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[Refactor] #38997 hex_spelling_any() に player_type * 引数を追加.
[hengband/hengband.git]
/
src
/
core.c
2019-05-15
deskull
[Refactor] #38995 multi_rew を player_type の suppress_mu...
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2019-05-15
deskull
[Refactor] #38995 running を player_type へ移動.
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2019-05-14
deskull
[Refactor] #38995 player_base を player_type の base_name...
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2019-05-13
deskull
[Refactor] #37353 inkey_* を util.c/h へ移動.
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2019-05-13
deskull
[Refactor] #37353 init_flags, INIT_* フラグを core.h へ移動.
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2019-05-11
deskull
[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
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2019-05-10
deskull
[Refactor] #37353 inet.c の関数宣言を inet.h を作成して移動.
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2019-05-10
deskull
[Refactor] #37353 creature.c/h を作成して,プレイヤーモンスターの共通項目として...
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2019-05-09
deskull
[Refactor] #37353 generate_encounter を wild.c 内変数に整理...
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2019-05-07
deskull
[Refactor] #37353 targeting.h を作成して 宣言を移動.
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2019-05-07
deskull
[Refactor] #38993 mon_fight を floor_type の monster_nois...
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2019-05-07
deskull
[Refactor] #37353 realm.c/h を追加して,関連変数を移動.
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2019-05-06
deskull
[Refactor] #37353 process_player() から process_fishing...
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2019-05-06
deskull
[Refactor] #39068 shimmer_monsters と shimmer_objects...
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2019-05-06
deskull
[Refactor] #37353 コピーライト情報 を core.c/h へ移動.
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2019-05-05
deskull
[Refactor] #38844 is_loading_now を world_type 構造体へ移動.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-05-05
deskull
[Refactor] #38844 invoking_midnight_curse を player_type...
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2019-05-05
deskull
[Refactor] #37353 vcxproj 上のフィルタ構成を整理しつつ, racial.h...
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2019-05-05
deskull
[Refactor] #37353 save.h を追加して宣言を移動.
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2019-05-03
deskull
[Refactor] #37353 core.h の宣言を整理.
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2019-05-03
deskull
[Refactor] #37353 core.h を作成してANGBAND_*定数を移動.
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2019-05-03
deskull
[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
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2019-05-02
deskull
[Refactor] #37353 feat_prob 構造体と関連変数を feature.c/h へ移動.
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2019-05-02
deskull
[Refactor] #37353 player-race.c/h を作成して関連構造体と変数を移動.
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2019-05-02
deskull
[Refactor] #37353 floor-town.c/h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
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2019-05-01
deskull
[Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
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2019-04-30
deskull
[Refactor] #37353 player-class.c/h を作成して player_magic...
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2019-04-30
deskull
[Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除.
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2019-04-30
deskull
[Refactor] #38995 seed_town, seed_flavor を world_type...
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2019-04-30
deskull
[Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
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2019-04-30
deskull
[Refactor] #38844 inventory を player_type 構造体に inventor...
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2019-04-29
deskull
[Refactor] #37353 extract_option_vars() を gameoption...
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2019-04-29
deskull
[Refactor] #37353 determine_bounty_uniques() を bldg...
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2019-04-29
deskull
[Refactor] #37353 determine_today_mon() を bldg.c/h...
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2019-04-25
deskull
[Refactor] #37353 dungeon.c/h を追加。
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2019-04-25
deskull
[Refactor] #37353 dungeon.c を core.c に改名。
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