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Refactor compressed texture format validation.
[android-x86/external-swiftshader.git] / src / OpenGL / compiler /
2018-02-05 Alexis HetuFragment output location fix
2018-02-01 Alexis HetuUnsigned int GLSL parsing fixed
2018-02-01 Alexis HetuAdded missing entry from GL_ARB_texture_rectangle
2018-02-01 Alexis HetuFixed warnings treated as errors
2018-02-01 Alexis HetuConstruct non matrices from matrix in GLSL
2018-02-01 Alexis HetuRow major matrix packing fix
2018-02-01 Alexis HetuTexture Rectangle implementation
2018-02-01 Alexis HetuSupport for fragment output location
2018-01-31 Alexis HetuFlex update
2018-01-26 Nicolas CapensFix memory leak on error.
2018-01-18 Sergey UlanovMake it possible to build SwiftShader for Fuchsia.
2018-01-16 Alexis HetuMaximum call stack depth increase
2018-01-12 Alexis HetuGLSL mix implementation
2018-01-11 Nicolas CapensFix validation of statically referenced varyings.
2018-01-10 Nicolas CapensDetect redefinition of function name as variable.
2018-01-10 Alexis HetuBuild fix
2018-01-09 Alexis HetuStructure field type validation
2018-01-09 Nicolas CapensFix break statement.
2018-01-05 Alexis HetuUniform block instance name validation
2018-01-05 Alexis HetuError messages for uniform block validation
2018-01-05 Alexis HetuVarying interpolation qualifier check
2018-01-04 Alexis HetuSampler allocation fix
2018-01-03 Nicolas CapensFix Chrome build.
2018-01-03 Nicolas CapensOnly try folding constant array indexing if propagated.
2018-01-03 Nicolas CapensAllow length() method on any array expression.
2018-01-03 Nicolas CapensImplement support for arrays of constants.
2017-12-19 Nicolas CapensFix Android build.
2017-12-19 Nicolas CapensFix Linux build.
2017-12-19 Nicolas CapensFix build issues.
2017-12-18 Alexis HetuPreprocessor update from ANGLE
2017-12-12 Alexis HetuFixed first-class arrays
2017-12-06 Alexis HetuFix attribute location binding
2017-11-28 Alexis HetuRemoved error from extraneous matrix packing qualifier
2017-11-28 Alexis HetuIncreased maximum token size
2017-11-16 Nicolas CapensReduce temporaries used during rvalue evaluation.
2017-11-16 Nicolas CapensFix taking the index into account for write mask.
2017-11-16 Nicolas CapensReduce lifetime of address temporary.
2017-11-16 Nicolas CapensRefactor lvalue() to return the root node.
2017-11-16 Nicolas CapensDon't needlessly traverse the left hand side of assignm...
2017-11-16 Nicolas CapensDisallow assigning to interface block fields.
2017-11-16 Nicolas CapensEliminate integer destination modifier.
2017-11-16 Nicolas CapensRemove matrix field selectors.
2017-11-14 Alexis HetuHigh precision implementation for sin/cos/tan
2017-11-07 Nicolas CapensPass the sampling lod/bias as a separate parameter.
2017-11-03 Alexis HetuStruct varyings implementation
2017-11-01 Corentin Walleztranslator: Add define to disable pool allocation.
2017-10-30 Alexis HetuSupport for gl_MaxDrawBuffers in OpenGL ES 3.0
2017-10-19 Alexis HetuUpdate the Windows Target Platform Version
2017-10-10 Nicolas CapensUpgrade SwiftShader solution and projects to Visual...
2017-08-31 Jiyong ParkBuild lib*_swiftshader with BOARD_VNDK_VERSION
2017-08-10 Nicolas CapensRestrict GLSL globals to be initialized with constant...
2017-08-04 Nicolas CapensSuppress attributes warnings.
2017-08-02 Alexis HetuSwiftShader always builds its release version in Chromium
2017-07-28 Alexis HetuGLSL bitwise NOT implementation
2017-07-27 Alexis Hetugl_VertexID implementation
2017-07-25 Nicolas CapensSuppress UBSan false positives.
2017-07-17 Nicolas CapensUse real snprintf when available.
2017-05-24 Lingfeng YangDon't dynamically recurse when analyzing functions
2017-05-24 Nicolas CapensImplement unrolling of loops using > or >=.
2017-05-24 Nicolas CapensFix null dereference on uninitialized loop variable.
2017-05-17 Nicolas CapensFix assert on using GLSL sampler function arguments.
2017-05-16 Nicolas CapensReset pointer to null after delete.
2017-05-12 Nicolas CapensReplace unique_ptr with a raw pointer.
2017-05-11 Nicolas CapensPrevent LTO from eliminating cross-library virtual...
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-05-02 Nicolas CapensBuild with Subzero for Android on ARM.
2017-03-20 Tom AndersonFix GCC build
2017-03-15 Greg HartmanAllows SwiftShader to identify the Android version
2017-03-14 Alexis HetuFixed defines from BUILD.gn files
2017-01-09 Nicolas CapensFix determining the loop iteration count.
2017-01-04 Nicolas CapensFix the type used for structure field write masks.
2016-12-16 Alexis HetuFixed attribute location
2016-12-13 Alexis HetuImported a few ES3 fixes from Angle
2016-12-06 Alexis HetuGLSL const arrays are allowed in OpenGL ES 3.0
2016-12-01 Nicolas CapensEnable multiprocessor compilation.
2016-11-22 Alexis HetuFixed official chromium build on Linux
2016-11-15 Alexis HetuFixed clang warnings and unmuted these warnings
2016-09-28 Alexis HetuAndroid build fix
2016-09-28 Alexis HetuFixed array constructors
2016-09-26 Alexis HetuFix for the remaining vertex array issues
2016-09-15 Alexis HetuUpgrade to Visual Studio 2015 project files
2016-09-13 Alexis HetuMade SwiftShader compile on Mac in Chromium
2016-08-31 Alexis HetuFixed build files for Windows clang
2016-08-04 Alexis HetuShader cleanup
2016-07-07 Alexis HetuUpdate to BUILD.gn files
2016-06-29 Nicolas CapensSuppress macro redefinition warnings treated as error.
2016-06-28 Alexis HetuTurning on warnings as error in Visual Studio
2016-06-23 Alexis HetuFixed Windows warnings
2016-06-23 Alexis HetuUpdate to gn files for Windows
2016-06-16 Nicolas CapensPerform texture coordinate projection early.
2016-06-15 Meng-Lin WuPack texelFetch LOD as sampling coordinate's w component.
2016-06-12 Nicolas CapensFix lvalue output parameter assignment.
2016-06-09 Alexis HetuGN files, initial check in
2016-06-08 Alexis HetuMoved or removed unused variables
2016-06-08 Alexis HetuMinor cleanups
2016-06-02 Alexis HetuImplement flat interpolation qualifier support.
2016-05-20 Alexis HetuLoop count crash fixed
2016-05-20 Nicolas CapensMake the number of vertex inputs configurable.
2016-05-20 Nicolas CapensMake the number of fragment inputs configurable.
2016-05-20 Nicolas CapensMake the number of vertex outputs configurable.
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