<ClInclude Include="..\..\src\action\travel-execution.h" />\r
<ClInclude Include="..\..\src\action\tunnel-execution.h" />\r
<ClInclude Include="..\..\src\action\weapon-shield.h" />\r
- <ClInclude Include="..\..\src\art-definition\fixed-art-types.h" />\r
- <ClInclude Include="..\..\src\art-definition\random-art-effects.h" />\r
+ <ClInclude Include="..\..\src\artifact\fixed-art-types.h" />\r
+ <ClInclude Include="..\..\src\artifact\random-art-effects.h" />\r
<ClInclude Include="..\..\src\artifact\artifact-info.h" />\r
<ClInclude Include="..\..\src\artifact\fixed-art-generator.h" />\r
<ClInclude Include="..\..\src\artifact\random-art-activation.h" />\r
<ClInclude Include="..\..\src\object-enchant\activation-info-table.h">
<Filter>object-enchant</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\art-definition\random-art-effects.h">
- <Filter>art-definition</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\monster-race\race-indice-types.h">
<Filter>monster-race</Filter>
</ClInclude>
<ClInclude Include="..\..\src\io\record-play-movie.h">
<Filter>io</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\art-definition\fixed-art-types.h">
- <Filter>art-definition</Filter>
+ <ClInclude Include="..\..\src\artifact\fixed-art-types.h">
+ <Filter>artifact</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\artifact\random-art-effects.h">
+ <Filter>artifact</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="melee">
<UniqueIdentifier>{642ec95b-f054-4958-a614-49ccf88cfc25}</UniqueIdentifier>
</Filter>
- <Filter Include="art-definition">
- <UniqueIdentifier>{fffcb35e-069c-4a97-ab60-0010a4d5d488}</UniqueIdentifier>
- </Filter>
<Filter Include="monster-race">
<UniqueIdentifier>{8de4a55f-fa83-496b-a42f-81078346c918}</UniqueIdentifier>
</Filter>
\
artifact/artifact-info.c artifact/artifact-info.h \
artifact/fixed-art-generator.c artifact/fixed-art-generator.h \
+ artifact/fixed-art-types.h \
artifact/random-art-activation.c artifact/random-art-activation.h \
artifact/random-art-bias-types.h \
artifact/random-art-characteristics.c artifact/random-art-characteristics.h \
+ artifact/random-art-effects.h \
artifact/random-art-generator.c artifact/random-art-generator.h \
artifact/random-art-misc.c artifact/random-art-misc.h \
artifact/random-art-pval-investor.c artifact/random-art-pval-investor.h \
artifact/random-art-resistance.c artifact/random-art-resistance.h \
artifact/random-art-slay.c artifact/random-art-slay.h \
\
- art-definition/fixed-art-types.h \
- art-definition/random-art-effects.h \
- \
autopick/autopick.c autopick/autopick.h \
autopick/autopick-commands-table.h autopick/autopick-dirty-flags.h \
autopick/autopick-editor-table.h autopick/autopick-flags-table.h \
#include "action/activation-execution.h"
#include "action/action-limited.h"
-#include "art-definition/random-art-effects.h"
+#include "artifact/random-art-effects.h"
#include "artifact/artifact-info.h"
#include "core/window-redrawer.h"
#include "effect/spells-effect-util.h"
#include "action/movement-execution.h"
#include "action/open-close-execution.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "cmd-action/cmd-attack.h"
#include "core/disturbance.h"
#include "core/player-update-types.h"
#include "artifact/artifact-info.h"
-#include "art-definition/random-art-effects.h"
+#include "artifact/random-art-effects.h"
#include "cmd-item/cmd-smith.h"
#include "mind/mind-weaponsmith.h"
#include "object-enchant/object-ego.h"
*/
#include "artifact/fixed-art-generator.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "floor/floor-object.h"
#include "object-enchant/object-boost.h"
#include "object-enchant/object-curse.h"
#include "artifact/random-art-activation.h"
-#include "art-definition/random-art-effects.h"
+#include "artifact/random-art-effects.h"
#include "artifact/random-art-bias-types.h"
#include "object-enchant/object-boost.h"
#include "object-enchant/tr-types.h"
*/
#include "cmd-action/cmd-attack.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "combat/attack-accuracy.h"
#include "combat/attack-criticality.h"
#include "core/asking-player.h"
#include "cmd-item/cmd-equipment.h"
#include "action/weapon-shield.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "autopick/autopick.h"
#include "core/asking-player.h"
#include "core/player-redraw-types.h"
#include "cmd-item/cmd-throw.h"
#include "action/throw-util.h"
#include "action/weapon-shield.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "combat/attack-power-table.h"
#include "combat/shoot.h"
#include "combat/slaying.h"
#include "combat/shoot.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/stuff-handler.h"
#include "combat/slaying.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/player-redraw-types.h"
#include "mind/mind-samurai.h"
#include "monster-race/monster-race.h"
#include "effect/effect-player-resist-hurt.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "blue-magic/blue-magic-checker.h"
#include "core/hp-mp-processor.h"
#include "core/player-redraw-types.h"
#include "inventory/inventory-curse.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
#include "core/player-redraw-types.h"
#include "view/display-messages.h"
#include "world/world.h"
#ifdef JP
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "flavor/flavor-util.h"
#endif
#include "io-dump/character-dump.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "cmd-building/cmd-building.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
#include "load/item-loader.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "game-option/runtime-arguments.h"
#include "load/angband-version-comparer.h"
#include "load/load-util.h"
#include "market/building-craft-fix.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "artifact/artifact-info.h"
#include "core/asking-player.h"
#include "core/player-update-types.h"
#include "market/building-craft-weapon.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "combat/attack-accuracy.h"
#include "combat/shoot.h"
#include "core/player-update-types.h"
*/
#include "monster-floor/special-death-switcher.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "artifact/fixed-art-generator.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
*/
#include "object-activation/activation-others.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "cmd-io/cmd-save.h"
#include "core/asking-player.h"
#include "core/hp-mp-processor.h"
*/
#include "object-activation/activation-switcher.h"
-#include "art-definition/random-art-effects.h"
+#include "artifact/random-art-effects.h"
#include "monster-floor/monster-summon.h"
#include "monster-floor/place-monster-types.h"
#include "object-activation/activation-bolt-ball.h"
#include "object-enchant/activation-info-table.h"
-#include "art-definition/random-art-effects.h"
+#include "artifact/random-art-effects.h"
/*!
* @brief アイテムの発動効果テーブル /
*/
#include "object-enchant/apply-magic.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "artifact/fixed-art-generator.h"
#include "dungeon/dungeon.h"
#include "mutation/mutation-flag-types.h"
#include "object-enchant/object-boost.h"
-#include "art-definition/random-art-effects.h"
+#include "artifact/random-art-effects.h"
#include "object-enchant/tr-types.h"
#include "system/floor-type-definition.h"
#include "system/object-type-definition.h"
#include "object-enchant/vorpal-weapon.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "inventory/inventory-slot-types.h"
#include "io/files-util.h"
#include "monster-race/monster-race.h"
#include "object-hook/hook-expendable.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/player-update-types.h"
#include "core/window-redrawer.h"
#include "monster-race/monster-race.h"
#include "object-use/read-execution.h"
#include "action/action-limited.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/player-redraw-types.h"
#include "core/player-update-types.h"
#include "core/show-file.h"
*/
#include "object/object-info.h"
-#include "art-definition/fixed-art-types.h"
-#include "art-definition/random-art-effects.h"
+#include "artifact/fixed-art-types.h"
+#include "artifact/random-art-effects.h"
#include "artifact/artifact-info.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race.h"
#include "object/warning.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/asking-player.h"
#include "core/disturbance.h"
#include "dungeon/dungeon-flag-types.h"
#include "perception/identification.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
#include "game-option/special-options.h"
*/
#include "player-attack/attack-chaos-effect.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/player-redraw-types.h"
#include "flavor/flavor-describer.h"
#include "flavor/object-flavor-types.h"
*/
#include "player-attack/blood-sucking-processor.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/hp-mp-processor.h"
#include "game-option/cheat-options.h"
#include "inventory/inventory-slot-types.h"
*/
#include "player-attack/player-attack.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "cmd-action/cmd-attack.h"
#include "combat/attack-accuracy.h"
#include "combat/attack-criticality.h"
#include "player/player-status-flags.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "grid/grid.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race.h"
#include "player/player-status-resist.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "grid/grid.h"
#include "inventory/inventory-slot-types.h"
#include "monster-race/monster-race.h"
#include "player/player-status.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "autopick/autopick-reader-writer.h"
#include "autopick/autopick.h"
#include "cmd-action/cmd-pet.h"
#include "realm/realm-hissatsu.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "cmd-action/cmd-attack.h"
#include "cmd-action/cmd-spell.h"
#include "cmd-item/cmd-throw.h"
#include "specific-object/bloody-moon.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/player-update-types.h"
#include "object-enchant/object-boost.h"
#include "object-enchant/tr-types.h"
#include "specific-object/death-crimson.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "effect/effect-characteristics.h"
#include "effect/effect-processor.h"
#include "floor/geometry.h"
#include "specific-object/muramasa.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "core/asking-player.h"
#include "spell/spells-object.h"
#include "status/base-status.h"
*/
#include "view/status-first-page.h"
-#include "art-definition/fixed-art-types.h"
+#include "artifact/fixed-art-types.h"
#include "combat/attack-power-table.h"
#include "combat/shoot.h"
#include "display-util.h"