;
189 k1_ptr->flavor = k2_ptr->flavor;
190 k2_ptr->flavor = tmp;
195 * Prepare the "variable" part of the "k_info" array.
197 * The "color"/"metal"/"type" of an item is its "flavor".
198 * For the most part, flavors are assigned randomly each game.
200 * Initialize descriptions for the "colored" objects, including:
201 * Rings, Amulets, Staffs, Wands, Rods, Food, Potions, Scrolls.
203 * The first 4 entries for potions are fixed (Water, Apple Juice,
204 * Slime Mold Juice, Unused Potion).
206 * Scroll titles are always between 6 and 14 letters long. This is
207 * ensured because every title is composed of whole words, where every
208 * word is from 1 to 8 letters long (one or two syllables of 1 to 4
209 * letters each), and that no scroll is finished until it attempts to
210 * grow beyond 15 letters. The first time this can happen is when the
211 * current title has 6 letters and the new word has 8 letters, which
212 * would result in a 6 letter scroll title.
214 * Duplicate titles are avoided by requiring that no two scrolls share
215 * the same first four letters (not the most efficient method, and not
216 * the least efficient method, but it will always work).
218 * Hack -- make sure everything stays the same for each saved game
219 * This is accomplished by the use of a saved "random seed", as in
220 * "town_gen()". Since no other functions are called while the special
221 * seed is in effect, so this function is pretty "safe".
223 * Note that the "hacked seed" may provide an RNG with alternating parity!
225 void flavor_init(void)
229 /* Hack -- Use the "simple" RNG */
232 /* Hack -- Induce consistant flavors */
233 Rand_value = seed_flavor;
236 /* Initialize flavor index of each object by itself */
237 for (i = 0; i < max_k_idx; i++)
239 object_kind *k_ptr = &k_info[i];
241 /* Skip objects without flavor name */
242 if (!k_ptr->flavor_name) continue;
245 * Initialize flavor index to itself
246 * -> Shuffle it later
252 shuffle_flavors(TV_RING);
254 /* Shuffle Amulets */
255 shuffle_flavors(TV_AMULET);
258 shuffle_flavors(TV_STAFF);
261 shuffle_flavors(TV_WAND);
264 shuffle_flavors(TV_ROD);
266 /* Shuffle Mushrooms */
267 shuffle_flavors(TV_FOOD);
269 /* Shuffle Potions */
270 shuffle_flavors(TV_POTION);
272 /* Shuffle Scrolls */
273 shuffle_flavors(TV_SCROLL);
276 /* Hack -- Use the "complex" RNG */
279 /* Analyze every object */
280 for (i = 1; i < max_k_idx; i++)
282 object_kind *k_ptr = &k_info[i];
284 /* Skip "empty" objects */
285 if (!k_ptr->name) continue;
287 /* No flavor yields aware */
288 if (!k_ptr->flavor) k_ptr->aware = TRUE;
290 /* Check for "easily known" */
291 k_ptr->easy_know = object_easy_know(i);
297 * Print a char "c" into a string "t", as if by sprintf(t, "%c", c),
298 * and return a pointer to the terminator (t + 1).
300 static char *object_desc_chr(char *t, char c)
314 * Print a string "s" into a string "t", as if by strcpy(t, s),
315 * and return a pointer to the terminator.
317 static char *object_desc_str(char *t, cptr s)
319 /* Copy the string */
320 while (*s) *t++ = *s++;
332 * Print an unsigned number "n" into a string "t", as if by
333 * sprintf(t, "%u", n), and return a pointer to the terminator.
335 static char *object_desc_num(char *t, uint n)
339 /* Find "size" of "n" */
340 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
342 /* Dump each digit */
348 /* Remove the digit */
351 /* Process next digit */
367 * ÆüËܸì¤Î¸Ä¿ôɽ¼¨¥ë¡¼¥Á¥ó
368 *¡Êcmd1.c ¤ÇήÍѤ¹¤ë¤¿¤á¤Ë object_desc_japanese ¤«¤é°ÜÆ°¤·¤¿¡£¡Ë
371 char *object_desc_kosuu(char *t, object_type *o_ptr)
373 t = object_desc_num(t, o_ptr->number);
385 t = object_desc_str(t, "ËÜ");
390 t = object_desc_str(t, "´¬");
395 t = object_desc_str(t, "Éþ");
399 case TV_SORCERY_BOOK:
407 case TV_CRUSADE_BOOK:
409 case TV_HISSATSU_BOOK:
411 t = object_desc_str(t, "ºý");
419 t = object_desc_str(t, "Ãå");
426 t = object_desc_str(t, "¿¶");
431 t = object_desc_str(t, "");
436 t = object_desc_str(t, "Ëç");
439 /* ¿©¤Ù¤â¤Î by ita */
442 if(o_ptr->sval == SV_FOOD_JERKY)
444 t = object_desc_str(t, "ÀÚ¤ì");
450 if (o_ptr->number < 10)
452 t = object_desc_str(t, "¤Ä");
456 t = object_desc_str(t, "¸Ä");
466 * Print an signed number "v" into a string "t", as if by
467 * sprintf(t, "%+d", n), and return a pointer to the terminator.
468 * Note that we always print a sign, either "+" or "-".
470 static char *object_desc_int(char *t, sint v)
477 /* Take the absolute value */
480 /* Use a "minus" sign */
484 /* Positive (or zero) */
487 /* Use the actual number */
490 /* Use a "plus" sign */
494 /* Find "size" of "n" */
495 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
497 /* Dump each digit */
503 /* Remove the digit */
506 /* Process next digit */
519 * Structs and tables for Auto Inscription for flags
522 typedef struct flag_insc_table
533 static flag_insc_table flag_insc_plus[] =
535 { "¹¶", "At", TR_BLOWS, -1 },
536 { "®", "Sp", TR_SPEED, -1 },
537 { "ÏÓ", "St", TR_STR, -1 },
538 { "ÃÎ", "In", TR_INT, -1 },
539 { "¸", "Wi", TR_WIS, -1 },
540 { "´ï", "Dx", TR_DEX, -1 },
541 { "ÂÑ", "Cn", TR_CON, -1 },
542 { "̥", "Ch", TR_CHR, -1 },
543 { "ƻ", "Md", TR_MAGIC_MASTERY, -1 },
544 { "±£", "Sl", TR_STEALTH, -1 },
545 { "õ", "Sr", TR_SEARCH, -1 },
546 { "ÀÖ", "If", TR_INFRA, -1 },
547 { "·¡", "Dg", TR_TUNNEL, -1 },
548 { NULL, NULL, 0, -1 }
551 static flag_insc_table flag_insc_immune[] =
553 { "»À", "Ac", TR_IM_ACID, -1 },
554 { "ÅÅ", "El", TR_IM_ELEC, -1 },
555 { "²Ð", "Fi", TR_IM_FIRE, -1 },
556 { "Îä", "Co", TR_IM_COLD, -1 },
557 { NULL, NULL, 0, -1 }
560 static flag_insc_table flag_insc_resistance[] =
562 { "»À", "Ac", TR_RES_ACID, TR_IM_ACID },
563 { "ÅÅ", "El", TR_RES_ELEC, TR_IM_ELEC },
564 { "²Ð", "Fi", TR_RES_FIRE, TR_IM_FIRE },
565 { "Îä", "Co", TR_RES_COLD, TR_IM_COLD },
566 { "ÆÇ", "Po", TR_RES_POIS, -1 },
567 { "Á®", "Li", TR_RES_LITE, -1 },
568 { "°Å", "Dk", TR_RES_DARK, -1 },
569 { "ÇË", "Sh", TR_RES_SHARDS, -1 },
570 { "ÌÕ", "Bl", TR_RES_BLIND, -1 },
571 { "Íð", "Cf", TR_RES_CONF, -1 },
572 { "¹ì", "So", TR_RES_SOUND, -1 },
573 { "¹ö", "Nt", TR_RES_NETHER, -1 },
574 { "°ø", "Nx", TR_RES_NEXUS, -1 },
575 { "ÆÙ", "Ca", TR_RES_CHAOS, -1 },
576 { "Îô", "Di", TR_RES_DISEN, -1 },
577 { "¶²", "Fe", TR_RES_FEAR, -1 },
578 { NULL, NULL, 0, -1 }
581 static flag_insc_table flag_insc_misc[] =
583 { "ËâÎÏ", "Ma", TR_DEC_MANA, -1 },
584 { "Åê", "Th", TR_THROW, -1 },
585 { "ȿ", "Rf", TR_REFLECT, -1 },
586 { "Ëã", "Fa", TR_FREE_ACT, -1 },
587 { "ȑ", "Si", TR_SEE_INVIS, -1 },
588 { "·Ð", "Hl", TR_HOLD_LIFE, -1 },
589 { "ÃÙ", "Sd", TR_SLOW_DIGEST, -1 },
590 { "³è", "Rg", TR_REGEN, -1 },
591 { "Éâ", "Lv", TR_LEVITATION, -1 },
592 { "ÌÀ", "Lu", TR_LITE, -1 },
593 { "·Ù", "Wr", TR_WARNING, -1 },
594 { "ÇÜ", "Xm", TR_XTRA_MIGHT, -1 },
595 { "¼Í", "Xs", TR_XTRA_SHOTS, -1 },
596 { "½Ö", "Te", TR_TELEPORT, -1 },
597 { "ÅÜ", "Ag", TR_AGGRAVATE, -1 },
598 { "½Ë", "Bs", TR_BLESSED, -1 },
599 { "´÷", "Ty", TR_TY_CURSE, -1 },
600 { NULL, NULL, 0, -1 }
603 static flag_insc_table flag_insc_aura[] =
605 { "±ê", "F", TR_SH_FIRE, -1 },
606 { "ÅÅ", "E", TR_SH_ELEC, -1 },
607 { "Îä", "C", TR_SH_COLD, -1 },
608 { "Ëâ", "M", TR_NO_MAGIC, -1 },
609 { "½Ö", "T", TR_NO_TELE, -1 },
610 { NULL, NULL, 0, -1 }
613 static flag_insc_table flag_insc_brand[] =
615 { "»À", "A", TR_BRAND_ACID, -1 },
616 { "ÅÅ", "E", TR_BRAND_ELEC, -1 },
617 { "¾Æ", "F", TR_BRAND_FIRE, -1 },
618 { "Åà", "Co", TR_BRAND_COLD, -1 },
619 { "ÆÇ", "P", TR_BRAND_POIS, -1 },
620 { "ÆÙ", "Ca", TR_CHAOTIC, -1 },
621 { "µÛ", "V", TR_VAMPIRIC, -1 },
622 { "¿Ì", "Q", TR_IMPACT, -1 },
623 { "ÀÚ", "S", TR_VORPAL, -1 },
624 { "Íý", "M", TR_FORCE_WEAPON, -1 },
625 { NULL, NULL, 0, -1 }
628 static flag_insc_table flag_insc_kill[] =
630 { "¼Ù", "*", TR_KILL_EVIL, -1 },
631 { "¿Í", "p", TR_KILL_HUMAN, -1 },
632 { "ζ", "D", TR_KILL_DRAGON, -1 },
633 { "¥ª", "o", TR_KILL_ORC, -1 },
634 { "¥È", "T", TR_KILL_TROLL, -1 },
635 { "µð", "P", TR_KILL_GIANT, -1 },
636 { "¥Ç", "U", TR_KILL_DEMON, -1 },
637 { "Ȉ", "L", TR_KILL_UNDEAD, -1 },
638 { "ư", "Z", TR_KILL_ANIMAL, -1 },
639 { NULL, NULL, 0, -1 }
642 static flag_insc_table flag_insc_slay[] =
644 { "¼Ù", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
645 { "¿Í", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
646 { "ε", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
647 { "¥ª", "o", TR_SLAY_ORC, TR_KILL_ORC },
648 { "¥È", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
649 { "µð", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
650 { "¥Ç", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
651 { "Ȉ", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
652 { "ư", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
653 { NULL, NULL, 0, -1 }
656 static flag_insc_table flag_insc_esp1[] =
658 { "´¶", "Tele", TR_TELEPATHY, -1 },
659 { "¼Ù", "Evil", TR_ESP_EVIL, -1 },
660 { "Á±", "Good", TR_ESP_GOOD, -1 },
661 { "̵", "Nolv", TR_ESP_NONLIVING, -1 },
662 { "¸Ä", "Uniq", TR_ESP_UNIQUE, -1 },
663 { NULL, NULL, 0, -1 }
666 static flag_insc_table flag_insc_esp2[] =
668 { "¿Í", "p", TR_ESP_HUMAN, -1 },
669 { "ε", "D", TR_ESP_DRAGON, -1 },
670 { "¥ª", "o", TR_ESP_ORC, -1 },
671 { "¥È", "T", TR_ESP_TROLL, -1 },
672 { "µð", "P", TR_ESP_GIANT, -1 },
673 { "¥Ç", "U", TR_ESP_DEMON, -1 },
674 { "Ȉ", "L", TR_ESP_UNDEAD, -1 },
675 { "ư", "Z", TR_ESP_ANIMAL, -1 },
676 { NULL, NULL, 0, -1 }
679 static flag_insc_table flag_insc_sust[] =
681 { "ÏÓ", "St", TR_SUST_STR, -1 },
682 { "ÃÎ", "In", TR_SUST_INT, -1 },
683 { "¸", "Wi", TR_SUST_WIS, -1 },
684 { "´ï", "Dx", TR_SUST_DEX, -1 },
685 { "ÂÑ", "Cn", TR_SUST_CON, -1 },
686 { "̥", "Ch", TR_SUST_CHR, -1 },
687 { NULL, NULL, 0, -1 }
691 static flag_insc_table flag_insc_plus[] =
693 { "At", TR_BLOWS, -1 },
694 { "Sp", TR_SPEED, -1 },
695 { "St", TR_STR, -1 },
696 { "In", TR_INT, -1 },
697 { "Wi", TR_WIS, -1 },
698 { "Dx", TR_DEX, -1 },
699 { "Cn", TR_CON, -1 },
700 { "Ch", TR_CHR, -1 },
701 { "Md", TR_MAGIC_MASTERY, -1 },
702 { "Sl", TR_STEALTH, -1 },
703 { "Sr", TR_SEARCH, -1 },
704 { "If", TR_INFRA, -1 },
705 { "Dg", TR_TUNNEL, -1 },
709 static flag_insc_table flag_insc_immune[] =
711 { "Ac", TR_IM_ACID, -1 },
712 { "El", TR_IM_ELEC, -1 },
713 { "Fi", TR_IM_FIRE, -1 },
714 { "Co", TR_IM_COLD, -1 },
718 static flag_insc_table flag_insc_resistance[] =
720 { "Ac", TR_RES_ACID, TR_IM_ACID },
721 { "El", TR_RES_ELEC, TR_IM_ELEC },
722 { "Fi", TR_RES_FIRE, TR_IM_FIRE },
723 { "Co", TR_RES_COLD, TR_IM_COLD },
724 { "Po", TR_RES_POIS, -1 },
725 { "Li", TR_RES_LITE, -1 },
726 { "Dk", TR_RES_DARK, -1 },
727 { "Sh", TR_RES_SHARDS, -1 },
728 { "Bl", TR_RES_BLIND, -1 },
729 { "Cf", TR_RES_CONF, -1 },
730 { "So", TR_RES_SOUND, -1 },
731 { "Nt", TR_RES_NETHER, -1 },
732 { "Nx", TR_RES_NEXUS, -1 },
733 { "Ca", TR_RES_CHAOS, -1 },
734 { "Di", TR_RES_DISEN, -1 },
735 { "Fe", TR_RES_FEAR, -1 },
739 static flag_insc_table flag_insc_misc[] =
741 { "Ma", TR_DEC_MANA, -1 },
742 { "Th", TR_THROW, -1 },
743 { "Rf", TR_REFLECT, -1 },
744 { "Fa", TR_FREE_ACT, -1 },
745 { "Si", TR_SEE_INVIS, -1 },
746 { "Hl", TR_HOLD_LIFE, -1 },
747 { "Sd", TR_SLOW_DIGEST, -1 },
748 { "Rg", TR_REGEN, -1 },
749 { "Lv", TR_LEVITATION, -1 },
750 { "Lu", TR_LITE, -1 },
751 { "Wr", TR_WARNING, -1 },
752 { "Xm", TR_XTRA_MIGHT, -1 },
753 { "Xs", TR_XTRA_SHOTS, -1 },
754 { "Te", TR_TELEPORT, -1 },
755 { "Ag", TR_AGGRAVATE, -1 },
756 { "Bs", TR_BLESSED, -1 },
757 { "Ty", TR_TY_CURSE, -1 },
761 static flag_insc_table flag_insc_aura[] =
763 { "F", TR_SH_FIRE, -1 },
764 { "E", TR_SH_ELEC, -1 },
765 { "C", TR_SH_COLD, -1 },
766 { "M", TR_NO_MAGIC, -1 },
767 { "T", TR_NO_TELE, -1 },
771 static flag_insc_table flag_insc_brand[] =
773 { "A", TR_BRAND_ACID, -1 },
774 { "E", TR_BRAND_ELEC, -1 },
775 { "F", TR_BRAND_FIRE, -1 },
776 { "Co", TR_BRAND_COLD, -1 },
777 { "P", TR_BRAND_POIS, -1 },
778 { "Ca", TR_CHAOTIC, -1 },
779 { "V", TR_VAMPIRIC, -1 },
780 { "Q", TR_IMPACT, -1 },
781 { "S", TR_VORPAL, -1 },
782 { "M", TR_FORCE_WEAPON, -1 },
786 static flag_insc_table flag_insc_kill[] =
788 { "*", TR_KILL_EVIL, -1 },
789 { "p", TR_KILL_HUMAN, -1 },
790 { "D", TR_KILL_DRAGON, -1 },
791 { "o", TR_KILL_ORC, -1 },
792 { "T", TR_KILL_TROLL, -1 },
793 { "P", TR_KILL_GIANT, -1 },
794 { "U", TR_KILL_DEMON, -1 },
795 { "L", TR_KILL_UNDEAD, -1 },
796 { "Z", TR_KILL_ANIMAL, -1 },
800 static flag_insc_table flag_insc_slay[] =
802 { "*", TR_SLAY_EVIL, TR_KILL_EVIL },
803 { "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
804 { "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
805 { "o", TR_SLAY_ORC, TR_KILL_ORC },
806 { "T", TR_SLAY_TROLL, TR_KILL_TROLL },
807 { "P", TR_SLAY_GIANT, TR_KILL_GIANT },
808 { "U", TR_SLAY_DEMON, TR_KILL_DEMON },
809 { "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
810 { "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
814 static flag_insc_table flag_insc_esp1[] =
816 { "Tele", TR_TELEPATHY, -1 },
817 { "Evil", TR_ESP_EVIL, -1 },
818 { "Good", TR_ESP_GOOD, -1 },
819 { "Nolv", TR_ESP_NONLIVING, -1 },
820 { "Uniq", TR_ESP_UNIQUE, -1 },
824 static flag_insc_table flag_insc_esp2[] =
826 { "p", TR_ESP_HUMAN, -1 },
827 { "D", TR_ESP_DRAGON, -1 },
828 { "o", TR_ESP_ORC, -1 },
829 { "T", TR_ESP_TROLL, -1 },
830 { "P", TR_ESP_GIANT, -1 },
831 { "U", TR_ESP_DEMON, -1 },
832 { "L", TR_ESP_UNDEAD, -1 },
833 { "Z", TR_ESP_ANIMAL, -1 },
837 static flag_insc_table flag_insc_sust[] =
839 { "St", TR_SUST_STR, -1 },
840 { "In", TR_SUST_INT, -1 },
841 { "Wi", TR_SUST_WIS, -1 },
842 { "Dx", TR_SUST_DEX, -1 },
843 { "Cn", TR_SUST_CON, -1 },
844 { "Ch", TR_SUST_CHR, -1 },
849 /* Simple macro for get_inscription() */
850 #define ADD_INSC(STR) (void)(ptr = object_desc_str(ptr, (STR)))
853 * Helper function for get_inscription()
855 static char *inscribe_flags_aux(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE], bool kanji, char *ptr)
861 while (fi_ptr->english)
863 if (have_flag(flgs, fi_ptr->flag) &&
864 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
866 ADD_INSC(kanji ? fi_ptr->japanese : fi_ptr->english);
868 ADD_INSC(fi_ptr->english);
878 * Special variation of have_flag for auto-inscription
880 static bool have_flag_of(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE])
882 while (fi_ptr->english)
884 if (have_flag(flgs, fi_ptr->flag) &&
885 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
893 static char *get_ability_abbreviation(char *ptr, object_type *o_ptr, bool kanji, bool all)
895 char *prev_ptr = ptr;
896 u32b flgs[TR_FLAG_SIZE];
898 /* Extract the flags */
899 object_flags(o_ptr, flgs);
902 /* Remove obvious flags */
905 object_kind *k_ptr = &k_info[o_ptr->k_idx];
909 for (j = 0; j < TR_FLAG_SIZE; j++)
910 flgs[j] &= ~k_ptr->flags[j];
912 if (object_is_fixed_artifact(o_ptr))
914 artifact_type *a_ptr = &a_info[o_ptr->name1];
916 for (j = 0; j < TR_FLAG_SIZE; j++)
917 flgs[j] &= ~a_ptr->flags[j];
920 if (object_is_ego(o_ptr))
922 ego_item_type *e_ptr = &e_info[o_ptr->name2];
924 for (j = 0; j < TR_FLAG_SIZE; j++)
925 flgs[j] &= ~e_ptr->flags[j];
931 if (have_flag_of(flag_insc_plus, flgs))
936 ptr = inscribe_flags_aux(flag_insc_plus, flgs, kanji, ptr);
939 if (have_flag_of(flag_insc_immune, flgs))
941 if (!kanji && ptr != prev_ptr)
948 ptr = inscribe_flags_aux(flag_insc_immune, flgs, kanji, ptr);
951 if (have_flag_of(flag_insc_resistance, flgs))
955 else if (ptr != prev_ptr)
961 ptr = inscribe_flags_aux(flag_insc_resistance, flgs, kanji, ptr);
964 if (have_flag_of(flag_insc_misc, flgs))
972 ptr = inscribe_flags_aux(flag_insc_misc, flgs, kanji, ptr);
975 if (have_flag_of(flag_insc_aura, flgs))
979 ptr = inscribe_flags_aux(flag_insc_aura, flgs, kanji, ptr);
982 if (have_flag_of(flag_insc_brand, flgs))
984 ptr = inscribe_flags_aux(flag_insc_brand, flgs, kanji, ptr);
987 if (have_flag_of(flag_insc_kill, flgs))
989 ptr = inscribe_flags_aux(flag_insc_kill, flgs, kanji, ptr);
992 if (have_flag_of(flag_insc_slay, flgs))
994 ptr = inscribe_flags_aux(flag_insc_slay, flgs, kanji, ptr);
999 if (have_flag_of(flag_insc_esp1, flgs) ||
1000 have_flag_of(flag_insc_esp2, flgs))
1002 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1003 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1007 if (have_flag_of(flag_insc_esp1, flgs))
1009 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1010 if (have_flag_of(flag_insc_esp2, flgs))
1012 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1016 if (have_flag_of(flag_insc_sust, flgs))
1020 ptr = inscribe_flags_aux(flag_insc_sust, flgs, kanji, ptr);
1029 * Get object inscription with auto inscription of object flags.
1031 static void get_inscription(char *buff, object_type *o_ptr)
1033 cptr insc = quark_str(o_ptr->inscription);
1036 /* Not fully identified */
1037 if (!(o_ptr->ident & IDENT_MENTAL))
1039 /* Copy until end of line or '#' */
1042 if (*insc == '#') break;
1044 if (iskanji(*insc)) *buff++ = *insc++;
1054 for (; *insc; insc++)
1056 /* Ignore fake artifact inscription */
1057 if (*insc == '#') break;
1059 /* {%} will be automatically converted */
1060 else if ('%' == *insc)
1066 /* check for too long inscription */
1067 if (ptr >= buff + MAX_NLEN) continue;
1080 if ('a' == insc[1] && 'l' == insc[2] && 'l' == insc[3])
1090 ptr = get_ability_abbreviation(ptr, o_ptr, kanji, all);
1105 * Creates a description of the item "o_ptr", and stores it in "out_val".
1107 * One can choose the "verbosity" of the description, including whether
1108 * or not the "number" of items should be described, and how much detail
1109 * should be used when describing the item.
1111 * The given "buf" must be MAX_NLEN chars long to hold the longest possible
1112 * description, which can get pretty long, including incriptions, such as:
1113 * "no more Maces of Disruption (Defender) (+10,+10) [+5] (+3 to stealth)".
1114 * Note that the inscription will be clipped to keep the total description
1115 * under MAX_NLEN-1 chars (plus a terminator).
1117 * Note the use of "object_desc_num()" and "object_desc_int()" as hyper-efficient,
1118 * portable, versions of some common "sprintf()" commands.
1120 * Note that all ego-items (when known) append an "Ego-Item Name", unless
1121 * the item is also an artifact, which should NEVER happen.
1123 * Note that all artifacts (when known) append an "Artifact Name", so we
1124 * have special processing for "Specials" (artifact Lites, Rings, Amulets).
1125 * The "Specials" never use "modifiers" if they are "known", since they
1126 * have special "descriptions", such as "The Necklace of the Dwarves".
1128 * Special Lite's use the "k_info" base-name (Phial, Star, or Arkenstone),
1129 * plus the artifact name, just like any other artifact, if known.
1131 * Special Ring's and Amulet's, if not "aware", use the same code as normal
1132 * rings and amulets, and if "aware", use the "k_info" base-name (Ring or
1133 * Amulet or Necklace). They will NEVER "append" the "k_info" name. But,
1134 * they will append the artifact name, just like any artifact, if known.
1136 * Hack -- Display "The One Ring" as "a Plain Gold Ring" until aware.
1139 * OD_NAME_ONLY : The Cloak of Death
1140 * OD_NAME_AND_ENCHANT : The Cloak of Death [1,+3]
1141 * OD_OMIT_INSCRIPTION : The Cloak of Death [1,+3] (+2 to Stealth)
1142 * 0 : The Cloak of Death [1,+3] (+2 to Stealth) {nifty}
1144 * OD_OMIT_PREFIX : Forbidden numeric prefix
1145 * OD_NO_PLURAL : Forbidden use of plural
1146 * OD_STORE : Assume to be aware and known
1147 * OD_NO_FLAVOR : Allow to hidden flavor
1148 * OD_FORCE_FLAVOR : Get un-shuffled flavor name
1150 void object_desc(char *buf, object_type *o_ptr, u32b mode)
1152 /* Extract object kind name */
1153 cptr kindname = k_name + k_info[o_ptr->k_idx].name;
1155 /* Extract default "base" string */
1156 cptr basenm = kindname;
1158 /* Assume no "modifier" string */
1167 bool show_weapon = FALSE;
1168 bool show_armour = FALSE;
1173 char p1 = '(', p2 = ')';
1174 char b1 = '[', b2 = ']';
1175 char c1 = '{', c2 = '}';
1177 char tmp_val[MAX_NLEN+160];
1178 char tmp_val2[MAX_NLEN+10];
1179 char fake_insc_buf[30];
1181 u32b flgs[TR_FLAG_SIZE];
1183 object_type *bow_ptr;
1185 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1186 object_kind *flavor_k_ptr = &k_info[k_ptr->flavor];
1188 /* Extract some flags */
1189 object_flags(o_ptr, flgs);
1191 /* See if the object is "aware" */
1192 if (object_is_aware(o_ptr)) aware = TRUE;
1194 /* See if the object is "known" */
1195 if (object_is_known(o_ptr)) known = TRUE;
1197 /* Allow flavors to be hidden when aware */
1198 if (aware && ((mode & OD_NO_FLAVOR) || plain_descriptions)) flavor = FALSE;
1200 /* Object is in the inventory of a store or spoiler */
1201 if ((mode & OD_STORE) || (o_ptr->ident & IDENT_STORE))
1203 /* Don't show flavors */
1206 /* Pretend known and aware */
1211 /* Force to be flavor name only */
1212 if (mode & OD_FORCE_FLAVOR)
1218 /* Cancel shuffling */
1219 flavor_k_ptr = k_ptr;
1222 /* Analyze the object */
1223 switch (o_ptr->tval)
1225 /* Some objects are easy to describe */
1239 monster_race *r_ptr = &r_info[o_ptr->pval];
1248 modstr = " (empty)";
1254 sprintf(tmp_val2, " (%s)",r_name + r_ptr->name);
1257 cptr t = r_name + r_ptr->name;
1259 if (!(r_ptr->flags1 & RF1_UNIQUE))
1261 sprintf(tmp_val2, " (%s%s)", (is_a_vowel(*t) ? "an " : "a "), t);
1267 sprintf(tmp_val2, "(%s)", t);
1277 /* Figurines/Statues */
1281 monster_race *r_ptr = &r_info[o_ptr->pval];
1284 modstr = r_name + r_ptr->name;
1286 cptr t = r_name + r_ptr->name;
1288 if (!(r_ptr->flags1 & RF1_UNIQUE))
1290 sprintf(tmp_val2, "%s%s", (is_a_vowel(*t) ? "an " : "a "), t);
1307 monster_race *r_ptr = &r_info[o_ptr->pval];
1309 modstr = r_name + r_ptr->name;
1314 if (r_ptr->flags1 & RF1_UNIQUE)
1315 basenm = "& % of #";
1323 /* Missiles/ Bows/ Weapons */
1354 /* Lites (including a few "Specials") */
1360 /* Amulets (including a few "Specials") */
1363 /* Known artifacts */
1366 if (object_is_fixed_artifact(o_ptr)) break;
1367 if (k_ptr->gen_flags & TRG_INSTA_ART) break;
1370 /* Color the object */
1371 modstr = k_name + flavor_k_ptr->flavor_name;
1374 if (!flavor) basenm = "%¤Î¥¢¥ß¥å¥ì¥Ã¥È";
1375 else if (aware) basenm = "%¤Î#¥¢¥ß¥å¥ì¥Ã¥È";
1376 else basenm = "#¥¢¥ß¥å¥ì¥Ã¥È";
1378 if (!flavor) basenm = "& Amulet~ of %";
1379 else if (aware) basenm = "& # Amulet~ of %";
1380 else basenm = "& # Amulet~";
1386 /* Rings (including a few "Specials") */
1389 /* Known artifacts */
1392 if (object_is_fixed_artifact(o_ptr)) break;
1393 if (k_ptr->gen_flags & TRG_INSTA_ART) break;
1396 /* Color the object */
1397 modstr = k_name + flavor_k_ptr->flavor_name;
1400 if (!flavor) basenm = "%¤Î»ØÎØ";
1401 else if (aware) basenm = "%¤Î#»ØÎØ";
1402 else basenm = "#»ØÎØ";
1404 if (!flavor) basenm = "& Ring~ of %";
1405 else if (aware) basenm = "& # Ring~ of %";
1406 else basenm = "& # Ring~";
1409 if (!k_ptr->to_h && !k_ptr->to_d && (o_ptr->to_h || o_ptr->to_d)) show_weapon = TRUE;
1421 /* Color the object */
1422 modstr = k_name + flavor_k_ptr->flavor_name;
1425 if (!flavor) basenm = "%¤Î¾ó";
1426 else if (aware) basenm = "%¤Î#¾ó";
1427 else basenm = "#¾ó";
1429 if (!flavor) basenm = "& Staff~ of %";
1430 else if (aware) basenm = "& # Staff~ of %";
1431 else basenm = "& # Staff~";
1439 /* Color the object */
1440 modstr = k_name + flavor_k_ptr->flavor_name;
1443 if (!flavor) basenm = "%¤ÎËâË¡ËÀ";
1444 else if (aware) basenm = "%¤Î#ËâË¡ËÀ";
1445 else basenm = "#ËâË¡ËÀ";
1447 if (!flavor) basenm = "& Wand~ of %";
1448 else if (aware) basenm = "& # Wand~ of %";
1449 else basenm = "& # Wand~";
1457 /* Color the object */
1458 modstr = k_name + flavor_k_ptr->flavor_name;
1461 if (!flavor) basenm = "%¤Î¥í¥Ã¥É";
1462 else if (aware) basenm = "%¤Î#¥í¥Ã¥É";
1463 else basenm = "#¥í¥Ã¥É";
1465 if (!flavor) basenm = "& Rod~ of %";
1466 else if (aware) basenm = "& # Rod~ of %";
1467 else basenm = "& # Rod~";
1475 /* Color the object */
1476 modstr = k_name + flavor_k_ptr->flavor_name;
1479 if (!flavor) basenm = "%¤Î´¬Êª";
1480 else if (aware) basenm = "¡Ö#¡×¤È½ñ¤«¤ì¤¿%¤Î´¬Êª";
1481 else basenm = "¡Ö#¡×¤È½ñ¤«¤ì¤¿´¬Êª";
1483 if (!flavor) basenm = "& Scroll~ of %";
1484 else if (aware) basenm = "& Scroll~ titled \"#\" of %";
1485 else basenm = "& Scroll~ titled \"#\"";
1493 /* Color the object */
1494 modstr = k_name + flavor_k_ptr->flavor_name;
1497 if (!flavor) basenm = "%¤ÎÌô";
1498 else if (aware) basenm = "%¤Î#Ìô";
1499 else basenm = "#Ìô";
1501 if (!flavor) basenm = "& Potion~ of %";
1502 else if (aware) basenm = "& # Potion~ of %";
1503 else basenm = "& # Potion~";
1511 /* Ordinary food is "boring" */
1512 if (!k_ptr->flavor_name) break;
1514 /* Color the object */
1515 modstr = k_name + flavor_k_ptr->flavor_name;
1518 if (!flavor) basenm = "%¤Î¥¥Î¥³";
1519 else if (aware) basenm = "%¤Î#¥¥Î¥³";
1520 else basenm = "#¥¥Î¥³";
1522 if (!flavor) basenm = "& Mushroom~ of %";
1523 else if (aware) basenm = "& # Mushroom~ of %";
1524 else basenm = "& # Mushroom~";
1533 basenm = "ÍÓÈé»æ - %";
1535 basenm = "& Parchment~ - %";
1544 basenm = "À¸Ì¿¤ÎËâË¡½ñ%";
1546 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1547 basenm = "& Book~ of Life Magic %";
1549 basenm = "& Life Spellbook~ %";
1555 case TV_SORCERY_BOOK:
1558 basenm = "Àç½Ñ¤ÎËâË¡½ñ%";
1560 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1561 basenm = "& Book~ of Sorcery %";
1563 basenm = "& Sorcery Spellbook~ %";
1569 case TV_NATURE_BOOK:
1572 basenm = "¼«Á³¤ÎËâË¡½ñ%";
1574 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1575 basenm = "& Book~ of Nature Magic %";
1577 basenm = "& Nature Spellbook~ %";
1586 basenm = "¥«¥ª¥¹¤ÎËâË¡½ñ%";
1588 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1589 basenm = "& Book~ of Chaos Magic %";
1591 basenm = "& Chaos Spellbook~ %";
1600 basenm = "°Å¹õ¤ÎËâË¡½ñ%";
1602 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1603 basenm = "& Book~ of Death Magic %";
1605 basenm = "& Death Spellbook~ %";
1614 basenm = "¥È¥é¥ó¥×¤ÎËâË¡½ñ%";
1616 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1617 basenm = "& Book~ of Trump Magic %";
1619 basenm = "& Trump Spellbook~ %";
1625 case TV_ARCANE_BOOK:
1628 basenm = "Èë½Ñ¤ÎËâË¡½ñ%";
1630 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1631 basenm = "& Book~ of Arcane Magic %";
1633 basenm = "& Arcane Spellbook~ %";
1642 basenm = "¾¢¤ÎËâË¡½ñ%";
1644 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1645 basenm = "& Book~ of Craft Magic %";
1647 basenm = "& Craft Spellbook~ %";
1653 case TV_DAEMON_BOOK:
1656 basenm = "°Ëâ¤ÎËâË¡½ñ%";
1658 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1659 basenm = "& Book~ of Daemon Magic %";
1661 basenm = "& Daemon Spellbook~ %";
1667 case TV_CRUSADE_BOOK:
1670 basenm = "Ç˼٤ÎËâË¡½ñ%";
1672 if (mp_ptr->spell_book == TV_LIFE_BOOK)
1673 basenm = "& Book~ of Crusade Magic %";
1675 basenm = "& Crusade Spellbook~ %";
1686 basenm = "& Song Book~ %";
1692 case TV_HISSATSU_BOOK:
1695 basenm = "& Éð·Ý¤Î½ñ%";
1697 basenm = "Book~ of Kendo %";
1703 /* Hack -- Gold/Gems */
1706 strcpy(buf, basenm);
1710 /* Used in the "inventory" routine */
1714 strcpy(buf, "(¤Ê¤·)");
1716 strcpy(buf, "(nothing)");
1723 /* Use full name from k_info or a_info */
1724 if (aware && have_flag(flgs, TR_FULL_NAME))
1726 if (known && o_ptr->name1) basenm = a_name + a_info[o_ptr->name1].name;
1727 else basenm = kindname;
1730 /* Start dumping the result */
1734 if (basenm[0] == '&')
1740 if (mode & OD_OMIT_PREFIX)
1744 else if (o_ptr->number > 1)
1746 t = object_desc_kosuu(t, o_ptr);
1747 t = object_desc_str(t, "¤Î ");
1750 /* ±Ñ¸ì¤Î¾ì¹ç¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ï The ¤¬ÉÕ¤¯¤Î¤Çʬ¤«¤ë¤¬
1751 * ÆüËܸì¤Ç¤Ïʬ¤«¤é¤Ê¤¤¤Î¤Ç¥Þ¡¼¥¯¤ò¤Ä¤±¤ë
1755 if (object_is_fixed_artifact(o_ptr)) t = object_desc_str(t, "¡ú");
1756 else if (o_ptr->art_name) t = object_desc_str(t, "¡ù");
1761 /* The object "expects" a "number" */
1762 if (basenm[0] == '&')
1764 /* Skip the ampersand (and space) */
1768 if (mode & OD_OMIT_PREFIX)
1773 /* Hack -- None left */
1774 else if (o_ptr->number <= 0)
1776 t = object_desc_str(t, "no more ");
1779 /* Extract the number */
1780 else if (o_ptr->number > 1)
1782 t = object_desc_num(t, o_ptr->number);
1783 t = object_desc_chr(t, ' ');
1786 /* Hack -- The only one of its kind */
1787 else if (known && object_is_artifact(o_ptr))
1789 t = object_desc_str(t, "The ");
1792 /* Unique corpses are unique */
1793 else if (o_ptr->tval == TV_CORPSE)
1795 monster_race *r_ptr = &r_info[o_ptr->pval];
1797 if (r_ptr->flags1 & RF1_UNIQUE)
1799 t = object_desc_str(t, "The ");
1810 case '#': vowel = is_a_vowel(modstr[0]); break;
1811 case '%': vowel = is_a_vowel(*kindname); break;
1812 default: vowel = is_a_vowel(*s); break;
1817 /* A single one, with a vowel */
1818 t = object_desc_str(t, "an ");
1822 /* A single one, without a vowel */
1823 t = object_desc_str(t, "a ");
1828 /* Hack -- objects that "never" take an article */
1835 if (mode & OD_OMIT_PREFIX)
1840 /* Hack -- all gone */
1841 else if (o_ptr->number <= 0)
1843 t = object_desc_str(t, "no more ");
1846 /* Prefix a number if required */
1847 else if (o_ptr->number > 1)
1849 t = object_desc_num(t, o_ptr->number);
1850 t = object_desc_chr(t, ' ');
1853 /* Hack -- The only one of its kind */
1854 else if (known && object_is_artifact(o_ptr))
1856 t = object_desc_str(t, "The ");
1859 /* Hack -- single items get no prefix */
1867 /* Paranoia -- skip illegal tildes */
1868 /* while (*s == '~') s++; */
1871 if (object_is_smith(o_ptr))
1873 t = object_desc_str(t, format("ÃÃÌê»Õ%s¤Î", player_name));
1876 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¢Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¤Î̾Á°¤òÉղ乤ë */
1879 /* ¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È */
1880 if (o_ptr->art_name)
1882 cptr temp = quark_str(o_ptr->art_name);
1884 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
1885 /* ±Ñ¸ìÈǤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤«¤éÍ褿 'of XXX' ¤Ï,¡ÖXXX¤Î¡×¤Èɽ¼¨¤¹¤ë */
1886 if (strncmp(temp, "of ", 3) == 0)
1888 t = object_desc_str(t, &temp[3]);
1889 t = object_desc_str(t, "¤Î");
1891 else if ((strncmp(temp, "¡Ø", 2) != 0) &&
1892 (strncmp(temp, "¡Ô", 2) != 0) &&
1894 t = object_desc_str(t, temp);
1896 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à */
1897 else if (o_ptr->name1 && !have_flag(flgs, TR_FULL_NAME))
1899 artifact_type *a_ptr = &a_info[o_ptr->name1];
1900 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
1901 if (strncmp(a_name + a_ptr->name, "¡Ø", 2) != 0)
1903 t = object_desc_str(t, a_name + a_ptr->name);
1906 /* ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à */
1907 else if (object_is_ego(o_ptr))
1909 ego_item_type *e_ptr = &e_info[o_ptr->name2];
1910 t = object_desc_str(t, e_name + e_ptr->name);
1915 /* Copy the string */
1918 /* Insert the modifier (flavor) */
1921 t = object_desc_str(t, modstr);
1923 /* Paranoia -- Never append multiple modstr's */
1927 /* Append kind name */
1930 t = object_desc_str(t, kindname);
1932 /* Paranoia -- Never append multiple kindname's */
1940 /* Add a plural if needed */
1941 if (!(mode & OD_NO_PLURAL) && (o_ptr->number != 1))
1945 /* XXX XXX XXX Mega-Hack */
1947 /* Hack -- "Cutlass-es" and "Torch-es" */
1948 if ((k == 's') || (k == 'h')) *t++ = 'e';
1969 /* '¡Ø'¤«¤é»Ï¤Þ¤ëÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ¸å¤ËÉղ乤ë */
1972 /* ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î̾Á°¤Ï¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ËµÏ¿
1973 ¤µ¤ì¤ë¤Î¤Ç¡¢±Ñ¸ìÈǤÎ̾Á°¤â¤½¤ì¤é¤·¤¯ÊÑ´¹¤¹¤ë */
1974 if (o_ptr->art_name)
1978 strcpy(temp, quark_str(o_ptr->art_name));
1979 /* MEGA HACK by ita */
1980 if (strncmp(temp, "¡Ø", 2) == 0 ||
1981 strncmp(temp, "¡Ô", 2) == 0)
1982 t = object_desc_str(t, temp);
1983 else if (temp[0] == '\'')
1985 itemp = strlen(temp);
1986 temp[itemp - 1] = 0;
1987 t = object_desc_str(t, "¡Ø");
1988 t = object_desc_str(t, &temp[1]);
1989 t = object_desc_str(t, "¡Ù");
1992 else if (object_is_fixed_artifact(o_ptr))
1994 artifact_type *a_ptr = &a_info[o_ptr->name1];
1995 if (strncmp(a_name + a_ptr->name, "¡Ø", 2) == 0)
1997 t = object_desc_str(t, a_name + a_ptr->name);
2000 else if (o_ptr->inscription)
2002 cptr str = quark_str(o_ptr->inscription);
2011 if (*str == '#') break;
2017 cptr str = my_strchr(quark_str(o_ptr->inscription), '#');
2019 /* Add the false name */
2020 t = object_desc_str(t,"¡Ø");
2021 t = object_desc_str(t, &str[1]);
2022 t = object_desc_str(t,"¡Ù");
2027 if (object_is_smith(o_ptr))
2029 t = object_desc_str(t,format(" of %s the Smith",player_name));
2032 /* Hack -- Append "Artifact" or "Special" names */
2033 if (known && !have_flag(flgs, TR_FULL_NAME))
2035 /* Is it a new random artifact ? */
2036 if (o_ptr->art_name)
2038 t = object_desc_chr(t, ' ');
2039 t = object_desc_str(t, quark_str(o_ptr->art_name));
2042 /* Grab any artifact name */
2043 else if (object_is_fixed_artifact(o_ptr))
2045 artifact_type *a_ptr = &a_info[o_ptr->name1];
2047 t = object_desc_chr(t, ' ');
2048 t = object_desc_str(t, a_name + a_ptr->name);
2051 /* Grab any ego-item name */
2054 if (object_is_ego(o_ptr))
2056 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2058 t = object_desc_chr(t, ' ');
2059 t = object_desc_str(t, e_name + e_ptr->name);
2062 if (o_ptr->inscription && my_strchr(quark_str(o_ptr->inscription), '#'))
2065 cptr str = my_strchr(quark_str(o_ptr->inscription), '#');
2067 /* Add the false name */
2068 t = object_desc_chr(t, ' ');
2069 t = object_desc_str(t, &str[1]);
2076 /* No more details wanted */
2077 if (mode & OD_NAME_ONLY) goto object_desc_done;
2079 /* Hack -- Chests must be described in detail */
2080 if (o_ptr->tval == TV_CHEST)
2082 /* Not searched yet */
2088 /* May be "empty" */
2089 else if (!o_ptr->pval)
2092 t = object_desc_str(t, "(¶õ)");
2094 t = object_desc_str(t, " (empty)");
2098 /* May be "disarmed" */
2099 else if (o_ptr->pval < 0)
2101 if (chest_traps[0 - o_ptr->pval])
2104 t = object_desc_str(t, "(²ò½üºÑ)");
2106 t = object_desc_str(t, " (disarmed)");
2112 t = object_desc_str(t, "(Èó»Ü¾û)");
2114 t = object_desc_str(t, " (unlocked)");
2119 /* Describe the traps, if any */
2122 /* Describe the traps */
2123 switch (chest_traps[o_ptr->pval])
2128 t = object_desc_str(t, "(»Ü¾û)");
2130 t = object_desc_str(t, " (Locked)");
2134 case CHEST_LOSE_STR:
2137 t = object_desc_str(t, "(ÆÇ¿Ë)");
2139 t = object_desc_str(t, " (Poison Needle)");
2143 case CHEST_LOSE_CON:
2146 t = object_desc_str(t, "(ÆÇ¿Ë)");
2148 t = object_desc_str(t, " (Poison Needle)");
2155 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2157 t = object_desc_str(t, " (Gas Trap)");
2161 case CHEST_PARALYZE:
2164 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2166 t = object_desc_str(t, " (Gas Trap)");
2173 t = object_desc_str(t, "(ÇúȯÁõÃÖ)");
2175 t = object_desc_str(t, " (Explosion Device)");
2180 case CHEST_BIRD_STORM:
2181 case CHEST_E_SUMMON:
2182 case CHEST_H_SUMMON:
2185 t = object_desc_str(t, "(¾¤´¤Î¥ë¡¼¥ó)");
2187 t = object_desc_str(t, " (Summoning Runes)");
2191 case CHEST_RUNES_OF_EVIL:
2194 t = object_desc_str(t, "(¼Ù°¤Ê¥ë¡¼¥ó)");
2196 t = object_desc_str(t, " (Gleaming Black Runes)");
2203 t = object_desc_str(t, "(·ÙÊóÁõÃÖ)");
2205 t = object_desc_str(t, " (Alarm)");
2212 t = object_desc_str(t, "(¥Þ¥ë¥Á¡¦¥È¥é¥Ã¥×)");
2214 t = object_desc_str(t, " (Multiple Traps)");
2223 /* Display the item like a weapon */
2224 if (have_flag(flgs, TR_SHOW_MODS)) show_weapon = TRUE;
2226 /* Display the item like a weapon */
2227 if (object_is_smith(o_ptr) && (o_ptr->xtra3 == 1 + ESSENCE_SLAY_GLOVE))
2230 /* Display the item like a weapon */
2231 if (o_ptr->to_h && o_ptr->to_d) show_weapon = TRUE;
2233 /* Display the item like armour */
2234 if (o_ptr->ac) show_armour = TRUE;
2237 /* Dump base weapon info */
2238 switch (o_ptr->tval)
2240 /* Missiles and Weapons */
2249 /* Append a "damage" string */
2250 t = object_desc_chr(t, ' ');
2251 t = object_desc_chr(t, p1);
2252 t = object_desc_num(t, o_ptr->dd);
2253 t = object_desc_chr(t, 'd');
2254 t = object_desc_num(t, o_ptr->ds);
2255 t = object_desc_chr(t, p2);
2261 /* Bows get a special "damage string" */
2264 /* Mega-Hack -- Extract the "base power" */
2265 power = bow_tmul(o_ptr->sval);
2267 /* Apply the "Extra Might" flag */
2268 if (have_flag(flgs, TR_XTRA_MIGHT)) power++;
2270 /* Append a special "damage" string */
2271 t = object_desc_chr(t, ' ');
2272 t = object_desc_chr(t, p1);
2273 t = object_desc_chr(t, 'x');
2274 t = object_desc_num(t, power);
2275 t = object_desc_chr(t, p2);
2282 /* Add the weapon bonuses */
2285 /* Show the tohit/todam on request */
2288 t = object_desc_chr(t, ' ');
2289 t = object_desc_chr(t, p1);
2290 t = object_desc_int(t, o_ptr->to_h);
2291 t = object_desc_chr(t, ',');
2292 t = object_desc_int(t, o_ptr->to_d);
2293 t = object_desc_chr(t, p2);
2296 /* Show the tohit if needed */
2297 else if (o_ptr->to_h)
2299 t = object_desc_chr(t, ' ');
2300 t = object_desc_chr(t, p1);
2301 t = object_desc_int(t, o_ptr->to_h);
2302 t = object_desc_chr(t, p2);
2305 /* Show the todam if needed */
2306 else if (o_ptr->to_d)
2308 t = object_desc_chr(t, ' ');
2309 t = object_desc_chr(t, p1);
2310 t = object_desc_int(t, o_ptr->to_d);
2311 t = object_desc_chr(t, p2);
2315 bow_ptr = &inventory[INVEN_BOW];
2317 /* If have a firing weapon + ammo matches bow */
2318 if (bow_ptr->k_idx && (o_ptr->tval == p_ptr->tval_ammo))
2320 int avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
2321 int tmul = bow_tmul(bow_ptr->sval);
2322 s16b energy_fire = bow_energy(bow_ptr->sval);
2324 /* See if the bow is "known" - then set damage bonus */
2325 if (object_is_known(bow_ptr)) avgdam += (bow_ptr->to_d * 10);
2327 /* Effect of ammo */
2328 if (known) avgdam += (o_ptr->to_d * 10);
2330 /* Get extra "power" from "extra might" */
2331 if (p_ptr->xtra_might) tmul++;
2333 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
2335 /* Launcher multiplier */
2337 avgdam /= (100 * 10);
2338 if (avgdam < 0) avgdam = 0;
2340 /* Display (shot damage/ avg damage) */
2341 t = object_desc_chr(t, ' ');
2342 t = object_desc_chr(t, p1);
2343 t = object_desc_num(t, avgdam);
2344 t = object_desc_chr(t, '/');
2346 if (p_ptr->num_fire == 0)
2348 t = object_desc_chr(t, '0');
2352 /* Calc effects of energy */
2353 avgdam *= (p_ptr->num_fire * 100);
2354 avgdam /= energy_fire;
2355 t = object_desc_num(t, avgdam);
2358 t = object_desc_chr(t, p2);
2360 else if ((p_ptr->pclass == CLASS_NINJA) && (o_ptr->tval == TV_SPIKE))
2362 int avgdam = p_ptr->mighty_throw ? (1 + 3) : 1;
2363 s16b energy_fire = 100 - p_ptr->lev;
2365 avgdam += ((p_ptr->lev + 30) * (p_ptr->lev + 30) - 900) / 55;
2367 /* Display (shot damage/ avg damage) */
2368 t = object_desc_chr(t, ' ');
2369 t = object_desc_chr(t, p1);
2370 t = object_desc_num(t, avgdam);
2371 t = object_desc_chr(t, '/');
2373 /* Calc effects of energy */
2374 avgdam = 100 * avgdam / energy_fire;
2376 t = object_desc_num(t, avgdam);
2377 t = object_desc_chr(t, p2);
2380 /* Add the armor bonuses */
2383 /* Show the armor class info */
2386 t = object_desc_chr(t, ' ');
2387 t = object_desc_chr(t, b1);
2388 t = object_desc_num(t, o_ptr->ac);
2389 t = object_desc_chr(t, ',');
2390 t = object_desc_int(t, o_ptr->to_a);
2391 t = object_desc_chr(t, b2);
2394 /* No base armor, but does increase armor */
2395 else if (o_ptr->to_a)
2397 t = object_desc_chr(t, ' ');
2398 t = object_desc_chr(t, b1);
2399 t = object_desc_int(t, o_ptr->to_a);
2400 t = object_desc_chr(t, b2);
2404 /* Hack -- always show base armor */
2405 else if (show_armour)
2407 t = object_desc_chr(t, ' ');
2408 t = object_desc_chr(t, b1);
2409 t = object_desc_num(t, o_ptr->ac);
2410 t = object_desc_chr(t, b2);
2414 /* No more details wanted */
2415 if (mode & OD_NAME_AND_ENCHANT) goto object_desc_done;
2418 if (known) /* Known item only */
2421 * Hack -- Wands and Staffs have charges. Make certain how many charges
2422 * a stack of staffs really has is clear. -LM-
2424 if (((o_ptr->tval == TV_STAFF) || (o_ptr->tval == TV_WAND)))
2426 /* Dump " (N charges)" */
2427 t = object_desc_chr(t, ' ');
2428 t = object_desc_chr(t, p1);
2430 /* Clear explaination for staffs. */
2431 if ((o_ptr->tval == TV_STAFF) && (o_ptr->number > 1))
2433 t = object_desc_num(t, o_ptr->number);
2434 t = object_desc_str(t, "x ");
2436 t = object_desc_num(t, o_ptr->pval);
2438 t = object_desc_str(t, "²óʬ");
2440 t = object_desc_str(t, " charge");
2441 if (o_ptr->pval != 1) t = object_desc_chr(t, 's');
2444 t = object_desc_chr(t, p2);
2446 /* Hack -- Rods have a "charging" indicator. Now that stacks of rods may
2447 * be in any state of charge or discharge, this now includes a number. -LM-
2449 else if (o_ptr->tval == TV_ROD)
2451 /* Hack -- Dump " (# charging)" if relevant */
2454 /* Stacks of rods display an exact count of charging rods. */
2455 if (o_ptr->number > 1)
2458 if (k_ptr->pval == 0) k_ptr->pval = 1;
2460 /* Find out how many rods are charging, by dividing
2461 * current timeout by each rod's maximum timeout.
2462 * Ensure that any remainder is rounded up. Display
2463 * very discharged stacks as merely fully discharged.
2465 power = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
2466 if (power > o_ptr->number) power = o_ptr->number;
2468 /* Display prettily. */
2469 t = object_desc_str(t, " (");
2470 t = object_desc_num(t, power);
2472 t = object_desc_str(t, "ËÜ ½¼Å¶Ãæ)");
2474 t = object_desc_str(t, " charging)");
2478 /* "one Rod of Perception (1 charging)" would look tacky. */
2482 t = object_desc_str(t, "(½¼Å¶Ãæ)");
2484 t = object_desc_str(t, " (charging)");
2490 /* Dump "pval" flags for wearable items */
2491 if (have_pval_flags(flgs))
2493 /* Start the display */
2494 t = object_desc_chr(t, ' ');
2495 t = object_desc_chr(t, p1);
2497 /* Dump the "pval" itself */
2498 t = object_desc_int(t, o_ptr->pval);
2500 /* Do not display the "pval" flags */
2501 if (have_flag(flgs, TR_HIDE_TYPE))
2507 else if (have_flag(flgs, TR_SPEED))
2509 /* Dump " to speed" */
2511 t = object_desc_str(t, "²Ã®");
2513 t = object_desc_str(t, " to speed");
2518 else if (have_flag(flgs, TR_BLOWS))
2522 t = object_desc_str(t, "¹¶·â");
2524 t = object_desc_str(t, " attack");
2527 if (ABS(o_ptr->pval) != 1) t = object_desc_chr(t, 's');
2532 else if (have_flag(flgs, TR_STEALTH))
2534 /* Dump " to stealth" */
2536 t = object_desc_str(t, "±£Ì©");
2538 t = object_desc_str(t, " to stealth");
2543 else if (have_flag(flgs, TR_SEARCH))
2545 /* Dump " to searching" */
2547 t = object_desc_str(t, "õº÷");
2549 t = object_desc_str(t, " to searching");
2554 else if (have_flag(flgs, TR_INFRA))
2556 /* Dump " to infravision" */
2558 t = object_desc_str(t, "ÀÖ³°Àþ»ëÎÏ");
2560 t = object_desc_str(t, " to infravision");
2564 /* Finish the display */
2565 t = object_desc_chr(t, p2);
2568 /* Hack -- Process Lanterns/Torches */
2569 if ((o_ptr->tval == TV_LITE) && (!(object_is_fixed_artifact(o_ptr) || (o_ptr->sval == SV_LITE_FEANOR))))
2571 /* Hack -- Turns of light for normal lites */
2573 t = object_desc_chr(t, '(');
2575 t = object_desc_str(t, " (with ");
2578 if (o_ptr->name2 == EGO_LITE_LONG) t = object_desc_num(t, o_ptr->xtra4 * 2);
2579 else t = object_desc_num(t, o_ptr->xtra4);
2581 t = object_desc_str(t, "¥¿¡¼¥ó¤Î¼÷Ì¿)");
2583 t = object_desc_str(t, " turns of light)");
2587 /* Indicate charging objects, but not rods. */
2588 if (o_ptr->timeout && (o_ptr->tval != TV_ROD))
2590 /* Hack -- Dump " (charging)" if relevant */
2592 t = object_desc_str(t, "(½¼Å¶Ãæ)");
2594 t = object_desc_str(t, " (charging)");
2600 /* No more details wanted */
2601 if (mode & OD_OMIT_INSCRIPTION) goto object_desc_done;
2604 /* Prepare real inscriptions in a buffer */
2607 /* Auto abbreviation inscribe */
2608 if ((abbrev_extra || abbrev_all) && (o_ptr->ident & IDENT_MENTAL))
2610 if (!o_ptr->inscription || !my_strchr(quark_str(o_ptr->inscription), '%'))
2621 get_ability_abbreviation(tmp_val2, o_ptr, kanji, all);
2625 /* Use the standard inscription if available */
2626 if (o_ptr->inscription)
2630 if (tmp_val2[0]) strcat(tmp_val2, ", ");
2632 /* Get inscription and convert {%} */
2633 get_inscription(buff, o_ptr);
2635 /* strcat with correct treating of kanji */
2636 my_strcat(tmp_val2, buff, sizeof(tmp_val2));
2640 /* No fake inscription yet */
2641 fake_insc_buf[0] = '\0';
2643 /* Use the game-generated "feeling" otherwise, if available */
2646 strcpy(fake_insc_buf, game_inscriptions[o_ptr->feeling]);
2649 /* Note "cursed" if the item is known to be cursed */
2650 else if (object_is_cursed(o_ptr) && (known || (o_ptr->ident & IDENT_SENSE)))
2653 strcpy(fake_insc_buf, "¼ö¤ï¤ì¤Æ¤¤¤ë");
2655 strcpy(fake_insc_buf, "cursed");
2659 /* Note "unidentified" if the item is unidentified */
2660 else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)
2661 || (o_ptr->tval == TV_LITE) || (o_ptr->tval == TV_FIGURINE))
2663 && !(o_ptr->ident & IDENT_SENSE))
2666 strcpy(fake_insc_buf, "̤´ÕÄê");
2668 strcpy(fake_insc_buf, "unidentified");
2672 /* Mega-Hack -- note empty wands/staffs */
2673 else if (!known && (o_ptr->ident & IDENT_EMPTY))
2676 strcpy(fake_insc_buf, "¶õ");
2678 strcpy(fake_insc_buf, "empty");
2682 /* Note "tried" if the object has been tested unsuccessfully */
2683 else if (!aware && object_is_tried(o_ptr))
2686 strcpy(fake_insc_buf, "̤ȽÌÀ");
2688 strcpy(fake_insc_buf, "tried");
2692 /* Note the discount, if any */
2693 if (o_ptr->discount)
2695 /* Hidden by real inscription unless in a store */
2696 if (!tmp_val2[0] || (o_ptr->ident & IDENT_STORE))
2698 /* Append to other fake inscriptions if any */
2699 if (fake_insc_buf[0]) strcat(fake_insc_buf, ", ");
2701 (void)object_desc_num(fake_insc_buf, o_ptr->discount);
2703 strcat(fake_insc_buf, "%°ú¤");
2705 strcat(fake_insc_buf, "% off");
2711 /* Append the inscription, if any */
2712 if (fake_insc_buf[0] || tmp_val2[0])
2714 /* Append the inscription */
2715 t = object_desc_chr(t, ' ');
2716 t = object_desc_chr(t, c1);
2718 /* Append fake inscriptions */
2719 if (fake_insc_buf[0])
2721 t = object_desc_str(t, fake_insc_buf);
2724 /* Append a separater */
2725 if (fake_insc_buf[0] && tmp_val2[0])
2727 t = object_desc_chr(t, ',');
2728 t = object_desc_chr(t, ' ');
2731 /* Append real inscriptions */
2734 t = object_desc_str(t, tmp_val2);
2737 t = object_desc_chr(t, c2);
2741 my_strcpy(buf, tmp_val, MAX_NLEN);