public List<MaterialCount> MaterialHistory { get; set; }\r
public double CondRegenTime { get; set; }\r
public ExMapInfo.ExMapState ExMapState { get; set; }\r
+ public QuestStatus[] QuestList { get; set; }\r
+ public QuestCount[] QuestCountList { get; set; }\r
+ public DateTime QuestLastReset { get; set; }\r
\r
public Status()\r
{\r