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[Refactor] #38997 do_cmd_write_nikki() に player_type * 引数を追加.
[hengband/hengband.git] / src / cmd-basic.c
2019-07-29 deskull[Refactor] #38997 do_cmd_write_nikki() に player_type...
2019-07-29 deskull[Refactor] #38997 get_spike() に player_type * 引数を追加.
2019-07-29 deskull[Refactor] #38997 do_cmd_alter() に player_type * 引数を追加.
2019-07-29 deskull[Refactor] #38997 do_cmd_suicide() に player_type *...
2019-07-29 deskull[Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
2019-07-26 deskull[Refactor] #39321 do_cmd_disarm_chest() を exe_disarm_ch...
2019-07-26 deskull[Refactor] #38997 do_cmd_disarm_chest() に player_type...
2019-07-26 deskull[Refactor] #39321 do_cmd_close_aux() を exe_close()...
2019-07-26 deskull[Refactor] #38997 do_cmd_close_aux() に player_type...
2019-07-23 deskull[Refactor] #39321 do_cmd_disarm_aux() を exe_disarm...
2019-07-23 deskull[Refactor] #38997 do_cmd_disarm_aux() に player_type...
2019-07-23 deskull[Refactor] #38997 do_cmd_stay() に player_type * 引数を追加.
2019-07-23 deskull[Refactor] #38997 do_cmd_walk() に player_type * 引数を追加.
2019-07-23 deskull[Refactor] #38997 do_cmd_fire() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_rest() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_run() に player_type * 引数を追加.
2019-07-22 deskull[Refactor] #38997 do_cmd_bash_aux() に player_type ...
2019-07-22 deskull[Refactor] #39077 型の置換.
2019-07-22 deskull[Refactor] #38997 do_cmd_bash() に player_type * 引数を追加.
2019-07-18 deskull[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
2019-07-18 deskull[Refactor] #38997 player_move() に player_type * 引数を追加.
2019-07-17 deskull[Refactor] #38997 easy_open_door() に player_type *...
2019-07-17 deskull[Refactor] #39321 do_cmd_open_aux() を exe_open() に改名.
2019-07-17 deskull[Refactor] #38997 do_cmd_open_aux() に player_type ...
2019-07-17 deskull[Refactor] #38997 count_dt() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 do_cmd_disarm() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #39321 do_cmd_tunnel_aux() を exe_tunnel...
2019-07-16 deskull[Refactor] #38997 do_cmd_tunnel_aux() に player_type...
2019-07-16 deskull[Refactor] #38997 do_cmd_tunnel() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 do_cmd_spike() に player_type * 引数を追加.
2019-07-16 deskull[Refactor] #38997 一部 set_action() の引数修正. do_cmd_close...
2019-07-15 deskull[Refactor] #38997 hex_spelling_any() に player_type...
2019-07-14 deskull[Refactor] #37353 breakage_chance() の整理.
2019-07-10 deskull[Refactor] #38997 has_melee_weapon() に player_type...
2019-07-01 deskull[Refactor] #38997 chg_virtue() に player_type * 引数を追加.
2019-06-29 deskull[Refactor] #38997 set_action() に player_type * 引数を追加.
2019-06-28 deskull[Refactor] #38997 gain_exp() に player_type * 引数を追加.
2019-06-27 deskull[Refactor] #38997 set_superstealth() に player_type...
2019-06-26 deskull[Refactor] #38997 calc_android_exp() に player_type...
2019-06-25 deskull[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
2019-06-22 deskull[Refactor] #38997 set_slow() に player_type * 引数を追加.
2019-06-22 deskull[Refactor] #38997 set_paralyzed() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #39321 do_cmd_open_chest() を exe_open_chest...
2019-06-20 deskull[Refactor] #38997 do_cmd_open_chest() に player_type...
2019-06-20 deskull[Refactor] #39076 do_cmd_open() 内の冗長なコメントを削除.
2019-06-20 deskull[Refactor] #38997 do_cmd_open() に player_type * 引数を追加.
2019-06-20 deskull[Refactor] #38997 search() に player_type * 引数を追加.
2019-06-19 deskull[Refactor] #38997 do_cmd_search() に player_type * 引数を追加.
2019-06-19 deskull[Refactor] #38997 do_cmd_go_down() に player_type *...
2019-06-19 deskull[Refactor] #39076 冗長なコメントを削除 (/* Cancel the command */)
2019-06-16 deskull[Refactor] #38997 do_cmd_go_up() に player_type * 引数を対象と...
2019-06-16 deskull[Refactor] #38997 confirm_leave_level() に player_type...
2019-06-16 deskull[Refactor] #38997 count_chests() に player_type * 引数を対象と...
2019-06-15 deskull[Refactor] #39068 choose_object() の item_tester_tval...
2019-06-13 deskull[Fix] #37353 cmd_limit_blind() のメッセージを(分かりづらいかもしれないが...
2019-06-11 deskull[Refactor] #39076 冗長なコメントを削除(/* Obtain a local object */)
2019-06-02 deskull[Refactor] #37353 性格定義ID を player-personality.h へ移動.
2019-06-01 deskull[Refactor] #37353 職業ID定義を player-class.h へ移動.
2019-05-29 deskull[Refactor] #37353 スナイパー能力定義 SP_* を snipe.h へ移動.
2019-05-21 deskull[Refactor] #37353 歌に関するマクロ定義を realm-song.h へ移動.
2019-05-20 deskull[Refactor] #37353 TERM_* 定義を term.h へ移動.
2019-05-15 deskull[Refactor] #38995 running を player_type へ移動.
2019-05-13 deskull[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
2019-05-12 deskull[Refactor] #37353 kamaenaoshi() を cmd-basic.c/h へ移動.
2019-05-10 deskull[Refactor] #38844 is_fired を player_type 構造体に移動.
2019-05-09 deskull[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
2019-05-07 deskull[Refactor] #37353 targeting.h を作成して 宣言を移動.
2019-05-03 deskull[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
2019-05-02 deskull[Refactor] #37353 feat_prob 構造体と関連変数を feature.c/h へ移動.
2019-05-01 deskull[Refactor] #37353 monster_type 構造体を monster.h へ移動.
2019-05-01 deskull[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
2019-04-30 deskull[Refactor] #38844 inven_cnt, equip_cnt を player_type...
2019-04-30 deskull[Refactor] #38844 inventory を player_type 構造体に inventor...
2019-04-25 deskull[Refactor] #37353 dungeon.c/h を追加。
2019-04-23 deskull[refactor] #39076 /* Skip non-objects */ を削除。
2019-04-22 deskull[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
2019-04-21 deskull[Refactor] #37353 externs.h から util.h への宣言移動。
2019-04-20 deskull[Refactor] #37353 health_track() を view-mainwindow...
2019-04-19 deskull[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
2019-04-19 deskull[Refactor] #37353 files.h を追加して宣言を分離。
2019-04-19 deskull[Refactor] #37353 init1.c を dungeon-file.c、 init2.c...
2019-04-18 deskull[Refactor] #37353 関数宣言のいくつかを floor-save.h へ移動。
2019-04-17 deskull[Refactor] #37353 cmd2.c を cmd-basic.c/h に整理。