message_add(" ");
message_add(" ");
- exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- 新規ゲーム開始 --------", "-------- Start New Game --------"));
+ exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- 新規ゲーム開始 --------", "------- Started New Game -------"));
exe_write_diary(creature_ptr, DIARY_DIALY, 0, NULL);
- sprintf(buf, _(" 性別に%sを選択した。", " choose %s personality."), sex_info[creature_ptr->psex].title);
+ sprintf(buf, _(" 性別に%sを選択した。", " chose %s personality."), sex_info[creature_ptr->psex].title);
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, buf);
- sprintf(buf, _(" 種族に%sを選択した。", " choose %s race."), race_info[creature_ptr->prace].title);
+ sprintf(buf, _(" 種族に%sを選択した。", " chose %s race."), race_info[creature_ptr->prace].title);
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, buf);
- sprintf(buf, _(" 職業に%sを選択した。", " choose %s class."), class_info[creature_ptr->pclass].title);
+ sprintf(buf, _(" 職業に%sを選択した。", " chose %s class."), class_info[creature_ptr->pclass].title);
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, buf);
if (creature_ptr->realm1)
{
- sprintf(buf, _(" 魔法の領域に%s%sを選択した。", " choose %s%s realm."), realm_names[creature_ptr->realm1], creature_ptr->realm2 ? format("と%s", realm_names[creature_ptr->realm2]) : "");
+ sprintf(buf, _(" 魔法の領域に%s%sを選択した。", " chose %s%s realm."), realm_names[creature_ptr->realm1], creature_ptr->realm2 ? format("と%s", realm_names[creature_ptr->realm2]) : "");
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, buf);
}
- sprintf(buf, _(" 性格に%sを選択した。", " choose %s."), seikaku_info[creature_ptr->pseikaku].title);
+ sprintf(buf, _(" 性格に%sを選択した。", " chose %s."), seikaku_info[creature_ptr->pseikaku].title);
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, buf);
/* Init the shops */
extract_day_hour_min(customer_ptr, &prev_day, &prev_hour, &prev_min);
if ((prev_hour >= 6) && (prev_hour <= 17))
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("宿屋に泊まった。", "stay over daytime at the inn."));
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("宿屋に泊まった。", "stayed during the day at the inn."));
else
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("宿屋に泊まった。", "stay over night at the inn."));
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("宿屋に泊まった。", "stayed overnight at the inn."));
current_world_ptr->game_turn = (current_world_ptr->game_turn / (TURNS_PER_TICK * TOWN_DAWN / 2) + 1) * (TURNS_PER_TICK * TOWN_DAWN / 2);
if (current_world_ptr->dungeon_turn < current_world_ptr->dungeon_turn_limit)
}
msg_print(_("あなたは絶叫して目を覚ました。", "You awake screaming."));
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("悪夢にうなされてよく眠れなかった。", "be troubled by a nightmare."));
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("悪夢にうなされてよく眠れなかった。", "had a nightmare."));
break;
}
if ((prev_hour >= 6) && (prev_hour <= 17))
{
msg_print(_("あなたはリフレッシュして目覚め、夕方を迎えた。", "You awake refreshed for the evening."));
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("夕方を迎えた。", "awake refreshed."));
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("夕方を迎えた。", "awoke refreshed."));
break;
}
msg_print(_("あなたはリフレッシュして目覚め、新たな日を迎えた。", "You awake refreshed for the new day."));
- exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("すがすがしい朝を迎えた。", "awake refreshed."));
+ exe_write_diary(customer_ptr, DIARY_DESCRIPTION, 0, _("すがすがしい朝を迎えた。", "awoke refreshed."));
break;
}
case BACT_RUMORS: /* Listen for rumors */
if (!current_world_ptr->total_winner)
{
- exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索に絶望して自殺した。", "give up all hope to commit suicide."));
+ exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索に絶望して自殺した。", "gave up all hope to commit suicide."));
exe_write_diary(creature_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
}
GAME_TURN turn_tmp = current_world_ptr->game_turn;
current_world_ptr->game_turn = record_turn;
- sprintf(buf, _("%sを手に入れた。", "discover %s."), record_o_name);
+ sprintf(buf, _("%sを手に入れた。", "discovered %s."), record_o_name);
exe_write_diary(creaute_ptr, DIARY_DESCRIPTION, 0, buf);
current_world_ptr->game_turn = turn_tmp;
}
{
if (!current_world_ptr->noscore)
exe_write_diary(p_ptr, DIARY_DESCRIPTION, 0,
- _("詐欺オプションをONにして、スコアを残せなくなった。", "give up sending score to use cheating options."));
+ _("詐欺オプションをONにして、スコアを残せなくなった。", "gave up sending score to use cheating options."));
current_world_ptr->noscore |= (cheat_info[k].o_set * 256 + cheat_info[k].o_bit);
(*cheat_info[k].o_var) = TRUE;
k = (k + 1) % n;
{
creature_ptr->playing = FALSE;
creature_ptr->leaving = TRUE;
- exe_write_diary(creature_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
+ exe_write_diary(creature_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "--- Saved and Exited Game ---"));
}
caster_ptr->spell_worked2 = 0L;
caster_ptr->spell_forgotten2 = 0L;
- sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
+ sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
caster_ptr->realm2 = next_realm;
return FALSE;
}
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "give up recording score to enter wizard mode."));
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
current_world_ptr->noscore |= 0x0002;
}
return FALSE;
}
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "give up sending score to use debug commands."));
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
current_world_ptr->noscore |= 0x0008;
}
write_level = FALSE;
exe_write_diary(player_ptr, DIARY_GAMESTART, 1,
_(" ----ゲーム再開----",
- " ---- Restart Game ----"));
+ " --- Restarted Game ---"));
/*
* todo もう2.2.Xなので互換性は打ち切ってもいいのでは?
if (new_game)
{
char buf[80];
- sprintf(buf, _("%sに降り立った。", "You are standing in the %s."), map_name(player_ptr));
+ sprintf(buf, _("%sに降り立った。", "arrived in %s."), map_name(player_ptr));
exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, buf);
}
if (quest[num].flags & QUEST_FLAG_SILENT) break;
fprintf(fff, _(" %2d:%02d %20s クエスト「%s」から命からがら逃げ帰った。\n",
- " %2d:%02d %20s run away from quest '%s'.\n"), hour, min, note_level, quest[num].name);
+ " %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, quest[num].name);
break;
}
case DIARY_RAND_QUEST_C:
}
case DIARY_TELEPORT_LEVEL:
{
- fprintf(fff, _(" %2d:%02d %20s レベル・テレポートで脱出した。\n", " %2d:%02d %20s Got out using teleport level.\n"),
+ fprintf(fff, _(" %2d:%02d %20s レベル・テレポートで脱出した。\n", " %2d:%02d %20s got out using teleport level.\n"),
hour, min, note_level);
break;
}
? _("地上", "the surface")
: format(_("%d階(%s)", "level %d of %s"), creature_ptr->current_floor_ptr->dun_level, d_name + d_info[creature_ptr->dungeon_idx].name);
fprintf(fff, _(" %2d:%02d %20s %sへとウィザード・テレポートで移動した。\n",
- " %2d:%02d %20s wizard-teleport to %s.\n"), hour, min, note_level, to);
+ " %2d:%02d %20s wizard-teleported to %s.\n"), hour, min, note_level, to);
break;
}
case DIARY_PAT_TELE:
{
msg_flag = FALSE;
if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
- exe_write_diary(p_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
+ exe_write_diary(p_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "--- Saved and Exited Game ---"));
p_ptr->panic_save = 1;
signals_ignore_tstp();
current_world_ptr->total_winner = TRUE;
player_ptr->redraw |= (PR_TITLE);
play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FINAL_QUEST_CLEAR);
- exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("見事に変愚蛮怒の勝利者となった!", "finally become *WINNER* of Hengband!"));
+ exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, _("見事に変愚蛮怒の勝利者となった!", "finally became *WINNER* of Hengband!"));
admire_from_patron(player_ptr);
msg_print(_("*** おめでとう ***", "*** CONGRATULATIONS ***"));
msg_print(_("あなたはゲームをコンプリートしました。", "You have won the game!"));
}
if (reward)
{
- exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, format(_("パトロンの報酬で%s", "The patron rewards you with %s."), reward));
+ exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, format(_("パトロンの報酬で%s", "The patron rewarded you with %s."), reward));
}
}
if (winning_seppuku)
{
- exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "did Seppuku after the winning."));
+ exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, _("勝利の後切腹した。", "committed seppuku after the winning."));
}
else
{
if (creature_ptr->image && damage_type == DAMAGE_ATTACK)
hit_from = _("何か", "something");
- sprintf(tmp, _("%sによってピンチに陥った。", "A critical situation because of %s."), hit_from);
+ sprintf(tmp, _("%sによってピンチに陥った。", "was in a critical situation because of %s."), hit_from);
exe_write_diary(creature_ptr, DIARY_DESCRIPTION, 0, tmp);
}
Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ...", "Panic save..."));
- exe_write_diary(p_ptr, DIARY_GAMESTART, 0, _("----ゲーム異常終了----", "---- Panic Save and Abort Game ----"));
+ exe_write_diary(p_ptr, DIARY_GAMESTART, 0, _("----ゲーム異常終了----", "-- Tried Panic Save and Aborted Game --"));
Term_fresh();
p_ptr->panic_save = 1;
{
max_dlv[creature_ptr->dungeon_idx] = creature_ptr->current_floor_ptr->dun_level;
if (record_maxdepth)
- exe_write_diary(creature_ptr, DIARY_TRUMP, creature_ptr->dungeon_idx, _("帰還のときに", "when recall from dungeon"));
+ exe_write_diary(creature_ptr, DIARY_TRUMP, creature_ptr->dungeon_idx, _("帰還のときに", "when recalled from dungeon"));
}
}
if (autosave_l && (trapped_ptr->chp >= 0))
do_cmd_save_game(trapped_ptr, TRUE);
- exe_write_diary(trapped_ptr, DIARY_DESCRIPTION, 0, _("落とし戸に落ちた", "You have fallen through a trap door!"));
+ exe_write_diary(trapped_ptr, DIARY_DESCRIPTION, 0, _("落とし戸に落ちた", "fell through a trap door!"));
prepare_change_floor_mode(trapped_ptr, CFM_SAVE_FLOORS | CFM_DOWN | CFM_RAND_PLACE | CFM_RAND_CONNECT);
trapped_ptr->leaving = TRUE;
}