OSDN Git Service

[Refactor] #2683 表記ゆれのあった、BaseitemInfo への参照変数名を、bi_ref からbaseitem に統一した
[hengbandforosx/hengbandosx.git] / src / artifact /
2022-11-17 HourierMerge pull request #2809 from Hourier/Change-Type-Entity
2022-11-17 Hourier[Refactor] C言語時代に「巨大なヘッダー定義」という意味でdefinitionを付けていたが...
2022-11-17 Hourier[Refactor] #2628 Renamed object-type-definition.cpp...
2022-11-15 Hourier[Refactor] #2628 ObjectType をItemEntity に変更した
2022-11-15 HourierMerge pull request #2804 from Hourier/Change-BaseitemKe...
2022-11-15 Hourier[Refactor] #2797 object-kind-hook.h からtval-types.h...
2022-11-15 HourierMerge pull request #2801 from Hourier/Change-BaseitemKe...
2022-11-14 Hourier[Refactor] #2775 ArtifactType に定義されていたtval/sval をBaseit...
2022-11-13 HourierMerge pull request #2787 from arumons/feature/show...
2022-11-13 HourierMerge pull request #2780 from Hourier/Make-BaseitemKey...
2022-11-13 Hourier[Refactor] #2745 今はkindではなくbaseitemと呼ぶことになっているので、lookup...
2022-11-13 HabuMerge pull request #2782 from habu1010/feature/main...
2022-11-13 HourierMerge pull request #2784 from arumons/refactor/rename_g...
2022-11-12 arumons[Refactor] get_obj_num関数をget_obj_indexにrename
2022-11-04 Hourier[Refactor] #2745 lookup_kind() の呼び出しを、(tval, sval)から...
2022-11-04 DeskullMerge pull request #2757 from sikabane-works/Deskull...
2022-11-03 HourierMerge pull request #2762 from Hourier/Make-GameValues...
2022-11-03 Hourier[Refactor] #2680 ランダムアーティファクトへの確率的免疫付与フラグをgamevalue...
2022-11-02 Hourier[Refactor] #2680 ランダムアーティファクトの強化/弱化処理に関わる確率定義をgamevalue...
2022-11-02 Hourier[Refactor] #2680 ランダムアーティファクトに銘を付ける確率定義をgamevalue.h...
2022-11-02 Hourier[Refactor] #2680 ACTIVATION_CHANCE 定数は1箇所からしか参照されていないので...
2022-11-02 HabuMerge pull request #2761 from habu1010/feature/unify...
2022-11-02 Habu[Refactor] std::string をC言語の文字列表現に変換するメソッドを統一
2022-10-30 DeskullMerge pull request #2715 from sikabane-works/Deskull...
2022-10-29 HourierMerge pull request #2739 from Hourier/Change-FloorType...
2022-10-29 HourierMerge pull request #2735 from Hourier/Make-FixedArtifac...
2022-10-28 Hourier[Refactor] #2734 ObjectType::fixed_artifact_idx とFixedA...
2022-10-26 HabuMerge pull request #2594 from EvidentlyCube/readme...
2022-10-10 HourierMerge pull request #2706 from Hourier/Rename-Edit-Files
2022-10-10 Hourier[Refactor] #56 Renamed k_info.txt to BaseItemDefinition...
2022-10-10 Hourier[Refactor] #56 Renamed e_info.txt to EgoDefinitions.txt
2022-10-10 Hourier[Refactor] #56 Renamed a_info.txt to ArtifactDefinition...
2022-10-09 DeskullMerge branch 'master' of https://github.com/hengband...
2022-10-09 HourierMerge pull request #2690 from Hourier/Unify-History...
2022-10-09 HourierMerge pull request #2692 from Hourier/Move-Object-Kind...
2022-10-08 Hourier[Refactor] #2653 Renamed object/object-kind.cpp/h to...
2022-09-19 DeskullMerge pull request #2662 from Hourier/hotfix/Fix-Artifa... 3.0.0Alpha67
2022-09-19 HourierMerge pull request #2660 from Hourier/hotfix/Fix-Artifa...
2022-09-19 Hourier[Hotfix] a_info.at() がキー不存在例外を吐いてソフトウェアが落ちる事象を修正した
2022-09-18 DeskullMerge pull request #2658 from sikabane-works/release... 3.0.0Alpha66
2022-09-14 HabuMerge pull request #2633 from habu1010/feature/fix...
2022-09-14 HabuMerge pull request #2632 from habu1010/feature/fix...
2022-09-14 HourierMerge pull request #2634 from Hourier/Enter-IsGenerate...
2022-09-14 Hourier[Refactor] #2631 create_named_art() の中でArtifactType...
2022-09-13 HourierMerge pull request #2626 from Hourier/Change-Artifact...
2022-09-13 Hourier[Refactor] #2617 Habu氏の助言に従い、イテレータを直接参照したりArtifactType...
2022-09-12 Hourier[Refactor] #2617 a_info を、FixedArtifactType をキーとするmapに変更した
2022-09-12 Hourier[Refactor] #2617 ArtifactType へのポインタを返す関数を、unique_ptr...
2022-09-12 Hourier[Refactor] #2617 struct artifact_type をclass ArtifactTy...
2022-09-11 HourierMerge pull request #2615 from Hourier/Change-FixedArtif...
2022-09-11 Hourier[Refactor] #2610 ARTIFACT_IDX 型エイリアスを廃止した
2022-09-10 Hourier[Refactor] #2610 artifact_type::idx の型をARTIFACT_IDX...
2022-09-07 HourierMerge pull request #2596 from Hourier/Make-Blindness...
2022-09-07 HourierMerge pull request #2609 from Hourier/Refactor-Fixed...
2022-09-07 Hourier[Refactor] #2607 cur_num をbool 型にし、is_generated へ改名した
2022-02-28 DeskullMerge pull request #2335 from sikabane-works/release... 3.0.0Alpha54
2022-02-26 HabuMerge pull request #2301 from habu1010/feature/check...
2022-02-26 Habu[Style] clang-format をすべてのヘッダファイルにも適用する
2022-02-26 HabuMerge pull request #2290 from habu1010/feature/clang...
2022-02-26 Habu[Style] Apply clang-format to all *.cpp files
2022-02-24 HourierMerge pull request #2275 from Hourier/Correct-Name1...
2022-02-24 Hourier[Refactor] #2233 name2をego_idxに改名した
2022-02-24 Hourier[Refactor] #2233 name1をfixed_artifact_idxに改名した
2022-02-22 HabuMerge pull request #2251 from habu1010/feature/e-info...
2022-02-22 火炎の飛竜Merge pull request #2244 from Slimebreath6078/feature...
2022-02-22 HourierMerge pull request #2222 from Hourier/Make-Input-Key...
2022-02-21 Habu[Refactor] e_info を map 型に変更
2022-02-21 DeskullMerge pull request #1411 from sikabane-works/feature...
2022-02-20 DeskullMerge pull request #2241 from sikabane-works/release... 3.0.0Alpha53
2022-02-20 Deskull[Refactor] EgoType を enum class 化して、型調整。
2022-02-18 HourierMerge pull request #2213 from Hourier/Abolish-Hit-Point...
2022-02-18 Hourier[Refactor] #2204 HIT_POINTエイリアスをintに揃えた
2022-02-16 DeskullMerge pull request #2182 from sikabane-works/feature...
2022-02-15 HourierMerge pull request #2178 from Hourier/Remove-Old-Struct...
2022-02-15 Hourier[Refactor] #2159 typedef struct宣言を全てstruct宣言に差し替えた
2022-02-12 HourierMerge pull request #2157 from Hourier/Replace-Auto
2022-02-12 Hourier[Refactor] #2141 object_kind *k_ptrの宣言をautoに差し替えた
2022-02-11 HourierMerge pull request #2154 from Hourier/Change-Object...
2022-02-10 Hourier[Refactor] #2124 Removed inclusion of the header 'tval...
2022-02-10 Hourier[Refactor] #2124 Changed struct object_type to class...
2022-02-10 HourierMerge pull request #2133 from Hourier/Define-Player...
2022-02-10 Hourier[Fix] #1496 Habu氏の指摘に基づき、ロジックの反転を修正した
2022-02-10 Hourier[Refactor] #1469 Replaced 'player_ptr->pclass == HOGE...
2022-02-10 Hourier[Refactor] #1496 Defined is_soldier() method in PlayerClass
2022-02-06 DeskullMerge pull request #2122 from sikabane-works/release... 3.0.0Alpha52
2022-02-06 火炎の飛竜Merge pull request #2090 from Slimebreath6078/feature...
2022-02-06 DeskullMerge pull request #2099 from sikabane-works/fearure...
2022-02-06 DeskullMerge pull request #2050 from daradarach/feature/refact...
2022-02-06 HourierMerge pull request #2113 from Hourier/Fix-Compilation...
2022-02-06 Hourier[Refactor] #2112 MSVC環境で出るコンパイル警告を2件解消した
2022-02-06 HourierMerge pull request #2089 from Hourier/Unite-Monster...
2022-02-06 HourierMerge pull request #2033 from Hourier/Define-Weapon...
2022-02-06 Hourier[Refactor] #1371 アイテム強化に関する処理のファイルを全体的にフォルダ分割した
2021-12-26 DeskullMerge pull request #1945 from sikabane-works/release... 3.0.0Alpha49
2021-12-14 dis-Merge pull request #1912 from dis-/feature/fix-prffile...
2021-12-14 DeskullMerge pull request #1895 from sikabane-works/feature...
2021-12-12 DeskullMerge pull request #1907 from sikabane-works/release... 3.0.0Alpha48
2021-12-12 DeskullMerge pull request #1904 from habu1010/feature/revert...
2021-12-07 Habu[Fix] #1901 ウィザードモード廃止による不具合
2021-11-30 Deskull[Add] アイテムの発動に魔力消去追加。
next