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[Fix] スペルマスターが全ての武器を得意武器として自動拾いする #736
[hengbandforosx/hengbandosx.git] / src / combat /
2021-03-22 DeskullMerge pull request #602 from sikabane-works/feature...
2021-03-22 deskull[Refactor] @todoの整理. / Clarify @todo.
2021-03-20 DeskullMerge pull request #534 from sikabane-works/feature...
2021-03-20 DeskullMerge pull request #567 from sikabane-works/feature...
2021-03-20 taotao54321Merge pull request #548 from taotao54321/fix-learn-aoe
2021-03-19 iksMerge branch 'develop' into feature-elementalist
2021-03-19 iksMerge pull request #549 from iks3/fix-bronze-cross...
2021-03-18 HabuMerge pull request #540 from habu1010/feature/linux...
2021-03-17 DeskullMerge branch 'develop' into fix-kill-tmp-pos
2021-03-17 Habu[refactor] gccの-Wswitch警告の対策
2021-03-14 DeskullMerge pull request #502 from sikabane-works/release...
2021-03-13 iksMerge pull request #481 from iks3/fix-equip-water-and...
2021-03-13 iksMerge pull request #480 from iks3/fix-psi-drain
2021-03-12 HabuMerge pull request #482 from habu1010/feature/improve...
2021-03-12 dis-Merge pull request #477 from dis-/feature/Add-PlayerBas...
2021-03-12 dis-[Refactor] PlayerBasicStatisticsクラスの導入
2021-03-11 DeskullMerge pull request #424 from backwardsEric/english...
2021-03-07 DeskullMerge pull request #439 from sikabane-works/release... 3.0.0Alpha10
2021-03-06 HabuMerge pull request #422 from habu1010/feature/c++nize
2021-03-06 Habu[move] ソースファイルの拡張子を .c から .cpp に変更
2021-03-06 Habu[feature] ソースファイルをC++に対応
2021-02-28 DeskullMerge pull request #367 from sikabane-works/release... 3.0.0Alpha9
2021-02-27 HabuMerge pull request #307 from habu1010/feature/introduce...
2021-02-27 HabuMerge pull request #350 from habu1010/feature/issue...
2021-02-27 iksMerge pull request #317 from iks3/feature-cancel-recall...
2021-02-26 DeskullMerge pull request #316 from sikabane-works/feature...
2021-02-26 dis-Merge pull request #312 from dis-/feature/Update-Bit...
2021-02-26 dis-[Refactor] ビットテスト/ビット操作マクロの再整理案 #283
2021-02-23 dis-Merge pull request #248 from dis-/feature/Refactor...
2021-02-22 taotao54321Merge pull request #240 from taotao54321/fix-restore...
2021-02-22 iksMerge pull request #252 from iks3/fix-sniper-rushing...
2021-02-22 iks[Fix] drawing sniper rushing arrow's moving points...
2021-02-21 DeskullMerge pull request #233 from sikabane-works/release...
2021-02-20 DeskullMerge pull request #224 from habu1010/feature/workflow...
2021-02-20 dis-Merge pull request #213 from dis-/feature/Implement...
2021-02-20 dis-[Fix] ★スリング『ジャイアント・キリング』のスレイングが効いていない #135
2021-02-20 dis-[Refactor] shoot.cのBIT_FLAGS演算をマクロを用いて整理
2021-02-15 taotao54321Merge pull request #108 from taotao54321/fix-signed...
2021-02-14 DeskullMerge pull request #138 from Hourier/release/3.0.0Alpha6 3.0.0Alpha6
2021-02-13 dis-Merge pull request #103 from dis-/feature/Fix-Update...
2021-02-13 HourierMerge pull request #102 from dis-/feature/Fix-Load...
2021-02-13 taotao54321Merge pull request #110 from taotao54321/fix-unexpected...
2021-02-13 taotao54321[Refactor] 実質 bool 型の関数の戻り型が int だったのを修正
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 HabuMerge remote-tracking branch 'origin/release/3.0.0Alpha4'
2021-01-31 deskullMerge branch 'develop' of git.osdn.net:/gitroot/hengban...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 HourierMerge branch 'feature/Fix-Term-Fresh' into develop...
2021-01-31 dis-[Fix] delay=0のとき射撃/魔法の描写をカット
2021-01-31 dis-[Fix] 矢の軌跡に残像が残る
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 Habu[refactor] 右手/左手に関する関数名を変更
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-29 deskullMerge pull request #41337 (taotao/hengband/feature...
2021-01-29 deskullMerge pull request #41351 (taotao/hengband/fix-dungeon_...
2021-01-27 HourierMerge branch 'feature/fix-calc-status' into develop
2021-01-27 HourierMerge branch 'feature/Fix-Fresh-After' into develop
2021-01-26 dis-[Fix] fresh-afterコマンドの修正
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2021-01-14 deskull[Refactor] #41156 Conflict 対策に have_flag() を has_flag...
2021-01-11 deskull[Refactor] #40514 player_type の sh_elec 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolis...
2021-01-11 deskull[Refactor] #40514 player_type の sh_fire 変数を廃止. / Abolis...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Unificatio...
2020-12-15 deskullMerge remote-tracking branch 'remotes/origin/Integratio...
2020-12-15 Hourier[Refactor] #41053 Moved art-definition/*.h to artifact/
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 Hourier[Refactor] #40906 Reshaped automatically
2020-12-11 Hourier[Refactor] #40906 art-*.h をfixed-art-types.h に統合した...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 Hourier[Refactor] Added Doxygen comments to ninja_critical()
2020-11-23 Hourier[Refactor] Reshaped attack-criticality.c
2020-11-23 Hourier[Refactor] Added Doxygen comments to ninja_critical()
2020-11-23 Hourier[Refactor] Reshaped attack-criticality.c
2020-11-23 iksRevert ef43e5d32 [Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-21 iks[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大H...
2020-11-20 iks[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大H...
2020-11-19 iks[Fix/Refactor] 忍者の急所を突くクリティカルの計算に敵の最大HPの1/2ではなく、最大最大最大H...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-08-26 deskull[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
2020-08-26 deskull[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-25 deskull[Refactor] #40514 player-status-*.c/h の have_*() を...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-23 deskull[Change] 変愚蛮怒名義を馬鹿馬鹿蛮怒名義に変更. / Change naming from Hengb...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 deskull[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
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