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[Refactor] #39963 Separated effect-monster.c/h from spells1.c
authorHourier <hourier@users.sourceforge.jp>
Wed, 29 Apr 2020 06:25:46 +0000 (15:25 +0900)
committerHourier <hourier@users.sourceforge.jp>
Wed, 29 Apr 2020 06:25:46 +0000 (15:25 +0900)
Hengband_vcs2017/Hengband/Hengband.vcxproj
Hengband_vcs2017/Hengband/Hengband.vcxproj.filters
src/Makefile.am
src/effect/effect-monster.c [new file with mode: 0644]
src/effect/effect-monster.h [new file with mode: 0644]
src/spells1.c

index 935656c..408f2cd 100644 (file)
     <ClCompile Include="..\..\src\cmd\dump-util.c" />\r
     <ClCompile Include="..\..\src\effect\effect-feature.c" />\r
     <ClCompile Include="..\..\src\effect\effect-item.c" />\r
+    <ClCompile Include="..\..\src\effect\effect-monster.c" />\r
     <ClCompile Include="..\..\src\effect\effect-player.c" />\r
     <ClCompile Include="..\..\src\effect\spells-effect-util.c" />\r
     <ClCompile Include="..\..\src\io\dump-remover.c" />\r
     <ClInclude Include="..\..\src\cmd\dump-util.h" />\r
     <ClInclude Include="..\..\src\effect\effect-feature.h" />\r
     <ClInclude Include="..\..\src\effect\effect-item.h" />\r
+    <ClInclude Include="..\..\src\effect\effect-monster.h" />\r
     <ClInclude Include="..\..\src\effect\effect-player.h" />\r
     <ClInclude Include="..\..\src\effect\spells-effect-util.h" />\r
     <ClInclude Include="..\..\src\io\dump-remover.h" />\r
index 34f1cb9..a75a3e7 100644 (file)
     <ClCompile Include="..\..\src\effect\effect-player.c">
       <Filter>effect</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\effect\effect-monster.c">
+      <Filter>effect</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\src\gamevalue.h" />
     <ClInclude Include="..\..\src\effect\effect-player.h">
       <Filter>effect</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\effect\effect-monster.h">
+      <Filter>effect</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\..\src\wall.bmp" />
index 51134dc..bf4870a 100644 (file)
@@ -169,6 +169,7 @@ hengband_SOURCES = \
        effect/effect-item.c effect/effect-item.h \
        effect/spells-effect-util.c effect/spells-effect-util.h \
        effect/effect-player.c effect/effect-player.h \
+       effect/effect-monster.c effect/effect-monster.h \
        \
        spell/technic-info-table.c spell/technic-info-table.h \
        spell/spells-execution.c spell/spells-execution.h \
diff --git a/src/effect/effect-monster.c b/src/effect/effect-monster.c
new file mode 100644 (file)
index 0000000..0ba01b0
--- /dev/null
@@ -0,0 +1,2415 @@
+/*!
+ * todo 単体で2400行を超えている。要分割
+ * @brief 魔法によるモンスターへの効果まとめ
+ * @date 2020/04/29
+ * @author Hourier
+ */
+
+#include "angband.h"
+#include "effect/effect-monster.h"
+#include "spells-effect-util.h"
+#include "player-damage.h"
+#include "world.h"
+#include "avatar.h"
+#include "monster-spell.h"
+#include "quest.h"
+#include "io/write-diary.h"
+#include "main/sound-definitions-table.h"
+#include "player-move.h"
+#include "monster-status.h"
+#include "player-effects.h"
+#include "spells-diceroll.h"
+#include "monsterrace-hook.h"
+#include "cmd/cmd-pet.h" // 暫定、後で消すかも.
+#include "combat/melee.h"
+#include "core.h" // 暫定、後で消す.
+
+/*!
+ * @brief 汎用的なビーム/ボルト/ボール系によるモンスターへの効果処理 / Handle a beam/bolt/ball causing damage to a monster.
+ * @param caster_ptr プレーヤーへの参照ポインタ
+ * @param who 魔法を発動したモンスター(0ならばプレイヤー) / Index of "source" monster (zero for "player")
+ * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
+ * @param y 目標Y座標 / Target y location (or location to travel "towards")
+ * @param x 目標X座標 / Target x location (or location to travel "towards")
+ * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
+ * @param typ 効果属性 / Type of damage to apply to monsters (and objects)
+ * @param flag 効果フラグ
+ * @param see_s_msg TRUEならばメッセージを表示する
+ * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE
+ */
+bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flag, bool see_s_msg)
+{
+       floor_type *floor_ptr = caster_ptr->current_floor_ptr;
+       grid_type *g_ptr = &floor_ptr->grid_array[y][x];
+
+       monster_type *m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
+       monster_type *m_caster_ptr = (who > 0) ? &floor_ptr->m_list[who] : NULL;
+
+       monster_race *r_ptr = &r_info[m_ptr->r_idx];
+
+       char killer[80];
+
+       bool seen = m_ptr->ml;
+       bool seen_msg = is_seen(m_ptr);
+       bool slept = (bool)MON_CSLEEP(m_ptr);
+       bool obvious = FALSE;
+       bool known = ((m_ptr->cdis <= MAX_SIGHT) || caster_ptr->phase_out);
+       bool skipped = FALSE;
+       bool get_angry = FALSE;
+       bool do_poly = FALSE;
+       int do_dist = 0;
+       int do_conf = 0;
+       int do_stun = 0;
+       int do_sleep = 0;
+       int do_fear = 0;
+       int do_time = 0;
+       bool heal_leper = FALSE;
+       GAME_TEXT m_name[MAX_NLEN];
+       char m_poss[10];
+       PARAMETER_VALUE photo = 0;
+       concptr note = NULL;
+       concptr note_dies = extract_note_dies(real_r_idx(m_ptr));
+       DEPTH caster_lev = (who > 0) ? r_info[m_caster_ptr->r_idx].level : (caster_ptr->lev * 2);
+
+       if (!g_ptr->m_idx) return FALSE;
+
+       /* Never affect projector */
+       if (who && (g_ptr->m_idx == who)) return FALSE;
+       if ((g_ptr->m_idx == caster_ptr->riding) && !who && !(typ == GF_OLD_HEAL) && !(typ == GF_OLD_SPEED) && !(typ == GF_STAR_HEAL)) return FALSE;
+       if (sukekaku && ((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) return FALSE;
+
+       /* Don't affect already death monsters */
+       /* Prevents problems with chain reactions of exploding monsters */
+       if (m_ptr->hp < 0) return FALSE;
+
+       dam = (dam + r) / (r + 1);
+
+       /* Get the monster name (BEFORE polymorphing) */
+       monster_desc(caster_ptr, m_name, m_ptr, 0);
+
+       /* Get the monster possessive ("his"/"her"/"its") */
+       monster_desc(caster_ptr, m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
+
+       if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) disturb(caster_ptr, TRUE, TRUE);
+
+       if (r_ptr->flagsr & RFR_RES_ALL &&
+               typ != GF_OLD_CLONE && typ != GF_STAR_HEAL && typ != GF_OLD_HEAL
+               && typ != GF_OLD_SPEED && typ != GF_CAPTURE && typ != GF_PHOTO)
+       {
+               note = _("には完全な耐性がある!", " is immune.");
+               dam = 0;
+               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
+               if (typ == GF_LITE_WEAK || typ == GF_KILL_WALL) skipped = TRUE;
+       }
+       else
+       {
+               switch (typ)
+               {
+               case GF_MISSILE:
+               {
+                       if (seen) obvious = TRUE;
+                       break;
+               }
+               case GF_ACID:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_IM_ACID)
+                       {
+                               note = _("にはかなり耐性がある!", " resists a lot.");
+                               dam /= 9;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
+                       }
+                       break;
+               }
+               case GF_ELEC:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_IM_ELEC)
+                       {
+                               note = _("にはかなり耐性がある!", " resists a lot.");
+                               dam /= 9;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
+                       }
+                       break;
+               }
+               case GF_FIRE:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_IM_FIRE)
+                       {
+                               note = _("にはかなり耐性がある!", " resists a lot.");
+                               dam /= 9;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
+                       }
+                       else if (r_ptr->flags3 & (RF3_HURT_FIRE))
+                       {
+                               note = _("はひどい痛手をうけた。", " is hit hard.");
+                               dam *= 2;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
+                       }
+                       break;
+               }
+               case GF_COLD:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_IM_COLD)
+                       {
+                               note = _("にはかなり耐性がある!", " resists a lot.");
+                               dam /= 9;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
+                       }
+                       else if (r_ptr->flags3 & (RF3_HURT_COLD))
+                       {
+                               note = _("はひどい痛手をうけた。", " is hit hard.");
+                               dam *= 2;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                       }
+                       break;
+               }
+               case GF_POIS:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_IM_POIS)
+                       {
+                               note = _("にはかなり耐性がある!", " resists a lot.");
+                               dam /= 9;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
+                       }
+                       break;
+               }
+               case GF_NUKE:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_IM_POIS)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
+                       }
+                       else if (one_in_(3)) do_poly = TRUE;
+                       break;
+               }
+               case GF_HELL_FIRE:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flags3 & RF3_GOOD)
+                       {
+                               note = _("はひどい痛手をうけた。", " is hit hard.");
+                               dam *= 2;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+                       }
+                       break;
+               }
+               case GF_HOLY_FIRE:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flags3 & RF3_EVIL)
+                       {
+                               dam *= 2;
+                               note = _("はひどい痛手をうけた。", " is hit hard.");
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
+                       }
+                       else
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                       }
+                       break;
+               }
+               case GF_ARROW:
+               {
+                       if (seen) obvious = TRUE;
+                       break;
+               }
+               case GF_PLASMA:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_PLAS)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
+                       }
+
+                       break;
+               }
+               case GF_NETHER:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_NETH)
+                       {
+                               if (r_ptr->flags3 & RF3_UNDEAD)
+                               {
+                                       note = _("には完全な耐性がある!", " is immune.");
+                                       dam = 0;
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                               }
+                               else
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
+                       }
+                       else if (r_ptr->flags3 & RF3_EVIL)
+                       {
+                               note = _("はいくらか耐性を示した。", " resists somewhat.");
+                               dam /= 2;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+                       }
+
+                       break;
+               }
+               case GF_WATER:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_WATE)
+                       {
+                               if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
+                               {
+                                       note = _("には完全な耐性がある!", " is immune.");
+                                       dam = 0;
+                               }
+                               else
+                               {
+                                       note = _("には耐性がある。", " resists.");
+                                       dam *= 3; dam /= randint1(6) + 6;
+                               }
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
+                       }
+
+                       break;
+               }
+               case GF_CHAOS:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_CHAO)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
+                       }
+                       else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
+                       {
+                               note = _("はいくらか耐性を示した。", " resists somewhat.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+                       }
+                       else
+                       {
+                               do_poly = TRUE;
+                               do_conf = (5 + randint1(11) + r) / (r + 1);
+                       }
+
+                       break;
+               }
+               case GF_SHARDS:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
+                       }
+
+                       break;
+               }
+               case GF_ROCKET:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_SHAR)
+                       {
+                               note = _("はいくらか耐性を示した。", " resists somewhat.");
+                               dam /= 2;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
+                       }
+
+                       break;
+               }
+               case GF_SOUND:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_SOUN)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 2; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
+                       }
+                       else
+                               do_stun = (10 + randint1(15) + r) / (r + 1);
+
+                       break;
+               }
+               case GF_CONFUSION:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flags3 & RF3_NO_CONF)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                       }
+                       else
+                               do_conf = (10 + randint1(15) + r) / (r + 1);
+
+                       break;
+               }
+               case GF_DISENCHANT:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_DISE)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
+                       }
+
+                       break;
+               }
+               case GF_NEXUS:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_NEXU)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
+                       }
+
+                       break;
+               }
+               case GF_FORCE:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_WALL)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
+                       }
+                       else
+                               do_stun = (randint1(15) + r) / (r + 1);
+
+                       break;
+               }
+               case GF_INERTIAL:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_INER)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
+                       }
+                       else
+                       {
+                               /* Powerful monsters can resist */
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       obvious = FALSE;
+                               }
+                               /* Normal monsters slow down */
+                               else
+                               {
+                                       if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                                       {
+                                               note = _("の動きが遅くなった。", " starts moving slower.");
+                                       }
+                               }
+                       }
+
+                       break;
+               }
+               case GF_TIME:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_TIME)
+                       {
+                               note = _("には耐性がある。", " resists.");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
+                       }
+                       else
+                               do_time = (dam + 1) / 2;
+
+                       break;
+               }
+               case GF_GRAVITY:
+               {
+                       bool resist_tele = FALSE;
+
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flagsr & RFR_RES_TELE)
+                       {
+                               if (r_ptr->flags1 & (RF1_UNIQUE))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       note = _("には効果がなかった。", " is unaffected!");
+                                       resist_tele = TRUE;
+                               }
+                               else if (r_ptr->level > randint1(100))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       note = _("には耐性がある!", " resists!");
+                                       resist_tele = TRUE;
+                               }
+                       }
+
+                       if (!resist_tele) do_dist = 10;
+                       else do_dist = 0;
+
+                       if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) do_dist = 0;
+
+                       if (r_ptr->flagsr & RFR_RES_GRAV)
+                       {
+                               note = _("には耐性がある!", " resists!");
+                               dam *= 3; dam /= randint1(6) + 6;
+                               do_dist = 0;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
+                       }
+                       else
+                       {
+                               /* 1. slowness */
+                               /* Powerful monsters can resist */
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       obvious = FALSE;
+                               }
+                               /* Normal monsters slow down */
+                               else
+                               {
+                                       if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                                       {
+                                               note = _("の動きが遅くなった。", " starts moving slower.");
+                                       }
+                               }
+
+                               /* 2. stun */
+                               do_stun = damroll((caster_lev / 20) + 3, (dam)) + 1;
+
+                               /* Attempt a saving throw */
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       /* Resist */
+                                       do_stun = 0;
+                                       /* No obvious effect */
+                                       note = _("には効果がなかった。", " is unaffected!");
+                                       obvious = FALSE;
+                               }
+                       }
+
+                       break;
+               }
+               case GF_MANA:
+               case GF_SEEKER:
+               case GF_SUPER_RAY:
+               {
+                       if (seen) obvious = TRUE;
+                       break;
+               }
+               case GF_DISINTEGRATE:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flags3 & RF3_HURT_ROCK)
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+                               note = _("の皮膚がただれた!", " loses some skin!");
+                               note_dies = _("は蒸発した!", " evaporates!");
+                               dam *= 2;
+                       }
+
+                       break;
+               }
+               case GF_PSI:
+               {
+                       if (seen) obvious = TRUE;
+                       if (!(los(caster_ptr, m_ptr->fy, m_ptr->fx, caster_ptr->y, caster_ptr->x)))
+                       {
+                               if (seen_msg)
+                                       msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name);
+                               skipped = TRUE;
+                               break;
+                       }
+
+                       if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                       {
+                               dam = 0;
+                               note = _("には完全な耐性がある!", " is immune.");
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+
+                       }
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                               (r_ptr->flags3 & RF3_ANIMAL) ||
+                               (r_ptr->level > randint1(3 * dam)))
+                       {
+                               note = _("には耐性がある!", " resists!");
+                               dam /= 3;
+
+                               /*
+                                * Powerful demons & undead can turn a mindcrafter's
+                                * attacks back on them
+                                */
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                       (r_ptr->level > caster_ptr->lev / 2) &&
+                                       one_in_(2))
+                               {
+                                       note = NULL;
+                                       msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+                                               (seen ? "%^s's corrupted mind backlashes your attack!" :
+                                                       "%^ss corrupted mind backlashes your attack!")), m_name);
+
+                                       if ((randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
+                                       {
+                                               msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+                                       }
+                                       else
+                                       {
+                                               /* Injure +/- confusion */
+                                               monster_desc(caster_ptr, killer, m_ptr, MD_WRONGDOER_NAME);
+                                               take_hit(caster_ptr, DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
+                                               if (one_in_(4) && !CHECK_MULTISHADOW(caster_ptr))
+                                               {
+                                                       switch (randint1(4))
+                                                       {
+                                                       case 1:
+                                                               set_confused(caster_ptr, caster_ptr->confused + 3 + randint1(dam));
+                                                               break;
+                                                       case 2:
+                                                               set_stun(caster_ptr, caster_ptr->stun + randint1(dam));
+                                                               break;
+                                                       case 3:
+                                                       {
+                                                               if (r_ptr->flags3 & RF3_NO_FEAR)
+                                                                       note = _("には効果がなかった。", " is unaffected.");
+                                                               else
+                                                                       set_afraid(caster_ptr, caster_ptr->afraid + 3 + randint1(dam));
+                                                               break;
+                                                       }
+                                                       default:
+                                                               if (!caster_ptr->free_act)
+                                                                       (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(dam));
+                                                               break;
+                                                       }
+                                               }
+                                       }
+
+                                       dam = 0;
+                               }
+                       }
+
+                       if ((dam > 0) && one_in_(4))
+                       {
+                               switch (randint1(4))
+                               {
+                               case 1:
+                                       do_conf = 3 + randint1(dam);
+                                       break;
+                               case 2:
+                                       do_stun = 3 + randint1(dam);
+                                       break;
+                               case 3:
+                                       do_fear = 3 + randint1(dam);
+                                       break;
+                               default:
+                                       note = _("は眠り込んでしまった!", " falls asleep!");
+                                       do_sleep = 3 + randint1(dam);
+                                       break;
+                               }
+                       }
+
+                       note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+                       break;
+               }
+               case GF_PSI_DRAIN:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                       {
+                               dam = 0;
+                               note = _("には完全な耐性がある!", " is immune.");
+                       }
+                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
+                               (r_ptr->flags3 & RF3_ANIMAL) ||
+                               (r_ptr->level > randint1(3 * dam)))
+                       {
+                               note = _("には耐性がある!", " resists!");
+                               dam /= 3;
+
+                               /*
+                                * Powerful demons & undead can turn a mindcrafter's
+                                * attacks back on them
+                                */
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                       (r_ptr->level > caster_ptr->lev / 2) &&
+                                       (one_in_(2)))
+                               {
+                                       note = NULL;
+                                       msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+                                               (seen ? "%^s's corrupted mind backlashes your attack!" :
+                                                       "%^ss corrupted mind backlashes your attack!")), m_name);
+                                       if ((randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
+                                       {
+                                               msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
+                                       }
+                                       else
+                                       {
+                                               monster_desc(caster_ptr, killer, m_ptr, MD_WRONGDOER_NAME);
+                                               if (!CHECK_MULTISHADOW(caster_ptr))
+                                               {
+                                                       msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
+                                                       caster_ptr->csp -= damroll(5, dam) / 2;
+                                                       if (caster_ptr->csp < 0) caster_ptr->csp = 0;
+                                                       caster_ptr->redraw |= PR_MANA;
+                                                       caster_ptr->window |= (PW_SPELL);
+                                               }
+                                               take_hit(caster_ptr, DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
+                                       }
+
+                                       dam = 0;
+                               }
+                       }
+                       else if (dam > 0)
+                       {
+                               int b = damroll(5, dam) / 4;
+                               concptr str = (caster_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
+                               concptr msg = _("あなたは%sの苦痛を%sに変換した!",
+                                       (seen ? "You convert %s's pain into %s!" :
+                                               "You convert %ss pain into %s!"));
+                               msg_format(msg, m_name, str);
+
+                               b = MIN(caster_ptr->msp, caster_ptr->csp + b);
+                               caster_ptr->csp = b;
+                               caster_ptr->redraw |= PR_MANA;
+                               caster_ptr->window |= (PW_SPELL);
+                       }
+
+                       note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+                       break;
+               }
+               case GF_TELEKINESIS:
+               {
+                       if (seen) obvious = TRUE;
+                       if (one_in_(4))
+                       {
+                               if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) do_dist = 0;
+                               else do_dist = 7;
+                       }
+
+                       do_stun = damroll((caster_lev / 20) + 3, dam) + 1;
+                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                               (r_ptr->level > 5 + randint1(dam)))
+                       {
+                               do_stun = 0;
+                               obvious = FALSE;
+                       }
+
+                       break;
+               }
+               case GF_PSY_SPEAR:
+               {
+                       if (seen) obvious = TRUE;
+                       break;
+               }
+               case GF_METEOR:
+               {
+                       if (seen) obvious = TRUE;
+                       break;
+               }
+               case GF_DOMINATION:
+               {
+                       if (!is_hostile(m_ptr)) break;
+                       if (seen) obvious = TRUE;
+                       if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
+                               (r_ptr->flags3 & RF3_NO_CONF) ||
+                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+                               if (r_ptr->flags3 & RF3_NO_CONF)
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                               }
+
+                               do_conf = 0;
+
+                               /*
+                                * Powerful demons & undead can turn a mindcrafter's
+                                * attacks back on them
+                                */
+                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
+                                       (r_ptr->level > caster_ptr->lev / 2) &&
+                                       (one_in_(2)))
+                               {
+                                       note = NULL;
+                                       msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
+                                               (seen ? "%^s's corrupted mind backlashes your attack!" :
+                                                       "%^ss corrupted mind backlashes your attack!")), m_name);
+
+                                       /* Saving throw */
+                                       if (randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav)
+                                       {
+                                               msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
+                                       }
+                                       else
+                                       {
+                                               /* Confuse, stun, terrify */
+                                               switch (randint1(4))
+                                               {
+                                               case 1:
+                                                       set_stun(caster_ptr, caster_ptr->stun + dam / 2);
+                                                       break;
+                                               case 2:
+                                                       set_confused(caster_ptr, caster_ptr->confused + dam / 2);
+                                                       break;
+                                               default:
+                                               {
+                                                       if (r_ptr->flags3 & RF3_NO_FEAR)
+                                                               note = _("には効果がなかった。", " is unaffected.");
+                                                       else
+                                                               set_afraid(caster_ptr, caster_ptr->afraid + dam);
+                                               }
+                                               }
+                                       }
+                               }
+                               else
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
+                       }
+                       else
+                       {
+                               if (!common_saving_throw_charm(caster_ptr, dam, m_ptr))
+                               {
+                                       note = _("があなたに隷属した。", " is in your thrall!");
+                                       set_pet(caster_ptr, m_ptr);
+                               }
+                               else
+                               {
+                                       switch (randint1(4))
+                                       {
+                                       case 1:
+                                               do_stun = dam / 2;
+                                               break;
+                                       case 2:
+                                               do_conf = dam / 2;
+                                               break;
+                                       default:
+                                               do_fear = dam;
+                                       }
+                               }
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_ICE:
+               {
+                       if (seen) obvious = TRUE;
+                       do_stun = (randint1(15) + 1) / (r + 1);
+                       if (r_ptr->flagsr & RFR_IM_COLD)
+                       {
+                               note = _("にはかなり耐性がある!", " resists a lot.");
+                               dam /= 9;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
+                       }
+                       else if (r_ptr->flags3 & (RF3_HURT_COLD))
+                       {
+                               note = _("はひどい痛手をうけた。", " is hit hard.");
+                               dam *= 2;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
+                       }
+
+                       break;
+               }
+               case GF_HYPODYNAMIA:
+               {
+                       if (seen) obvious = TRUE;
+                       if (!monster_living(m_ptr->r_idx))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr))
+                               {
+                                       if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                       if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                               }
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                               dam = 0;
+                       }
+                       else
+                               do_time = (dam + 7) / 8;
+
+                       break;
+               }
+               case GF_DEATH_RAY:
+               {
+                       if (seen) obvious = TRUE;
+                       if (!monster_living(m_ptr->r_idx))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr))
+                               {
+                                       if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
+                                       if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
+                               }
+                               note = _("には完全な耐性がある!", " is immune.");
+                               obvious = FALSE;
+                               dam = 0;
+                       }
+                       else if (((r_ptr->flags1 & RF1_UNIQUE) &&
+                               (randint1(888) != 666)) ||
+                               (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) &&
+                                       randint1(100) != 66))
+                       {
+                               note = _("には耐性がある!", " resists!");
+                               obvious = FALSE;
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_OLD_POLY:
+               {
+                       if (seen) obvious = TRUE;
+                       do_poly = TRUE;
+
+                       /* Powerful monsters can resist */
+                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                               (r_ptr->flags1 & RF1_QUESTOR) ||
+                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               do_poly = FALSE;
+                               obvious = FALSE;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_OLD_CLONE:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if ((floor_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                       }
+                       else
+                       {
+                               m_ptr->hp = m_ptr->maxhp;
+                               if (multiply_monster(caster_ptr, g_ptr->m_idx, TRUE, 0L))
+                               {
+                                       note = _("が分裂した!", " spawns!");
+                               }
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_STAR_HEAL:
+               {
+                       if (seen) obvious = TRUE;
+
+                       (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
+
+                       if (m_ptr->maxhp < m_ptr->max_maxhp)
+                       {
+                               if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss);
+                               m_ptr->maxhp = m_ptr->max_maxhp;
+                       }
+
+                       if (!dam)
+                       {
+                               if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+                               if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+                               break;
+                       }
+               }
+               /* Fall through */
+               case GF_OLD_HEAL:
+               {
+                       if (seen) obvious = TRUE;
+
+                       /* Wake up */
+                       (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
+                       if (MON_STUNNED(m_ptr))
+                       {
+                               if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
+                               (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, 0);
+                       }
+                       if (MON_CONFUSED(m_ptr))
+                       {
+                               if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
+                               (void)set_monster_confused(caster_ptr, g_ptr->m_idx, 0);
+                       }
+                       if (MON_MONFEAR(m_ptr))
+                       {
+                               if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name, m_poss);
+                               (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, 0);
+                       }
+
+                       if (m_ptr->hp < 30000) m_ptr->hp += dam;
+                       if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
+
+                       if (!who)
+                       {
+                               chg_virtue(caster_ptr, V_VITALITY, 1);
+
+                               if (r_ptr->flags1 & RF1_UNIQUE)
+                                       chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
+
+                               if (is_friendly(m_ptr))
+                                       chg_virtue(caster_ptr, V_HONOUR, 1);
+                               else if (!(r_ptr->flags3 & RF3_EVIL))
+                               {
+                                       if (r_ptr->flags3 & RF3_GOOD)
+                                               chg_virtue(caster_ptr, V_COMPASSION, 2);
+                                       else
+                                               chg_virtue(caster_ptr, V_COMPASSION, 1);
+                               }
+
+                               if (r_ptr->flags3 & RF3_ANIMAL)
+                                       chg_virtue(caster_ptr, V_NATURE, 1);
+                       }
+
+                       if (m_ptr->r_idx == MON_LEPER)
+                       {
+                               heal_leper = TRUE;
+                               if (!who) chg_virtue(caster_ptr, V_COMPASSION, 5);
+                       }
+
+                       if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+                       if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+
+                       note = _("は体力を回復したようだ。", " looks healthier.");
+
+                       dam = 0;
+                       break;
+               }
+               case GF_OLD_SPEED:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if (set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100))
+                       {
+                               note = _("の動きが速くなった。", " starts moving faster.");
+                       }
+
+                       if (!who)
+                       {
+                               if (r_ptr->flags1 & RF1_UNIQUE)
+                                       chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
+                               if (is_friendly(m_ptr))
+                                       chg_virtue(caster_ptr, V_HONOUR, 1);
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_OLD_SLOW:
+               {
+                       if (seen) obvious = TRUE;
+
+                       /* Powerful monsters can resist */
+                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                       }
+                       else
+                       {
+                               if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                               {
+                                       note = _("の動きが遅くなった。", " starts moving slower.");
+                               }
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_OLD_SLEEP:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                               (r_ptr->flags3 & RF3_NO_SLEEP) ||
+                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+                               if (r_ptr->flags3 & RF3_NO_SLEEP)
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                               }
+
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                       }
+                       else
+                       {
+                               note = _("は眠り込んでしまった!", " falls asleep!");
+                               do_sleep = 500;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_STASIS_EVIL:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                               !(r_ptr->flags3 & RF3_EVIL) ||
+                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                       }
+                       else
+                       {
+                               note = _("は動けなくなった!", " is suspended!");
+                               do_sleep = 500;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_STASIS:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                       }
+                       else
+                       {
+                               note = _("は動けなくなった!", " is suspended!");
+                               do_sleep = 500;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_CHARM:
+               {
+                       int vir;
+                       vir = virtue_number(caster_ptr, V_HARMONY);
+                       if (vir)
+                       {
+                               dam += caster_ptr->virtues[vir - 1] / 10;
+                       }
+
+                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+                       if (vir)
+                       {
+                               dam -= caster_ptr->virtues[vir - 1] / 20;
+                       }
+
+                       if (seen) obvious = TRUE;
+
+                       if (common_saving_throw_charm(caster_ptr, dam, m_ptr))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
+                       {
+                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else
+                       {
+                               note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
+                               set_pet(caster_ptr, m_ptr);
+
+                               chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
+                               if (r_ptr->flags3 & RF3_ANIMAL)
+                                       chg_virtue(caster_ptr, V_NATURE, 1);
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_CONTROL_UNDEAD:
+               {
+                       int vir;
+                       if (seen) obvious = TRUE;
+
+                       vir = virtue_number(caster_ptr, V_UNLIFE);
+                       if (vir)
+                       {
+                               dam += caster_ptr->virtues[vir - 1] / 10;
+                       }
+
+                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+                       if (vir)
+                       {
+                               dam -= caster_ptr->virtues[vir - 1] / 20;
+                       }
+
+                       if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
+                               !(r_ptr->flags3 & RF3_UNDEAD))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
+                       {
+                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else
+                       {
+                               note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+                               set_pet(caster_ptr, m_ptr);
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_CONTROL_DEMON:
+               {
+                       int vir;
+                       if (seen) obvious = TRUE;
+
+                       vir = virtue_number(caster_ptr, V_UNLIFE);
+                       if (vir)
+                       {
+                               dam += caster_ptr->virtues[vir - 1] / 10;
+                       }
+
+                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+                       if (vir)
+                       {
+                               dam -= caster_ptr->virtues[vir - 1] / 20;
+                       }
+
+                       if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
+                               !(r_ptr->flags3 & RF3_DEMON))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
+                       {
+                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else
+                       {
+                               note = _("は既にあなたの奴隷だ!", " is in your thrall!");
+                               set_pet(caster_ptr, m_ptr);
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_CONTROL_ANIMAL:
+               {
+                       int vir;
+                       if (seen) obvious = TRUE;
+
+                       vir = virtue_number(caster_ptr, V_NATURE);
+                       if (vir)
+                       {
+                               dam += caster_ptr->virtues[vir - 1] / 10;
+                       }
+
+                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+                       if (vir)
+                       {
+                               dam -= caster_ptr->virtues[vir - 1] / 20;
+                       }
+
+                       if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
+                               !(r_ptr->flags3 & RF3_ANIMAL))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
+                       {
+                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else
+                       {
+                               note = _("はなついた。", " is tamed!");
+                               set_pet(caster_ptr, m_ptr);
+                               if (r_ptr->flags3 & RF3_ANIMAL)
+                                       chg_virtue(caster_ptr, V_NATURE, 1);
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_CHARM_LIVING:
+               {
+                       int vir;
+
+                       vir = virtue_number(caster_ptr, V_UNLIFE);
+                       if (seen) obvious = TRUE;
+
+                       vir = virtue_number(caster_ptr, V_UNLIFE);
+                       if (vir)
+                       {
+                               dam -= caster_ptr->virtues[vir - 1] / 10;
+                       }
+
+                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
+                       if (vir)
+                       {
+                               dam -= caster_ptr->virtues[vir - 1] / 20;
+                       }
+
+                       msg_format(_("%sを見つめた。", "You stare into %s."), m_name);
+
+                       if (common_saving_throw_charm(caster_ptr, dam, m_ptr) ||
+                               !monster_living(m_ptr->r_idx))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
+                       {
+                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
+                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                       }
+                       else
+                       {
+                               note = _("を支配した。", " is tamed!");
+                               set_pet(caster_ptr, m_ptr);
+                               if (r_ptr->flags3 & RF3_ANIMAL)
+                                       chg_virtue(caster_ptr, V_NATURE, 1);
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_OLD_CONF:
+               {
+                       if (seen) obvious = TRUE;
+
+                       do_conf = damroll(3, (dam / 2)) + 1;
+                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (r_ptr->flags3 & (RF3_NO_CONF)) ||
+                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+                               if (r_ptr->flags3 & (RF3_NO_CONF))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                               }
+
+                               do_conf = 0;
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_STUN:
+               {
+                       if (seen) obvious = TRUE;
+
+                       do_stun = damroll((caster_lev / 20) + 3, (dam)) + 1;
+                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+                               do_stun = 0;
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_LITE_WEAK:
+               {
+                       if (!dam)
+                       {
+                               skipped = TRUE;
+                               break;
+                       }
+
+                       if (r_ptr->flags3 & (RF3_HURT_LITE))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+
+                               note = _("は光に身をすくめた!", " cringes from the light!");
+                               note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                       }
+                       else
+                       {
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_LITE:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if (r_ptr->flagsr & RFR_RES_LITE)
+                       {
+                               note = _("には耐性がある!", " resists!");
+                               dam *= 2; dam /= (randint1(6) + 6);
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
+                       }
+                       else if (r_ptr->flags3 & (RF3_HURT_LITE))
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+                               note = _("は光に身をすくめた!", " cringes from the light!");
+                               note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                               dam *= 2;
+                       }
+                       break;
+               }
+               case GF_DARK:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if (r_ptr->flagsr & RFR_RES_DARK)
+                       {
+                               note = _("には耐性がある!", " resists!");
+                               dam *= 2; dam /= (randint1(6) + 6);
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
+                       }
+
+                       break;
+               }
+               case GF_KILL_WALL:
+               {
+                       if (r_ptr->flags3 & (RF3_HURT_ROCK))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
+
+                               note = _("の皮膚がただれた!", " loses some skin!");
+                               note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       }
+                       else
+                       {
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_AWAY_UNDEAD:
+               {
+                       if (r_ptr->flags3 & (RF3_UNDEAD))
+                       {
+                               bool resists_tele = FALSE;
+
+                               if (r_ptr->flagsr & RFR_RES_TELE)
+                               {
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+                                       {
+                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                               note = _("には効果がなかった。", " is unaffected.");
+                                               resists_tele = TRUE;
+                                       }
+                                       else if (r_ptr->level > randint1(100))
+                                       {
+                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                               note = _("には耐性がある!", " resists!");
+                                               resists_tele = TRUE;
+                                       }
+                               }
+
+                               if (!resists_tele)
+                               {
+                                       if (seen) obvious = TRUE;
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+                                       do_dist = dam;
+                               }
+                       }
+                       else
+                       {
+                               skipped = TRUE;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_AWAY_EVIL:
+               {
+                       if (r_ptr->flags3 & (RF3_EVIL))
+                       {
+                               bool resists_tele = FALSE;
+
+                               if (r_ptr->flagsr & RFR_RES_TELE)
+                               {
+                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+                                       {
+                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                               note = _("には効果がなかった。", " is unaffected.");
+                                               resists_tele = TRUE;
+                                       }
+                                       else if (r_ptr->level > randint1(100))
+                                       {
+                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                               note = _("には耐性がある!", " resists!");
+                                               resists_tele = TRUE;
+                                       }
+                               }
+
+                               if (!resists_tele)
+                               {
+                                       if (seen) obvious = TRUE;
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+                                       do_dist = dam;
+                               }
+                       }
+                       else
+                       {
+                               skipped = TRUE;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_AWAY_ALL:
+               {
+                       bool resists_tele = FALSE;
+                       if (r_ptr->flagsr & RFR_RES_TELE)
+                       {
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       resists_tele = TRUE;
+                               }
+                               else if (r_ptr->level > randint1(100))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
+                                       note = _("には耐性がある!", " resists!");
+                                       resists_tele = TRUE;
+                               }
+                       }
+
+                       if (!resists_tele)
+                       {
+                               if (seen) obvious = TRUE;
+
+                               do_dist = dam;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_TURN_UNDEAD:
+               {
+                       if (r_ptr->flags3 & (RF3_UNDEAD))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+                               do_fear = damroll(3, (dam / 2)) + 1;
+                               if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                                       do_fear = 0;
+                               }
+                       }
+                       else
+                       {
+                               skipped = TRUE;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_TURN_EVIL:
+               {
+                       if (r_ptr->flags3 & (RF3_EVIL))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+
+                               do_fear = damroll(3, (dam / 2)) + 1;
+                               if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                                       do_fear = 0;
+                               }
+                       }
+                       else
+                       {
+                               skipped = TRUE;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_TURN_ALL:
+               {
+                       if (seen) obvious = TRUE;
+
+                       do_fear = damroll(3, (dam / 2)) + 1;
+                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                               (r_ptr->flags3 & (RF3_NO_FEAR)) ||
+                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               obvious = FALSE;
+                               do_fear = 0;
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_DISP_UNDEAD:
+               {
+                       if (r_ptr->flags3 & (RF3_UNDEAD))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               /* Learn about type */
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+                               note = _("は身震いした。", " shudders.");
+                               note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       }
+                       else
+                       {
+                               skipped = TRUE;
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_DISP_EVIL:
+               {
+                       if (r_ptr->flags3 & (RF3_EVIL))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
+
+                               note = _("は身震いした。", " shudders.");
+                               note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       }
+                       else
+                       {
+                               skipped = TRUE;
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_DISP_GOOD:
+               {
+                       if (r_ptr->flags3 & (RF3_GOOD))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+
+                               note = _("は身震いした。", " shudders.");
+                               note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       }
+                       else
+                       {
+                               skipped = TRUE;
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_DISP_LIVING:
+               {
+                       if (monster_living(m_ptr->r_idx))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               note = _("は身震いした。", " shudders.");
+                               note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       }
+                       else
+                       {
+                               skipped = TRUE;
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_DISP_DEMON:
+               {
+                       if (r_ptr->flags3 & (RF3_DEMON))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
+
+                               note = _("は身震いした。", " shudders.");
+                               note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       }
+                       else
+                       {
+                               skipped = TRUE;
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_DISP_ALL:
+               {
+                       if (seen) obvious = TRUE;
+                       note = _("は身震いした。", " shudders.");
+                       note_dies = _("はドロドロに溶けた!", " dissolves!");
+                       break;
+               }
+               case GF_DRAIN_MANA:
+               {
+                       if (seen) obvious = TRUE;
+                       if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
+                       {
+                               if (who > 0)
+                               {
+                                       if (m_caster_ptr->hp < m_caster_ptr->maxhp)
+                                       {
+                                               m_caster_ptr->hp += dam;
+                                               if (m_caster_ptr->hp > m_caster_ptr->maxhp) m_caster_ptr->hp = m_caster_ptr->maxhp;
+                                               if (caster_ptr->health_who == who) caster_ptr->redraw |= (PR_HEALTH);
+                                               if (caster_ptr->riding == who) caster_ptr->redraw |= (PR_UHEALTH);
+
+                                               if (see_s_msg)
+                                               {
+                                                       monster_desc(caster_ptr, killer, m_caster_ptr, 0);
+                                                       msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer);
+                                               }
+                                       }
+                               }
+                               else
+                               {
+                                       msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name);
+                                       (void)hp_player(caster_ptr, dam);
+                               }
+                       }
+                       else
+                       {
+                               if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_MIND_BLAST:
+               {
+                       if (seen) obvious = TRUE;
+                       if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
+
+                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                               (r_ptr->flags3 & RF3_NO_CONF) ||
+                               (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
+                       {
+                               if (r_ptr->flags3 & (RF3_NO_CONF))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                               }
+
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                       }
+                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               note = _("には完全な耐性がある!", " is immune.");
+                               dam = 0;
+                       }
+                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+                               note = _("には耐性がある。", " resists.");
+                               dam /= 3;
+                       }
+                       else
+                       {
+                               note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+                               note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+
+                               if (who > 0) do_conf = randint0(4) + 4;
+                               else do_conf = randint0(8) + 8;
+                       }
+
+                       break;
+               }
+               case GF_BRAIN_SMASH:
+               {
+                       if (seen) obvious = TRUE;
+                       if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
+
+                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                               (r_ptr->flags3 & RF3_NO_CONF) ||
+                               (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
+                       {
+                               if (r_ptr->flags3 & (RF3_NO_CONF))
+                               {
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
+                               }
+
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                       }
+                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               note = _("には完全な耐性がある!", " is immune.");
+                               dam = 0;
+                       }
+                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
+                       {
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
+                               note = _("には耐性がある!", " resists!");
+                               dam /= 3;
+                       }
+                       else
+                       {
+                               note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
+                               note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
+                               if (who > 0)
+                               {
+                                       do_conf = randint0(4) + 4;
+                                       do_stun = randint0(4) + 4;
+                               }
+                               else
+                               {
+                                       do_conf = randint0(8) + 8;
+                                       do_stun = randint0(8) + 8;
+                               }
+                               (void)set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 10);
+                       }
+
+                       break;
+               }
+               case GF_CAUSE_1:
+               {
+                       if (seen) obvious = TRUE;
+                       if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name);
+                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_CAUSE_2:
+               {
+                       if (seen) obvious = TRUE;
+                       if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name);
+
+                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_CAUSE_3:
+               {
+                       if (seen) obvious = TRUE;
+                       if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name);
+
+                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                       }
+
+                       break;
+               }
+               case GF_CAUSE_4:
+               {
+                       if (seen) obvious = TRUE;
+                       if (!who)
+                               msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
+                                       "You point at %s, screaming the word, 'DIE!'."), m_name);
+
+                       if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (m_caster_ptr->r_idx != MON_KENSHIROU)))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                       }
+                       break;
+               }
+               case GF_HAND_DOOM:
+               {
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flags1 & RF1_UNIQUE)
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                       }
+                       else
+                       {
+                               if ((who > 0) ? ((caster_lev + randint1(dam)) > (r_ptr->level + 10 + randint1(20))) :
+                                       (((caster_lev / 2) + randint1(dam)) > (r_ptr->level + randint1(200))))
+                               {
+                                       dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
+
+                                       if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
+                               }
+                               else
+                               {
+                                       /* todo 乱数で破滅のを弾いた結果が「耐性を持っている」ことになるのはおかしい */
+                                       note = _("は耐性を持っている!", "resists!");
+                                       dam = 0;
+                               }
+                       }
+
+                       break;
+               }
+               case GF_CAPTURE:
+               {
+                       int nokori_hp;
+                       if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
+                               (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
+                       {
+                               msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
+                               skipped = TRUE;
+                               break;
+                       }
+
+                       if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
+                       else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx))
+                               nokori_hp = m_ptr->maxhp * 3 / 10;
+                       else
+                               nokori_hp = m_ptr->maxhp * 3 / 20;
+
+                       if (m_ptr->hp >= nokori_hp)
+                       {
+                               msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name);
+                               skipped = TRUE;
+                       }
+                       else if (m_ptr->hp < randint0(nokori_hp))
+                       {
+                               if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, g_ptr->m_idx, FALSE, MON_CHAMELEON);
+                               msg_format(_("%sを捕えた!", "You capture %^s!"), m_name);
+                               cap_mon = m_ptr->r_idx;
+                               cap_mspeed = m_ptr->mspeed;
+                               cap_hp = m_ptr->hp;
+                               cap_maxhp = m_ptr->max_maxhp;
+                               cap_nickname = m_ptr->nickname;
+                               if (g_ptr->m_idx == caster_ptr->riding)
+                               {
+                                       if (rakuba(caster_ptr, -1, FALSE))
+                                       {
+                                               msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name);
+                                       }
+                               }
+
+                               delete_monster_idx(caster_ptr, g_ptr->m_idx);
+
+                               return TRUE;
+                       }
+                       else
+                       {
+                               msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name);
+                               skipped = TRUE;
+                       }
+
+                       break;
+               }
+               case GF_ATTACK:
+               {
+                       return py_attack(caster_ptr, y, x, dam);
+               }
+               case GF_ENGETSU:
+               {
+                       int effect = 0;
+                       bool done = TRUE;
+
+                       if (seen) obvious = TRUE;
+                       if (r_ptr->flags2 & RF2_EMPTY_MIND)
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                               skipped = TRUE;
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
+                               break;
+                       }
+                       if (MON_CSLEEP(m_ptr))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                               skipped = TRUE;
+                               break;
+                       }
+
+                       if (one_in_(5)) effect = 1;
+                       else if (one_in_(4)) effect = 2;
+                       else if (one_in_(3)) effect = 3;
+                       else done = FALSE;
+
+                       if (effect == 1)
+                       {
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
+                               else
+                               {
+                                       if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
+                                       {
+                                               note = _("の動きが遅くなった。", " starts moving slower.");
+                                       }
+                               }
+                       }
+                       else if (effect == 2)
+                       {
+                               do_stun = damroll((caster_ptr->lev / 10) + 3, (dam)) + 1;
+                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       do_stun = 0;
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
+                       }
+                       else if (effect == 3)
+                       {
+                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
+                                       (r_ptr->flags3 & RF3_NO_SLEEP) ||
+                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
+                               {
+                                       if (r_ptr->flags3 & RF3_NO_SLEEP)
+                                       {
+                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
+                                       }
+
+                                       note = _("には効果がなかった。", " is unaffected.");
+                                       obvious = FALSE;
+                               }
+                               else
+                               {
+                                       /* Go to sleep (much) later */
+                                       note = _("は眠り込んでしまった!", " falls asleep!");
+                                       do_sleep = 500;
+                               }
+                       }
+
+                       if (!done)
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_GENOCIDE:
+               {
+                       if (seen) obvious = TRUE;
+                       if (genocide_aux(caster_ptr, g_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
+                       {
+                               if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), m_name);
+                               chg_virtue(caster_ptr, V_VITALITY, -1);
+                               return TRUE;
+                       }
+
+                       skipped = TRUE;
+                       break;
+               }
+               case GF_PHOTO:
+               {
+                       if (!who)
+                               msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), m_name);
+
+                       if (r_ptr->flags3 & (RF3_HURT_LITE))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
+
+                               note = _("は光に身をすくめた!", " cringes from the light!");
+                               note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
+                       }
+                       else
+                       {
+                               dam = 0;
+                       }
+
+                       photo = m_ptr->r_idx;
+                       break;
+               }
+               case GF_BLOOD_CURSE:
+               {
+                       if (seen) obvious = TRUE;
+                       break;
+               }
+               case GF_CRUSADE:
+               {
+                       bool success = FALSE;
+                       if (seen) obvious = TRUE;
+
+                       if ((r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
+                       {
+                               if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 50;
+                               if (dam < 1) dam = 1;
+
+                               if (is_pet(m_ptr))
+                               {
+                                       note = _("の動きが速くなった。", " starts moving faster.");
+                                       (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
+                                       success = TRUE;
+                               }
+                               else if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
+                                       (r_ptr->flags1 & (RF1_UNIQUE)) ||
+                                       (m_ptr->mflag2 & MFLAG2_NOPET) ||
+                                       (caster_ptr->cursed & TRC_AGGRAVATE) ||
+                                       ((r_ptr->level + 10) > randint1(dam)))
+                               {
+                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
+                               }
+                               else
+                               {
+                                       note = _("を支配した。", " is tamed!");
+                                       set_pet(caster_ptr, m_ptr);
+                                       (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
+
+                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
+                                       success = TRUE;
+                               }
+                       }
+
+                       if (!success)
+                       {
+                               if (!(r_ptr->flags3 & RF3_NO_FEAR))
+                               {
+                                       do_fear = randint1(90) + 10;
+                               }
+                               else if (is_original_ap_and_seen(caster_ptr, m_ptr))
+                                       r_ptr->r_flags3 |= (RF3_NO_FEAR);
+                       }
+
+                       dam = 0;
+                       break;
+               }
+               case GF_WOUNDS:
+               {
+                       if (seen) obvious = TRUE;
+
+                       if (randint0(100 + dam) < (r_ptr->level + 50))
+                       {
+                               note = _("には効果がなかった。", " is unaffected.");
+                               dam = 0;
+                       }
+                       break;
+               }
+               default:
+               {
+                       skipped = TRUE;
+                       dam = 0;
+                       break;
+               }
+               }
+       }
+
+       if (skipped) return FALSE;
+
+       if (r_ptr->flags1 & (RF1_UNIQUE)) do_poly = FALSE;
+       if (r_ptr->flags1 & RF1_QUESTOR) do_poly = FALSE;
+       if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding))
+               do_poly = FALSE;
+
+       if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & RF7_NAZGUL)) && !caster_ptr->phase_out)
+       {
+               if (who && (dam > m_ptr->hp)) dam = m_ptr->hp;
+       }
+
+       if (!who && slept)
+       {
+               if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_COMPASSION, -1);
+               if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_HONOUR, -1);
+       }
+
+       int tmp = dam;
+       dam = mon_damage_mod(caster_ptr, m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
+       if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed.");
+
+       if (dam > m_ptr->hp)
+       {
+               note = note_dies;
+       }
+       else
+       {
+               if (do_stun &&
+                       !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
+                       !(r_ptr->flags3 & RF3_NO_STUN))
+               {
+                       if (seen) obvious = TRUE;
+
+                       if (MON_STUNNED(m_ptr))
+                       {
+                               note = _("はひどくもうろうとした。", " is more dazed.");
+                               tmp = MON_STUNNED(m_ptr) + (do_stun / 2);
+                       }
+                       else
+                       {
+                               note = _("はもうろうとした。", " is dazed.");
+                               tmp = do_stun;
+                       }
+
+                       (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, tmp);
+                       get_angry = TRUE;
+               }
+
+               if (do_conf &&
+                       !(r_ptr->flags3 & RF3_NO_CONF) &&
+                       !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
+               {
+                       if (seen) obvious = TRUE;
+
+                       if (MON_CONFUSED(m_ptr))
+                       {
+                               note = _("はさらに混乱したようだ。", " looks more confused.");
+                               tmp = MON_CONFUSED(m_ptr) + (do_conf / 2);
+                       }
+                       else
+                       {
+                               note = _("は混乱したようだ。", " looks confused.");
+                               tmp = do_conf;
+                       }
+
+                       (void)set_monster_confused(caster_ptr, g_ptr->m_idx, tmp);
+                       get_angry = TRUE;
+               }
+
+               if (do_time)
+               {
+                       if (seen) obvious = TRUE;
+
+                       if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1;
+
+                       if (do_time)
+                       {
+                               note = _("は弱くなったようだ。", " seems weakened.");
+                               m_ptr->maxhp -= do_time;
+                               if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp;
+                       }
+
+                       get_angry = TRUE;
+               }
+
+               if (do_poly && (randint1(90) > r_ptr->level))
+               {
+                       if (polymorph_monster(caster_ptr, y, x))
+                       {
+                               if (seen) obvious = TRUE;
+
+                               note = _("が変身した!", " changes!");
+                               dam = 0;
+                       }
+
+                       m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
+                       r_ptr = &r_info[m_ptr->r_idx];
+               }
+
+               if (do_dist)
+               {
+                       if (seen) obvious = TRUE;
+
+                       note = _("が消え去った!", " disappears!");
+
+                       if (!who) chg_virtue(caster_ptr, V_VALOUR, -1);
+
+                       teleport_away(caster_ptr, g_ptr->m_idx, do_dist,
+                               (!who ? TELEPORT_DEC_VALOUR : 0L) | TELEPORT_PASSIVE);
+
+                       y = m_ptr->fy;
+                       x = m_ptr->fx;
+                       g_ptr = &floor_ptr->grid_array[y][x];
+               }
+
+               if (do_fear)
+               {
+                       (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
+                       get_angry = TRUE;
+               }
+       }
+
+       if (typ == GF_DRAIN_MANA)
+       {
+               /* Drain mana does nothing */
+       }
+
+       /* If another monster did the damage, hurt the monster by hand */
+       else if (who)
+       {
+               if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
+               if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
+
+               (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
+               m_ptr->hp -= dam;
+               if (m_ptr->hp < 0)
+               {
+                       bool sad = FALSE;
+
+                       if (is_pet(m_ptr) && !(m_ptr->ml))
+                               sad = TRUE;
+
+                       if (known && note)
+                       {
+                               monster_desc(caster_ptr, m_name, m_ptr, MD_TRUE_NAME);
+                               if (see_s_msg)
+                               {
+                                       msg_format("%^s%s", m_name, note);
+                               }
+                               else
+                               {
+                                       floor_ptr->monster_noise = TRUE;
+                               }
+                       }
+
+                       if (who > 0) monster_gain_exp(caster_ptr, who, m_ptr->r_idx);
+
+                       monster_death(caster_ptr, g_ptr->m_idx, FALSE);
+                       delete_monster_idx(caster_ptr, g_ptr->m_idx);
+                       if (sad)
+                       {
+                               msg_print(_("少し悲しい気分がした。", "You feel sad for a moment."));
+                       }
+               }
+               else
+               {
+                       if (note && seen_msg)
+                               msg_format("%^s%s", m_name, note);
+                       else if (see_s_msg)
+                       {
+                               message_pain(caster_ptr, g_ptr->m_idx, dam);
+                       }
+                       else
+                       {
+                               floor_ptr->monster_noise = TRUE;
+                       }
+
+                       if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
+               }
+       }
+       else if (heal_leper)
+       {
+               if (seen_msg)
+                       msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!"));
+
+               if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
+               {
+                       char m2_name[MAX_NLEN];
+
+                       monster_desc(caster_ptr, m2_name, m_ptr, MD_INDEF_VISIBLE);
+                       exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
+               }
+
+               delete_monster_idx(caster_ptr, g_ptr->m_idx);
+       }
+
+       /* If the player did it, give him experience, check fear */
+       else
+       {
+               bool fear = FALSE;
+               if (mon_take_hit(caster_ptr, g_ptr->m_idx, dam, &fear, note_dies))
+               {
+                       /* Dead monster */
+               }
+               else
+               {
+                       if (do_sleep) anger_monster(caster_ptr, m_ptr);
+
+                       if (note && seen_msg)
+                               msg_format(_("%s%s", "%^s%s"), m_name, note);
+                       else if (known && (dam || !do_fear))
+                       {
+                               message_pain(caster_ptr, g_ptr->m_idx, dam);
+                       }
+
+                       if (((dam > 0) || get_angry) && !do_sleep)
+                               anger_monster(caster_ptr, m_ptr);
+
+                       if ((fear || do_fear) && seen)
+                       {
+                               sound(SOUND_FLEE);
+                               msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
+                       }
+
+                       if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
+               }
+       }
+
+       if ((typ == GF_BLOOD_CURSE) && one_in_(4))
+       {
+               blood_curse_to_enemy(caster_ptr, who);
+       }
+
+       if (caster_ptr->phase_out)
+       {
+               caster_ptr->health_who = g_ptr->m_idx;
+               caster_ptr->redraw |= (PR_HEALTH);
+               handle_stuff(caster_ptr);
+       }
+
+       if (m_ptr->r_idx) update_monster(caster_ptr, g_ptr->m_idx, FALSE);
+
+       lite_spot(caster_ptr, y, x);
+       if ((caster_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx))
+       {
+               caster_ptr->window |= (PW_MONSTER);
+       }
+
+       if ((dam > 0) && !is_pet(m_ptr) && !is_friendly(m_ptr))
+       {
+               if (!who)
+               {
+                       if (!(flag & PROJECT_NO_HANGEKI))
+                       {
+                               set_target(m_ptr, monster_target_y, monster_target_x);
+                       }
+               }
+               else if ((who > 0) && is_pet(m_caster_ptr) && !player_bold(caster_ptr, m_ptr->target_y, m_ptr->target_x))
+               {
+                       set_target(m_ptr, m_caster_ptr->fy, m_caster_ptr->fx);
+               }
+       }
+
+       if (caster_ptr->riding && (caster_ptr->riding == g_ptr->m_idx) && (dam > 0))
+       {
+               if (m_ptr->hp > m_ptr->maxhp / 3) dam = (dam + 1) / 2;
+               rakubadam_m = (dam > 200) ? 200 : dam;
+       }
+
+       if (photo)
+       {
+               object_type *q_ptr;
+               object_type forge;
+               q_ptr = &forge;
+               object_prep(q_ptr, lookup_kind(TV_STATUE, SV_PHOTO));
+               q_ptr->pval = photo;
+               q_ptr->ident |= (IDENT_FULL_KNOWN);
+               (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
+       }
+
+       project_m_n++;
+       project_m_x = x;
+       project_m_y = y;
+       return (obvious);
+}
diff --git a/src/effect/effect-monster.h b/src/effect/effect-monster.h
new file mode 100644 (file)
index 0000000..751c831
--- /dev/null
@@ -0,0 +1,3 @@
+#pragma once
+
+bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flag, bool see_s_msg);
index d0d8d1f..686d978 100644 (file)
 #include "core.h"
 #include "util.h"
 #include "main/sound-definitions-table.h"
-
-#include "io/write-diary.h"
 #include "cmd/cmd-pet.h"
 #include "cmd/cmd-dump.h"
-#include "player-damage.h"
-#include "player-effects.h"
 #include "player-class.h"
-
 #include "monster.h"
-#include "monster-status.h"
-#include "monster-spell.h"
 #include "spells.h"
-#include "spells-diceroll.h"
-#include "monsterrace-hook.h"
-
-#include "melee.h"
-#include "world.h"
-#include "avatar.h"
-#include "player-move.h"
-#include "quest.h"
 #include "gameterm.h"
 #include "view/display-main-window.h"
-
 #include "effect/effect-feature.h"
 #include "effect/effect-item.h"
 #include "effect/effect-player.h"
+#include "effect/effect-monster.h"
 #include "effect/spells-effect-util.h"
-#include "realm/realm-hex.h"
 
 /*!
  * @brief 配置した鏡リストの次を取得する /
@@ -81,2397 +65,6 @@ static void next_mirror(player_type *creature_ptr, POSITION* next_y, POSITION* n
 }
 
 
-/*!
- * @brief 汎用的なビーム/ボルト/ボール系によるモンスターへの効果処理 / Handle a beam/bolt/ball causing damage to a monster.
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param who 魔法を発動したモンスター(0ならばプレイヤー) / Index of "source" monster (zero for "player")
- * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
- * @param y 目標Y座標 / Target y location (or location to travel "towards")
- * @param x 目標X座標 / Target x location (or location to travel "towards")
- * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
- * @param typ 効果属性 / Type of damage to apply to monsters (and objects)
- * @param flag 効果フラグ
- * @param see_s_msg TRUEならばメッセージを表示する
- * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE
- */
-static bool project_m(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flag, bool see_s_msg)
-{
-       floor_type *floor_ptr = caster_ptr->current_floor_ptr;
-       grid_type *g_ptr = &floor_ptr->grid_array[y][x];
-
-       monster_type *m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
-       monster_type *m_caster_ptr = (who > 0) ? &floor_ptr->m_list[who] : NULL;
-
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
-       char killer[80];
-
-       bool seen = m_ptr->ml;
-       bool seen_msg = is_seen(m_ptr);
-       bool slept = (bool)MON_CSLEEP(m_ptr);
-       bool obvious = FALSE;
-       bool known = ((m_ptr->cdis <= MAX_SIGHT) || caster_ptr->phase_out);
-       bool skipped = FALSE;
-       bool get_angry = FALSE;
-       bool do_poly = FALSE;
-       int do_dist = 0;
-       int do_conf = 0;
-       int do_stun = 0;
-       int do_sleep = 0;
-       int do_fear = 0;
-       int do_time = 0;
-       bool heal_leper = FALSE;
-       GAME_TEXT m_name[MAX_NLEN];
-       char m_poss[10];
-       PARAMETER_VALUE photo = 0;
-       concptr note = NULL;
-       concptr note_dies = extract_note_dies(real_r_idx(m_ptr));
-       DEPTH caster_lev = (who > 0) ? r_info[m_caster_ptr->r_idx].level : (caster_ptr->lev * 2);
-
-       if (!g_ptr->m_idx) return FALSE;
-
-       /* Never affect projector */
-       if (who && (g_ptr->m_idx == who)) return FALSE;
-       if ((g_ptr->m_idx == caster_ptr->riding) && !who && !(typ == GF_OLD_HEAL) && !(typ == GF_OLD_SPEED) && !(typ == GF_STAR_HEAL)) return FALSE;
-       if (sukekaku && ((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) return FALSE;
-
-       /* Don't affect already death monsters */
-       /* Prevents problems with chain reactions of exploding monsters */
-       if (m_ptr->hp < 0) return FALSE;
-
-       dam = (dam + r) / (r + 1);
-
-       /* Get the monster name (BEFORE polymorphing) */
-       monster_desc(caster_ptr, m_name, m_ptr, 0);
-
-       /* Get the monster possessive ("his"/"her"/"its") */
-       monster_desc(caster_ptr, m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
-
-       if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) disturb(caster_ptr, TRUE, TRUE);
-
-       if (r_ptr->flagsr & RFR_RES_ALL &&
-               typ != GF_OLD_CLONE && typ != GF_STAR_HEAL && typ != GF_OLD_HEAL
-               && typ != GF_OLD_SPEED && typ != GF_CAPTURE && typ != GF_PHOTO)
-       {
-               note = _("には完全な耐性がある!", " is immune.");
-               dam = 0;
-               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_ALL);
-               if (typ == GF_LITE_WEAK || typ == GF_KILL_WALL) skipped = TRUE;
-       }
-       else
-       {
-               switch (typ)
-               {
-               case GF_MISSILE:
-               {
-                       if (seen) obvious = TRUE;
-                       break;
-               }
-               case GF_ACID:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_IM_ACID)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ACID);
-                       }
-                       break;
-               }
-               case GF_ELEC:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_IM_ELEC)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_ELEC);
-                       }
-                       break;
-               }
-               case GF_FIRE:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_IM_FIRE)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_FIRE);
-                       }
-                       else if (r_ptr->flags3 & (RF3_HURT_FIRE))
-                       {
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               dam *= 2;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_FIRE);
-                       }
-                       break;
-               }
-               case GF_COLD:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_IM_COLD)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
-                       }
-                       else if (r_ptr->flags3 & (RF3_HURT_COLD))
-                       {
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               dam *= 2;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
-                       }
-                       break;
-               }
-               case GF_POIS:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_IM_POIS)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
-                       }
-                       break;
-               }
-               case GF_NUKE:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_IM_POIS)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_POIS);
-                       }
-                       else if (one_in_(3)) do_poly = TRUE;
-                       break;
-               }
-               case GF_HELL_FIRE:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & RF3_GOOD)
-                       {
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               dam *= 2;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
-                       }
-                       break;
-               }
-               case GF_HOLY_FIRE:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & RF3_EVIL)
-                       {
-                               dam *= 2;
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= RF3_EVIL;
-                       }
-                       else
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                       }
-                       break;
-               }
-               case GF_ARROW:
-               {
-                       if (seen) obvious = TRUE;
-                       break;
-               }
-               case GF_PLASMA:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_PLAS)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_PLAS);
-                       }
-
-                       break;
-               }
-               case GF_NETHER:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_NETH)
-                       {
-                               if (r_ptr->flags3 & RF3_UNDEAD)
-                               {
-                                       note = _("には完全な耐性がある!", " is immune.");
-                                       dam = 0;
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                               }
-                               else
-                               {
-                                       note = _("には耐性がある。", " resists.");
-                                       dam *= 3; dam /= randint1(6) + 6;
-                               }
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NETH);
-                       }
-                       else if (r_ptr->flags3 & RF3_EVIL)
-                       {
-                               note = _("はいくらか耐性を示した。", " resists somewhat.");
-                               dam /= 2;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
-                       }
-
-                       break;
-               }
-               case GF_WATER:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_WATE)
-                       {
-                               if ((m_ptr->r_idx == MON_WATER_ELEM) || (m_ptr->r_idx == MON_UNMAKER))
-                               {
-                                       note = _("には完全な耐性がある!", " is immune.");
-                                       dam = 0;
-                               }
-                               else
-                               {
-                                       note = _("には耐性がある。", " resists.");
-                                       dam *= 3; dam /= randint1(6) + 6;
-                               }
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WATE);
-                       }
-
-                       break;
-               }
-               case GF_CHAOS:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_CHAO)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_CHAO);
-                       }
-                       else if ((r_ptr->flags3 & RF3_DEMON) && one_in_(3))
-                       {
-                               note = _("はいくらか耐性を示した。", " resists somewhat.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
-                       }
-                       else
-                       {
-                               do_poly = TRUE;
-                               do_conf = (5 + randint1(11) + r) / (r + 1);
-                       }
-
-                       break;
-               }
-               case GF_SHARDS:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_SHAR)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
-                       }
-
-                       break;
-               }
-               case GF_ROCKET:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_SHAR)
-                       {
-                               note = _("はいくらか耐性を示した。", " resists somewhat.");
-                               dam /= 2;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SHAR);
-                       }
-
-                       break;
-               }
-               case GF_SOUND:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_SOUN)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 2; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_SOUN);
-                       }
-                       else
-                               do_stun = (10 + randint1(15) + r) / (r + 1);
-
-                       break;
-               }
-               case GF_CONFUSION:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & RF3_NO_CONF)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-                       }
-                       else
-                               do_conf = (10 + randint1(15) + r) / (r + 1);
-
-                       break;
-               }
-               case GF_DISENCHANT:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_DISE)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DISE);
-                       }
-
-                       break;
-               }
-               case GF_NEXUS:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_NEXU)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_NEXU);
-                       }
-
-                       break;
-               }
-               case GF_FORCE:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_WALL)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_WALL);
-                       }
-                       else
-                               do_stun = (randint1(15) + r) / (r + 1);
-
-                       break;
-               }
-               case GF_INERTIAL:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_INER)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_INER);
-                       }
-                       else
-                       {
-                               /* Powerful monsters can resist */
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                               {
-                                       obvious = FALSE;
-                               }
-                               /* Normal monsters slow down */
-                               else
-                               {
-                                       if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
-                                       {
-                                               note = _("の動きが遅くなった。", " starts moving slower.");
-                                       }
-                               }
-                       }
-
-                       break;
-               }
-               case GF_TIME:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_TIME)
-                       {
-                               note = _("には耐性がある。", " resists.");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_TIME);
-                       }
-                       else
-                               do_time = (dam + 1) / 2;
-
-                       break;
-               }
-               case GF_GRAVITY:
-               {
-                       bool resist_tele = FALSE;
-
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flagsr & RFR_RES_TELE)
-                       {
-                               if (r_ptr->flags1 & (RF1_UNIQUE))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       note = _("には効果がなかった。", " is unaffected!");
-                                       resist_tele = TRUE;
-                               }
-                               else if (r_ptr->level > randint1(100))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       note = _("には耐性がある!", " resists!");
-                                       resist_tele = TRUE;
-                               }
-                       }
-
-                       if (!resist_tele) do_dist = 10;
-                       else do_dist = 0;
-
-                       if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) do_dist = 0;
-
-                       if (r_ptr->flagsr & RFR_RES_GRAV)
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               dam *= 3; dam /= randint1(6) + 6;
-                               do_dist = 0;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_GRAV);
-                       }
-                       else
-                       {
-                               /* 1. slowness */
-                               /* Powerful monsters can resist */
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                               {
-                                       obvious = FALSE;
-                               }
-                               /* Normal monsters slow down */
-                               else
-                               {
-                                       if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
-                                       {
-                                               note = _("の動きが遅くなった。", " starts moving slower.");
-                                       }
-                               }
-
-                               /* 2. stun */
-                               do_stun = damroll((caster_lev / 20) + 3, (dam)) + 1;
-
-                               /* Attempt a saving throw */
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                               {
-                                       /* Resist */
-                                       do_stun = 0;
-                                       /* No obvious effect */
-                                       note = _("には効果がなかった。", " is unaffected!");
-                                       obvious = FALSE;
-                               }
-                       }
-
-                       break;
-               }
-               case GF_MANA:
-               case GF_SEEKER:
-               case GF_SUPER_RAY:
-               {
-                       if (seen) obvious = TRUE;
-                       break;
-               }
-               case GF_DISINTEGRATE:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flags3 & RF3_HURT_ROCK)
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-                               note = _("の皮膚がただれた!", " loses some skin!");
-                               note_dies = _("は蒸発した!", " evaporates!");
-                               dam *= 2;
-                       }
-
-                       break;
-               }
-               case GF_PSI:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!(los(caster_ptr, m_ptr->fy, m_ptr->fx, caster_ptr->y, caster_ptr->x)))
-                       {
-                               if (seen_msg)
-                                       msg_format(_("%sはあなたが見えないので影響されない!", "%^s can't see you, and isn't affected!"), m_name);
-                               skipped = TRUE;
-                               break;
-                       }
-
-                       if (r_ptr->flags2 & RF2_EMPTY_MIND)
-                       {
-                               dam = 0;
-                               note = _("には完全な耐性がある!", " is immune.");
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-
-                       }
-                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
-                               (r_ptr->flags3 & RF3_ANIMAL) ||
-                               (r_ptr->level > randint1(3 * dam)))
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               dam /= 3;
-
-                               /*
-                                * Powerful demons & undead can turn a mindcrafter's
-                                * attacks back on them
-                                */
-                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                                       (r_ptr->level > caster_ptr->lev / 2) &&
-                                       one_in_(2))
-                               {
-                                       note = NULL;
-                                       msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                               (seen ? "%^s's corrupted mind backlashes your attack!" :
-                                                       "%^ss corrupted mind backlashes your attack!")), m_name);
-
-                                       if ((randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
-                                       {
-                                               msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
-                                       }
-                                       else
-                                       {
-                                               /* Injure +/- confusion */
-                                               monster_desc(caster_ptr, killer, m_ptr, MD_WRONGDOER_NAME);
-                                               take_hit(caster_ptr, DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
-                                               if (one_in_(4) && !CHECK_MULTISHADOW(caster_ptr))
-                                               {
-                                                       switch (randint1(4))
-                                                       {
-                                                       case 1:
-                                                               set_confused(caster_ptr, caster_ptr->confused + 3 + randint1(dam));
-                                                               break;
-                                                       case 2:
-                                                               set_stun(caster_ptr, caster_ptr->stun + randint1(dam));
-                                                               break;
-                                                       case 3:
-                                                       {
-                                                               if (r_ptr->flags3 & RF3_NO_FEAR)
-                                                                       note = _("には効果がなかった。", " is unaffected.");
-                                                               else
-                                                                       set_afraid(caster_ptr, caster_ptr->afraid + 3 + randint1(dam));
-                                                               break;
-                                                       }
-                                                       default:
-                                                               if (!caster_ptr->free_act)
-                                                                       (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(dam));
-                                                               break;
-                                                       }
-                                               }
-                                       }
-
-                                       dam = 0;
-                               }
-                       }
-
-                       if ((dam > 0) && one_in_(4))
-                       {
-                               switch (randint1(4))
-                               {
-                               case 1:
-                                       do_conf = 3 + randint1(dam);
-                                       break;
-                               case 2:
-                                       do_stun = 3 + randint1(dam);
-                                       break;
-                               case 3:
-                                       do_fear = 3 + randint1(dam);
-                                       break;
-                               default:
-                                       note = _("は眠り込んでしまった!", " falls asleep!");
-                                       do_sleep = 3 + randint1(dam);
-                                       break;
-                               }
-                       }
-
-                       note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-                       break;
-               }
-               case GF_PSI_DRAIN:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flags2 & RF2_EMPTY_MIND)
-                       {
-                               dam = 0;
-                               note = _("には完全な耐性がある!", " is immune.");
-                       }
-                       else if ((r_ptr->flags2 & (RF2_STUPID | RF2_WEIRD_MIND)) ||
-                               (r_ptr->flags3 & RF3_ANIMAL) ||
-                               (r_ptr->level > randint1(3 * dam)))
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               dam /= 3;
-
-                               /*
-                                * Powerful demons & undead can turn a mindcrafter's
-                                * attacks back on them
-                                */
-                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                                       (r_ptr->level > caster_ptr->lev / 2) &&
-                                       (one_in_(2)))
-                               {
-                                       note = NULL;
-                                       msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                               (seen ? "%^s's corrupted mind backlashes your attack!" :
-                                                       "%^ss corrupted mind backlashes your attack!")), m_name);
-                                       if ((randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav) && !CHECK_MULTISHADOW(caster_ptr))
-                                       {
-                                               msg_print(_("あなたは効力を跳ね返した!", "You resist the effects!"));
-                                       }
-                                       else
-                                       {
-                                               monster_desc(caster_ptr, killer, m_ptr, MD_WRONGDOER_NAME);
-                                               if (!CHECK_MULTISHADOW(caster_ptr))
-                                               {
-                                                       msg_print(_("超能力パワーを吸いとられた!", "Your psychic energy is drained!"));
-                                                       caster_ptr->csp -= damroll(5, dam) / 2;
-                                                       if (caster_ptr->csp < 0) caster_ptr->csp = 0;
-                                                       caster_ptr->redraw |= PR_MANA;
-                                                       caster_ptr->window |= (PW_SPELL);
-                                               }
-                                               take_hit(caster_ptr, DAMAGE_ATTACK, dam, killer, -1);  /* has already been /3 */
-                                       }
-
-                                       dam = 0;
-                               }
-                       }
-                       else if (dam > 0)
-                       {
-                               int b = damroll(5, dam) / 4;
-                               concptr str = (caster_ptr->pclass == CLASS_MINDCRAFTER) ? _("超能力パワー", "psychic energy") : _("魔力", "mana");
-                               concptr msg = _("あなたは%sの苦痛を%sに変換した!",
-                                       (seen ? "You convert %s's pain into %s!" :
-                                               "You convert %ss pain into %s!"));
-                               msg_format(msg, m_name, str);
-
-                               b = MIN(caster_ptr->msp, caster_ptr->csp + b);
-                               caster_ptr->csp = b;
-                               caster_ptr->redraw |= PR_MANA;
-                               caster_ptr->window |= (PW_SPELL);
-                       }
-
-                       note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-                       break;
-               }
-               case GF_TELEKINESIS:
-               {
-                       if (seen) obvious = TRUE;
-                       if (one_in_(4))
-                       {
-                               if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding)) do_dist = 0;
-                               else do_dist = 7;
-                       }
-
-                       do_stun = damroll((caster_lev / 20) + 3, dam) + 1;
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->level > 5 + randint1(dam)))
-                       {
-                               do_stun = 0;
-                               obvious = FALSE;
-                       }
-
-                       break;
-               }
-               case GF_PSY_SPEAR:
-               {
-                       if (seen) obvious = TRUE;
-                       break;
-               }
-               case GF_METEOR:
-               {
-                       if (seen) obvious = TRUE;
-                       break;
-               }
-               case GF_DOMINATION:
-               {
-                       if (!is_hostile(m_ptr)) break;
-                       if (seen) obvious = TRUE;
-                       if ((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) ||
-                               (r_ptr->flags3 & RF3_NO_CONF) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               if (r_ptr->flags3 & RF3_NO_CONF)
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-                               }
-
-                               do_conf = 0;
-
-                               /*
-                                * Powerful demons & undead can turn a mindcrafter's
-                                * attacks back on them
-                                */
-                               if ((r_ptr->flags3 & (RF3_UNDEAD | RF3_DEMON)) &&
-                                       (r_ptr->level > caster_ptr->lev / 2) &&
-                                       (one_in_(2)))
-                               {
-                                       note = NULL;
-                                       msg_format(_("%^sの堕落した精神は攻撃を跳ね返した!",
-                                               (seen ? "%^s's corrupted mind backlashes your attack!" :
-                                                       "%^ss corrupted mind backlashes your attack!")), m_name);
-
-                                       /* Saving throw */
-                                       if (randint0(100 + r_ptr->level / 2) < caster_ptr->skill_sav)
-                                       {
-                                               msg_print(_("しかし効力を跳ね返した!", "You resist the effects!"));
-                                       }
-                                       else
-                                       {
-                                               /* Confuse, stun, terrify */
-                                               switch (randint1(4))
-                                               {
-                                               case 1:
-                                                       set_stun(caster_ptr, caster_ptr->stun + dam / 2);
-                                                       break;
-                                               case 2:
-                                                       set_confused(caster_ptr, caster_ptr->confused + dam / 2);
-                                                       break;
-                                               default:
-                                               {
-                                                       if (r_ptr->flags3 & RF3_NO_FEAR)
-                                                               note = _("には効果がなかった。", " is unaffected.");
-                                                       else
-                                                               set_afraid(caster_ptr, caster_ptr->afraid + dam);
-                                               }
-                                               }
-                                       }
-                               }
-                               else
-                               {
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
-                               }
-                       }
-                       else
-                       {
-                               if (!common_saving_throw_charm(caster_ptr, dam, m_ptr))
-                               {
-                                       note = _("があなたに隷属した。", " is in your thrall!");
-                                       set_pet(caster_ptr, m_ptr);
-                               }
-                               else
-                               {
-                                       switch (randint1(4))
-                                       {
-                                       case 1:
-                                               do_stun = dam / 2;
-                                               break;
-                                       case 2:
-                                               do_conf = dam / 2;
-                                               break;
-                                       default:
-                                               do_fear = dam;
-                                       }
-                               }
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_ICE:
-               {
-                       if (seen) obvious = TRUE;
-                       do_stun = (randint1(15) + 1) / (r + 1);
-                       if (r_ptr->flagsr & RFR_IM_COLD)
-                       {
-                               note = _("にはかなり耐性がある!", " resists a lot.");
-                               dam /= 9;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_IM_COLD);
-                       }
-                       else if (r_ptr->flags3 & (RF3_HURT_COLD))
-                       {
-                               note = _("はひどい痛手をうけた。", " is hit hard.");
-                               dam *= 2;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_COLD);
-                       }
-
-                       break;
-               }
-               case GF_HYPODYNAMIA:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!monster_living(m_ptr->r_idx))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr))
-                               {
-                                       if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
-                                       if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                                       if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
-                               }
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               dam = 0;
-                       }
-                       else
-                               do_time = (dam + 7) / 8;
-
-                       break;
-               }
-               case GF_DEATH_RAY:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!monster_living(m_ptr->r_idx))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr))
-                               {
-                                       if (r_ptr->flags3 & RF3_DEMON) r_ptr->r_flags3 |= (RF3_DEMON);
-                                       if (r_ptr->flags3 & RF3_UNDEAD) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                                       if (r_ptr->flags3 & RF3_NONLIVING) r_ptr->r_flags3 |= (RF3_NONLIVING);
-                               }
-                               note = _("には完全な耐性がある!", " is immune.");
-                               obvious = FALSE;
-                               dam = 0;
-                       }
-                       else if (((r_ptr->flags1 & RF1_UNIQUE) &&
-                               (randint1(888) != 666)) ||
-                               (((r_ptr->level + randint1(20)) > randint1((caster_lev / 2) + randint1(10))) &&
-                                       randint1(100) != 66))
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               obvious = FALSE;
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_OLD_POLY:
-               {
-                       if (seen) obvious = TRUE;
-                       do_poly = TRUE;
-
-                       /* Powerful monsters can resist */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->flags1 & RF1_QUESTOR) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               do_poly = FALSE;
-                               obvious = FALSE;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_OLD_CLONE:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if ((floor_ptr->inside_arena) || is_pet(m_ptr) || (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & (RF7_NAZGUL | RF7_UNIQUE2)))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                       }
-                       else
-                       {
-                               m_ptr->hp = m_ptr->maxhp;
-                               if (multiply_monster(caster_ptr, g_ptr->m_idx, TRUE, 0L))
-                               {
-                                       note = _("が分裂した!", " spawns!");
-                               }
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_STAR_HEAL:
-               {
-                       if (seen) obvious = TRUE;
-
-                       (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
-
-                       if (m_ptr->maxhp < m_ptr->max_maxhp)
-                       {
-                               if (seen_msg) msg_format(_("%^sの強さが戻った。", "%^s recovers %s vitality."), m_name, m_poss);
-                               m_ptr->maxhp = m_ptr->max_maxhp;
-                       }
-
-                       if (!dam)
-                       {
-                               if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
-                               if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
-                               break;
-                       }
-               }
-                       /* Fall through */
-               case GF_OLD_HEAL:
-               {
-                       if (seen) obvious = TRUE;
-
-                       /* Wake up */
-                       (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
-                       if (MON_STUNNED(m_ptr))
-                       {
-                               if (seen_msg) msg_format(_("%^sは朦朧状態から立ち直った。", "%^s is no longer stunned."), m_name);
-                               (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, 0);
-                       }
-                       if (MON_CONFUSED(m_ptr))
-                       {
-                               if (seen_msg) msg_format(_("%^sは混乱から立ち直った。", "%^s is no longer confused."), m_name);
-                               (void)set_monster_confused(caster_ptr, g_ptr->m_idx, 0);
-                       }
-                       if (MON_MONFEAR(m_ptr))
-                       {
-                               if (seen_msg) msg_format(_("%^sは勇気を取り戻した。", "%^s recovers %s courage."), m_name, m_poss);
-                               (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, 0);
-                       }
-
-                       if (m_ptr->hp < 30000) m_ptr->hp += dam;
-                       if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
-
-                       if (!who)
-                       {
-                               chg_virtue(caster_ptr, V_VITALITY, 1);
-
-                               if (r_ptr->flags1 & RF1_UNIQUE)
-                                       chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
-
-                               if (is_friendly(m_ptr))
-                                       chg_virtue(caster_ptr, V_HONOUR, 1);
-                               else if (!(r_ptr->flags3 & RF3_EVIL))
-                               {
-                                       if (r_ptr->flags3 & RF3_GOOD)
-                                               chg_virtue(caster_ptr, V_COMPASSION, 2);
-                                       else
-                                               chg_virtue(caster_ptr, V_COMPASSION, 1);
-                               }
-
-                               if (r_ptr->flags3 & RF3_ANIMAL)
-                                       chg_virtue(caster_ptr, V_NATURE, 1);
-                       }
-
-                       if (m_ptr->r_idx == MON_LEPER)
-                       {
-                               heal_leper = TRUE;
-                               if (!who) chg_virtue(caster_ptr, V_COMPASSION, 5);
-                       }
-
-                       if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
-                       if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
-
-                       note = _("は体力を回復したようだ。", " looks healthier.");
-
-                       dam = 0;
-                       break;
-               }
-               case GF_OLD_SPEED:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100))
-                       {
-                               note = _("の動きが速くなった。", " starts moving faster.");
-                       }
-
-                       if (!who)
-                       {
-                               if (r_ptr->flags1 & RF1_UNIQUE)
-                                       chg_virtue(caster_ptr, V_INDIVIDUALISM, 1);
-                               if (is_friendly(m_ptr))
-                                       chg_virtue(caster_ptr, V_HONOUR, 1);
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_OLD_SLOW:
-               {
-                       if (seen) obvious = TRUE;
-
-                       /* Powerful monsters can resist */
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-                       else
-                       {
-                               if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
-                               {
-                                       note = _("の動きが遅くなった。", " starts moving slower.");
-                               }
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_OLD_SLEEP:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->flags3 & RF3_NO_SLEEP) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               if (r_ptr->flags3 & RF3_NO_SLEEP)
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
-                               }
-
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-                       else
-                       {
-                               note = _("は眠り込んでしまった!", " falls asleep!");
-                               do_sleep = 500;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_STASIS_EVIL:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               !(r_ptr->flags3 & RF3_EVIL) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-                       else
-                       {
-                               note = _("は動けなくなった!", " is suspended!");
-                               do_sleep = 500;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_STASIS:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-                       else
-                       {
-                               note = _("は動けなくなった!", " is suspended!");
-                               do_sleep = 500;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_CHARM:
-               {
-                       int vir;
-                       vir = virtue_number(caster_ptr, V_HARMONY);
-                       if (vir)
-                       {
-                               dam += caster_ptr->virtues[vir - 1] / 10;
-                       }
-
-                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-                       if (vir)
-                       {
-                               dam -= caster_ptr->virtues[vir - 1] / 20;
-                       }
-
-                       if (seen) obvious = TRUE;
-
-                       if (common_saving_throw_charm(caster_ptr, dam, m_ptr))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
-                       {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
-                       {
-                               note = _("は突然友好的になったようだ!", " suddenly seems friendly!");
-                               set_pet(caster_ptr, m_ptr);
-
-                               chg_virtue(caster_ptr, V_INDIVIDUALISM, -1);
-                               if (r_ptr->flags3 & RF3_ANIMAL)
-                                       chg_virtue(caster_ptr, V_NATURE, 1);
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_CONTROL_UNDEAD:
-               {
-                       int vir;
-                       if (seen) obvious = TRUE;
-
-                       vir = virtue_number(caster_ptr, V_UNLIFE);
-                       if (vir)
-                       {
-                               dam += caster_ptr->virtues[vir - 1] / 10;
-                       }
-
-                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-                       if (vir)
-                       {
-                               dam -= caster_ptr->virtues[vir - 1] / 20;
-                       }
-
-                       if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
-                               !(r_ptr->flags3 & RF3_UNDEAD))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
-                       {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
-                       {
-                               note = _("は既にあなたの奴隷だ!", " is in your thrall!");
-                               set_pet(caster_ptr, m_ptr);
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_CONTROL_DEMON:
-               {
-                       int vir;
-                       if (seen) obvious = TRUE;
-
-                       vir = virtue_number(caster_ptr, V_UNLIFE);
-                       if (vir)
-                       {
-                               dam += caster_ptr->virtues[vir - 1] / 10;
-                       }
-
-                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-                       if (vir)
-                       {
-                               dam -= caster_ptr->virtues[vir - 1] / 20;
-                       }
-
-                       if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
-                               !(r_ptr->flags3 & RF3_DEMON))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
-                       {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
-                       {
-                               note = _("は既にあなたの奴隷だ!", " is in your thrall!");
-                               set_pet(caster_ptr, m_ptr);
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_CONTROL_ANIMAL:
-               {
-                       int vir;
-                       if (seen) obvious = TRUE;
-
-                       vir = virtue_number(caster_ptr, V_NATURE);
-                       if (vir)
-                       {
-                               dam += caster_ptr->virtues[vir - 1] / 10;
-                       }
-
-                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-                       if (vir)
-                       {
-                               dam -= caster_ptr->virtues[vir - 1] / 20;
-                       }
-
-                       if (common_saving_throw_control(caster_ptr, dam, m_ptr) ||
-                               !(r_ptr->flags3 & RF3_ANIMAL))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
-                       {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
-                       {
-                               note = _("はなついた。", " is tamed!");
-                               set_pet(caster_ptr, m_ptr);
-                               if (r_ptr->flags3 & RF3_ANIMAL)
-                                       chg_virtue(caster_ptr, V_NATURE, 1);
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_CHARM_LIVING:
-               {
-                       int vir;
-
-                       vir = virtue_number(caster_ptr, V_UNLIFE);
-                       if (seen) obvious = TRUE;
-
-                       vir = virtue_number(caster_ptr, V_UNLIFE);
-                       if (vir)
-                       {
-                               dam -= caster_ptr->virtues[vir - 1] / 10;
-                       }
-
-                       vir = virtue_number(caster_ptr, V_INDIVIDUALISM);
-                       if (vir)
-                       {
-                               dam -= caster_ptr->virtues[vir - 1] / 20;
-                       }
-
-                       msg_format(_("%sを見つめた。", "You stare into %s."), m_name);
-
-                       if (common_saving_throw_charm(caster_ptr, dam, m_ptr) ||
-                               !monster_living(m_ptr->r_idx))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else if (caster_ptr->cursed & TRC_AGGRAVATE)
-                       {
-                               note = _("はあなたに敵意を抱いている!", " hates you too much!");
-                               if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                       }
-                       else
-                       {
-                               note = _("を支配した。", " is tamed!");
-                               set_pet(caster_ptr, m_ptr);
-                               if (r_ptr->flags3 & RF3_ANIMAL)
-                                       chg_virtue(caster_ptr, V_NATURE, 1);
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_OLD_CONF:
-               {
-                       if (seen) obvious = TRUE;
-
-                       do_conf = damroll(3, (dam / 2)) + 1;
-                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (r_ptr->flags3 & (RF3_NO_CONF)) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               if (r_ptr->flags3 & (RF3_NO_CONF))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-                               }
-
-                               do_conf = 0;
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_STUN:
-               {
-                       if (seen) obvious = TRUE;
-
-                       do_stun = damroll((caster_lev / 20) + 3, (dam)) + 1;
-                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               do_stun = 0;
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_LITE_WEAK:
-               {
-                       if (!dam)
-                       {
-                               skipped = TRUE;
-                               break;
-                       }
-
-                       if (r_ptr->flags3 & (RF3_HURT_LITE))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
-
-                               note = _("は光に身をすくめた!", " cringes from the light!");
-                               note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-                       }
-                       else
-                       {
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_LITE:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_LITE)
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               dam *= 2; dam /= (randint1(6) + 6);
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_LITE);
-                       }
-                       else if (r_ptr->flags3 & (RF3_HURT_LITE))
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
-                               note = _("は光に身をすくめた!", " cringes from the light!");
-                               note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-                               dam *= 2;
-                       }
-                       break;
-               }
-               case GF_DARK:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (r_ptr->flagsr & RFR_RES_DARK)
-                       {
-                               note = _("には耐性がある!", " resists!");
-                               dam *= 2; dam /= (randint1(6) + 6);
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= (RFR_RES_DARK);
-                       }
-
-                       break;
-               }
-               case GF_KILL_WALL:
-               {
-                       if (r_ptr->flags3 & (RF3_HURT_ROCK))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_ROCK);
-
-                               note = _("の皮膚がただれた!", " loses some skin!");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
-                       else
-                       {
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_AWAY_UNDEAD:
-               {
-                       if (r_ptr->flags3 & (RF3_UNDEAD))
-                       {
-                               bool resists_tele = FALSE;
-
-                               if (r_ptr->flagsr & RFR_RES_TELE)
-                               {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
-                                       {
-                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                               note = _("には効果がなかった。", " is unaffected.");
-                                               resists_tele = TRUE;
-                                       }
-                                       else if (r_ptr->level > randint1(100))
-                                       {
-                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                               note = _("には耐性がある!", " resists!");
-                                               resists_tele = TRUE;
-                                       }
-                               }
-
-                               if (!resists_tele)
-                               {
-                                       if (seen) obvious = TRUE;
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
-                                       do_dist = dam;
-                               }
-                       }
-                       else
-                       {
-                               skipped = TRUE;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_AWAY_EVIL:
-               {
-                       if (r_ptr->flags3 & (RF3_EVIL))
-                       {
-                               bool resists_tele = FALSE;
-
-                               if (r_ptr->flagsr & RFR_RES_TELE)
-                               {
-                                       if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
-                                       {
-                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                               note = _("には効果がなかった。", " is unaffected.");
-                                               resists_tele = TRUE;
-                                       }
-                                       else if (r_ptr->level > randint1(100))
-                                       {
-                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                               note = _("には耐性がある!", " resists!");
-                                               resists_tele = TRUE;
-                                       }
-                               }
-
-                               if (!resists_tele)
-                               {
-                                       if (seen) obvious = TRUE;
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
-                                       do_dist = dam;
-                               }
-                       }
-                       else
-                       {
-                               skipped = TRUE;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_AWAY_ALL:
-               {
-                       bool resists_tele = FALSE;
-                       if (r_ptr->flagsr & RFR_RES_TELE)
-                       {
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flagsr & RFR_RES_ALL))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       resists_tele = TRUE;
-                               }
-                               else if (r_ptr->level > randint1(100))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flagsr |= RFR_RES_TELE;
-                                       note = _("には耐性がある!", " resists!");
-                                       resists_tele = TRUE;
-                               }
-                       }
-
-                       if (!resists_tele)
-                       {
-                               if (seen) obvious = TRUE;
-
-                               do_dist = dam;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_TURN_UNDEAD:
-               {
-                       if (r_ptr->flags3 & (RF3_UNDEAD))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
-
-                               do_fear = damroll(3, (dam / 2)) + 1;
-                               if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
-                               {
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
-                                       do_fear = 0;
-                               }
-                       }
-                       else
-                       {
-                               skipped = TRUE;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_TURN_EVIL:
-               {
-                       if (r_ptr->flags3 & (RF3_EVIL))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
-
-                               do_fear = damroll(3, (dam / 2)) + 1;
-                               if (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10)
-                               {
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
-                                       do_fear = 0;
-                               }
-                       }
-                       else
-                       {
-                               skipped = TRUE;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_TURN_ALL:
-               {
-                       if (seen) obvious = TRUE;
-
-                       do_fear = damroll(3, (dam / 2)) + 1;
-                       if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                               (r_ptr->flags3 & (RF3_NO_FEAR)) ||
-                               (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               obvious = FALSE;
-                               do_fear = 0;
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_DISP_UNDEAD:
-               {
-                       if (r_ptr->flags3 & (RF3_UNDEAD))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               /* Learn about type */
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_UNDEAD);
-
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
-                       else
-                       {
-                               skipped = TRUE;
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_DISP_EVIL:
-               {
-                       if (r_ptr->flags3 & (RF3_EVIL))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_EVIL);
-
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
-                       else
-                       {
-                               skipped = TRUE;
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_DISP_GOOD:
-               {
-                       if (r_ptr->flags3 & (RF3_GOOD))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
-
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
-                       else
-                       {
-                               skipped = TRUE;
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_DISP_LIVING:
-               {
-                       if (monster_living(m_ptr->r_idx))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
-                       else
-                       {
-                               skipped = TRUE;
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_DISP_DEMON:
-               {
-                       if (r_ptr->flags3 & (RF3_DEMON))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_DEMON);
-
-                               note = _("は身震いした。", " shudders.");
-                               note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       }
-                       else
-                       {
-                               skipped = TRUE;
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_DISP_ALL:
-               {
-                       if (seen) obvious = TRUE;
-                       note = _("は身震いした。", " shudders.");
-                       note_dies = _("はドロドロに溶けた!", " dissolves!");
-                       break;
-               }
-               case GF_DRAIN_MANA:
-               {
-                       if (seen) obvious = TRUE;
-                       if ((r_ptr->flags4 & ~(RF4_NOMAGIC_MASK)) || (r_ptr->a_ability_flags1 & ~(RF5_NOMAGIC_MASK)) || (r_ptr->a_ability_flags2 & ~(RF6_NOMAGIC_MASK)))
-                       {
-                               if (who > 0)
-                               {
-                                       if (m_caster_ptr->hp < m_caster_ptr->maxhp)
-                                       {
-                                               m_caster_ptr->hp += dam;
-                                               if (m_caster_ptr->hp > m_caster_ptr->maxhp) m_caster_ptr->hp = m_caster_ptr->maxhp;
-                                               if (caster_ptr->health_who == who) caster_ptr->redraw |= (PR_HEALTH);
-                                               if (caster_ptr->riding == who) caster_ptr->redraw |= (PR_UHEALTH);
-
-                                               if (see_s_msg)
-                                               {
-                                                       monster_desc(caster_ptr, killer, m_caster_ptr, 0);
-                                                       msg_format(_("%^sは気分が良さそうだ。", "%^s appears healthier."), killer);
-                                               }
-                                       }
-                               }
-                               else
-                               {
-                                       msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), m_name);
-                                       (void)hp_player(caster_ptr, dam);
-                               }
-                       }
-                       else
-                       {
-                               if (see_s_msg) msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_MIND_BLAST:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
-
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->flags3 & RF3_NO_CONF) ||
-                               (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
-                       {
-                               if (r_ptr->flags3 & (RF3_NO_CONF))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-                               }
-
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-                               note = _("には耐性がある。", " resists.");
-                               dam /= 3;
-                       }
-                       else
-                       {
-                               note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
-                               note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-
-                               if (who > 0) do_conf = randint0(4) + 4;
-                               else do_conf = randint0(8) + 8;
-                       }
-
-                       break;
-               }
-               case GF_BRAIN_SMASH:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), m_name);
-
-                       if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                               (r_ptr->flags3 & RF3_NO_CONF) ||
-                               (r_ptr->level > randint1((caster_lev - 10) < 1 ? 1 : (caster_lev - 10)) + 10))
-                       {
-                               if (r_ptr->flags3 & (RF3_NO_CONF))
-                               {
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_CONF);
-                               }
-
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags2 & RF2_EMPTY_MIND)
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                               note = _("には完全な耐性がある!", " is immune.");
-                               dam = 0;
-                       }
-                       else if (r_ptr->flags2 & RF2_WEIRD_MIND)
-                       {
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
-                               note = _("には耐性がある!", " resists!");
-                               dam /= 3;
-                       }
-                       else
-                       {
-                               note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
-                               note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
-                               if (who > 0)
-                               {
-                                       do_conf = randint0(4) + 4;
-                                       do_stun = randint0(4) + 4;
-                               }
-                               else
-                               {
-                                       do_conf = randint0(8) + 8;
-                                       do_stun = randint0(8) + 8;
-                               }
-                               (void)set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 10);
-                       }
-
-                       break;
-               }
-               case GF_CAUSE_1:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sを指差して呪いをかけた。", "You point at %s and curse."), m_name);
-                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_CAUSE_2:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sを指差して恐ろしげに呪いをかけた。", "You point at %s and curse horribly."), m_name);
-
-                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_CAUSE_3:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who) msg_format(_("%sを指差し、恐ろしげに呪文を唱えた!", "You point at %s, incanting terribly!"), m_name);
-
-                       if (randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-
-                       break;
-               }
-               case GF_CAUSE_4:
-               {
-                       if (seen) obvious = TRUE;
-                       if (!who)
-                               msg_format(_("%sの秘孔を突いて、「お前は既に死んでいる」と叫んだ。",
-                                       "You point at %s, screaming the word, 'DIE!'."), m_name);
-
-                       if ((randint0(100 + (caster_lev / 2)) < (r_ptr->level + 35)) && ((who <= 0) || (m_caster_ptr->r_idx != MON_KENSHIROU)))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       break;
-               }
-               case GF_HAND_DOOM:
-               {
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flags1 & RF1_UNIQUE)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       else
-                       {
-                               if ((who > 0) ? ((caster_lev + randint1(dam)) > (r_ptr->level + 10 + randint1(20))) :
-                                       (((caster_lev / 2) + randint1(dam)) > (r_ptr->level + randint1(200))))
-                               {
-                                       dam = ((40 + randint1(20)) * m_ptr->hp) / 100;
-
-                                       if (m_ptr->hp < dam) dam = m_ptr->hp - 1;
-                               }
-                               else
-                               {
-                                       /* todo 乱数で破滅のを弾いた結果が「耐性を持っている」ことになるのはおかしい */
-                                       note = _("は耐性を持っている!", "resists!");
-                                       dam = 0;
-                               }
-                       }
-
-                       break;
-               }
-               case GF_CAPTURE:
-               {
-                       int nokori_hp;
-                       if ((floor_ptr->inside_quest && (quest[floor_ptr->inside_quest].type == QUEST_TYPE_KILL_ALL) && !is_pet(m_ptr)) ||
-                               (r_ptr->flags1 & (RF1_UNIQUE)) || (r_ptr->flags7 & (RF7_NAZGUL)) || (r_ptr->flags7 & (RF7_UNIQUE2)) || (r_ptr->flags1 & RF1_QUESTOR) || m_ptr->parent_m_idx)
-                       {
-                               msg_format(_("%sには効果がなかった。", "%s is unaffected."), m_name);
-                               skipped = TRUE;
-                               break;
-                       }
-
-                       if (is_pet(m_ptr)) nokori_hp = m_ptr->maxhp * 4L;
-                       else if ((caster_ptr->pclass == CLASS_BEASTMASTER) && monster_living(m_ptr->r_idx))
-                               nokori_hp = m_ptr->maxhp * 3 / 10;
-                       else
-                               nokori_hp = m_ptr->maxhp * 3 / 20;
-
-                       if (m_ptr->hp >= nokori_hp)
-                       {
-                               msg_format(_("もっと弱らせないと。", "You need to weaken %s more."), m_name);
-                               skipped = TRUE;
-                       }
-                       else if (m_ptr->hp < randint0(nokori_hp))
-                       {
-                               if (m_ptr->mflag2 & MFLAG2_CHAMELEON) choose_new_monster(caster_ptr, g_ptr->m_idx, FALSE, MON_CHAMELEON);
-                               msg_format(_("%sを捕えた!", "You capture %^s!"), m_name);
-                               cap_mon = m_ptr->r_idx;
-                               cap_mspeed = m_ptr->mspeed;
-                               cap_hp = m_ptr->hp;
-                               cap_maxhp = m_ptr->max_maxhp;
-                               cap_nickname = m_ptr->nickname;
-                               if (g_ptr->m_idx == caster_ptr->riding)
-                               {
-                                       if (rakuba(caster_ptr, -1, FALSE))
-                                       {
-                                               msg_format(_("地面に落とされた。", "You have fallen from %s."), m_name);
-                                       }
-                               }
-
-                               delete_monster_idx(caster_ptr, g_ptr->m_idx);
-
-                               return TRUE;
-                       }
-                       else
-                       {
-                               msg_format(_("うまく捕まえられなかった。", "You failed to capture %s."), m_name);
-                               skipped = TRUE;
-                       }
-
-                       break;
-               }
-               case GF_ATTACK:
-               {
-                       return py_attack(caster_ptr, y, x, dam);
-               }
-               case GF_ENGETSU:
-               {
-                       int effect = 0;
-                       bool done = TRUE;
-
-                       if (seen) obvious = TRUE;
-                       if (r_ptr->flags2 & RF2_EMPTY_MIND)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               skipped = TRUE;
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
-                               break;
-                       }
-                       if (MON_CSLEEP(m_ptr))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                               skipped = TRUE;
-                               break;
-                       }
-
-                       if (one_in_(5)) effect = 1;
-                       else if (one_in_(4)) effect = 2;
-                       else if (one_in_(3)) effect = 3;
-                       else done = FALSE;
-
-                       if (effect == 1)
-                       {
-                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                               {
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
-                               }
-                               else
-                               {
-                                       if (set_monster_slow(caster_ptr, g_ptr->m_idx, MON_SLOW(m_ptr) + 50))
-                                       {
-                                               note = _("の動きが遅くなった。", " starts moving slower.");
-                                       }
-                               }
-                       }
-                       else if (effect == 2)
-                       {
-                               do_stun = damroll((caster_ptr->lev / 10) + 3, (dam)) + 1;
-                               if ((r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                               {
-                                       do_stun = 0;
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
-                               }
-                       }
-                       else if (effect == 3)
-                       {
-                               if ((r_ptr->flags1 & RF1_UNIQUE) ||
-                                       (r_ptr->flags3 & RF3_NO_SLEEP) ||
-                                       (r_ptr->level > randint1((dam - 10) < 1 ? 1 : (dam - 10)) + 10))
-                               {
-                                       if (r_ptr->flags3 & RF3_NO_SLEEP)
-                                       {
-                                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_NO_SLEEP);
-                                       }
-
-                                       note = _("には効果がなかった。", " is unaffected.");
-                                       obvious = FALSE;
-                               }
-                               else
-                               {
-                                       /* Go to sleep (much) later */
-                                       note = _("は眠り込んでしまった!", " falls asleep!");
-                                       do_sleep = 500;
-                               }
-                       }
-
-                       if (!done)
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_GENOCIDE:
-               {
-                       if (seen) obvious = TRUE;
-                       if (genocide_aux(caster_ptr, g_ptr->m_idx, dam, !who, (r_ptr->level + 1) / 2, _("モンスター消滅", "Genocide One")))
-                       {
-                               if (seen_msg) msg_format(_("%sは消滅した!", "%^s disappeared!"), m_name);
-                               chg_virtue(caster_ptr, V_VITALITY, -1);
-                               return TRUE;
-                       }
-
-                       skipped = TRUE;
-                       break;
-               }
-               case GF_PHOTO:
-               {
-                       if (!who)
-                               msg_format(_("%sを写真に撮った。", "You take a photograph of %s."), m_name);
-
-                       if (r_ptr->flags3 & (RF3_HURT_LITE))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_HURT_LITE);
-
-                               note = _("は光に身をすくめた!", " cringes from the light!");
-                               note_dies = _("は光を受けてしぼんでしまった!", " shrivels away in the light!");
-                       }
-                       else
-                       {
-                               dam = 0;
-                       }
-
-                       photo = m_ptr->r_idx;
-                       break;
-               }
-               case GF_BLOOD_CURSE:
-               {
-                       if (seen) obvious = TRUE;
-                       break;
-               }
-               case GF_CRUSADE:
-               {
-                       bool success = FALSE;
-                       if (seen) obvious = TRUE;
-
-                       if ((r_ptr->flags3 & (RF3_GOOD)) && !floor_ptr->inside_arena)
-                       {
-                               if (r_ptr->flags3 & (RF3_NO_CONF)) dam -= 50;
-                               if (dam < 1) dam = 1;
-
-                               if (is_pet(m_ptr))
-                               {
-                                       note = _("の動きが速くなった。", " starts moving faster.");
-                                       (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
-                                       success = TRUE;
-                               }
-                               else if ((r_ptr->flags1 & (RF1_QUESTOR)) ||
-                                       (r_ptr->flags1 & (RF1_UNIQUE)) ||
-                                       (m_ptr->mflag2 & MFLAG2_NOPET) ||
-                                       (caster_ptr->cursed & TRC_AGGRAVATE) ||
-                                       ((r_ptr->level + 10) > randint1(dam)))
-                               {
-                                       if (one_in_(4)) m_ptr->mflag2 |= MFLAG2_NOPET;
-                               }
-                               else
-                               {
-                                       note = _("を支配した。", " is tamed!");
-                                       set_pet(caster_ptr, m_ptr);
-                                       (void)set_monster_fast(caster_ptr, g_ptr->m_idx, MON_FAST(m_ptr) + 100);
-
-                                       if (is_original_ap_and_seen(caster_ptr, m_ptr)) r_ptr->r_flags3 |= (RF3_GOOD);
-                                       success = TRUE;
-                               }
-                       }
-
-                       if (!success)
-                       {
-                               if (!(r_ptr->flags3 & RF3_NO_FEAR))
-                               {
-                                       do_fear = randint1(90) + 10;
-                               }
-                               else if (is_original_ap_and_seen(caster_ptr, m_ptr))
-                                       r_ptr->r_flags3 |= (RF3_NO_FEAR);
-                       }
-
-                       dam = 0;
-                       break;
-               }
-               case GF_WOUNDS:
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (randint0(100 + dam) < (r_ptr->level + 50))
-                       {
-                               note = _("には効果がなかった。", " is unaffected.");
-                               dam = 0;
-                       }
-                       break;
-               }
-               default:
-               {
-                       skipped = TRUE;
-                       dam = 0;
-                       break;
-               }
-               }
-       }
-
-       if (skipped) return FALSE;
-
-       if (r_ptr->flags1 & (RF1_UNIQUE)) do_poly = FALSE;
-       if (r_ptr->flags1 & RF1_QUESTOR) do_poly = FALSE;
-       if (caster_ptr->riding && (g_ptr->m_idx == caster_ptr->riding))
-               do_poly = FALSE;
-
-       if (((r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR)) || (r_ptr->flags7 & RF7_NAZGUL)) && !caster_ptr->phase_out)
-       {
-               if (who && (dam > m_ptr->hp)) dam = m_ptr->hp;
-       }
-
-       if (!who && slept)
-       {
-               if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_COMPASSION, -1);
-               if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5)) chg_virtue(caster_ptr, V_HONOUR, -1);
-       }
-
-       int tmp = dam;
-       dam = mon_damage_mod(caster_ptr, m_ptr, dam, (bool)(typ == GF_PSY_SPEAR));
-       if ((tmp > 0) && (dam == 0)) note = _("はダメージを受けていない。", " is unharmed.");
-
-       if (dam > m_ptr->hp)
-       {
-               note = note_dies;
-       }
-       else
-       {
-               if (do_stun &&
-                       !(r_ptr->flagsr & (RFR_RES_SOUN | RFR_RES_WALL)) &&
-                       !(r_ptr->flags3 & RF3_NO_STUN))
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (MON_STUNNED(m_ptr))
-                       {
-                               note = _("はひどくもうろうとした。", " is more dazed.");
-                               tmp = MON_STUNNED(m_ptr) + (do_stun / 2);
-                       }
-                       else
-                       {
-                               note = _("はもうろうとした。", " is dazed.");
-                               tmp = do_stun;
-                       }
-
-                       (void)set_monster_stunned(caster_ptr, g_ptr->m_idx, tmp);
-                       get_angry = TRUE;
-               }
-
-               if (do_conf &&
-                       !(r_ptr->flags3 & RF3_NO_CONF) &&
-                       !(r_ptr->flagsr & RFR_EFF_RES_CHAO_MASK))
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (MON_CONFUSED(m_ptr))
-                       {
-                               note = _("はさらに混乱したようだ。", " looks more confused.");
-                               tmp = MON_CONFUSED(m_ptr) + (do_conf / 2);
-                       }
-                       else
-                       {
-                               note = _("は混乱したようだ。", " looks confused.");
-                               tmp = do_conf;
-                       }
-
-                       (void)set_monster_confused(caster_ptr, g_ptr->m_idx, tmp);
-                       get_angry = TRUE;
-               }
-
-               if (do_time)
-               {
-                       if (seen) obvious = TRUE;
-
-                       if (do_time >= m_ptr->maxhp) do_time = m_ptr->maxhp - 1;
-
-                       if (do_time)
-                       {
-                               note = _("は弱くなったようだ。", " seems weakened.");
-                               m_ptr->maxhp -= do_time;
-                               if ((m_ptr->hp - dam) > m_ptr->maxhp) dam = m_ptr->hp - m_ptr->maxhp;
-                       }
-
-                       get_angry = TRUE;
-               }
-
-               if (do_poly && (randint1(90) > r_ptr->level))
-               {
-                       if (polymorph_monster(caster_ptr, y, x))
-                       {
-                               if (seen) obvious = TRUE;
-
-                               note = _("が変身した!", " changes!");
-                               dam = 0;
-                       }
-
-                       m_ptr = &floor_ptr->m_list[g_ptr->m_idx];
-                       r_ptr = &r_info[m_ptr->r_idx];
-               }
-
-               if (do_dist)
-               {
-                       if (seen) obvious = TRUE;
-
-                       note = _("が消え去った!", " disappears!");
-
-                       if (!who) chg_virtue(caster_ptr, V_VALOUR, -1);
-
-                       teleport_away(caster_ptr, g_ptr->m_idx, do_dist,
-                               (!who ? TELEPORT_DEC_VALOUR : 0L) | TELEPORT_PASSIVE);
-
-                       y = m_ptr->fy;
-                       x = m_ptr->fx;
-                       g_ptr = &floor_ptr->grid_array[y][x];
-               }
-
-               if (do_fear)
-               {
-                       (void)set_monster_monfear(caster_ptr, g_ptr->m_idx, MON_MONFEAR(m_ptr) + do_fear);
-                       get_angry = TRUE;
-               }
-       }
-
-       if (typ == GF_DRAIN_MANA)
-       {
-               /* Drain mana does nothing */
-       }
-
-       /* If another monster did the damage, hurt the monster by hand */
-       else if (who)
-       {
-               if (caster_ptr->health_who == g_ptr->m_idx) caster_ptr->redraw |= (PR_HEALTH);
-               if (caster_ptr->riding == g_ptr->m_idx) caster_ptr->redraw |= (PR_UHEALTH);
-
-               (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, 0);
-               m_ptr->hp -= dam;
-               if (m_ptr->hp < 0)
-               {
-                       bool sad = FALSE;
-
-                       if (is_pet(m_ptr) && !(m_ptr->ml))
-                               sad = TRUE;
-
-                       if (known && note)
-                       {
-                               monster_desc(caster_ptr, m_name, m_ptr, MD_TRUE_NAME);
-                               if (see_s_msg)
-                               {
-                                       msg_format("%^s%s", m_name, note);
-                               }
-                               else
-                               {
-                                       floor_ptr->monster_noise = TRUE;
-                               }
-                       }
-
-                       if (who > 0) monster_gain_exp(caster_ptr, who, m_ptr->r_idx);
-
-                       monster_death(caster_ptr, g_ptr->m_idx, FALSE);
-                       delete_monster_idx(caster_ptr, g_ptr->m_idx);
-                       if (sad)
-                       {
-                               msg_print(_("少し悲しい気分がした。", "You feel sad for a moment."));
-                       }
-               }
-               else
-               {
-                       if (note && seen_msg)
-                               msg_format("%^s%s", m_name, note);
-                       else if (see_s_msg)
-                       {
-                               message_pain(caster_ptr, g_ptr->m_idx, dam);
-                       }
-                       else
-                       {
-                               floor_ptr->monster_noise = TRUE;
-                       }
-
-                       if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
-               }
-       }
-       else if (heal_leper)
-       {
-               if (seen_msg)
-                       msg_print(_("不潔な病人は病気が治った!", "The Mangy looking leper is healed!"));
-
-               if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
-               {
-                       char m2_name[MAX_NLEN];
-
-                       monster_desc(caster_ptr, m2_name, m_ptr, MD_INDEF_VISIBLE);
-                       exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_HEAL_LEPER, m2_name);
-               }
-
-               delete_monster_idx(caster_ptr, g_ptr->m_idx);
-       }
-
-       /* If the player did it, give him experience, check fear */
-       else
-       {
-               bool fear = FALSE;
-               if (mon_take_hit(caster_ptr, g_ptr->m_idx, dam, &fear, note_dies))
-               {
-                       /* Dead monster */
-               }
-               else
-               {
-                       if (do_sleep) anger_monster(caster_ptr, m_ptr);
-
-                       if (note && seen_msg)
-                               msg_format(_("%s%s", "%^s%s"), m_name, note);
-                       else if (known && (dam || !do_fear))
-                       {
-                               message_pain(caster_ptr, g_ptr->m_idx, dam);
-                       }
-
-                       if (((dam > 0) || get_angry) && !do_sleep)
-                               anger_monster(caster_ptr, m_ptr);
-
-                       if ((fear || do_fear) && seen)
-                       {
-                               sound(SOUND_FLEE);
-                               msg_format(_("%^sは恐怖して逃げ出した!", "%^s flees in terror!"), m_name);
-                       }
-
-                       if (do_sleep) (void)set_monster_csleep(caster_ptr, g_ptr->m_idx, do_sleep);
-               }
-       }
-
-       if ((typ == GF_BLOOD_CURSE) && one_in_(4))
-       {
-               blood_curse_to_enemy(caster_ptr, who);
-       }
-
-       if (caster_ptr->phase_out)
-       {
-               caster_ptr->health_who = g_ptr->m_idx;
-               caster_ptr->redraw |= (PR_HEALTH);
-               handle_stuff(caster_ptr);
-       }
-
-       if (m_ptr->r_idx) update_monster(caster_ptr, g_ptr->m_idx, FALSE);
-
-       lite_spot(caster_ptr, y, x);
-       if ((caster_ptr->monster_race_idx == m_ptr->r_idx) && (seen || !m_ptr->r_idx))
-       {
-               caster_ptr->window |= (PW_MONSTER);
-       }
-
-       if ((dam > 0) && !is_pet(m_ptr) && !is_friendly(m_ptr))
-       {
-               if (!who)
-               {
-                       if (!(flag & PROJECT_NO_HANGEKI))
-                       {
-                               set_target(m_ptr, monster_target_y, monster_target_x);
-                       }
-               }
-               else if ((who > 0) && is_pet(m_caster_ptr) && !player_bold(caster_ptr, m_ptr->target_y, m_ptr->target_x))
-               {
-                       set_target(m_ptr, m_caster_ptr->fy, m_caster_ptr->fx);
-               }
-       }
-
-       if (caster_ptr->riding && (caster_ptr->riding == g_ptr->m_idx) && (dam > 0))
-       {
-               if (m_ptr->hp > m_ptr->maxhp / 3) dam = (dam + 1) / 2;
-               rakubadam_m = (dam > 200) ? 200 : dam;
-       }
-
-       if (photo)
-       {
-               object_type *q_ptr;
-               object_type forge;
-               q_ptr = &forge;
-               object_prep(q_ptr, lookup_kind(TV_STATUE, SV_PHOTO));
-               q_ptr->pval = photo;
-               q_ptr->ident |= (IDENT_FULL_KNOWN);
-               (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
-       }
-
-       project_m_n++;
-       project_m_x = x;
-       project_m_y = y;
-       return (obvious);
-}
-
-
 /*
  * Find the distance from (x, y) to a line.
  */
@@ -2917,7 +510,7 @@ bool project(player_type *caster_ptr, MONSTER_IDX who, POSITION rad, POSITION y,
                        {
                                y = GRID_Y(path_g[j]);
                                x = GRID_X(path_g[j]);
-                               if (project_m(caster_ptr, 0, 0, y, x, dam, GF_SEEKER, flag, TRUE)) notice = TRUE;
+                               if (affect_monster(caster_ptr, 0, 0, y, x, dam, GF_SEEKER, flag, TRUE)) notice = TRUE;
                                if (!who && (project_m_n == 1) && !jump && (caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0))
                                {
                                        monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx];
@@ -2939,7 +532,7 @@ bool project(player_type *caster_ptr, MONSTER_IDX who, POSITION rad, POSITION y,
                        POSITION py, px;
                        py = GRID_Y(path_g[i]);
                        px = GRID_X(path_g[i]);
-                       if (project_m(caster_ptr, 0, 0, py, px, dam, GF_SEEKER, flag, TRUE))
+                       if (affect_monster(caster_ptr, 0, 0, py, px, dam, GF_SEEKER, flag, TRUE))
                                notice = TRUE;
                        if (!who && (project_m_n == 1) && !jump) {
                                if (caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0)
@@ -3044,7 +637,7 @@ bool project(player_type *caster_ptr, MONSTER_IDX who, POSITION rad, POSITION y,
                {
                        POSITION py = GRID_Y(path_g[i]);
                        POSITION px = GRID_X(path_g[i]);
-                       (void)project_m(caster_ptr, 0, 0, py, px, dam, GF_SUPER_RAY, flag, TRUE);
+                       (void)affect_monster(caster_ptr, 0, 0, py, px, dam, GF_SUPER_RAY, flag, TRUE);
                        if (!who && (project_m_n == 1) && !jump) {
                                if (caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx > 0) {
                                        monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[caster_ptr->current_floor_ptr->grid_array[project_m_y][project_m_x].m_idx];
@@ -3429,7 +1022,7 @@ bool project(player_type *caster_ptr, MONSTER_IDX who, POSITION rad, POSITION y,
                                }
                        }
 
-                       if (project_m(caster_ptr, who, effective_dist, y, x, dam, typ, flag, see_s_msg)) notice = TRUE;
+                       if (affect_monster(caster_ptr, who, effective_dist, y, x, dam, typ, flag, see_s_msg)) notice = TRUE;
                }
 
                /* Player affected one monster (without "jumping") */
@@ -3684,7 +1277,7 @@ bool binding_field(player_type *caster_ptr, HIT_POINT dam)
                        {
                                if (player_has_los_bold(caster_ptr, y, x) && projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x))
                                {
-                                       (void)project_m(caster_ptr, 0, 0, y, x, dam, GF_MANA,
+                                       (void)affect_monster(caster_ptr, 0, 0, y, x, dam, GF_MANA,
                                                (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE);
                                }
                        }
@@ -3715,7 +1308,7 @@ void seal_of_mirror(player_type *caster_ptr, HIT_POINT dam)
                        if (!is_mirror_grid(&caster_ptr->current_floor_ptr->grid_array[y][x]))
                                continue;
 
-                       if (!project_m(caster_ptr, 0, 0, y, x, dam, GF_GENOCIDE,
+                       if (!affect_monster(caster_ptr, 0, 0, y, x, dam, GF_GENOCIDE,
                                (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP), TRUE))
                                continue;