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Refactor compressed texture format validation.
[android-x86/external-swiftshader.git]
/
src
/
OpenGL
/
compiler
/
2018-02-05
Alexis Hetu
Fragment output location fix
tree
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commitdiff
2018-02-01
Alexis Hetu
Unsigned int GLSL parsing fixed
tree
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commitdiff
2018-02-01
Alexis Hetu
Added missing entry from GL_ARB_texture_rectangle
tree
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commitdiff
2018-02-01
Alexis Hetu
Fixed warnings treated as errors
tree
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commitdiff
2018-02-01
Alexis Hetu
Construct non matrices from matrix in GLSL
tree
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commitdiff
2018-02-01
Alexis Hetu
Row major matrix packing fix
tree
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commitdiff
2018-02-01
Alexis Hetu
Texture Rectangle implementation
tree
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commitdiff
2018-02-01
Alexis Hetu
Support for fragment output location
tree
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commitdiff
2018-01-31
Alexis Hetu
Flex update
tree
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commitdiff
2018-01-26
Nicolas Capens
Fix memory leak on error.
tree
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commitdiff
2018-01-18
Sergey Ulanov
Make it possible to build SwiftShader for Fuchsia.
tree
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commitdiff
2018-01-16
Alexis Hetu
Maximum call stack depth increase
tree
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commitdiff
2018-01-12
Alexis Hetu
GLSL mix implementation
tree
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commitdiff
2018-01-11
Nicolas Capens
Fix validation of statically referenced varyings.
tree
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commitdiff
2018-01-10
Nicolas Capens
Detect redefinition of function name as variable.
tree
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commitdiff
2018-01-10
Alexis Hetu
Build fix
tree
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commitdiff
2018-01-09
Alexis Hetu
Structure field type validation
tree
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commitdiff
2018-01-09
Nicolas Capens
Fix break statement.
tree
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commitdiff
2018-01-05
Alexis Hetu
Uniform block instance name validation
tree
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commitdiff
2018-01-05
Alexis Hetu
Error messages for uniform block validation
tree
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commitdiff
2018-01-05
Alexis Hetu
Varying interpolation qualifier check
tree
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commitdiff
2018-01-04
Alexis Hetu
Sampler allocation fix
tree
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commitdiff
2018-01-03
Nicolas Capens
Fix Chrome build.
tree
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commitdiff
2018-01-03
Nicolas Capens
Only try folding constant array indexing if propagated.
tree
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commitdiff
2018-01-03
Nicolas Capens
Allow length() method on any array expression.
tree
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commitdiff
2018-01-03
Nicolas Capens
Implement support for arrays of constants.
tree
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commitdiff
2017-12-19
Nicolas Capens
Fix Android build.
tree
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commitdiff
2017-12-19
Nicolas Capens
Fix Linux build.
tree
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commitdiff
2017-12-19
Nicolas Capens
Fix build issues.
tree
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commitdiff
2017-12-18
Alexis Hetu
Preprocessor update from ANGLE
tree
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commitdiff
2017-12-12
Alexis Hetu
Fixed first-class arrays
tree
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commitdiff
2017-12-06
Alexis Hetu
Fix attribute location binding
tree
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commitdiff
2017-11-28
Alexis Hetu
Removed error from extraneous matrix packing qualifier
tree
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commitdiff
2017-11-28
Alexis Hetu
Increased maximum token size
tree
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commitdiff
2017-11-16
Nicolas Capens
Reduce temporaries used during rvalue evaluation.
tree
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commitdiff
2017-11-16
Nicolas Capens
Fix taking the index into account for write mask.
tree
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commitdiff
2017-11-16
Nicolas Capens
Reduce lifetime of address temporary.
tree
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commitdiff
2017-11-16
Nicolas Capens
Refactor lvalue() to return the root node.
tree
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commitdiff
2017-11-16
Nicolas Capens
Don't needlessly traverse the left hand side of assignm...
tree
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commitdiff
2017-11-16
Nicolas Capens
Disallow assigning to interface block fields.
tree
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commitdiff
2017-11-16
Nicolas Capens
Eliminate integer destination modifier.
tree
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commitdiff
2017-11-16
Nicolas Capens
Remove matrix field selectors.
tree
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commitdiff
2017-11-14
Alexis Hetu
High precision implementation for sin/cos/tan
tree
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commitdiff
2017-11-07
Nicolas Capens
Pass the sampling lod/bias as a separate parameter.
tree
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commitdiff
2017-11-03
Alexis Hetu
Struct varyings implementation
tree
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commitdiff
2017-11-01
Corentin Wallez
translator: Add define to disable pool allocation.
tree
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commitdiff
2017-10-30
Alexis Hetu
Support for gl_MaxDrawBuffers in OpenGL ES 3.0
tree
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commitdiff
2017-10-19
Alexis Hetu
Update the Windows Target Platform Version
tree
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commitdiff
2017-10-10
Nicolas Capens
Upgrade SwiftShader solution and projects to Visual...
tree
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commitdiff
2017-08-31
Jiyong Park
Build lib*_swiftshader with BOARD_VNDK_VERSION
tree
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commitdiff
2017-08-10
Nicolas Capens
Restrict GLSL globals to be initialized with constant...
tree
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commitdiff
2017-08-04
Nicolas Capens
Suppress attributes warnings.
tree
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commitdiff
2017-08-02
Alexis Hetu
SwiftShader always builds its release version in Chromium
tree
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commitdiff
2017-07-28
Alexis Hetu
GLSL bitwise NOT implementation
tree
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commitdiff
2017-07-27
Alexis Hetu
gl_VertexID implementation
tree
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commitdiff
2017-07-25
Nicolas Capens
Suppress UBSan false positives.
tree
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commitdiff
2017-07-17
Nicolas Capens
Use real snprintf when available.
tree
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commitdiff
2017-05-24
Lingfeng Yang
Don't dynamically recurse when analyzing functions
tree
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commitdiff
2017-05-24
Nicolas Capens
Implement unrolling of loops using > or >=.
tree
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commitdiff
2017-05-24
Nicolas Capens
Fix null dereference on uninitialized loop variable.
tree
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commitdiff
2017-05-17
Nicolas Capens
Fix assert on using GLSL sampler function arguments.
tree
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commitdiff
2017-05-16
Nicolas Capens
Reset pointer to null after delete.
tree
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commitdiff
2017-05-12
Nicolas Capens
Replace unique_ptr with a raw pointer.
tree
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commitdiff
2017-05-11
Nicolas Capens
Prevent LTO from eliminating cross-library virtual...
tree
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commitdiff
2017-05-03
Nicolas Capens
Add Subzero as a Git subtree.
tree
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commitdiff
2017-05-02
Nicolas Capens
Build with Subzero for Android on ARM.
tree
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commitdiff
2017-03-20
Tom Anderson
Fix GCC build
tree
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commitdiff
2017-03-15
Greg Hartman
Allows SwiftShader to identify the Android version
tree
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commitdiff
2017-03-14
Alexis Hetu
Fixed defines from BUILD.gn files
tree
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commitdiff
2017-01-09
Nicolas Capens
Fix determining the loop iteration count.
tree
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commitdiff
2017-01-04
Nicolas Capens
Fix the type used for structure field write masks.
tree
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commitdiff
2016-12-16
Alexis Hetu
Fixed attribute location
tree
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commitdiff
2016-12-13
Alexis Hetu
Imported a few ES3 fixes from Angle
tree
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commitdiff
2016-12-06
Alexis Hetu
GLSL const arrays are allowed in OpenGL ES 3.0
tree
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commitdiff
2016-12-01
Nicolas Capens
Enable multiprocessor compilation.
tree
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commitdiff
2016-11-22
Alexis Hetu
Fixed official chromium build on Linux
tree
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commitdiff
2016-11-15
Alexis Hetu
Fixed clang warnings and unmuted these warnings
tree
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commitdiff
2016-09-28
Alexis Hetu
Android build fix
tree
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commitdiff
2016-09-28
Alexis Hetu
Fixed array constructors
tree
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commitdiff
2016-09-26
Alexis Hetu
Fix for the remaining vertex array issues
tree
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commitdiff
2016-09-15
Alexis Hetu
Upgrade to Visual Studio 2015 project files
tree
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commitdiff
2016-09-13
Alexis Hetu
Made SwiftShader compile on Mac in Chromium
tree
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commitdiff
2016-08-31
Alexis Hetu
Fixed build files for Windows clang
tree
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commitdiff
2016-08-04
Alexis Hetu
Shader cleanup
tree
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commitdiff
2016-07-07
Alexis Hetu
Update to BUILD.gn files
tree
|
commitdiff
2016-06-29
Nicolas Capens
Suppress macro redefinition warnings treated as error.
tree
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commitdiff
2016-06-28
Alexis Hetu
Turning on warnings as error in Visual Studio
tree
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commitdiff
2016-06-23
Alexis Hetu
Fixed Windows warnings
tree
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commitdiff
2016-06-23
Alexis Hetu
Update to gn files for Windows
tree
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commitdiff
2016-06-16
Nicolas Capens
Perform texture coordinate projection early.
tree
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commitdiff
2016-06-15
Meng-Lin Wu
Pack texelFetch LOD as sampling coordinate's w component.
tree
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commitdiff
2016-06-12
Nicolas Capens
Fix lvalue output parameter assignment.
tree
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commitdiff
2016-06-09
Alexis Hetu
GN files, initial check in
tree
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commitdiff
2016-06-08
Alexis Hetu
Moved or removed unused variables
tree
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commitdiff
2016-06-08
Alexis Hetu
Minor cleanups
tree
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commitdiff
2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
tree
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commitdiff
2016-05-20
Alexis Hetu
Loop count crash fixed
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of vertex inputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of fragment inputs configurable.
tree
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commitdiff
2016-05-20
Nicolas Capens
Make the number of vertex outputs configurable.
tree
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commitdiff
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