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[Refactor] #37353 使われていないVERIFY_SAVEFILEを削除 / Removed unused preprocessors VERIFY_SAV...
[hengband/hengband.git] / src / combat /
2020-01-25 Hourier[Refactor] #37353 ALLOW_FEARのプリプロが有効であることを前提とし、プリプロ自体は削...
2020-01-22 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-22 Eric BranlundChanged English message for time-caused experience...
2020-01-21 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-21 Eric BranlundInserted indefinite article in English message about...
2020-01-21 HourierMerge branch 'feature/Refactoring-Hourier' of https...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-20 deskull[Fix] #38997 前回マージ後の英語版ビルドエラーを修正. / Fixed English build...
2020-01-20 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-19 Eric BranlundFor one of the English messages related to CHECK_MULTIS...
2020-01-18 Hourier[Refactor] #38997 object_desc() と screen_object()にplaye...
2020-01-18 Hourier[Refactor] #38997 関数マクロcave_empty_bold*() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 lite_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 note_spot() にplayer_type * 引数を追加...
2020-01-18 Hourier[Refactor] #38997 delete_monster_idx() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 is_original_ap_and_seen() を普通の関数に展開し...
2020-01-18 Hourier[Refactor] #38997 update_smart_learn() にplayer_type...
2020-01-18 Hourier[Refactor] #38997 monster_*() にplayer_type * 引数追加 ...
2020-01-16 Hourier[Refactor] #38997 anger_monster() にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #38997 monster_death()にplayer_type * 引数を追加...
2020-01-15 Hourier[Refactor] #38997 breakage_chance() にplayer_type *...
2020-01-15 Hourier[Refactor] #38997 hex_spelling() を関数マクロから普通の関数に展開し...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #37353 return の直後にあるカッコを削除 (-1~9のみ) / Remove...
2020-01-13 Hourier[Refactor] #38997 monster_gain_exp() にplayer_type ...
2020-01-13 Hourier[Refactor] #38997 set_monster_*() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 mon_damage_mod() にplayer_type * 引数を追加...
2020-01-13 Hourier[Refactor] #38997 melee1.c の整形 / Reshaped melee1.c
2020-01-13 Hourier[Refactor] #38997 mon_take_hit_mond() にplayer_type...
2020-01-13 Hourier[Refactor] #38997 test_hit_norm() とhit_chance() にplayer...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 Hourier[Refactor] #38997 melee1.c、grid.c、load.c、save.c 内変数参照修正...
2020-01-12 Hourier[Refactor] #38997 monster_race_track() と object_kind_tr...
2020-01-12 Hourier[Refactor] #38997 health_track() にplayer_type * 引数を追加...
2020-01-12 Hourier[Refactor] #37353 SV_DOKUBARI を SV_POISON_NEEDLE に改名...
2020-01-12 Hourier[Refactor] #38997 IS_OPPOSE_*() の関数マクロを普通の関数に変更し、player...
2020-01-12 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-12 deskull[Fix] #39587 misc_english_usage_patch.txt に従い英文校正 ...
2020-01-11 Hourier[Refactor] #38997 calc_expect_crit() にplayer_type ...
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-05 deskull[Refactor] #38997 check_hit() にplayer_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Refactor] #38997 player_typeへの差し替え漏れを修正 / Replaced...
2020-01-04 Hourier[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
2020-01-02 deskull[Refactor] #38997 print_rel() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 kawarimi() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 revenge_store() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 teleport_barrier() に player_type...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #39076 Remove item reduction process comments.
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 teleport_away() に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 calc_expect_crit_shot() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-10 deskull[Refactor] #38997 calc_crit_ratio_shot() に player_type...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-05 deskull[Refactor] #38997 apply_disenchant() に player_type...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 monst_attack_monst() に player_type...
2019-10-27 deskull[Refactor] #38997 polymorph_monster() に player_type...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer...
2019-10-06 deskull[Refactor] #38997 touch_zap_player() に player_type...
2019-10-04 deskull[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer...
2019-09-22 deskull[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix referenc...
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-14 deskull[Refactor] #38997 test_hit_fire() に player_type * 引数を追加...
2019-09-12 deskull[Refactor] #38997 critical_norm() に player_type * 引数を追加...
2019-09-08 deskull[Refactor] #38997 critical_shot() に player_type * 引数を追加...
2019-09-08 deskull[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 exe_fire() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 make_attack_normal() に player_type...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 py_attack_aux() に player_type * 引数を追加...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_shot() に player_type...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_snipe() に player_type...
2019-08-27 deskull[Refactor] #38997 boost_concentration_damage() に player...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
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