##### Mushrooms #####
-N:1:ÌÕÌÜ
-E:Blindness
-G:,:d
+N:1:ÌÕÌÜ:ÀĤ¤
+E:Blindness:Blue
+G:,:b
I:80:1:500
W:5:0:1:0
A:5/1
D:$It blinds you when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÌÕÌܤˤʤ롣
-N:2:¶²ÉÝ
-E:Paranoia
-G:,:d
+N:2:¶²ÉÝ:¹õ¤¤
+E:Paranoia:Black
+G:,:D
I:80:2:500
W:5:0:1:0
A:5/1
D:$It scares you when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤È¶²Éݤ¹¤ë¡£
-N:3:º®Íð
-E:Confusion
-G:,:d
+N:3:º®Íð:¹õÈäÎ
+E:Confusion:Black Spotted
+G:,:D
I:80:3:500
W:5:0:1:0
A:5/1
D:$It confuses you when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤Èº®Í𤹤롣
-N:4:¸¸³Ð
-E:Hallucination
-G:,:d
+N:4:¸¸³Ð:Ã㿧¤Î
+E:Hallucination:Brown
+G:,:u
I:80:4:500
W:10:0:1:0
A:10/1
D:$It makes you hallucinate when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤È¸¸³Ð¤Ë¿¯¤µ¤ì¤ë¡£
-N:5:ÆǾä·
-E:Cure Poison
-G:,:d
+N:5:ÆǾä·:·²ÀĤÎ
+E:Cure Poison:Dark Blue
+G:,:b
I:80:12:500
W:10:0:1:60
A:10/1
D:$It cures poison when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÆǤòÌþ¤¹¡£
-N:6:ÌÕÌܼ£Ìþ
-E:Cure Blindness
-G:,:d
+N:6:ÌÕÌܼ£Ìþ:¿¼ÎФÎ
+E:Cure Blindness:Dark Green
+G:,:g
I:80:13:500
W:10:0:1:50
A:10/1
D:$It cures blindness when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÌÕÌܤòÌþ¤¹¡£
-N:7:¶²Éݽüµî
-E:Cure Paranoia
-G:,:d
+N:7:¶²Éݽüµî:¹È¿§¤Î
+E:Cure Paranoia:Dark Red
+G:,:r
I:80:14:500
W:10:0:1:25
A:10/1
D:$It removes fear when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤È¶²Éݤò¼è¤ê½ü¤¯¡£
-N:8:º®Íðæ½Ð
-E:Cure Confusion
-G:,:d
+N:8:º®Íðæ½Ð:²«¿§¤¤
+E:Cure Confusion:Yellow
+G:,:y
I:80:15:500
W:10:0:1:50
A:10/1
D:$It cures confusion when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤Èº®Í𤫤éΩ¤Áľ¤ë¡£
-N:9:Àȼå
-E:Weakness
-G:,:d
+N:9:Àȼå:Âݤष¤¿
+E:Weakness:Furry
+G:,:W
I:80:6:500
W:10:0:1:0
A:10/1
D:$You take 6d6 damage and it decreases your strength when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤È6d6¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢ÏÓÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
-N:10:ɼå
-E:Unhealth
-G:,:d
+N:10:ɼå:ÎФÎ
+E:Unhealth:Green
+G:,:g
I:80:10:500
W:15:0:1:50
A:15/1
D:$You take 10d10 damage and it decreases your constitution when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤È10d10¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Âѵ×ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
-N:11:Âѵ×ÎÏÉü³è
-E:Restore Constitution
-G:,:d
+N:11:Âѵ×ÎÏÉü³è:¥°¥ì¡¼¤Î
+E:Restore Constitution:Grey
+G:,:s
I:80:18:500
W:20:0:1:350
A:20/1
D:$It restores your constitution when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÂѵ×ÎϤ¬²óÉü¤¹¤ë¡£
-N:12:Á´Éü³è
-E:Restoring
-G:,:d
+N:12:Á´Éü³è:¶õ¿§¤Î
+E:Restoring:Light Blue
+G:,:B
I:80:19:500
W:20:0:1:1000
A:20/8:30/4:40/1
D:$It restores all your stats when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÁ´¥¹¥Æ¡¼¥¿¥¹¤¬²óÉü¤¹¤ë¡£
-N:13:̵ÃÎ
-E:Stupidity
-G:,:d
+N:13:̵ÃÎ:²«ÎФÎ
+E:Stupidity:Light Green
+G:,:G
I:80:8:500
W:15:0:1:0
A:15/1
D:$You take 8d8 damage and it decreases your intelligence when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤È8d8¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢ÃÎǽ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
-N:14:¶òÆß
-E:Naivety
-G:,:d
+N:14:¶òÆß:¥¹¥ß¥ì¿§¤Î
+E:Naivety:Violet
+G:,:v
I:80:9:500
W:15:0:1:0
A:15/1
D:$You take 8d8 damage and it decreases your wisdom when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤È8d8¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢¸¤µ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
-N:15:ÆÇ
-E:Poison
-G:,:d
+N:15:ÆÇ:ÀÖ¤¤
+E:Poison:Red
+G:,:r
I:80:0:500
W:5:0:1:0
A:5/1:5/1
D:$It poisons you when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÆǤËËÁ¤µ¤ì¤ë¡£
-N:16:ɵ¤
-E:Sickness
-G:,:d
+N:16:ɵ¤:¤Í¤Ð¤Í¤Ð¤·¤¿
+E:Sickness:Slimy
+G:,:s
I:80:7:500
W:10:0:1:0
A:10/1
D:$You take 6d6 damage and it decreases your constitution when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤È6d6¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Âѵ×ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
-N:17:Ëãáã
-E:Paralysis
-G:,:d
+N:17:Ëãáã:²«³ì¿§¤Î
+E:Paralysis:Tan
+G:,:U
I:80:5:500
W:20:0:1:0
A:20/1
D:$It paralyzes you when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈËãá㤹¤ë¡£
-N:18:ÏÓÎÏÉü³è
-E:Restore Strength
-G:,:d
+N:18:ÏÓÎÏÉü³è:Çò¤¤
+E:Restore Strength:White
+G:,:w
I:80:17:500
W:20:0:1:350
A:20/1
D:$It restores your strength when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤ÈÏÓÎϤ¬²óÉü¤¹¤ë¡£
-N:19:¼ÀÉÂ
-E:Disease
-G:,:d
+N:19:¼ÀÉÂ:ÇòÈäÎ
+E:Disease:White Spotted
+G:,:w
I:80:11:500
W:20:0:1:50
A:20/1
D:$You take 10d10 damage and it decreases your strength when you eat it.
D:¤½¤ì¤Ï¿©¤Ù¤ë¤È10d10¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢ÏÓÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
-N:20:½Å½ý¤Î¼£Ìþ
-E:Cure Serious Wounds
-G:,:d
+N:20:½Å½ý¤Î¼£Ìþ:¤·¤ï¤·¤ï¤Î
+E:Cure Serious Wounds:Wrinkled
+G:,:u
I:80:16:500
W:15:0:2:75
A:15/1
##### Rings #####
-N:132:ÏÓÎÏ
-E:Strength
-G:=:d
+N:132:ÏÓÎÏ:¶âÎÐÀФÎ
+E:Strength:Alexandrite
+G:=:g
I:45:24:0
W:30:0:2:500
A:30/1
F:STR | HIDE_TYPE
-N:133:´ïÍѤµ
-E:Dexterity
-G:=:d
+N:133:´ïÍѤµ:¥¢¥á¥¸¥¹¥È¤Î
+E:Dexterity:Amethyst
+G:=:v
I:45:26:0
W:30:0:2:500
A:30/1
F:DEX | HIDE_TYPE
-N:134:Âѵ×ÎÏ
-E:Constitution
-G:=:d
+N:134:Âѵ×ÎÏ:¥¢¥¯¥¢¥Þ¥ê¥ó¤Î
+E:Constitution:Aquamarine
+G:=:B
I:45:27:0
W:30:0:2:500
A:30/1
F:CON | HIDE_TYPE
-N:135:ÅÅ·â
-E:Lightning
-G:=:d
+N:135:ÅÅ·â:¤á¤Î¤¦¤Î
+E:Lightning:Azurite
+G:=:B
I:45:25:0
W:35:0:2:3000
A:50/1
P:0:0d0:0:0:15
F:RES_ELEC | IGNORE_ELEC | ACTIVATE
-N:136:¥¹¥Ô¡¼¥É
-E:Speed
-G:=:d
+N:136:¥¹¥Ô¡¼¥É:ÎÐÃìÀФÎ
+E:Speed:Beryl
+G:=:G
I:45:31:0
W:80:0:2:50000
A:80/1
F:SPEED | HIDE_TYPE
-N:137:õº÷
-E:Searching
-G:=:d
+N:137:õº÷:·ì¶Ì¿ï¤Î
+E:Searching:Bloodstone
+G:=:r
I:45:23:0
W:5:0:2:250
A:5/1
F:SEARCH | HIDE_TYPE
-N:138:¥Æ¥ì¥Ý¡¼¥È
-E:Teleportation
-G:=:d
+N:138:¥Æ¥ì¥Ý¡¼¥È:Êý²òÀФÎ
+E:Teleportation:Calcite
+G:=:w
I:45:4:0
W:5:0:2:250
A:5/1
F:TELEPORT | CURSED
-N:139:Ãپò½
-E:Slow Digestion
-G:=:d
+N:139:Ãپò½:ÀÖ¤á¤Î¤¦¤Î
+E:Slow Digestion:Carnelian
+G:=:r
I:45:6:0
W:5:0:2:250
A:5/255
F:SLOW_DIGEST
-N:140:ÂѲÐ
-E:Resist Fire
-G:=:d
+N:140:ÂѲÐ:¹Ë¶Ì¤Î
+E:Resist Fire:Corundum
+G:=:s
I:45:8:0
W:10:0:2:250
A:10/1
F:RES_FIRE | IGNORE_FIRE
-N:141:ÂÑÎä
-E:Resist Cold
-G:=:d
+N:141:ÂÑÎä:¥À¥¤¥¢¥â¥ó¥É¤Î
+E:Resist Cold:Diamond
+G:=:w
I:45:9:0
W:10:0:2:250
A:10/1
F:RES_COLD | IGNORE_COLD
#JZ#
-N:142:ÉâÍ·
-E:Levitation
-G:=:d
+N:142:ÉâÍ·:¥¨¥á¥é¥ë¥É¤Î
+E:Levitation:Emerald
+G:=:g
I:45:7:0
W:5:0:2:200
A:5/1
F:LEVITATION
-N:143:ÂÑÆÇ
-E:Poison Resistance
-G:=:d
+N:143:ÂÑÆÇ:¥Û¥¿¥ëÀФÎ
+E:Poison Resistance:Fluorite
+G:=:G
I:45:20:0
W:40:0:2:16000
A:40/2
F:RES_POIS
-N:144:ËãáãÃΤ餺
-E:Free Action
-G:=:d
+N:144:ËãáãÃΤ餺:¥¬¡¼¥Í¥Ã¥È¤Î
+E:Free Action:Garnet
+G:=:r
I:45:21:0
W:20:0:2:1500
A:20/1
F:FREE_ACT
-N:145:Àȼå
-E:Weakness
-G:=:d
+N:145:Àȼå:¸æ±ÆÀФÎ
+E:Weakness:Granite
+G:=:D
I:45:2:-5
W:5:0:2:0
A:5/1
F:CURSED | STR | HIDE_TYPE
-N:146:²Ð±ê
-E:Flames
-G:=:d
+N:146:²Ð±ê:¤Ò¤¹¤¤¤Î
+E:Flames:Jade
+G:=:G
I:45:18:0
W:35:0:2:3000
A:50/1
P:0:0d0:0:0:15
F:RES_FIRE | IGNORE_FIRE | ACTIVATE
-N:147:»À
-E:Acid
-G:=:d
+N:147:»À:¥¸¥ã¥¹¥Ñ¡¼¤Î
+E:Acid:Jasper
+G:=:u
I:45:17:0
W:35:0:2:3000
A:50/1
P:0:0d0:0:0:15
F:RES_ACID | IGNORE_ACID | ACTIVATE
-N:148:ɹ
-E:Ice
-G:=:d
+N:148:ɹ:ÀÄÎÜÍþ¤Î
+E:Ice:Lapis Lazuli
+G:=:b
I:45:19:0
W:35:0:2:3000
A:50/1
P:0:0d0:0:0:15
F:RES_COLD | IGNORE_COLD | ACTIVATE
-N:149:¶ìǺ
-E:Woe
-G:=:d
+N:149:¶ìǺ:¥¯¥¸¥ã¥¯ÀФÎ
+E:Woe:Malachite
+G:=:g
I:45:0:-5
W:50:0:2:0
A:50/1
F:CURSED | TELEPORT | WIS | CHR | HIDE_TYPE
F:RANDOM_CURSE0
-N:150:̵ÃÎ
-E:Stupidity
-G:=:d
+N:150:̵ÃÎ:ÂçÍýÀФÎ
+E:Stupidity:Marble
+G:=:w
I:45:3:-5
W:5:0:2:0
A:5/1
F:CURSED | INT | HIDE_TYPE
-N:151:¥À¥á¡¼¥¸
-E:Damage
-G:=:d
+N:151:¥À¥á¡¼¥¸:¥à¡¼¥ó¥¹¥È¡¼¥ó¤Î
+E:Damage:Moonstone
+G:=:W
I:45:29:0
W:20:0:2:500
P:0:0d0:0:1:0
A:20/1
-N:152:ÀºÅÙ
-E:Accuracy
-G:=:d
+N:152:ÀºÅÙ:¼Ê¤á¤Î¤¦¤Î
+E:Accuracy:Onyx
+G:=:R
I:45:28:0
W:20:0:2:500
P:0:0d0:1:0:0
A:20/1
-N:153:¼é¤ê
-E:Protection
-G:=:d
+N:153:¼é¤ê:¥ª¥Ñ¡¼¥ë¤Î
+E:Protection:Opal
+G:=:W
I:45:16:0
W:10:0:2:500
A:10/1
-N:154:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼
-E:Aggravate Monster
-G:=:d
+N:154:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼:¿¿¼î¤Î
+E:Aggravate Monster:Pearl
+G:=:w
I:45:1:0
W:5:0:2:0
A:5/1
F:CURSED | AGGRAVATE
-N:155:Æ©ÌÀʪÂδ¶ÃÎ
-E:See Invisible
-G:=:d
+N:155:Æ©ÌÀʪÂδ¶ÃÎ:¿å¾½¤Î
+E:See Invisible:Quartz
+G:=:W
I:45:22:0
W:30:0:2:340
A:30/1
F:SEE_INVIS
-N:156:ÏÓÎÏ°Ý»ý
-E:Sustain Strength
-G:=:d
+N:156:ÏÓÎÏ°Ý»ý:ÀбѴä¤Î
+E:Sustain Strength:Quartzite
+G:=:W
I:45:10:0
W:30:0:2:750
A:30/1
F:SUST_STR
-N:157:ÃÎǽ°Ý»ý
-E:Sustain Intelligence
-G:=:d
+N:157:ÃÎǽ°Ý»ý:¥¶¥¯¥íÀФÎ
+E:Sustain Intelligence:Rhodonite
+G:=:R
I:45:11:0
W:30:0:2:600
A:30/1
F:SUST_INT
-N:158:¸¤µ°Ý»ý
-E:Sustain Wisdom
-G:=:d
+N:158:¸¤µ°Ý»ý:¥ë¥Ó¡¼¤Î
+E:Sustain Wisdom:Ruby
+G:=:r
I:45:12:0
W:30:0:2:600
A:30/1
F:SUST_WIS
-N:159:Âѵ×ÎÏ°Ý»ý
-E:Sustain Constitution
-G:=:d
+N:159:Âѵ×ÎÏ°Ý»ý:¥µ¥Õ¥¡¥¤¥¢¤Î
+E:Sustain Constitution:Sapphire
+G:=:b
I:45:13:0
W:30:0:2:750
A:30/1
F:SUST_CON
-N:160:´ïÍѤµ°Ý»ý
-E:Sustain Dexterity
-G:=:d
+N:160:´ïÍѤµ°Ý»ý:¸×ÌÜÀФÎ
+E:Sustain Dexterity:Tiger Eye
+G:=:y
I:45:14:0
W:30:0:2:750
A:30/1
F:SUST_DEX
-N:161:Ì¥ÎÏ°Ý»ý
-E:Sustain Charisma
-G:=:d
+N:161:Ì¥ÎÏ°Ý»ý:¥È¥Ñ¡¼¥º¤Î
+E:Sustain Charisma:Topaz
+G:=:y
I:45:15:0
W:30:0:2:500
A:30/1
F:SUST_CHR
-N:162:»¦Ù¤
-E:Slaying
-G:=:d
+N:162:»¦Ù¤:¥È¥ë¥³ÀФÎ
+E:Slaying:Turquoise
+G:=:B
I:45:30:0
W:40:0:2:1000
P:0:0d0:1:1:0
##### Amulets #####
#JZ#
-N:163:ÃÎÀ
-E:Brilliance
-G:":d
+N:163:ÃÎÀ:àèàá¤Î
+E:Brilliance:Amber
+G:":y
I:40:6:0
W:50:0:3:5000
A:50/4
F:INT | WIS | CHR | SUST_INT | SUST_WIS | SUST_CHR | HIDE_TYPE
-N:164:Ì¥ÎÏ
-E:Charisma
-G:":d
+N:164:Ì¥ÎÏ:ήÌÚ¤Î
+E:Charisma:Driftwood
+G:":U
I:40:7:0
W:20:0:3:500
A:20/1
F:CHR | HIDE_TYPE
-N:165:õº÷
-E:Searching
-G:":d
+N:165:õº÷:¥µ¥ó¥´¤Î
+E:Searching:Coral
+G:":w
I:40:5:0
W:30:0:3:600
A:30/4
F:SEARCH | HIDE_TYPE
-N:166:¥Æ¥ì¥Ý¡¼¥È
-E:Teleportation
-G:":d
+N:166:¥Æ¥ì¥Ý¡¼¥È:¤á¤Î¤¦¤Î
+E:Teleportation:Agate
+G:":W
I:40:1:0
W:15:0:3:250
A:15/1
F:TELEPORT | CURSED
-N:167:Ãپò½
-E:Slow Digestion
-G:":d
+N:167:Ãپò½:¾Ý²ç¤Î
+E:Slow Digestion:Ivory
+G:":w
I:40:3:0
W:15:0:3:200
A:15/255
F:SLOW_DIGEST
-N:168:ÂÑ»À
-E:Resist Acid
-G:":d
+N:168:ÂÑ»À:¹õÍËÀФÎ
+E:Resist Acid:Obsidian
+G:":D
I:40:4:0
W:20:0:3:300
A:20/1
F:RES_ACID | IGNORE_ACID
-N:169:Áõ¾þ
-E:Adornment
-G:":d
+N:169:Áõ¾þ:¹ü¤Î
+E:Adornment:Bone
+G:":w
I:40:2:0
W:15:0:3:20
A:15/1
##### Additional amulets #####
-N:171:¸¼Ô
-E:the Magi
-G:":d
+N:171:¸¼Ô:¿¿ï«¤Î
+E:the Magi:Brass
+G:":U
I:40:8:0
W:50:0:3:30000
A:50/4:80/3
F:FREE_ACT | SEE_INVIS | SEARCH | INFRA |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-N:172:Ç˲õ
-E:Destruction
-G:":d
+N:172:Ç˲õ:ÀÄƼ¤Î
+E:Destruction:Bronze
+G:":U
I:40:0:-5
W:50:0:3:0
A:50/1
##### Scrolls #####
-N:173:Éð´ïÌ¿ÃæΨ¾å¾º
-E:Enchant Weapon To-Hit
-G:?:d
+N:173:Éð´ïÌ¿ÃæΨ¾å¾º:¿Ô»´ µÛ Á¿µ¯
+E:Enchant Weapon To-Hit:mipay sun
+G:?:w
I:70:17:0
W:15:0:5:250
A:15/1
D:$It increases a weapon's to-hit when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÉð´ï¤ÎÌ¿Ã潤Àµ¤ò¶¯²½¤¹¤ë¡£
-N:174:Éð´ï¥À¥á¡¼¥¸Áý²Ã
-E:Enchant Weapon To-Dam
-G:?:d
+N:174:Éð´ï¥À¥á¡¼¥¸Áý²Ã:¸¸²£ ¿ÔÆ» ËüÊÑ
+E:Enchant Weapon To-Dam:batuni blaame
+G:?:w
I:70:18:0
W:15:0:5:250
A:15/1
D:$It increases a weapon's to-dam when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÉð´ï¤Î¥À¥á¡¼¥¸½¤Àµ¤ò¶¯²½¤¹¤ë¡£
-N:175:Ëɶñ¶¯²½
-E:Enchant Armor
-G:?:d
+N:175:Ëɶñ¶¯²½:É÷µ¯ Ê»¼Ø ÍÑ
+E:Enchant Armor:rolsan triple
+G:?:w
I:70:16:0
W:15:0:5:250
A:15/1
D:$It increases an armour's to-AC when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈËɶñ¤ÎAC½¤Àµ¤ò¶¯²½¤¹¤ë¡£
-N:176:´ÕÄê
-E:Identify
-G:?:d
+N:176:´ÕÄê:Éð°ì ¼±ÃÇ ÇÆ߸
+E:Identify:temeep aks el
+G:?:w
I:70:12:0
W:1:0:5:50
A:1/1:5/1:10/1:30/1
D:$It identifies an item when you read it.
D:¤½¤ì¤ÏÆɤà¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤹ¤ë¡£
-N:177:*´ÕÄê*
-E:*Identify*
-G:?:d
+N:177:*´ÕÄê*:Åá ÌÄ ¸Î¸¸
+E:*Identify*:triapp trolpet
+G:?:w
I:70:13:0
W:30:0:5:1500
A:30/2:50/2:80/2:100/2
D:¤½¤ì¤ÏÆɤà¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ÎǽÎϤò´°Á´¤ËÃΤ롣
#JZ#
-N:178:±½
-E:Rumour
-G:?:d
+N:178:±½:ÃÀ Æù ÍÑε
+E:Rumour:an gan nagblaa
+G:?:w
I:70:51:0
W:1:0:5:10
A:1/1
D:¤½¤ì¤Ë¤Ï±½¤¬½ñ¤«¤ì¤Æ¤¤¤ë¡£
#JZ#
-N:179:¥í¥°¥ë¥¹
-E:Logrus
-G:?:d
+N:179:¥í¥°¥ë¥¹:»î ¶õÍÛ ¿Ô²½
+E:Logrus:comp turs
+G:?:w
I:70:50:0
W:100:0:5:10000
A:100/8
D:¤½¤ì¤ÏÆɤà¤ÈÃæ¿´Éô¥À¥á¡¼¥¸1000¤ÎµðÂç¤Ê¥«¥ª¥¹¤Îµå¤ò¼«Ê¬¤òÃæ¿´¤È¤·¤Æ
D:ȯÀ¸¤¹¤ë¡£¥«¥ª¥¹ÂÑÀ¤¬¤Ê¤±¤ì¤Ð¼«Ê¬¤â111+d111¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
-N:180:²ò¼ö
-E:Remove Curse
-G:?:d
+N:180:²ò¼ö:î½ °Ç²Î ¿È²½
+E:Remove Curse:byti sne
+G:?:w
I:70:14:0
W:10:0:5:100
A:10/2:20/1
D:$It removes normal curses from equipped items when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÁõÈ÷¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤ò²ò¤¯¡£
-N:181:¸÷
-E:Light
-G:?:d
+N:181:¸÷:¶å Èôç¥ ò³ÌÌ
+E:Light:misat dernin
+G:?:w
I:70:24:0
W:0:0:5:15
A:0/1:3/1:10/1
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤò±Êµ×¤Ë¾È¤é¤¹¡£
#JZ#
-N:182:±ê
-E:Fire
-G:?:d
+N:182:±ê:»àË× ´°¸å ξ
+E:Fire:onip batsat
+G:?:w
I:70:48:0
W:50:0:5:1000
A:50/4
D:¤½¤ì¤ÏÆɤà¤ÈÃæ¿´Éô¥À¥á¡¼¥¸666¤ÎµðÂç¤Ê±ê¤Îµå¤ò¼«Ê¬¤òÃæ¿´¤È¤·¤ÆȯÀ¸¤¹¤ë¡£
D:²Ð±êÂÑÀ¤¬¤Ê¤±¤ì¤Ð¼«Ê¬¤â50+d50¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
-N:183:ɹ
-E:Ice
-G:?:d
+N:183:ɹ:ž À© Ë¥¿Ô
+E:Ice:shu urfor
+G:?:w
I:70:49:0
W:75:0:5:5000
A:75/6
D:¤½¤ì¤ÏÆɤà¤ÈÃæ¿´Éô¥À¥á¡¼¥¸777¤ÎµðÂç¤Ê¶Ë´¨¤Îµå¤ò¼«Ê¬¤òÃæ¿´¤È¤·¤ÆȯÀ¸¤¹¤ë¡£
D:Î䵤ÂÑÀ¤¬¤Ê¤±¤ì¤Ð¼«Ê¬¤â100+d100¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
-N:184:¥µ¥â¥ó¡¦¥â¥ó¥¹¥¿¡¼
-E:Summon Monster
-G:?:d
+N:184:¥µ¥â¥ó¡¦¥â¥ó¥¹¥¿¡¼:µ¯Éð áØ ÍÛæÆ
+E:Summon Monster:binvom cosmung
+G:?:w
I:70:4:0
W:1:0:5:0
A:1/1
D:$It summons several monsters as enemies when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÊ£¿ô¤Î¥â¥ó¥¹¥¿¡¼¤òŨ¤È¤·¤Æ¾¤´¤¹¤ë¡£
-N:185:¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È
-E:Phase Door
-G:?:d
+N:185:¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È:¸¸¼ý Ë¥ Íî²ç
+E:Phase Door:ankh sanfu bit
+G:?:w
I:70:8:0
W:1:0:5:15
A:1/1
D:$It teleports you a short distance when you read it.
D:¤½¤ì¤ÏÆɤà¤È¶áµ÷Î¥¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¤¹¤ë¡£
-N:186:¥Æ¥ì¥Ý¡¼¥È
-E:Teleportation
-G:?:d
+N:186:¥Æ¥ì¥Ý¡¼¥È:Âç Èø²Î ÃÀÄÅ
+E:Teleportation:arzemi zunag
+G:?:w
I:70:9:0
W:10:0:5:40
A:10/1
D:$It teleports you a long distance when you read it.
D:¤½¤ì¤ÏÆɤà¤È±óµ÷Î¥¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¤¹¤ë¡£
-N:187:¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë
-E:Teleport Level
-G:?:d
+N:187:¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë:Äê¸Î ¸Þ²¹ ²½ÌÄ
+E:Teleport Level:bie xuxuval
+G:?:w
I:70:10:0
W:20:0:5:50
A:20/1
D:$It teleports you one dungeon level up or down immediately when you read it.
D:¤½¤ì¤ÏÆɤà¤È½Ö»þ¤Ë¾å¤«²¼¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤¹¤ë¡£
-N:188:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼
-E:Monster Confusion
-G:?:d
+N:188:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼:·Ú ÅÝ Àä¼À ²Æ
+E:Monster Confusion:blaata arze
+G:?:w
I:70:36:0
W:5:0:5:30
A:5/1
D:$You can confuse monster you hit just for once when you read it.
D:¤½¤ì¤ÏÆɤà¤È1ÅÙ¤À¤±¥â¥ó¥¹¥¿¡¼¤òÂÇ·â¤Çº®Í𤵤»¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤ë¡£
-N:189:ËâË¡¤ÎÃÏ¿Þ
-E:Magic Mapping
-G:?:d
+N:189:ËâË¡¤ÎÃÏ¿Þ:±¢Î¾ ç¥ ¿À Ëü
+E:Magic Mapping:rea fri elip
+G:?:w
I:70:25:0
W:5:0:5:40
A:5/1
D:$It maps your vicinity when you read it.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊÕ¤ÎÃÏ·Á¤ò´¶ÃΤ¹¤ë¡£
-N:190:¼é¤ê¤Î¥ë¡¼¥ó
-E:Rune of Protection
-G:?:d
+N:190:¼é¤ê¤Î¥ë¡¼¥ó:¼Â ¿·²ç ¼ÙǦ
+E:Rune of Protection:sef unag famur
+G:?:w
I:70:38:0
W:50:0:5:500
A:50/4:90/2
D:$It creates a glyph on the floor you stand when you read it.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¸µ¤Î¾²¤Ë²óÈò¤ÎĦÁü¤òºî¤ê½Ð¤¹¡£
-N:191:*²ò¼ö*
-E:*Remove Curse*
-G:?:d
+N:191:*²ò¼ö*:¿©ÃÏ Â¡Â¡ î½ÃÎ
+E:*Remove Curse*:bluju wex blu
+G:?:w
I:70:15:0
W:50:0:5:4000
A:50/2:75/2
D:$It removes normal and heavy curses from equipped items when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÁõÈ÷¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤È½Å¤¤¼ö¤¤¤ò²ò¤¯¡£
-N:192:ºâÊõ´¶ÃÎ
-E:Treasure Detection
-G:?:d
+N:192:ºâÊõ´¶ÃÎ:µ¯Å¾ »îÇÆ Ìø
+E:Treasure Detection:ner fidtri
+G:?:w
I:70:26:0
W:0:0:5:15
A:0/1
D:$It detects all treasures in your vicinity when you read it.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդκâÊõ¤ò´¶ÃΤ¹¤ë¡£
-N:193:¥¢¥¤¥Æ¥à´¶ÃÎ
-E:Object Detection
-G:?:d
+N:193:¥¢¥¤¥Æ¥à´¶ÃÎ:Çƽ½ ²£Ç½ ¹ñ½ã
+E:Object Detection:for mic rol
+G:?:w
I:70:27:0
W:0:0:5:15
A:0/1
D:$It detects all items in your vicinity when you read it.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥ¢¥¤¥Æ¥à¤ò´¶ÃΤ¹¤ë¡£
-N:194:¥È¥é¥Ã¥×´¶ÃÎ
-E:Trap Detection
-G:?:d
+N:194:¥È¥é¥Ã¥×´¶ÃÎ:ò³»Í ¸åξ ·ç½Ä
+E:Trap Detection:sri nelgun
+G:?:w
I:70:28:0
W:5:0:5:35
A:5/1:10/1
##### Additional scrolls #####
-N:197:¥É¥¢/³¬ÃÊ´¶ÃÎ
-E:Door/Stair Location
-G:?:d
+N:197:¥É¥¢/³¬ÃÊ´¶ÃÎ:¼· Íðǽ ¶½Èô
+E:Door/Stair Location:sehsat ulkab
+G:?:w
I:70:29:0
W:5:0:5:35
A:5/1:10/1
D:$It detects all doors and stairs in your vicinity when you read it.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥɥ¢¡¦³¬Ãʤò´¶ÃΤ¹¤ë¡£
-N:198:³ÍÆÀ
-E:Acquirement
-G:?:d
+N:198:³ÍÆÀ:ÃÀÅ· ¾¨ÌÌ Åá²£
+E:Acquirement:klinej ere
+G:?:w
I:70:46:0
W:20:0:5:100000
A:20/8
D:$It creates one great item when you read it.
D:¤½¤ì¤ÏÆɤà¤È1¸Ä¤Î¹âµé¤Ê¥¢¥¤¥Æ¥à¤òºî¤ê½Ð¤¹¡£
-N:199:*³ÍÆÀ*
-E:*Acquirement*
-G:?:d
+N:199:*³ÍÆÀ*:Æþ áØòµ ½ã°Ç
+E:*Acquirement*:snetrol uni
+G:?:w
I:70:47:0
W:60:0:5:200000
A:60/16
D:$It creates some great items when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÊ£¿ô¤Î¹âµé¤Ê¥¢¥¤¥Æ¥à¤òºî¤ê½Ð¤¹¡£
-N:200:¼þÊÕËõ»¦
-E:Mass Genocide
-G:?:d
+N:200:¼þÊÕËõ»¦:°áÊÑ »î»à òµ
+E:Mass Genocide:trolsee mex
+G:?:w
I:70:45:0
W:50:0:5:1000
A:50/4:100/4
D:$Powerful or unique monsters may be able to resist.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È̵¸ú¡£
-N:201:Æ©ÌÀʪÂδ¶ÃÎ
-E:Detect Invisible
-G:?:d
+N:201:Æ©ÌÀʪÂδ¶ÃÎ:̵ ÆüæÆ »´ò³
+E:Detect Invisible:stafoo lechi
+G:?:w
I:70:30:0
W:1:0:5:15
A:1/1
D:$It detects all invisible monsters in your vicinity when you read it.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊÕ¤ÎÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
-N:202:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼
-E:Aggravate Monster
-G:?:d
+N:202:¥¨¥¥µ¥¤¥È¡¦¥â¥ó¥¹¥¿¡¼:¸Þ»´ εŷ ¼Â¿¹
+E:Aggravate Monster:itemar habyt
+G:?:w
I:70:1:0
W:5:0:5:0
A:5/1
D:$It aggravates monsters in your vicinity when you read it.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þÊդΥâ¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£
-N:203:¥È¥é¥Ã¥×ÁϤ
-E:Trap Creation
-G:?:d
+N:203:¥È¥é¥Ã¥×ÁϤ:ʸ̣ ÅÝòµ î½
+E:Trap Creation:wahx our gre
+G:?:w
I:70:7:0
W:10:0:5:0
A:10/1
D:$It creates traps on the squares adjacent to you when you read it.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤ÈÎÙÀܤ¹¤ë¾²¤Ë¥È¥é¥Ã¥×¤òºî¤ê½Ð¤¹¡£
-N:204:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ
-E:Trap/Door Destruction
-G:?:d
+N:204:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ:¼ýÀ¸ °ì Íð
+E:Trap/Door Destruction:erk bieklis
+G:?:w
I:70:39:0
W:10:0:5:50
A:10/1
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤ÈÎÙÀܤ¹¤ë¥È¥é¥Ã¥×¤ä¥É¥¢¤òÇ˲õ¤¹¤ë¡£
#JZ#
-N:205:¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÀ¸À®
-E:Artifact Creation
-G:?:d
+N:205:¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÀ¸À®:²½¶å °õÀ© ¹ÔȬ
+E:Artifact Creation:engsno argsan
+G:?:w
I:70:52:0
W:90:0:5:200000
A:90/16
D:¤½¤ì¤ÏÆɤà¤È̵ÌäÎÉð´ï¡¦Ëɶñ¤«¤é¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤òºî¤ê½Ð¤¹¡£ÁõÈ÷Éʤ¬
D:ÀѤ߽ŤʤäƤ¤¤¿¾ì¹ç¤Ï1¸Ä¤ò»Ä¤·¤Æ²õ¤ì¤ë¡£
-N:206:ËâÎϽ¼Å¶
-E:Recharging
-G:?:d
+N:206:ËâÎϽ¼Å¶:Íð´° º¬²Æ î½µ´
+E:Recharging:klis glenash
+G:?:w
I:70:22:0
W:40:0:5:200
A:40/1
D:¤½¤ì¤ÏÆɤà¤ÈËâË¡ËÀ/¾ó¤Î½¼Å¶¿ô¤ò²óÉü¤µ¤»¤¿¤ê, ½¼Å¶Ãæ¤Î¥í¥Ã¥É¤Î½¼Å¶»þ´Ö¤ò
D:½Ì¤á¤¿¤ê¤¹¤ë¡£
-N:207:Ëõ»¦
-E:Genocide
-G:?:d
+N:207:Ëõ»¦:Ƭ °ì²ó ʹ ³Î
+E:Genocide:ashval paylech
+G:?:w
I:70:44:0
W:40:0:5:750
A:40/4:80/4
D:¤½¤ì¤ÏÆɤà¤È»ØÄꤷ¤¿Ê¸»ú¤Î¥â¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È
D:̵¸ú¡£
-N:208:°Å°Ç
-E:Darkness
-G:?:d
+N:208:°Å°Ç:¹üÆ° ʸڼ ÍåÈø
+E:Darkness:fapay doea
+G:?:w
I:70:0:0
W:1:0:5:0
A:1/1
D:$It darkens nearby area or current room and blinds you when you read it.
D:¤½¤ì¤ÏÆɤà¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤ¬°Å°Ç¤ËÊñ¤Þ¤ì¡¢ÌÕÌܤˤʤ롣
-N:209:Âмٰ·ë³¦
-E:Protection from Evil
-G:?:d
+N:209:Âмٰ·ë³¦:Ƭ¿¹ ÃÏÄ· ¿¿¹ü
+E:Protection from Evil:sefeng danod
+G:?:w
I:70:37:0
W:30:0:5:250
A:30/1
D:$It gives temporary protection from lesser evil creatures when you read it.
D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë¼å¤¤¼Ù°¤Ê¼Ô¤Î¹¶·â¤ò²óÈò¤·¤ä¤¹¤¯¤Ê¤ë·ë³¦¤òÄ¥¤ë¡£
-N:210:¶õÊ¢½¼Â
-E:Satisfy Hunger
-G:?:d
+N:210:¶õÊ¢½¼Â:ÂåÉ÷ ·ÚÃÏ ´¶¸Î
+E:Satisfy Hunger:kli ing tadalf
+G:?:w
I:70:32:0
W:5:0:5:10
D:$It satisfies hunger when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈËþÊ¢¤Ë¤Ê¤ë¡£
-N:211:¥¢¥ó¥Ç¥Ã¥ÉÂ໶
-E:Dispel Undead
-G:?:d
+N:211:¥¢¥ó¥Ç¥Ã¥ÉÂ໶:ʹ ÃÏ Â࿧
+E:Dispel Undead:wah snofoo
+G:?:w
I:70:42:0
W:40:0:5:200
A:40/1
D:$It does 80 damage to all undead monsters in sight when you read it.
D:¤½¤ì¤ÏÆɤà¤È»ë³¦Æâ¤Î¥¢¥ó¥Ç¥Ã¥É¤Î¥â¥ó¥¹¥¿¡¼¤Ë80¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
-N:212:*Éð´ï¶¯²½*
-E:*Enchant Weapon*
-G:?:d
+N:212:*Éð´ï¶¯²½*:ÉðË× ´°ÆÇ È¬²ó
+E:*Enchant Weapon*:vlytox
+G:?:w
I:70:21:0
W:50:0:5:1000
A:50/1
D:$It increases a weapon's to-hit and to-dam when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÉð´ï¤ÎÌ¿Ã潤Àµ¤È¥À¥á¡¼¥¸½¤Àµ¤ò¶¯²½¤¹¤ë¡£
-N:213:Éð´ï¼öÇû
-E:Curse Weapon
-G:?:d
+N:213:Éð´ï¼öÇû:ÃÎÄÅ Í忧 ¹¤
+E:Curse Weapon:prokaks wahish
+G:?:w
I:70:3:0
W:50:0:5:0
A:50/1
D:$It makes your wielding weapon (Shattered) when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÁõÈ÷Ãæ¤ÎÉð´ï¤ò(ÉÔÎÉÉÊ)¤ËÊѤ¨¤ë¡£
-N:214:*Ëɶñ¶¯²½*
-E:*Enchant Armor*
-G:?:d
+N:214:*Ëɶñ¶¯²½*:½Ð»´ ÂΠ̤¹ç
+E:*Enchant Armor*:klimon bieder
+G:?:w
I:70:20:0
W:50:0:5:1000
A:50/1
D:$It increases an armour's to-ac powerfully when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈËɶñ¤ÎAC½¤Àµ¤òÊ£¿ô²ó¶¯²½¤¹¤ë¡£
-N:215:Ëɶñ¼öÇû
-E:Curse Armor
-G:?:d
+N:215:Ëɶñ¼öÇû:²ç´¶ ÅÝ ÃÀ
+E:Curse Armor:alacre re org
+G:?:w
I:70:2:0
W:50:0:5:0
A:50/1
D:$It makes your current armour (Blasted) when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÃå¤Æ¤¤¤ë³»¤ò(ÁÆ°ÉÊ)¤ËÊѤ¨¤ë¡£
-N:216:¥µ¥â¥ó¡¦¥¢¥ó¥Ç¥Ã¥É
-E:Summon Undead
-G:?:d
+N:216:¥µ¥â¥ó¡¦¥¢¥ó¥Ç¥Ã¥É:ÆÇÁ´ æÆ´° ¿Ê»ö
+E:Summon Undead:umgar danri
+G:?:w
I:70:5:0
W:15:0:5:0
A:15/1
D:$It summons several undead monsters as enemies when you read it.
D:¤½¤ì¤ÏÆɤà¤ÈÊ£¿ô¤Î¥¢¥ó¥Ç¥Ã¥É¤Î¥â¥ó¥¹¥¿¡¼¤òŨ¤È¤·¤Æ¾¤´¤¹¤ë¡£
-N:217:Å··Ã
-E:Blessing
-G:?:d
+N:217:Å··Ã:ÃÇ½Ä ½ã À京
+E:Blessing:ooder dokrog
+G:?:w
I:70:33:0
W:1:0:5:15
A:1/1
D:$It blesses you temporarily when you read it.
D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë½ËÊ¡¤µ¤ì¤ë¡£
-N:218:À»¾§²Î
-E:Holy Chant
-G:?:d
+N:218:À»¾§²Î:²Ð²ó ÀäÃÀ Ìø
+E:Holy Chant:nihum khomar
+G:?:w
I:70:34:0
W:10:0:5:40
A:10/1
D:$It blesses you temporarily when you read it.
D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë½ËÊ¡¤µ¤ì¤ë¡£
-N:219:À»µ§¸À
-E:Holy Prayer
-G:?:d
+N:219:À»µ§¸À:Åá À¸Æ° ÈøÆÇ
+E:Holy Prayer:wexab jahnag
+G:?:w
I:70:35:0
W:25:0:5:80
A:25/1
D:$It blesses you temporarily when you read it.
D:¤½¤ì¤ÏÆɤà¤È°ì»þŪ¤Ë½ËÊ¡¤µ¤ì¤ë¡£
-N:220:µ¢´Ô¤Î¾Û
-E:Word of Recall
-G:?:d
+N:220:µ¢´Ô¤Î¾Û:Á´ ÄÅÍ𠵯µ¯
+E:Word of Recall:re ab evssna
+G:?:w
I:70:11:0
W:5:0:5:150
A:5/1
D:¤½¤ì¤ÏÆɤà¤ÈÃϾå¤Ë¤¤¤ë»þ¤Ï¹Ô¤Ã¤¿¤³¤È¤Î¤¢¤ë¥À¥ó¥¸¥ç¥ó¤ÎºÇ¿¼³¬¤Ø¡¢
D:¥À¥ó¥¸¥ç¥ó¤Ë¤¤¤ë»þ¤ÏÃϾå¤Ø¤È°ÜÆ°¤¹¤ë¡£
-N:221:*Ç˲õ*
-E:*Destruction*
-G:?:d
+N:221:*Ç˲õ*:ò´¸Î Åá Ì¿ ľ
+E:*Destruction*:denmung ishbul
+G:?:w
I:70:41:0
W:40:0:5:250
A:40/1
##### Potions #####
-N:222:¥¹¥é¥¤¥à¥â¥ë¥É¥¸¥å¡¼¥¹
-E:Slime Mold Juice
-G:!:d
+N:222:¥¹¥é¥¤¥à¥â¥ë¥É¥¸¥å¡¼¥¹:¤è¤É¤ó¤ÀÎФÎ
+E:Slime Mold Juice:Icky Green
+G:!:g
I:75:2:400
W:0:0:4:2
A:0/1
P:0:1d1:0:0:0
+F:FIXED_FLAVOR
D:$It tastes weird.
D:¤½¤ì¤ÏÉÔµ¤Ì£¤ÊÌ£¤Î¤¹¤ë¥¸¥å¡¼¥¹¤Ç¤¢¤ë¡£
-N:223:¥ê¥ó¥´¥¸¥å¡¼¥¹
-E:Apple Juice
-G:!:d
+N:223:¥ê¥ó¥´¥¸¥å¡¼¥¹:ÇöÃ㿧¤Î
+E:Apple Juice:Light Brown
+G:!:U
I:75:1:250
W:0:0:4:1
A:0/1
P:0:1d1:0:0:0
+F:FIXED_FLAVOR
D:$It tastes sweet.
D:¤½¤ì¤Ï´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤·¤Æ¤¤¤ë¥¸¥å¡¼¥¹¤Ç¤¢¤ë¡£
-N:224:¿å
-E:Water
-G:!:d
+N:224:¿å:Æ©ÌÀ¤Ê
+E:Water:Clear
+G:!:w
I:75:0:200
W:0:0:4:1
A:0/1
P:0:1d1:0:0:0
+F:FIXED_FLAVOR
D:$It is just water.
D:¤½¤ì¤Ï¤¿¤À¤Î¿å¤Ç¤¢¤ë¡£
-N:225:ÏÓÎÏ
-E:Strength
-G:!:d
+N:225:ÏÓÎÏ:º°ÊˤÎ
+E:Strength:Azure
+G:!:B
I:75:48:0
W:20:0:4:30000
A:20/8:30/4:80/4
D:$It increases your strength when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤκÇÂçÃͤ¬¾å¤¬¤ë¡£
-N:226:Àȼå
-E:Weakness
-G:!:d
+N:226:Àȼå:ÀĤ¤
+E:Weakness:Blue
+G:!:b
I:75:16:0
W:3:0:4:0
A:3/1
D:$It decreases your strength when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
-N:227:ÏÓÎÏÉü³è
-E:Restore Strength
-G:!:d
+N:227:ÏÓÎÏÉü³è:ÀÄÈäÎ
+E:Restore Strength:Blue Speckled
+G:!:b
I:75:42:0
W:25:0:4:300
A:25/1
D:$It restores your strength when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÏÓÎϤ¬²óÉü¤¹¤ë¡£
-N:228:ÃÎǽ
-E:Intelligence
-G:!:d
+N:228:ÃÎǽ:¹õ¤¤
+E:Intelligence:Black
+G:!:D
I:75:49:0
W:20:0:4:30000
A:20/8:30/4:80/4
D:$It increases your intellingence when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÃÎǽ¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
-N:229:̵ÃÎ
-E:Stupidity
-G:!:d
+N:229:̵ÃÎ:Ã㿧¤Î
+E:Stupidity:Brown
+G:!:u
I:75:17:0
W:20:0:4:0
A:20/1
D:$It decreases your intelligence when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÃÎǽ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
-N:230:ÃÎǽÉü³è
-E:Restore Intelligence
-G:!:d
+N:230:ÃÎǽÉü³è:ÃãÈäÎ
+E:Restore Intelligence:Brown Speckled
+G:!:u
I:75:43:0
W:25:0:4:300
A:25/1
D:$It restores your intelligence when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÃÎǽ¤¬²óÉü¤¹¤ë¡£
-N:231:¸¤µ
-E:Wisdom
-G:!:d
+N:231:¸¤µ:Ë¢¤À¤Ã¤¿
+E:Wisdom:Bubbling
+G:!:W
I:75:50:0
W:20:0:4:30000
A:20/8:30/4:80/4
D:$It increases your wisdom when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È¸¤µ¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
-N:232:¶òÆß
-E:Naivety
-G:!:d
+N:232:¶òÆß:Çö²«Î理Î
+E:Naivety:Chartreuse
+G:!:G
I:75:18:0
W:20:0:4:0
A:20/1
D:$It decreases your wisdom when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È¸¤µ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
-N:233:¸¤µÉü³è
-E:Restore Wisdom
-G:!:d
+N:233:¸¤µÉü³è:Âù¤Ã¤¿
+E:Restore Wisdom:Cloudy
+G:!:w
I:75:44:0
W:25:0:4:300
A:25/1
D:$It restores your wisdom when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È¸¤µ¤¬²óÉü¤¹¤ë¡£
-N:234:Ì¥ÎÏ
-E:Charisma
-G:!:d
+N:234:Ì¥ÎÏ:ƼÈäÎ
+E:Charisma:Copper Speckled
+G:!:U
I:75:53:0
W:20:0:4:4000
A:10/8:20/4:70/4
D:$It increases your charisma when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÌ¥ÎϤκÇÂçÃͤ¬¾å¤¬¤ë¡£
-N:235:½¹°
-E:Ugliness
-G:!:d
+N:235:½¹°:¹È¿§¤Î
+E:Ugliness:Crimson
+G:!:r
I:75:21:0
W:20:0:4:0
A:20/1
D:$It decreases your charisma when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÌ¥ÎϤθ½ºßÃͤ¬²¼¤¬¤ë¡£
-N:236:Ì¥ÎÏÉü³è
-E:Restore Charisma
-G:!:d
+N:236:Ì¥ÎÏÉü³è:¥·¥¢¥ó¿§¤Î
+E:Restore Charisma:Cyan
+G:!:B
I:75:47:0
W:20:0:4:300
A:20/1
D:$It restores your charisma when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÌ¥ÎϤ¬²óÉü¤¹¤ë¡£
-N:237:Ìþ¤·
-E:Curing
-G:!:d
+N:237:Ìþ¤·:·²ÀÄ¿§¤Î
+E:Curing:Dark Blue
+G:!:b
I:75:61:100
W:18:0:4:250
A:18/1:40/1
# Note! Invulnerability decreases your food...
#JZ#
-N:238:̵Ũ
-E:Invulnerability
-G:!:d
+N:238:̵Ũ:¿¼¤¤ÎФÎ
+E:Invulnerability:Dark Green
+G:!:g
I:75:62:-2500
W:90:0:4:100000
A:90/9
D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë̵Ũ²½¤¹¤ë¡£
#JZ#
-N:239:¿·À¸
-E:New Life
-G:!:d
+N:239:¿·À¸:¿¼¤¤ÀÖ¿§¤Î
+E:New Life:Dark Red
+G:!:r
I:75:63:100
W:50:0:4:25000
A:30/8
D:¤½¤ì¤Ï°û¤à¤È¼«Ê¬¤ÎÀ¸Ì¿ÎÏ¥é¥ó¥¯¤äÁ´¥¹¥Æ¡¼¥¿¥¹¤Î¸Â³¦¤¬ºî¤êľ¤µ¤ì¡¢
D:Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¾Ã¤¨¤ë¡£
-N:240:½Å½ý¤Î¼£Ìþ
-E:Cure Serious Wounds
-G:!:d
+N:240:½Å½ý¤Î¼£Ìþ:¶âÈäÎ
+E:Cure Serious Wounds:Gold Speckled
+G:!:y
I:75:35:100
W:3:0:4:40
A:3/1
D:$when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬4d8²óÉü¤·¡¢ÌÕÌÜ¡¦º®Í𡦶¸Àï»Î²½¤òÌþ¤·¡¢ÀÚ¤ê½ý¤òϤ餲¤ë¡£
-N:241:Ã×Ì¿½ý¤Î¼£Ìþ
-E:Cure Critical Wounds
-G:!:d
+N:241:Ã×Ì¿½ý¤Î¼£Ìþ:³¥¿§¤Î
+E:Cure Critical Wounds:Gray
+G:!:s
I:75:36:100
W:5:0:4:100
A:5/1
D:$berserk when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬6d8²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:242:ÂÎÎϲóÉü
-E:Healing
-G:!:d
+N:242:ÂÎÎϲóÉü:³¥ÈäÎ
+E:Healing:Gray Speckled
+G:!:s
I:75:37:200
W:15:0:4:300
A:15/1:30/1:60/1:80/1
D:$berserk when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬300²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:243:Âѵ×ÎÏ
-E:Constitution
-G:!:d
+N:243:Âѵ×ÎÏ:Î理Î
+E:Constitution:Green
+G:!:g
I:75:52:0
W:20:0:4:30000
A:20/8:30/4:80/4
D:$It increases your constitution when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÂѵ×ÎϤκÇÂçÃͤ¬¾å¤¬¤ë¡£
-N:244:·Ð¸³
-E:Experience
-G:!:d
+N:244:·Ð¸³:ÎÐÈäÎ
+E:Experience:Green Speckled
+G:!:g
I:75:59:0
W:65:0:4:25000
A:65/1
D:$You gain experience half of your experience (max: 100000) when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È¸½ºß¤Î·Ð¸³ÃͤÎȾʬ(100000¤òĶ¤¨¤Ê¤¤)¤Î·Ð¸³¤òÆÀ¤ë¡£
-N:245:̲¤ê
-E:Sleep
-G:!:d
+N:245:̲¤ê:¤Ü¤ä¤±¤¿¿§¤Î
+E:Sleep:Hazy
+G:!:W
I:75:11:100
W:0:0:4:0
A:0/1
D:$It paralyzes you when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈËãá㤹¤ë¡£
-N:246:ÌÕÌÜ
-E:Blindness
-G:!:d
+N:246:ÌÕÌÜ:Íõ¿§¤Î
+E:Blindness:Indigo
+G:!:v
I:75:7:0
W:0:0:4:0
A:0/1
D:¤½¤ì¤Ï°û¤à¤ÈÌÕÌܤˤʤ롣
#JZ#
-N:247:¿ì¤Ãʧ¤¤
-E:Booze
-G:!:d
+N:247:¿ì¤Ãʧ¤¤:Çö¤¤ÀÄ¿§¤Î
+E:Booze:Light Blue
+G:!:B
I:75:9:50
W:0:0:4:0
A:0/1
D:$you may be a drunken master.
D:¤½¤ì¤Ï°û¤à¤Èº®Í𤷡¢¸¸³Ð¤Ë¿¯¤µ¤ì¤ë¡£½¤¹ÔÁΤ¬°û¤à¤È¿ì·ý¤ò»È¤¨¤ë¤é¤·¤¤¡£
-N:248:ÆÇ
-E:Poison
-G:!:d
+N:248:ÆÇ:Çö¤¤Î理Î
+E:Poison:Light Green
+G:!:G
I:75:6:0
W:3:0:4:0
A:3/1
D:$It poisons you when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÆǤËËÁ¤µ¤ì¤ë¡£
-N:249:¥¹¥Ô¡¼¥É
-E:Speed
-G:!:d
+N:249:¥¹¥Ô¡¼¥É:¥Þ¥¼¥ó¥¿¿§¤Î
+E:Speed:Magenta
+G:!:r
I:75:29:0
W:1:0:4:75
A:1/1:40/1:60/1
D:$It hastes you temporarily when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë²Ã®¤¹¤ë¡£
-N:250:¤Î¤í¤Þ
-E:Slowness
-G:!:d
+N:250:¤Î¤í¤Þ:ÀĤ¯µ±¤¯
+E:Slowness:Metallic Blue
+G:!:b
I:75:4:50
W:1:0:4:0
A:1/1
D:$It slows you down temporarily when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë¸ºÂ®¤¹¤ë¡£
-N:251:´ïÍѤµ
-E:Dexterity
-G:!:d
+N:251:´ïÍѤµ:ÀÖ¤¯µ±¤¯
+E:Dexterity:Metallic Red
+G:!:r
I:75:51:0
W:20:0:4:30000
A:20/8:30/4:80/4
D:$It increases your dexterity when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È´ïÍѤµ¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
-N:252:´ïÍѤµÉü³è
-E:Restore Dexterity
-G:!:d
+N:252:´ïÍѤµÉü³è:ÎФ˵±¤¯
+E:Restore Dexterity:Metallic Green
+G:!:g
I:75:45:0
W:25:0:4:300
A:25/1
D:$It restores your dexterity when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È´ïÍѤµ¤¬²óÉü¤¹¤ë¡£
-N:253:Âѵ×ÎÏÉü³è
-E:Restore Constitution
-G:!:d
+N:253:Âѵ×ÎÏÉü³è:»ç¤Ëµ±¤¯
+E:Restore Constitution:Metallic Purple
+G:!:v
I:75:46:0
W:25:0:4:300
A:25/1
D:$It restores your constitution when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÂѵ×ÎϤ¬²óÉü¤¹¤ë¡£
-N:254:µ²±ÁÓ¼º
-E:Lose Memories
-G:!:d
+N:254:µ²±ÁÓ¼º:¥ª¥ì¥ó¥¸¿§¤Î
+E:Lose Memories:Orange
+G:!:o
I:75:13:0
W:10:0:4:0
A:10/1
D:$You lose experience when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È¸½ºß¤Î·Ð¸³Ãͤò¼º¤¦¡£
-N:255:±ö¿å
-E:Salt Water
-G:!:d
+N:255:±ö¿å:¥ª¥ì¥ó¥¸ÈäÎ
+E:Salt Water:Orange Speckled
+G:!:o
I:75:5:0
W:0:0:4:0
A:0/1
D:$but it cures poison when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È²î»àÀ£Á°¤Ë¤Ê¤êËãá㤹¤ë¤¬¡¢ÆǤòÌþ¤¹¡£
-N:256:·¼ÌØ
-E:Enlightenment
-G:!:d
+N:256:·¼ÌØ:¥Ô¥ó¥¯¿§¤Î
+E:Enlightenment:Pink
+G:!:R
I:75:56:0
W:25:0:4:800
A:25/1:50/1:100/1
D:¤½¤ì¤Ï°û¤à¤È¤½¤Î³¬¤ÎÃÏ·Á¤ò´°Á´¤ËÃΤ뤳¤È¤¬¤Ç¤¡¢¤½¤Î³¬Á´ÂΤ¬±Êµ×¤Ë
D:¾È¤é¤µ¤ì¡¢¤½¤Î³¬¤ÎÁ´¤Æ¤Î¥¢¥¤¥Æ¥à¤ò´¶ÃΤ¹¤ë¡£
-N:257:¥Ò¡¼¥í¡¼
-E:Heroism
-G:!:d
+N:257:¥Ò¡¼¥í¡¼:¥Ô¥ó¥¯ÈäÎ
+E:Heroism:Pink Speckled
+G:!:R
I:75:32:0
W:1:0:4:35
A:1/1
D:$quaff it.
D:¤½¤ì¤Ï°û¤à¤È¶²Éݤò¼è¤ê½ü¤¡¢°ì»þŪ¤Ë¥Ò¡¼¥í¡¼µ¤Ê¬¤Ë¤Ê¤ê¡¢ÂÎÎϤ¬10²óÉü¤¹¤ë¡£
-N:258:¶¸Àï»Î²½
-E:Berserk Strength
-G:!:d
+N:258:¶¸Àï»Î²½:¹õ³ì¿§¤Î
+E:Berserk Strength:Puce
+G:!:v
I:75:33:0
W:20:0:4:100
A:20/3
D:$quaff it.
D:¤½¤ì¤Ï°û¤à¤È¶²Éݤò¼è¤ê½ü¤¡¢°ì»þŪ¤Ë¶¸Àï»Î²½¤·¡¢ÂÎÎϤ¬30²óÉü¤¹¤ë¡£
-N:259:¶²¤¤¤â¤ÎÃΤ餺
-E:Boldness
-G:!:d
+N:259:¶²¤¤¤â¤ÎÃΤ餺:»ç¿§¤Î
+E:Boldness:Purple
+G:!:v
I:75:28:0
W:1:0:4:10
A:1/1
D:$It removes fear when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È¶²Éݤò¼è¤ê½ü¤¯¡£
-N:260:·Ð¸³ÃÍÉü³è
-E:Restore Life Levels
-G:!:d
+N:260:·Ð¸³ÃÍÉü³è:ÀÖ¤¤
+E:Restore Life Levels:Red
+G:!:r
I:75:41:0
W:40:0:4:400
A:40/1
D:$It restores your experience when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È·Ð¸³Ãͤ¬²óÉü¤¹¤ë¡£
-N:261:ÂѲÐ
-E:Resist Heat
-G:!:d
+N:261:ÂѲÐ:ÀÖÈäÎ
+E:Resist Heat:Red Speckled
+G:!:r
I:75:30:0
W:1:0:4:30
A:1/1
D:$is cumulative with equipment.
D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤Ë²Ð±ê¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£
-N:262:ÂÑÎä
-E:Resist Cold
-G:!:d
+N:262:ÂÑÎä:¶äÈäÎ
+E:Resist Cold:Silver Speckled
+G:!:W
I:75:31:0
W:1:0:4:30
A:1/1
D:$is cumulative with equipment.
D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤ËÎ䵤¤ÎÂÑÀ¤òÆÀ¤ë¡£ÁõÈ÷¤Ë¤è¤ëÂÑÀ¤ËÎßÀѤ¹¤ë¡£
-N:263:Æ©ÌÀʪÂδ¶ÃÎ
-E:Detect Invisible
-G:!:d
+N:263:Æ©ÌÀʪÂδ¶ÃÎ:±ì¤Ã¤¿
+E:Detect Invisible:Smoky
+G:!:D
I:75:25:0
W:3:0:4:50
A:3/1
D:$It gives temporary see invisible when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤ËÆ©ÌÀ¤Ê¤â¤Î¤¬¸«¤¨¤ëǽÎϤòÆÀ¤ë¡£
-N:264:¸ºÆÇ
-E:Slow Poison
-G:!:d
+N:264:¸ºÆÇ:Üô¿§¤Î
+E:Slow Poison:Tangerine
+G:!:o
I:75:26:0
W:1:0:4:25
A:1/1
D:$It reduces poison when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÆǤòϤ餲¤ë¡£
-N:265:²òÆÇ
-E:Neutralize Poison
-G:!:d
+N:265:²òÆÇ:¥¹¥ß¥ì¿§¤Î
+E:Neutralize Poison:Violet
+G:!:v
I:75:27:0
W:5:0:4:75
A:5/1
D:$It cures poison when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÆǤòÌþ¤¹¡£
-N:266:ËâÎÏÉü³è
-E:Restore Mana
-G:!:d
+N:266:ËâÎÏÉü³è:¼ë¿§¤Î
+E:Restore Mana:Vermilion
+G:!:r
I:75:40:0
W:15:0:4:1000
A:25/2:40/2:60/2:90/2
D:$It restores mana to full and cures berserk when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈËâÎϤ¬ºÇÂç¤Þ¤Ç²óÉü¤·¡¢¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:267:ÀÖ³°Àþ»ëÎÏ
-E:Infra-vision
-G:!:d
+N:267:ÀÖ³°Àþ»ëÎÏ:Çò¤¤
+E:Infra-vision:White
+G:!:w
I:75:24:0
W:3:0:4:20
A:3/1
D:¤½¤ì¤Ï°û¤à¤È°ì»þŪ¤ËÀÖ³°Àþ»ëÎϤò¶¯¤á¤ë¡£
#JZ#
-N:268:ÂÑÀ
-E:Resistance
-G:!:d
+N:268:ÂÑÀ:²«¿§¤¤
+E:Resistance:Yellow
+G:!:y
I:75:60:100
W:20:0:4:250
A:20/1:45/1:80/1:100/1
# Note : some of the old wands have been taken higher (low level characters
# really need them and they used to be higher in earlier versions...)
-N:269:¸÷
-E:Light
-G:-:d
+N:269:¸÷:¥¢¥ë¥ß¤Î
+E:Light:Aluminum
+G:-:B
I:65:7:17
W:3:0:10:200
A:3/1
D:¤½¤ì¤Ï»È¤¦¤È¸÷Àþ¤òÊü¤Ä¡£
#JZ#
-N:270:²û½À
-E:Tame Monster
-G:-:d
+N:270:²û½À:ÃòÅ´¤Î
+E:Tame Monster:Cast Iron
+G:-:D
I:65:17:9
W:30:0:10:1500
A:30/2
D:$It charms a monster into your pet when you use it.
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò̥λ¤·¤Æ¥Ú¥Ã¥È¤Ë¤¹¤ë¡£
-N:271:¥¢¥¤¥¹¡¦¥Ü¥ë¥È
-E:Frost Bolts
-G:-:d
+N:271:¥¢¥¤¥¹¡¦¥Ü¥ë¥È:¥¯¥í¥à¤Î
+E:Frost Bolts:Chromium
+G:-:w
I:65:19:12
W:20:0:10:800
A:20/1
D:$It fires a bolt or beam of cold (damage: (5+level/8)d8) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(5+¥ì¥Ù¥ë/8)d8¤ÎÎ䵤¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:272:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È
-E:Fire Bolts
-G:-:d
+N:272:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È:Ƽ¤Î
+E:Fire Bolts:Copper
+G:-:U
I:65:18:15
W:30:0:10:1000
A:30/1
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(7+¥ì¥Ù¥ë/6)d8¤Î²Ð±ê¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
# More common now...
-N:273:´äÀÐÍϲò
-E:Stone to Mud
-G:-:d
+N:273:´äÀÐÍϲò:¶â¤Î
+E:Stone to Mud:Gold
+G:-:y
I:65:6:12
W:10:0:10:300
A:10/1:40/1
D:$It turns a door, rock, wall square to mud when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥É¥¢¤ä´äÀФäÊɤòÍϤ«¤¹¡£
-N:274:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼
-E:Polymorph
-G:-:d
+N:274:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼:Å´¤Î
+E:Polymorph:Iron
+G:-:s
I:65:13:15
W:20:0:10:400
A:20/1
D:$It changes a monster into another when you use it.
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤òÊѿȤµ¤»¤ë¡£
-N:275:²óÉü¥â¥ó¥¹¥¿¡¼
-E:Heal Monster
-G:-:d
+N:275:²óÉü¥â¥ó¥¹¥¿¡¼:¥Þ¥°¥Í¥·¥¦¥à¤Î
+E:Heal Monster:Magnesium
+G:-:W
I:65:0:6
W:2:0:10:0
A:2/1
D:$It heals a monster when you use it.
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ÎÂÎÎϤò²óÉü¤µ¤»¤ë¡£
-N:276:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼
-E:Haste Monster
-G:-:d
+N:276:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼:¥â¥ê¥Ö¥Ç¥ó¤Î
+E:Haste Monster:Molybdenum
+G:-:W
I:65:1:6
W:20:0:10:1
A:20/1
D:$It hastes a monster when you use it.
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò²Ã®¤µ¤»¤ë¡£
-N:277:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
-E:Slow Monster
-G:-:d
+N:277:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼:¥Ë¥Ã¥±¥ë¤Î
+E:Slow Monster:Nickel
+G:-:U
I:65:9:17
W:5:0:10:500
A:2/1
D:$It slows a monster down when you use it.
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¸ºÂ®¤µ¤»¤ë¡£
-N:278:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼
-E:Confuse Monster
-G:-:d
+N:278:¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼:»¬¤Ó¤¿
+E:Confuse Monster:Rusty
+G:-:r
I:65:10:15
W:5:0:10:500
A:3/1
D:$It confuses a monster when you use it.
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤òº®Í𤵤»¤ë¡£
-N:279:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
-E:Sleep Monster
-G:-:d
+N:279:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼:¶ä¤Î
+E:Sleep Monster:Silver
+G:-:W
I:65:8:16
W:5:0:10:500
A:5/1
D:$It puts a monster to sleep when you use it.
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë¡£
-N:280:À¸Ì¿Îϵۼý
-E:Drain Life
-G:-:d
+N:280:À¸Ì¿Îϵۼý:¹ÝÅ´¤Î
+E:Drain Life:Steel
+G:-:W
I:65:12:7
W:50:0:10:1200
A:50/1
D:$It fires a bolt of drain life (damage: 80+level) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸80+¥ì¥Ù¥ë¤ÎÀ¸Ì¿ÎϤòºï¤ëÌð¤òÊü¤Ä¡£
-N:281:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ
-E:Trap/Door Destruction
-G:-:d
+N:281:¥È¥é¥Ã¥×/¥É¥¢Ç˲õ:¥Ö¥ê¥¤Î
+E:Trap/Door Destruction:Tin
+G:-:W
I:65:5:15
W:10:0:10:100
A:10/1
D:$It fires a beam destroys all traps and doors on the line when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥È¥é¥Ã¥×¤ä¥É¥¢¤òÇ˲õ¤¹¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:282:¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë
-E:Magic Missile
-G:-:d
+N:282:¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë:¥Á¥¿¥ó¤Î
+E:Magic Missile:Titanium
+G:-:w
I:65:15:17
W:2:0:10:200
A:2/1
D:$It fires a bolt or beam of magic (damage: (2+level/10)d6) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(2+¥ì¥Ù¥ë/10)d6¤ÎËâË¡¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:283:¥¯¥í¡¼¥ó¡¦¥â¥ó¥¹¥¿¡¼
-E:Clone Monster
-G:-:d
+N:283:¥¯¥í¡¼¥ó¡¦¥â¥ó¥¹¥¿¡¼:¥¿¥ó¥°¥¹¥Æ¥ó¤Î
+E:Clone Monster:Tungsten
+G:-:w
I:65:2:6
W:15:0:10:0
A:15/1
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤Î¥¯¥í¡¼¥ó¤òºî¤ê½Ð¤¹¡£¥æ¥Ë¡¼¥¯¡¦
D:¥â¥ó¥¹¥¿¡¼¤Ë¤Ï̵¸ú¡£
-N:284:¶²¹²¥â¥ó¥¹¥¿¡¼
-E:Scare Monster
-G:-:d
+N:284:¶²¹²¥â¥ó¥¹¥¿¡¼:¥¸¥ë¥³¥ó¤Î
+E:Scare Monster:Zirconium
+G:-:W
I:65:11:9
W:10:0:10:500
A:10/4
D:$It scares a monster when you use it.
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¶²Éݤµ¤»¤ë¡£
-N:285:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤
-E:Teleport Other
-G:-:d
+N:285:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤:°¡±ô¤Î
+E:Teleport Other:Zinc
+G:-:W
I:65:3:12
W:20:0:10:350
A:20/1
D:$It fires a beam teleports all monsters on the line when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥â¥ó¥¹¥¿¡¼¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:286:¥È¥é¥Ã¥×²ò½ü
-E:Disarming
-G:-:d
+N:286:¥È¥é¥Ã¥×²ò½ü:Ƽ¥á¥Ã¥¤Î
+E:Disarming:Copper-Plated
+G:-:U
I:65:4:10
W:20:0:10:700
A:20/1
D:$It fires a beam destroys all traps on the line when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥È¥é¥Ã¥×¤òÇ˲õ¤¹¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:287:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë
-E:Lightning Balls
-G:-:d
+N:287:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë:¶â¥á¥Ã¥¤Î
+E:Lightning Balls:Gold-Plated
+G:-:y
I:65:21:13
W:35:0:10:1200
A:35/1
D:$It fires a ball of lightning (damage: 40+3*level/4) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸40+3*¥ì¥Ù¥ë/4¤ÎÅÅ·â¤Îµå¤òÊü¤Ä¡£
-N:288:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë
-E:Cold Balls
-G:-:d
+N:288:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë:¶ä¥á¥Ã¥¤Î
+E:Cold Balls:Silver-Plated
+G:-:W
I:65:23:9
W:40:0:10:1500
A:40/1
D:$It fires a ball of cold (damage: 50+3*level/4) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸50+3*¥ì¥Ù¥ë/4¤ÎÎ䵤¤Îµå¤òÊü¤Ä¡£
-N:289:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë
-E:Fire Balls
-G:-:d
+N:289:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë:¥¹¥º¥á¥Ã¥¤Î
+E:Fire Balls:Tin-Plated
+G:-:W
I:65:22:7
W:50:0:10:1800
A:50/1
D:$It fires a ball of fire (damage: 70+3*level/4) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸70+3*¥ì¥Ù¥ë/4¤Î²Ð±ê¤Îµå¤òÊü¤Ä¡£
-N:290:°½±À
-E:Stinking Cloud
-G:-:d
+N:290:°½±À:°¡±ô¥á¥Ã¥¤Î
+E:Stinking Cloud:Zinc-Plated
+G:-:W
I:65:14:15
W:5:0:10:400
A:5/1
D:$It fires a ball of poison (damage: 12+level/4) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸12+¥ì¥Ù¥ë/4¤ÎÆǤεå¤òÊü¤Ä¡£
-N:291:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë
-E:Acid Balls
-G:-:d
+N:291:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë:¥ß¥¹¥ê¥ë¤Î
+E:Acid Balls:Mithril
+G:-:B
I:65:20:8
W:50:0:10:1650
A:50/1
D:$It fires a ball of acid (damage: 60+3*level/4) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸60+3*¥ì¥Ù¥ë/4¤Î»À¤Îµå¤òÊü¤Ä¡£
-N:292:Ææ
-E:Wonder
-G:-:d
+N:292:Ææ:ÀÄƼ¤Î
+E:Wonder:Bronze
+G:-:U
I:65:24:24
W:3:0:10:250
A:3/1
##### Additional wands #####
-N:294:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È
-E:Acid Bolts
-G:-:d
+N:294:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È:¿¿ï«¤Î
+E:Acid Bolts:Brass
+G:-:U
I:65:16:15
W:30:0:10:950
A:30/1
D:$It fires a bolt or beam of acid (damage: (6+level/7)d8) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(6+¥ì¥Ù¥ë/7)d8¤Î»À¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:295:¥É¥é¥´¥ó¤Î²Ð±ê
-E:Dragon's Flame
-G:-:d
+N:295:¥É¥é¥´¥ó¤Î²Ð±ê:¥×¥é¥Á¥Ê¤Î
+E:Dragon's Flame:Platinum
+G:-:w
I:65:26:5
W:50:0:10:2400
A:50/4
D:$It breathes fire (damage: 200) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸200¤Î²Ð±ê¤Î¥Ö¥ì¥¹¤òÊü¤Ä¡£
-N:296:¥É¥é¥´¥ó¤ÎÎ䵤
-E:Dragon's Frost
-G:-:d
+N:296:¥É¥é¥´¥ó¤ÎÎ䵤:±ô¤Î
+E:Dragon's Frost:Lead
+G:-:s
I:65:27:5
W:50:0:10:2400
A:50/4
D:$It breathes cold (damage: 180) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸180¤ÎÎ䵤¤Î¥Ö¥ì¥¹¤òÊü¤Ä¡£
-N:297:¥É¥é¥´¥ó¡¦¥Ö¥ì¥¹
-E:Dragon's Breath
-G:-:d
+N:297:¥É¥é¥´¥ó¡¦¥Ö¥ì¥¹:±ô¥á¥Ã¥¤Î
+E:Dragon's Breath:Lead-Plated
+G:-:s
I:65:28:5
W:60:0:10:2400
A:60/4
D:¥À¥á¡¼¥¸240¤Î²Ð±ê¤Î¥Ö¥ì¥¹¡¢¥À¥á¡¼¥¸210¤ÎÎ䵤¤Î¥Ö¥ì¥¹¡¢
D:¥À¥á¡¼¥¸180¤ÎÆǤΥ֥쥹¤Î¤¤¤º¤ì¤«¤òÊü¤Ä¡£
-N:298:ʬ²ò
-E:Disintegrate
-G:-:d
+N:298:ʬ²ò:¾Ý²ç¤Î
+E:Disintegrate:Ivory
+G:-:w
I:65:25:4
W:60:0:10:3000
A:60/4
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸200+d(¥ì¥Ù¥ë*2)¤Îʬ²ò¤Îµå¤òÊü¤Ä¡£
#JZ#
-N:299:¥í¥±¥Ã¥È
-E:Rockets
-G:-:d
+N:299:¥í¥±¥Ã¥È:¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î
+E:Rockets:Adamantite
+G:-:v
I:65:29:4
W:75:0:10:9500
A:75/4
##### Staffs #####
-N:300:¥È¥é¥Ã¥×´¶ÃÎ
-E:Trap Location
-G:_:d
+N:300:¥È¥é¥Ã¥×´¶ÃÎ:¥Ý¥×¥é¤Î
+E:Trap Location:Aspen
+G:_:U
I:55:12:12
W:10:0:50:350
A:10/1
D:$It detects all traps in your vicinity when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¤ò´¶ÃΤ¹¤ë¡£
-N:301:ºâÊõ´¶ÃÎ
-E:Treasure Location
-G:_:d
+N:301:ºâÊõ´¶ÃÎ:¥Ð¥ë¥µ¤Î
+E:Treasure Location:Balsa
+G:_:U
I:55:10:19
W:5:0:50:200
A:5/1
D:$It detects all treasures in your vicinity when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդκâÊõ¤ò´¶ÃΤ¹¤ë¡£
-N:302:¥¢¥¤¥Æ¥à´¶ÃÎ
-E:Object Location
-G:_:d
+N:302:¥¢¥¤¥Æ¥à´¶ÃÎ:¥Ð¥ó¥ä¥ó¤Î
+E:Object Location:Banyan
+G:_:U
I:55:11:15
W:5:0:50:200
A:5/1
D:$It detects all items in your vicinity when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդΥ¢¥¤¥Æ¥à¤ò´¶ÃΤ¹¤ë¡£
-N:303:¥Æ¥ì¥Ý¡¼¥È
-E:Teleportation
-G:_:d
+N:303:¥Æ¥ì¥Ý¡¼¥È:¥«¥Ð¤Î
+E:Teleportation:Birch
+G:_:U
I:55:4:10
W:20:0:50:2000
A:20/1
D:$It teleports you a long distance when you use it.
D:¤½¤ì¤Ï»È¤¦¤È±óµ÷Î¥¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¤¹¤ë¡£
-N:304:ÃÏ¿Ì
-E:Earthquakes
-G:_:d
+N:304:ÃÏ¿Ì:À¾ÍÎ¥¹¥®¤Î
+E:Earthquakes:Cedar
+G:_:U
I:55:28:9
W:40:0:50:350
A:40/1
D:$It causes a earthquake nearby you when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤ËÃϿ̤òµ¯¤³¤¹¡£
-N:305:¾¤´
-E:Summoning
-G:_:d
+N:305:¾¤´:ÛؤÎ
+E:Summoning:Cottonwood
+G:_:U
I:55:3:5
W:10:0:50:0
A:10/1:50/1
D:$It summons several monsters as enemies when you use it.
D:¤½¤ì¤Ï»È¤¦¤ÈÊ£¿ô¤Î¥â¥ó¥¹¥¿¡¼¤òŨ¤È¤·¤Æ¾¤´¤¹¤ë¡£
-N:306:¸÷
-E:Light
-G:_:d
+N:306:¸÷:¥¤¥È¥¹¥®¤Î
+E:Light:Cypress
+G:_:U
I:55:8:19
W:5:0:50:250
A:5/1
D:$It lights up nearby area or the current room permanently when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤò±Êµ×¤Ë¾È¤é¤¹¡£
-N:307:*Ç˲õ*
-E:*Destruction*
-G:_:d
+N:307:*Ç˲õ*:¥ß¥º¥¤Î
+E:*Destruction*:Dogwood
+G:_:U
I:55:29:5
W:50:0:50:2500
A:50/1
D:$It destroys everything nearby you when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊÕ¤ÎÁ´¤Æ¤Î¤â¤Î¤òÇ˲õ¤¹¤ë¡£
-N:308:¥¹¥¿¡¼¥é¥¤¥È
-E:Starlight
-G:_:d
+N:308:¥¹¥¿¡¼¥é¥¤¥È:¥Ë¥ì¤Î
+E:Starlight:Elm
+G:_:U
I:55:7:12
W:20:0:50:800
A:20/1
D:$It fires a line of light directed randomly for 5d3 times when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥é¥ó¥À¥à¤ÊÊý¸þ¤Ø¤Î¸÷Àþ¤ò5d3²óÊü¤Ä¡£
-N:309:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼
-E:Haste Monsters
-G:_:d
+N:309:¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼:¥æ¡¼¥«¥ê¤Î
+E:Haste Monsters:Eucalyptus
+G:_:U
I:55:2:12
W:10:0:50:0
A:10/1
D:$It hastes all monsters in sight when you use it.
D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤ò²Ã®¤µ¤»¤ë¡£
-N:310:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
-E:Slow Monsters
-G:_:d
+N:310:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼:¥Ä¥¬¤Î
+E:Slow Monsters:Hemlock
+G:_:U
I:55:21:12
W:10:0:50:800
A:10/1
D:$It slows all monsters in sight down when you use it.
D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤ò¸ºÂ®¤µ¤»¤ë¡£
-N:311:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
-E:Sleep Monsters
-G:_:d
+N:311:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼:¥Ö¥Ê¤Î
+E:Sleep Monsters:Hickory
+G:_:U
I:55:20:12
W:10:0:50:700
A:10/1
D:$It puts all monsters in sight to sleep when you use it.
D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë¡£
-N:312:·Ú½ý¤Î¼£Ìþ
-E:Cure Light Wounds
-G:_:d
+N:312:·Ú½ý¤Î¼£Ìþ:¹õÃɤÎ
+E:Cure Light Wounds:Ironwood
+G:_:u
I:55:16:12
W:5:0:50:350
A:5/1
D:$It heals you 2d8 and cures berserk when you use it.
D:¤½¤ì¤Ï»È¤¦¤ÈÂÎÎϤ¬2d8²óÉü¤·¡¢¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:313:Æ©ÌÀʪÂδ¶ÃÎ
-E:Detect Invisible
-G:_:d
+N:313:Æ©ÌÀʪÂδ¶ÃÎ:¥¢¥«¥·¥¢¤Î
+E:Detect Invisible:Locust
+G:_:U
I:55:14:16
W:5:0:50:200
A:5/1
D:$It detects all invisible monsters in your vicinity when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊÕ¤ÎÆ©ÌÀ¤Ê¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
-N:314:¥¹¥Ô¡¼¥É
-E:Speed
-G:_:d
+N:314:¥¹¥Ô¡¼¥É:¥Þ¥Û¥¬¥Ë¡¼¤Î
+E:Speed:Mahogany
+G:_:u
I:55:22:8
W:40:0:50:1000
A:40/1
D:$It hastes you temporarily when you use it.
D:¤½¤ì¤Ï»È¤¦¤È°ì»þŪ¤Ë²Ã®¤¹¤ë¡£
-N:315:¤Î¤í¤Þ
-E:Slowness
-G:_:d
+N:315:¤Î¤í¤Þ:¥«¥¨¥Ç¤Î
+E:Slowness:Maple
+G:_:U
I:55:1:10
W:40:0:50:0
A:40/1
D:$It slows you down temporarily when you use it.
D:¤½¤ì¤Ï»È¤¦¤È°ì»þŪ¤Ë¸ºÂ®¤¹¤ë¡£
-N:316:¥É¥¢/³¬ÃÊ´¶ÃÎ
-E:Door/Stair Location
-G:_:d
+N:316:¥É¥¢/³¬ÃÊ´¶ÃÎ:¥¯¥ï¤Î
+E:Door/Stair Location:Mulberry
+G:_:U
I:55:13:15
W:10:0:50:350
A:10/1
D:$It detects all doors and stairs in your vicinity when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդΥɥ¢¡¦³¬Ãʤò´¶ÃΤ¹¤ë¡£
-N:317:²ò¼ö
-E:Remove Curse
-G:_:d
+N:317:²ò¼ö:¥«¥·¤Î
+E:Remove Curse:Oak
+G:_:U
I:55:6:8
W:40:0:50:500
A:40/1
D:$It removes normal curses from equipped items when you use it.
D:¤½¤ì¤Ï»È¤¦¤ÈÁõÈ÷¤·¤Æ¤¤¤ë¥¢¥¤¥Æ¥à¤Ë¤«¤«¤Ã¤¿¼å¤¤¼ö¤¤¤ò²ò¤¯¡£
-N:318:¼Ù°Â¸ºß´¶ÃÎ
-E:Detect Evil
-G:_:d
+N:318:¼Ù°Â¸ºß´¶ÃÎ:¾¾¤Î
+E:Detect Evil:Pine
+G:_:U
I:55:15:14
W:20:0:50:350
A:20/1
D:$It detects all evil monsters in your vicinity when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊդμٰ¤Ê¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
-N:319:Ìþ¤·
-E:Curing
-G:_:d
+N:319:Ìþ¤·:¿ù¤Î
+E:Curing:Redwood
+G:_:r
I:55:17:8
W:25:0:50:1000
A:25/1
D:$berserk when you use it.
D:¤½¤ì¤Ï»È¤¦¤ÈÌÕÌÜ¡¦ÆÇ¡¦º®Íð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¸¸³Ð¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:320:¼Ù°Â¸ºßÂ໶
-E:Dispel Evil
-G:_:d
+N:320:¼Ù°Â¸ºßÂ໶:»çÃɤÎ
+E:Dispel Evil:Rosewood
+G:_:r
I:55:24:8
W:50:0:50:1200
A:50/1
D:$It does 80 damage to all evil monsters in sight when you use it.
D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¼Ù°¤Ê¥â¥ó¥¹¥¿¡¼¤Ë80¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
-N:321:Ä´ºº
-E:Probing
-G:_:d
+N:321:Ä´ºº:¥¨¥¾¥Þ¥Ä¤Î
+E:Probing:Spruce
+G:_:U
I:55:23:9
W:30:0:50:2000
A:30/1
D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Î°À¡¦HP¡¦AC¡¦¥¹¥Ô¡¼¥É¡¦¸½ºß¤Î·Ð¸³ÃÍ¡¦ÀµÂΤò
D:ɽ¼¨¤¹¤ë¡£
-N:322:°Å°Ç
-E:Darkness
-G:_:d
+N:322:°Å°Ç:¥¤¥Á¥¸¥¯¤Î
+E:Darkness:Sycamore
+G:_:U
I:55:0:10
W:5:0:50:0
A:5/1:50/1
D:$It darkens nearby area or current room and blinds you when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤ¬°Å°Ç¤ËÊñ¤Þ¤ì¡¢ÌÕÌܤˤʤ롣
-N:323:Ëõ»¦
-E:Genocide
-G:_:d
+N:323:Ëõ»¦:¥Á¡¼¥¯¤Î
+E:Genocide:Teak
+G:_:U
I:55:27:4
W:80:0:50:30000
A:75/5
D:¤½¤ì¤Ï»È¤¦¤È»ØÄꤷ¤¿Ê¸»ú¤Î¥â¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È
D:̵¸ú¡£
-N:324:ÎÏ
-E:Power
-G:_:d
+N:324:ÎÏ:¥¯¥ë¥ß¤Î
+E:Power:Walnut
+G:_:u
I:55:25:5
W:70:0:50:4000
A:70/2
D:$It does 150 damage to all monsters in sight when you use it.
D:¤½¤ì¤Ï»È¤¦¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Ë150¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¡£
-N:325:¸¼Ô
-E:the Magi
-G:_:d
+N:325:¸¼Ô:¥ä¥É¥ê¥®¤Î
+E:the Magi:Mistletoe
+G:_:g
I:55:19:5
W:100:0:50:100000
A:100/255
D:$you use it.
D:¤½¤ì¤Ï»È¤¦¤ÈËâÎϤ¬ºÇÂç¤Þ¤Ç²óÉü¤·¡¢ÃÎǽ¤ò²óÉü¤·¡¢¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:326:´ÕÄê
-E:Perception
-G:_:d
+N:326:´ÕÄê:¥µ¥ó¥¶¥·¤Î
+E:Perception:Hawthorn
+G:_:U
I:55:5:21
W:10:0:50:400
A:10/1
D:$It identifies an item when you use it.
D:¤½¤ì¤Ï»È¤¦¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤹ¤ë¡£
-N:327:À»¾ô
-E:Holiness
-G:_:d
+N:327:À»¾ô:ÃݤÎ
+E:Holiness:Bamboo
+G:_:U
I:55:26:5
W:70:0:50:4500
A:70/2
D:°ì»þŪ¤Ë¼å¤¤¼Ù°¤Ê¼Ô¤Î¹¶·â¤ò²óÈò¤·¤ä¤¹¤¯¤Ê¤ë·ë³¦¤òÄ¥¤ê¡¢
D:ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¤òÌþ¤·¡¢¶²Éݤò¼è¤ê½ü¤¡¢ÂÎÎϤ¬50²óÉü¤¹¤ë¡£
-N:328:¼þÊÕ´¶ÃÎ
-E:Enlightenment
-G:_:d
+N:328:¼þÊÕ´¶ÃÎ:¶ä¤Î
+E:Enlightenment:Silver
+G:_:W
I:55:9:11
W:20:0:50:750
A:20/1
D:$It maps your vicinity when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¼«Ê¬¤Î¼þÊÕ¤ÎÃÏ·Á¤ò´¶ÃΤ¹¤ë¡£
-N:329:ÂÎÎϲóÉü
-E:Healing
-G:_:d
+N:329:ÂÎÎϲóÉü:¥ë¡¼¥ó¤Î
+E:Healing:Runed
+G:_:u
I:55:18:4
W:70:0:50:5000
A:70/2
##### Here are the Rods #####
#JZ#
-N:350:²õÌÇ
-E:Havoc
-G:-:d
+N:350:²õÌÇ:¥¢¥ë¥ß¤Î
+E:Havoc:Aluminum
+G:-:B
I:66:28:250
W:100:0:15:150000
A:50/32:100/8
D:$It is capable of firing almost anything, at random.
D:¤½¤ì¤Ï¿¶¤ë¤È¥é¥ó¥À¥à¤Ê1°À¤Ç¥é¥ó¥À¥à¤Ê¹¶·â¤ò¤¹¤ë¡£
-N:351:¥É¥¢/³¬ÃÊ´¶ÃÎ
-E:Door/Stair Location
-G:-:d
+N:351:¥É¥¢/³¬ÃÊ´¶ÃÎ:ÃòÅ´¤Î
+E:Door/Stair Location:Cast Iron
+G:-:D
I:66:1:70
W:15:0:15:1000
A:7/4:15/1
D:$It detects all doors and stairs in your vicinity when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥɥ¢¡¦³¬Ãʤò´¶ÃΤ¹¤ë¡£
-N:352:¥È¥é¥Ã¥×´¶ÃÎ
-E:Trap Location
-G:-:d
+N:352:¥È¥é¥Ã¥×´¶ÃÎ:¥¯¥í¥à¤Î
+E:Trap Location:Chromium
+G:-:w
I:66:0:15
W:5:0:15:100
A:3/4:5/1
D:$It detects all traps in your vicinity when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¤ò´¶ÃΤ¹¤ë¡£
-N:353:Ä´ºº
-E:Probing
-G:-:d
+N:353:Ä´ºº:Ƽ¤Î
+E:Probing:Copper
+G:-:U
I:66:7:50
W:40:0:15:4000
A:20/16:40/4
D:¤½¤ì¤Ï¿¶¤ë¤È»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤Î°À¡¦HP¡¦AC¡¦¥¹¥Ô¡¼¥É¡¦¸½ºß¤Î·Ð¸³ÃÍ¡¦ÀµÂΤò
D:ɽ¼¨¤¹¤ë¡£
-N:354:µ¢´Ô
-E:Recall
-G:-:d
+N:354:µ¢´Ô:¶â¤Î
+E:Recall:Gold
+G:-:y
I:66:3:60
W:30:0:15:4000
A:15/16:30/4
D:¤½¤ì¤Ï¿¶¤ë¤ÈÃϾå¤Ë¤¤¤ë»þ¤Ï¹Ô¤Ã¤¿¤³¤È¤Î¤¢¤ë¥À¥ó¥¸¥ç¥ó¤ÎºÇ¿¼³¬¤Ø¡¢
D:¥À¥ó¥¸¥ç¥ó¤Ë¤¤¤ë»þ¤ÏÃϾå¤Ø¤È°ÜÆ°¤¹¤ë¡£
-N:355:¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó
-E:Illumination
-G:-:d
+N:355:¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó:Å´¤Î
+E:Illumination:Iron
+G:-:s
I:66:4:16
W:12:0:15:1000
A:6/4:12/1
D:$It lights up nearby area or current room permanently when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þ°Ï¤â¤·¤¯¤ÏÉô²°Á´ÂΤò±Êµ×¤Ë¾È¤é¤¹¡£
-N:356:¸÷
-E:Light
-G:-:d
+N:356:¸÷:¥Þ¥°¥Í¥·¥¦¥à¤Î
+E:Light:Magnesium
+G:-:W
I:66:15:9
W:10:0:15:500
A:5/4:10/1
D:$It fires a line of light when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¸÷Àþ¤òÊü¤Ä¡£
-N:357:¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È
-E:Lightning Bolts
-G:-:d
+N:357:¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È:¥â¥ê¥Ö¥Ç¥ó¤Î
+E:Lightning Bolts:Molybdenum
+G:-:W
I:66:21:11
W:20:0:15:2000
A:10/4:20/1
D:$it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(4+¥ì¥Ù¥ë/9)d8¤ÎÅÅ·â¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:358:¥¢¥¤¥¹¡¦¥Ü¥ë¥È
-E:Frost Bolts
-G:-:d
+N:358:¥¢¥¤¥¹¡¦¥Ü¥ë¥È:¥Ë¥Ã¥±¥ë¤Î
+E:Frost Bolts:Nickel
+G:-:U
I:66:23:13
W:25:0:15:2500
A:13/4:25/1
D:$It fires a bolt or beam of cold (damage: (5+level/8)d8) when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(5+¥ì¥Ù¥ë/8)d8¤ÎÎ䵤¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:359:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È
-E:Fire Bolts
-G:-:d
+N:359:¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È:»¬¤Ó¤¿
+E:Fire Bolts:Rusty
+G:-:r
I:66:22:15
W:30:0:15:3000
A:15/4:30/1
D:$It fires a bolt or beam of fire (damage: (7+level/6)d8) when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(7+¥ì¥Ù¥ë/6)d8¤Î²Ð±ê¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:360:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼
-E:Polymorph
-G:-:d
+N:360:¥Á¥§¥ó¥¸¡¦¥â¥ó¥¹¥¿¡¼:¶ä¤Î
+E:Polymorph:Silver
+G:-:W
I:66:19:25
W:35:0:15:1200
A:18/4:35/1
D:$It changes a monster into another when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤òÊѿȤµ¤»¤ë¡£
-N:361:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼
-E:Slow Monster
-G:-:d
+N:361:¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼:¹ÝÅ´¤Î
+E:Slow Monster:Steel
+G:-:W
I:66:17:20
W:30:0:15:1500
A:15/4:30/1
D:$It slows a monster down when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¸ºÂ®¤µ¤»¤ë¡£
-N:362:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼
-E:Sleep Monster
-G:-:d
+N:362:¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼:¥Ö¥ê¥¤Î
+E:Sleep Monster:Tin
+G:-:W
I:66:16:18
W:30:0:15:1500
A:15/4:30/1
D:$It puts a monster to sleep when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë¡£
-N:363:À¸Ì¿Îϵۼý
-E:Drain Life
-G:-:d
+N:363:À¸Ì¿Îϵۼý:¥Á¥¿¥ó¤Î
+E:Drain Life:Titanium
+G:-:w
I:66:18:23
W:75:0:15:3600
A:38/16:75/4
D:$It fires a bolt of drain life (damage: 70+3*level/2) when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸70+3*¥ì¥Ù¥ë/2¤ÎÀ¸Ì¿ÎϤòºï¤ëÌð¤òÊü¤Ä¡£
-N:364:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤
-E:Teleport Other
-G:-:d
+N:364:¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤:¥¿¥ó¥°¥¹¥Æ¥ó¤Î
+E:Teleport Other:Tungsten
+G:-:w
I:66:13:25
W:45:0:15:1400
A:23/8:45/2
D:$It fires a beam teleports all monsters on the line when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥â¥ó¥¹¥¿¡¼¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:365:¥È¥é¥Ã¥×²ò½ü
-E:Disarming
-G:-:d
+N:365:¥È¥é¥Ã¥×²ò½ü:¥¸¥ë¥³¥ó¤Î
+E:Disarming:Zirconium
+G:-:W
I:66:14:22
W:35:0:15:2100
A:18/4:35/1
D:$It fires a beam destroys all traps on the line when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥È¥é¥Ã¥×¤òÇ˲õ¤¹¤ë¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:366:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë
-E:Lightning Balls
-G:-:d
+N:366:¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë:°¡±ô¤Î
+E:Lightning Balls:Zinc
+G:-:W
I:66:25:23
W:55:0:15:4000
A:28/4:55/1
D:$It fires a ball of lightning (damage: 40+level) when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸40+¥ì¥Ù¥ë¤ÎÅÅ·â¤Îµå¤òÊü¤Ä¡£
-N:367:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë
-E:Cold Balls
-G:-:d
+N:367:¥¢¥¤¥¹¡¦¥Ü¡¼¥ë:Ƽ¥á¥Ã¥¤Î
+E:Cold Balls:Copper-Plated
+G:-:U
I:66:27:25
W:60:0:15:4500
A:30/4:60/1
D:$It fires a ball of cold (damage: 50+level) when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸50+¥ì¥Ù¥ë¤ÎÎ䵤¤Îµå¤òÊü¤Ä¡£
-N:368:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë
-E:Fire Balls
-G:-:d
+N:368:¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë:¶â¥á¥Ã¥¤Î
+E:Fire Balls:Gold-Plated
+G:-:y
I:66:26:30
W:75:0:15:5000
A:38/4:75/1
D:$It fires a ball of fire (damage: 70+level) when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸70+¥ì¥Ù¥ë¤Î²Ð±ê¤Îµå¤òÊü¤Ä¡£
-N:369:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë
-E:Acid Balls
-G:-:d
+N:369:¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë:¶ä¥á¥Ã¥¤Î
+E:Acid Balls:Silver-Plated
+G:-:W
I:66:24:27
W:70:0:15:5500
A:35/4:70/1
D:$It fires a ball of acid (damage: 60+level) when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸60+¥ì¥Ù¥ë¤Î»À¤Îµå¤òÊü¤Ä¡£
-N:370:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È
-E:Acid Bolts
-G:-:d
+N:370:¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È:¥¹¥º¥á¥Ã¥¤Î
+E:Acid Bolts:Tin-Plated
+G:-:W
I:66:20:12
W:40:0:15:3500
A:20/4:40/1
D:$It fires a bolt or beam of acid (damage: (6+level/7)d8) when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¥À¥á¡¼¥¸(6+¥ì¥Ù¥ë/7)d8¤Î»À¤ÎÌð¤Þ¤¿¤Ï¥Ó¡¼¥à¤òÊü¤Ä¡£
-N:371:¼þÊÕ´¶ÃÎ
-E:Enlightenment
-G:-:d
+N:371:¼þÊÕ´¶ÃÎ:°¡±ô¥á¥Ã¥¤Î
+E:Enlightenment:Zinc-Plated
+G:-:W
I:66:5:99
W:65:0:15:10000
A:33/16:65/4
D:$It maps your vicinity when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊÕ¤ÎÃÏ·Á¤ò´¶ÃΤ¹¤ë¡£
-N:372:´ÕÄê
-E:Perception
-G:-:d
+N:372:´ÕÄê:¥ß¥¹¥ê¥ë¤Î
+E:Perception:Mithril
+G:-:B
I:66:2:10
W:35:0:15:13000
A:25/32:50/8
D:$It identifies an item when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È1¸Ä¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤹ¤ë¡£
-N:373:Ìþ¤·
-E:Curing
-G:-:d
+N:373:Ìþ¤·:ÀÄƼ¤Î
+E:Curing:Bronze
+G:-:U
I:66:8:99
W:65:0:15:15000
A:33/32:65/8
D:$berserk when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤ÈÌÕÌÜ¡¦ÆÇ¡¦º®Íð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¸¸³Ð¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:374:ÂÎÎϲóÉü
-E:Healing
-G:-:d
+N:374:ÂÎÎϲóÉü:¿¿ï«¤Î
+E:Healing:Brass
+G:-:U
I:66:9:999
W:80:0:15:20000
A:40/32:80/8
D:$It heals you 500 and cures stunned, cuts and berserk when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤ÈÂÎÎϤ¬500²óÉü¤·¡¢Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:375:Á´´¶ÃÎ
-E:Detection
-G:-:d
+N:375:Á´´¶ÃÎ:¥×¥é¥Á¥Ê¤Î
+E:Detection:Platinum
+G:-:w
I:66:6:99
W:30:0:15:5000
A:15/32:30/8
D:¤½¤ì¤Ï¿¶¤ë¤È¼«Ê¬¤Î¼þÊդΥȥé¥Ã¥×¡¦¥É¥¢¡¦³¬ÃÊ¡¦ºâÊõ¡¦¥¢¥¤¥Æ¥à¡¦
D:¥â¥ó¥¹¥¿¡¼¤ò´¶ÃΤ¹¤ë¡£
-N:376:Á´Éü³è
-E:Restoration
-G:-:d
+N:376:Á´Éü³è:±ô¤Î
+E:Restoration:Lead
+G:-:s
I:66:10:999
W:80:0:15:25000
A:40/64:80/16
D:$It restores experience and all your stats when you zap it.
D:¤½¤ì¤Ï¿¶¤ë¤È·Ð¸³ÃͤÈÁ´¥¹¥Æ¡¼¥¿¥¹¤¬²óÉü¤¹¤ë¡£
-N:377:¥¹¥Ô¡¼¥É
-E:Speed
-G:-:d
+N:377:¥¹¥Ô¡¼¥É:±ô¥á¥Ã¥¤Î
+E:Speed:Lead-Plated
+G:-:s
I:66:11:99
W:60:0:15:50000
A:48/64:95/16
D:¤½¤ì¤Ï¿¶¤ë¤È°ì»þŪ¤Ë²Ã®¤¹¤ë¡£
#JZ#
-N:378:³²Ãî¶î½ü
-E:Pesticide
-G:-:d
+N:378:³²Ãî¶î½ü:¾Ý²ç¤Î
+E:Pesticide:Ivory
+G:-:w
I:66:12:2
W:3:0:15:1000
A:13/8:25/2
##### Extra potions #####
-N:415:Ȉ
-E:Death
-G:!:d
+N:415:»à:»çÈäÎ
+E:Death:Violet Speckled
+G:!:v
I:75:23:0
W:55:0:4:0
A:55/4
D:$You take 5000 damage when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È5000¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
-N:416:ÇËÌÇ
-E:Ruination
-G:!:d
+N:416:ÇËÌÇ:»É·ã½¤Î¤¹¤ë
+E:Ruination:Pungent
+G:!:R
I:75:15:0
W:40:0:4:0
A:40/8
D:$quaff it.
D:¤½¤ì¤Ï°û¤à¤È10d10¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Á´¥¹¥Æ¡¼¥¿¥¹¤ÎºÇÂçÃͤ¬²¼¤¬¤ë¡£
-N:417:Çúȯ
-E:Detonations
-G:!:d
+N:417:Çúȯ:¤è¤É¤ó¤ÀÀÖ¤Î
+E:Detonations:Clotted Red
+G:!:r
I:75:22:0
W:60:0:4:10000
A:60/8
D:$You take 50d20 damage and stuns and cuts you when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È50d20¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¡¢Û¯Û°¤ÈÀÚ¤ê½ý¤ò¼õ¤±¤ë¡£
-N:418:Áý¶¯
-E:Augmentation
-G:!:d
+N:418:Áý¶¯:¥É¥í¥É¥í¤Î
+E:Augmentation:Viscous Pink
+G:!:R
I:75:55:0
W:40:0:4:150000
A:40/16
D:$It increases all your stats when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÁ´¥¹¥Æ¡¼¥¿¥¹¤ÎºÇÂçÃͤ¬¾å¤¬¤ë¡£
-N:419:*ÂÎÎϲóÉü*
-E:*Healing*
-G:!:d
+N:419:*ÂÎÎϲóÉü*:¤Í¤Ð¤Ã¤¿²«¿§¤Î
+E:*Healing*:Oily Yellow
+G:!:y
I:75:38:0
W:40:0:4:1500
A:40/4:60/2:80/1
D:$berserk when you quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬1200²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:420:À¸Ì¿
-E:Life
-G:!:d
+N:420:À¸Ì¿:°ÅÎ理Î
+E:Life:Gloopy Green
+G:!:g
I:75:39:0
W:60:0:4:5000
A:60/4:100/2
D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬5000²óÉü¤·¡¢·Ð¸³ÃͤÈÁ´¥¹¥Æ¡¼¥¿¥¹¤ò²óÉü¤·¡¢ÌÕÌÜ¡¦º®Íð¡¦ÆÇ¡¦
D:¸¸³Ð¡¦Û¯Û°¡¦ÀÚ¤ê½ý¡¦¶¸Àï»Î²½¤òÌþ¤¹¡£
-N:421:¼«¸ÊʬÀÏ
-E:Self Knowledge
-G:!:d
+N:421:¼«¸ÊʬÀÏ:µ±¤¯
+E:Self Knowledge:Shimmering
+G:!:v
I:75:58:0
W:40:0:4:2000
A:40/1
D:$It gives information about yourself when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È¼«Ê¬¤Ë¤Ä¤¤¤Æ¤Î¾ðÊó¤òÆÀ¤ë¡£
-N:422:*·¼ÌØ*
-E:*Enlightenment*
-G:!:d
+N:422:*·¼ÌØ*:²«ÈäÎ
+E:*Enlightenment*:Yellow Speckled
+G:!:y
I:75:57:0
W:70:0:4:120000
A:70/4
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
#JZ#
-N:425:¶²¤ìÃΤ餺
-E:Fear Resistance
-G:=:d
+N:425:¶²¤ìÃΤ餺:¥¸¥ë¥³¥ó¤Î
+E:Fear Resistance:Zircon
+G:=:U
I:45:38:0
W:10:0:2:300
A:10/2
F:RES_FEAR
#JZ#
-N:426:ÂѸ÷ÂÑ°Å
-E:Light and Darkness Resistance
-G:=:d
+N:426:ÂѸ÷ÂÑ°Å:¥×¥é¥Á¥Ê¤Î
+E:Light and Darkness Resistance:Platinum
+G:=:w
I:45:39:0
W:30:0:2:3000
A:30/2
F:RES_LITE | RES_DARK
#JZ#
-N:427:ÂÑÃϹö
-E:Nether Resistance
-G:=:d
+N:427:ÂÑÃϹö:ÀÄƼ¤Î
+E:Nether Resistance:Bronze
+G:=:U
I:45:40:0
W:34:0:2:14500
A:34/2
F:RES_NETHER | HOLD_LIFE
#JZ#
-N:428:ÂÑ°ø²Ìº®Íð
-E:Nexus Resistance
-G:=:d
+N:428:ÂÑ°ø²Ìº®Íð:¶â¤Î
+E:Nexus Resistance:Gold
+G:=:y
I:45:41:0
W:24:0:2:3000
A:24/2
F:RES_NEXUS
#JZ#
-N:429:Âѹ첻
-E:Sound Resistance
-G:=:d
+N:429:Âѹ첻:¹õÍËÀФÎ
+E:Sound Resistance:Obsidian
+G:=:D
I:45:42:0
W:26:0:2:3000
A:26/2
F:RES_SOUND
#JZ#
-N:430:ÂѺ®Íð
-E:Confusion Resistance
-G:=:d
+N:430:ÂѺ®Íð:¶ä¤Î
+E:Confusion Resistance:Silver
+G:=:W
I:45:43:0
W:22:0:2:3000
A:22/2
F:RES_CONF
#JZ#
-N:431:ÂÑÇËÊÒ
-E:Shard Resistance
-G:=:d
+N:431:ÂÑÇËÊÒ:¤Ù¤Ã¹Ã¤Î
+E:Shard Resistance:Tortoise Shell
+G:=:g
I:45:44:0
W:25:0:2:3000
A:25/2
F:RES_SHARDS
#JZ#
-N:432:ÂÑÎô²½
-E:Disenchantment Resistance
-G:=:d
+N:432:ÂÑÎô²½:¥ß¥¹¥ê¥ë¤Î
+E:Disenchantment Resistance:Mithril
+G:=:B
I:45:45:0
W:90:0:2:15000
A:90/10
F:RES_DISEN
#JZ#
-N:433:ÂÑ¥«¥ª¥¹
-E:Chaos Resistance
-G:=:d
+N:433:ÂÑ¥«¥ª¥¹:¹õ¶Ì¤Î
+E:Chaos Resistance:Jet
+G:=:D
I:45:46:0
W:50:0:2:13000
A:50/2
F:RES_CHAOS | RES_CONF
#JZ#
-N:434:ÂÑÌÕÌÜ
-E:Blindness Resistance
-G:=:d
+N:434:ÂÑÌÕÌÜ:º§Ìó
+E:Blindness Resistance:Engagement
+G:=:y
I:45:47:0
W:60:0:2:7500
A:60/2
F:RES_BLIND
#JZ#
-N:435:²¦¼Ô¤Î²Ã¸î
-E:Lordly Protection
-G:=:d
+N:435:²¦¼Ô¤Î²Ã¸î:¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î
+E:Lordly Protection:Adamantite
+G:=:v
I:45:48:0
W:100:0:2:100000
A:100/8
F:RES_DISEN | RES_POIS | HOLD_LIFE | FREE_ACT
#JZ#
-N:436:Äɲù¶·â
-E:Extra Attacks
-G:=:d
+N:436:Äɲù¶·â:¿Ë¶â¤Î
+E:Extra Attacks:Wire
+G:=:u
I:45:49:0
W:50:0:2:100000
A:50/2
F:BLOWS
-N:437:·Ú½ý¤Î¼£Ìþ
-E:Cure Light Wounds
-G:!:d
+N:437:·Ú½ý¤Î¼£Ìþ:¶â¿§¤Î
+E:Cure Light Wounds:Gold
+G:!:y
I:75:34:50
W:0:0:4:15
A:0/1:1/1:3/1
D:$quaff it.
D:¤½¤ì¤Ï°û¤à¤ÈÂÎÎϤ¬2d8²óÉü¤·¡¢ÌÕÌÜ¡¦¶¸Àï»Î²½¤òÌþ¤·¡¢ÀÚ¤ê½ý¤òϤ餲¤ë¡£
-N:438:ÉÔ´ïÍÑ
-E:Clumsiness
-G:!:d
+N:438:ÉÔ´ïÍÑ:°½¤Î¤¹¤ë
+E:Clumsiness:Stinking
+G:!:u
I:75:19:0
W:5:0:4:0
A:5/1
D:$It decreases your dexterity when you quaff it.
D:¤½¤ì¤Ï°û¤à¤È´ïÍѤµ¤Î¸½ºßÃͤ¬²¼¤¬¤ë¡£
-N:439:ɵ¤
-E:Sickliness
-G:!:d
+N:439:ɵ¤:¾Ý²ç¿§¤Î
+E:Sickliness:Ivory White
+G:!:w
I:75:20:0
W:10:0:4:0
A:10/1
# The Amulet of Carlammas -- see artifact list
-N:503:¥¢¥ß¥å¥ì¥Ã¥È
-E:& Amulet~
-G:":d
+N:503:¥¢¥ß¥å¥ì¥Ã¥È:¤·¤í¤á¤Î
+E:& Amulet~:Pewter
+G:":s
I:40:10:0
W:50:0:3:60000
F:INSTA_ART
# The Amulet of Ingwe -- see artifact list
-N:504:¥¢¥ß¥å¥ì¥Ã¥È
-E:& Amulet~
-G:":d
+N:504:¥¢¥ß¥å¥ì¥Ã¥È:¤Ù¤Ã¹Ã¤Î
+E:& Amulet~:Tortoise Shell
+G:":g
I:40:11:0
W:60:0:3:90000
F:INSTA_ART
# The Necklace of the Dwarves -- see artifact list
-N:505:ðô¾þ¤ê
-E:& Necklace~
-G:":d
+N:505:ðô¾þ¤ê:¶â¤Î
+E:& Necklace~:Golden
+G:":y
I:40:12:0
W:70:0:3:75000
F:INSTA_ART
# The Ring of Barahir -- see artifact list
-N:506:»ØÎØ
-E:& Ring~
-G:=:d
+N:506:»ØÎØ:¥Ç¥£¥ê¥·¥¦¥à¤Î
+E:& Ring~:Dilithium
+G:=:W
I:45:32:0
W:50:0:2:65000
F:INSTA_ART
# The Ring of Tulkas -- see artifact list
-N:507:»ØÎØ
-E:& Ring~
-G:=:d
+N:507:»ØÎØ:ÌÚ¤Î
+E:& Ring~:Wooden
+G:=:u
I:45:33:0
W:70:0:2:150000
F:INSTA_ART
# The Ring of Power (Narya) -- see artifact list
-N:508:ÎϤλØÎØ
-E:& Ring~
-G:=:d
+N:508:ÎϤλØÎØ:¼Ø¤Î
+E:& Ring~:Serpent
+G:=:g
I:45:34:0
W:80:0:2:100000
F:INSTA_ART
# The Ring of Power (Nenya) -- see artifact list
-N:509:ÎϤλØÎØ
-E:& Ring~
-G:=:d
+N:509:ÎϤλØÎØ:·ëº§
+E:& Ring~:Wedding
+G:=:y
I:45:35:0
W:90:0:2:200000
F:INSTA_ART
# The Ring of Power (Vilya) -- see artifact list
-N:510:ÎϤλØÎØ
-E:& Ring~
-G:=:d
+N:510:ÎϤλØÎØ:¿¿ï«¤Î
+E:& Ring~:Brass
+G:=:o
I:45:36:0
W:100:0:2:300000
F:INSTA_ART
# The Ring of Power (The One Ring) -- see artifact list
-N:511:ÎϤλØÎØ
-E:& Ring~
+N:511:ÎϤλØÎØ:¶â̵¹¤¤Î
+E:& Ring~:Plain Gold
G:=:y
I:45:37:0
W:110:0:2:5000000
-F:INSTA_ART
+F:INSTA_ART | FIXED_FLAVOR
### Room for new objects added after 511 (Zangband 2.1.0): 512-575
P:0:1d1:0:0:0
#JZ#
-N:520:È¿¼Í
-E:Reflection
-G:":d
+N:520:È¿¼Í:ÎÜÍþ¤Î
+E:Reflection:Azure
+G:":B
I:40:9:0
W:60:0:3:30000
A:60/4
#521 and 522 cannot have EASY_KNOW because they may be cursed
#JZ#
-N:521:È¿ËâË¡
-E:Anti-Magic
-G:":d
+N:521:È¿ËâË¡:¿å¾½¤Î
+E:Anti-Magic:Crystal
+G:":B
I:40:13:0
W:40:0:3:10000
A:40/4
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
#JZ#
-N:522:È¿¥Æ¥ì¥Ý¡¼¥È
-E:Anti-Teleportation
-G:":d
+N:522:È¿¥Æ¥ì¥Ý¡¼¥È:¶ä¤Î
+E:Anti-Teleportation:Silver
+G:":W
I:40:14:0
W:30:0:3:5000
A:30/4
#523 cannot have EASY_KNOW because it can get random resistances
#JZ#
-N:523:ÂÑÀ
-E:Resistance
-G:":d
+N:523:ÂÑÀ:Ƽ¤Î
+E:Resistance:Copper
+G:":U
I:40:15:0
W:50:0:3:25000
A:50/4
P:0:7d5:10:10:0
F:SHOW_MODS | VORPAL | TUNNEL
-N:566:ËÞÍÇ
-E:Mundanity
-G:?:d
+N:566:ËÞÍÇ:Æ°µ¯ ¿ÀÍî Ï»ò´
+E:Mundanity:danseh nejood
+G:?:w
I:70:23:0
W:13:0:5:3000
A:13/10
P:0:1d1:0:0:0
F:IGNORE_FIRE
-N:583:´äÀÐÍϲò
-E:Stone to Mud
-G:-:d
+N:583:´äÀÐÍϲò:¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î
+E:Stone to Mud:Adamantite
+G:-:v
I:66:29:25
W:40:0:10:3000
A:20/12:40/3
P:5:1d3:0:0:10
F:IGNORE_ACID | IGNORE_FIRE | IGNORE_ELEC | IGNORE_COLD
-N:586:Éå¤ì¤Î»ØÎØ
-E:& Ring~
+N:586:Éå¤ì¤Î»ØÎØ:¶â͹¤¤Î
+E:& Ring~:Plain Goldarn
G:=:y
I:45:50:0
W:100:0:2:0
-F:INSTA_ART
+F:INSTA_ART | FIXED_FLAVOR
-N:587:¥Æ¥ì¥Ñ¥·¡¼
-E:Telepathy
-G:":d
+N:587:¥Æ¥ì¥Ñ¥·¡¼:ÒĤÎ
+E:Telepathy:Swastika
+G:":v
I:40:16:0
W:60:0:3:50000
A:60/4
P:0:1d1:0:0:0
F:INSTA_ART
-N:591:¥¢¥ß¥å¥ì¥Ã¥È
-E:& Amulet~
-G:":b
+N:591:¥¢¥ß¥å¥ì¥Ã¥È:¥×¥é¥Á¥Ê¤Î
+E:& Amulet~:Platinum
+G:":w
I:40:17:0
W:30:0:3:25000
F:INSTA_ART
F:BRAND_FIRE | BRAND_ELEC | BRAND_COLD | BRAND_ACID | BRAND_POIS |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RIDING
-N:595:¥Í¥ª¡¦¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë
-E:Neo-Tsuyoshi Special
-G:!:d
+N:595:¥Í¥ª¡¦¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë:¶õ¿§¤Î
+E:Neo-Tsuyoshi Special:Sky Blue
+G:!:B
I:75:64:0
W:15:0:4:2000
A:15/6
D:¤½¤ì¤Ï°û¤à¤È¸¸³Ð¤òÌþ¤·¡¢°ì»þŪ¤ËÏÓÎϤÈÂѵ×ÎϤ¬¾å¤¬¤ë¤¬¡¢¸ú²Ì¤¬ÀÚ¤ì¤ë¤È
D:ÏÓÎϤÈÂѵ×ÎϤκÇÂçÃͤ¬°û¤àÁ°¤è¤ê¤â²¼¤¬¤ë¡£
-N:596:Äɲüͷâ
-E:Extra Shots
-G:=:d
+N:596:Äɲüͷâ:¥¹¥«¥é¥Ù¤Î
+E:Extra Shots:Scarab
+G:=:G
I:45:51:0
W:50:0:2:20000
A:50/2
W:1:0:2:1000
F:INSTA_ART
-N:598:ǽÎÏ°Ý»ý
-E:Sustaining
-G:=:d
+N:598:ǽÎÏ°Ý»ý:»¬¤Ó¤¿
+E:Sustaining:Rusty
+G:=:r
I:45:52:0
W:60:0:2:10000
A:60/5
F:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON | SUST_CHR
-N:599:¾ÃÈñËâÎϸº¾¯
-E:Mana
-G:=:d
+N:599:¾ÃÈñËâÎϸº¾¯:¹ÝÅ´¤Î
+E:Mana:Steel
+G:=:W
I:45:53:0
W:80:0:2:30000
A:80/8
F:DEC_MANA
-N:600:¼öʸ
-E:Spell
-G:?:d
+N:600:¼öʸ:Â羨 ¿¿µÛ ²ó
+E:Spell:nin xuxucre
+G:?:w
I:70:43:0
W:10:0:5:1000
A:10/8
D:¤½¤ì¤ÏÆɤà¤È¼öʸ¤ò1¤Ä³Ø½¬¤Ç¤¤ë¤è¤¦¤Ë¤Ê¤ë¡£
D:³Ø½¬¤Ç¤¤Ê¤¤¡¢¤Þ¤¿¤Ï³Ø½¬¤¹¤ëɬÍפΤʤ¤¿¦¶È¤Ç¤Ï²¿¤âµ¯¤¤Ê¤¤¡£
-N:601:¥Ú¥Ã¥È¾¤´
-E:Summon Pet
-G:?:d
+N:601:¥Ú¥Ã¥È¾¤´:ÉðÌÄ ¶õ ¿À¹ç
+E:Summon Pet:he proktab
+G:?:w
I:70:6:0
W:30:0:5:1000
A:30/2
D:$It summons a monster as your pet when you read it.
D:¤½¤ì¤ÏÆɤà¤È1ÂΤΥڥåȤò¾¤´¤¹¤ë¡£
-N:602:¶â¤Î¼ó¾þ¤ê
-E:& Torque~
-G:":b
+N:602:¶â¤Î¼ó¾þ¤ê:»¬¤Ó¤¿
+E:& Torque~:Rusty
+G:":r
I:40:18:0
W:30:0:3:25000
F:INSTA_ART
-N:603:¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë
-E:Tsuyoshi Special
-G:!:d
+N:603:¤Ä¤è¤·¥¹¥Ú¥·¥ã¥ë:¶ä¿§¤Î
+E:Tsuyoshi Special:Silver
+G:!:w
I:75:65:0
W:10:0:4:0
A:10/2
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-N:608:»à¿ÍÊÖ¤·
-E:Animate Dead
-G:_:d
+N:608:»à¿ÍÊÖ¤·:¶â¿§¤Î
+E:Animate Dead:Golden
+G:_:y
I:55:30:8
W:35:0:50:800
A:35/1
P:0:1d1:0:0:0
F:INSTA_ART
-N:610:¸û¶Ì
-E:& Bead~
-G:":d
+N:610:¸û¶Ì:¶Ê¤¬¤Ã¤¿
+E:& Bead~:Curved
+G:":g
I:40:19:0
W:60:0:3:90000
F:INSTA_ART
P:0:1d1:0:0:0
F:INSTA_ART
-N:616:°õäÆ
-E:& Inro~
-G:":d
+N:616:°õäÆ:¥É¥é¥´¥ó¤ÎÄÞ¤Î
+E:& Inro~:Dragon's claw
+G:":G
I:40:20:0
W:50:0:3:100000
F:INSTA_ART
-N:617:ÆÍÁ³ÊÑ°Û
-E:Polymorph
-G:!:d
+N:617:ÆÍÁ³ÊÑ°Û:ÀÖƼ¿§¤Î
+E:Polymorph:Bronze
+G:!:r
I:75:66:0
W:50:0:4:5000
A:50/4
D:$It mutates you when you quaff it. Rarely it cures all mutations.
D:¤½¤ì¤Ï°û¤à¤ÈÆÍÁ³ÊÑ°Û¤òµ¯¤³¤¹¡£µ©¤ËÁ´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¾Ã¤¨¤ë¡£
-N:618:·Ù¹ð
-E:Warning
-G:=:d
+N:618:·Ù¹ð:¥¿¥ó¥¶¥Ê¥¤¥È¤Î
+E:Warning:Tanzanite
+G:=:B
I:45:54:0
W:10:0:2:200
A:10/2
W:1:0:10:1000000
F:INSTA_ART
-N:624:ÃÎǽ
-E:Intelligence
-G:":d
+N:624:ÃÎǽ:¿ô¼î¤Î
+E:Intelligence:Rosary
+G:":G
I:40:21:0
W:20:0:3:500
A:20/1
F:INT | HIDE_TYPE
-N:625:¸¤µ
-E:Wisdom
-G:":d
+N:625:¸¤µ:¤Ò¤¹¤¤¤Î
+E:Wisdom:Jade
+G:":g
I:40:22:0
W:20:0:3:500
A:20/1
F:WIS | HIDE_TYPE
-N:626:ÆùÂζ¯²½
-E:Reinforce Muscle
-G:=:d
+N:626:ÆùÂζ¯²½:Æð¶Ì¤Î
+E:Reinforce Muscle:Nephrite
+G:=:g
I:45:55:0
W:50:0:2:5000
A:50/4
A:40/2
P:10:1d6:0:0:0
-N:628:¾×·â
-E:Striking
-G:-:d
+N:628:¾×·â:¥¤¥ê¥Â¥¦¥à¤Î
+E:Striking:Uridium
+G:-:R
I:65:30:6
W:65:0:10:4000
A:65/3
D:$It fires a bolt of meteor (damage: (15+level/3)d13) when you use it.
D:¤½¤ì¤Ï»È¤¦¤È¥À¥á¡¼¥¸(15+¥ì¥Ù¥ë/3)d13¤Îð¨ÀФÎÌð¤òÊü¤Ä¡£
-N:629:ËâÎϤÎÍò
-E:Mana Storm
-G:_:d
+N:629:ËâÎϤÎÍò:¥È¥Í¥ê¥³¤Î
+E:Mana Storm:Ashen
+G:_:s
I:55:31:5
W:85:0:50:7000
A:85/4
D:Ãæ¿´¤È¤·¤ÆȯÀ¸¤¹¤ë¡£¥á¥¤¥¸¡¢¥Ï¥¤=¥á¥¤¥¸¡¢¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼¡¢ËâÆ»¶ñ½Ñ»Õ¡¢
D:ÀÄËâÆ»»Õ¤Ç¤Ê¤±¤ì¤Ð¼«Ê¬¤â50¤Î¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£
-N:630:¥Õ¥í¥¢¡¦¥ê¥»¥Ã¥È
-E:Reset Recall
-G:?:d
+N:630:¥Õ¥í¥¢¡¦¥ê¥»¥Ã¥È:Ê»²½ Ëüºø ÁÏÃÀ
+E:Reset Recall:unjah blu comp
+G:?:w
I:70:53:0
W:20:0:5:500
A:20/3
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-N:641:¾ÃÌÇ
-E:Annihilation
-G:-:d
+N:641:¾ÃÌÇ:Ï»³Ñ·Á¤Î
+E:Annihilation:Hexagonal
+G:-:r
I:65:31:4
W:60:0:10:10000
A:60/4
D:$use it.
D:¤½¤ì¤Ï»È¤¦¤È1ÂΤΥâ¥ó¥¹¥¿¡¼¤ò¸½ºß¤Î³¬¤«¤é¾Ã¤·µî¤ë¡£Äñ¹³¤µ¤ì¤ë¤È̵¸ú¡£
-N:642:È¿´¶
-E:Aggravate Monster
-G:-:d
+N:642:È¿´¶:¥¤¥ê¥Â¥¦¥à¤Î
+E:Aggravate Monster:Uridium
+G:-:R
I:66:30:9
W:30:0:10:0
A:15/8:30/2
A:0/255
P:0:1d1:0:0:0
-N:644:ËâË¡Æ»¶ñ»ÙÇÛ
-E:Magic Device Mastery
-G:":d
+N:644:ËâË¡Æ»¶ñ»ÙÇÛ:¥ß¥¹¥ê¥ë¤Î
+E:Magic Device Mastery:Mithril
+G:":B
I:40:23:0
W:35:0:3:1000
A:35/4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-N:650:±ç·³
-E:Summon Kin
-G:?:d
+N:650:±ç·³:Åá²½ ½Ä Éðò´
+E:Summon Kin:bulther valish
+G:?:w
I:70:54:0
W:30:0:5:1000
A:30/2
A:15/2
F:ACTIVATE
-N:652:¥¢¥ß¥å¥ì¥Ã¥È
-E:& Amulet~
-G:":d
+N:652:¥¢¥ß¥å¥ì¥Ã¥È:¥ë¥Ó¡¼¤Î
+E:& Amulet~:Ruby
+G:":r
I:40:24:0
W:50:0:3:25000
F:INSTA_ART
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
-N:658:¾ó
-E:& Staff~
-G:_:d
+N:658:¾ó:·î·Ë¼ù¤Î
+E:& Staff~:Gnarled
+G:_:s
I:55:32:20
W:1:0:50:20
P:0:1d2:0:0:0
D:¤½¤ì¤Ï»È¤Ã¤Æ¤â²¿¤âµ¯¤³¤é¤Ê¤¤¡£
F:FULL_NAME
-N:659:¼ó¾þ¤ê
-E:& Amulet~
-G:":d
+N:659:¼ó¾þ¤ê:¥¨¥á¥é¥ë¥É¤Î
+E:& Amulet~:Emerald
+G:":g
I:40:25:0
W:50:0:2:77777
F:INSTA_ART
-N:660:¼óÎØ
-E:& Collar Harness~
-G:":d
+N:660:¼óÎØ:¥µ¥Õ¥¡¥¤¥¢¤Î
+E:& Collar Harness~:Sapphire
+G:":b
I:40:26:0
W:50:0:30:66666
F:INSTA_ART
-N:661:¥Ú¥ó¥À¥ó¥È
-E:& Pendant~
-G:":d
+N:661:¥Ú¥ó¥À¥ó¥È:¥¬¡¼¥Í¥Ã¥È¤Î
+E:& Pendant~:Garnet
+G:":r
I:40:27:0
W:50:0:2:100000
F:INSTA_ART
-N:662:¥Ú¥ó¥À¥ó¥È
-E:& Pendant~
-G:":d
+N:662:¥Ú¥ó¥À¥ó¥È:¥À¥¤¥¢¥â¥ó¥É¤Î
+E:& Pendant~:Diamond
+G:":w
I:40:28:0
W:50:0:2:55555
F:INSTA_ART
##### Object attr/char definitions #####
+# a Blue Mushroom
+K:1:0x85/0x95
+
+# a Black Mushroom
+K:2:0x85/0x91
+
+# a Black Spotted Mushroom
+K:3:0x85/0x91
+
+# a Brown Mushroom
+K:4:0x85/0x96
+
+# a Dark Blue Mushroom
+K:5:0x85/0x95
+
+# a Dark Green Mushroom
+K:6:0x85/0x94
+
+# a Dark Red Mushroom
+K:7:0x85/0x93
+
+# a Yellow Mushroom
+K:8:0x85/0x9A
+
+# a Furry Mushroom
+K:9:0x85/0x91
+
+# a Green Mushroom
+K:10:0x85/0x94
+
+# a Grey Mushroom
+K:11:0x85/0x98
+
+# a Light Blue Mushroom
+K:12:0x85/0x9D
+
+# a Light Green Mushroom
+K:13:0x85/0x9C
+
+# a Violet Mushroom
+K:14:0x85/0x99
+
+# a Red Mushroom
+K:15:0x85/0x93
+
+# a Slimy Mushroom
+K:16:0x85/0x98
+
+# a Tan Mushroom
+K:17:0x85/0x9E
+
+# a White Mushroom
+K:18:0x85/0x90
+
+# a White Spotted Mushroom
+K:19:0x85/0x90
+
+# a Wrinkled Mushroom
+K:20:0x85/0x96
# Ration of Food
K:21:0x8E/0x84
# Large Metal Shield
K:131:0x88/0x97
+# an Alexandrite Ring
+K:132:0x84/0x84
+
+# an Amethyst Ring
+K:133:0x84/0x89
+
+# an Aquamarine Ring
+K:134:0x84/0x8D
+
+# an Azurite Ring
+K:135:0x84/0x8D
+
+# a Beryl Ring
+K:136:0x84/0x8C
+
+# a Bloodstone Ring
+K:137:0x84/0x83
+
+# a Calcite Ring
+K:138:0x84/0x80
+
+# a Carnelian Ring
+K:139:0x84/0x83
+
+# a Corundum Ring
+K:140:0x84/0x88
+
+# a Diamond Ring
+K:141:0x84/0x80
+
+# an Emerald Ring
+K:142:0x84/0x84
+
+# a Fluorite Ring
+K:143:0x84/0x8C
+
+# a Garnet Ring
+K:144:0x84/0x83
+
+# a Granite Ring
+K:145:0x84/0x81
+
+# a Jade Ring
+K:146:0x84/0x8C
+
+# a Jasper Ring
+K:147:0x84/0x86
+
+# a Lapis Lazuli Ring
+K:148:0x84/0x85
+
+# a Malachite Ring
+K:149:0x84/0x84
+
+# a Marble Ring
+K:150:0x84/0x80
+
+# a Moonstone Ring
+K:151:0x84/0x81
+
+# an Onyx Ring
+K:152:0x84/0x8B
+
+# an Opal Ring
+K:153:0x84/0x81
+
+# a Pearl Ring
+K:154:0x84/0x80
+
+# a Quartz Ring
+K:155:0x84/0x81
+
+# a Quartzite Ring
+K:156:0x84/0x81
+
+# a Rhodonite Ring
+K:157:0x84/0x8B
+
+# a Ruby Ring
+K:158:0x84/0x83
+
+# a Sapphire Ring
+K:159:0x84/0x85
+
+# a Tiger Eye Ring
+K:160:0x84/0x8A
+
+# a Topaz Ring
+K:161:0x84/0x8A
+
+# a Turquoise Ring
+K:162:0x84/0x8D
+
+# an Amber Amulet
+K:163:0x87/0x8A
+
+# a Driftwood Amulet
+K:164:0x87/0x8E
+
+# a Coral Amulet
+K:165:0x87/0x80
+
+# an Agate Amulet
+K:166:0x87/0x81
+
+# an Ivory Amulet
+K:167:0x87/0x80
+
+# an Obsidian Amulet
+K:168:0x87/0x81
+
+# a Bone Amulet
+K:169:0x87/0x80
+
# Double Ring Mail
K:170:0xB6/0x93
+# a Brass Amulet
+K:171:0x87/0x8E
+
+# a Bronze Amulet
+K:172:0x87/0x8E
+
+# a Scroll titled "mipay sun"
+K:173:0x83/0x9C
+
+# a Scroll titled "batuni blaame"
+K:174:0x83/0x9D
+
+# a Scroll titled "rolsan triple"
+K:175:0x83/0x9E
+
+# a Scroll titled "temeep aks el"
+K:176:0x83/0x9F
+
+# a Scroll titled "triapp trolpet"
+K:177:0x83/0x9C
+
+# a Scroll titled "an gan nagblaa"
+K:178:0x83/0x9D
+
+# a Scroll titled "comp turs"
+K:179:0x83/0x9E
+
+# a Scroll titled "byti sne"
+K:180:0x83/0x9F
+
+# a Scroll titled "misat dernin"
+K:181:0x83/0x9C
+
+# a Scroll titled "onip batsat"
+K:182:0x83/0x9D
+
+# a Scroll titled "shu urfor"
+K:183:0x83/0x9E
+
+# a Scroll titled "binvom cosmung"
+K:184:0x83/0x9F
+
+# a Scroll titled "ankh sanfu bit"
+K:185:0x83/0x9C
+
+# a Scroll titled "arzemi zunag"
+K:186:0x83/0x9D
+
+# a Scroll titled "bie xuxuval"
+K:187:0x83/0x9E
+
+# a Scroll titled "blaata arze"
+K:188:0x83/0x9F
+
+# a Scroll titled "rea fri elip"
+K:189:0x83/0x9C
+
+# a Scroll titled "sef unag famur"
+K:190:0x83/0x9D
+
+# a Scroll titled "bluju wex blu"
+K:191:0x83/0x9E
+
+# a Scroll titled "ner fidtri"
+K:192:0x83/0x9F
+
+# a Scroll titled "for mic rol"
+K:193:0x83/0x9C
+
+# a Scroll titled "sri nelgun"
+K:194:0x83/0x9D
+
# Sheaf Arrow
K:195:0xB6/0x91
# Mithril Shot
K:196:0xB6/0x8F
+# a Scroll titled "sehsat ulkab"
+K:197:0x83/0x9E
+
+# a Scroll titled "klinej ere"
+K:198:0x83/0x9F
+
+# a Scroll titled "snetrol uni"
+K:199:0x83/0x9C
+
+# a Scroll titled "trolsee mex"
+K:200:0x83/0x9D
+
+# a Scroll titled "stafoo lechi"
+K:201:0x83/0x9E
+
+# a Scroll titled "itemar habyt"
+K:202:0x83/0x9F
+
+# a Scroll titled "wahx our gre"
+K:203:0x83/0x9C
+
+# a Scroll titled "erk bieklis"
+K:204:0x83/0x9D
+
+# a Scroll titled "engsno argsan"
+K:205:0x83/0x9E
+
+# a Scroll titled "klis glenash"
+K:206:0x83/0x9F
+
+# a Scroll titled "ashval paylech"
+K:207:0x83/0x9C
+
+# a Scroll titled "fapay doea"
+K:208:0x83/0x9D
+
+# a Scroll titled "sefeng danod"
+K:209:0x83/0x9E
+
+# a Scroll titled "kli ing tadalf"
+K:210:0x83/0x9F
+
+# a Scroll titled "wah snofoo"
+K:211:0x83/0x9C
+
+# a Scroll titled "vlytox"
+K:212:0x83/0x9D
+
+# a Scroll titled "prokaks wahish"
+K:213:0x83/0x9E
+
+# a Scroll titled "klimon bieder"
+K:214:0x83/0x9F
+
+# a Scroll titled "alacre re org"
+K:215:0x83/0x9C
+
+# a Scroll titled "umgar danri"
+K:216:0x83/0x9D
+
+# a Scroll titled "ooder dokrog"
+K:217:0x83/0x9E
+
+# a Scroll titled "nihum khomar"
+K:218:0x83/0x9F
+
+# a Scroll titled "wexab jahnag"
+K:219:0x83/0x9C
+
+# a Scroll titled "re ab evssna"
+K:220:0x83/0x9D
+
+# a Scroll titled "denmung ishbul"
+K:221:0x83/0x9E
+
+# an Icky Green Potion
+K:222:0x85/0x84
+
+# a Light Brown Potion
+K:223:0x85/0x8E
+
+# a Clear Potion
+K:224:0x85/0x80
+
+# an Azure Potion
+K:225:0x85/0x8D
+
+# a Blue Potion
+K:226:0x85/0x85
+
+# a Blue Speckled Potion
+K:227:0x85/0x85
+
+# a Black Potion
+K:228:0x85/0x81
+
+# a Brown Potion
+K:229:0x85/0x86
+
+# a Brown Speckled Potion
+K:230:0x85/0x86
+
+# a Bubbling Potion
+K:231:0x85/0x81
+
+# a Chartreuse Potion
+K:232:0x85/0x8C
+
+# a Cloudy Potion
+K:233:0x85/0x80
+
+# a Copper Speckled Potion
+K:234:0x85/0x8E
+
+# a Crimson Potion
+K:235:0x85/0x83
+
+# a Cyan Potion
+K:236:0x85/0x8D
+
+# a Dark Blue Potion
+K:237:0x85/0x85
+
+# a Dark Green Potion
+K:238:0x85/0x84
+
+# a Dark Red Potion
+K:239:0x85/0x83
+
+# a Gold Speckled Potion
+K:240:0x85/0x8A
+
+# a Gray Potion
+K:241:0x85/0x88
+
+# a Gray Speckled Potion
+K:242:0x85/0x88
+
+# a Green Potion
+K:243:0x85/0x84
+
+# a Green Speckled Potion
+K:244:0x85/0x84
+
+# a Hazy Potion
+K:245:0x85/0x81
+
+# an Indigo Potion
+K:246:0x85/0x89
+
+# a Light Blue Potion
+K:247:0x85/0x8D
+
+# a Light Green Potion
+K:248:0x85/0x8C
+
+# a Magenta Potion
+K:249:0x85/0x83
+
+# a Metallic Blue Potion
+K:250:0x85/0x85
+
+# a Metallic Red Potion
+K:251:0x85/0x83
+
+# a Metallic Green Potion
+K:252:0x85/0x84
+
+# a Metallic Purple Potion
+K:253:0x85/0x89
+
+# an Orange Potion
+K:254:0x85/0x82
+
+# an Orange Speckled Potion
+K:255:0x85/0x82
+
+# a Pink Potion
+K:256:0x85/0x8B
+
+# a Pink Speckled Potion
+K:257:0x85/0x8B
+
+# a Puce Potion
+K:258:0x85/0x89
+
+# a Purple Potion
+K:259:0x85/0x89
+
+# a Red Potion
+K:260:0x85/0x83
+
+# a Red Speckled Potion
+K:261:0x85/0x83
+
+# a Silver Speckled Potion
+K:262:0x85/0x81
+
+# a Smoky Potion
+K:263:0x85/0x81
+
+# a Tangerine Potion
+K:264:0x85/0x82
+
+# a Violet Potion
+K:265:0x85/0x89
+
+# a Vermilion Potion
+K:266:0x85/0x83
+
+# a White Potion
+K:267:0x85/0x80
+
+# a Yellow Potion
+K:268:0x85/0x8A
+
+# an Aluminum Wand
+K:269:0x86/0x9D
+
+# a Cast Iron Wand
+K:270:0x86/0x91
+
+# a Chromium Wand
+K:271:0x86/0x90
+
+# a Copper Wand
+K:272:0x86/0x9E
+
+# a Gold Wand
+K:273:0x86/0x9A
+
+# an Iron Wand
+K:274:0x86/0x98
+
+# a Magnesium Wand
+K:275:0x86/0x91
+
+# a Molybdenum Wand
+K:276:0x86/0x91
+
+# a Nickel Wand
+K:277:0x86/0x9E
+
+# a Rusty Wand
+K:278:0x86/0x93
+
+# a Silver Wand
+K:279:0x86/0x91
+
+# a Steel Wand
+K:280:0x86/0x91
+
+# a Tin Wand
+K:281:0x86/0x91
+
+# a Titanium Wand
+K:282:0x86/0x90
+
+# a Tungsten Wand
+K:283:0x86/0x90
+
+# a Zirconium Wand
+K:284:0x86/0x91
+
+# a Zinc Wand
+K:285:0x86/0x91
+
+# a Copper-Plated Wand
+K:286:0x86/0x9E
+
+# a Gold-Plated Wand
+K:287:0x86/0x9A
+
+# a Silver-Plated Wand
+K:288:0x86/0x91
+
+# a Tin-Plated Wand
+K:289:0x86/0x91
+
+# a Zinc-Plated Wand
+K:290:0x86/0x91
+
+# a Mithril Wand
+K:291:0x86/0x9D
+
+# a Bronze Wand
+K:292:0x86/0x9E
+
# Flight Arrow
K:293:0xB6/0x90
+# a Brass Wand
+K:294:0x86/0x9E
+
+# a Platinum Wand
+K:295:0x86/0x90
+
+# a Lead Wand
+K:296:0x86/0x98
+
+# a Lead-Plated Wand
+K:297:0x86/0x98
+
+# an Ivory Wand
+K:298:0x86/0x90
+
+# an Adamantite Wand
+K:299:0x86/0x99
+
+# an Aspen Staff
+K:300:0x87/0x90
+
+# a Balsa Staff
+K:301:0x87/0x90
+
+# a Banyan Staff
+K:302:0x87/0x90
+
+# a Birch Staff
+K:303:0x87/0x90
+
+# a Cedar Staff
+K:304:0x87/0x90
+
+# a Cottonwood Staff
+K:305:0x87/0x90
+
+# a Cypress Staff
+K:306:0x87/0x90
+
+# a Dogwood Staff
+K:307:0x87/0x90
+
+# an Elm Staff
+K:308:0x87/0x90
+
+# an Eucalyptus Staff
+K:309:0x87/0x90
+
+# a Hemlock Staff
+K:310:0x87/0x90
+
+# a Hickory Staff
+K:311:0x87/0x90
+
+# an Ironwood Staff
+K:312:0x87/0x90
+
+# a Locust Staff
+K:313:0x87/0x90
+
+# a Mahogany Staff
+K:314:0x87/0x90
+
+# a Maple Staff
+K:315:0x87/0x90
+
+# a Mulberry Staff
+K:316:0x87/0x90
+
+# an Oak Staff
+K:317:0x87/0x90
+
+# a Pine Staff
+K:318:0x87/0x90
+
+# a Redwood Staff
+K:319:0x87/0x92
+
+# a Rosewood Staff
+K:320:0x87/0x92
+
+# a Spruce Staff
+K:321:0x87/0x90
+
+# a Sycamore Staff
+K:322:0x87/0x90
+
+# a Teak Staff
+K:323:0x87/0x90
+
+# a Walnut Staff
+K:324:0x87/0x90
+
+# a Mistletoe Staff
+K:325:0x87/0x93
+
+# a Hawthorn Staff
+K:326:0x87/0x90
+
+# a Bamboo Staff
+K:327:0x87/0x90
+
+# a Silver Staff
+K:328:0x87/0x95
+
+# a Runed Staff
+K:329:0x87/0x90
+
# [Book of Common Prayer]
K:330:0x8D/0x84
# Empty Bottle
K:349:0x8E/0x87
+# an Aluminum Rod
+K:350:0x86/0x8D
+
+# a Cast Iron Rod
+K:351:0x86/0x81
+
+# a Chromium Rod
+K:352:0x86/0x80
+
+# a Copper Rod
+K:353:0x86/0x8E
+
+# a Gold Rod
+K:354:0x86/0x8A
+
+# an Iron Rod
+K:355:0x86/0x88
+
+# a Magnesium Rod
+K:356:0x86/0x81
+
+# a Molybdenum Rod
+K:357:0x86/0x81
+
+# a Nickel Rod
+K:358:0x86/0x8E
+
+# a Rusty Rod
+K:359:0x86/0x83
+
+# a Silver Rod
+K:360:0x86/0x81
+
+# a Steel Rod
+K:361:0x86/0x81
+
+# a Tin Rod
+K:362:0x86/0x81
+
+# a Titanium Rod
+K:363:0x86/0x80
+
+# a Tungsten Rod
+K:364:0x86/0x80
+
+# a Zirconium Rod
+K:365:0x86/0x81
+
+# a Zinc Rod
+K:366:0x86/0x81
+
+# a Copper-Plated Rod
+K:367:0x86/0x8E
+
+# a Gold-Plated Rod
+K:368:0x86/0x8A
+
+# a Silver-Plated Rod
+K:369:0x86/0x81
+
+# a Tin-Plated Rod
+K:370:0x86/0x81
+
+# a Zinc-Plated Rod
+K:371:0x86/0x81
+
+# a Mithril Rod
+K:372:0x86/0x8D
+
+# a Bronze Rod
+K:373:0x86/0x8E
+
+# a Brass Rod
+K:374:0x86/0x8E
+
+# a Platinum Rod
+K:375:0x86/0x80
+
+# a Lead Rod
+K:376:0x86/0x88
+
+# a Lead-Plated Rod
+K:377:0x86/0x88
+
+# an Ivory Rod
+K:378:0x86/0x80
+
# [Call of the Wild]
K:379:0x8D/0x80
# Dragon Shield
K:414:0x88/0x9C
+# a Violet Speckled Potion
+K:415:0x85/0x89
+
+# a Pungent Potion
+K:416:0x85/0x8B
+
+# a Clotted Red Potion
+K:417:0x85/0x83
+
+# a Viscous Pink Potion
+K:418:0x85/0x8B
+
+# an Oily Yellow Potion
+K:419:0x85/0x8A
+
+# a Gloopy Green Potion
+K:420:0x85/0x84
+
+# a Shimmering Potion
+K:421:0x85/0x89
+
+# a Yellow Speckled Potion
+K:422:0x85/0x8A
+
# [Black Channels]
K:423:0x8D/0x8A
# [Necronomicon]
K:424:0x8D/0x8B
+# a Zircon Ring
+K:425:0x84/0x8E
+
+# a Platinum Ring
+K:426:0x84/0x80
+
+# a Bronze Ring
+K:427:0x84/0x8E
+
+# a Gold Ring
+K:428:0x84/0x8A
+
+# an Obsidian Ring
+K:429:0x84/0x81
+
+# a Silver Ring
+K:430:0x84/0x81
+
+# a Tortoise Shell Ring
+K:431:0x84/0x84
+
+# a Mithril Ring
+K:432:0x84/0x8D
+
+# a Jet Ring
+K:433:0x84/0x81
+
+# an Engagement Ring
+K:434:0x84/0x8A
+
+# an Adamantite Ring
+K:435:0x84/0x89
+
+# a Wire Ring
+K:436:0x84/0x86
+
+# a Gold Potion
+K:437:0x85/0x8A
+
+# a Stinking Potion
+K:438:0x85/0x86
+
+# an Ivory White Potion
+K:439:0x85/0x80
+
# copper
K:480:0x83/0x91
# Jewel
K:502:0x8E/0x9F
+# a Pewter Amulet
+K:503:0x87/0x88
+
+# a Tortoise Shell Amulet
+K:504:0x87/0x84
+
+# a Golden Amulet
+K:505:0x87/0x8A
+
+# a Dilithium Ring
+K:506:0x84/0x81
+
+# a Wooden Ring
+K:507:0x84/0x86
+
+# a Serpent Ring
+K:508:0x84/0x84
+
+# a Wedding Ring
+K:509:0x84/0x8A
+
+# a Brass Ring
+K:510:0x84/0x82
+
+# a Plain Gold Ring
+K:511:0x84/0x8A
+
# [Conjurings & Tricks]
K:512:0x8D/0x90
# [Manual of Mastery]
K:519:0x8D/0x8F
+# an Azure Amulet
+K:520:0x87/0x8D
+
+# a Crystal Amulet
+K:521:0x87/0x8D
+
+# a Silver Amulet
+K:522:0x87/0x81
+
+# a Copper Amulet
+K:523:0x87/0x8E
+
# Zweihander
K:524:0xB5/0x8C
# Diamond Edge
K:565:0xB5/0x9B
+# a Scroll titled "danseh nejood"
+K:566:0x83/0x9F
+
# Magical Figurine of #
K:567:0xB4/0xAF
# Feanorian lamp
K:582:0xB5/0xB6
+# an Adamantite Rod
+K:583:0x86/0x89
+
# Set of Dragon Gloves
K:584:0x0D/0x5D
# Pair of Dragon Boots
K:585:0x0D/0x5D
+# a Plain Goldarn Ring
+K:586:0x84/0x8A
+
+# a Swastika Amulet
+K:587:0x87/0x89
+
# Gun
K:588:0x04/0x7D
# Stone
K:590:0x0C/0x2A
+# a Platinum Amulet
+K:591:0x87/0x80
+
# Poison Needle
K:592:0x8E/0x92
# Death Scythe
K:594:0x8B/0x97
+# a Sky Blue Potion
+K:595:0x85/0x8D
+
+# a Scarab Ring
+K:596:0x84/0x8C
+
# Card
K:597:0x0D/0x7E
+# a Rusty Ring
+K:598:0x84/0x83
+
+# a Steel Ring
+K:599:0x84/0x81
+
+# a Scroll titled "nin xuxucre"
+K:600:0x83/0x9C
+
+# a Scroll titled "he proktab"
+K:601:0x83/0x9D
+
+# a Rusty Amulet
+K:602:0x87/0x83
+
+# a Silver Potion
+K:603:0x85/0x80
+
# [Handbook for Pupils]
K:604:0x0B/0x3F
# [Spiritual Enlightenment]
K:607:0x0F/0x3F
+# a Golden Staff
+K:608:0x87/0x94
+
# Levitation Stone
K:609:0x0E/0x2A
+# a Curved Amulet
+K:610:0x87/0x84
+
# Ethereal Cloak
K:611:0x89/0x89
# Fishingpole
K:615:0x0E/0x2F
+# a Dragon's claw Amulet
+K:616:0x87/0x8C
+
+# a Bronze Potion
+K:617:0x85/0x83
+
+# a Tanzanite Ring
+K:618:0x84/0x8D
+
# Steel Bolt
K:619:0xB6/0xA2
# Clothes
K:623:0x0B/0x28
+# a Rosary Amulet
+K:624:0x87/0x8C
+
+# a Jade Amulet
+K:625:0x87/0x84
+
+# a Nephrite Ring
+K:626:0x84/0x84
+
# Knight's Shield
K:627:0x88/0x99
+# an Uridium Wand
+K:628:0x86/0x9B
+
+# an Ashen Staff
+K:629:0x87/0x95
+
+# a Scroll titled "unjah blu comp"
+K:630:0x83/0x9E
+
# [Apprentice Handbook]
K:631:0x09/0x3F
# [Hokusin Ittouryuu Kaiden]
K:640:0x07/0x3F
+# a Hexagonal Wand
+K:641:0x86/0x93
+
+# an Uridium Rod
+K:642:0x86/0x8B
+
# Photograph of #
K:643:0xB4/0xAC
+# a Mithril Amulet
+K:644:0x87/0x8D
+
# Robe
K:645:0x89/0x8C
# [Hellfire Tome]
K:649:0x04/0x3F
+# a Scroll titled "bulther valish"
+K:650:0x83/0x9F
+
# Magic Whistle
K:651:0xB8/0x88
+# a Ruby Amulet
+K:652:0x87/0x83
+
# Black Clothes
K:653:0xB6/0x88
# [Wrath of God]
K:657:0x01/0x3F
+# a Gnarled Staff
+K:658:0x87/0x95
+
+# an Emerald Amulet
+K:659:0x87/0x84
+
+# a Sapphire Amulet
+K:660:0x87/0x85
+
+# a Garnet Amulet
+K:661:0x87/0x83
+
+# a Diamond Amulet
+K:662:0x87/0x80
+
##### Monster attr/char definitions #####
# Object attr/char definitions
-# & Ration~ of Food
-K:21:0x8B:0x82
+# a Blue Mushroom
+K:1:0xBA/0x80
-# & Hard Biscuit~
-K:22:0x8B:0x82
+# a Black Mushroom
+K:2:0xBA/0x84
-# & Strip~ of Venison
-K:23:0x8B:0x82
+# a Black Spotted Mushroom
+K:3:0xBA/0x84
-# & Slime Mold~
-K:24:0x8A:0x9F
+# a Brown Mushroom
+K:4:0xBA/0x87
-# & Piece~ of Elvish Waybread
-K:25:0x8B:0x80
+# a Dark Blue Mushroom
+K:5:0xBA/0x80
-# & Pint~ of Fine Ale
-K:26:0x8A:0x95
+# a Dark Green Mushroom
+K:6:0xBA/0x82
-# & Pint~ of Fine Wine
-K:27:0x8A:0x96
+# a Dark Red Mushroom
+K:7:0xBA/0x81
-# & Mattock~
-K:28:0xCD:0x80
+# a Yellow Mushroom
+K:8:0xBA/0x86
-# & No-dachi~
-K:29:0xCD:0x81
+# a Furry Mushroom
+K:9:0xBA/0x85
-# & Broken Dagger~
-K:30:0x89:0x83
+# a Green Mushroom
+K:10:0xBA/0x82
-# & Bastard Sword~
-K:31:0x89:0x85
+# a Grey Mushroom
+K:11:0xBA/0x85
-# & Scimitar~
-K:32:0x89:0x85
+# a Light Blue Mushroom
+K:12:0xBA/0x80
-# & Tulwar~
-K:33:0x89:0x84
+# a Light Green Mushroom
+K:13:0xBA/0x82
-# & Broad Sword~
-K:34:0x89:0x85
+# a Violet Mushroom
+K:14:0xBA/0x83
-# & Short Sword~
-K:35:0x89:0x84
+# a Red Mushroom
+K:15:0xBA/0x81
-# & Blade~ of Chaos
-K:36:0x89:0x87
+# a Slimy Mushroom
+K:16:0xBA/0x85
-# & Two-Handed Sword~
-K:37:0x89:0x85
+# a Tan Mushroom
+K:17:0xBA/0x87
-# & Main Gauche~
-K:38:0x89:0x83
+# a White Mushroom
+K:18:0xBA/0x85
-# & Cutlass~
-K:39:0x89:0x84
+# a White Spotted Mushroom
+K:19:0xBA/0x85
-# & Executioner's Sword~
-K:40:0x89:0x86
+# a Wrinkled Mushroom
+K:20:0xBA/0x87
-# & Katana~
-K:41:0x89:0x85
+# Ration of Food
+K:21:0x8B/0x82
-# & Long Sword~
-K:42:0x89:0x85
+# Hard Biscuit
+K:22:0x8B/0x82
-# & Dagger~
-K:43:0x89:0x83
+# Strip of Venison
+K:23:0x8B/0x82
-# & Rapier~
-K:44:0x89:0x84
+# Slime Mold
+K:24:0x8A/0x9F
+
+# Piece of Elvish Waybread
+K:25:0x8B/0x80
+
+# Pint of Fine Ale
+K:26:0x8A/0x95
+
+# Pint of Fine Wine
+K:27:0x8A/0x96
+
+# Mattock
+K:28:0xCD/0x80
+
+# No-dachi
+K:29:0xCD/0x81
+
+# Broken Dagger
+K:30:0x89/0x83
+
+# Bastard Sword
+K:31:0x89/0x85
+
+# Scimitar
+K:32:0x89/0x85
+
+# Tulwar
+K:33:0x89/0x84
+
+# Broad Sword
+K:34:0x89/0x85
+
+# Short Sword
+K:35:0x89/0x84
+
+# Blade of Chaos
+K:36:0x89/0x87
+
+# Two-Handed Sword
+K:37:0x89/0x85
+
+# Main Gauche
+K:38:0x89/0x83
+
+# Cutlass
+K:39:0x89/0x84
+
+# Executioner's Sword
+K:40:0x89/0x86
+
+# Katana
+K:41:0x89/0x85
+
+# Long Sword
+K:42:0x89/0x85
+
+# Dagger
+K:43:0x89/0x83
+
+# Rapier
+K:44:0x89/0x84
+
+# Sabre
+K:45:0x89/0x84
+
+# Small Sword
+K:46:0x89/0x84
+
+# Broken Sword
+K:47:0x89/0x83
+
+# Ball-and-Chain
+K:48:0x89/0x88
+
+# Whip
+K:49:0x89/0x89
+
+# Flail
+K:50:0x89/0x8B
+
+# Two-Handed Flail
+K:51:0x89/0x8B
+
+# Morning Star
+K:52:0x89/0x8B
+
+# Mace
+K:53:0x89/0x8C
+
+# Quarterstaff
+K:54:0x89/0x8E
+
+# War Hammer
+K:55:0x89/0x8F
+
+# Lead-Filled Mace
+K:56:0x89/0x8C
+
+# Mace of Disruption
+K:57:0x89/0x8D
+
+# Lucerne Hammer
+K:58:0x89/0x90
+
+# Beaked Axe
+K:59:0x89/0x90
+
+# Glaive
+K:60:0x89/0x90
+
+# Halberd
+K:61:0x89/0x90
+
+# Awl-Pike
+K:62:0x89/0x91
+
+# Pike
+K:63:0x89/0x91
+
+# Spear
+K:64:0x89/0x91
+
+# Trident
+K:65:0x89/0x92
+
+# Lance
+K:66:0x89/0x93
+
+# Great Axe
+K:67:0x89/0x90
+
+# Battle Axe
+K:68:0x89/0x90
+
+# Lochaber Axe
+K:69:0x89/0x90
+
+# Broad Axe
+K:70:0x89/0x90
+
+# Scythe
+K:71:0x89/0x94
+
+# Scythe of Slicing
+K:72:0x89/0x94
+
+# Short Bow
+K:73:0x89/0x95
+
+# Long Bow
+K:74:0x89/0x96
+
+# Light Crossbow
+K:75:0x89/0x97
+
+# Heavy Crossbow
+K:76:0x89/0x98
+
+# Sling
+K:77:0x89/0x99
+
+# Arrow
+K:78:0x89/0x9A
+
+# Seeker Arrow
+K:79:0x89/0x9B
+
+# Bolt
+K:80:0x89/0x9C
+
+# Seeker Bolt
+K:81:0x89/0x9D
+
+# Rounded Pebble
+K:82:0x89/0x9E
+
+# Iron Shot
+K:83:0x89/0x9F
+
+# Shovel
+K:84:0x8A/0x98
+
+# Gnomish Shovel
+K:85:0x8B/0x8F
+
+# Dwarven Shovel
+K:86:0x8B/0x90
+
+# Pick
+K:87:0x8A/0x97
+
+# Orcish Pick
+K:88:0x8B/0x8D
+
+# Dwarven Pick
+K:89:0x8B/0x8E
+
+# Elven Cloak
+K:90:0x88/0x81
+
+# Pair of Soft Leather Boots
+K:91:0x88/0x89
+
+# Pair of Hard Leather Boots
+K:92:0x88/0x8A
+
+# Pair of Metal Shod Boots
+K:93:0x88/0x8B
+
+# Hard Leather Cap
+K:94:0x88/0x82
+
+# Metal Cap
+K:95:0x88/0x83
+
+# Iron Helm
+K:96:0x88/0x84
+
+# Steel Helm
+K:97:0x88/0x85
+
+# Iron Crown
+K:98:0x88/0x86
+
+# Golden Crown
+K:99:0x88/0x87
+
+# Jewel Encrusted Crown
+K:100:0x88/0x88
+
+# Robe
+K:101:0x88/0x95
+
+# Filthy Rag
+K:102:0x88/0x94
+
+# Soft Leather Armour
+K:103:0x88/0x96
+
+# Soft Studded Leather
+K:104:0x88/0x96
+
+# Hard Leather Armour
+K:105:0x88/0x97
+
+# Hard Studded Leather
+K:106:0x88/0x97
+
+# Leather Scale Mail
+K:107:0x88/0x98
+
+# Metal Scale Mail
+K:108:0x88/0x98
+
+# Chain Mail
+K:109:0x88/0x99
+
+# Rusty Chain Mail
+K:110:0x88/0x9A
+
+# Augmented Chain Mail
+K:111:0x88/0x99
+
+# Bar Chain Mail
+K:112:0x88/0x99
+
+# Metal Brigandine Armour
+K:113:0x88/0x99
+
+# Partial Plate Armour
+K:114:0x88/0x9B
+
+# Metal Lamellar Armour
+K:115:0x88/0x9B
+
+# Full Plate Armour
+K:116:0xCD/0x82
+
+# Ribbed Plate Armour
+K:117:0x88/0x9B
+
+# Adamantite Plate Mail
+K:118:0xA3/0x96
+
+# Mithril Plate Mail
+K:119:0x88/0x9C
+
+# Mithril Chain Mail
+K:120:0x88/0x9C
+
+# Double Chain Mail
+K:121:0x88/0x99
+
+# Mirror Shield
+K:122:0x88/0x93
+
+# Cloak
+K:123:0x88/0x80
+
+# Shadow Cloak
+K:124:0x88/0x81
+
+# Set of Leather Gloves
+K:125:0x88/0x8C
+
+# Set of Gauntlets
+K:126:0x88/0x8D
+
+# Set of Cesti
+K:127:0x88/0x8E
+
+# Small Leather Shield
+K:128:0x88/0x8F
+
+# Large Leather Shield
+K:129:0x88/0x90
+
+# Small Metal Shield
+K:130:0x88/0x91
+
+# Large Metal Shield
+K:131:0x88/0x92
+
+# an Alexandrite Ring
+K:132:0xB5/0x82
+
+# an Amethyst Ring
+K:133:0xB5/0x80
+
+# an Aquamarine Ring
+K:134:0xB5/0x83
+
+# an Azurite Ring
+K:135:0xB5/0x83
+
+# a Beryl Ring
+K:136:0xB5/0x82
+
+# a Bloodstone Ring
+K:137:0xB5/0x81
+
+# a Calcite Ring
+K:138:0xB5/0x8C
+
+# a Carnelian Ring
+K:139:0xB5/0x81
+
+# a Corundum Ring
+K:140:0xB5/0x89
+
+# a Diamond Ring
+K:141:0xB5/0x8C
+
+# an Emerald Ring
+K:142:0xB5/0x82
+
+# a Fluorite Ring
+K:143:0xB5/0x82
+
+# a Garnet Ring
+K:144:0xB5/0x81
+
+# a Granite Ring
+K:145:0xB5/0x8B
+
+# a Jade Ring
+K:146:0xB5/0x82
+
+# a Jasper Ring
+K:147:0xB5/0x88
+
+# a Lapis Lazuli Ring
+K:148:0xB5/0x83
+
+# a Malachite Ring
+K:149:0xB5/0x82
+
+# a Marble Ring
+K:150:0xB5/0x8C
+
+# a Moonstone Ring
+K:151:0xB5/0x8C
+
+# an Onyx Ring
+K:152:0xB5/0x81
+
+# an Opal Ring
+K:153:0xB5/0x8C
+
+# a Pearl Ring
+K:154:0xB5/0x8C
+
+# a Quartz Ring
+K:155:0xB5/0x8C
+
+# a Quartzite Ring
+K:156:0xB5/0x8C
+
+# a Rhodonite Ring
+K:157:0xB5/0x81
+
+# a Ruby Ring
+K:158:0xB5/0x81
+
+# a Sapphire Ring
+K:159:0xB5/0x83
+
+# a Tiger Eye Ring
+K:160:0xB5/0x8A
+
+# a Topaz Ring
+K:161:0xB5/0x8A
+
+# a Turquoise Ring
+K:162:0xB5/0x83
+
+# an Amber Amulet
+K:163:0xB6/0x86
+
+# a Driftwood Amulet
+K:164:0xB6/0x8C
+
+# a Coral Amulet
+K:165:0xB6/0x88
+
+# an Agate Amulet
+K:166:0xB6/0x88
+
+# an Ivory Amulet
+K:167:0xB6/0x88
+
+# an Obsidian Amulet
+K:168:0xB6/0x87
+
+# a Bone Amulet
+K:169:0xB6/0x88
+
+# Double Ring Mail
+K:170:0xCD/0x83
+
+# a Brass Amulet
+K:171:0xB6/0x8C
+
+# a Bronze Amulet
+K:172:0xB6/0x8C
+
+# a Scroll titled "mipay sun"
+K:173:0x86/0x82
+
+# a Scroll titled "batuni blaame"
+K:174:0x86/0x82
+
+# a Scroll titled "rolsan triple"
+K:175:0x86/0x82
+
+# a Scroll titled "temeep aks el"
+K:176:0x86/0x82
+
+# a Scroll titled "triapp trolpet"
+K:177:0x86/0x82
+
+# a Scroll titled "an gan nagblaa"
+K:178:0x86/0x82
+
+# a Scroll titled "comp turs"
+K:179:0x86/0x82
+
+# a Scroll titled "byti sne"
+K:180:0x86/0x82
+
+# a Scroll titled "misat dernin"
+K:181:0x86/0x82
-# & Sabre~
-K:45:0x89:0x84
+# a Scroll titled "onip batsat"
+K:182:0x86/0x82
-# & Small Sword~
-K:46:0x89:0x84
+# a Scroll titled "shu urfor"
+K:183:0x86/0x82
-# & Broken Sword~
-K:47:0x89:0x83
+# a Scroll titled "binvom cosmung"
+K:184:0x86/0x82
-# & Ball-and-Chain~
-K:48:0x89:0x88
+# a Scroll titled "ankh sanfu bit"
+K:185:0x86/0x82
-# & Whip~
-K:49:0x89:0x89
+# a Scroll titled "arzemi zunag"
+K:186:0x86/0x82
-# & Flail~
-K:50:0x89:0x8B
+# a Scroll titled "bie xuxuval"
+K:187:0x86/0x82
-# & Two-Handed Flail~
-K:51:0x89:0x8B
+# a Scroll titled "blaata arze"
+K:188:0x86/0x82
-# & Morning Star~
-K:52:0x89:0x8B
+# a Scroll titled "rea fri elip"
+K:189:0x86/0x82
-# & Mace~
-K:53:0x89:0x8C
+# a Scroll titled "sef unag famur"
+K:190:0x86/0x82
-# & Quarterstaff~
-K:54:0x89:0x8E
+# a Scroll titled "bluju wex blu"
+K:191:0x86/0x82
-# & War Hammer~
-K:55:0x89:0x8F
+# a Scroll titled "ner fidtri"
+K:192:0x86/0x82
-# & Lead-Filled Mace~
-K:56:0x89:0x8C
+# a Scroll titled "for mic rol"
+K:193:0x86/0x82
-# & Mace~ of Disruption
-K:57:0x89:0x8D
+# a Scroll titled "sri nelgun"
+K:194:0x86/0x82
-# & Lucerne Hammer~
-K:58:0x89:0x90
+# Sheaf Arrow
+K:195:0xCD/0x84
-# & Beaked Axe~
-K:59:0x89:0x90
+# Mithril Shot
+K:196:0xCD/0x85
-# & Glaive~
-K:60:0x89:0x90
+# a Scroll titled "sehsat ulkab"
+K:197:0x86/0x82
-# & Halberd~
-K:61:0x89:0x90
+# a Scroll titled "klinej ere"
+K:198:0x86/0x82
-# & Awl-Pike~
-K:62:0x89:0x91
+# a Scroll titled "snetrol uni"
+K:199:0x86/0x82
-# & Pike~
-K:63:0x89:0x91
+# a Scroll titled "trolsee mex"
+K:200:0x86/0x82
-# & Spear~
-K:64:0x89:0x91
+# a Scroll titled "stafoo lechi"
+K:201:0x86/0x82
-# & Trident~
-K:65:0x89:0x92
+# a Scroll titled "itemar habyt"
+K:202:0x86/0x82
-# & Lance~
-K:66:0x89:0x93
+# a Scroll titled "wahx our gre"
+K:203:0x86/0x82
-# & Great Axe~
-K:67:0x89:0x90
+# a Scroll titled "erk bieklis"
+K:204:0x86/0x82
-# & Battle Axe~
-K:68:0x89:0x90
+# a Scroll titled "engsno argsan"
+K:205:0x86/0x82
-# & Lochaber Axe~
-K:69:0x89:0x90
+# a Scroll titled "klis glenash"
+K:206:0x86/0x82
-# & Broad Axe~
-K:70:0x89:0x90
+# a Scroll titled "ashval paylech"
+K:207:0x86/0x82
-# & Scythe~
-K:71:0x89:0x94
+# a Scroll titled "fapay doea"
+K:208:0x86/0x82
-# & Scythe~ of Slicing
-K:72:0x89:0x94
+# a Scroll titled "sefeng danod"
+K:209:0x86/0x82
-# & Short Bow~
-K:73:0x89:0x95
+# a Scroll titled "kli ing tadalf"
+K:210:0x86/0x82
-# & Long Bow~
-K:74:0x89:0x96
+# a Scroll titled "wah snofoo"
+K:211:0x86/0x82
-# & Light Crossbow~
-K:75:0x89:0x97
+# a Scroll titled "vlytox"
+K:212:0x86/0x82
-# & Heavy Crossbow~
-K:76:0x89:0x98
+# a Scroll titled "prokaks wahish"
+K:213:0x86/0x82
-# & Sling~
-K:77:0x89:0x99
+# a Scroll titled "klimon bieder"
+K:214:0x86/0x82
-# & Arrow~
-K:78:0x89:0x9A
+# a Scroll titled "alacre re org"
+K:215:0x86/0x82
-# & Seeker Arrow~
-K:79:0x89:0x9B
+# a Scroll titled "umgar danri"
+K:216:0x86/0x82
-# & Bolt~
-K:80:0x89:0x9C
+# a Scroll titled "ooder dokrog"
+K:217:0x86/0x82
-# & Seeker Bolt~
-K:81:0x89:0x9D
+# a Scroll titled "nihum khomar"
+K:218:0x86/0x82
-# & Rounded Pebble~
-K:82:0x89:0x9E
+# a Scroll titled "wexab jahnag"
+K:219:0x86/0x82
-# & Iron Shot~
-K:83:0x89:0x9F
+# a Scroll titled "re ab evssna"
+K:220:0x86/0x82
-# & Shovel~
-K:84:0x8A:0x98
+# a Scroll titled "denmung ishbul"
+K:221:0x86/0x82
-# & Gnomish Shovel~
-K:85:0x8B:0x8F
+# an Icky Green Potion
+K:222:0xBC/0x86
-# & Dwarven Shovel~
-K:86:0x8B:0x90
+# a Light Brown Potion
+K:223:0xBC/0x89
-# & Pick~
-K:87:0x8A:0x97
+# a Clear Potion
+K:224:0xBC/0x83
-# & Orcish Pick~
-K:88:0x8B:0x8D
+# an Azure Potion
+K:225:0xBC/0x8D
-# & Dwarven Pick~
-K:89:0x8B:0x8E
+# a Blue Potion
+K:226:0xBC/0x85
-# & Elven Cloak~
-K:90:0x88:0x81
+# a Blue Speckled Potion
+K:227:0xBC/0x85
-# & Pair~ of Soft Leather Boots
-K:91:0x88:0x89
+# a Black Potion
+K:228:0xBC/0x84
-# & Pair~ of Hard Leather Boots
-K:92:0x88:0x8A
+# a Brown Potion
+K:229:0xBC/0x89
-# & Pair~ of Metal Shod Boots
-K:93:0x88:0x8B
+# a Brown Speckled Potion
+K:230:0xBC/0x89
-# & Hard Leather Cap~
-K:94:0x88:0x82
+# a Bubbling Potion
+K:231:0xBC/0x83
-# & Metal Cap~
-K:95:0x88:0x83
+# a Chartreuse Potion
+K:232:0xBC/0x8C
-# & Iron Helm~
-K:96:0x88:0x84
+# a Cloudy Potion
+K:233:0xBC/0x83
-# & Steel Helm~
-K:97:0x88:0x85
+# a Copper Speckled Potion
+K:234:0xBC/0x89
-# & Iron Crown~
-K:98:0x88:0x86
+# a Crimson Potion
+K:235:0xBC/0x87
-# & Golden Crown~
-K:99:0x88:0x87
+# a Cyan Potion
+K:236:0xBC/0x8D
-# & Jewel Encrusted Crown~
-K:100:0x88:0x88
+# a Dark Blue Potion
+K:237:0xBC/0x85
-# & Robe~
-K:101:0x88:0x95
+# a Dark Green Potion
+K:238:0xBC/0x86
-# & Filthy Rag~
-K:102:0x88:0x94
+# a Dark Red Potion
+K:239:0xBC/0x87
-# Soft Leather Armour~
-K:103:0x88:0x96
+# a Gold Speckled Potion
+K:240:0xBC/0x88
-# Soft Studded Leather~
-K:104:0x88:0x96
+# a Gray Potion
+K:241:0xBC/0x8A
-# Hard Leather Armour~
-K:105:0x88:0x97
+# a Gray Speckled Potion
+K:242:0xBC/0x8A
-# Hard Studded Leather~
-K:106:0x88:0x97
+# a Green Potion
+K:243:0xBC/0x86
-# Leather Scale Mail~
-K:107:0x88:0x98
+# a Green Speckled Potion
+K:244:0xBC/0x86
-# Metal Scale Mail~
-K:108:0x88:0x98
+# a Hazy Potion
+K:245:0xBC/0x83
-# Chain Mail~
-K:109:0x88:0x99
+# an Indigo Potion
+K:246:0xBC/0x8E
-# Rusty Chain Mail~
-K:110:0x88:0x9A
+# a Light Blue Potion
+K:247:0xBC/0x8D
-# Augmented Chain Mail~
-K:111:0x88:0x99
+# a Light Green Potion
+K:248:0xBC/0x8C
-# Bar Chain Mail~
-K:112:0x88:0x99
+# a Magenta Potion
+K:249:0xBC/0x87
-# Metal Brigandine Armour~
-K:113:0x88:0x99
+# a Metallic Blue Potion
+K:250:0xBC/0x85
-# Partial Plate Armour~
-K:114:0x88:0x9B
+# a Metallic Red Potion
+K:251:0xBC/0x87
-# Metal Lamellar Armour~
-K:115:0x88:0x9B
+# a Metallic Green Potion
+K:252:0xBC/0x86
-# Full Plate Armour~
-K:116:0xCD:0x82
+# a Metallic Purple Potion
+K:253:0xBC/0x8E
-# Ribbed Plate Armour~
-K:117:0x88:0x9B
+# an Orange Potion
+K:254:0xBC/0x8B
-# Adamantite Plate Mail~
-K:118:0xA3:0x96
+# an Orange Speckled Potion
+K:255:0xBC/0x8B
-# Mithril Plate Mail~
-K:119:0x88:0x9C
+# a Pink Potion
+K:256:0xBC/0x8B
-# Mithril Chain Mail~
-K:120:0x88:0x9C
+# a Pink Speckled Potion
+K:257:0xBC/0x8B
-# Double Chain Mail~
-K:121:0x88:0x99
+# a Puce Potion
+K:258:0xBC/0x8E
-# & Mirror Shield~
-K:122:0x88:0x93
+# a Purple Potion
+K:259:0xBC/0x8E
-# & Cloak~
-K:123:0x88:0x80
+# a Red Potion
+K:260:0xBC/0x87
-# & Shadow Cloak~
-K:124:0x88:0x81
+# a Red Speckled Potion
+K:261:0xBC/0x87
-# & Set~ of Leather Gloves
-K:125:0x88:0x8C
+# a Silver Speckled Potion
+K:262:0xBC/0x83
-# & Set~ of Gauntlets
-K:126:0x88:0x8D
+# a Smoky Potion
+K:263:0xBC/0x84
-# & Set~ of Cesti
-K:127:0x88:0x8E
+# a Tangerine Potion
+K:264:0xBC/0x8B
-# & Small Leather Shield~
-K:128:0x88:0x8F
+# a Violet Potion
+K:265:0xBC/0x8E
-# & Large Leather Shield~
-K:129:0x88:0x90
+# a Vermilion Potion
+K:266:0xBC/0x87
-# & Small Metal Shield~
-K:130:0x88:0x91
+# a White Potion
+K:267:0xBC/0x83
-# & Large Metal Shield~
-K:131:0x88:0x92
+# a Yellow Potion
+K:268:0xBC/0x88
-# Double Ring Mail~
-K:170:0xCD:0x83
+# an Aluminum Wand
+K:269:0xB7/0x80
-# & Sheaf Arrow~
-K:195:0xCD:0x84
+# a Cast Iron Wand
+K:270:0xB7/0x84
-# & Mithril Shot~
-K:196:0xCD:0x85
+# a Chromium Wand
+K:271:0xB7/0x85
-# & Flight Arrow~
-K:293:0xCD:0x86
+# a Copper Wand
+K:272:0xB7/0x87
+
+# a Gold Wand
+K:273:0xB7/0x86
+
+# an Iron Wand
+K:274:0xB7/0x85
+
+# a Magnesium Wand
+K:275:0xB7/0x85
+
+# a Molybdenum Wand
+K:276:0xB7/0x85
+
+# a Nickel Wand
+K:277:0xB7/0x87
+
+# a Rusty Wand
+K:278:0xB7/0x81
+
+# a Silver Wand
+K:279:0xB7/0x85
+
+# a Steel Wand
+K:280:0xB7/0x85
+
+# a Tin Wand
+K:281:0xB7/0x85
+
+# a Titanium Wand
+K:282:0xB7/0x85
+
+# a Tungsten Wand
+K:283:0xB7/0x85
+
+# a Zirconium Wand
+K:284:0xB7/0x85
+
+# a Zinc Wand
+K:285:0xB7/0x85
+
+# a Copper-Plated Wand
+K:286:0xB7/0x87
+
+# a Gold-Plated Wand
+K:287:0xB7/0x86
+
+# a Silver-Plated Wand
+K:288:0xB7/0x85
+
+# a Tin-Plated Wand
+K:289:0xB7/0x85
+
+# a Zinc-Plated Wand
+K:290:0xB7/0x85
+
+# a Mithril Wand
+K:291:0xB7/0x80
+
+# a Bronze Wand
+K:292:0xB7/0x87
+
+# Flight Arrow
+K:293:0xCD/0x86
+
+# a Brass Wand
+K:294:0xB7/0x87
+
+# a Platinum Wand
+K:295:0xB7/0x85
+
+# a Lead Wand
+K:296:0xB7/0x85
+
+# a Lead-Plated Wand
+K:297:0xB7/0x85
+
+# an Ivory Wand
+K:298:0xB7/0x85
+
+# an Adamantite Wand
+K:299:0xB7/0x83
+
+# an Aspen Staff
+K:300:0xB9/0x87
+
+# a Balsa Staff
+K:301:0xB9/0x87
+
+# a Banyan Staff
+K:302:0xB9/0x87
+
+# a Birch Staff
+K:303:0xB9/0x87
+
+# a Cedar Staff
+K:304:0xB9/0x87
+
+# a Cottonwood Staff
+K:305:0xB9/0x87
+
+# a Cypress Staff
+K:306:0xB9/0x87
+
+# a Dogwood Staff
+K:307:0xB9/0x87
+
+# an Elm Staff
+K:308:0xB9/0x87
+
+# an Eucalyptus Staff
+K:309:0xB9/0x87
+
+# a Hemlock Staff
+K:310:0xB9/0x87
+
+# a Hickory Staff
+K:311:0xB9/0x87
+
+# an Ironwood Staff
+K:312:0xB9/0x87
+
+# a Locust Staff
+K:313:0xB9/0x87
+
+# a Mahogany Staff
+K:314:0xB9/0x87
+
+# a Maple Staff
+K:315:0xB9/0x87
+
+# a Mulberry Staff
+K:316:0xB9/0x87
+
+# an Oak Staff
+K:317:0xB9/0x87
+
+# a Pine Staff
+K:318:0xB9/0x87
+
+# a Redwood Staff
+K:319:0xB9/0x81
+
+# a Rosewood Staff
+K:320:0xB9/0x81
+
+# a Spruce Staff
+K:321:0xB9/0x87
+
+# a Sycamore Staff
+K:322:0xB9/0x87
+
+# a Teak Staff
+K:323:0xB9/0x87
+
+# a Walnut Staff
+K:324:0xB9/0x87
+
+# a Mistletoe Staff
+K:325:0xB9/0x82
+
+# a Hawthorn Staff
+K:326:0xB9/0x87
+
+# a Bamboo Staff
+K:327:0xB9/0x87
+
+# a Silver Staff
+K:328:0xB9/0x85
+
+# a Runed Staff
+K:329:0xB9/0x87
# [Book of Common Prayer]
-K:330:0xA3:0x8A
+K:330:0xA3/0x8A
# [High Mass]
-K:331:0xA3:0x8A
+K:331:0xA3/0x8A
# [Book of the Unicorn]
-K:332:0xA3:0x8B
+K:332:0xA3/0x8B
# [Blessings of the Grail]
-K:333:0xA3:0x8B
+K:333:0xA3/0x8B
# [Beginner's Handbook]
-K:334:0xA3:0x8C
+K:334:0xA3/0x8C
# [Master Sorcerer's Handbook]
-K:335:0xA3:0x8C
+K:335:0xA3/0x8C
# [Pattern Sorcery]
-K:336:0xA3:0x8D
+K:336:0xA3/0x8D
# [Grimoire of Power]
-K:337:0xA3:0x8D
+K:337:0xA3/0x8D
+
+# Small wooden chest
+K:338:0x80/0x96
+
+# Large wooden chest
+K:339:0x80/0x97
+
+# Small iron chest
+K:340:0x80/0x98
+
+# Large iron chest
+K:341:0x80/0x99
+
+# Small steel chest
+K:342:0x80/0x9A
+
+# Large steel chest
+K:343:0x80/0x9B
+
+# Ruined chest
+K:344:0x80/0x9C
+
+# Iron Spike
+K:345:0x8B/0x84
+
+# Wooden Torch
+K:346:0x8B/0x86
+
+# Brass Lantern
+K:347:0x8B/0x85
+
+# Flask of oil
+K:348:0xBC/0x90
+
+# Empty Bottle
+K:349:0x8A/0x99
+
+# an Aluminum Rod
+K:350:0xB8/0x80
+
+# a Cast Iron Rod
+K:351:0xB8/0x84
+
+# a Chromium Rod
+K:352:0xB8/0x85
+
+# a Copper Rod
+K:353:0xB8/0x87
+
+# a Gold Rod
+K:354:0xB8/0x86
+
+# an Iron Rod
+K:355:0xB8/0x85
+
+# a Magnesium Rod
+K:356:0xB8/0x85
+
+# a Molybdenum Rod
+K:357:0xB8/0x85
+
+# a Nickel Rod
+K:358:0xB8/0x87
+
+# a Rusty Rod
+K:359:0xB8/0x81
-# & Small wooden chest~
-K:338:0x80:0x96
+# a Silver Rod
+K:360:0xB8/0x85
-# & Large wooden chest~
-K:339:0x80:0x97
+# a Steel Rod
+K:361:0xB8/0x85
-# & Small iron chest~
-K:340:0x80:0x98
+# a Tin Rod
+K:362:0xB8/0x85
-# & Large iron chest~
-K:341:0x80:0x99
+# a Titanium Rod
+K:363:0xB8/0x85
-# & Small steel chest~
-K:342:0x80:0x9A
+# a Tungsten Rod
+K:364:0xB8/0x85
-# & Large steel chest~
-K:343:0x80:0x9B
+# a Zirconium Rod
+K:365:0xB8/0x85
-# & Ruined chest~
-K:344:0x80:0x9C
+# a Zinc Rod
+K:366:0xB8/0x85
-# & Iron Spike~
-K:345:0x8B:0x84
+# a Copper-Plated Rod
+K:367:0xB8/0x87
-# & Wooden Torch~
-K:346:0x8B:0x86
+# a Gold-Plated Rod
+K:368:0xB8/0x86
-# & Brass Lantern~
-K:347:0x8B:0x85
+# a Silver-Plated Rod
+K:369:0xB8/0x85
-# & Flask~ of oil
-K:348:0xBC:0x90
+# a Tin-Plated Rod
+K:370:0xB8/0x85
-# & Empty Bottle~
-K:349:0x8A:0x99
+# a Zinc-Plated Rod
+K:371:0xB8/0x85
+
+# a Mithril Rod
+K:372:0xB8/0x80
+
+# a Bronze Rod
+K:373:0xB8/0x87
+
+# a Brass Rod
+K:374:0xB8/0x87
+
+# a Platinum Rod
+K:375:0xB8/0x85
+
+# a Lead Rod
+K:376:0xB8/0x85
+
+# a Lead-Plated Rod
+K:377:0xB8/0x85
+
+# an Ivory Rod
+K:378:0xB8/0x85
# [Call of the Wild]
-K:379:0xA3:0x8E
+K:379:0xA3/0x8E
# [Nature Mastery]
-K:380:0xA3:0x8E
+K:380:0xA3/0x8E
# [Nature's Gifts]
-K:381:0xA3:0x8F
+K:381:0xA3/0x8F
# [Nature's Wrath]
-K:382:0xA3:0x8F
+K:382:0xA3/0x8F
# [Sign of Chaos]
-K:383:0xA3:0x90
+K:383:0xA3/0x90
# [Chaos Mastery]
-K:384:0xA3:0x90
+K:384:0xA3/0x90
# [Chaos Channels]
-K:385:0xA3:0x91
+K:385:0xA3/0x91
# [Armageddon Tome]
-K:386:0xA3:0x91
+K:386:0xA3/0x91
# [Black Prayers]
-K:387:0xA3:0x92
+K:387:0xA3/0x92
# [Black Mass]
-K:388:0xA3:0x92
+K:388:0xA3/0x92
+
+# Shard of Pottery
+K:389:0x8B/0x88
+
+# Broken Stick
+K:390:0x8B/0x89
+
+# Broken Skull
+K:391:0x8B/0x8A
-# & Shard~ of Pottery
-K:389:0x8B:0x88
+# Broken Bone
+K:392:0x8B/0x8B
-# & Broken Stick~
-K:390:0x8B:0x89
+# Canine Skeleton
+K:393:0x8B/0x87
-# & Broken Skull~
-K:391:0x8B:0x8A
+# Rodent Skeleton
+K:394:0x8B/0x87
-# & Broken Bone~
-K:392:0x8B:0x8B
+# Human Skeleton
+K:395:0x8B/0x87
-# & Canine Skeleton~
-K:393:0x8B:0x87
+# Dwarf Skeleton
+K:396:0x8B/0x87
-# & Rodent Skeleton~
-K:394:0x8B:0x87
+# Elf Skeleton
+K:397:0x8B/0x87
-# & Human Skeleton~
-K:395:0x8B:0x87
+# Gnome Skeleton
+K:398:0x8B/0x87
-# & Dwarf Skeleton~
-K:396:0x8B:0x87
+# Great Hammer
+K:399:0xCD/0x87
-# & Elf Skeleton~
-K:397:0x8B:0x87
+# Black Dragon Scale Mail
+K:400:0x88/0x9F
-# & Gnome Skeleton~
-K:398:0x8B:0x87
+# Blue Dragon Scale Mail
+K:401:0x88/0x9D
-# & Great Hammer~
-K:399:0xCD:0x87
+# White Dragon Scale Mail
+K:402:0x88/0x9E
-# Black Dragon Scale Mail~
-K:400:0x88:0x9F
+# Red Dragon Scale Mail
+K:403:0x89/0x81
-# Blue Dragon Scale Mail~
-K:401:0x88:0x9D
+# Green Dragon Scale Mail
+K:404:0x89/0x80
-# White Dragon Scale Mail~
-K:402:0x88:0x9E
+# Multi-Hued Dragon Scale Mail
+K:405:0x89/0x82
-# Red Dragon Scale Mail~
-K:403:0x89:0x81
+# Pseudo Dragon Scale Mail
+K:406:0xBB/0x9C
-# Green Dragon Scale Mail~
-K:404:0x89:0x80
+# Law Dragon Scale Mail
+K:407:0x88/0x9E
-# Multi-Hued Dragon Scale Mail~
-K:405:0x89:0x82
+# Bronze Dragon Scale Mail
+K:408:0x88/0x96
-# Pseudo Dragon Scale Mail~
-K:406:0xBB:0x9C
+# Gold Dragon Scale Mail
+K:409:0x88/0x9C
-# Law Dragon Scale Mail~
-K:407:0x88:0x9E
+# Chaos Dragon Scale Mail
+K:410:0xCE/0x8F
-# Bronze Dragon Scale Mail~
-K:408:0x88:0x96
+# Balance Dragon Scale Mail
+K:411:0xCE/0x88
-# Gold Dragon Scale Mail~
-K:409:0x88:0x9C
+# Power Dragon Scale Mail
+K:412:0xA2/0x9E
-# Chaos Dragon Scale Mail~
-K:410:0xCE:0x8F
+# Dragon Helm
+K:413:0xA2/0x9D
-# Balance Dragon Scale Mail~
-K:411:0xCE:0x88
+# Dragon Shield
+K:414:0xA2/0x9C
-# Power Dragon Scale Mail~
-K:412:0xA2:0x9E
+# a Violet Speckled Potion
+K:415:0xBC/0x8E
-# & Dragon Helm~
-K:413:0xA2:0x9D
+# a Pungent Potion
+K:416:0xBC/0x8B
-# & Dragon Shield~
-K:414:0xA2:0x9C
+# a Clotted Red Potion
+K:417:0xBC/0x87
+
+# a Viscous Pink Potion
+K:418:0xBC/0x8B
+
+# an Oily Yellow Potion
+K:419:0xBC/0x88
+
+# a Gloopy Green Potion
+K:420:0xBC/0x86
+
+# a Shimmering Potion
+K:421:0xBC/0x8E
+
+# a Yellow Speckled Potion
+K:422:0xBC/0x88
# [Black Channels]
-K:423:0xA3:0x93
+K:423:0xA3/0x93
# [Necronomicon]
-K:424:0xA3:0x93
+K:424:0xA3/0x93
+
+# a Zircon Ring
+K:425:0xB5/0x88
+
+# a Platinum Ring
+K:426:0xB5/0x8C
+
+# a Bronze Ring
+K:427:0xB5/0x88
+
+# a Gold Ring
+K:428:0xB5/0x8A
+
+# an Obsidian Ring
+K:429:0xB5/0x8B
+
+# a Silver Ring
+K:430:0xB5/0x8C
+
+# a Tortoise Shell Ring
+K:431:0xB5/0x82
+
+# a Mithril Ring
+K:432:0xB5/0x83
+
+# a Jet Ring
+K:433:0xB5/0x8B
+
+# an Engagement Ring
+K:434:0xB5/0x8A
+
+# an Adamantite Ring
+K:435:0xB5/0x80
+
+# a Wire Ring
+K:436:0xB5/0x88
+
+# a Gold Potion
+K:437:0xBC/0x88
+
+# a Stinking Potion
+K:438:0xBC/0x89
+
+# an Ivory White Potion
+K:439:0xBC/0x83
# copper
-K:480:0x80:0x8B
+K:480:0x80/0x8B
# copper
-K:481:0x80:0x8B
+K:481:0x80/0x8B
# copper
-K:482:0x80:0x8B
+K:482:0x80/0x8B
# silver
-K:483:0x80:0x8C
+K:483:0x80/0x8C
# silver
-K:484:0x80:0x8C
+K:484:0x80/0x8C
# silver
-K:485:0x80:0x8C
+K:485:0x80/0x8C
# garnets
-K:486:0x80:0x8F
+K:486:0x80/0x8F
# garnets
-K:487:0x80:0x8F
+K:487:0x80/0x8F
# gold
-K:488:0x80:0x8D
+K:488:0x80/0x8D
# gold
-K:489:0x80:0x8D
+K:489:0x80/0x8D
# gold
-K:490:0x80:0x8D
+K:490:0x80/0x8D
# opals
-K:491:0x80:0x90
+K:491:0x80/0x90
# sapphires
-K:492:0x80:0x91
+K:492:0x80/0x91
# rubies
-K:493:0x80:0x92
+K:493:0x80/0x92
# diamonds
-K:494:0x80:0x93
+K:494:0x80/0x93
# emeralds
-K:495:0x80:0x94
+K:495:0x80/0x94
# mithril
-K:496:0x80:0x8E
+K:496:0x80/0x8E
# adamantite
-K:497:0xA3:0x95
+K:497:0xA3/0x95
+
+# Mighty Hammer
+K:498:0x87/0x9A
+
+# Massive Iron Crown
+K:499:0x87/0x9B
+
+# Phial
+K:500:0x87/0x9D
+
+# Star
+K:501:0x87/0x9E
+
+# Jewel
+K:502:0x87/0x9F
+
+# a Pewter Amulet
+K:503:0xB6/0x85
+
+# a Tortoise Shell Amulet
+K:504:0xB6/0x82
+
+# a Golden Amulet
+K:505:0xB6/0x86
+
+# a Dilithium Ring
+K:506:0xB5/0x8C
-# & Mighty Hammer~
-K:498:0x87:0x9A
+# a Wooden Ring
+K:507:0xB5/0x88
-# & Massive Iron Crown~
-K:499:0x87:0x9B
+# a Serpent Ring
+K:508:0xB5/0x82
-# & Phial~
-K:500:0x87:0x9D
+# a Wedding Ring
+K:509:0xB5/0x8A
-# & Star~
-K:501:0x87:0x9E
+# a Brass Ring
+K:510:0xB5/0x8A
-# & Jewel~
-K:502:0x87:0x9F
+# a Plain Gold Ring
+K:511:0xB5/0x87
# [Conjurings & Tricks]
-K:512:0xBC:0x91
+K:512:0xBC/0x91
# [Deck of Many Things]
-K:513:0xBC:0x92
+K:513:0xBC/0x92
# [Trumps of Doom]
-K:514:0xBC:0x93
+K:514:0xBC/0x93
# [Five Aces]
-K:515:0xBC:0x94
+K:515:0xBC/0x94
# [Cantrips for Beginners]
-K:516:0xBC:0x95
+K:516:0xBC/0x95
# [Minor Arcana]
-K:517:0xBC:0x95
+K:517:0xBC/0x95
# [Major Arcana]
-K:518:0xBC:0x95
+K:518:0xBC/0x95
# [Manual of Mastery]
-K:519:0xBC:0x95
+K:519:0xBC/0x95
+
+# an Azure Amulet
+K:520:0xB6/0x8B
+
+# a Crystal Amulet
+K:521:0xB6/0x8B
+
+# a Silver Amulet
+K:522:0xB6/0x88
+
+# a Copper Amulet
+K:523:0xB6/0x8C
+
+# Zweihander
+K:524:0xCD/0x88
+
+# Tanto
+K:525:0xCD/0x89
+
+# Splint Mail
+K:526:0xCD/0x8A
+
+# Do-maru
+K:527:0xCD/0x8B
+
+# Trifurcate Spear
+K:528:0xCD/0x96
-# & Zweihander~
-K:524:0xCD:0x88
+# Three Piece Rod
+K:529:0xCD/0x8C
-# & Tanto~
-K:525:0xCD:0x89
+# O-yoroi
+K:530:0xCD/0x8D
-# Splint Mail~
-K:526:0xCD:0x8A
+# Fur Cloak
+K:531:0xCD/0x8E
-# Do-maru~
-K:527:0xCD:0x8B
+# Lajatang
+K:532:0xCD/0x8F
-# & Trifurcate Spear~
-K:528:0xCD:0x96
+# Hatchet
+K:533:0xCD/0x90
-# & Three Piece Rod~
-K:529:0xCD:0x8C
+# Rhino Hide Armour
+K:535:0xCD/0x91
-# O-yoroi~
-K:530:0xCD:0x8D
+# Leather Jacket
+K:536:0xCD/0x92
-# & Fur Cloak~
-K:531:0xCD:0x8E
+# Sickle
+K:537:0xCD/0x93
-# & Lajatang~
-K:532:0xCD:0x8F
+# Tetsubo
+K:538:0xCD/0x94
-# & Hatchet~
-K:533:0xCD:0x90
+# Nunchaku
+K:539:0xCD/0x95
-# Rhino Hide Armour~
-K:535:0xCD:0x91
+# Bo Staff
+K:540:0xCD/0x97
-# & Leather Jacket~
-K:536:0xCD:0x92
+# Jo Staff
+K:541:0xCD/0x98
-# & Sickle~
-K:537:0xCD:0x93
+# Club
+K:542:0xCD/0x99
-# & Tetsubo~
-K:538:0xCD:0x94
+# Broad Spear
+K:543:0xCD/0x9A
-# & Nunchaku~
-K:539:0xCD:0x95
+# Khopesh
+K:544:0xCD/0x9B
-# & Bo Staff~
-K:540:0xCD:0x97
+# Flamberge
+K:545:0xCD/0x9C
-# & Jo Staff~
-K:541:0xCD:0x98
+# Claymore
+K:546:0xCD/0x9D
-# & Club~
-K:542:0xCD:0x99
+# Espadon
+K:547:0xCD/0x9E
-# & Broad Spear~
-K:543:0xCD:0x9A
+# Falchion
+K:548:0xCD/0x9F
-# & Khopesh~
-K:544:0xCD:0x9B
+# Wakizashi
+K:549:0xCE/0x80
-# & Flamberge~
-K:545:0xCD:0x9C
+# Naginata
+K:550:0xCE/0x81
-# & Claymore~
-K:546:0xCD:0x9D
+# Fauchard
+K:551:0xCE/0x82
-# & Espadon~
-K:547:0xCD:0x9E
+# Guisarme
+K:552:0xCE/0x83
-# & Falchion~
-K:548:0xCD:0x9F
+# Heavy Lance
+K:553:0xCE/0x84
-# & Wakizashi~
-K:549:0xCE:0x80
+# Basillard
+K:554:0xCE/0x85
-# & Naginata~
-K:550:0xCE:0x81
+# Ninjato
+K:555:0xCE/0x86
-# & Fauchard~
-K:551:0xCE:0x82
+# Ring Mail
+K:556:0xCE/0x87
-# & Guisarme~
-K:552:0xCE:0x83
+# Cord Armour
+K:557:0xCE/0x88
-# & Heavy Lance~
-K:553:0xCE:0x84
+# Paper Armour
+K:558:0xCE/0x89
-# & Basillard~
-K:554:0xCE:0x85
+# Padded Armour
+K:559:0xCE/0x8A
-# & Ninjato~
-K:555:0xCE:0x86
+# Kabuto
+K:560:0xCE/0x8B
-# Ring Mail~
-K:556:0xCE:0x87
+# Stone and Hide Armour
+K:561:0xCE/0x8C
-# Cord Armour~
-K:557:0xCE:0x88
+# Jingasa
+K:562:0xCE/0x8D
-# Paper Armour~
-K:558:0xCE:0x89
+# Haramakido
+K:563:0xCE/0x8E
-# Padded Armour~
-K:559:0xCE:0x8A
+# Incandescent Light
+K:564:0x0B/0x21
-# & Kabuto~
-K:560:0xCE:0x8B
+# Diamond Edge
+K:565:0xCE/0x90
-# Stone and Hide Armour~
-K:561:0xCE:0x8C
+# a Scroll titled "danseh nejood"
+K:566:0x86/0x82
-# & Jingasa~
-K:562:0xCE:0x8D
+# Magical Figurine of #
+K:567:0xB4/0x81
-# Haramakido~
-K:563:0xCE:0x8E
+# Wooden Statue of #
+K:568:0xB4/0x82
-# & Incandescent Light~
-K:564:0x0B:0x21
+# Clay Statue of #
+K:569:0xB4/0x83
-# & Diamond Edge~
-K:565:0xCE:0x90
+# Stone Statue of #
+K:570:0xB4/0x84
-# & Magical Figurine~ of #
-K:567:0xB4:0x81
+# Iron Statue of #
+K:571:0xB4/0x85
-# & Wooden Statue~ of #
-K:568:0xB4:0x82
+# Copper Statue of #
+K:572:0xB4/0x86
-# & Clay Statue~ of #
-K:569:0xB4:0x83
+# Silver Statue of #
+K:573:0xB4/0x87
-# & Stone Statue~ of #
-K:570:0xB4:0x84
+# Golden Statue of #
+K:574:0xB4/0x88
-# & Iron Statue~ of #
-K:571:0xB4:0x85
+# Ivory Statue of #
+K:575:0xB4/0x89
-# & Copper Statue~ of #
-K:572:0xB4:0x86
+# Mithril Statue of #
+K:576:0xB4/0x8A
-# & Silver Statue~ of #
-K:573:0xB4:0x87
+# Ornate Statue of #
+K:577:0xD3/0x99
-# & Golden Statue~ of #
-K:574:0xB4:0x88
+# Skeleton
+K:578:0xB4/0x8B
-# & Ivory Statue~ of #
-K:575:0xB4:0x89
+# Corpse
+K:579:0xB4/0x8C
-# & Mithril Statue~ of #
-K:576:0xB4:0x8A
+# T-shirt
+K:580:0xB4/0x8D
-# & Ornate Statue~ of #
-K:577:0xD3:0x99
+# Wizardstaff
+K:581:0xCE/0x9F
-# Skeleton~
-K:578:0xB4:0x8B
+# Feanorian lamp
+K:582:0xD8/0x86
-# Corpse~
-K:579:0xB4:0x8C
+# an Adamantite Rod
+K:583:0xB8/0x83
-# & T-shirt~
-K:580:0xB4:0x8D
+# Set of Dragon Gloves
+K:584:0x0D/0x5D
-# & Wizardstaff~
-K:581:0xCE:0x9F
+# Pair of Dragon Boots
+K:585:0x0D/0x5D
-# & Feanorian lamp~
-K:582:0xD8:0x86
+# a Plain Goldarn Ring
+K:586:0xB5/0x87
-# & Set~ of Dragon Gloves
-K:584:0x0D:0x5D
+# a Swastika Amulet
+K:587:0xB6/0x8E
-# & Pair~ of Dragon Boots
-K:585:0x0D:0x5D
+# Gun
+K:588:0x04/0x7D
-# & Gun~
-K:588:0x04:0x7D
+# Crystal Ball
+K:589:0xD7/0x81
-# & Crystal Ball~
-K:589:0xD7:0x81
+# Stone
+K:590:0xD7/0x80
-# & Stone~
-K:590:0xD7:0x80
+# a Platinum Amulet
+K:591:0xB6/0x88
-# & Poison Needle~
-K:592:0x84:0x8E
+# Poison Needle
+K:592:0x84/0x8E
-# & Capture Ball#
-K:593:0x80:0x91
+# Capture Ball#
+K:593:0x80/0x91
-# & Death Scythe~
-K:594:0x89:0x94
+# Death Scythe
+K:594:0x89/0x94
-# & Card
-K:597:0x0D:0x7E
+# a Sky Blue Potion
+K:595:0xBC/0x8D
+
+# a Scarab Ring
+K:596:0xB5/0x82
+
+# Card
+K:597:0x0D/0x7E
+
+# a Rusty Ring
+K:598:0xB5/0x81
+
+# a Steel Ring
+K:599:0xB5/0x8C
+
+# a Scroll titled "nin xuxucre"
+K:600:0x86/0x82
+
+# a Scroll titled "he proktab"
+K:601:0x86/0x82
+
+# a Rusty Amulet
+K:602:0xB6/0x81
+
+# a Silver Potion
+K:603:0xBC/0x83
# [Handbook for Pupils]
-K:604:0x0B:0x3F
+K:604:0x0B/0x3F
# [Grade Holder's Book]
-K:605:0x0B:0x3F
+K:605:0x0B/0x3F
# [Note of Acting Master]
-K:606:0x0F:0x3F
+K:606:0x0F/0x3F
# [Spiritual Enlightenment]
-K:607:0x0F:0x3F
+K:607:0x0F/0x3F
+
+# a Golden Staff
+K:608:0xB9/0x87
+
+# Levitation Stone
+K:609:0xD7/0x82
-# & Levitation Stone~
-K:609:0xD7:0x82
+# a Curved Amulet
+K:610:0xB6/0x82
-# & Ethereal Cloak~
-K:611:0xCE:0x93
+# Ethereal Cloak
+K:611:0xCE/0x93
-# & Mirror~
-K:612:0x06:0x2A
+# Mirror
+K:612:0x06/0x2A
-# & Black Arrow~
-K:613:0x0F:0x7B
+# Black Arrow
+K:613:0x0F/0x7B
# Sexy Swimsuit
-K:614:0x0A:0x28
+K:614:0x0A/0x28
-# & Fishingpole~
-K:615:0x0E:0x2F
+# Fishingpole
+K:615:0x0E/0x2F
-# & Steel Bolt~
-K:619:0x89:0x9C
+# a Dragon's claw Amulet
+K:616:0xB6/0x82
-# & Can~ of Toys
-K:620:0x80:0x9B
+# a Bronze Potion
+K:617:0xBC/0x87
-# & Stick~
-K:621:0xCD:0x98
+# a Tanzanite Ring
+K:618:0xB5/0x83
-# & Yumi~
-K:622:0x89:0x95
+# Steel Bolt
+K:619:0x89/0x9C
-# Clothes~
-K:623:0xB4:0x8D
+# Can of Toys
+K:620:0x80/0x9B
-# & Knight's Shield~
-K:627:0x88:0x93
+# Stick
+K:621:0xCD/0x98
+
+# Yumi
+K:622:0x89/0x95
+
+# Clothes
+K:623:0xB4/0x8D
+
+# a Rosary Amulet
+K:624:0xB6/0x82
+
+# a Jade Amulet
+K:625:0xB6/0x82
+
+# a Nephrite Ring
+K:626:0xB5/0x82
+
+# Knight's Shield
+K:627:0x88/0x93
+
+# an Uridium Wand
+K:628:0x0C/0x2D
+
+# an Ashen Staff
+K:629:0xB9/0x85
+
+# a Scroll titled "unjah blu comp"
+K:630:0x86/0x82
# [Apprentice Handbook]
-K:631:0xA3:0x81
+K:631:0xA3/0x81
# [Minstrel's Music]
-K:632:0xA3:0x81
+K:632:0xA3/0x81
# [Harps of Rivendell]
-K:633:0x8A:0x90
+K:633:0x8A/0x90
# [Lays of Beleriand]
-K:634:0x8A:0x90
+K:634:0x8A/0x90
-# & Falcon Sword~
-K:635:0xCD:0x9E
+# Falcon Sword
+K:635:0xCD/0x9E
# Adventurer's guide to Middle Earth
-K:636:0xD8:0x80
+K:636:0xD8/0x80
# [Bugei Shofu]
-K:637:0x03:0x3F
+K:637:0x03/0x3F
# [Yagyuu Bugeichou]
-K:638:0x03:0x3F
+K:638:0x03/0x3F
# [Gorinnosho]
-K:639:0x07:0x3F
+K:639:0x07/0x3F
# [Hokusin Ittouryuu Kaiden]
-K:640:0x07:0x3F
+K:640:0x07/0x3F
+
+# a Hexagonal Wand
+K:641:0xB7/0x81
-# & Photograph~ of #
-K:643:0x02:0x7E
+# an Uridium Rod
+K:642:0xB8/0x81
-# & Robe~
-K:645:0x88:0x95
+# Photograph of #
+K:643:0x02/0x7E
+
+# a Mithril Amulet
+K:644:0xB6/0x8B
+
+# Robe
+K:645:0x88/0x95
# [Dark Incantations]
-K:646:0x0C:0x3F
+K:646:0x0C/0x3F
# [Immortal Rituals]
-K:647:0x0C:0x3F
+K:647:0x0C/0x3F
# [Demonthoughts]
-K:648:0x04:0x3F
+K:648:0x04/0x3F
# [Hellfire Tome]
-K:649:0x04:0x3F
+K:649:0x04/0x3F
+
+# a Scroll titled "bulther valish"
+K:650:0x86/0x82
-# & Magic Whistle~
-K:651:0x03:0x7E
+# Magic Whistle
+K:651:0x03/0x7E
+
+# a Ruby Amulet
+K:652:0xB6/0x81
# Black Clothes
-K:653:0xCE:0x8C
+K:653:0xCE/0x8C
# [Rites of Initiation]
-K:654:0x09:0x3F
+K:654:0x09/0x3F
# [Ways of War]
-K:655:0x09:0x3F
+K:655:0x09/0x3F
# [Exorcism and Dispelling]
-K:656:0x01:0x3F
+K:656:0x01/0x3F
# [Wrath of God]
-K:657:0x01:0x3F
+K:657:0x01/0x3F
+
+# a Gnarled Staff
+K:658:0xB9/0x85
+
+# an Emerald Amulet
+K:659:0xB6/0x82
+
+# a Sapphire Amulet
+K:660:0xB6/0x83
+
+# a Garnet Amulet
+K:661:0xB6/0x81
+
+# a Diamond Amulet
+K:662:0xB6/0x88
# Load the special player pictures
/* Skip non-entries */
if (!k_ptr->name) continue;
- /* Skip entries with flavor */
- if (k_ptr->flavor) continue;
+ if (!k_ptr->flavor)
+ {
+ /* Tidy name */
+ strip_name(o_name, i);
+ }
+ else
+ {
+ object_type forge;
+
+ /* Prepare dummy object */
+ object_prep(&forge, i);
- /* Tidy name */
- strip_name(o_name, i);
+ /* Get un-shuffled flavor name */
+ object_desc(o_name, &forge, OD_FORCE_FLAVOR);
+ }
/* Dump a comment */
auto_dump_printf("# %s\n", o_name);
if (mode & 0x02)
{
- if (k_ptr->flavor) continue;
+ /* Any objects will be displayed */
}
else
{
{
char o_name[80];
byte a, c;
+ object_kind *flavor_k_ptr;
/* Get the object index */
int k_idx = object_idx[object_top + i];
byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
+
+ if (k_ptr->flavor)
+ {
+ /* Appearance of this object is shuffled */
+ flavor_k_ptr = &k_info[k_ptr->flavor];
+ }
+ else
+ {
+ /* Appearance of this object is very normal */
+ flavor_k_ptr = k_ptr;
+ }
+
+
+
attr = ((i + object_top == object_cur) ? cursor : attr);
- /* Tidy name */
- strip_name(o_name, k_idx);
+ if (!k_ptr->flavor || k_ptr->aware)
+ {
+ /* Tidy name */
+ strip_name(o_name, k_idx);
+ }
+ else
+ {
+ /* Flavor name */
+ strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
+ }
/* Display the name */
c_prt(attr, o_name, row + i, col);
/* Hack -- visual_list mode */
if (per_page == 1)
{
- c_prt(attr, format("%02x/%02x", k_ptr->x_attr, k_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 64 : 68);
+ c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 64 : 68);
}
if (p_ptr->wizard || visual_only)
{
c_prt(attr, format("%d", k_idx), row + i, 70);
}
- a = k_ptr->flavor ? misc_to_attr[k_ptr->flavor] : k_ptr->x_attr;
- c = k_ptr->flavor ? misc_to_char[k_ptr->flavor] : k_ptr->x_char;
-
- /* Symbol is unknown */
- if (!k_ptr->aware && !p_ptr->wizard)
- {
- c = ' ';
- a = TERM_DARK;
- }
+ a = flavor_k_ptr->x_attr;
+ c = flavor_k_ptr->x_char;
/* Display symbol */
Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
}
else
{
+ object_kind *k_ptr = &k_info[direct_k_idx];
+ object_kind *flavor_k_ptr;
+
+ if (k_ptr->flavor)
+ {
+ /* Appearance of this object is shuffled */
+ flavor_k_ptr = &k_info[k_ptr->flavor];
+ }
+ else
+ {
+ /* Appearance of this object is very normal */
+ flavor_k_ptr = k_ptr;
+ }
+
object_idx[0] = direct_k_idx;
object_old = direct_k_idx;
object_cnt = 1;
object_idx[1] = -1;
(void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
- &attr_top, &char_left, &k_info[direct_k_idx].x_attr, &k_info[direct_k_idx].x_char, need_redraw);
+ &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
}
/* Terminate the list */
while (!flag)
{
char ch;
- object_kind *k_ptr;
+ object_kind *k_ptr, *flavor_k_ptr;
if (redraw)
{
/* Get the current object */
k_ptr = &k_info[object_idx[object_cur]];
+ if (k_ptr->flavor)
+ {
+ /* Appearance of this object is shuffled */
+ flavor_k_ptr = &k_info[k_ptr->flavor];
+ }
+ else
+ {
+ /* Appearance of this object is very normal */
+ flavor_k_ptr = k_ptr;
+ }
+
/* Prompt */
#ifdef JP
prt(format("<Êý¸þ>%s%s%s, ESC",
(!visual_list && !visual_only) ? ", 'r'¤Ç¾ÜºÙ¤ò¸«¤ë" : "",
- k_ptr->flavor ? "" : visual_list ? ", ENTER¤Ç·èÄê" : ", 'v'¤Ç¥·¥ó¥Ü¥ëÊѹ¹",
+ visual_list ? ", ENTER¤Ç·èÄê" : ", 'v'¤Ç¥·¥ó¥Ü¥ëÊѹ¹",
(attr_idx || char_idx) ? ", 'c', 'p'¤Ç¥Ú¡¼¥¹¥È" : ", 'c'¤Ç¥³¥Ô¡¼"),
hgt - 1, 0);
#else
prt(format("<dir>%s%s%s, ESC",
(!visual_list && !visual_only) ? ", 'r' to recall" : "",
- k_ptr->flavor ? "" : visual_list ? ", ENTER to accept" : ", 'v' for visuals",
+ visual_list ? ", ENTER to accept" : ", 'v' for visuals",
(attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
hgt - 1, 0);
#endif
if (visual_list)
{
- place_visual_list_cursor(max + 3, 7, k_ptr->x_attr, k_ptr->x_char, attr_top, char_left);
+ place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
}
else if (!column)
{
ch = inkey();
/* Do visual mode command if needed */
- /* Symbol of objects with flavor cannot be changed */
- if (!k_ptr->flavor && visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &k_ptr->x_attr, &k_ptr->x_char, need_redraw))
+ if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
{
if (direct_k_idx >= 0)
{
#define OD_NO_PLURAL 0x00000010 /* Don't use plural */
#define OD_STORE 0x00000020 /* Assume to be aware and known */
#define OD_NO_FLAVOR 0x00000040 /* Allow to hidden flavor */
+#define OD_FORCE_FLAVOR 0x00000080 /* Get un-shuffled flavor name */
/*
#define TR_ESP_NONLIVING 114
#define TR_ESP_UNIQUE 115
#define TR_FULL_NAME 116
+#define TR_FIXED_FLAVOR 117
-#define TR_FLAG_MAX 117
+#define TR_FLAG_MAX 118
#define TR_FLAG_SIZE 4
*/
#define object_attr(T) \
((k_info[(T)->k_idx].flavor) ? \
- (misc_to_attr[k_info[(T)->k_idx].flavor]) : \
+ (k_info[k_info[(T)->k_idx].flavor].x_attr) : \
(k_info[(T)->k_idx].x_attr))
/*
*/
#define object_char(T) \
((k_info[(T)->k_idx].flavor) ? \
- (misc_to_char[k_info[(T)->k_idx].flavor]) : \
+ (k_info[k_info[(T)->k_idx].flavor].x_char) : \
(k_info[(T)->k_idx].x_char))
#include "angband.h"
-
-/*
- * Hack -- note that "TERM_MULTI" is now just "TERM_VIOLET".
- * We will have to find a cleaner method for "MULTI_HUED" later.
- * There were only two multi-hued "flavors" (one potion, one food).
- * Plus five multi-hued "base-objects" (3 dragon scales, one blade
- * of chaos, and one something else). See the SHIMMER_OBJECTS code
- * in "dungeon.c" and the object color extractor in "cave.c".
- */
-#define TERM_MULTI TERM_VIOLET
-
-
-/*
- * Max sizes of the following arrays
- */
-#define MAX_ROCKS 59 /* Used with rings (min 38) */
-#define MAX_AMULETS 30 /* Used with amulets (min 14) */
-#define MAX_WOODS 34 /* Used with staffs (min 30) */
-#define MAX_METALS 40 /* Used with wands/rods (min 29/29) */
-#define MAX_COLORS 70 /* Used with potions (min 60) */
-#define MAX_SHROOM 20 /* Used with mushrooms (min 20) */
-#define MAX_TITLES 55 /* Used with scrolls (min 48) */
-#define MAX_SYLLABLES 164 /* Used with scrolls (see below) */
-
-
-/*
- * Rings (adjectives and colors)
- */
-
-static cptr ring_adj[MAX_ROCKS]
-#ifndef JP
-= {
- "Alexandrite", "Amethyst", "Aquamarine", "Azurite", "Beryl",
- "Bloodstone", "Calcite", "Carnelian", "Corundum", "Diamond",
- "Emerald", "Fluorite", "Garnet", "Granite", "Jade",
- "Jasper", "Lapis Lazuli", "Malachite", "Marble", "Moonstone",
- "Onyx", "Opal", "Pearl", "Quartz", "Quartzite",
- "Rhodonite", "Ruby", "Sapphire", "Tiger Eye", "Topaz",
- "Turquoise", "Zircon", "Platinum", "Bronze", "Gold",
- "Obsidian", "Silver", "Tortoise Shell", "Mithril", "Jet",
- "Engagement", "Adamantite",
- "Wire", "Dilithium", "Bone", "Wooden",
- "Spikard", "Serpent", "Wedding", "Double",
- "Plain", "Brass", "Scarab","Shining",
- "Rusty","Transparent", "Steel", "Tanzanite",
- "Nephrite",
-};
-#else
-= {
- "¶âÎÐÀФÎ","¥¢¥á¥¸¥¹¥È¤Î","¥¢¥¯¥¢¥Þ¥ê¥ó¤Î","¤á¤Î¤¦¤Î","ÎÐÃìÀФÎ",
- "·ì¶Ì¿ï¤Î","Êý²òÀФÎ","ÀÖ¤á¤Î¤¦¤Î","¹Ë¶Ì¤Î","¥À¥¤¥¢¥â¥ó¥É¤Î",
- "¥¨¥á¥é¥ë¥É¤Î","¥Û¥¿¥ëÀФÎ","¥¬¡¼¥Í¥Ã¥È¤Î","¸æ±ÆÀФÎ","¤Ò¤¹¤¤¤Î",
- "¥¸¥ã¥¹¥Ñ¡¼¤Î","ÀÄÎÜÍþ¤Î","¥¯¥¸¥ã¥¯ÀФÎ","ÂçÍýÀФÎ","¥à¡¼¥ó¥¹¥È¡¼¥ó¤Î",
- "¼Ê¤á¤Î¤¦¤Î","¥ª¥Ñ¡¼¥ë¤Î","¿¿¼î¤Î","¿å¾½¤Î","ÀбѴä¤Î",
- "¥¶¥¯¥íÀФÎ","¥ë¥Ó¡¼¤Î","¥µ¥Õ¥¡¥¤¥¢¤Î","¥¿¥¤¥¬¡¼¥¢¥¤¤Î","¥È¥Ñ¡¼¥º¤Î",
- "¥È¥ë¥³ÀФÎ","¥¸¥ë¥³¥ó¤Î","¥×¥é¥Á¥Ê¤Î","¥Ö¥í¥ó¥º¤Î","¶â¤Î",
- "¹õÍËÀФÎ","¶ä¤Î","¤Ù¤Ã¹Ã¤Î","¥ß¥¹¥ê¥ë¤Î","¹õ¶Ì¤Î",
- "º§Ìó","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
- "¿Ë¶â¤Î","¥Ç¥£¥ê¥·¥¦¥à¤Î","¹ü¤Î","ÌÚ¤Î",
- "¥¹¥Ô¥«¤Î" /*nuke me*/ ,"¼Ø¤Î","·ëº§","Æó½Å¤Î",
- "¾þ¤ê¤Î¤Ê¤¤","ÀÄƼ¤Î","¥¹¥«¥é¥Ù¤Î" ,"µ±¤¯",
- "»¬¤Ó¤¿","Æ©ÌÀ¤Ê","¹ÝÅ´¤Î","¥¿¥ó¥¶¥Ê¥¤¥È¤Î",
- "Æð¶Ì¤Î",
-};
-#endif
-
-static byte ring_col[MAX_ROCKS] =
-{
- TERM_GREEN, TERM_VIOLET, TERM_L_BLUE, TERM_L_BLUE, TERM_L_GREEN,
- TERM_RED, TERM_WHITE, TERM_RED, TERM_SLATE, TERM_WHITE,
- TERM_GREEN, TERM_L_GREEN, TERM_RED, TERM_L_DARK, TERM_L_GREEN,
- TERM_UMBER, TERM_BLUE, TERM_GREEN, TERM_WHITE, TERM_L_WHITE,
- TERM_L_RED, TERM_L_WHITE, TERM_WHITE, TERM_L_WHITE, TERM_L_WHITE,
- TERM_L_RED, TERM_RED, TERM_BLUE, TERM_YELLOW, TERM_YELLOW,
- TERM_L_BLUE, TERM_L_UMBER, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
- TERM_L_DARK, TERM_L_WHITE, TERM_GREEN, TERM_L_BLUE, TERM_L_DARK,
- TERM_YELLOW, TERM_VIOLET,
- TERM_UMBER, TERM_L_WHITE, TERM_WHITE, TERM_UMBER,
- TERM_BLUE, TERM_GREEN, TERM_YELLOW, TERM_ORANGE,
- TERM_YELLOW, TERM_ORANGE, TERM_L_GREEN, TERM_YELLOW,
- TERM_RED, TERM_WHITE, TERM_WHITE, TERM_YELLOW,
- TERM_GREEN,
-};
-
-
-/*
- * Amulets (adjectives and colors)
- */
-static cptr amulet_adj[MAX_AMULETS]
-#ifndef JP
-= {
- "Amber", "Driftwood", "Coral", "Agate", "Ivory",
- "Obsidian", "Bone", "Brass", "Bronze", "Pewter",
- "Tortoise Shell", "Golden", "Azure", "Crystal", "Silver",
- "Copper", "Swastika", "Platinum","Runed", "Rusty",
- "Curved", "Dragon's claw", "Rosary", "Jade", "Mithril",
- "Ruby", "Emerald", "Sapphire", "Garnet", "Diamond"
-};
-#else
-= {
- "àèàá¤Î","ήÌÚ¤Î","¥µ¥ó¥´¤Î","¤á¤Î¤¦¤Î","¾Ý²ç¤Î",
- "¹õÍËÀФÎ","¹ü¤Î","¿¿ï«¤Î","ÀÄƼ¤Î","¤·¤í¤á¤Î",
- "¤Ù¤Ã¹Ã¤Î","¶â¤Î","ÎÜÍþ¤Î","¿å¾½¤Î","¶ä¤Î",
- "Ƽ¤Î","ÒĤÎ", "¥×¥é¥Á¥Ê¤Î", "¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","»¬¤Ó¤¿",
- "¶Ê¤¬¤Ã¤¿", "¥É¥é¥´¥ó¤ÎÄÞ¤Î", "¿ô¼î¤Î", "¤Ò¤¹¤¤¤Î", "¥ß¥¹¥ê¥ë¤Î",
- "¥ë¥Ó¡¼¤Î", "¥¨¥á¥é¥ë¥É¤Î", "¥µ¥Õ¥¡¥¤¥¢¤Î", "¥¬¡¼¥Í¥Ã¥È¤Î", "¥À¥¤¥¢¥â¥ó¥É¤Î"
-};
-#endif
-
-static byte amulet_col[MAX_AMULETS] =
-{
- TERM_YELLOW, TERM_L_UMBER, TERM_WHITE, TERM_L_WHITE, TERM_WHITE,
- TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_L_UMBER, TERM_SLATE,
- TERM_GREEN, TERM_YELLOW, TERM_L_BLUE, TERM_L_BLUE, TERM_L_WHITE,
- TERM_L_UMBER, TERM_VIOLET, TERM_WHITE, TERM_UMBER, TERM_RED,
- TERM_GREEN, TERM_L_GREEN, TERM_L_GREEN, TERM_GREEN, TERM_L_BLUE,
- TERM_RED, TERM_GREEN, TERM_BLUE, TERM_RED, TERM_WHITE
-};
-
-
-/*
- * Staffs (adjectives and colors)
- */
-static cptr staff_adj[MAX_WOODS]
-#ifndef JP
-= {
- "Aspen", "Balsa", "Banyan", "Birch", "Cedar",
- "Cottonwood", "Cypress", "Dogwood", "Elm", "Eucalyptus",
- "Hemlock", "Hickory", "Ironwood", "Locust", "Mahogany",
- "Maple", "Mulberry", "Oak", "Pine", "Redwood",
- "Rosewood", "Spruce", "Sycamore", "Teak", "Walnut",
- "Mistletoe", "Hawthorn", "Bamboo", "Silver", "Runed",
- "Golden", "Ashen", "Ivory","Gnarled"/*,"Willow"*/
-};
-#else
-= {
- "¥Ý¥×¥é¤Î","¥Ð¥ë¥µ¤Î","¥Ð¥ó¥ä¥ó¤Î","¥«¥Ð¤Î","À¾ÍÎ¥¹¥®¤Î",
- "ÛؤÎ","¥¤¥È¥¹¥®¤Î","¥ß¥º¥¤Î","¥Ë¥ì¤Î","¥æ¡¼¥«¥ê¤Î",
- "¥Ä¥¬¤Î","¥Ö¥Ê¤Î","¹õÃɤÎ","¥¢¥«¥·¥¢¤Î","¥Þ¥Û¥¬¥Ë¡¼¤Î",
- "¥«¥¨¥Ç¤Î","¥¯¥ï¤Î","¥«¥·¤Î","¾¾¤Î","¿ù¤Î",
- "»çÃɤÎ","¥¨¥¾¥Þ¥Ä¤Î","¥¤¥Á¥¸¥¯¤Î","¥Á¡¼¥¯¤Î","¥¯¥ë¥ß¤Î",
- "¥ä¥É¥ê¥®¤Î","¥µ¥ó¥¶¥·¤Î","ÃݤÎ","¶ä¤Î","¥ë¡¼¥ó¤Î",
- "¶â¤Î","¥È¥Í¥ê¥³¤Î", "¾Ý²ç¤Î", "·î·Ë¼ù¤Î"
-};
-#endif
-
-static byte staff_col[MAX_WOODS] =
-{
- TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
- TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
- TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER, TERM_L_UMBER, TERM_UMBER,
- TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_RED,
- TERM_RED, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER,
- TERM_GREEN, TERM_L_UMBER, TERM_L_UMBER, TERM_L_WHITE, TERM_UMBER,
- TERM_YELLOW, TERM_SLATE, TERM_WHITE, TERM_SLATE
-};
-
-
-/*
- * Wands (adjectives and colors)
- */
-static cptr wand_adj[MAX_METALS]
-#ifndef JP
-= {
- "Aluminum", "Cast Iron", "Chromium", "Copper", "Gold",
- "Iron", "Magnesium", "Molybdenum", "Nickel", "Rusty",
- "Silver", "Steel", "Tin", "Titanium", "Tungsten",
- "Zirconium", "Zinc", "Aluminum-Plated", "Copper-Plated", "Gold-Plated",
- "Nickel-Plated", "Silver-Plated", "Steel-Plated", "Tin-Plated", "Zinc-Plated",
- "Mithril-Plated", "Mithril", "Runed", "Bronze", "Brass",
- "Platinum", "Lead","Lead-Plated", "Ivory" , "Adamantite",
- "Uridium", "Long", "Short", "Hexagonal", "Carbonized"
-};
-#else
-= {
- "¥¢¥ë¥ß¤Î","ÃòÅ´¤Î","¥¯¥í¥à¤Î","Ƽ¤Î","¶â¤Î",
- "Å´¤Î","¥Þ¥°¥Í¥·¥¦¥à¤Î","¥â¥ê¥Ö¥Ç¥ó¤Î","¥Ë¥Ã¥±¥ë¤Î","»¬¤Ó¤¿",
- "¶ä¤Î","¹ÝÅ´¤Î","¥Ö¥ê¥¤Î","¥Á¥¿¥ó¤Î","¥¿¥ó¥°¥¹¥Æ¥ó¤Î",
- "¥¸¥ë¥³¥ó¤Î","°¡±ô¤Î","¥¢¥ë¥ß¥á¥Ã¥¤Î","Ƽ¥á¥Ã¥¤Î","¶â¥á¥Ã¥¤Î",
- "ÇòƼ¥á¥Ã¥¤Î","¶ä¥á¥Ã¥¤Î","Å´¥á¥Ã¥¤Î","¥¹¥º¥á¥Ã¥¤Î","°¡±ô¥á¥Ã¥¤Î",
- "¥ß¥¹¥ê¥ë¥á¥Ã¥¤Î","¥ß¥¹¥ê¥ë¤Î","¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","ÀÄƼ¤Î","¿¿ï«¤Î",
- "¥×¥é¥Á¥Ê¤Î","±ô¤Î","±ô¥á¥Ã¥¤Î","¾Ý²ç¤Î","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
- "¥¤¥ê¥Â¥¦¥à¤Î","Ť¤","û¤¤","Ï»³Ñ·Á¤Î", "úÁǤÎ"
-};
-#endif
-
-static byte wand_col[MAX_METALS] =
-{
- TERM_L_BLUE, TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
- TERM_SLATE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_UMBER, TERM_RED,
- TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_WHITE, TERM_WHITE,
- TERM_L_WHITE, TERM_L_WHITE, TERM_L_BLUE, TERM_L_UMBER, TERM_YELLOW,
- TERM_L_UMBER, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE,
- TERM_L_BLUE, TERM_L_BLUE, TERM_UMBER, TERM_L_UMBER, TERM_L_UMBER,
- TERM_WHITE, TERM_SLATE, TERM_SLATE, TERM_WHITE, TERM_VIOLET,
- TERM_L_RED, TERM_L_BLUE, TERM_BLUE, TERM_RED, TERM_L_DARK
-};
-
-
-/*
- * Rods (adjectives and colors).
- * Efficiency -- copied from wand arrays
- */
-
-static cptr rod_adj[MAX_METALS];
-
-static byte rod_col[MAX_METALS];
-
-
-/*
- * Mushrooms (adjectives and colors)
- */
-
-static cptr food_adj[MAX_SHROOM]
-#ifndef JP
-= {
- "Blue", "Black", "Black Spotted", "Brown", "Dark Blue",
- "Dark Green", "Dark Red", "Yellow", "Furry", "Green",
- "Grey", "Light Blue", "Light Green", "Violet", "Red",
- "Slimy", "Tan", "White", "White Spotted", "Wrinkled",
-};
-#else
-= {
- "ÀĤ¤","¹õ¤¤","¹õÈäÎ","Ã㿧¤Î","·²ÀĤÎ",
- "¿¼ÎФÎ","¹È¿§¤Î","²«¿§¤¤","Âݤष¤¿","ÎФÎ",
- "¥°¥ì¡¼¤Î","¶õ¿§¤Î","²«ÎФÎ","¥¹¥ß¥ì¿§¤Î","ÀÖ¤¤",
- "¤Í¤Ð¤Í¤Ð¤·¤¿","²«³ì¿§¤Î","Çò¤¤","ÇòÈäÎ","¤·¤ï¤·¤ï¤Î",
-};
-#endif
-
-static byte food_col[MAX_SHROOM] =
-{
- TERM_BLUE, TERM_L_DARK, TERM_L_DARK, TERM_UMBER, TERM_BLUE,
- TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_L_WHITE, TERM_GREEN,
- TERM_SLATE, TERM_L_BLUE, TERM_L_GREEN, TERM_VIOLET, TERM_RED,
- TERM_SLATE, TERM_L_UMBER, TERM_WHITE, TERM_WHITE, TERM_UMBER
-};
-
-
-/*
- * Color adjectives and colors, for potions.
- * Hack -- The first four entries are hard-coded.
- * (water, apple juice, slime mold juice, something)
- */
-
-static cptr potion_adj[MAX_COLORS]
-#ifndef JP
-= {
- "Clear", "Light Brown", "Icky Green", "xxx",
- "Azure", "Blue", "Blue Speckled", "Black", "Brown", "Brown Speckled",
- "Bubbling", "Chartreuse", "Cloudy", "Copper Speckled", "Crimson", "Cyan",
- "Dark Blue", "Dark Green", "Dark Red", "Gold Speckled", "Green",
- "Green Speckled", "Grey", "Grey Speckled", "Hazy", "Indigo",
- "Light Blue", "Light Green", "Magenta", "Metallic Blue", "Metallic Red",
- "Metallic Green", "Metallic Purple", "Misty", "Orange", "Orange Speckled",
- "Pink", "Pink Speckled", "Puce", "Purple", "Purple Speckled",
- "Red", "Red Speckled", "Silver Speckled", "Smoky", "Tangerine",
- "Violet", "Vermilion", "White", "Yellow", "Violet Speckled",
- "Pungent", "Clotted Red", "Viscous Pink", "Oily Yellow", "Gloopy Green",
- "Shimmering", "Coagulated Crimson", "Yellow Speckled", "Gold",
- "Manly", "Stinking", "Oily Black", "Ichor", "Ivory White", "Sky Blue",
- "Gray", "Silver", "Bronze", "Flashing",
-};
-#else
-= {
- "Æ©ÌÀ¤Ê","ÇöÃ㿧¤Î","¤è¤É¤ó¤ÀÎФÎ","¼¿¹õ¤Î",
- "º°ÊˤÎ","ÀĤ¤","ÀÄÈäÎ","¹õ¤¤","Ã㿧¤Î","ÃãÈäÎ",
- "Ë¢¤À¤Ã¤¿","Çö²«Î理Î","Âù¤Ã¤¿","ƼÈäÎ","¹È¿§¤Î","¥·¥¢¥ó¿§¤Î",
- "·²ÀÄ¿§¤Î","¿¼¤¤ÎФÎ","¿¼¤¤ÀÖ¿§¤Î","¶âÈäÎ","Î理Î",
- "ÎÐÈäÎ","³¥¿§¤Î","³¥ÈäÎ","¤Ü¤ä¤±¤¿¿§¤Î","Íõ¿§¤Î",
- "Çö¤¤ÀÄ¿§¤Î","Çö¤¤Î理Î","¥Þ¥¼¥ó¥¿¿§¤Î","ÀĤ¯µ±¤¯","ÀÖ¤¯µ±¤¯",
- "ÎФ˵±¤¯","»ç¤Ëµ±¤¯","̸¾õ¤Î","¥ª¥ì¥ó¥¸¿§¤Î","¥ª¥ì¥ó¥¸ÈäÎ",
- "¥Ô¥ó¥¯¿§¤Î","¥Ô¥ó¥¯ÈäÎ","¹õ³ì¿§¤Î","»ç¿§¤Î","¤¦¤¹¤¤»çÈäÎ",
- "ÀÖ¤¤","ÀÖÈäÎ","¶äÈäÎ","±ì¤Ã¤¿","Üô¿§¤Î",
- "¥¹¥ß¥ì¿§¤Î","¼ë¿§¤Î","Çò¤¤","²«¿§¤¤", "»çÈäÎ",
- "»É·ã½¤Î¤¹¤ë","¤è¤É¤ó¤ÀÀÖ¤Î","¥É¥í¥É¥í¤Î","¤Í¤Ð¤Ã¤¿²«¿§¤Î","°ÅÎ理Î",
- "µ±¤¯","¤Í¤Ð¤Ã¤¿¿¼¹È¤Î","²«ÈäÎ","¶â¿§¤Î",
- "Ã˽¤¤" /*nuke me*/,"°½¤Î¤¹¤ë","¹õÌý¿§¤Î","ǾÞù¤Î",
- "¾Ý²ç¿§¤Î","¶õ¿§¤Î", "¤Í¤º¤ß¿§¤Î", "¶ä¿§¤Î", "ÀÖƼ¿§¤Î",
- "¥¥é¥¥é¸÷¤ë"
-};
-#endif
-
-static byte potion_col[MAX_COLORS] =
-{
- TERM_WHITE, TERM_L_UMBER, TERM_GREEN, 0,
- TERM_L_BLUE, TERM_BLUE, TERM_BLUE, TERM_L_DARK, TERM_UMBER, TERM_UMBER,
- TERM_L_WHITE, TERM_L_GREEN, TERM_WHITE, TERM_L_UMBER, TERM_RED, TERM_L_BLUE,
- TERM_BLUE, TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_GREEN,
- TERM_GREEN, TERM_SLATE, TERM_SLATE, TERM_L_WHITE, TERM_VIOLET,
- TERM_L_BLUE, TERM_L_GREEN, TERM_RED, TERM_BLUE, TERM_RED,
- TERM_GREEN, TERM_VIOLET, TERM_L_WHITE, TERM_ORANGE, TERM_ORANGE,
- TERM_L_RED, TERM_L_RED, TERM_VIOLET, TERM_VIOLET, TERM_VIOLET,
- TERM_RED, TERM_RED, TERM_L_WHITE, TERM_L_DARK, TERM_ORANGE,
- TERM_VIOLET, TERM_RED, TERM_WHITE, TERM_YELLOW, TERM_VIOLET,
- TERM_L_RED, TERM_RED, TERM_L_RED, TERM_YELLOW, TERM_GREEN,
- TERM_MULTI, TERM_RED, TERM_YELLOW, TERM_YELLOW,
- TERM_L_UMBER, TERM_UMBER, TERM_L_DARK, TERM_RED,
- TERM_WHITE, TERM_L_BLUE, TERM_L_WHITE, TERM_WHITE, TERM_RED,
- TERM_YELLOW
-};
-
-
-/*
- * Syllables for scrolls (must be 1-4 letters each)
- */
-
-static cptr syllables[MAX_SYLLABLES]
-#ifdef JP
-= {
- "Å·", "ÃÏ", "̵", "ÍÑ", "°ì", "Åá", "ξ", "ÃÇ",
- "°á", "Ë¥", "Æü", "Àé", "½©", "Ëþ", "¿È", "ÁÏ",
- "áØ", "¼·", "ž", "Ȭ", "ÅÝ", "²é", "¿Å",
- "¾¨", "ÃÀ", "µ¯", "»à", "²ó", "À¸", "ʸ",
- "Éð", "Æ»", "ε", "Ƭ", "¼Ø", "Èø", "ñ", "Åá", "ľ", "Æþ",
- "¿Ê", "Âà", "¸Þ", "¡", "Ï»", "ç¥", "Âç", "»³", "ÌÄ",
- "Æ°", "É÷", "ÎÓ", "²Ð", "Àä", "ÂÎ", "Ì¿", "»Í",
- "ÌÌ", "Á¿", "²Î", "´°", "Á´", "·ç", "Ä·", "ÎÂ",
- "ìí", "î½", "òµ", "Ì¥", "ò³", "ò´", "½Ä",
- "²£", "¿Ô", "¿À", "½Ð", "µ´", "Ë×", "²¹", "¸Î", "ÃÎ",
- "¿·", "½Õ", "²Æ", "Åß", "½ã", "¿¿", "¹¤", "¶½",
- "Ì£", "ÄÅ", "³Î", "Èæ", "¶ì", "¿´", "»´", "߸",
- "Ç°", "ȯ", "Á°", "Âå", "̤", "ʹ", "¶õ", "¸å",
- "Ú¼", "¶â", "¿¹", "Íå", "Ëü", "¾Ý", "ÊÑ", "²½",
- "½½", "Ãæ", "Ȭ", "¶å", "¿Í", "¿§", "»î", "¹Ô",
- "ºø", "¸í", "»ö", "¼Â", "º¬", "µÛ", "¼ý", "¹ç",
- "Ê»", "Á´", "¹ñ", "À©", "ÇÆ", "¾Æ", "Æù", "Äê",
- "¿©", "¹ü", "²ç", "Ìø", "Èô", "æÆ", "Éõ", "°õ",
- "¼À", "Íð", "Éð", "¾", "·Ú", "Ǧ", "·õ", "ǽ",
- "À»", "¼Ù", "¼ö", "¼±", "¸¸", "´¶", "ÆÇ", "°Ç",
- "Íî", "±¢", "ÍÛ"
-};
-#else
-= {
- "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
- "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
- "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
- "byt", "comp", "con", "cos", "cre", "dalf", "dan",
- "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
- "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
- "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
- "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
- "kho", "kli", "klis", "la", "lech", "man", "mar",
- "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
- "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
- "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
- "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
- "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
- "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
- "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
- "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
- "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
- "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
- "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
- "foo", "ju", "xuxu"
-};
-#endif
-
-
-/*
- * Hold the titles of scrolls, 6 to 14 characters each
- * Also keep an array of scroll colors (always WHITE for now)
- */
-static char scroll_adj[MAX_TITLES][16];
-
-static byte scroll_col[MAX_TITLES];
-
-
/*
* Certain items, if aware, are known instantly
* This function is used only by "flavor_init()"
/*
- * Certain items have a flavor
- * This function is used only by "flavor_init()"
- */
-static bool object_flavor(int k_idx)
-{
- object_kind *k_ptr = &k_info[k_idx];
-
- /* Analyze the item */
- switch (k_ptr->tval)
- {
- case TV_AMULET:
- {
- return (0x80 + amulet_col[k_ptr->sval]);
- }
-
- case TV_RING:
- {
- return (0x90 + ring_col[k_ptr->sval]);
- }
-
- case TV_STAFF:
- {
- return (0xA0 + staff_col[k_ptr->sval]);
- }
-
- case TV_WAND:
- {
- return (0xB0 + wand_col[k_ptr->sval]);
- }
-
- case TV_ROD:
- {
- return (0xC0 + rod_col[k_ptr->sval]);
- }
-
- case TV_SCROLL:
- {
- return (0xD0 + scroll_col[k_ptr->sval]);
- }
-
- case TV_POTION:
- {
- return (0xE0 + potion_col[k_ptr->sval]);
- }
-
- case TV_FOOD:
- {
- if (k_ptr->sval < SV_FOOD_MIN_FOOD)
- {
- return (0xF0 + food_col[k_ptr->sval]);
- }
-
- break;
- }
- }
-
- /* No flavor */
- return (0);
-}
-
-
-/*
* Create a name from random parts.
*/
void get_table_name_aux(char *out_string)
get_rnd_line("aname_j.txt", 2, Syllable);
strcat(out_string, Syllable);
#else
+#define MAX_SYLLABLES 164 /* Used with scrolls (see below) */
+
+ static cptr syllables[MAX_SYLLABLES] = {
+ "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
+ "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
+ "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
+ "byt", "comp", "con", "cos", "cre", "dalf", "dan",
+ "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
+ "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
+ "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
+ "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
+ "kho", "kli", "klis", "la", "lech", "man", "mar",
+ "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
+ "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
+ "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
+ "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
+ "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
+ "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
+ "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
+ "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
+ "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
+ "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
+ "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
+ "foo", "ju", "xuxu"
+ };
+
int testcounter = randint1(3) + 1;
strcpy(out_string, "");
/*
+ * Shuffle flavor indices of a group of objects with given tval
+ */
+static void shuffle_flavors(byte tval)
+{
+ s16b *k_idx_list;
+ int k_idx_list_num = 0;
+ int i;
+
+ /* Allocate an array for a list of k_idx */
+ C_MAKE(k_idx_list, max_k_idx, s16b);
+
+ /* Search objects with given tval for shuffle */
+ for (i = 0; i < max_k_idx; i++)
+ {
+ object_kind *k_ptr = &k_info[i];
+
+ /* Skip non-Rings */
+ if (k_ptr->tval != tval) continue;
+
+ /* Paranoia -- Skip objects without flavor */
+ if (!k_ptr->flavor) continue;
+
+ /* Skip objects with a fixed flavor name */
+ if (have_flag(k_ptr->flags, TR_FIXED_FLAVOR)) continue;
+
+ /* Remember k_idx */
+ k_idx_list[k_idx_list_num] = i;
+
+ /* Increase number of remembered indices */
+ k_idx_list_num++;
+ }
+
+ /* Shuffle flavors */
+ for (i = 0; i < k_idx_list_num; i++)
+ {
+ object_kind *k1_ptr = &k_info[k_idx_list[i]];
+ object_kind *k2_ptr = &k_info[k_idx_list[randint0(k_idx_list_num)]];
+
+ /* Swap flavors of this pair */
+ s16b tmp = k1_ptr->flavor;
+ k1_ptr->flavor = k2_ptr->flavor;
+ k2_ptr->flavor = tmp;
+ }
+}
+
+/*
* Prepare the "variable" part of the "k_info" array.
*
* The "color"/"metal"/"type" of an item is its "flavor".
*/
void flavor_init(void)
{
- int i, j;
-
- byte temp_col;
-
- cptr temp_adj;
-
+ int i;
/* Hack -- Use the "simple" RNG */
Rand_quick = TRUE;
Rand_value = seed_flavor;
- /* Efficiency -- Rods/Wands share initial array */
- for (i = 0; i < MAX_METALS; i++)
- {
- rod_adj[i] = wand_adj[i];
- rod_col[i] = wand_col[i];
- }
-
-
- /* Rings have "ring colors" */
- for (i = 0; i < MAX_ROCKS; i++)
- {
- j = randint0(MAX_ROCKS);
- temp_adj = ring_adj[i];
- ring_adj[i] = ring_adj[j];
- ring_adj[j] = temp_adj;
-
- temp_col = ring_col[i];
- ring_col[i] = ring_col[j];
- ring_col[j] = temp_col;
- }
-
- /* Hack -- The One Ring */
-#ifdef JP
- ring_adj[SV_RING_POWER] = "¶â̵¹¤¤Î";
- ring_adj[SV_RING_AHO] = "¶â͹¤¤Î";
-#else
- ring_adj[SV_RING_POWER] = "Plain Gold";
- ring_adj[SV_RING_AHO] = "Plain Goldarn";
-#endif
-
- if (!use_graphics)
- {
- ring_col[SV_RING_POWER] = TERM_YELLOW;
- ring_col[SV_RING_AHO] = TERM_YELLOW;
- }
-
- /* Amulets have "amulet colors" */
- for (i = 0; i < MAX_AMULETS; i++)
+ /* Initialize flavor index of each object by itself */
+ for (i = 0; i < max_k_idx; i++)
{
- j = randint0(MAX_AMULETS);
- temp_adj = amulet_adj[i];
- amulet_adj[i] = amulet_adj[j];
- amulet_adj[j] = temp_adj;
-
- temp_col = amulet_col[i];
- amulet_col[i] = amulet_col[j];
- amulet_col[j] = temp_col;
- }
-
- /* Staffs */
- for (i = 0; i < MAX_WOODS; i++)
- {
- j = randint0(MAX_WOODS);
- temp_adj = staff_adj[i];
- staff_adj[i] = staff_adj[j];
- staff_adj[j] = temp_adj;
-
- temp_col = staff_col[i];
- staff_col[i] = staff_col[j];
- staff_col[j] = temp_col;
- }
-
- /* Wands */
- for (i = 0; i < MAX_METALS; i++)
- {
- j = randint0(MAX_METALS);
- temp_adj = wand_adj[i];
- wand_adj[i] = wand_adj[j];
- wand_adj[j] = temp_adj;
-
- temp_col = wand_col[i];
- wand_col[i] = wand_col[j];
- wand_col[j] = temp_col;
- }
+ object_kind *k_ptr = &k_info[i];
- /* Rods */
- for (i = 0; i < MAX_METALS; i++)
- {
- j = randint0(MAX_METALS);
- temp_adj = rod_adj[i];
- rod_adj[i] = rod_adj[j];
- rod_adj[j] = temp_adj;
-
- temp_col = rod_col[i];
- rod_col[i] = rod_col[j];
- rod_col[j] = temp_col;
- }
+ /* Skip objects without flavor name */
+ if (!k_ptr->flavor_name) continue;
- /* Foods (Mushrooms) */
- for (i = 0; i < MAX_SHROOM; i++)
- {
- j = randint0(MAX_SHROOM);
- temp_adj = food_adj[i];
- food_adj[i] = food_adj[j];
- food_adj[j] = temp_adj;
-
- temp_col = food_col[i];
- food_col[i] = food_col[j];
- food_col[j] = temp_col;
- }
-
- /* Potions */
- for (i = 4; i < MAX_COLORS; i++)
- {
- j = randint0(MAX_COLORS - 4) + 4;
- temp_adj = potion_adj[i];
- potion_adj[i] = potion_adj[j];
- potion_adj[j] = temp_adj;
-
- temp_col = potion_col[i];
- potion_col[i] = potion_col[j];
- potion_col[j] = temp_col;
+ /*
+ * Initialize flavor index to itself
+ * -> Shuffle it later
+ */
+ k_ptr->flavor = i;
}
- /* Scrolls (random titles, always white) */
- for (i = 0; i < MAX_TITLES; i++)
- {
- /* Get a new title */
- while (TRUE)
- {
- char buf[80];
-
- bool okay;
+ /* Shuffle Rings */
+ shuffle_flavors(TV_RING);
- /* Start a new title */
- buf[0] = '\0';
+ /* Shuffle Amulets */
+ shuffle_flavors(TV_AMULET);
- /* Collect words until done */
- while (1)
- {
- int q, s;
+ /* Shuffle Staves */
+ shuffle_flavors(TV_STAFF);
- char tmp[80];
+ /* Shuffle Wands */
+ shuffle_flavors(TV_WAND);
- /* Start a new word */
- tmp[0] = '\0';
+ /* Shuffle Rods */
+ shuffle_flavors(TV_ROD);
- /* Choose one or two syllables */
- s = ((randint0(100) < 30) ? 1 : 2);
+ /* Shuffle Mushrooms */
+ shuffle_flavors(TV_FOOD);
- /* Add a one or two syllable word */
- for (q = 0; q < s; q++)
- {
- /* Add the syllable */
- strcat(tmp, syllables[randint0(MAX_SYLLABLES)]);
- }
+ /* Shuffle Potions */
+ shuffle_flavors(TV_POTION);
- /* Stop before getting too long */
- if (strlen(buf) + 1 + strlen(tmp) > 15) break;
-
- /* Add a space */
- strcat(buf, " ");
-
- /* Add the word */
- strcat(buf, tmp);
- }
-
- /* Save the title */
- strcpy(scroll_adj[i], buf+1);
-
- /* Assume okay */
- okay = TRUE;
-
- /* Check for "duplicate" scroll titles */
- for (j = 0; j < i; j++)
- {
- cptr hack1 = scroll_adj[j];
- cptr hack2 = scroll_adj[i];
-
- /* Compare first four characters */
- if (*hack1++ != *hack2++) continue;
- if (*hack1++ != *hack2++) continue;
- if (*hack1++ != *hack2++) continue;
- if (*hack1++ != *hack2++) continue;
-
- /* Not okay */
- okay = FALSE;
-
- /* Stop looking */
- break;
- }
-
- /* Break when done */
- if (okay) break;
- }
-
- /* All scrolls are white */
- scroll_col[i] = TERM_WHITE;
- }
+ /* Shuffle Scrolls */
+ shuffle_flavors(TV_SCROLL);
/* Hack -- Use the "complex" RNG */
/* Skip "empty" objects */
if (!k_ptr->name) continue;
- /* Extract "flavor" (if any) */
- k_ptr->flavor = object_flavor(i);
-
/* No flavor yields aware */
if (!k_ptr->flavor) k_ptr->aware = TRUE;
* OD_NO_PLURAL : Forbidden use of plural
* OD_STORE : Assume to be aware and known
* OD_NO_FLAVOR : Allow to hidden flavor
+ * OD_FORCE_FLAVOR : Get un-shuffled flavor name
*/
void object_desc(char *buf, object_type *o_ptr, u32b mode)
{
/* Assume no "modifier" string */
cptr modstr = "";
- /* Hack -- Extract the sub-type "indexx" */
- int indexx = o_ptr->sval;
-
int power;
bool aware = FALSE;
object_type *bow_ptr;
object_kind *k_ptr = &k_info[o_ptr->k_idx];
+ object_kind *flavor_k_ptr = &k_info[k_ptr->flavor];
/* Extract some flags */
object_flags(o_ptr, flgs);
known = TRUE;
}
+ /* Force to be flavor name only */
+ if (mode & OD_FORCE_FLAVOR)
+ {
+ aware = FALSE;
+ flavor = TRUE;
+ known = FALSE;
+
+ /* Cancel shuffling */
+ flavor_k_ptr = k_ptr;
+ }
+
/* Analyze the object */
switch (o_ptr->tval)
{
}
/* Color the object */
- modstr = amulet_adj[indexx];
+ modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
if (!flavor) basenm = "%¤Î¥¢¥ß¥å¥ì¥Ã¥È";
}
/* Color the object */
- modstr = ring_adj[indexx];
+ modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
if (!flavor) basenm = "%¤Î»ØÎØ";
case TV_STAFF:
{
/* Color the object */
- modstr = staff_adj[indexx];
+ modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
if (!flavor) basenm = "%¤Î¾ó";
case TV_WAND:
{
/* Color the object */
- modstr = wand_adj[indexx];
+ modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
if (!flavor) basenm = "%¤ÎËâË¡ËÀ";
case TV_ROD:
{
/* Color the object */
- modstr = rod_adj[indexx];
+ modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
if (!flavor) basenm = "%¤Î¥í¥Ã¥É";
case TV_SCROLL:
{
/* Color the object */
- modstr = scroll_adj[indexx];
+ modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
if (!flavor) basenm = "%¤Î´¬Êª";
case TV_POTION:
{
/* Color the object */
- modstr = potion_adj[indexx];
+ modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
if (!flavor) basenm = "%¤ÎÌô";
case TV_FOOD:
{
/* Ordinary food is "boring" */
- if (o_ptr->sval >= SV_FOOD_MIN_FOOD) break;
+ if (!k_ptr->flavor_name) break;
/* Color the object */
- modstr = food_adj[indexx];
+ modstr = k_name + flavor_k_ptr->flavor_name;
#ifdef JP
if (!flavor) basenm = "%¤Î¥¥Î¥³";
"ESP_NONLIVING",
"ESP_UNIQUE",
"FULL_NAME",
+ "FIXED_FLAVOR",
};
/* Process 'N' for "New/Number/Name" */
if (buf[0] == 'N')
{
+#ifdef JP
+ char *flavor;
+#endif
+
/* Find the colon before the name */
s = my_strchr(buf+2, ':');
- /* Verify that colon */
+ /* Verify that colon */
if (!s) return (1);
/* Nuke the colon, advance to the name */
*s++ = '\0';
-#ifdef JP
- /* Paranoia -- require a name */
- if (!*s) return (1);
-#endif
/* Get the index */
i = atoi(buf+2);
k_ptr = &k_info[i];
#ifdef JP
+ /* Paranoia -- require a name */
+ if (!*s) return (1);
+
+ /* Find the colon before the flavor */
+ flavor = my_strchr(s, ':');
+
+ /* Verify that colon */
+ if (flavor)
+ {
+ /* Nuke the colon, advance to the flavor */
+ *flavor++ = '\0';
+
+ /* Store the flavor */
+ if (!add_name(&k_ptr->flavor_name, head, flavor)) return (7);
+ }
+
/* Store the name */
if (!add_name(&k_ptr->name, head, s)) return (7);
#endif
#else
else if (buf[0] == 'E')
{
- /* Acquire the Text */
+ char *flavor;
+
+ /* Acquire the name */
s = buf+2;
+ /* Find the colon before the flavor */
+ flavor = my_strchr(s, ':');
+
+ /* Verify that colon */
+ if (flavor)
+ {
+ /* Nuke the colon, advance to the flavor */
+ *flavor++ = '\0';
+
+ /* Store the flavor */
+ if (!add_name(&k_ptr->flavor_name, head, flavor)) return (7);
+ }
+
/* Store the name */
if (!add_name(&k_ptr->name, head, s)) return (7);
}
{
u32b name; /* Name (offset) */
u32b text; /* Text (offset) */
+ u32b flavor_name; /* Flavor name (offset) */
byte tval; /* Object type */
byte sval; /* Object sub type */
byte x_char; /* Desired object character */
- byte flavor; /* Special object flavor (or zero) */
+ s16b flavor; /* Special object flavor (or zero) */
bool easy_know; /* This object is always known (if aware) */