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[Refactor] #38997 beam() にplayer_type * 引数を追加 / Added player_type * argument to beam()
[hengband/hengband.git] / src / combat /
2020-01-11 Hourier[Refactor] #37353 bool型の返り値に付いていたカッコを除去 / Removed paren...
2020-01-10 Hourier[Refactor] #38997 inven_item_optimize() にplayer_type...
2020-01-10 Hourier[Refactor] #38997 display_koff() にplayer_type *引数を追加...
2020-01-10 Hourier[Refactor] #38997 inven_item_increase()、inven_takeoff...
2020-01-10 Hourier[Refactor] #38997 inven_item_describe()、vary_item(...
2020-01-10 Hourier[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と...
2020-01-09 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-09 Hourier[Refactor] #38997 o_pop()、drop_near()、inven_drop()...
2020-01-07 deskull[Refactor] #38997 inven_carry() にplayer_type * 引数を追加...
2020-01-05 deskull[Refactor] #38997 check_hit() にplayer_type * 引数を追加...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 Hourier[Refactor] #38997 player_typeへの差し替え漏れを修正 / Replaced...
2020-01-04 Hourier[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
2020-01-02 deskull[Refactor] #38997 print_rel() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 kawarimi() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 revenge_store() に player_type * 引数を追加...
2020-01-02 deskull[Refactor] #38997 teleport_barrier() に player_type...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-30 deskull[Refactor] #38997 player_can_enter() に player_type...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-15 deskull[Refactor] #38997 アイテム増減処理の大半を vary_item() に統合. / Unify...
2019-12-15 deskull[Refactor] #39076 Remove item reduction process comments.
2019-12-14 deskull[Refactor] #38997 project() に player_type * 引数を追加....
2019-12-10 deskull[Refactor] #38997 teleport_player() に player_type ...
2019-12-10 deskull[Refactor] #37353 inside_arena を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 update_monster() に player_type *...
2019-12-06 deskull[Refactor] #38997 teleport_away() に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 calc_expect_crit_shot() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-10 deskull[Refactor] #38997 calc_crit_ratio_shot() に player_type...
2019-11-05 deskull[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
2019-11-05 deskull[Refactor] #38997 apply_disenchant() に player_type...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-10-27 deskull[Refactor] #38997 monst_attack_monst() に player_type...
2019-10-27 deskull[Refactor] #38997 polymorph_monster() に player_type...
2019-10-27 deskull[Refactor] #38997 earthquake() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-10-06 deskull[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer...
2019-10-06 deskull[Refactor] #38997 touch_zap_player() に player_type...
2019-10-04 deskull[Refactor] #38997 py_attack() 内のポインタ参照修正. / Fix pointer...
2019-09-22 deskull[Refactor] #38997 py_attack() 内の変数参照再整理. / Fix referenc...
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-14 deskull[Refactor] #38997 test_hit_fire() に player_type * 引数を追加...
2019-09-12 deskull[Refactor] #38997 critical_norm() に player_type * 引数を追加...
2019-09-08 deskull[Refactor] #38997 critical_shot() に player_type * 引数を追加...
2019-09-08 deskull[Refactor] #38997 mult_hissatsu() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 exe_fire() に player_type * 引数を追加...
2019-09-04 deskull[Refactor] #38997 make_attack_normal() に player_type...
2019-09-03 deskull[Refactor] #38997 py_attack() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 tot_dam_aux() に player_type * 引数を追加...
2019-09-01 deskull[Refactor] #38997 py_attack_aux() に player_type * 引数を追加...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_shot() に player_type...
2019-08-27 deskull[Refactor] #38997 tot_dam_aux_snipe() に player_type...
2019-08-27 deskull[Refactor] #38997 boost_concentration_damage() に player...
2019-08-27 deskull[Refactor] #38997 reset_concentration() に player_type...
2019-08-26 deskull[Refactor] #38997 disterb() に player_type * 引数を追加....
2019-08-25 deskull[Refactor] #38997 rakuba() に player_type * 引数を追加. ...
2019-08-18 deskull[Refactor] #37353 ウィザードモードフラグ を player_type 構造体から world...
2019-08-17 deskull[Refactor] #38862 melee*, shoot.c/h を combat ディレクトリに移動.