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Refactor compressed texture format validation.
[android-x86/external-swiftshader.git] / src / OpenGL / libEGL /
2018-01-18 Sergey UlanovMake it possible to build SwiftShader for Fuchsia.
2018-01-17 Nicolas CapensFix Android build.
2018-01-15 Alexis HetueglWaitClient, eglWaitGL and eglWaitNative implementation
2018-01-11 Nicolas CapensEnable OpenGL ES 3.0 unconditionally.
2018-01-04 Krzysztof KosińskiImplement EGL_KHR_get_all_proc_addresses.
2017-12-06 Alexis HetuMinor C++11 code cleanup
2017-11-07 Nicolas CapensRefactor FrameBuffer blit/flip source.
2017-11-07 Nicolas CapensDefault to libGLESv2 for EGL surface buffer creation.
2017-10-19 Alexis HetuUpdate the Windows Target Platform Version
2017-10-10 Nicolas CapensUpgrade SwiftShader solution and projects to Visual...
2017-10-06 Nicolas CapensRename version scripts to linker scripts.
2017-09-29 Alexis HetuHandle WindowSurface::checkForResize() errors gracefully
2017-09-13 Nicolas CapensFree thread-local storage implicitly on thread termination.
2017-09-05 Nicolas CapensFix thread-local storage memory leak.
2017-08-31 Nicolas CapensClarify new dependencies since project Treble.
2017-08-31 Jiyong ParkBuild lib*_swiftshader with BOARD_VNDK_VERSION
2017-08-08 Alexis HetuRollback debug specific changes to build files
2017-08-04 Nicolas CapensAdd libnativewindow dependency.
2017-08-04 Nicolas CapensSuppress attributes warnings.
2017-08-02 Alexis HetuSwiftShader always builds its release version in Chromium
2017-07-25 Nicolas CapensSuppress UBSan false positives.
2017-07-20 Nicolas CapensFix file descriptor leak.
2017-07-19 Nicolas CapensExport type-info symbols.
2017-07-11 Nicolas CapensFix retrieving the current Display.
2017-07-10 Nicolas CapensFix TLS for platforms without library constructors.
2017-07-06 Nicolas CapensFix checking dimensions of surfaces.
2017-06-28 Nicolas CapensMake Blitter part of Renderer.
2017-06-24 Nicolas CapensFix resetting current display when no current context.
2017-06-23 Nicolas CapensRename libraries on Mac OS to prevent conflicts.
2017-06-22 Jaesung Chungadd support for gralloc1 mapper
2017-06-21 Nicolas CapensRevert workarounds for ThinLTO linker builds.
2017-06-21 Nicolas CapensFix Mac OS library loading for unittests.
2017-06-15 Nicolas CapensMake the EGL surface class abstract.
2017-06-12 Nicolas CapensFix symbol visibility for preemption.
2017-06-12 Nicolas CapensExpose EGL_EXT_platform_base on all platforms.
2017-06-09 Nicolas CapensAdd Chromium global build dependency.
2017-06-08 Nicolas CapensAvoid dummy key methods by using pure abstract classes.
2017-06-08 Nicolas CapensMake the FrameBuffer class pure abstract.
2017-06-05 Alexis HetuImplement EGL_EXT_client_extensions
2017-05-24 Alexis HetuAdded EGL display validity check
2017-05-19 Nicolas CapensImplement eglQueryContext.
2017-05-11 Nicolas CapensPrevent LTO from eliminating cross-library virtual...
2017-05-05 Nicolas CapensRemove EGL dependency on LLVM.
2017-05-03 Nicolas CapensAdd Subzero as a Git subtree.
2017-04-25 Nicolas CapensFix ARM compilation.
2017-04-18 Ivan KrasinDisable CFI on SwiftShader's libEGL.
2017-04-18 Ivan KrasinFix SwiftShader's libEGL build under ThinLTO.
2017-04-13 Nicolas CapensClarify when we set the EGL_FRAMEBUFFER_TARGET_ANDROID...
2017-04-04 Nicolas CapensFix libEGL symbol visibility.
2017-03-29 Tom AndersonGcc: Suppress some warnings in src/OpenGL
2017-03-16 Alexis HetuBuild fix
2017-03-16 Alexis HetuMade debugger wait dialog Visual Studio only
2017-03-15 Greg HartmanAllows SwiftShader to identify the Android version
2017-03-14 Alexis HetuFixed defines from BUILD.gn files
2017-02-14 Nicolas CapensDisable OpenGL ES 3.0 in Chromium builds.
2017-02-10 Alexis HetuFixing the Linux build without breaking the Mac build
2017-02-10 Alexis HetuFixed Mac build
2017-02-08 Greg HartmanPull out SWIFTSHADER_OPTIM
2017-02-07 Nicolas CapensAdd dummy key methods for UBSan RTTI.
2017-02-03 Jorge E. MoreiraModified MutexLock to use a pthread mutex on Android.
2017-02-03 Greg HartmanRemove obsolete vendor rules
2017-01-31 Victor KhimenkoSupport TARGET_TRANSLATE_2ND_ARCH case
2017-01-30 Alexis HetuMacOS build fix
2017-01-27 Alexis HetuUpdate to Linux build files for Chromium
2017-01-23 Greg HartmanAdd a mutex around SyncSet operations
2017-01-13 Nicolas CapensFix resource include file path capitalization.
2017-01-12 Alexis HetuAdding OWNERS file for Chromium
2017-01-06 Nicolas CapensOnly add non-conformant configs on Android.
2017-01-03 Nicolas CapensEnable OpenGL ES 3.0 context creation from non-conforma...
2016-12-07 Alexis HetuBuild fix
2016-12-06 Alexis HetuRenamed libEGL/Surface.* to libEGL/EGLSurface.*
2016-12-06 Alexis HetuRemoving Code::Blocks build files
2016-12-01 Nicolas CapensEnable multiprocessor compilation.
2016-11-22 Alexis HetuFixed official chromium build on Linux
2016-11-15 Alexis HetuFixed clang warnings and unmuted these warnings
2016-09-23 Alexis HetuGive SwiftShader libraries a unique name on Mac
2016-09-15 Alexis HetuUpgrade to Visual Studio 2015 project files
2016-09-13 Alexis HetuMade SwiftShader compile on Mac in Chromium
2016-08-31 Alexis HetuFixed build files for Windows clang
2016-08-12 Anthony Vallee-DuboisMake memory for generated routines non-writable.
2016-07-20 Alexis HetuChanged SwiftShader output
2016-07-15 Alexis HetuFixed building SwiftShader libraries within Chromium...
2016-07-07 Alexis HetuUpdate to BUILD.gn files
2016-07-03 Nicolas CapensFix Visual Studio 2015 compilation issues.
2016-06-30 Nicolas CapensFix casting a pointer to an integer safely.
2016-06-28 Alexis HetuTurning on warnings as error in Visual Studio
2016-06-23 Alexis HetuFixed Windows warnings
2016-06-23 Alexis HetuUpdate to gn files for Windows
2016-06-13 Nicolas CapensDelete thread data at eglReleaseThread.
2016-06-13 Nicolas CapensRefactor process/thread attach/detach.
2016-06-09 Alexis HetuFixed warnings casting int to void*
2016-06-09 Alexis HetuGN files, initial check in
2016-06-08 Alexis HetuSilence unused private member warning
2016-06-08 Nicolas CapensStore EGL images in a namespace.
2016-06-08 Nicolas CapensAdd the EGL display as a context member.
2016-05-28 Nicolas CapensUse static_assert instead of meta macros.
2016-05-20 Alexis HetuImplemented the EGL_KHR_create_context extension
2016-05-16 Nicolas CapensMove Khronos OpenGL headers to top-level include directory.
2016-05-13 Nicolas CapensAdd missing license headers.
2016-05-13 Nicolas CapensOutput builds to top-level obj and bin folder.
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