2004-07-21 |
nothere | ドローレムの説明で, "用いられだが" -> "用いられ". |
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2004-07-19 |
nothere | ・茹ー。ヲ・ー・遙シ・ヲ・ノ・鬣エ・ホタ篶タハク、ホコヌク螟ヒ "。」" 、ノイテ. |
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2004-07-16 |
nothere | グレムリンの説明文の誤訳を修正. |
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2004-07-10 |
nothere | "バジリスク" -> "バシリスク". |
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2004-07-03 |
nothere | "Saiayan" -> "Saiyan". |
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2004-05-27 |
nothere | ハウンドはエレメンタルに準じる扱いとして, 骨と死体フラグを削除. |
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2004-05-03 |
nothere | ワープ・デーモンにINVISIBLE追加. |
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2004-04-29 |
nothere | 動詞の "落す" について, "落さ" -> "落とさ", "落し" -> "落とし", |
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2004-03-24 |
mogami | Yukionnna->Yukionna |
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2004-03-04 |
nothere | レブマの女王『モイア』はアンバーの王族に準じる存在らしく, アンバーの |
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2004-03-01 |
nothere | Typo fix. |
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2004-02-13 |
nothere | 既知生存ユニークリストの構成を変更. |
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2004-02-12 |
nothere | オークの隊長『マウフル』のレア度が255のままで一般出現しなかったバグを |
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2004-01-25 |
nothere | "ボクルグ" -> "ボクラグ". |
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2004-01-20 |
nothere | キャリオンからDROP_CORPSE削除. |
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2004-01-08 |
nothere | 壁系モンスターに関する変更. |
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2003-12-13 |
mogami | 『迷宮のミノタウロス』がダンジョンの主召喚で出るようにレアリティを3に変更。 |
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2003-12-13 |
mogami | ゴルフィンブールのレアリティを255にしてクエスト専用にした。 |
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2003-12-06 |
mogami | トカソヘ・愠テ・ッ、ホ・ッ・悅シ・「サ爨ホオウサホ。「テマケホオウサホ。「、ヒMALE・ユ・鬣ートノイテ。」 |
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2003-11-26 |
mogami | wild catの説明文、vanillaでのtypo修正に追随。和訳も変更。 |
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2003-11-23 |
nothere | モンスターのフラグの追加. |
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2003-11-22 |
mogami | Chaffinchの訳訂正。 |
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2003-11-16 |
mogami | グリフォンのマジックミサイルを射撃に変更。平均ダメージは一緒。 |
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2003-11-15 |
mogami | Hammer of hell 、ホタ篶タ、ホアムハクトノイテ。」 |
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2003-11-15 |
nothere | 『Fat Man』の代替として地獄の鉄槌を追加. 倒すと鈍器を落とす. |
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2003-10-13 |
nothere | 一部ユニークや下級ワイアームの英語名をキャピタライズ. 準ユニークは |
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2003-10-07 |
nothere | 語句の置き換え/統一. |
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2003-10-02 |
nothere | 頭蓋のドルジの説明で, merelyは "まれに" どころか "のみ" なので, 頭蓋 |
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2003-09-28 |
henkma | モンスターの攻撃手法修正. |
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2003-09-28 |
henkma | 新馬系モンスターの攻撃力up, 発光カヴーの回復確率down. |
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2003-09-27 |
henkma | ・ェ。シ・ッラクオンツ筅ホタ篶タハク、ノイテ. |
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2003-09-26 |
henkma | セ霽マエリマ「、ホス、タオ.(エ゙・筵ケ・ソ。シトノイテ) |
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2003-08-31 |
nothere | ロレントの手榴弾ばら撒きで救援召喚がラーニングできるのはおかしい等の |
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2003-08-30 |
nothere | Typo fix. |
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2003-08-29 |
nothere | モンスターのフラグの調整. |
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2003-08-17 |
nothere | 一般形のナズグルに与えられるフラグUNIQUE_7をNAZGULと置き換えた. この |
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2003-08-17 |
mogami | トカ・ィ・遙シ・ネ・ム・鬣ヌ・」・「ネソオユ・ム・鬣ヌ・」・「・ネ・鬣テ・ラ・゙・ケ・ソ。シ。「... |
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2003-08-12 |
nothere | マオ、ホツイトケ、ヒANIMALトノイテ. |
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2003-08-01 |
mogami | ・ャ・チ・罕ヤ・マpurple、ヌ、ハ、ッgreen. |
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2003-07-29 |
nothere | "アルベリヒの息子『ハーゲン』" の説明テキストの修正. |
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2003-07-09 |
nothere | 黄金王『アル=ファラゾン』のDROP_CORPSEが2重になっていたので削除し, |
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2003-07-07 |
mogami | ツソソホ・讌ヒ。シ・ッ、ヒDROP_CORPSE、腑ROP_SKELETON、ノイテ。」 |
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2003-07-04 |
nothere | クリスタル・ドレイク, グレート・クリスタル・ドレイクにATTR_CLEAR追加. |
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2003-06-28 |
nothere | ドラゴン族の祖『グラウルング』は原典上飛べないドラゴンであるので, |
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2003-06-26 |
nothere | HURT_LITEモンスターの暗黒耐性調整の続き. リッチ系の下級種や, 黒や闇に |
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2003-06-26 |
nothere | モンスターの耐性に関する話し合いの結果からの変更. |
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2003-06-25 |
nothere | モンスターの耐性に関する話し合いで決まったように耐性を調整した. |
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2003-06-24 |
mogami | インパクトハウンドの説明文の日本語訳変更。 |
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2003-06-24 |
nothere | シャドウ・ハウンドからSELF_DARK_?削除. 序盤のモンスターとしてやり過ぎ |
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2003-06-22 |
nothere | モンスターの耐性の調整. 話し合いによる変更点は次の通り. |
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2003-06-21 |
nothere | モンスターの耐性のうち, 特定フラグに依存する暗黙の耐性の大部分を明示 |
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2003-06-20 |
nothere | モンスターの暗黒光源を実装. |
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2003-06-16 |
nothere | シャドウ・ドレイクはデス・ドレイクの下位と見ていいということで, シャ |
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2003-06-16 |
nothere | モンスターの究極耐性関連の修正. |
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2003-06-07 |
nothere | "・ト・」。シ・チ" -> "・ニ・」。シ・チ". |
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2003-06-06 |
nothere | モンスターの進化の調整. |
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2003-06-01 |
nothere | 指輪や薬のミミックの色がその時々の個別のm_idxで変わるコードをフラグ |
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2003-06-01 |
mogami | 巨大サイバーワイアーム天使悪魔リッチが見えるように。 |
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2003-05-16 |
nothere | ヴェノム・ワイアームとバイル・ワイアームにDROP_CORPSEを付けた. |
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2003-05-05 |
nothere | 英語版でベビーサタンの説明テキストが表示されず, 日本語版で英文と和文が同時に表示 |
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2003-05-03 |
nothere | "セ、エヤ" -> "セ、エュ". |
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2002-11-15 |
mogami | lib/edit/以下のファイル名から、"_j"を削除。 |
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