<ClCompile Include="..\..\src\io\targeting.c" />\r
<ClCompile Include="..\..\src\term\gameterm.c" />\r
<ClCompile Include="..\..\src\grid\trap.c" />\r
- <ClCompile Include="..\..\src\util.c" />\r
+ <ClCompile Include="..\..\src\util\util.c" />\r
<ClCompile Include="..\..\src\view\display-main-window.c" />\r
<ClCompile Include="..\..\src\object\warning.c" />\r
<ClCompile Include="..\..\src\floor\wild.c" />\r
<ClInclude Include="..\..\src\io\targeting.h" />\r
<ClInclude Include="..\..\src\term\gameterm.h" />\r
<ClInclude Include="..\..\src\grid\trap.h" />\r
- <ClInclude Include="..\..\src\util.h" />\r
+ <ClInclude Include="..\..\src\util\util.h" />\r
<ClInclude Include="..\..\src\view\display-main-window.h" />\r
<ClInclude Include="..\..\src\object\warning.h" />\r
<ClInclude Include="..\..\src\floor\wild.h" />\r
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\src\main-win.c" />
- <ClCompile Include="..\..\src\util.c">
- <Filter>core</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\cmd\cmd-activate.c">
<Filter>cmd</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\sort.c">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\util\util.c">
+ <Filter>core</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
- <ClInclude Include="..\..\src\util.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\cmd\cmd-activate.h">
<Filter>cmd</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\sort.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\util\util.h">
+ <Filter>core</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
spell/spells-summon.c spell/spells-summon.h \
spell/spells-world.c spell/spells-world.h \
\
- util.c util.h \
- \
view-mainwindow.c view-mainwindow.h targeting.c targeting.h \
\
knowledge/knowledge-autopick.c knowledge/knowledge-autopick.h \
term/z-term.c term/z-term.h term/z-util.c term/z-util.h \
term/z-virt.c term/z-virt.h \
\
+ util/util.c util/util.h \
\
wizard/wizard-spoiler.c wizard/wizard-spoiler.h\
wizard/wizard-special-process.c wizard/wizard-special-process.h \
$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) \
-Iautopick -Ibirth -Icmd -Icombat -Icore -Idungeon -Ieffect -Ifloor \
-Igrid -Iinventory -Iio -Iknowledge -Imarket -Imind -Imonster -Imutation \
- -Iobject -Iplayer -Irealm -Iroom -Ispell -Isystem -Iterm -Iview -Iwizard \
- -Iworld
+ -Iobject -Iplayer -Irealm -Iroom -Ispell -Isystem -Iterm -Iutil -Iview \
+ -Iwizard -Iworld
install-exec-hook:
if SET_GID
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object/object-flavor.h"
-#include "util.h"
+#include "util/util.h"
#include "io/files.h"
static const char autoregister_header[] = "?:$AUTOREGISTER";
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "autopick/autopick-menu-data-table.h"
#include "autopick/autopick-methods-table.h"
#include "autopick/autopick-destroyer.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
#include "market/building.h"
-#include "util.h"
+#include "util/util.h"
#include "object/artifact.h"
#include "autopick/autopick.h"
#include "system/angband.h"
#include "main/sound-definitions-table.h"
-#include "util.h"
+#include "util/util.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "monster/monsterrace-hook.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "term/gameterm.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "term/gameterm.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "floor/floor.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "birth/birth.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "object/object-flavor.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "term/gameterm.h"
#include "object/object-flavor.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "cmd/cmd-spell.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "player/player-race.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "player/avatar.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "player/avatar.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "object/artifact.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "term/gameterm.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "term/gameterm.h"
#include "system/angband.h"
#include "core/game-play.h"
#include "io/signal-handlers.h"
-#include "util.h"
+#include "util/util.h"
#include "system/angband-version.h"
#include "core/stuff-handler.h"
#include "io/inet.h"
#include "system/angband.h"
#include "io/signal-handlers.h"
#include "term/gameterm.h"
-#include "util.h"
+#include "util/util.h"
#include "core/turn-compensator.h"
#include "system/angband-version.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "system/system-variables.h"
#include "io/tokenizer.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/music-definitions-table.h"
#include "system/system-variables.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "system/system-variables.h"
#include "market/building.h"
#include "market/building.h"
#include "system/system-variables.h"
#include "io/load.h"
-#include "util.h"
+#include "util/util.h"
#include "object/artifact.h"
#include "dungeon/dungeon.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "object/artifact.h"
#include "floor/floor-generate.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "system/system-variables.h"
#include "dungeon/dungeon.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "term/gameterm.h"
#include "world/world.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "io/write-diary.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "inventory/player-inventory.h"
#include "term/gameterm.h"
#include "io/signal-handlers.h"
#include "io/files.h"
-#include "util.h"
+#include "util/util.h"
#include "term/gameterm.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-draw.h"
/* File: inet.c */
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "io/files.h"
#include "io/inet.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "system/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
#include "system/angband-version.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "io/save.h"
#include "io/load.h"
#include "io/report.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "system/system-variables.h"
#include "core/stuff-handler.h"
#include "term/gameterm.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "japanese.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "japanese.h"
#ifdef JP
#include "io/signal-handlers.h"
#include "main/sound-definitions-table.h"
#include "main/music-definitions-table.h"
-#include "util.h"
+#include "util/util.h"
#include "io/inet.h"
#include "io/chuukei.h"
#include "io/files.h"
#include "io/inet.h"
#include "main/init.h"
-#include "scores.h"
+#include "core/scores.h"
#include "term/gameterm.h"
#include "player/process-name.h"
#include "io/chuukei.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "io/uid-checker.h"
#include "io/files.h"
#include "system/system-variables.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/music-definitions-table.h"
#include "term/gameterm.h"
#include "system/angband.h"
#include "market/rumor.h"
-#include "util.h"
+#include "util/util.h"
#include "io/tokenizer.h"
#include "io/files.h"
#include "market/store-util.h"
#include "market/black-market.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
#include "term/gameterm.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "mind/mind.h"
#include "system/angband.h"
#include "mind/racial.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-basic.h"
#include "cmd-magiceat.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "monster/monster-direction.h"
#include "monster/monster-move.h"
#include "monster/monster-runaway.h"
#include "system/angband.h"
#include "monster/monster-race.h"
-#include "util.h"
+#include "util/util.h"
extern monster_race *r_info;
extern char *r_name;
#pragma once
-#include "util.h"
+#include "util/util.h"
/*
* Monster blow structure
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "monster/creature.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/music-definitions-table.h"
#include "term/gameterm.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "system/system-variables.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "monster/monsterrace-hook.h"
#include "monster/monster.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
#include "core/show-file.h"
-#include "util.h"
+#include "util/util.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "object/artifact.h"
#include "cmd-smith.h"
#include "system/angband.h"
#include "object/chest.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "spell/spells-type.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-smith.h"
#include "object/artifact.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "object/object-hook.h"
#include "monster/monster.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "object-kind.h"
/*
#pragma once
-#include "util.h"
+#include "util/util.h"
/*!
* @struct object_kind
#include "system/angband.h"
#include "system/system-variables.h"
#include "io/read-pref-file.h"
-#include "util.h"
+#include "util/util.h"
#include "object/artifact.h"
#include "floor/floor.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "world/world.h"
#include "term/gameterm.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "object/artifact.h"
#include "player/player-move.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/music-definitions-table.h"
#include "main/sound-definitions-table.h"
#include "term/gameterm.h"
#include "system/angband.h"
#include "term/gameterm.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "monster/creature.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
#include "core/special-internal-keys.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "realm/realm-song.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "market/building.h"
#include "system/angband.h"
#include "player/selfinfo.h"
-#include "util.h"
+#include "util/util.h"
#include "player/player-status.h"
#include "player/player-race.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-spell.h"
#include "player/avatar.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-spell.h"
#include "player/player-class.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-spell.h"
#include "player/selfinfo.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "world/world.h"
#include "cmd-spell.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "player/player-class.h"
#include "cmd-spell.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "effect/effect-characteristics.h"
#include "cmd-spell.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-spell.h"
#include "cmd-basic.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-spell.h"
#include "spell/spells-summon.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-spell.h"
#include "spell/spells-type.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-spell.h"
#include "player/selfinfo.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-spell.h"
#include "mutation/mutation.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "grid/grid.h"
#include "floor/floor.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "grid/grid.h"
#include "floor/floor-generate.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "grid/grid.h"
#include "floor/floor-generate.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "grid/grid.h"
#include "floor/floor-generate.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "room/rooms-vault.h"
#include "floor/floor-generate.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "grid/feature.h"
#include "floor/floor.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "effect/effect-characteristics.h"
#include "dungeon/dungeon.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "cmd-pet.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "floor/floor.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "effect/effect-characteristics.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "dungeon/dungeon.h"
#include "floor/floor.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-basic.h"
#include "object/artifact.h"
#include "system/angband.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "cmd-magiceat.h"
#include "player/avatar.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "spell/spells-summon.h"
#include "inventory/player-inventory.h"
#include "system/angband.h"
#include "spell/spells-world.h"
-#include "util.h"
+#include "util/util.h"
#include "world/world.h"
/*!
#include "system/angband.h"
#include "system/system-variables.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "cmd/cmd-pet.h"
#include "cmd/cmd-dump.h"
#include "system/angband.h"
#include "system/system-variables.h"
#include "core/stuff-handler.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "monster/creature.h"
#include "market/building.h"
#include "core/stuff-handler.h"
#include "term/gameterm.h"
-#include "util.h"
+#include "util/util.h"
#include "main/sound-definitions-table.h"
#include "object/object-ego.h"
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "term/gameterm.h"
#include "system/system-variables.h"
#include "system/system-variables.h"
#include "core/stuff-handler.h"
#include "term/gameterm.h"
-#include "util.h"
+#include "util/util.h"
#include "io/files.h"
#include "monster/monsterrace-hook.h"
#include "view/display-main-window.h"
*/
#include "system/angband.h"
-#include "util.h"
+#include "util/util.h"
#include "autopick/autopick-finder.h"
#include "autopick/autopick-methods-table.h"
#include "autopick/autopick-util.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-help.h"
#include "cmd/cmd-save.h"
-#include "util.h"
+#include "util/util.h"
#include "birth/birth.h"
#include "player/selfinfo.h"
#include "player/patron.h"
#include "system/angband.h"
#include "wizard/wizard-spoiler.h"
-#include "util.h"
+#include "util/util.h"
#include "term/gameterm.h"
#include "system/angband-version.h"