OSDN Git Service

Merge remote-tracking branch 'remotes/origin/Integration-art-definition-artifact...
[hengband/hengband.git] / src / combat /
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Integratio...
2020-12-15 Hourier[Refactor] #41053 Moved art-definition/*.h to artifact/
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 Hourier[Refactor] #40906 Reshaped automatically
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 Hourier[Refactor] Added Doxygen comments to ninja_critical()
2020-11-23 Hourier[Refactor] Reshaped attack-criticality.c
2020-11-23 Hourier[Refactor] Added Doxygen comments to ninja_critical()
2020-11-23 Hourier[Refactor] Reshaped attack-criticality.c
2020-11-21 iks[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大H...
2020-11-20 iks[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大H...
2020-11-19 iks[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大H...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-08-26 deskull[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
2020-08-26 deskull[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-25 deskull[Refactor] #40514 player-status-*.c/h の have_*() を...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-23 deskull[Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change naming from Hengb...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 deskull[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-20 Hourier[Refactor] #40577 Separated projection-path-calculator...
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-18 deskull[Refactor] #40514 player_type の left_hand_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の right_hand_weapon を廃止して...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 Hourier[Refactor] #40624 Separated monster-status-setter.c...
2020-08-12 Hourier[Refactor] #40624 Separated monster-status-setter.c...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-26 Hourier[Refactor] #40571 Separated target-getter.c/h from...
2020-07-26 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-25 Hourier[Refactor] #40571 Renamed targeting.c/h to target-check...
2020-07-25 Hourier[Refactor] #40571 Separated target-getter.c/h from...
2020-07-24 Hourier[Refactor] #40571 Moved targeting.c/h from io/ to target/
2020-07-23 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 deskull[Refactor] #40514 player_type 内の migite, hidarite,...
2020-07-18 Hourier[Refactor] #40569 Removed the reference for floor.h...
2020-07-18 Hourier[Refactor] #40569 Separated cave.c/h from floor.c/h...
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-16 Hourier[Refactor] #40567 Renamed Term_*() to term_*()
2020-07-14 Hourier[Refactor] #40561 Moved artifact.c/h to artifact-type...
2020-07-12 Hourier[Refactor] #40542 Changed macro function cave_have_flag...
2020-07-12 Hourier[Refactor] #40535 Separated cmd-shoot.c/h from cmd...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-describer.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated object-flavor-types.h from...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 Hourier[Refactor] #40467 Separated rd_timed_effects() from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-03 Eric BranlundFor the English messages related to damage from the...
2020-07-03 Eric BranlundMade "cindder" plural in English message for electric...
2020-06-29 Hourier[Refactor] #38997 Added player_type * argument to wizar...
2020-06-29 Hourier[Refactor] #40512 Separated wizard-messages.c/h from...
2020-06-28 Hourier[Refactor] #37353 Separated hook-enchant.c/h from objec...
2020-06-28 Hourier[Refactor] #37353 Separated hook-quest.c/h from object...
2020-06-28 Hourier[Refactor] #37353 Separated hook-checker.c/h from objec...
2020-06-28 Hourier[Refactor] #37353 Separated hook-armor.c/h from object...
2020-06-28 Hourier[Refactor] #38997 Added player_type* argument to item_t...
2020-06-27 Hourier[Refactor] #37353 Changed macro function 'object_char...
2020-06-27 Hourier[Refactor] #40483 Renamed display-main-window.c/h to...
2020-06-27 Hourier[Refactor] #40483 Separated cursor.c/h from display...
2020-06-27 Hourier[Refactor] #37353 Adjusted inclusion relationship in...
2020-06-26 Hourier[Refactor] #40483 Adjusted inclusion relationship
2020-06-20 Hourier[Refactor] #40483 Removed the inclusion of grid.h from...
2020-06-20 Hourier[Refactor] #40478 Divided monster-spells.h to mspells1...
2020-06-15 Hourier[Refactor] #38844 Continued removing inclusion of monst...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/List-Dead...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 Hourier[Refactor] #40413 Separated bit-flags-calculator.h...
2020-06-14 Hourier[Refactor] #40413 Separated cheat-types.h from util.h
2020-06-14 Hourier[Refactor] #40413 Separated display-messages.c/h from...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 Hourier[Refactor] #40413 Separated sound-of-music.c/h from...
2020-06-13 Hourier[Refactor] #40413 Renamed enum-only header with name...
2020-06-13 Hourier[Refactor] #40477 Separated special-options.c/h from...
2020-06-13 Hourier[Refacotr] #40104 Moved monster-related AND floor-relat...
2020-06-11 Hourier[Refactor] #40014 Moved set_target() and reset_target...
2020-06-10 Hourier[Refactor] #40014 Separated monster-describer.c/h from...
2020-06-10 Hourier[Refactor] #40014 Moved update_monster() and update_mon...
2020-06-10 Hourier[Refactor] #40014 Moved monster1.c/h to monster-info.c/h
2020-06-09 Hourier[Refactor] #40014 Separated display-monster-status...
2020-06-09 Hourier[Refactor] #40014 Separated race-flags*.c/h from monste...
next