private bool _start;\r
private readonly ItemInfo _itemInfo = new ItemInfo();\r
private readonly MaterialInfo _materialInfo = new MaterialInfo();\r
- private readonly QuestInfo _questInfo = new QuestInfo();\r
+ private readonly QuestInfo _questInfo;\r
private readonly MissionInfo _missionInfo = new MissionInfo();\r
private readonly ShipInfo _shipInfo;\r
private readonly ConditionTimer _conditionTimer;\r
private readonly BattleInfo _battleInfo;\r
private readonly Logger _logger;\r
private readonly ExMapInfo _exMapInfo = new ExMapInfo();\r
- private readonly MiscTextInfo _miscTextInfo = new MiscTextInfo();\r
+ private readonly MiscTextInfo _miscTextInfo;\r
private readonly BaseAirCoprs _baseAirCoprs;\r
private readonly PresetDeck _presetDeck = new PresetDeck();\r
private readonly Status _status = new Status();\r
private bool _saveState;\r
private readonly List<IHaveState> _haveState;\r
\r
+ public interface IRepeatingTimerController\r
+ {\r
+ void Stop(string key);\r
+ void Stop(string key, int fleet);\r
+ void Suspend();\r
+ void Resume();\r
+ }\r
+\r
+ public IRepeatingTimerController RepeatingTimerController { get; set; }\r
+\r
[Flags]\r
public enum Update\r
{\r
All = (1 << 9) - 1\r
}\r
\r
- public Sniffer()\r
+ public Sniffer(bool start = false)\r
{\r
+ _start = start;\r
_shipInfo = new ShipInfo(_itemInfo);\r
_conditionTimer = new ConditionTimer(_shipInfo);\r
_dockInfo = new DockInfo(_shipInfo, _materialInfo);\r
_akashiTimer = new AkashiTimer(_shipInfo, _dockInfo, _presetDeck);\r
_battleInfo = new BattleInfo(_shipInfo, _itemInfo);\r
_logger = new Logger(_shipInfo, _itemInfo, _battleInfo);\r
+ _questInfo = new QuestInfo(_itemInfo, _battleInfo);\r
_baseAirCoprs = new BaseAirCoprs(_itemInfo);\r
- _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo};\r
+ _miscTextInfo = new MiscTextInfo(_shipInfo, _itemInfo);\r
+ _haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo, _questInfo};\r
}\r
\r
- private void SaveState()\r
+ public void SaveState()\r
{\r
if (!_saveState)\r
return;\r
}\r
if (!_start)\r
return Update.None;\r
+\r
if (url.EndsWith("api_port/port"))\r
return ApiPort(data);\r
if (url.Contains("member"))\r
return ApiMember(url, json);\r
if (url.Contains("kousyou"))\r
return ApiKousyou(url, request, data);\r
- if (url.Contains("battle"))\r
+ if (url.Contains("battle") || url.Contains("sortie"))\r
return ApiBattle(url, request, data);\r
return ApiOthers(url, request, data);\r
}\r
_missionInfo.InspectMaster(data.api_mst_mission);\r
_itemInfo.InspectMaster(data);\r
_exMapInfo.ResetIfNeeded();\r
+ _miscTextInfo.InspectMaster(data);\r
_start = true;\r
return Update.Start;\r
}\r
_shipInfo.ClearBadlyDamagedShips();\r
_conditionTimer.CalcRegenTime();\r
_missionInfo.InspectDeck(data.api_deck_port);\r
+ _questInfo.InspectDeck(data.api_deck_port);\r
_dockInfo.InspectNDock(data.api_ndock);\r
_akashiTimer.Port();\r
_achievement.InspectBasic(data.api_basic);\r
if (data.api_parallel_quest_count()) // 昔のログにはないので\r
- _questInfo.QuestCount = (int)data.api_parallel_quest_count;\r
+ _questInfo.AcceptMax = (int)data.api_parallel_quest_count;\r
if (data.api_event_object())\r
_baseAirCoprs.InspectEventObject(data.api_event_object);\r
if (data.api_plane_info())\r
_battleInfo.CleanupResult();\r
_battleInfo.BattleState = BattleState.None;\r
_shipInfo.ClearEscapedShips();\r
- _miscTextInfo.ClearIfNeeded();\r
+ _miscTextInfo.Port();\r
SaveState();\r
+ RepeatingTimerController?.Resume();\r
+ foreach (var s in new[] {"遠征終了", "入渠終了", "疲労回復", "泊地修理"})\r
+ RepeatingTimerController?.Stop(s);\r
return Update.All;\r
}\r
\r
{\r
_itemInfo.InspectSlotItem(data.api_slot_item, true);\r
_dockInfo.InspectKDock(data.api_kdock);\r
- return Update.Timer;\r
+ return Update.None;\r
}\r
if (url.EndsWith("api_get_member/basic"))\r
{\r
_dockInfo.InspectNDock(data);\r
_conditionTimer.CheckCond();\r
_akashiTimer.CheckFleet();\r
+ RepeatingTimerController?.Stop("入渠終了");\r
return Update.NDock | Update.Timer | Update.Ship;\r
}\r
if (url.EndsWith("api_get_member/questlist"))\r
_shipInfo.InspectDeck(data);\r
_missionInfo.InspectDeck(data);\r
_akashiTimer.CheckFleet();\r
+ _questInfo.InspectDeck(data);\r
return Update.Mission | Update.Timer;\r
}\r
if (url.EndsWith("api_get_member/ship2"))\r
_itemInfo.InspectCreateItem(data);\r
_materialInfo.InspectCreateIem(data);\r
_logger.InspectCreateItem(request, data);\r
- return Update.Item;\r
+ _questInfo.CountCreateItem();\r
+ return Update.Item | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/getship"))\r
{\r
_shipInfo.InspectShip(data);\r
_dockInfo.InspectKDock(data.api_kdock);\r
_conditionTimer.CheckCond();\r
+ RepeatingTimerController?.Stop("建造完了");\r
return Update.Item | Update.Timer;\r
}\r
if (url.EndsWith("api_req_kousyou/destroyship"))\r
_materialInfo.InspectDestroyShip(data);\r
_conditionTimer.CheckCond();\r
_akashiTimer.CheckFleet();\r
- return Update.Item | Update.Ship;\r
+ _questInfo.InspectDestroyShip(request);\r
+ return Update.Item | Update.Ship | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/destroyitem2"))\r
{\r
+ _questInfo.InspectDestroyItem(request, data); // 本当に削除される前\r
_itemInfo.InspectDestroyItem(request, data);\r
_materialInfo.InspectDestroyItem(data);\r
- return Update.Item;\r
+ return Update.Item | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/remodel_slot"))\r
{\r
_logger.InspectRemodelSlot(request, data); // 資材の差が必要なので_materialInfoより前\r
_itemInfo.InspectRemodelSlot(data);\r
_materialInfo.InspectRemodelSlot(data);\r
- return Update.Item;\r
+ _questInfo.CountRemodelSlot();\r
+ return Update.Item | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/createship"))\r
{\r
_logger.InspectCreateShip(request);\r
- return Update.None;\r
+ _questInfo.CountCreateShip();\r
+ return Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kousyou/createship_speedchange"))\r
{\r
{\r
if (IsNormalBattleAPI(url) || IsCombinedBattleAPI(url))\r
{\r
- _battleInfo.InspectBattle(data, url);\r
+ _battleInfo.InspectBattle(url, request, data);\r
_logger.InspectBattle(data);\r
return Update.Ship | Update.Battle;\r
}\r
{\r
_shipInfo.InspectMapStart(request); // 演習を出撃中とみなす\r
_conditionTimer.InvalidateCond();\r
- _miscTextInfo.ClearFlag = true;\r
+ RepeatingTimerController?.Suspend();\r
}\r
- _battleInfo.InspectBattle(data, url);\r
+ _battleInfo.InspectBattle(url, request, data);\r
return Update.Ship | Update.Battle | Update.Timer;\r
}\r
if (url.EndsWith("api_req_sortie/battleresult") || url.EndsWith("api_req_combined_battle/battleresult"))\r
_battleInfo.InspectBattleResult(data);\r
_exMapInfo.InspectBattleResult(data);\r
_logger.InspectBattleResult(data);\r
- return Update.Ship;\r
+ _questInfo.InspectBattleResult(data);\r
+ _miscTextInfo.InspectBattleResult(data);\r
+ return Update.Ship | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_practice/battle_result"))\r
{\r
_battleInfo.InspectPracticeResult(data);\r
- return Update.Ship;\r
+ _questInfo.InspectPracticeResult(data);\r
+ return Update.Ship | Update.QuestList;\r
}\r
- if (url.EndsWith("api_req_combined_battle/goback_port"))\r
+ if (url.EndsWith("/goback_port"))\r
{\r
- _battleInfo.CauseCombinedBattleEscape();\r
+ _battleInfo.CauseEscape();\r
return Update.Ship;\r
}\r
+ _battleInfo.BattleState = BattleState.Unknown;\r
return Update.None;\r
}\r
\r
url.EndsWith("api_req_combined_battle/sp_midnight") ||\r
url.EndsWith("api_req_combined_battle/ec_battle") ||\r
url.EndsWith("api_req_combined_battle/ec_midnight_battle") ||\r
+ url.EndsWith("api_req_combined_battle/ec_night_to_day") ||\r
url.EndsWith("api_req_combined_battle/each_battle") ||\r
url.EndsWith("api_req_combined_battle/each_battle_water");\r
}\r
{\r
_shipInfo.InspectCharge(data);\r
_materialInfo.InspectCharge(data);\r
- return Update.Item | Update.Ship;\r
+ _questInfo.CountCharge();\r
+ return Update.Item | Update.Ship | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kaisou/powerup"))\r
{\r
_shipInfo.InspectPowerup(request, data);\r
_conditionTimer.CheckCond();\r
_akashiTimer.CheckFleet();\r
- return Update.Item | Update.Ship;\r
+ _questInfo.InspectPowerup(data);\r
+ return Update.Item | Update.Ship | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_kaisou/slot_exchange_index"))\r
{\r
_dockInfo.InspectNyukyo(request);\r
_conditionTimer.CheckCond();\r
_akashiTimer.CheckFleet();\r
- return Update.Item | Update.Ship;\r
+ _questInfo.CountNyukyo();\r
+ var ndock = HttpUtility.ParseQueryString(request)["api_ndock_id"];\r
+ if (ndock != null && int.TryParse(ndock, out int id))\r
+ RepeatingTimerController?.Stop("入渠終了", id - 1);\r
+ return Update.Item | Update.Ship | Update.QuestList;\r
}\r
if (url.EndsWith("api_req_nyukyo/speedchange"))\r
{\r
_exMapInfo.InspectMapStart(data);\r
_battleInfo.InspectMapStart(data);\r
_logger.InspectMapStart(data);\r
- _miscTextInfo.ClearFlag = true;\r
+ _miscTextInfo.SortieStarted = true;\r
+ _questInfo.InspectMapStart(data);\r
+ RepeatingTimerController?.Suspend();\r
return Update.Timer | Update.Ship;\r
}\r
if (url.EndsWith("api_req_map/next"))\r
{\r
- _battleInfo.InspectMapNext(request);\r
_exMapInfo.InspectMapNext(data);\r
_battleInfo.InspectMapNext(data);\r
_logger.InspectMapNext(data);\r
+ _questInfo.InspectMapNext(data);\r
+ _miscTextInfo.InspectMapNext(data);\r
+ return Update.None;\r
+ }\r
+ if (url.EndsWith("api_req_mission/start"))\r
+ {\r
+ var deck = HttpUtility.ParseQueryString(request)["api_deck_id"];\r
+ if (deck != null && int.TryParse(deck, out int id))\r
+ RepeatingTimerController?.Stop("遠征終了", id - 1);\r
return Update.None;\r
}\r
if (url.EndsWith("api_req_mission/result"))\r
{\r
_materialInfo.InspectMissionResult(data);\r
_logger.InspectMissionResult(data);\r
+ _questInfo.InspectMissionResult(request, data);\r
return Update.Item;\r
}\r
if (url.EndsWith("api_req_quest/stop"))\r
\r
public NameAndTimer[] NDock => _dockInfo.NDock;\r
\r
- public RingTimer[] KDock => _dockInfo.KDock;\r
+ public AlarmTimer[] KDock => _dockInfo.KDock;\r
\r
public ItemInfo Item => _itemInfo;\r
\r
\r
public QuestStatus[] Quests => _questInfo.Quests;\r
\r
+ public void ClearQuests() => _questInfo.ClearQuests();\r
+\r
public NameAndTimer[] Missions => _missionInfo.Missions;\r
\r
public DateTime GetConditionTimer(int fleet) => _conditionTimer.GetTimer(fleet);\r
\r
- public int[] GetConditionNotice() => _conditionTimer.GetNotice();\r
+ public int[] GetConditionNotice(DateTime prev, DateTime now) => _conditionTimer.GetNotice(prev, now);\r
\r
public ShipStatus[] GetShipStatuses(int fleet) => _shipInfo.GetShipStatuses(fleet);\r
\r
public int[] GetDeck(int fleet) => _shipInfo.GetDeck(fleet);\r
\r
+ public bool[] InSortie => _shipInfo.InSortie;\r
+\r
+ public ShipInfo.ShipStatusPair[] BattleResultStatusDiff => _shipInfo.BattleResultDiff;\r
+\r
+ public bool IsBattleResultStatusError => _shipInfo.IsBattleResultError;\r
+\r
+ public ShipStatus[] BattleStartStatus => _shipInfo.BattleStartStatus;\r
+\r
public int CombinedFleetType => _shipInfo.CombinedFleetType;\r
\r
public ChargeStatus[] ChargeStatuses => _shipInfo.ChargeStatuses;\r
\r
public BaseAirCoprs.BaseInfo[] BaseAirCorps => _baseAirCoprs.AllAirCorps;\r
\r
- public bool UseOldEnemyId\r
- {\r
- set => _shipInfo.UseOldEnemyId = value;\r
- }\r
-\r
public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
{\r
_logger.SetWriter(writer, nowFunc);\r
_logger.FlashLog();\r
}\r
}\r
-\r
- public class NameAndTimer\r
- {\r
- public string Name { get; set; }\r
- public RingTimer Timer { get; set; }\r
-\r
- public NameAndTimer()\r
- {\r
- Timer = new RingTimer();\r
- }\r
- }\r
-\r
- public class RingTimer\r
- {\r
- private readonly TimeSpan _spare;\r
-\r
- public TimeSpan Rest { get; private set; }\r
-\r
- public bool IsFinished => EndTime != DateTime.MinValue && Rest <= _spare;\r
-\r
- public DateTime EndTime { get; private set; }\r
-\r
- public bool NeedRing { get; set; }\r
-\r
- public RingTimer(int spare = 60)\r
- {\r
- _spare = TimeSpan.FromSeconds(spare);\r
- }\r
-\r
- public void SetEndTime(double time)\r
- {\r
- SetEndTime((int)time == 0\r
- ? DateTime.MinValue\r
- : new DateTime(1970, 1, 1).ToLocalTime().AddSeconds(time / 1000));\r
- }\r
-\r
- public void SetEndTime(DateTime time)\r
- {\r
- EndTime = time;\r
- }\r
-\r
- public void Update()\r
- {\r
- if (EndTime == DateTime.MinValue)\r
- {\r
- Rest = TimeSpan.Zero;\r
- return;\r
- }\r
- var prev = Rest;\r
- Rest = EndTime - DateTime.Now;\r
- if (Rest < TimeSpan.Zero)\r
- Rest = TimeSpan.Zero;\r
- if (prev > _spare && _spare >= Rest)\r
- NeedRing = true;\r
- }\r
-\r
- public string ToString(bool finish = false)\r
- => EndTime == DateTime.MinValue\r
- ? ""\r
- : finish ? EndTime.ToString(@"dd\ HH\:mm") : $@"{(int)Rest.TotalHours:d2}:{Rest:mm\:ss}";\r
- }\r
}
\ No newline at end of file