--- /dev/null
+/*!
+ * todo 単体で2400行を超えている。要分割
+ * @brief 魔法によるモンスターへの効果まとめ
+ * @date 2020/04/29
+ * @author Hourier
+ */
+
+#include "angband.h"
+#include "effect/effect-monster.h"
+#include "spells-effect-util.h"
+#include "player-damage.h"
+#include "world.h"
+#include "avatar.h"
+#include "monster-spell.h"
+#include "quest.h"
+#include "io/write-diary.h"
+#include "main/sound-definitions-table.h"
+#include "player-move.h"
+#include "monster-status.h"
+#include "player-effects.h"
+#include "spells-diceroll.h"
+#include "monsterrace-hook.h"
+#include "cmd/cmd-pet.h" // 暫定、後で消すかも.
+#include "combat/melee.h"
+#include "core.h" // 暫定、後で消す.
+
+/*!
+ * @brief 汎用的なビーム/ボルト/ボール系によるモンスターへの効果処理 / Handle a beam/bolt/ball causing damage to a monster.
+ * @param caster_ptr プレーヤーへの参照ポインタ
+ * @param who 魔法を発動したモンスター(0ならばプレイヤー) / Index of "source" monster (zero for "player")
+ * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
+ * @param y 目標Y座標 / Target y location (or location to travel "towards")
+ * @param x 目標X座標 / Target x location (or location to travel "towards")
+ * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
+ * @param typ 効果属性 / Type of damage to apply to monsters (and objects)
+ * @param flag 効果フラグ
+ * @param see_s_msg TRUEならばメッセージを表示する
+ * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE
+ */
+bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flag, bool see_s_msg)
+{
+ floor_type *floor_ptr = caster_ptr->current_floor_ptr;
+ grid_type *g_ptr = &floor_ptr->grid_array[y][x];
+
+ monster_type *m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
+ monster_type *m_caster_ptr = (who > 0) ? &floor_ptr->m_list[who] : NULL;
+
+ monster_race *r_ptr = &r_info[m_ptr->r_idx];
+
+ char killer[80];
+
+ bool seen = m_ptr->ml;
+ bool seen_msg = is_seen(m_ptr);
+ bool slept = (bool)MON_CSLEEP(m_ptr);
+ bool obvious = FALSE;
+ bool known = ((m_ptr->cdis <= MAX_SIGHT) || caster_ptr->phase_out);
+ bool skipped = FALSE;
+ bool get_angry = FALSE;
+ bool do_poly = FALSE;
+ int do_dist = 0;
+ int do_conf = 0;
+ int do_stun = 0;
+ int do_sleep = 0;
+ int do_fear = 0;
+ int do_time = 0;
+ bool heal_leper = FALSE;
+ GAME_TEXT m_name[MAX_NLEN];
+ char m_poss[10];
+ PARAMETER_VALUE photo = 0;
+ concptr note = NULL;
+ concptr note_dies = extract_note_dies(real_r_idx(m_ptr));
+ DEPTH caster_lev = (who > 0) ? r_info[m_caster_ptr->r_idx].level : (caster_ptr->lev * 2);
+
+ if (!g_ptr->m_idx) return FALSE;
+
+ /* Never affect projector */
+ if (who && (g_ptr->m_idx == who)) return FALSE;
+ if ((g_ptr->m_idx == caster_ptr->riding) && !who && !(typ == GF_OLD_HEAL) && !(typ == GF_OLD_SPEED) && !(typ == GF_STAR_HEAL)) return FALSE;
+ if (sukekaku && ((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) return FALSE;
+
+ /* Don't affect already death monsters */
+ /* Prevents problems with chain reactions of exploding monsters */
+ if (m_ptr->hp < 0) return FALSE;
+
+ dam = (dam + r) / (r + 1);
+
+ /* Get the monster name (BEFORE polymorphing) */
+ monster_desc(caster_ptr, m_name, m_ptr, 0);
+
+ /* Get the monster possessive ("his"/"her"/"its") */
+ monster_desc(caster_ptr, m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
+
+ if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) disturb(caster_ptr, TRUE, TRUE);
+
+ if (r_ptr->flagsr & RFR_RES_ALL &&
+ typ != GF_OLD_CLONE && typ != GF_STAR_HEAL && typ != GF_OLD_HEAL
+ && typ != GF_OLD_SPEED && typ != GF_CAPTURE && typ != GF_PHOTO)
+ {
+ note = _("には完全な耐性がある!", " is immune.");
+ dam = 0;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+ if (typ == GF_LITE_WEAK || typ == GF_KILL_WALL) skipped = TRUE;
+ }
+ else
+ {
+ switch (typ)
+ {
+ case GF_MISSILE:
+ {
+ if (seen) obvious = TRUE;
+ break;
+ }
+ case GF_ACID:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_IM_ACID)
+ {
+ note = _("にはかなり耐性がある!", " resists a lot.");
+ dam /= 9;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
+ }
+ break;
+ }
+ case GF_ELEC:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_IM_ELEC)
+ {
+ note = _("にはかなり耐性がある!", " resists a lot.");
+ dam /= 9;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
+ }
+ break;
+ }
+ case GF_FIRE:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_IM_FIRE)
+ {
+ note = _("にはかなり耐性がある!", " resists a lot.");
+ dam /= 9;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
+ }
+ else if (r_ptr->flags3 & (RF3_HURT_FIRE))
+ {
+ note = _("はひどい痛手をうけた。", " is hit hard.");
+ dam *= 2;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
+ }
+ break;
+ }
+ case GF_COLD:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_IM_COLD)
+ {
+ note = _("にはかなり耐性がある!", " resists a lot.");
+ dam /= 9;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
+ }
+ else if (r_ptr->flags3 & (RF3_HURT_COLD))
+ {
+ note = _("はひどい痛手をうけた。", " is hit hard.");
+ dam *= 2;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+ }
+ break;
+ }
+ case GF_POIS:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_IM_POIS)
+ {
+ note = _("にはかなり耐性がある!", " resists a lot.");
+ dam /= 9;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
+ }
+ break;
+ }
+ case GF_NUKE:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_IM_POIS)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
+ }
+ else if (one_in_(3)) do_poly = TRUE;
+ break;
+ }
+ case GF_HELL_FIRE:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flags3 & RF3_GOOD)
+ {
+ note = _("はひどい痛手をうけた。", " is hit hard.");
+ dam *= 2;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+ }
+ break;
+ }
+ case GF_HOLY_FIRE:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flags3 & RF3_EVIL)
+ {
+ dam *= 2;
+ note = _("はひどい痛手をうけた。", " is hit hard.");
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
+ }
+ else
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ }
+ break;
+ }
+ case GF_ARROW:
+ {
+ if (seen) obvious = TRUE;
+ break;
+ }
+ case GF_PLASMA:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_PLAS)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
+ }
+
+ break;
+ }
+ case GF_NETHER:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_NETH)
+ {
+ if (r_ptr->flags3 & RF3_UNDEAD)
+ {
+ note = _("には完全な耐性がある!", " is immune.");
+ dam = 0;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+ }
+ else
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ }
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
+ }
+ else if (r_ptr->flags3 & RF3_EVIL)
+ {
+ note = _("はいくらか耐性を示した。", " resists somewhat.");
+ dam /= 2;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+ }
+
+ break;
+ }
+ case GF_WATER:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_WATE)
+ {
+ if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
+ {
+ note = _("には完全な耐性がある!", " is immune.");
+ dam = 0;
+ }
+ else
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ }
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
+ }
+
+ break;
+ }
+ case GF_CHAOS:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_CHAO)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
+ }
+ else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+ {
+ note = _("はいくらか耐性を示した。", " resists somewhat.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+ }
+ else
+ {
+ do_poly = TRUE;
+ do_conf = (5 + randint1(11) + r) / (r + 1);
+ }
+
+ break;
+ }
+ case GF_SHARDS:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_SHAR)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
+ }
+
+ break;
+ }
+ case GF_ROCKET:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_SHAR)
+ {
+ note = _("はいくらか耐性を示した。", " resists somewhat.");
+ dam /= 2;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
+ }
+
+ break;
+ }
+ case GF_SOUND:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_SOUN)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 2; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
+ }
+ else
+ do_stun = (10 + randint1(15) + r) / (r + 1);
+
+ break;
+ }
+ case GF_CONFUSION:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flags3 & RF3_NO_CONF)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+ else
+ do_conf = (10 + randint1(15) + r) / (r + 1);
+
+ break;
+ }
+ case GF_DISENCHANT:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_DISE)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
+ }
+
+ break;
+ }
+ case GF_NEXUS:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_NEXU)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
+ }
+
+ break;
+ }
+ case GF_FORCE:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_WALL)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
+ }
+ else
+ do_stun = (randint1(15) + r) / (r + 1);
+
+ break;
+ }
+ case GF_INERTIAL:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_INER)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
+ }
+ else
+ {
+ /* Powerful monsters can resist */
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ obvious = FALSE;
+ }
+ /* Normal monsters slow down */
+ else
+ {
+ if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+ {
+ note = _("の動きが遅くなった。", " starts moving slower.");
+ }
+ }
+ }
+
+ break;
+ }
+ case GF_TIME:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_TIME)
+ {
+ note = _("には耐性がある。", " resists.");
+ dam *= 3; dam /= randint1(6) + 6;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
+ }
+ else
+ do_time = (dam + 1) / 2;
+
+ break;
+ }
+ case GF_GRAVITY:
+ {
+ bool resist_tele = FALSE;
+
+ if (seen) obvious = TRUE;
+ if (r_ptr->flagsr & RFR_RES_TELE)
+ {
+ if (r_ptr->flags1 & (RF1_UNIQUE))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("には効果がなかった。", " is unaffected!");
+ resist_tele = TRUE;
+ }
+ else if (r_ptr->level > randint1(100))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("には耐性がある!", " resists!");
+ resist_tele = TRUE;
+ }
+ }
+
+ if (!resist_tele) do_dist = 10;
+ else do_dist = 0;
+
+ if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) do_dist = 0;
+
+ if (r_ptr->flagsr & RFR_RES_GRAV)
+ {
+ note = _("には耐性がある!", " resists!");
+ dam *= 3; dam /= randint1(6) + 6;
+ do_dist = 0;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
+ }
+ else
+ {
+ /* 1. slowness */
+ /* Powerful monsters can resist */
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ obvious = FALSE;
+ }
+ /* Normal monsters slow down */
+ else
+ {
+ if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+ {
+ note = _("の動きが遅くなった。", " starts moving slower.");
+ }
+ }
+
+ /* 2. stun */
+ do_stun = damroll((caster_lev / 20) + 3, (dam)) + 1;
+
+ /* Attempt a saving throw */
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ /* Resist */
+ do_stun = 0;
+ /* No obvious effect */
+ note = _("には効果がなかった。", " is unaffected!");
+ obvious = FALSE;
+ }
+ }
+
+ break;
+ }
+ case GF_MANA:
+ case GF_SEEKER:
+ case GF_SUPER_RAY:
+ {
+ if (seen) obvious = TRUE;
+ break;
+ }
+ case GF_DISINTEGRATE:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flags3 & RF3_HURT_ROCK)
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+ note = _("の皮膚がただれた!", " loses some skin!");
+ note_dies = _("は蒸発した!", " evaporates!");
+ dam *= 2;
+ }
+
+ break;
+ }
+ case GF_PSI:
+ {
+ if (seen) obvious = TRUE;
+ if (!(los(caster_ptr, m_ptr->fy, m_ptr->fx, caster_ptr->y, caster_ptr->x)))
+ {
+ if (seen_msg)
+ msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name);
+ skipped = TRUE;
+ break;
+ }
+
+ if (r_ptr->flags2 & RF2_EMPTY_MIND)
+ {
+ dam = 0;
+ note = _("には完全な耐性がある!", " is immune.");
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+
+ }
+ else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+ (r_ptr->flags3 & RF3_ANIMAL) ||
+ (r_ptr->level > randint1(3 * dam)))
+ {
+ note = _("には耐性がある!", " resists!");
+ dam /= 3;
+
+ /*
+ * Powerful demons & undead can turn a mindcrafter's
+ * attacks back on them
+ */
+ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+ (r_ptr->level > caster_ptr->lev / 2) &&
+ one_in_(2))
+ {
+ note = NULL;
+ msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+ (seen ? "%^s's corrupted mind backlashes your attack!" :
+ "%^ss corrupted mind backlashes your attack!")), m_name);
+
+ if ((randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
+ {
+ msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+ }
+ else
+ {
+ /* Injure +/- confusion */
+ monster_desc(caster_ptr, killer, m_ptr, MD_WRONGDOER_NAME);
+ take_hit(caster_ptr, DAMAGE_ATTACK, dam, killer, -1); /* has already been /3 */
+ if (one_in_(4) && !CHECK_MULTISHADOW(caster_ptr))
+ {
+ switch (randint1(4))
+ {
+ case 1:
+ set_confused(caster_ptr, caster_ptr->confused + 3 + randint1(dam));
+ break;
+ case 2:
+ set_stun(caster_ptr, caster_ptr->stun + randint1(dam));
+ break;
+ case 3:
+ {
+ if (r_ptr->flags3 & RF3_NO_FEAR)
+ note = _("には効果がなかった。", " is unaffected.");
+ else
+ set_afraid(caster_ptr, caster_ptr->afraid + 3 + randint1(dam));
+ break;
+ }
+ default:
+ if (!caster_ptr->free_act)
+ (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(dam));
+ break;
+ }
+ }
+ }
+
+ dam = 0;
+ }
+ }
+
+ if ((dam > 0) && one_in_(4))
+ {
+ switch (randint1(4))
+ {
+ case 1:
+ do_conf = 3 + randint1(dam);
+ break;
+ case 2:
+ do_stun = 3 + randint1(dam);
+ break;
+ case 3:
+ do_fear = 3 + randint1(dam);
+ break;
+ default:
+ note = _("は眠り込んでしまった!", " falls asleep!");
+ do_sleep = 3 + randint1(dam);
+ break;
+ }
+ }
+
+ note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+ break;
+ }
+ case GF_PSI_DRAIN:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flags2 & RF2_EMPTY_MIND)
+ {
+ dam = 0;
+ note = _("には完全な耐性がある!", " is immune.");
+ }
+ else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+ (r_ptr->flags3 & RF3_ANIMAL) ||
+ (r_ptr->level > randint1(3 * dam)))
+ {
+ note = _("には耐性がある!", " resists!");
+ dam /= 3;
+
+ /*
+ * Powerful demons & undead can turn a mindcrafter's
+ * attacks back on them
+ */
+ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+ (r_ptr->level > caster_ptr->lev / 2) &&
+ (one_in_(2)))
+ {
+ note = NULL;
+ msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+ (seen ? "%^s's corrupted mind backlashes your attack!" :
+ "%^ss corrupted mind backlashes your attack!")), m_name);
+ if ((randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
+ {
+ msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
+ }
+ else
+ {
+ monster_desc(caster_ptr, killer, m_ptr, MD_WRONGDOER_NAME);
+ if (!CHECK_MULTISHADOW(caster_ptr))
+ {
+ msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
+ caster_ptr->csp -= damroll(5, dam) / 2;
+ if (caster_ptr->csp < 0) caster_ptr->csp = 0;
+ caster_ptr->redraw |= PR_MANA;
+ caster_ptr->window |= (PW_SPELL);
+ }
+ take_hit(caster_ptr, DAMAGE_ATTACK, dam, killer, -1); /* has already been /3 */
+ }
+
+ dam = 0;
+ }
+ }
+ else if (dam > 0)
+ {
+ int b = damroll(5, dam) / 4;
+ concptr str = (caster_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
+ concptr msg = _("あなたは%sの苦痛を%sに変換した!",
+ (seen ? "You convert %s's pain into %s!" :
+ "You convert %ss pain into %s!"));
+ msg_format(msg, m_name, str);
+
+ b = MIN(caster_ptr->msp, caster_ptr->csp + b);
+ caster_ptr->csp = b;
+ caster_ptr->redraw |= PR_MANA;
+ caster_ptr->window |= (PW_SPELL);
+ }
+
+ note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+ break;
+ }
+ case GF_TELEKINESIS:
+ {
+ if (seen) obvious = TRUE;
+ if (one_in_(4))
+ {
+ if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) do_dist = 0;
+ else do_dist = 7;
+ }
+
+ do_stun = damroll((caster_lev / 20) + 3, dam) + 1;
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ (r_ptr->level > 5 + randint1(dam)))
+ {
+ do_stun = 0;
+ obvious = FALSE;
+ }
+
+ break;
+ }
+ case GF_PSY_SPEAR:
+ {
+ if (seen) obvious = TRUE;
+ break;
+ }
+ case GF_METEOR:
+ {
+ if (seen) obvious = TRUE;
+ break;
+ }
+ case GF_DOMINATION:
+ {
+ if (!is_hostile(m_ptr)) break;
+ if (seen) obvious = TRUE;
+ if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
+ (r_ptr->flags3 & RF3_NO_CONF) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ if (r_ptr->flags3 & RF3_NO_CONF)
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ do_conf = 0;
+
+ /*
+ * Powerful demons & undead can turn a mindcrafter's
+ * attacks back on them
+ */
+ if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+ (r_ptr->level > caster_ptr->lev / 2) &&
+ (one_in_(2)))
+ {
+ note = NULL;
+ msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+ (seen ? "%^s's corrupted mind backlashes your attack!" :
+ "%^ss corrupted mind backlashes your attack!")), m_name);
+
+ /* Saving throw */
+ if (randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav)
+ {
+ msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+ }
+ else
+ {
+ /* Confuse, stun, terrify */
+ switch (randint1(4))
+ {
+ case 1:
+ set_stun(caster_ptr, caster_ptr->stun + dam / 2);
+ break;
+ case 2:
+ set_confused(caster_ptr, caster_ptr->confused + dam / 2);
+ break;
+ default:
+ {
+ if (r_ptr->flags3 & RF3_NO_FEAR)
+ note = _("には効果がなかった。", " is unaffected.");
+ else
+ set_afraid(caster_ptr, caster_ptr->afraid + dam);
+ }
+ }
+ }
+ }
+ else
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+ }
+ else
+ {
+ if (!common_saving_throw_charm(caster_ptr, dam, m_ptr))
+ {
+ note = _("があなたに隷属した。", " is in your thrall!");
+ set_pet(caster_ptr, m_ptr);
+ }
+ else
+ {
+ switch (randint1(4))
+ {
+ case 1:
+ do_stun = dam / 2;
+ break;
+ case 2:
+ do_conf = dam / 2;
+ break;
+ default:
+ do_fear = dam;
+ }
+ }
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_ICE:
+ {
+ if (seen) obvious = TRUE;
+ do_stun = (randint1(15) + 1) / (r + 1);
+ if (r_ptr->flagsr & RFR_IM_COLD)
+ {
+ note = _("にはかなり耐性がある!", " resists a lot.");
+ dam /= 9;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
+ }
+ else if (r_ptr->flags3 & (RF3_HURT_COLD))
+ {
+ note = _("はひどい痛手をうけた。", " is hit hard.");
+ dam *= 2;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+ }
+
+ break;
+ }
+ case GF_HYPODYNAMIA:
+ {
+ if (seen) obvious = TRUE;
+ if (!monster_living(m_ptr->r_idx))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr))
+ {
+ if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+ if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+ if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+ }
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ dam = 0;
+ }
+ else
+ do_time = (dam + 7) / 8;
+
+ break;
+ }
+ case GF_DEATH_RAY:
+ {
+ if (seen) obvious = TRUE;
+ if (!monster_living(m_ptr->r_idx))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr))
+ {
+ if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+ if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+ if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+ }
+ note = _("には完全な耐性がある!", " is immune.");
+ obvious = FALSE;
+ dam = 0;
+ }
+ else if (((r_ptr->flags1 & RF1_UNIQUE) &&
+ (randint1(888) != 666)) ||
+ (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) &&
+ randint1(100) != 66))
+ {
+ note = _("には耐性がある!", " resists!");
+ obvious = FALSE;
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_OLD_POLY:
+ {
+ if (seen) obvious = TRUE;
+ do_poly = TRUE;
+
+ /* Powerful monsters can resist */
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ (r_ptr->flags1 & RF1_QUESTOR) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ do_poly = FALSE;
+ obvious = FALSE;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_OLD_CLONE:
+ {
+ if (seen) obvious = TRUE;
+
+ if ((floor_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ }
+ else
+ {
+ m_ptr->hp = m_ptr->maxhp;
+ if (multiply_monster(caster_ptr, g_ptr->m_idx, TRUE, 0L))
+ {
+ note = _("が分裂した!", " spawns!");
+ }
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_STAR_HEAL:
+ {
+ if (seen) obvious = TRUE;
+
+ (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
+
+ if (m_ptr->maxhp < m_ptr->max_maxhp)
+ {
+ if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss);
+ m_ptr->maxhp = m_ptr->max_maxhp;
+ }
+
+ if (!dam)
+ {
+ if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+ if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+ break;
+ }
+ }
+ /* Fall through */
+ case GF_OLD_HEAL:
+ {
+ if (seen) obvious = TRUE;
+
+ /* Wake up */
+ (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
+ if (MON_STUNNED(m_ptr))
+ {
+ if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
+ (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, 0);
+ }
+ if (MON_CONFUSED(m_ptr))
+ {
+ if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
+ (void)set_monster_confused(caster_ptr, g_ptr->m_idx, 0);
+ }
+ if (MON_MONFEAR(m_ptr))
+ {
+ if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name, m_poss);
+ (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, 0);
+ }
+
+ if (m_ptr->hp < 30000) m_ptr->hp += dam;
+ if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
+
+ if (!who)
+ {
+ chg_virtue(caster_ptr, V_VITALITY, 1);
+
+ if (r_ptr->flags1 & RF1_UNIQUE)
+ chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
+
+ if (is_friendly(m_ptr))
+ chg_virtue(caster_ptr, V_HONOUR, 1);
+ else if (!(r_ptr->flags3 & RF3_EVIL))
+ {
+ if (r_ptr->flags3 & RF3_GOOD)
+ chg_virtue(caster_ptr, V_COMPASSION, 2);
+ else
+ chg_virtue(caster_ptr, V_COMPASSION, 1);
+ }
+
+ if (r_ptr->flags3 & RF3_ANIMAL)
+ chg_virtue(caster_ptr, V_NATURE, 1);
+ }
+
+ if (m_ptr->r_idx == MON_LEPER)
+ {
+ heal_leper = TRUE;
+ if (!who) chg_virtue(caster_ptr, V_COMPASSION, 5);
+ }
+
+ if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+ if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+
+ note = _("は体力を回復したようだ。", " looks healthier.");
+
+ dam = 0;
+ break;
+ }
+ case GF_OLD_SPEED:
+ {
+ if (seen) obvious = TRUE;
+
+ if (set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100))
+ {
+ note = _("の動きが速くなった。", " starts moving faster.");
+ }
+
+ if (!who)
+ {
+ if (r_ptr->flags1 & RF1_UNIQUE)
+ chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
+ if (is_friendly(m_ptr))
+ chg_virtue(caster_ptr, V_HONOUR, 1);
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_OLD_SLOW:
+ {
+ if (seen) obvious = TRUE;
+
+ /* Powerful monsters can resist */
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+ else
+ {
+ if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+ {
+ note = _("の動きが遅くなった。", " starts moving slower.");
+ }
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_OLD_SLEEP:
+ {
+ if (seen) obvious = TRUE;
+
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ (r_ptr->flags3 & RF3_NO_SLEEP) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ if (r_ptr->flags3 & RF3_NO_SLEEP)
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+ }
+
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+ else
+ {
+ note = _("は眠り込んでしまった!", " falls asleep!");
+ do_sleep = 500;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_STASIS_EVIL:
+ {
+ if (seen) obvious = TRUE;
+
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ !(r_ptr->flags3 & RF3_EVIL) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+ else
+ {
+ note = _("は動けなくなった!", " is suspended!");
+ do_sleep = 500;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_STASIS:
+ {
+ if (seen) obvious = TRUE;
+
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+ else
+ {
+ note = _("は動けなくなった!", " is suspended!");
+ do_sleep = 500;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_CHARM:
+ {
+ int vir;
+ vir = virtue_number(caster_ptr, V_HARMONY);
+ if (vir)
+ {
+ dam += caster_ptr->virtues[vir - 1] / 10;
+ }
+
+ vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ if (vir)
+ {
+ dam -= caster_ptr->virtues[vir - 1] / 20;
+ }
+
+ if (seen) obvious = TRUE;
+
+ if (common_saving_throw_charm(caster_ptr, dam, m_ptr))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else if (caster_ptr->cursed & TRC_AGGRAVATE)
+ {
+ note = _("はあなたに敵意を抱いている!", " hates you too much!");
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else
+ {
+ note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
+ set_pet(caster_ptr, m_ptr);
+
+ chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
+ if (r_ptr->flags3 & RF3_ANIMAL)
+ chg_virtue(caster_ptr, V_NATURE, 1);
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_CONTROL_UNDEAD:
+ {
+ int vir;
+ if (seen) obvious = TRUE;
+
+ vir = virtue_number(caster_ptr, V_UNLIFE);
+ if (vir)
+ {
+ dam += caster_ptr->virtues[vir - 1] / 10;
+ }
+
+ vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ if (vir)
+ {
+ dam -= caster_ptr->virtues[vir - 1] / 20;
+ }
+
+ if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
+ !(r_ptr->flags3 & RF3_UNDEAD))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else if (caster_ptr->cursed & TRC_AGGRAVATE)
+ {
+ note = _("はあなたに敵意を抱いている!", " hates you too much!");
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else
+ {
+ note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+ set_pet(caster_ptr, m_ptr);
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_CONTROL_DEMON:
+ {
+ int vir;
+ if (seen) obvious = TRUE;
+
+ vir = virtue_number(caster_ptr, V_UNLIFE);
+ if (vir)
+ {
+ dam += caster_ptr->virtues[vir - 1] / 10;
+ }
+
+ vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ if (vir)
+ {
+ dam -= caster_ptr->virtues[vir - 1] / 20;
+ }
+
+ if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
+ !(r_ptr->flags3 & RF3_DEMON))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else if (caster_ptr->cursed & TRC_AGGRAVATE)
+ {
+ note = _("はあなたに敵意を抱いている!", " hates you too much!");
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else
+ {
+ note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+ set_pet(caster_ptr, m_ptr);
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_CONTROL_ANIMAL:
+ {
+ int vir;
+ if (seen) obvious = TRUE;
+
+ vir = virtue_number(caster_ptr, V_NATURE);
+ if (vir)
+ {
+ dam += caster_ptr->virtues[vir - 1] / 10;
+ }
+
+ vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ if (vir)
+ {
+ dam -= caster_ptr->virtues[vir - 1] / 20;
+ }
+
+ if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
+ !(r_ptr->flags3 & RF3_ANIMAL))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else if (caster_ptr->cursed & TRC_AGGRAVATE)
+ {
+ note = _("はあなたに敵意を抱いている!", " hates you too much!");
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else
+ {
+ note = _("はなついた。", " is tamed!");
+ set_pet(caster_ptr, m_ptr);
+ if (r_ptr->flags3 & RF3_ANIMAL)
+ chg_virtue(caster_ptr, V_NATURE, 1);
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_CHARM_LIVING:
+ {
+ int vir;
+
+ vir = virtue_number(caster_ptr, V_UNLIFE);
+ if (seen) obvious = TRUE;
+
+ vir = virtue_number(caster_ptr, V_UNLIFE);
+ if (vir)
+ {
+ dam -= caster_ptr->virtues[vir - 1] / 10;
+ }
+
+ vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+ if (vir)
+ {
+ dam -= caster_ptr->virtues[vir - 1] / 20;
+ }
+
+ msg_format(_("%sを見つめた。", "You stare into %s."), m_name);
+
+ if (common_saving_throw_charm(caster_ptr, dam, m_ptr) ||
+ !monster_living(m_ptr->r_idx))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else if (caster_ptr->cursed & TRC_AGGRAVATE)
+ {
+ note = _("はあなたに敵意を抱いている!", " hates you too much!");
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else
+ {
+ note = _("を支配した。", " is tamed!");
+ set_pet(caster_ptr, m_ptr);
+ if (r_ptr->flags3 & RF3_ANIMAL)
+ chg_virtue(caster_ptr, V_NATURE, 1);
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_OLD_CONF:
+ {
+ if (seen) obvious = TRUE;
+
+ do_conf = damroll(3, (dam / 2)) + 1;
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (r_ptr->flags3 & (RF3_NO_CONF)) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ if (r_ptr->flags3 & (RF3_NO_CONF))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ do_conf = 0;
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_STUN:
+ {
+ if (seen) obvious = TRUE;
+
+ do_stun = damroll((caster_lev / 20) + 3, (dam)) + 1;
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ do_stun = 0;
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_LITE_WEAK:
+ {
+ if (!dam)
+ {
+ skipped = TRUE;
+ break;
+ }
+
+ if (r_ptr->flags3 & (RF3_HURT_LITE))
+ {
+ if (seen) obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+
+ note = _("は光に身をすくめた!", " cringes from the light!");
+ note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+ }
+ else
+ {
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_LITE:
+ {
+ if (seen) obvious = TRUE;
+
+ if (r_ptr->flagsr & RFR_RES_LITE)
+ {
+ note = _("には耐性がある!", " resists!");
+ dam *= 2; dam /= (randint1(6) + 6);
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
+ }
+ else if (r_ptr->flags3 & (RF3_HURT_LITE))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+ note = _("は光に身をすくめた!", " cringes from the light!");
+ note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+ dam *= 2;
+ }
+ break;
+ }
+ case GF_DARK:
+ {
+ if (seen) obvious = TRUE;
+
+ if (r_ptr->flagsr & RFR_RES_DARK)
+ {
+ note = _("には耐性がある!", " resists!");
+ dam *= 2; dam /= (randint1(6) + 6);
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
+ }
+
+ break;
+ }
+ case GF_KILL_WALL:
+ {
+ if (r_ptr->flags3 & (RF3_HURT_ROCK))
+ {
+ if (seen) obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+
+ note = _("の皮膚がただれた!", " loses some skin!");
+ note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_AWAY_UNDEAD:
+ {
+ if (r_ptr->flags3 & (RF3_UNDEAD))
+ {
+ bool resists_tele = FALSE;
+
+ if (r_ptr->flagsr & RFR_RES_TELE)
+ {
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("には効果がなかった。", " is unaffected.");
+ resists_tele = TRUE;
+ }
+ else if (r_ptr->level > randint1(100))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("には耐性がある!", " resists!");
+ resists_tele = TRUE;
+ }
+ }
+
+ if (!resists_tele)
+ {
+ if (seen) obvious = TRUE;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+ do_dist = dam;
+ }
+ }
+ else
+ {
+ skipped = TRUE;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_AWAY_EVIL:
+ {
+ if (r_ptr->flags3 & (RF3_EVIL))
+ {
+ bool resists_tele = FALSE;
+
+ if (r_ptr->flagsr & RFR_RES_TELE)
+ {
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("には効果がなかった。", " is unaffected.");
+ resists_tele = TRUE;
+ }
+ else if (r_ptr->level > randint1(100))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("には耐性がある!", " resists!");
+ resists_tele = TRUE;
+ }
+ }
+
+ if (!resists_tele)
+ {
+ if (seen) obvious = TRUE;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+ do_dist = dam;
+ }
+ }
+ else
+ {
+ skipped = TRUE;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_AWAY_ALL:
+ {
+ bool resists_tele = FALSE;
+ if (r_ptr->flagsr & RFR_RES_TELE)
+ {
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("には効果がなかった。", " is unaffected.");
+ resists_tele = TRUE;
+ }
+ else if (r_ptr->level > randint1(100))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+ note = _("には耐性がある!", " resists!");
+ resists_tele = TRUE;
+ }
+ }
+
+ if (!resists_tele)
+ {
+ if (seen) obvious = TRUE;
+
+ do_dist = dam;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_TURN_UNDEAD:
+ {
+ if (r_ptr->flags3 & (RF3_UNDEAD))
+ {
+ if (seen) obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ do_fear = damroll(3, (dam / 2)) + 1;
+ if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ do_fear = 0;
+ }
+ }
+ else
+ {
+ skipped = TRUE;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_TURN_EVIL:
+ {
+ if (r_ptr->flags3 & (RF3_EVIL))
+ {
+ if (seen) obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+
+ do_fear = damroll(3, (dam / 2)) + 1;
+ if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ do_fear = 0;
+ }
+ }
+ else
+ {
+ skipped = TRUE;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_TURN_ALL:
+ {
+ if (seen) obvious = TRUE;
+
+ do_fear = damroll(3, (dam / 2)) + 1;
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (r_ptr->flags3 & (RF3_NO_FEAR)) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ do_fear = 0;
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_DISP_UNDEAD:
+ {
+ if (r_ptr->flags3 & (RF3_UNDEAD))
+ {
+ if (seen) obvious = TRUE;
+
+ /* Learn about type */
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ note = _("は身震いした。", " shudders.");
+ note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ skipped = TRUE;
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_DISP_EVIL:
+ {
+ if (r_ptr->flags3 & (RF3_EVIL))
+ {
+ if (seen) obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+
+ note = _("は身震いした。", " shudders.");
+ note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ skipped = TRUE;
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_DISP_GOOD:
+ {
+ if (r_ptr->flags3 & (RF3_GOOD))
+ {
+ if (seen) obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+
+ note = _("は身震いした。", " shudders.");
+ note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ skipped = TRUE;
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_DISP_LIVING:
+ {
+ if (monster_living(m_ptr->r_idx))
+ {
+ if (seen) obvious = TRUE;
+
+ note = _("は身震いした。", " shudders.");
+ note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ skipped = TRUE;
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_DISP_DEMON:
+ {
+ if (r_ptr->flags3 & (RF3_DEMON))
+ {
+ if (seen) obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+
+ note = _("は身震いした。", " shudders.");
+ note_dies = _("はドロドロに溶けた!", " dissolves!");
+ }
+ else
+ {
+ skipped = TRUE;
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_DISP_ALL:
+ {
+ if (seen) obvious = TRUE;
+ note = _("は身震いした。", " shudders.");
+ note_dies = _("はドロドロに溶けた!", " dissolves!");
+ break;
+ }
+ case GF_DRAIN_MANA:
+ {
+ if (seen) obvious = TRUE;
+ if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
+ {
+ if (who > 0)
+ {
+ if (m_caster_ptr->hp < m_caster_ptr->maxhp)
+ {
+ m_caster_ptr->hp += dam;
+ if (m_caster_ptr->hp > m_caster_ptr->maxhp) m_caster_ptr->hp = m_caster_ptr->maxhp;
+ if (caster_ptr->health_who == who) caster_ptr->redraw |= (PR_HEALTH);
+ if (caster_ptr->riding == who) caster_ptr->redraw |= (PR_UHEALTH);
+
+ if (see_s_msg)
+ {
+ monster_desc(caster_ptr, killer, m_caster_ptr, 0);
+ msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer);
+ }
+ }
+ }
+ else
+ {
+ msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name);
+ (void)hp_player(caster_ptr, dam);
+ }
+ }
+ else
+ {
+ if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_MIND_BLAST:
+ {
+ if (seen) obvious = TRUE;
+ if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
+
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ (r_ptr->flags3 & RF3_NO_CONF) ||
+ (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
+ {
+ if (r_ptr->flags3 & (RF3_NO_CONF))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ }
+ else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+ note = _("には完全な耐性がある!", " is immune.");
+ dam = 0;
+ }
+ else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+ note = _("には耐性がある。", " resists.");
+ dam /= 3;
+ }
+ else
+ {
+ note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+
+ if (who > 0) do_conf = randint0(4) + 4;
+ else do_conf = randint0(8) + 8;
+ }
+
+ break;
+ }
+ case GF_BRAIN_SMASH:
+ {
+ if (seen) obvious = TRUE;
+ if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
+
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ (r_ptr->flags3 & RF3_NO_CONF) ||
+ (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
+ {
+ if (r_ptr->flags3 & (RF3_NO_CONF))
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ }
+ else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+ note = _("には完全な耐性がある!", " is immune.");
+ dam = 0;
+ }
+ else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+ note = _("には耐性がある!", " resists!");
+ dam /= 3;
+ }
+ else
+ {
+ note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+ note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+ if (who > 0)
+ {
+ do_conf = randint0(4) + 4;
+ do_stun = randint0(4) + 4;
+ }
+ else
+ {
+ do_conf = randint0(8) + 8;
+ do_stun = randint0(8) + 8;
+ }
+ (void)set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 10);
+ }
+
+ break;
+ }
+ case GF_CAUSE_1:
+ {
+ if (seen) obvious = TRUE;
+ if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name);
+ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_CAUSE_2:
+ {
+ if (seen) obvious = TRUE;
+ if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name);
+
+ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_CAUSE_3:
+ {
+ if (seen) obvious = TRUE;
+ if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name);
+
+ if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ }
+
+ break;
+ }
+ case GF_CAUSE_4:
+ {
+ if (seen) obvious = TRUE;
+ if (!who)
+ msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
+ "You point at %s, screaming the word, 'DIE!'."), m_name);
+
+ if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (m_caster_ptr->r_idx != MON_KENSHIROU)))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ }
+ break;
+ }
+ case GF_HAND_DOOM:
+ {
+ if (seen) obvious = TRUE;
+ if (r_ptr->flags1 & RF1_UNIQUE)
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ }
+ else
+ {
+ if ((who > 0) ? ((caster_lev + randint1(dam)) > (r_ptr->level + 10 + randint1(20))) :
+ (((caster_lev / 2) + randint1(dam)) > (r_ptr->level + randint1(200))))
+ {
+ dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
+
+ if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
+ }
+ else
+ {
+ /* todo 乱数で破滅のを弾いた結果が「耐性を持っている」ことになるのはおかしい */
+ note = _("は耐性を持っている!", "resists!");
+ dam = 0;
+ }
+ }
+
+ break;
+ }
+ case GF_CAPTURE:
+ {
+ int nokori_hp;
+ if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
+ (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
+ {
+ msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
+ skipped = TRUE;
+ break;
+ }
+
+ if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
+ else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx))
+ nokori_hp = m_ptr->maxhp * 3 / 10;
+ else
+ nokori_hp = m_ptr->maxhp * 3 / 20;
+
+ if (m_ptr->hp >= nokori_hp)
+ {
+ msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name);
+ skipped = TRUE;
+ }
+ else if (m_ptr->hp < randint0(nokori_hp))
+ {
+ if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, g_ptr->m_idx, FALSE, MON_CHAMELEON);
+ msg_format(_("%sを捕えた!", "You capture %^s!"), m_name);
+ cap_mon = m_ptr->r_idx;
+ cap_mspeed = m_ptr->mspeed;
+ cap_hp = m_ptr->hp;
+ cap_maxhp = m_ptr->max_maxhp;
+ cap_nickname = m_ptr->nickname;
+ if (g_ptr->m_idx == caster_ptr->riding)
+ {
+ if (rakuba(caster_ptr, -1, FALSE))
+ {
+ msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name);
+ }
+ }
+
+ delete_monster_idx(caster_ptr, g_ptr->m_idx);
+
+ return TRUE;
+ }
+ else
+ {
+ msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name);
+ skipped = TRUE;
+ }
+
+ break;
+ }
+ case GF_ATTACK:
+ {
+ return py_attack(caster_ptr, y, x, dam);
+ }
+ case GF_ENGETSU:
+ {
+ int effect = 0;
+ bool done = TRUE;
+
+ if (seen) obvious = TRUE;
+ if (r_ptr->flags2 & RF2_EMPTY_MIND)
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ skipped = TRUE;
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+ break;
+ }
+ if (MON_CSLEEP(m_ptr))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ skipped = TRUE;
+ break;
+ }
+
+ if (one_in_(5)) effect = 1;
+ else if (one_in_(4)) effect = 2;
+ else if (one_in_(3)) effect = 3;
+ else done = FALSE;
+
+ if (effect == 1)
+ {
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+ else
+ {
+ if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+ {
+ note = _("の動きが遅くなった。", " starts moving slower.");
+ }
+ }
+ }
+ else if (effect == 2)
+ {
+ do_stun = damroll((caster_ptr->lev / 10) + 3, (dam)) + 1;
+ if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ do_stun = 0;
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+ }
+ else if (effect == 3)
+ {
+ if ((r_ptr->flags1 & RF1_UNIQUE) ||
+ (r_ptr->flags3 & RF3_NO_SLEEP) ||
+ (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+ {
+ if (r_ptr->flags3 & RF3_NO_SLEEP)
+ {
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+ }
+
+ note = _("には効果がなかった。", " is unaffected.");
+ obvious = FALSE;
+ }
+ else
+ {
+ /* Go to sleep (much) later */
+ note = _("は眠り込んでしまった!", " falls asleep!");
+ do_sleep = 500;
+ }
+ }
+
+ if (!done)
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_GENOCIDE:
+ {
+ if (seen) obvious = TRUE;
+ if (genocide_aux(caster_ptr, g_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
+ {
+ if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), m_name);
+ chg_virtue(caster_ptr, V_VITALITY, -1);
+ return TRUE;
+ }
+
+ skipped = TRUE;
+ break;
+ }
+ case GF_PHOTO:
+ {
+ if (!who)
+ msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), m_name);
+
+ if (r_ptr->flags3 & (RF3_HURT_LITE))
+ {
+ if (seen) obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+
+ note = _("は光に身をすくめた!", " cringes from the light!");
+ note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+ }
+ else
+ {
+ dam = 0;
+ }
+
+ photo = m_ptr->r_idx;
+ break;
+ }
+ case GF_BLOOD_CURSE:
+ {
+ if (seen) obvious = TRUE;
+ break;
+ }
+ case GF_CRUSADE:
+ {
+ bool success = FALSE;
+ if (seen) obvious = TRUE;
+
+ if ((r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
+ {
+ if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 50;
+ if (dam < 1) dam = 1;
+
+ if (is_pet(m_ptr))
+ {
+ note = _("の動きが速くなった。", " starts moving faster.");
+ (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
+ success = TRUE;
+ }
+ else if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
+ (r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (m_ptr->mflag2 & MFLAG2_NOPET) ||
+ (caster_ptr->cursed & TRC_AGGRAVATE) ||
+ ((r_ptr->level + 10) > randint1(dam)))
+ {
+ if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+ }
+ else
+ {
+ note = _("を支配した。", " is tamed!");
+ set_pet(caster_ptr, m_ptr);
+ (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
+
+ if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+ success = TRUE;
+ }
+ }
+
+ if (!success)
+ {
+ if (!(r_ptr->flags3 & RF3_NO_FEAR))
+ {
+ do_fear = randint1(90) + 10;
+ }
+ else if (is_original_ap_and_seen(caster_ptr, m_ptr))
+ r_ptr->r_flags3 |= (RF3_NO_FEAR);
+ }
+
+ dam = 0;
+ break;
+ }
+ case GF_WOUNDS:
+ {
+ if (seen) obvious = TRUE;
+
+ if (randint0(100 + dam) < (r_ptr->level + 50))
+ {
+ note = _("には効果がなかった。", " is unaffected.");
+ dam = 0;
+ }
+ break;
+ }
+ default:
+ {
+ skipped = TRUE;
+ dam = 0;
+ break;
+ }
+ }
+ }
+
+ if (skipped) return FALSE;
+
+ if (r_ptr->flags1 & (RF1_UNIQUE)) do_poly = FALSE;
+ if (r_ptr->flags1 & RF1_QUESTOR) do_poly = FALSE;
+ if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding))
+ do_poly = FALSE;
+
+ if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & RF7_NAZGUL)) && !caster_ptr->phase_out)
+ {
+ if (who && (dam > m_ptr->hp)) dam = m_ptr->hp;
+ }
+
+ if (!who && slept)
+ {
+ if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_COMPASSION, -1);
+ if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_HONOUR, -1);
+ }
+
+ int tmp = dam;
+ dam = mon_damage_mod(caster_ptr, m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
+ if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed.");
+
+ if (dam > m_ptr->hp)
+ {
+ note = note_dies;
+ }
+ else
+ {
+ if (do_stun &&
+ !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
+ !(r_ptr->flags3 & RF3_NO_STUN))
+ {
+ if (seen) obvious = TRUE;
+
+ if (MON_STUNNED(m_ptr))
+ {
+ note = _("はひどくもうろうとした。", " is more dazed.");
+ tmp = MON_STUNNED(m_ptr) + (do_stun / 2);
+ }
+ else
+ {
+ note = _("はもうろうとした。", " is dazed.");
+ tmp = do_stun;
+ }
+
+ (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, tmp);
+ get_angry = TRUE;
+ }
+
+ if (do_conf &&
+ !(r_ptr->flags3 & RF3_NO_CONF) &&
+ !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
+ {
+ if (seen) obvious = TRUE;
+
+ if (MON_CONFUSED(m_ptr))
+ {
+ note = _("はさらに混乱したようだ。", " looks more confused.");
+ tmp = MON_CONFUSED(m_ptr) + (do_conf / 2);
+ }
+ else
+ {
+ note = _("は混乱したようだ。", " looks confused.");
+ tmp = do_conf;
+ }
+
+ (void)set_monster_confused(caster_ptr, g_ptr->m_idx, tmp);
+ get_angry = TRUE;
+ }
+
+ if (do_time)
+ {
+ if (seen) obvious = TRUE;
+
+ if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1;
+
+ if (do_time)
+ {
+ note = _("は弱くなったようだ。", " seems weakened.");
+ m_ptr->maxhp -= do_time;
+ if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp;
+ }
+
+ get_angry = TRUE;
+ }
+
+ if (do_poly && (randint1(90) > r_ptr->level))
+ {
+ if (polymorph_monster(caster_ptr, y, x))
+ {
+ if (seen) obvious = TRUE;
+
+ note = _("が変身した!", " changes!");
+ dam = 0;
+ }
+
+ m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
+ r_ptr = &r_info[m_ptr->r_idx];
+ }
+
+ if (do_dist)
+ {
+ if (seen) obvious = TRUE;
+
+ note = _("が消え去った!", " disappears!");
+
+ if (!who) chg_virtue(caster_ptr, V_VALOUR, -1);
+
+ teleport_away(caster_ptr, g_ptr->m_idx, do_dist,
+ (!who ? TELEPORT_DEC_VALOUR : 0L) | TELEPORT_PASSIVE);
+
+ y = m_ptr->fy;
+ x = m_ptr->fx;
+ g_ptr = &floor_ptr->grid_array[y][x];
+ }
+
+ if (do_fear)
+ {
+ (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
+ get_angry = TRUE;
+ }
+ }
+
+ if (typ == GF_DRAIN_MANA)
+ {
+ /* Drain mana does nothing */
+ }
+
+ /* If another monster did the damage, hurt the monster by hand */
+ else if (who)
+ {
+ if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+ if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+
+ (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
+ m_ptr->hp -= dam;
+ if (m_ptr->hp < 0)
+ {
+ bool sad = FALSE;
+
+ if (is_pet(m_ptr) && !(m_ptr->ml))
+ sad = TRUE;
+
+ if (known && note)
+ {
+ monster_desc(caster_ptr, m_name, m_ptr, MD_TRUE_NAME);
+ if (see_s_msg)
+ {
+ msg_format("%^s%s", m_name, note);
+ }
+ else
+ {
+ floor_ptr->monster_noise = TRUE;
+ }
+ }
+
+ if (who > 0) monster_gain_exp(caster_ptr, who, m_ptr->r_idx);
+
+ monster_death(caster_ptr, g_ptr->m_idx, FALSE);
+ delete_monster_idx(caster_ptr, g_ptr->m_idx);
+ if (sad)
+ {
+ msg_print(_("少し悲しい気分がした。", "You feel sad for a moment."));
+ }
+ }
+ else
+ {
+ if (note && seen_msg)
+ msg_format("%^s%s", m_name, note);
+ else if (see_s_msg)
+ {
+ message_pain(caster_ptr, g_ptr->m_idx, dam);
+ }
+ else
+ {
+ floor_ptr->monster_noise = TRUE;
+ }
+
+ if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
+ }
+ }
+ else if (heal_leper)
+ {
+ if (seen_msg)
+ msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!"));
+
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
+ {
+ char m2_name[MAX_NLEN];
+
+ monster_desc(caster_ptr, m2_name, m_ptr, MD_INDEF_VISIBLE);
+ exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
+ }
+
+ delete_monster_idx(caster_ptr, g_ptr->m_idx);
+ }
+
+ /* If the player did it, give him experience, check fear */
+ else
+ {
+ bool fear = FALSE;
+ if (mon_take_hit(caster_ptr, g_ptr->m_idx, dam, &fear, note_dies))
+ {
+ /* Dead monster */
+ }
+ else
+ {
+ if (do_sleep) anger_monster(caster_ptr, m_ptr);
+
+ if (note && seen_msg)
+ msg_format(_("%s%s", "%^s%s"), m_name, note);
+ else if (known && (dam || !do_fear))
+ {
+ message_pain(caster_ptr, g_ptr->m_idx, dam);
+ }
+
+ if (((dam > 0) || get_angry) && !do_sleep)
+ anger_monster(caster_ptr, m_ptr);
+
+ if ((fear || do_fear) && seen)
+ {
+ sound(SOUND_FLEE);
+ msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
+ }
+
+ if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
+ }
+ }
+
+ if ((typ == GF_BLOOD_CURSE) && one_in_(4))
+ {
+ blood_curse_to_enemy(caster_ptr, who);
+ }
+
+ if (caster_ptr->phase_out)
+ {
+ caster_ptr->health_who = g_ptr->m_idx;
+ caster_ptr->redraw |= (PR_HEALTH);
+ handle_stuff(caster_ptr);
+ }
+
+ if (m_ptr->r_idx) update_monster(caster_ptr, g_ptr->m_idx, FALSE);
+
+ lite_spot(caster_ptr, y, x);
+ if ((caster_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx))
+ {
+ caster_ptr->window |= (PW_MONSTER);
+ }
+
+ if ((dam > 0) && !is_pet(m_ptr) && !is_friendly(m_ptr))
+ {
+ if (!who)
+ {
+ if (!(flag & PROJECT_NO_HANGEKI))
+ {
+ set_target(m_ptr, monster_target_y, monster_target_x);
+ }
+ }
+ else if ((who > 0) && is_pet(m_caster_ptr) && !player_bold(caster_ptr, m_ptr->target_y, m_ptr->target_x))
+ {
+ set_target(m_ptr, m_caster_ptr->fy, m_caster_ptr->fx);
+ }
+ }
+
+ if (caster_ptr->riding && (caster_ptr->riding == g_ptr->m_idx) && (dam > 0))
+ {
+ if (m_ptr->hp > m_ptr->maxhp / 3) dam = (dam + 1) / 2;
+ rakubadam_m = (dam > 200) ? 200 : dam;
+ }
+
+ if (photo)
+ {
+ object_type *q_ptr;
+ object_type forge;
+ q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(TV_STATUE, SV_PHOTO));
+ q_ptr->pval = photo;
+ q_ptr->ident |= (IDENT_FULL_KNOWN);
+ (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
+ }
+
+ project_m_n++;
+ project_m_x = x;
+ project_m_y = y;
+ return (obvious);
+}
#include "core.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-
-#include "io/write-diary.h"
#include "cmd/cmd-pet.h"
#include "cmd/cmd-dump.h"
-#include "player-damage.h"
-#include "player-effects.h"
#include "player-class.h"
-
#include "monster.h"
-#include "monster-status.h"
-#include "monster-spell.h"
#include "spells.h"
-#include "spells-diceroll.h"
-#include "monsterrace-hook.h"
-
-#include "melee.h"
-#include "world.h"
-#include "avatar.h"
-#include "player-move.h"
-#include "quest.h"
#include "gameterm.h"
#include "view/display-main-window.h"
-
#include "effect/effect-feature.h"
#include "effect/effect-item.h"
#include "effect/effect-player.h"
+#include "effect/effect-monster.h"
#include "effect/spells-effect-util.h"
-#include "realm/realm-hex.h"
/*!
* @brief 配置した鏡リストの次を取得する /
}
-/*!
- * @brief 汎用的なビーム/ボルト/ボール系によるモンスターへの効果処理 / Handle a beam/bolt/ball causing damage to a monster.
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param who 魔法を発動したモンスター(0ならばプレイヤー) / Index of "source" monster (zero for "player")
- * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
- * @param y 目標Y座標 / Target y location (or location to travel "towards")
- * @param x 目標X座標 / Target x location (or location to travel "towards")
- * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
- * @param typ 効果属性 / Type of damage to apply to monsters (and objects)
- * @param flag 効果フラグ
- * @param see_s_msg TRUEならばメッセージを表示する
- * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE
- */
-static bool project_m(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flag, bool see_s_msg)
-{
- floor_type *floor_ptr = caster_ptr->current_floor_ptr;
- grid_type *g_ptr = &floor_ptr->grid_array[y][x];
-
- monster_type *m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
- monster_type *m_caster_ptr = (who > 0) ? &floor_ptr->m_list[who] : NULL;
-
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
- char killer[80];
-
- bool seen = m_ptr->ml;
- bool seen_msg = is_seen(m_ptr);
- bool slept = (bool)MON_CSLEEP(m_ptr);
- bool obvious = FALSE;
- bool known = ((m_ptr->cdis <= MAX_SIGHT) || caster_ptr->phase_out);
- bool skipped = FALSE;
- bool get_angry = FALSE;
- bool do_poly = FALSE;
- int do_dist = 0;
- int do_conf = 0;
- int do_stun = 0;
- int do_sleep = 0;
- int do_fear = 0;
- int do_time = 0;
- bool heal_leper = FALSE;
- GAME_TEXT m_name[MAX_NLEN];
- char m_poss[10];
- PARAMETER_VALUE photo = 0;
- concptr note = NULL;
- concptr note_dies = extract_note_dies(real_r_idx(m_ptr));
- DEPTH caster_lev = (who > 0) ? r_info[m_caster_ptr->r_idx].level : (caster_ptr->lev * 2);
-
- if (!g_ptr->m_idx) return FALSE;
-
- /* Never affect projector */
- if (who && (g_ptr->m_idx == who)) return FALSE;
- if ((g_ptr->m_idx == caster_ptr->riding) && !who && !(typ == GF_OLD_HEAL) && !(typ == GF_OLD_SPEED) && !(typ == GF_STAR_HEAL)) return FALSE;
- if (sukekaku && ((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) return FALSE;
-
- /* Don't affect already death monsters */
- /* Prevents problems with chain reactions of exploding monsters */
- if (m_ptr->hp < 0) return FALSE;
-
- dam = (dam + r) / (r + 1);
-
- /* Get the monster name (BEFORE polymorphing) */
- monster_desc(caster_ptr, m_name, m_ptr, 0);
-
- /* Get the monster possessive ("his"/"her"/"its") */
- monster_desc(caster_ptr, m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
-
- if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) disturb(caster_ptr, TRUE, TRUE);
-
- if (r_ptr->flagsr & RFR_RES_ALL &&
- typ != GF_OLD_CLONE && typ != GF_STAR_HEAL && typ != GF_OLD_HEAL
- && typ != GF_OLD_SPEED && typ != GF_CAPTURE && typ != GF_PHOTO)
- {
- note = _("には完全な耐性がある!", " is immune.");
- dam = 0;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
- if (typ == GF_LITE_WEAK || typ == GF_KILL_WALL) skipped = TRUE;
- }
- else
- {
- switch (typ)
- {
- case GF_MISSILE:
- {
- if (seen) obvious = TRUE;
- break;
- }
- case GF_ACID:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_IM_ACID)
- {
- note = _("にはかなり耐性がある!", " resists a lot.");
- dam /= 9;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
- }
- break;
- }
- case GF_ELEC:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_IM_ELEC)
- {
- note = _("にはかなり耐性がある!", " resists a lot.");
- dam /= 9;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
- }
- break;
- }
- case GF_FIRE:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_IM_FIRE)
- {
- note = _("にはかなり耐性がある!", " resists a lot.");
- dam /= 9;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
- }
- else if (r_ptr->flags3 & (RF3_HURT_FIRE))
- {
- note = _("はひどい痛手をうけた。", " is hit hard.");
- dam *= 2;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
- }
- break;
- }
- case GF_COLD:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_IM_COLD)
- {
- note = _("にはかなり耐性がある!", " resists a lot.");
- dam /= 9;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
- }
- else if (r_ptr->flags3 & (RF3_HURT_COLD))
- {
- note = _("はひどい痛手をうけた。", " is hit hard.");
- dam *= 2;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
- }
- break;
- }
- case GF_POIS:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_IM_POIS)
- {
- note = _("にはかなり耐性がある!", " resists a lot.");
- dam /= 9;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
- }
- break;
- }
- case GF_NUKE:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_IM_POIS)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
- }
- else if (one_in_(3)) do_poly = TRUE;
- break;
- }
- case GF_HELL_FIRE:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flags3 & RF3_GOOD)
- {
- note = _("はひどい痛手をうけた。", " is hit hard.");
- dam *= 2;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
- }
- break;
- }
- case GF_HOLY_FIRE:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flags3 & RF3_EVIL)
- {
- dam *= 2;
- note = _("はひどい痛手をうけた。", " is hit hard.");
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
- }
- else
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- }
- break;
- }
- case GF_ARROW:
- {
- if (seen) obvious = TRUE;
- break;
- }
- case GF_PLASMA:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_PLAS)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
- }
-
- break;
- }
- case GF_NETHER:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_NETH)
- {
- if (r_ptr->flags3 & RF3_UNDEAD)
- {
- note = _("には完全な耐性がある!", " is immune.");
- dam = 0;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
- }
- else
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- }
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
- }
- else if (r_ptr->flags3 & RF3_EVIL)
- {
- note = _("はいくらか耐性を示した。", " resists somewhat.");
- dam /= 2;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
- }
-
- break;
- }
- case GF_WATER:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_WATE)
- {
- if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
- {
- note = _("には完全な耐性がある!", " is immune.");
- dam = 0;
- }
- else
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- }
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
- }
-
- break;
- }
- case GF_CHAOS:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_CHAO)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
- }
- else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
- {
- note = _("はいくらか耐性を示した。", " resists somewhat.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
- }
- else
- {
- do_poly = TRUE;
- do_conf = (5 + randint1(11) + r) / (r + 1);
- }
-
- break;
- }
- case GF_SHARDS:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_SHAR)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
- }
-
- break;
- }
- case GF_ROCKET:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_SHAR)
- {
- note = _("はいくらか耐性を示した。", " resists somewhat.");
- dam /= 2;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
- }
-
- break;
- }
- case GF_SOUND:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_SOUN)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 2; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
- }
- else
- do_stun = (10 + randint1(15) + r) / (r + 1);
-
- break;
- }
- case GF_CONFUSION:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flags3 & RF3_NO_CONF)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
- else
- do_conf = (10 + randint1(15) + r) / (r + 1);
-
- break;
- }
- case GF_DISENCHANT:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_DISE)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
- }
-
- break;
- }
- case GF_NEXUS:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_NEXU)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
- }
-
- break;
- }
- case GF_FORCE:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_WALL)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
- }
- else
- do_stun = (randint1(15) + r) / (r + 1);
-
- break;
- }
- case GF_INERTIAL:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_INER)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
- }
- else
- {
- /* Powerful monsters can resist */
- if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- obvious = FALSE;
- }
- /* Normal monsters slow down */
- else
- {
- if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
- {
- note = _("の動きが遅くなった。", " starts moving slower.");
- }
- }
- }
-
- break;
- }
- case GF_TIME:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_TIME)
- {
- note = _("には耐性がある。", " resists.");
- dam *= 3; dam /= randint1(6) + 6;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
- }
- else
- do_time = (dam + 1) / 2;
-
- break;
- }
- case GF_GRAVITY:
- {
- bool resist_tele = FALSE;
-
- if (seen) obvious = TRUE;
- if (r_ptr->flagsr & RFR_RES_TELE)
- {
- if (r_ptr->flags1 & (RF1_UNIQUE))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
- note = _("には効果がなかった。", " is unaffected!");
- resist_tele = TRUE;
- }
- else if (r_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
- note = _("には耐性がある!", " resists!");
- resist_tele = TRUE;
- }
- }
-
- if (!resist_tele) do_dist = 10;
- else do_dist = 0;
-
- if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) do_dist = 0;
-
- if (r_ptr->flagsr & RFR_RES_GRAV)
- {
- note = _("には耐性がある!", " resists!");
- dam *= 3; dam /= randint1(6) + 6;
- do_dist = 0;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
- }
- else
- {
- /* 1. slowness */
- /* Powerful monsters can resist */
- if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- obvious = FALSE;
- }
- /* Normal monsters slow down */
- else
- {
- if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
- {
- note = _("の動きが遅くなった。", " starts moving slower.");
- }
- }
-
- /* 2. stun */
- do_stun = damroll((caster_lev / 20) + 3, (dam)) + 1;
-
- /* Attempt a saving throw */
- if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- /* Resist */
- do_stun = 0;
- /* No obvious effect */
- note = _("には効果がなかった。", " is unaffected!");
- obvious = FALSE;
- }
- }
-
- break;
- }
- case GF_MANA:
- case GF_SEEKER:
- case GF_SUPER_RAY:
- {
- if (seen) obvious = TRUE;
- break;
- }
- case GF_DISINTEGRATE:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flags3 & RF3_HURT_ROCK)
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
- note = _("の皮膚がただれた!", " loses some skin!");
- note_dies = _("は蒸発した!", " evaporates!");
- dam *= 2;
- }
-
- break;
- }
- case GF_PSI:
- {
- if (seen) obvious = TRUE;
- if (!(los(caster_ptr, m_ptr->fy, m_ptr->fx, caster_ptr->y, caster_ptr->x)))
- {
- if (seen_msg)
- msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name);
- skipped = TRUE;
- break;
- }
-
- if (r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- dam = 0;
- note = _("には完全な耐性がある!", " is immune.");
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-
- }
- else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
- (r_ptr->flags3 & RF3_ANIMAL) ||
- (r_ptr->level > randint1(3 * dam)))
- {
- note = _("には耐性がある!", " resists!");
- dam /= 3;
-
- /*
- * Powerful demons & undead can turn a mindcrafter's
- * attacks back on them
- */
- if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
- (r_ptr->level > caster_ptr->lev / 2) &&
- one_in_(2))
- {
- note = NULL;
- msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
- (seen ? "%^s's corrupted mind backlashes your attack!" :
- "%^ss corrupted mind backlashes your attack!")), m_name);
-
- if ((randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
- {
- msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
- }
- else
- {
- /* Injure +/- confusion */
- monster_desc(caster_ptr, killer, m_ptr, MD_WRONGDOER_NAME);
- take_hit(caster_ptr, DAMAGE_ATTACK, dam, killer, -1); /* has already been /3 */
- if (one_in_(4) && !CHECK_MULTISHADOW(caster_ptr))
- {
- switch (randint1(4))
- {
- case 1:
- set_confused(caster_ptr, caster_ptr->confused + 3 + randint1(dam));
- break;
- case 2:
- set_stun(caster_ptr, caster_ptr->stun + randint1(dam));
- break;
- case 3:
- {
- if (r_ptr->flags3 & RF3_NO_FEAR)
- note = _("には効果がなかった。", " is unaffected.");
- else
- set_afraid(caster_ptr, caster_ptr->afraid + 3 + randint1(dam));
- break;
- }
- default:
- if (!caster_ptr->free_act)
- (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(dam));
- break;
- }
- }
- }
-
- dam = 0;
- }
- }
-
- if ((dam > 0) && one_in_(4))
- {
- switch (randint1(4))
- {
- case 1:
- do_conf = 3 + randint1(dam);
- break;
- case 2:
- do_stun = 3 + randint1(dam);
- break;
- case 3:
- do_fear = 3 + randint1(dam);
- break;
- default:
- note = _("は眠り込んでしまった!", " falls asleep!");
- do_sleep = 3 + randint1(dam);
- break;
- }
- }
-
- note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
- break;
- }
- case GF_PSI_DRAIN:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- dam = 0;
- note = _("には完全な耐性がある!", " is immune.");
- }
- else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
- (r_ptr->flags3 & RF3_ANIMAL) ||
- (r_ptr->level > randint1(3 * dam)))
- {
- note = _("には耐性がある!", " resists!");
- dam /= 3;
-
- /*
- * Powerful demons & undead can turn a mindcrafter's
- * attacks back on them
- */
- if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
- (r_ptr->level > caster_ptr->lev / 2) &&
- (one_in_(2)))
- {
- note = NULL;
- msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
- (seen ? "%^s's corrupted mind backlashes your attack!" :
- "%^ss corrupted mind backlashes your attack!")), m_name);
- if ((randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
- {
- msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
- }
- else
- {
- monster_desc(caster_ptr, killer, m_ptr, MD_WRONGDOER_NAME);
- if (!CHECK_MULTISHADOW(caster_ptr))
- {
- msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
- caster_ptr->csp -= damroll(5, dam) / 2;
- if (caster_ptr->csp < 0) caster_ptr->csp = 0;
- caster_ptr->redraw |= PR_MANA;
- caster_ptr->window |= (PW_SPELL);
- }
- take_hit(caster_ptr, DAMAGE_ATTACK, dam, killer, -1); /* has already been /3 */
- }
-
- dam = 0;
- }
- }
- else if (dam > 0)
- {
- int b = damroll(5, dam) / 4;
- concptr str = (caster_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
- concptr msg = _("あなたは%sの苦痛を%sに変換した!",
- (seen ? "You convert %s's pain into %s!" :
- "You convert %ss pain into %s!"));
- msg_format(msg, m_name, str);
-
- b = MIN(caster_ptr->msp, caster_ptr->csp + b);
- caster_ptr->csp = b;
- caster_ptr->redraw |= PR_MANA;
- caster_ptr->window |= (PW_SPELL);
- }
-
- note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
- break;
- }
- case GF_TELEKINESIS:
- {
- if (seen) obvious = TRUE;
- if (one_in_(4))
- {
- if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) do_dist = 0;
- else do_dist = 7;
- }
-
- do_stun = damroll((caster_lev / 20) + 3, dam) + 1;
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- (r_ptr->level > 5 + randint1(dam)))
- {
- do_stun = 0;
- obvious = FALSE;
- }
-
- break;
- }
- case GF_PSY_SPEAR:
- {
- if (seen) obvious = TRUE;
- break;
- }
- case GF_METEOR:
- {
- if (seen) obvious = TRUE;
- break;
- }
- case GF_DOMINATION:
- {
- if (!is_hostile(m_ptr)) break;
- if (seen) obvious = TRUE;
- if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
- (r_ptr->flags3 & RF3_NO_CONF) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- if (r_ptr->flags3 & RF3_NO_CONF)
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- do_conf = 0;
-
- /*
- * Powerful demons & undead can turn a mindcrafter's
- * attacks back on them
- */
- if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
- (r_ptr->level > caster_ptr->lev / 2) &&
- (one_in_(2)))
- {
- note = NULL;
- msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
- (seen ? "%^s's corrupted mind backlashes your attack!" :
- "%^ss corrupted mind backlashes your attack!")), m_name);
-
- /* Saving throw */
- if (randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav)
- {
- msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
- }
- else
- {
- /* Confuse, stun, terrify */
- switch (randint1(4))
- {
- case 1:
- set_stun(caster_ptr, caster_ptr->stun + dam / 2);
- break;
- case 2:
- set_confused(caster_ptr, caster_ptr->confused + dam / 2);
- break;
- default:
- {
- if (r_ptr->flags3 & RF3_NO_FEAR)
- note = _("には効果がなかった。", " is unaffected.");
- else
- set_afraid(caster_ptr, caster_ptr->afraid + dam);
- }
- }
- }
- }
- else
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
- }
- else
- {
- if (!common_saving_throw_charm(caster_ptr, dam, m_ptr))
- {
- note = _("があなたに隷属した。", " is in your thrall!");
- set_pet(caster_ptr, m_ptr);
- }
- else
- {
- switch (randint1(4))
- {
- case 1:
- do_stun = dam / 2;
- break;
- case 2:
- do_conf = dam / 2;
- break;
- default:
- do_fear = dam;
- }
- }
- }
-
- dam = 0;
- break;
- }
- case GF_ICE:
- {
- if (seen) obvious = TRUE;
- do_stun = (randint1(15) + 1) / (r + 1);
- if (r_ptr->flagsr & RFR_IM_COLD)
- {
- note = _("にはかなり耐性がある!", " resists a lot.");
- dam /= 9;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
- }
- else if (r_ptr->flags3 & (RF3_HURT_COLD))
- {
- note = _("はひどい痛手をうけた。", " is hit hard.");
- dam *= 2;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
- }
-
- break;
- }
- case GF_HYPODYNAMIA:
- {
- if (seen) obvious = TRUE;
- if (!monster_living(m_ptr->r_idx))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr))
- {
- if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
- if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
- if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
- }
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- dam = 0;
- }
- else
- do_time = (dam + 7) / 8;
-
- break;
- }
- case GF_DEATH_RAY:
- {
- if (seen) obvious = TRUE;
- if (!monster_living(m_ptr->r_idx))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr))
- {
- if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
- if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
- if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
- }
- note = _("には完全な耐性がある!", " is immune.");
- obvious = FALSE;
- dam = 0;
- }
- else if (((r_ptr->flags1 & RF1_UNIQUE) &&
- (randint1(888) != 666)) ||
- (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) &&
- randint1(100) != 66))
- {
- note = _("には耐性がある!", " resists!");
- obvious = FALSE;
- dam = 0;
- }
-
- break;
- }
- case GF_OLD_POLY:
- {
- if (seen) obvious = TRUE;
- do_poly = TRUE;
-
- /* Powerful monsters can resist */
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- (r_ptr->flags1 & RF1_QUESTOR) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- note = _("には効果がなかった。", " is unaffected.");
- do_poly = FALSE;
- obvious = FALSE;
- }
-
- dam = 0;
- break;
- }
- case GF_OLD_CLONE:
- {
- if (seen) obvious = TRUE;
-
- if ((floor_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
- {
- note = _("には効果がなかった。", " is unaffected.");
- }
- else
- {
- m_ptr->hp = m_ptr->maxhp;
- if (multiply_monster(caster_ptr, g_ptr->m_idx, TRUE, 0L))
- {
- note = _("が分裂した!", " spawns!");
- }
- }
-
- dam = 0;
- break;
- }
- case GF_STAR_HEAL:
- {
- if (seen) obvious = TRUE;
-
- (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
-
- if (m_ptr->maxhp < m_ptr->max_maxhp)
- {
- if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss);
- m_ptr->maxhp = m_ptr->max_maxhp;
- }
-
- if (!dam)
- {
- if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
- if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
- break;
- }
- }
- /* Fall through */
- case GF_OLD_HEAL:
- {
- if (seen) obvious = TRUE;
-
- /* Wake up */
- (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
- if (MON_STUNNED(m_ptr))
- {
- if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
- (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, 0);
- }
- if (MON_CONFUSED(m_ptr))
- {
- if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
- (void)set_monster_confused(caster_ptr, g_ptr->m_idx, 0);
- }
- if (MON_MONFEAR(m_ptr))
- {
- if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name, m_poss);
- (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, 0);
- }
-
- if (m_ptr->hp < 30000) m_ptr->hp += dam;
- if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
-
- if (!who)
- {
- chg_virtue(caster_ptr, V_VITALITY, 1);
-
- if (r_ptr->flags1 & RF1_UNIQUE)
- chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
-
- if (is_friendly(m_ptr))
- chg_virtue(caster_ptr, V_HONOUR, 1);
- else if (!(r_ptr->flags3 & RF3_EVIL))
- {
- if (r_ptr->flags3 & RF3_GOOD)
- chg_virtue(caster_ptr, V_COMPASSION, 2);
- else
- chg_virtue(caster_ptr, V_COMPASSION, 1);
- }
-
- if (r_ptr->flags3 & RF3_ANIMAL)
- chg_virtue(caster_ptr, V_NATURE, 1);
- }
-
- if (m_ptr->r_idx == MON_LEPER)
- {
- heal_leper = TRUE;
- if (!who) chg_virtue(caster_ptr, V_COMPASSION, 5);
- }
-
- if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
- if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
-
- note = _("は体力を回復したようだ。", " looks healthier.");
-
- dam = 0;
- break;
- }
- case GF_OLD_SPEED:
- {
- if (seen) obvious = TRUE;
-
- if (set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100))
- {
- note = _("の動きが速くなった。", " starts moving faster.");
- }
-
- if (!who)
- {
- if (r_ptr->flags1 & RF1_UNIQUE)
- chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
- if (is_friendly(m_ptr))
- chg_virtue(caster_ptr, V_HONOUR, 1);
- }
-
- dam = 0;
- break;
- }
- case GF_OLD_SLOW:
- {
- if (seen) obvious = TRUE;
-
- /* Powerful monsters can resist */
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
- else
- {
- if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
- {
- note = _("の動きが遅くなった。", " starts moving slower.");
- }
- }
-
- dam = 0;
- break;
- }
- case GF_OLD_SLEEP:
- {
- if (seen) obvious = TRUE;
-
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- (r_ptr->flags3 & RF3_NO_SLEEP) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- if (r_ptr->flags3 & RF3_NO_SLEEP)
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
- }
-
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
- else
- {
- note = _("は眠り込んでしまった!", " falls asleep!");
- do_sleep = 500;
- }
-
- dam = 0;
- break;
- }
- case GF_STASIS_EVIL:
- {
- if (seen) obvious = TRUE;
-
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- !(r_ptr->flags3 & RF3_EVIL) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
- else
- {
- note = _("は動けなくなった!", " is suspended!");
- do_sleep = 500;
- }
-
- dam = 0;
- break;
- }
- case GF_STASIS:
- {
- if (seen) obvious = TRUE;
-
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
- else
- {
- note = _("は動けなくなった!", " is suspended!");
- do_sleep = 500;
- }
-
- dam = 0;
- break;
- }
- case GF_CHARM:
- {
- int vir;
- vir = virtue_number(caster_ptr, V_HARMONY);
- if (vir)
- {
- dam += caster_ptr->virtues[vir - 1] / 10;
- }
-
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
- if (vir)
- {
- dam -= caster_ptr->virtues[vir - 1] / 20;
- }
-
- if (seen) obvious = TRUE;
-
- if (common_saving_throw_charm(caster_ptr, dam, m_ptr))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
-
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else if (caster_ptr->cursed & TRC_AGGRAVATE)
- {
- note = _("はあなたに敵意を抱いている!", " hates you too much!");
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else
- {
- note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
- set_pet(caster_ptr, m_ptr);
-
- chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
- if (r_ptr->flags3 & RF3_ANIMAL)
- chg_virtue(caster_ptr, V_NATURE, 1);
- }
-
- dam = 0;
- break;
- }
- case GF_CONTROL_UNDEAD:
- {
- int vir;
- if (seen) obvious = TRUE;
-
- vir = virtue_number(caster_ptr, V_UNLIFE);
- if (vir)
- {
- dam += caster_ptr->virtues[vir - 1] / 10;
- }
-
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
- if (vir)
- {
- dam -= caster_ptr->virtues[vir - 1] / 20;
- }
-
- if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
- !(r_ptr->flags3 & RF3_UNDEAD))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else if (caster_ptr->cursed & TRC_AGGRAVATE)
- {
- note = _("はあなたに敵意を抱いている!", " hates you too much!");
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else
- {
- note = _("は既にあなたの奴隷だ!", " is in your thrall!");
- set_pet(caster_ptr, m_ptr);
- }
-
- dam = 0;
- break;
- }
- case GF_CONTROL_DEMON:
- {
- int vir;
- if (seen) obvious = TRUE;
-
- vir = virtue_number(caster_ptr, V_UNLIFE);
- if (vir)
- {
- dam += caster_ptr->virtues[vir - 1] / 10;
- }
-
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
- if (vir)
- {
- dam -= caster_ptr->virtues[vir - 1] / 20;
- }
-
- if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
- !(r_ptr->flags3 & RF3_DEMON))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else if (caster_ptr->cursed & TRC_AGGRAVATE)
- {
- note = _("はあなたに敵意を抱いている!", " hates you too much!");
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else
- {
- note = _("は既にあなたの奴隷だ!", " is in your thrall!");
- set_pet(caster_ptr, m_ptr);
- }
-
- dam = 0;
- break;
- }
- case GF_CONTROL_ANIMAL:
- {
- int vir;
- if (seen) obvious = TRUE;
-
- vir = virtue_number(caster_ptr, V_NATURE);
- if (vir)
- {
- dam += caster_ptr->virtues[vir - 1] / 10;
- }
-
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
- if (vir)
- {
- dam -= caster_ptr->virtues[vir - 1] / 20;
- }
-
- if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
- !(r_ptr->flags3 & RF3_ANIMAL))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else if (caster_ptr->cursed & TRC_AGGRAVATE)
- {
- note = _("はあなたに敵意を抱いている!", " hates you too much!");
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else
- {
- note = _("はなついた。", " is tamed!");
- set_pet(caster_ptr, m_ptr);
- if (r_ptr->flags3 & RF3_ANIMAL)
- chg_virtue(caster_ptr, V_NATURE, 1);
- }
-
- dam = 0;
- break;
- }
- case GF_CHARM_LIVING:
- {
- int vir;
-
- vir = virtue_number(caster_ptr, V_UNLIFE);
- if (seen) obvious = TRUE;
-
- vir = virtue_number(caster_ptr, V_UNLIFE);
- if (vir)
- {
- dam -= caster_ptr->virtues[vir - 1] / 10;
- }
-
- vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
- if (vir)
- {
- dam -= caster_ptr->virtues[vir - 1] / 20;
- }
-
- msg_format(_("%sを見つめた。", "You stare into %s."), m_name);
-
- if (common_saving_throw_charm(caster_ptr, dam, m_ptr) ||
- !monster_living(m_ptr->r_idx))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else if (caster_ptr->cursed & TRC_AGGRAVATE)
- {
- note = _("はあなたに敵意を抱いている!", " hates you too much!");
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else
- {
- note = _("を支配した。", " is tamed!");
- set_pet(caster_ptr, m_ptr);
- if (r_ptr->flags3 & RF3_ANIMAL)
- chg_virtue(caster_ptr, V_NATURE, 1);
- }
-
- dam = 0;
- break;
- }
- case GF_OLD_CONF:
- {
- if (seen) obvious = TRUE;
-
- do_conf = damroll(3, (dam / 2)) + 1;
- if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
- (r_ptr->flags3 & (RF3_NO_CONF)) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- if (r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- do_conf = 0;
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
-
- dam = 0;
- break;
- }
- case GF_STUN:
- {
- if (seen) obvious = TRUE;
-
- do_stun = damroll((caster_lev / 20) + 3, (dam)) + 1;
- if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- do_stun = 0;
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
-
- dam = 0;
- break;
- }
- case GF_LITE_WEAK:
- {
- if (!dam)
- {
- skipped = TRUE;
- break;
- }
-
- if (r_ptr->flags3 & (RF3_HURT_LITE))
- {
- if (seen) obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
-
- note = _("は光に身をすくめた!", " cringes from the light!");
- note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
- }
- else
- {
- dam = 0;
- }
-
- break;
- }
- case GF_LITE:
- {
- if (seen) obvious = TRUE;
-
- if (r_ptr->flagsr & RFR_RES_LITE)
- {
- note = _("には耐性がある!", " resists!");
- dam *= 2; dam /= (randint1(6) + 6);
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
- }
- else if (r_ptr->flags3 & (RF3_HURT_LITE))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
- note = _("は光に身をすくめた!", " cringes from the light!");
- note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
- dam *= 2;
- }
- break;
- }
- case GF_DARK:
- {
- if (seen) obvious = TRUE;
-
- if (r_ptr->flagsr & RFR_RES_DARK)
- {
- note = _("には耐性がある!", " resists!");
- dam *= 2; dam /= (randint1(6) + 6);
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
- }
-
- break;
- }
- case GF_KILL_WALL:
- {
- if (r_ptr->flags3 & (RF3_HURT_ROCK))
- {
- if (seen) obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-
- note = _("の皮膚がただれた!", " loses some skin!");
- note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- dam = 0;
- }
-
- break;
- }
- case GF_AWAY_UNDEAD:
- {
- if (r_ptr->flags3 & (RF3_UNDEAD))
- {
- bool resists_tele = FALSE;
-
- if (r_ptr->flagsr & RFR_RES_TELE)
- {
- if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
- note = _("には効果がなかった。", " is unaffected.");
- resists_tele = TRUE;
- }
- else if (r_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
- note = _("には耐性がある!", " resists!");
- resists_tele = TRUE;
- }
- }
-
- if (!resists_tele)
- {
- if (seen) obvious = TRUE;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
- do_dist = dam;
- }
- }
- else
- {
- skipped = TRUE;
- }
-
- dam = 0;
- break;
- }
- case GF_AWAY_EVIL:
- {
- if (r_ptr->flags3 & (RF3_EVIL))
- {
- bool resists_tele = FALSE;
-
- if (r_ptr->flagsr & RFR_RES_TELE)
- {
- if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
- note = _("には効果がなかった。", " is unaffected.");
- resists_tele = TRUE;
- }
- else if (r_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
- note = _("には耐性がある!", " resists!");
- resists_tele = TRUE;
- }
- }
-
- if (!resists_tele)
- {
- if (seen) obvious = TRUE;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
- do_dist = dam;
- }
- }
- else
- {
- skipped = TRUE;
- }
-
- dam = 0;
- break;
- }
- case GF_AWAY_ALL:
- {
- bool resists_tele = FALSE;
- if (r_ptr->flagsr & RFR_RES_TELE)
- {
- if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
- note = _("には効果がなかった。", " is unaffected.");
- resists_tele = TRUE;
- }
- else if (r_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
- note = _("には耐性がある!", " resists!");
- resists_tele = TRUE;
- }
- }
-
- if (!resists_tele)
- {
- if (seen) obvious = TRUE;
-
- do_dist = dam;
- }
-
- dam = 0;
- break;
- }
- case GF_TURN_UNDEAD:
- {
- if (r_ptr->flags3 & (RF3_UNDEAD))
- {
- if (seen) obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
-
- do_fear = damroll(3, (dam / 2)) + 1;
- if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- do_fear = 0;
- }
- }
- else
- {
- skipped = TRUE;
- }
-
- dam = 0;
- break;
- }
- case GF_TURN_EVIL:
- {
- if (r_ptr->flags3 & (RF3_EVIL))
- {
- if (seen) obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
-
- do_fear = damroll(3, (dam / 2)) + 1;
- if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- do_fear = 0;
- }
- }
- else
- {
- skipped = TRUE;
- }
-
- dam = 0;
- break;
- }
- case GF_TURN_ALL:
- {
- if (seen) obvious = TRUE;
-
- do_fear = damroll(3, (dam / 2)) + 1;
- if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
- (r_ptr->flags3 & (RF3_NO_FEAR)) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- do_fear = 0;
- }
-
- dam = 0;
- break;
- }
- case GF_DISP_UNDEAD:
- {
- if (r_ptr->flags3 & (RF3_UNDEAD))
- {
- if (seen) obvious = TRUE;
-
- /* Learn about type */
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
-
- note = _("は身震いした。", " shudders.");
- note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- skipped = TRUE;
- dam = 0;
- }
-
- break;
- }
- case GF_DISP_EVIL:
- {
- if (r_ptr->flags3 & (RF3_EVIL))
- {
- if (seen) obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
-
- note = _("は身震いした。", " shudders.");
- note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- skipped = TRUE;
- dam = 0;
- }
-
- break;
- }
- case GF_DISP_GOOD:
- {
- if (r_ptr->flags3 & (RF3_GOOD))
- {
- if (seen) obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
-
- note = _("は身震いした。", " shudders.");
- note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- skipped = TRUE;
- dam = 0;
- }
-
- break;
- }
- case GF_DISP_LIVING:
- {
- if (monster_living(m_ptr->r_idx))
- {
- if (seen) obvious = TRUE;
-
- note = _("は身震いした。", " shudders.");
- note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- skipped = TRUE;
- dam = 0;
- }
-
- break;
- }
- case GF_DISP_DEMON:
- {
- if (r_ptr->flags3 & (RF3_DEMON))
- {
- if (seen) obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
-
- note = _("は身震いした。", " shudders.");
- note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
- {
- skipped = TRUE;
- dam = 0;
- }
-
- break;
- }
- case GF_DISP_ALL:
- {
- if (seen) obvious = TRUE;
- note = _("は身震いした。", " shudders.");
- note_dies = _("はドロドロに溶けた!", " dissolves!");
- break;
- }
- case GF_DRAIN_MANA:
- {
- if (seen) obvious = TRUE;
- if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
- {
- if (who > 0)
- {
- if (m_caster_ptr->hp < m_caster_ptr->maxhp)
- {
- m_caster_ptr->hp += dam;
- if (m_caster_ptr->hp > m_caster_ptr->maxhp) m_caster_ptr->hp = m_caster_ptr->maxhp;
- if (caster_ptr->health_who == who) caster_ptr->redraw |= (PR_HEALTH);
- if (caster_ptr->riding == who) caster_ptr->redraw |= (PR_UHEALTH);
-
- if (see_s_msg)
- {
- monster_desc(caster_ptr, killer, m_caster_ptr, 0);
- msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer);
- }
- }
- }
- else
- {
- msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name);
- (void)hp_player(caster_ptr, dam);
- }
- }
- else
- {
- if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
- }
-
- dam = 0;
- break;
- }
- case GF_MIND_BLAST:
- {
- if (seen) obvious = TRUE;
- if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
-
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- (r_ptr->flags3 & RF3_NO_CONF) ||
- (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
- {
- if (r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- }
- else if (r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
- note = _("には完全な耐性がある!", " is immune.");
- dam = 0;
- }
- else if (r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
- note = _("には耐性がある。", " resists.");
- dam /= 3;
- }
- else
- {
- note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-
- if (who > 0) do_conf = randint0(4) + 4;
- else do_conf = randint0(8) + 8;
- }
-
- break;
- }
- case GF_BRAIN_SMASH:
- {
- if (seen) obvious = TRUE;
- if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
-
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- (r_ptr->flags3 & RF3_NO_CONF) ||
- (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
- {
- if (r_ptr->flags3 & (RF3_NO_CONF))
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
- }
-
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- }
- else if (r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
- note = _("には完全な耐性がある!", " is immune.");
- dam = 0;
- }
- else if (r_ptr->flags2 & RF2_WEIRD_MIND)
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
- note = _("には耐性がある!", " resists!");
- dam /= 3;
- }
- else
- {
- note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
- note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
- if (who > 0)
- {
- do_conf = randint0(4) + 4;
- do_stun = randint0(4) + 4;
- }
- else
- {
- do_conf = randint0(8) + 8;
- do_stun = randint0(8) + 8;
- }
- (void)set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 10);
- }
-
- break;
- }
- case GF_CAUSE_1:
- {
- if (seen) obvious = TRUE;
- if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name);
- if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
- {
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- }
-
- break;
- }
- case GF_CAUSE_2:
- {
- if (seen) obvious = TRUE;
- if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name);
-
- if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
- {
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- }
-
- break;
- }
- case GF_CAUSE_3:
- {
- if (seen) obvious = TRUE;
- if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name);
-
- if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
- {
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- }
-
- break;
- }
- case GF_CAUSE_4:
- {
- if (seen) obvious = TRUE;
- if (!who)
- msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
- "You point at %s, screaming the word, 'DIE!'."), m_name);
-
- if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (m_caster_ptr->r_idx != MON_KENSHIROU)))
- {
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- }
- break;
- }
- case GF_HAND_DOOM:
- {
- if (seen) obvious = TRUE;
- if (r_ptr->flags1 & RF1_UNIQUE)
- {
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- }
- else
- {
- if ((who > 0) ? ((caster_lev + randint1(dam)) > (r_ptr->level + 10 + randint1(20))) :
- (((caster_lev / 2) + randint1(dam)) > (r_ptr->level + randint1(200))))
- {
- dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
-
- if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
- }
- else
- {
- /* todo 乱数で破滅のを弾いた結果が「耐性を持っている」ことになるのはおかしい */
- note = _("は耐性を持っている!", "resists!");
- dam = 0;
- }
- }
-
- break;
- }
- case GF_CAPTURE:
- {
- int nokori_hp;
- if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
- (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
- {
- msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
- skipped = TRUE;
- break;
- }
-
- if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
- else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx))
- nokori_hp = m_ptr->maxhp * 3 / 10;
- else
- nokori_hp = m_ptr->maxhp * 3 / 20;
-
- if (m_ptr->hp >= nokori_hp)
- {
- msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name);
- skipped = TRUE;
- }
- else if (m_ptr->hp < randint0(nokori_hp))
- {
- if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, g_ptr->m_idx, FALSE, MON_CHAMELEON);
- msg_format(_("%sを捕えた!", "You capture %^s!"), m_name);
- cap_mon = m_ptr->r_idx;
- cap_mspeed = m_ptr->mspeed;
- cap_hp = m_ptr->hp;
- cap_maxhp = m_ptr->max_maxhp;
- cap_nickname = m_ptr->nickname;
- if (g_ptr->m_idx == caster_ptr->riding)
- {
- if (rakuba(caster_ptr, -1, FALSE))
- {
- msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name);
- }
- }
-
- delete_monster_idx(caster_ptr, g_ptr->m_idx);
-
- return TRUE;
- }
- else
- {
- msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name);
- skipped = TRUE;
- }
-
- break;
- }
- case GF_ATTACK:
- {
- return py_attack(caster_ptr, y, x, dam);
- }
- case GF_ENGETSU:
- {
- int effect = 0;
- bool done = TRUE;
-
- if (seen) obvious = TRUE;
- if (r_ptr->flags2 & RF2_EMPTY_MIND)
- {
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- skipped = TRUE;
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
- break;
- }
- if (MON_CSLEEP(m_ptr))
- {
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- skipped = TRUE;
- break;
- }
-
- if (one_in_(5)) effect = 1;
- else if (one_in_(4)) effect = 2;
- else if (one_in_(3)) effect = 3;
- else done = FALSE;
-
- if (effect == 1)
- {
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
- else
- {
- if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
- {
- note = _("の動きが遅くなった。", " starts moving slower.");
- }
- }
- }
- else if (effect == 2)
- {
- do_stun = damroll((caster_ptr->lev / 10) + 3, (dam)) + 1;
- if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- do_stun = 0;
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
- }
- else if (effect == 3)
- {
- if ((r_ptr->flags1 & RF1_UNIQUE) ||
- (r_ptr->flags3 & RF3_NO_SLEEP) ||
- (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
- {
- if (r_ptr->flags3 & RF3_NO_SLEEP)
- {
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
- }
-
- note = _("には効果がなかった。", " is unaffected.");
- obvious = FALSE;
- }
- else
- {
- /* Go to sleep (much) later */
- note = _("は眠り込んでしまった!", " falls asleep!");
- do_sleep = 500;
- }
- }
-
- if (!done)
- {
- note = _("には効果がなかった。", " is unaffected.");
- }
-
- dam = 0;
- break;
- }
- case GF_GENOCIDE:
- {
- if (seen) obvious = TRUE;
- if (genocide_aux(caster_ptr, g_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
- {
- if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), m_name);
- chg_virtue(caster_ptr, V_VITALITY, -1);
- return TRUE;
- }
-
- skipped = TRUE;
- break;
- }
- case GF_PHOTO:
- {
- if (!who)
- msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), m_name);
-
- if (r_ptr->flags3 & (RF3_HURT_LITE))
- {
- if (seen) obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
-
- note = _("は光に身をすくめた!", " cringes from the light!");
- note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
- }
- else
- {
- dam = 0;
- }
-
- photo = m_ptr->r_idx;
- break;
- }
- case GF_BLOOD_CURSE:
- {
- if (seen) obvious = TRUE;
- break;
- }
- case GF_CRUSADE:
- {
- bool success = FALSE;
- if (seen) obvious = TRUE;
-
- if ((r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
- {
- if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 50;
- if (dam < 1) dam = 1;
-
- if (is_pet(m_ptr))
- {
- note = _("の動きが速くなった。", " starts moving faster.");
- (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
- success = TRUE;
- }
- else if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
- (r_ptr->flags1 & (RF1_UNIQUE)) ||
- (m_ptr->mflag2 & MFLAG2_NOPET) ||
- (caster_ptr->cursed & TRC_AGGRAVATE) ||
- ((r_ptr->level + 10) > randint1(dam)))
- {
- if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
- }
- else
- {
- note = _("を支配した。", " is tamed!");
- set_pet(caster_ptr, m_ptr);
- (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
-
- if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
- success = TRUE;
- }
- }
-
- if (!success)
- {
- if (!(r_ptr->flags3 & RF3_NO_FEAR))
- {
- do_fear = randint1(90) + 10;
- }
- else if (is_original_ap_and_seen(caster_ptr, m_ptr))
- r_ptr->r_flags3 |= (RF3_NO_FEAR);
- }
-
- dam = 0;
- break;
- }
- case GF_WOUNDS:
- {
- if (seen) obvious = TRUE;
-
- if (randint0(100 + dam) < (r_ptr->level + 50))
- {
- note = _("には効果がなかった。", " is unaffected.");
- dam = 0;
- }
- break;
- }
- default:
- {
- skipped = TRUE;
- dam = 0;
- break;
- }
- }
- }
-
- if (skipped) return FALSE;
-
- if (r_ptr->flags1 & (RF1_UNIQUE)) do_poly = FALSE;
- if (r_ptr->flags1 & RF1_QUESTOR) do_poly = FALSE;
- if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding))
- do_poly = FALSE;
-
- if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & RF7_NAZGUL)) && !caster_ptr->phase_out)
- {
- if (who && (dam > m_ptr->hp)) dam = m_ptr->hp;
- }
-
- if (!who && slept)
- {
- if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_COMPASSION, -1);
- if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_HONOUR, -1);
- }
-
- int tmp = dam;
- dam = mon_damage_mod(caster_ptr, m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
- if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed.");
-
- if (dam > m_ptr->hp)
- {
- note = note_dies;
- }
- else
- {
- if (do_stun &&
- !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
- !(r_ptr->flags3 & RF3_NO_STUN))
- {
- if (seen) obvious = TRUE;
-
- if (MON_STUNNED(m_ptr))
- {
- note = _("はひどくもうろうとした。", " is more dazed.");
- tmp = MON_STUNNED(m_ptr) + (do_stun / 2);
- }
- else
- {
- note = _("はもうろうとした。", " is dazed.");
- tmp = do_stun;
- }
-
- (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, tmp);
- get_angry = TRUE;
- }
-
- if (do_conf &&
- !(r_ptr->flags3 & RF3_NO_CONF) &&
- !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
- {
- if (seen) obvious = TRUE;
-
- if (MON_CONFUSED(m_ptr))
- {
- note = _("はさらに混乱したようだ。", " looks more confused.");
- tmp = MON_CONFUSED(m_ptr) + (do_conf / 2);
- }
- else
- {
- note = _("は混乱したようだ。", " looks confused.");
- tmp = do_conf;
- }
-
- (void)set_monster_confused(caster_ptr, g_ptr->m_idx, tmp);
- get_angry = TRUE;
- }
-
- if (do_time)
- {
- if (seen) obvious = TRUE;
-
- if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1;
-
- if (do_time)
- {
- note = _("は弱くなったようだ。", " seems weakened.");
- m_ptr->maxhp -= do_time;
- if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp;
- }
-
- get_angry = TRUE;
- }
-
- if (do_poly && (randint1(90) > r_ptr->level))
- {
- if (polymorph_monster(caster_ptr, y, x))
- {
- if (seen) obvious = TRUE;
-
- note = _("が変身した!", " changes!");
- dam = 0;
- }
-
- m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
- r_ptr = &r_info[m_ptr->r_idx];
- }
-
- if (do_dist)
- {
- if (seen) obvious = TRUE;
-
- note = _("が消え去った!", " disappears!");
-
- if (!who) chg_virtue(caster_ptr, V_VALOUR, -1);
-
- teleport_away(caster_ptr, g_ptr->m_idx, do_dist,
- (!who ? TELEPORT_DEC_VALOUR : 0L) | TELEPORT_PASSIVE);
-
- y = m_ptr->fy;
- x = m_ptr->fx;
- g_ptr = &floor_ptr->grid_array[y][x];
- }
-
- if (do_fear)
- {
- (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
- get_angry = TRUE;
- }
- }
-
- if (typ == GF_DRAIN_MANA)
- {
- /* Drain mana does nothing */
- }
-
- /* If another monster did the damage, hurt the monster by hand */
- else if (who)
- {
- if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
- if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
-
- (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
- m_ptr->hp -= dam;
- if (m_ptr->hp < 0)
- {
- bool sad = FALSE;
-
- if (is_pet(m_ptr) && !(m_ptr->ml))
- sad = TRUE;
-
- if (known && note)
- {
- monster_desc(caster_ptr, m_name, m_ptr, MD_TRUE_NAME);
- if (see_s_msg)
- {
- msg_format("%^s%s", m_name, note);
- }
- else
- {
- floor_ptr->monster_noise = TRUE;
- }
- }
-
- if (who > 0) monster_gain_exp(caster_ptr, who, m_ptr->r_idx);
-
- monster_death(caster_ptr, g_ptr->m_idx, FALSE);
- delete_monster_idx(caster_ptr, g_ptr->m_idx);
- if (sad)
- {
- msg_print(_("少し悲しい気分がした。", "You feel sad for a moment."));
- }
- }
- else
- {
- if (note && seen_msg)
- msg_format("%^s%s", m_name, note);
- else if (see_s_msg)
- {
- message_pain(caster_ptr, g_ptr->m_idx, dam);
- }
- else
- {
- floor_ptr->monster_noise = TRUE;
- }
-
- if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
- }
- }
- else if (heal_leper)
- {
- if (seen_msg)
- msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!"));
-
- if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
- {
- char m2_name[MAX_NLEN];
-
- monster_desc(caster_ptr, m2_name, m_ptr, MD_INDEF_VISIBLE);
- exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
- }
-
- delete_monster_idx(caster_ptr, g_ptr->m_idx);
- }
-
- /* If the player did it, give him experience, check fear */
- else
- {
- bool fear = FALSE;
- if (mon_take_hit(caster_ptr, g_ptr->m_idx, dam, &fear, note_dies))
- {
- /* Dead monster */
- }
- else
- {
- if (do_sleep) anger_monster(caster_ptr, m_ptr);
-
- if (note && seen_msg)
- msg_format(_("%s%s", "%^s%s"), m_name, note);
- else if (known && (dam || !do_fear))
- {
- message_pain(caster_ptr, g_ptr->m_idx, dam);
- }
-
- if (((dam > 0) || get_angry) && !do_sleep)
- anger_monster(caster_ptr, m_ptr);
-
- if ((fear || do_fear) && seen)
- {
- sound(SOUND_FLEE);
- msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
- }
-
- if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
- }
- }
-
- if ((typ == GF_BLOOD_CURSE) && one_in_(4))
- {
- blood_curse_to_enemy(caster_ptr, who);
- }
-
- if (caster_ptr->phase_out)
- {
- caster_ptr->health_who = g_ptr->m_idx;
- caster_ptr->redraw |= (PR_HEALTH);
- handle_stuff(caster_ptr);
- }
-
- if (m_ptr->r_idx) update_monster(caster_ptr, g_ptr->m_idx, FALSE);
-
- lite_spot(caster_ptr, y, x);
- if ((caster_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx))
- {
- caster_ptr->window |= (PW_MONSTER);
- }
-
- if ((dam > 0) && !is_pet(m_ptr) && !is_friendly(m_ptr))
- {
- if (!who)
- {
- if (!(flag & PROJECT_NO_HANGEKI))
- {
- set_target(m_ptr, monster_target_y, monster_target_x);
- }
- }
- else if ((who > 0) && is_pet(m_caster_ptr) && !player_bold(caster_ptr, m_ptr->target_y, m_ptr->target_x))
- {
- set_target(m_ptr, m_caster_ptr->fy, m_caster_ptr->fx);
- }
- }
-
- if (caster_ptr->riding && (caster_ptr->riding == g_ptr->m_idx) && (dam > 0))
- {
- if (m_ptr->hp > m_ptr->maxhp / 3) dam = (dam + 1) / 2;
- rakubadam_m = (dam > 200) ? 200 : dam;
- }
-
- if (photo)
- {
- object_type *q_ptr;
- object_type forge;
- q_ptr = &forge;
- object_prep(q_ptr, lookup_kind(TV_STATUE, SV_PHOTO));
- q_ptr->pval = photo;
- q_ptr->ident |= (IDENT_FULL_KNOWN);
- (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
- }
-
- project_m_n++;
- project_m_x = x;
- project_m_y = y;
- return (obvious);
-}
-
-
/*
* Find the distance from (x, y) to a line.
*/
{
y = GRID_Y(path_g[j]);
x = GRID_X(path_g[j]);
- if (project_m(caster_ptr, 0, 0, y, x, dam, GF_SEEKER, flag, TRUE)) notice = TRUE;
+ if (affect_monster(caster_ptr, 0, 0, y, x, dam, GF_SEEKER, flag, TRUE)) notice = TRUE;
if (!who && (project_m_n == 1) && !jump && (caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0))
{
monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx];
POSITION py, px;
py = GRID_Y(path_g[i]);
px = GRID_X(path_g[i]);
- if (project_m(caster_ptr, 0, 0, py, px, dam, GF_SEEKER, flag, TRUE))
+ if (affect_monster(caster_ptr, 0, 0, py, px, dam, GF_SEEKER, flag, TRUE))
notice = TRUE;
if (!who && (project_m_n == 1) && !jump) {
if (caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0)
{
POSITION py = GRID_Y(path_g[i]);
POSITION px = GRID_X(path_g[i]);
- (void)project_m(caster_ptr, 0, 0, py, px, dam, GF_SUPER_RAY, flag, TRUE);
+ (void)affect_monster(caster_ptr, 0, 0, py, px, dam, GF_SUPER_RAY, flag, TRUE);
if (!who && (project_m_n == 1) && !jump) {
if (caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0) {
monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx];
}
}
- if (project_m(caster_ptr, who, effective_dist, y, x, dam, typ, flag, see_s_msg)) notice = TRUE;
+ if (affect_monster(caster_ptr, who, effective_dist, y, x, dam, typ, flag, see_s_msg)) notice = TRUE;
}
/* Player affected one monster (without "jumping") */
{
if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x))
{
- (void)project_m(caster_ptr, 0, 0, y, x, dam, GF_MANA,
+ (void)affect_monster(caster_ptr, 0, 0, y, x, dam, GF_MANA,
(PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE);
}
}
if (!is_mirror_grid(&caster_ptr->current_floor_ptr->grid_array[y][x]))
continue;
- if (!project_m(caster_ptr, 0, 0, y, x, dam, GF_GENOCIDE,
+ if (!affect_monster(caster_ptr, 0, 0, y, x, dam, GF_GENOCIDE,
(PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE))
continue;