_friendLabels[0][1].Text = fleet[friend.Main[0].Fleet];\r
for (var i = 0; i < friend.Main.Length; i++)\r
{\r
- _friendLabels[i + 1][0].SetHp(friend.Main[i]);\r
- _friendLabels[i + 1][1].SetName(friend.Main[i], ShipNameWidth.BattleResult);\r
+ var labels = _friendLabels[i + 1];\r
+ var ship = friend.Main[i];\r
+ labels[0].SetHp(ship);\r
+ labels[1].SetName(ship, ShipNameWidth.BattleResult);\r
+ _toolTip.SetToolTip(labels[1], GetEqipString(ship));\r
}\r
if (friend.Guard.Length > 0)\r
{\r
for (var i = 0; i < friend.Guard.Length; i++)\r
{\r
var labels = _friendLabels[friend.Main.Length + 2 + i];\r
- labels[0].SetHp(friend.Guard[i]);\r
- labels[1].SetName(friend.Guard[i], ShipNameWidth.BattleResult);\r
+ var ship = friend.Guard[i];\r
+ labels[0].SetHp(ship);\r
+ labels[1].SetName(ship, ShipNameWidth.BattleResult);\r
+ _toolTip.SetToolTip(labels[1], GetEqipString(ship));\r
}\r
}\r
var friendLines = 1 + friend.Main.Length + (friend.Guard.Length > 0 ? friend.Guard.Length + 1 : 0);\r
for (var i = 0; i < enemy.Main.Length; i++)\r
{\r
var labels = _enemyLabels[i + 1];\r
- labels[0].SetHp(enemy.Main[i]);\r
- labels[1].SetName(ShortenName(enemy.Main[i].Name));\r
- _toolTip.SetToolTip(labels[1], string.Join("\r\n", enemy.Main[i].Slot.Select(item => item.Spec.Name)));\r
+ var ship = enemy.Main[i];\r
+ labels[0].SetHp(ship);\r
+ labels[1].SetName(ShortenName(ship.Name));\r
+ _toolTip.SetToolTip(labels[1], string.Join("\r\n", ship.Slot.Select(item => item.Spec.Name)));\r
}\r
if (enemy.Guard.Length > 0)\r
{\r
for (var i = 0; i < enemy.Guard.Length; i++)\r
{\r
var labels = _enemyLabels[enemy.Main.Length + 2 + i];\r
- labels[0].SetHp(enemy.Guard[i]);\r
- labels[1].SetName(ShortenName(enemy.Guard[i].Name));\r
+ var ship = enemy.Guard[i];\r
+ labels[0].SetHp(ship);\r
+ labels[1].SetName(ShortenName(ship.Name));\r
_toolTip.SetToolTip(labels[1],\r
- string.Join("\r\n", enemy.Guard[i].Slot.Select(item => item.Spec.Name)));\r
+ string.Join("\r\n", ship.Slot.Select(item => item.Spec.Name)));\r
}\r
}\r
var enemyLines = 1 + enemy.Main.Length + (enemy.Guard.Length > 0 ? enemy.Guard.Length + 1 : 0);\r
_infomationPanel.Visible = true;\r
}\r
\r
+ private string GetEqipString(ShipStatus ship)\r
+ {\r
+ var result = new List<string>();\r
+ for (var i = 0; i < ship.Slot.Length; i++)\r
+ {\r
+ var item = ship.Slot[i];\r
+ var onslot = ship.OnSlot[i];\r
+ var max = ship.Spec.MaxEq[i];\r
+ if (item.Id == -1)\r
+ continue;\r
+ result.Add(item.Spec.Name + (item.Spec.IsAircraft ? $" {onslot}/{max}" : ""));\r
+ }\r
+ return string.Join("\r\n", result);\r
+ }\r
+\r
private string ShortenName(string name)\r
{\r
return new Regex(@"\(elite\)|\(flagship\)").Replace(name,\r