<ClCompile Include="..\..\src\cmd\object-group-table.c" />\r
<ClCompile Include="..\..\src\combat\melee.c" />\r
<ClCompile Include="..\..\src\combat\shoot.c" />\r
- <ClCompile Include="..\..\src\core\system-variables.c" />\r
+ <ClCompile Include="..\..\src\system\system-variables.c" />\r
<ClCompile Include="..\..\src\core\show-file.c" />\r
<ClCompile Include="..\..\src\creature.c" />\r
<ClCompile Include="..\..\src\dungeon\dungeon-file.c" />\r
<ClInclude Include="japanese.h" />\r
</ItemGroup>\r
<ItemGroup>\r
- <ClInclude Include="..\..\src\angband.h" />\r
- <ClInclude Include="..\..\src\core\system-variables.h" />\r
+ <ClInclude Include="..\..\src\system\angband.h" />\r
+ <ClInclude Include="..\..\src\system\system-variables.h" />\r
<ClInclude Include="..\..\src\creature.h" />\r
<ClInclude Include="..\..\src\dungeon\dungeon-file.h" />\r
<ClInclude Include="..\..\src\dungeon\dungeon.h" />\r
<ClInclude Include="..\..\src\gamevalue.h" />\r
<ClInclude Include="..\..\src\geometry.h" />\r
<ClInclude Include="..\..\src\grid.h" />\r
- <ClInclude Include="..\..\src\h-basic.h" />\r
- <ClInclude Include="..\..\src\h-config.h" />\r
- <ClInclude Include="..\..\src\h-define.h" />\r
- <ClInclude Include="..\..\src\h-system.h" />\r
- <ClInclude Include="..\..\src\h-type.h" />\r
+ <ClInclude Include="..\..\src\system\h-basic.h" />\r
+ <ClInclude Include="..\..\src\system\h-config.h" />\r
+ <ClInclude Include="..\..\src\system\h-define.h" />\r
+ <ClInclude Include="..\..\src\system\h-system.h" />\r
+ <ClInclude Include="..\..\src\system\h-type.h" />\r
<ClInclude Include="..\..\src\history.h" />\r
<ClInclude Include="..\..\src\inet.h" />\r
<ClInclude Include="..\..\src\init.h" />\r
<ClCompile Include="..\..\src\core\game-play.c">
<Filter>core</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\core\system-variables.c">
- <Filter>core</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\floor\floor.c">
<Filter>floor</Filter>
</ClCompile>
<ClCompile Include="..\..\src\player-inventory.c">
<Filter>inventory</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\system\system-variables.c">
+ <Filter>system</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
- <ClInclude Include="..\..\src\h-basic.h" />
- <ClInclude Include="..\..\src\h-config.h" />
- <ClInclude Include="..\..\src\h-define.h" />
- <ClInclude Include="..\..\src\h-system.h" />
- <ClInclude Include="..\..\src\h-type.h" />
<ClInclude Include="..\..\src\init.h" />
<ClInclude Include="..\..\src\readdib.h" />
<ClInclude Include="..\..\src\z-form.h" />
<ClInclude Include="..\..\src\mind.h">
<Filter>spell</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\angband.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\history.h">
<Filter>player</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\game-play.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\core\system-variables.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\floor\floor.h">
<Filter>floor</Filter>
</ClInclude>
<ClInclude Include="..\..\src\player-inventory.h">
<Filter>inventory</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\system\angband.h">
+ <Filter>system</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\system\h-basic.h">
+ <Filter>system</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\system\h-config.h">
+ <Filter>system</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\system\h-define.h">
+ <Filter>system</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\system\h-system.h">
+ <Filter>system</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\system\h-type.h">
+ <Filter>system</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\system\system-variables.h">
+ <Filter>system</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
<Filter Include="dungeon">
<UniqueIdentifier>{b37a544f-cca2-4c1f-b069-f109a6b6b119}</UniqueIdentifier>
</Filter>
+ <Filter Include="system">
+ <UniqueIdentifier>{12dd43b2-8ba5-4fc4-8d11-1901ec804390}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\angband.rc" />
hengband_SOURCES = \
artifact.c artifact.h \
\
- angband.h\
+ system/angband.h system/h-basic.h system/h-config.h \
+ system/h-define.h system/h-system.h system/h-type.h \
+ system/system-variables.c system/system-variables.h \
\
autopick/autopick.c autopick/autopick.h \
autopick/autopick-commands-table.h autopick/autopick-dirty-flags.h \
io/input-key-processor.c io/input-key-processor.h \
\
character-dump.c character-dump.h files.c files.h \
- core/system-variables.c core/system-variables.h \
core/game-play.c core/game-play.h \
core/show-file.c core/show-file.h \
core/stuff-handler.c core/stuff-handler.h \
geometry.c geometry.h \
\
gamevalue.h \
- grid.c grid.h h-basic.h h-config.h h-define.h \
+ grid.c grid.h\
history.h history.c \
- h-system.h h-type.h inet.c inet.h init.c init.h \
+ inet.c inet.h init.c init.h \
japanese.c japanese.h english.c english.h \
load.c load.h \
main.c main-x11.c main-gcu.c \
\
world/world.c world/world.h \
world/world-movement-processor.c world/world-movement-processor.h \
- world/world-turn-processor.c world/world-turn-processor.h \
+ world/world-turn-processor.c world/world-turn-processor.h
EXTRA_hengband_SOURCES = \
angband.ico angband.rc ang_eng.rc maid-x11.c main-win.c \
* 2013 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "artifact.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-command-menu.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-menu-data-table.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-describer.h"
#include "autopick/autopick-key-flag-process.h"
* @date 2020/04/25
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-util.h"
#include "autopick-methods-table.h"
#include "autopick/autopick-destroyer.h"
* @date 2020/04/26
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-drawer.h"
#include "autopick/autopick-dirty-flags.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-editor-command.h"
#include "autopick/autopick-editor-util.h"
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-editor-util.h"
#include "autopick/autopick-flags-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-entry.h"
#include "autopick/autopick-flags-table.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-finder.h"
#include "autopick/autopick-dirty-flags.h"
#include "autopick/autopick-entry.h"
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-entry.h"
#include "autopick/autopick-initializer.h"
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-inserter-killer.h"
#include "autopick/autopick-dirty-flags.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-key-flag-process.h"
#include "autopick/autopick-flags-table.h"
#include "autopick/autopick-matcher.h"
* @date 2020/04/25
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-editor-table.h"
#include "autopick/autopick-commands-table.h"
#include "autopick/autopick-keys-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-pref-processor.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-entry.h"
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-reader-writer.h"
#include "autopick/autopick-initializer.h"
#include "autopick/autopick-pref-processor.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-registry.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-methods-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick-util.h"
#include "autopick/autopick-menu-data-table.h"
* 2014 Deskull rearranged comment for Doxygen.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "autopick/autopick-menu-data-table.h"
#include "autopick/autopick-methods-table.h"
included in all such copies.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "avatar.h"
#include "realm/realm.h"
#include "player/player-race.h"
-#include "angband.h"
+#include "system/angband.h"
#include "birth/birth-explanations-table.h"
/*! 種族の解説メッセージテーブル */
* 2013 Deskull Doxygen向けのコメント整理\n
*/
-#include "angband.h"
-#include "core/system-variables.h"
+#include "system/angband.h"
+#include "system/system-variables.h"
#include "core/show-file.h"
#include "gameterm.h"
#include "io/read-pref-file.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "files.h"
void make_character_dump(player_type *creature_ptr, FILE *fff, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name);
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
2014 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "io/signal-handlers.h"
#include "files.h"
* cmd6.cより分離。
*/
-#include "angband.h"
+#include "system/angband.h"
#include "main/sound-definitions-table.h"
#include "cmd/cmd-activate.h"
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/cmd-autopick.h"
#include "cmd/cmd-save.h"
#include "autopick/autopick-util.h"
* are included in all such copies. Other copyrights may also apply.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "core/stuff-handler.h"
#include "gameterm.h"
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/cmd-diary.h"
#include "chuukei.h"
#include "core/show-file.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "cmd/cmd-draw.h"
#include "files.h"
* </pre>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/cmd-dump.h"
#include "cmd/dump-util.h"
#include "gameterm.h"
*/
-#include "angband.h"
+#include "system/angband.h"
#include "main/sound-definitions-table.h"
#include "util.h"
-#include "angband.h"
+#include "system/angband.h"
#include "autopick/autopick.h"
#include "io/write-diary.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
void do_cmd_help(player_type *creature_ptr);
* 2014 Deskull rearranged comment for Doxygen.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/cmd-inn.h"
#include "cmd/cmd-magiceat.h"
#include "io/write-diary.h"
* are included in all such copies. Other copyrights may also apply.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/cmd-knowledge.h"
#include "cmd/cmd-draw.h"
#include "knowledge/knowledge-autopick.h"
-#include "angband.h"
+#include "system/angband.h"
#include "cmd-macro.h"
#include "cmd-gameoption.h"
#include "files.h"
* </pre>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#include "gameterm.h"
* 2014 Deskull rearranged comment for Doxygen.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
* @Author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/cmd-process-screen.h"
#include "cmd/cmd-draw.h"
#include "files.h"
* cmd6.cより分離。
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
* cmd6.cより分離。
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
void do_cmd_save_game(player_type *creature_ptr, int is_autosave);
void do_cmd_save_and_exit(player_type *player_ptr);
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "gameterm.h"
2013 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/cmd-visuals.h"
#include "cmd/cmd-draw.h"
#include "knowledge/knowledge-features.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "diary-subtitle-table.h"
concptr subtitle[MAX_SUBTITLE] = {
-#include "angband.h"
+#include "system/angband.h"
#include "feature.h"
#include "dump-util.h"
#include "gameterm.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "feeling-table.h"
concptr do_cmd_feeling_text[MAX_FEELING_TEXT] =
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/lighting-level-table.h"
#include "feature.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/monster-group-table.h"
/*
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "object-group-table.h"
#include "object/object.h"
* @details
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/game-closer.h"
#include "cmd/cmd-save.h"
#include "core/stuff-handler.h"
* 2013 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/game-play.h"
#include "io/signal-handlers.h"
#include "util.h"
#include "scores.h"
#include "targeting.h"
#include "view/display-main-window.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
/*!
* @brief 1ゲームプレイの主要ルーチン / Actually play a game
-#include "angband.h"
+#include "system/angband.h"
#include "core/hp-mp-processor.h"
#include "realm/realm-song.h"
#include "player/player-damage.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/hp-mp-regenerator.h"
#include "cmd/cmd-magiceat.h"
#include "monster/monster-status.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/magic-effects-timeout-reducer.h"
#include "player/player-effects.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/output-updater.h"
#include "view/display-main-window.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/player-processor.h"
#include "player/player-move.h"
#include "player/player-skill.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
bool show_file(player_type *player_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode);
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "view/display-main-window.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/turn-compensator.h"
#include "world/world.h"
#include "floor/floor-town.h"
-#include "angband.h"
+#include "system/angband.h"
#include "creature.h"
/*!
* </pre>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "io/tokenizer.h"
#include "files.h"
-#include "angband.h"
+#include "system/angband.h"
#include "dungeon/dungeon-processor.h"
#include "world/world.h"
#include "targeting.h"
-#include "angband.h"
+#include "system/angband.h"
#include "dungeon/dungeon.h"
#include "world/world.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-feature.h"
#include "room/rooms.h"
#include "dungeon/dungeon.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect-item.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-charm.h"
#include "avatar.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-curse.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-domination.h"
#include "player/player-effects.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-evil.h"
#include "monster/monsterrace-hook.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-lite-dark.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-oldies.h"
#include "avatar.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-psi.h"
#include "player/player-damage.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-resist-hurt.h"
#include "monster/monster-status.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-spirit.h"
#include "monster-spell.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "effect-monster-util.h"
#include "effect/effect-monster-switcher.h"
#include "player/player-damage.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster-util.h"
/*!
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-monster.h"
#include "spells-effect-util.h"
#include "io/write-diary.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-player-util.h"
#include "effect/effect-player-curse.h"
#include "player/player-damage.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-player-util.h"
#include "effect/effect-player-oldies.h"
#include "player/player-effects.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-player-util.h"
#include "effect/effect-player-resist-hurt.h"
#include "player/player-damage.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-player-util.h"
#include "effect/effect-player-spirit.h"
#include "monster-spell.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect-player-util.h"
#include "effect/effect-player-curse.h"
#include "effect/effect-player-switcher.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "effect/effect-player-util.h"
#include "effect/effect-player.h"
#include "effect/effect-player-switcher.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/spells-effect-util.h"
int rakubadam_m;
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "japanese.h"
-#include "angband.h"
+#include "system/angband.h"
#include "feature.h"
/*** Terrain feature variables ***/
* </pre>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "io/uid-checker.h"
#include "files.h"
-#include "core/system-variables.h" // 暫定。後で消す.
+#include "system/system-variables.h" // 暫定。後で消す.
#include "character-dump.h"
concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "dungeon/dungeon.h"
* way from granite. \n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "market/building.h"
#include "io/write-diary.h"
* 2014 Deskull rearranged comment for Doxygen. \n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "market/building.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "load.h"
#include "util.h"
* generated, ie streams and level destruction.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "artifact.h"
-#include "angband.h"
+#include "system/angband.h"
#include "floor/floor-town.h"
/*
-#include "angband.h"
+#include "system/angband.h"
#include "floor/floor.h"
#include "floor/floor-save.h"
#include "floor/floor-generate.h"
-#include "angband.h"
+#include "system/angband.h"
#include "floor/pattern-walk.h"
#include "dungeon/dungeon.h"
#include "io/write-diary.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "gameterm.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
/*
-#include "angband.h"
+#include "system/angband.h"
#include "floor/floor.h"
/*!
* 2013 Deskull Doxygen向けのコメント整理\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "gameterm.h"
-#include "angband.h"
+#include "system/angband.h"
#include "history.h"
* いくら増やしてもよいが、horror_desc_evil とhorror_desc_neutralの個数は同一にすること
*/
-#include "angband.h"
+#include "system/angband.h"
#include "horror-descriptions.h"
/*!
/* File: inet.c */
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "files.h"
#include "inet.h"
* </pre>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "io/uid-checker.h"
#include "files.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "core/angband-version.h"
#include "io/read-pref-file.h"
#include "gameterm.h"
#ifndef INCLUDED_INIT_H
#define INCLUDED_INIT_H
-#include "h-basic.h"
+#include "system/h-basic.h"
typedef struct header header;
-#include "angband.h"
+#include "system/angband.h"
#include "inventory/inventory-curse.h"
#include "object/object-flavor.h"
#include "spells-summon.h"
-#include "angband.h"
+#include "system/angband.h"
#include "inventory/pack-overflow.h"
#include "player/player-move.h"
#include "object/object-flavor.h"
-#include "angband.h"
+#include "system/angband.h"
#include "object/object-flavor.h"
#include "player/player-move.h"
#include "core/hp-mp-regenerator.h"
-#include "angband.h"
+#include "system/angband.h"
#include "inventory/simple-appraiser.h"
#include "object/object-flavor.h"
#include "avatar.h"
-#include "angband.h"
+#include "system/angband.h"
#include "cmd/dump-util.h"
#include "io/dump-remover.h"
#include "io/read-pref-file.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#define MAX_NAMED_NUM 99
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "io/input-key-processor.h"
#include "world/world.h"
#include "core/special-internal-keys.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
errr interpret_pref_file(player_type *creature_ptr, char *buf);
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "io/mutations-dump.h"
/*!
-#include "angband.h"
+#include "system/angband.h"
#include "files.h"
#include "io/player-status-dump.h"
* Add a footer, and close the file.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "io/dump-remover.h"
#include "io/read-pref-file.h"
#include "io/interpret-pref-file.h"
#include "autopick/autopick-pref-processor.h"
#include "files.h" // 暫定。コールバック化して後で消す.
#include "world/world.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "autopick/autopick-reader-writer.h"
// todo コールバック関数に変更するので、いずれ消す.
*/
#include "io/signal-handlers.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "core/game-closer.h"
#include "save.h"
#include "world/world.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
extern s16b signal_count;
extern void signals_ignore_tstp(void);
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "special-class-dump.h"
#include "cmd/cmd-magiceat.h"
#include "object/object-kind.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#define TOKENIZE_CHECKQUOTE 0x01 /* Special handling of single quotes */
*/
#include "io/write-diary.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "quest.h"
#include "files.h"
#include "dungeon/dungeon.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#define DIARY_DIALY 0
#define DIARY_DESCRIPTION 1
* @date 2014/07/07
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "japanese.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge/knowledge-autopick.h"
#include "cmd/dump-util.h"
#include "core/show-file.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge-experiences.h"
#include "cmd/dump-util.h"
#include "core/show-file.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge/knowledge-features.h"
#include "cmd/dump-util.h"
#include "core/show-file.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge/knowledge-inventory.h"
#include "cmd/dump-util.h"
#include "core/show-file.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge-items.h"
#include "cmd/dump-util.h"
#include "artifact.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge/knowledge-monsters.h"
#include "cmd/dump-util.h"
#include "sort.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge/knowledge-mutations.h"
#include "cmd/dump-util.h"
#include "core/show-file.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge-quests.h"
#include "cmd/dump-util.h"
#include "quest.h"
-#include "core/system-variables.h" // 暫定、init_flagsのため。後で消すかも.
+#include "system/system-variables.h" // 暫定、init_flagsのため。後で消すかも.
#include "artifact.h"
#include "object/object-flavor.h"
#include "dungeon/dungeon.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge-self.h"
#include "cmd/dump-util.h"
#include "avatar.h"
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "knowledge-items.h"
#include "cmd/dump-util.h"
#include "sort.h"
*
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
-#include "core/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
+#include "system/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
#include "core/angband-version.h"
#include "load.h"
* </p>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "io/signal-handlers.h"
#include "main/sound-definitions-table.h"
#include "main/music-definitions-table.h"
#include "scores.h"
#include "quest.h"
#include "files.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "core/game-play.h"
#include "core/angband-version.h"
#include "core/stuff-handler.h"
-#include "angband.h"
+#include "system/angband.h"
#include "main/music-definitions-table.h"
const concptr angband_music_basic_name[MUSIC_BASIC_MAX] =
-#include "angband.h"
+#include "system/angband.h"
#include "main/sound-definitions-table.h"
const concptr angband_sound_name[SOUND_MAX] =
-#include "angband.h"
+#include "system/angband.h"
#include "arena-info-table.h"
/*!
-#include "angband.h"
+#include "system/angband.h"
#include "store-owners.h"
#include "articles-on-sale.h"
-#include "angband.h"
+#include "system/angband.h"
#include "floor/floor-town.h"
#include "object/object-hook.h"
#include "market/black-market.h"
-#include "angband.h"
+#include "system/angband.h"
#include "market/building-util.h"
/*!
* Changed for ZAngband by Robert Ruehlmann
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/music-definitions-table.h"
#include "gameterm.h"
-#include "core/system-variables.h" // 暫定、init_flags のため。後で消すかも.
+#include "system/system-variables.h" // 暫定、init_flags のため。後で消すかも.
#include "core/stuff-handler.h"
#include "core/show-file.h"
#include "core/special-internal-keys.h"
-#include "angband.h"
+#include "system/angband.h"
#include "market/gold-magnification-table.h"
/*
-#include "angband.h"
+#include "system/angband.h"
#include "play-gamble.h"
#include "gameterm.h"
#include "avatar.h"
-#include "angband.h"
+#include "system/angband.h"
#include "poker.h"
#include "gameterm.h"
-#include "angband.h"
+#include "system/angband.h"
#include "say-comments.h"
#include "main/sound-definitions-table.h"
#include "market/store-owner-comments.h"
-#include "angband.h"
+#include "system/angband.h"
#include "store-owner-comments.h"
/*!
-#include "angband.h"
+#include "system/angband.h"
#include "store-owners.h"
/*!
-#include "angband.h"
+#include "system/angband.h"
#include "market/store-util.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
* 2014 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "market/say-comments.h"
#include "market/store-owners.h"
#include "market/store-util.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "market/store-owners.h"
/*
* 特殊技能を揃えて実装している。
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "monster/monster-util.h"
void exe_monster_attack_to_player(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
#pragma once
-#include "angband.h"
+#include "system/angband.h"
bool get_enemy_dir(player_type *target_ptr, MONSTER_IDX m_idx, int *mm);
bool decide_monster_movement_direction(player_type *target_ptr, DIRECTION *mm, MONSTER_IDX m_idx, bool aware);
-#include "angband.h"
+#include "system/angband.h"
#include "monster/monster-dist-offsets.h"
/*
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "monster/monster-util.h"
bool process_monster_movement(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, DIRECTION *mm, POSITION oy, POSITION ox, int *count);
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "monster/monster-util.h"
void update_object_by_monster_movement(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION ny, POSITION nx);
* to improve the general quality of the AI (version 0.1.1).
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "monster/monster-direction.h"
#include "monster/monster-move.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "monster/monster-util.h"
bool runaway_monster(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx);
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "monster/monster-util.h"
bool find_safety(player_type *target_ptr, MONSTER_IDX m_idx, POSITION *yp, POSITION *xp);
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "monster/monster-util.h"
bool get_movable_grid(player_type *target_ptr, MONSTER_IDX m_idx, DIRECTION *mm);
\ No newline at end of file
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "monster/monster-util.h"
bool update_riding_monster(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx);
* 引数に入っていたらここには移動させないこと
*/
-#include "angband.h"
+#include "system/angband.h"
#include "monster-util.h"
/*!
* 2014 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/music-definitions-table.h"
#include "gameterm.h"
* 2014 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "monster/monsterrace-hook.h"
-#include "angband.h"
+#include "system/angband.h"
#include "monster/monsterrace.h"
#include "util.h"
-#include "angband.h"
+#include "system/angband.h"
#include "quantum-effect.h"
#include "monster-spell.h"
#include "spell/spells3.h"
* Both of them have the same effect on the "choose spell" routine.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "effect/effect-characteristics.h"
* @details
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
* 2014 Deskull rearranged comment for Doxygen.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
* @author Habu
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "mutation/mutation-processor.h"
#include "spell/spells-type.h"
#include "spells-summon.h"
* 2014 Deskull rearranged comment for Doxygen.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "core/show-file.h"
#include "util.h"
-#include "angband.h"
+#include "system/angband.h"
#include "object/lite-processor.h"
#include "object/object-ego.h"
#include "object/object-hook.h"
-#include "angband.h"
+#include "system/angband.h"
#include "floor/floor.h"
#include "object/object-boost.h"
#include "object/object-boost.h"
-#include "angband.h"
+#include "system/angband.h"
#include "object/object-kind.h"
#include "snipe.h"
#include "spell/spells-type.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "object/object-flavor.h"
-#include "angband.h"
+#include "system/angband.h"
#include "object/object-ego.h"
/*
* are included in all such copies. Other copyrights may also apply.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "cmd-smith.h"
#pragma once
-#include "h-type.h"
+#include "system/h-type.h"
#include "object/object.h"
/* flavor.c */
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "object/object-hook.h"
-#include "angband.h"
+#include "system/angband.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "object-kind.h"
* 2014 Deskull rearranged comment for Doxygen.\n
*/
-#include "angband.h"
-#include "core/system-variables.h"
+#include "system/angband.h"
+#include "system/system-variables.h"
#include "io/read-pref-file.h"
#include "util.h"
* 2014 Deskull rearranged comment for Doxygen.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#include "world/world.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "io/write-diary.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "player-inventory.h"
-#include "angband.h"
+#include "system/angband.h"
#include "player/digestion-processor.h"
#include "world/world.h"
#include "realm/realm-song.h"
-#include "angband.h"
+#include "system/angband.h"
#include "mimic-info-table.h"
/*!
#pragma once
-#include "angband.h"
+#include "system/angband.h"
void player_flags(player_type *creature_ptr, BIT_FLAGS *flags);
-#include "angband.h"
+#include "system/angband.h"
#include "player/player-class.h"
/*
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/music-definitions-table.h"
* 2013 Deskull rearranged comment for Doxygen.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "gameterm.h"
#include "core/stuff-handler.h"
#include "util.h"
* </pre>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "core/special-internal-keys.h"
#include "util.h"
-#include "angband.h"
+#include "system/angband.h"
#include "player/player-personality.h"
-#include "angband.h"
+#include "system/angband.h"
#include "player/player-race.h"
const player_race *rp_ptr;
-#include "angband.h"
+#include "system/angband.h"
#include "player/player-sex.h"
/*
-#include "angband.h"
+#include "system/angband.h"
#include "player/player-skill.h"
/*
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "files.h"
void print_tomb(player_type *dead_ptr);
#pragma once
-#include "angband.h"
+#include "system/angband.h"
void process_player_name(player_type *creature_ptr, bool sf);
void get_name(player_type *creature_ptr);
-#include "angband.h"
+#include "system/angband.h"
#include "race-info-table.h"
/*!
#pragma once
-#include "angband.h"
+#include "system/angband.h"
void player_immunity(player_type *creature_ptr, BIT_FLAGS *flags);
void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS *flags);
#pragma once
-#include "angband.h"
+#include "system/angband.h"
void tim_player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE]);
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/music-definitions-table.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
#include "floor/floor-save.h"
* 2014 Deskull rearranged comment for Doxygen. \n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "cmd-spell.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "cmd-spell.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "cmd-spell.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "world/world.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "player/player-class.h"
-#include "angband.h"
+#include "system/angband.h"
#include "cmd-spell.h"
#include "spell/spells-type.h"
#include "spells-summon.h"
* 2: Turn count for revenge\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "effect/effect-characteristics.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
-#include "angband.h"
+#include "system/angband.h"
#include "cmd-spell.h"
#include "spells-status.h"
#include "spells-floor.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "cmd-spell.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "cmd-spell.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "cmd-spell.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "cmd-spell.h"
-#include "angband.h"
+#include "system/angband.h"
#include "realm/realm.h"
#ifdef JP
* @author Hengband Team
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/turn-compensator.h"
#include "core/angband-version.h"
#include "core/stuff-handler.h"
-#include "angband.h"
+#include "system/angband.h"
#include "room/pit-nest-kinds-table.h"
#include "monster/monsterrace-hook.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "grid.h"
-#include "angband.h"
+#include "system/angband.h"
#include "grid.h"
#include "floor/floor-generate.h"
#include "room/rooms.h"
-#include "angband.h"
+#include "system/angband.h"
#include "grid.h"
#include "trap.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "grid.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "grid.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "grid.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "room/rooms-vault.h"
* None of the pits/nests are allowed to include "unique" monsters.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "feature.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "io/tokenizer.h"
* </pre>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "save.h"
#include "load.h"
* 2014 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "io/signal-handlers.h"
#include "gameterm.h"
#include "util.h"
* spell2s.cから分離
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "player/player-status.h"
* 2014 Deskull rearranged comment for Doxygen.\n
*/
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "angband.h"
+#include "system/angband.h"
#include "sort.h"
#include "floor/floor.h"
#include "quest.h"
-#include "angband.h"
+#include "system/angband.h"
#include "spell/music-checker.h"
#include "realm/realm-song.h"
#include "spell/spells3.h"
-#include "angband.h"
+#include "system/angband.h"
#include "effect/spells-effect-util.h"
#include "spell/process-effect.h"
#include "cmd-pet.h" // 暫定、後で消すかも.
-#include "angband.h"
+#include "system/angband.h"
#include "spell/spells-util.h"
#include "spell/spells-execution.h"
#include "realm/realm.h"
* </pre>
*/
-#include "angband.h"
-#include "core/system-variables.h"
+#include "system/angband.h"
+#include "system/system-variables.h"
#include "util.h"
#include "main/sound-definitions-table.h"
#include "cmd/cmd-pet.h"
* </pre>
*/
-#include "angband.h"
-#include "core/system-variables.h"
+#include "system/angband.h"
+#include "system/system-variables.h"
#include "core/stuff-handler.h"
#include "util.h"
#include "main/sound-definitions-table.h"
* </pre>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "market/building.h"
#include "core/stuff-handler.h"
#include "gameterm.h"
-#include "angband.h"
+#include "system/angband.h"
#include "spell/technic-info-table.h"
/*!
-#include "angband.h"
+#include "system/angband.h"
#include "spells-diceroll.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "dungeon/dungeon.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "cmd-basic.h"
-#include "angband.h"
+#include "system/angband.h"
#include "core/stuff-handler.h"
#include "util.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "spells-summon.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "world/world.h"
#endif /* HAVE_CONFIG_H */
/* System Configuration */
-#include "h-config.h"
+#include "system/h-config.h"
/* System includes/externs */
-#include "h-system.h"
+#include "system/h-system.h"
/* Basic types */
-#include "h-type.h"
+#include "system/h-type.h"
/* Basic constants and macros */
-#include "h-define.h"
+#include "system/h-define.h"
/* ゲーム調整値はこちらに */
#include "gamevalue.h"
* @date 2013/12/31
*/
-#include "angband.h"
-#include "core/system-variables.h"
+#include "system/angband.h"
+#include "system/system-variables.h"
/*!
* todo どこからも呼ばれていない。main関数辺りに移設するか、そもそもコメントでいいと思われる
* 2014 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "core/stuff-handler.h"
#include "gameterm.h"
#include "targeting.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "main/sound-definitions-table.h"
/* Purpose: Angband utilities -BEN- */
-#include "angband.h"
+#include "system/angband.h"
#include "main/music-definitions-table.h"
#include "io/signal-handlers.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "core/stuff-handler.h"
#include "gameterm.h"
#include "util.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
/* Mode flags for displaying player flags */
#define DP_CURSE 0x01
-#include "angband.h"
+#include "system/angband.h"
#include "display-fruit.h"
#include "gameterm.h"
* 2014 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "autopick/autopick-finder.h"
#include "autopick/autopick-methods-table.h"
#include "gameterm.h"
#include "market/building.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "core/stuff-handler.h"
#include "files.h"
#include "world/world.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
void display_player_middle(player_type *creature_ptr);
-#include "angband.h"
+#include "system/angband.h"
#include "view/display-player-stat-info.h"
#include "player/mimic-info-table.h"
#include "player/player-personality.h"
* ここにこれ以上関数を引っ越してくるのは禁止。何ならここから更に分割していく
*/
-#include "angband.h"
+#include "system/angband.h"
#include "display-player-stat-info.h"
#include "player/mimic-info-table.h"
#include "gameterm.h"
#include "patron.h"
#include "world/world.h"
#include "quest.h"
-#include "core/system-variables.h" // 暫定。後で消す
+#include "system/system-variables.h" // 暫定。後で消す
#include "knowledge/knowledge-mutations.h"
#include "dungeon/dungeon-file.h"
#include "object/object-kind.h"
#pragma once
-#include "angband.h"
+#include "system/angband.h"
#include "files.h"
void display_player(player_type *creature_ptr, int mode, map_name_pf map_name);
#pragma once
-#include "angband.h"
+#include "system/angband.h"
void display_player_one_line(int entry, concptr val, TERM_COLOR attr);
* @author Hourier
*/
-#include "angband.h"
+#include "system/angband.h"
#include "gameterm.h"
#include "status-first-page.h"
#include "display-util.h"
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
#include "artifact.h"
* 2013 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "util.h"
-#include "core/system-variables.h"
+#include "system/system-variables.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
* 2014 Deskull rearranged comment for Doxygen.<br>
*/
-#include "angband.h"
+#include "system/angband.h"
#include "wizard/wizard-special-process.h"
#include "wizard/wizard-spoiler.h"
#include "core/angband-version.h"
* 2013 Deskull rearranged comment for Doxygen.
*/
-#include "angband.h"
+#include "system/angband.h"
#include "wizard/wizard-spoiler.h"
#include "util.h"
#include "gameterm.h"
-#include "angband.h"
+#include "system/angband.h"
#include "world/world-movement-processor.h"
#include "main/sound-definitions-table.h"
#include "io/write-diary.h"
-#include "angband.h"
+#include "system/angband.h"
#include "world/world-turn-processor.h"
#include "world/world.h"
#include "dungeon/dungeon.h"
-#include "angband.h"
+#include "system/angband.h"
#include "world/world.h"
#include "player/player-race.h"
#ifndef INCLUDED_Z_FORM_H
#define INCLUDED_Z_FORM_H
-#include "h-basic.h"
+#include "system/h-basic.h"
/*
* This file provides functions very similar to "sprintf()", but which
#ifndef INCLUDED_Z_RAND_H
#define INCLUDED_Z_RAND_H
-#include "h-basic.h"
+#include "system/h-basic.h"
*/
/* Purpose: a generic, efficient, terminal window package -BEN- */
-#include "angband.h"
+#include "system/angband.h"
#include "gameterm.h"
#include "z-term.h"
#ifndef INCLUDED_Z_TERM_H
#define INCLUDED_Z_TERM_H
-#include "h-basic.h"
+#include "system/h-basic.h"
typedef struct term_win term_win;
/*!
#ifndef INCLUDED_Z_UTIL_H
#define INCLUDED_Z_UTIL_H
-#include "h-basic.h"
+#include "system/h-basic.h"
/*
#ifndef INCLUDED_Z_VIRT_H
#define INCLUDED_Z_VIRT_H
-#include "h-basic.h"
+#include "system/h-basic.h"
/*
* Memory management routines.