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[Refactor] #39963 Separated effect-monster.c/h from spells1.c
[hengband/hengband.git] / src / effect / effect-monster.h
1 #pragma once
2
3 bool affect_monster(player_type *caster_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, HIT_POINT dam, EFFECT_ID typ, BIT_FLAGS flag, bool see_s_msg);