2016-12-27 |
deskull | Merge pull request #35756 (shimitei/hengband/fix/buffer... |
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2016-09-08 |
deskull | Merge pull request #35763 (shimitei/hengband/fix/multi_... |
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2016-02-29 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2016-02-29 |
Deskull | 同じ条件のままでも音楽を再度読み込み直す処理と、音楽の優先度も若干修正。 / Fix process... |
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2016-02-17 |
Habu | チケット #35138 の修正 |
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2015-10-27 |
Deskull | massacre() 関数の未使用引数を削除。 / remove unused arguments of... |
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2015-08-10 |
Deskull | calc_crit_ratio_shot() から未使用引数を削除。 / Remove unused... |
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2015-08-06 |
Deskull | nameグローバル変数をplayer_type構造体に編入。 / 'name' global variable... |
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2015-08-05 |
Deskull | px, pyグローバル変数をplayer_type構造体に編入。 'px' and 'py' global... |
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2015-08-05 |
Deskull | energy_useグローバル変数をplayer_type構造体に編入。 'energy_use' globa... |
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2015-02-25 |
Deskull | have_nightmare() 関数の処理を sanity_blast() 処理にマージ。 / Merge... |
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2015-02-25 |
Deskull | have_nightmare()の準備処理を同関数に含め、引数を削除。 / Include previous... |
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2014-08-08 |
Deskull | Add Doxygen comments to externs.h. |
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2014-02-28 |
Habu | Merge branch 'experimental-utf8nize-convert-to-utf8' |
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2014-02-28 |
Habu | ソースコードのUTF-8化。 |
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2014-02-28 |
Habu | ファイルの読み込み時に文字コードを適切なものに変換するように修正 |
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2014-02-28 |
dis- | Merge branch 'master' of github.com:/dis-/hengband |
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2014-02-26 |
dis- | refactor: blue-mage spell damage explain |
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2014-02-25 |
dis- | refactor: share monspell_damage in cast_learned_spell |
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2014-02-24 |
dis- | enable to get mon_spell_damage by race |
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2014-02-24 |
dis- | add comments |
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2014-02-23 |
dis- | refactor: extract summoning functions in monst_spell_monst |
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2014-02-22 |
dis- | refactor: RF6_SPECIAL, RF6_TELE* |
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2014-02-21 |
dis- | refactor: extract monst_spell_monst |
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2014-02-20 |
dis- | refactor: extract damage spells in monst_spell_monst |
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2014-02-19 |
Habu | Refactor: change jverb() from stupid 'if-else' enumerat... |
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2014-02-19 |
dis- | refactor: extract breath spells in monst_spell_monst |
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2014-02-19 |
dis- | refactor: integrate monst_beam_monst, monst_bolt_monst |
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2014-02-19 |
dis- | refactor: integrate monst_breath_monst() into breath |
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2014-02-19 |
dis- | refactor: remove learnable from arguments |
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2014-02-19 |
dis- | refactor: simplify the arguments in mspells_4.c |
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2014-02-18 |
dis- | fix argument on calling RF6_TELE_AWAY |
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2014-02-18 |
Deskull | Add mspells4.c to VC project files. |
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2014-02-18 |
dis- | refactor: extract switch in make_attack_spell |
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2014-02-18 |
dis- | refactor: extract ball/bolt spells in make_attack_spell |
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2014-02-18 |
dis- | refactor: extract ball functions in make_attack_spell |
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2014-02-18 |
dis- | refactor: extract breath functions in make_attack_spell |
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2014-02-13 |
Deskull | Merge branch 'master' of git.sourceforge.jp:/gitroot... |
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2014-02-13 |
dis- | refactor: drain-life->HP damage, drain-exp->Exp damage |
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2014-02-12 |
Deskull | Fix select_floor_music(). |
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2014-02-12 |
Deskull | Expand feature and rename music_basic to play_music(). |
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2014-02-09 |
deskull | Setting music definition for BGM playing. |
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2014-02-09 |
deskull | Setting music definition for BGM playing. |
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2014-02-09 |
deskull | Implementing misc for BGM playing. |
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2014-02-08 |
deskull | Add function call in main-win.c for implementing BGM. |
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2014-02-08 |
deskull | Add init_music() for implementing BGM. |
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2013-12-09 |
deskull | Delete comment for fix of encoding. |
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2013-12-04 |
deskull | Add 'special' process to acquirement() and debug comman... |
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2013-12-04 |
deskull | Refine description of random artifact on debug mode. |
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2013-11-12 |
deskull | Dump essences when player is a smith. |
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2013-06-07 |
dis- | Goemon is now cut down weak shoot/throwing and drop... |
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2013-05-19 |
deskull | Separate 'massacre' process to independent function. |
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2013-04-30 |
habu | Fix playtime bug (Ticket #30717) |
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2013-04-22 |
habu | Avoid reserved words of C++ |
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2013-03-25 |
dis- | Add new option -- show critical ratio of ammo |
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2013-03-25 |
dis- | Add new option -- show_ammo_detail / show_ammo_no_crit |
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2013-03-25 |
dis- | Show use turn of launchers. |
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2013-03-19 |
dis- | Good to_h Bows makes more critical. Decrease ammo's... |
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2013-03-19 |
dis- | Show ammo damage with critical. |
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2013-03-09 |
habu | Integrate aura damage into elec_dam, fire_dam and cold_dam |
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2013-02-19 |
habu | Refactor quest completion code |
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2013-02-18 |
iks | Thrown torches given pretty larger dice, fire brand... |
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2013-02-18 |
iks | Calcuration of magnification of hissatsu technics is... |
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2013-02-15 |
habu | When using travel command, we can only pass already... |
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2013-02-15 |
dis- | Fix typo and overflow of calc_expect_crit |
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2013-02-14 |
dis- | In Vault Quest, target weapons must not be auto-picked... |
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2013-02-10 |
dis- | Apply Critical-Expected-Value to 'C' window. v2.1.1 |
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2013-02-08 |
iks | Add broken weapon repairing service in town weapon |
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2013-02-07 |
iks | Daretoku. |
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2013-02-04 |
habu | Rewrite activation code |
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2013-02-04 |
habu | Add a function 'object_is_random_artifact()' |
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2013-02-02 |
habu | New Magic-Eater's class power, 'Powerful Activation... |
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2013-02-02 |
iks | Fix a crash bug of load_sound_pref() because of trying... |
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2013-02-01 |
habu | Define constant reference table as const |
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2013-02-01 |
habu | Detail activate description is dynamically built using... |
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2013-01-31 |
iks | Normal objects also are defined their activation type... |
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2013-01-30 |
iks | Integrate initial flag, level and value settings of... |
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2013-01-29 |
iks | Now we can define fixed artifacts' activation with... |
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2013-01-29 |
iks | 固定アーティファクトの発動は全部外部フラグ化し終わった。 |
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2013-01-13 |
iks | Rumors already includes some excellent rumors. (It... |
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2012-12-16 |
dis- | Add window flag -- Display monsters in sight |
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2012-11-18 |
dis- | Completely change TowerQuest. Try Once, Difficult,... |
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2009-09-15 |
iks | branch-hexの変更をコミット。 |
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2009-09-03 |
iks | 新職業スナイパーといくつかの新or移植アーティファクトをマージ。 |
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2009-03-07 |
iks | 「`」キーで、指定した場所に自動移動するnethack風トラベルコマンドを実装。(from XAngband) |
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2004-08-15 |
nothere | object_is_weapon_armour_ammo()のプロトタイプ宣言が2重になっていたので |
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2004-08-11 |
nothere | プレイヤーが死亡して次のプレイで名前を変えるとセーブファイルが新規作 |
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2004-08-10 |
nothere | process_pref_file_expr()内のchar b[]がstaticでなく, 内容が保証されな |
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2004-08-05 |
nothere | シンダリン銘を与えるコードをXAngbandより移植. 次のように使われる. |
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2004-08-03 |
nothere | 切り裂きの大鎌『ブラッディ・ムーン』に関する変更. |
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2004-07-29 |
nothere | 変わり身状態の忍者が幻覚などの状態異常を持っていると変わり身が無効に |
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2004-07-25 |
nothere | 変数total_friend_levelsはペット維持計算にしか用いられないため, グロー |
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2004-07-25 |
nothere | ゲームのロード直後, あるいはフロアを移動した直後しばらくはペットの存 |
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2004-07-23 |
nothere | アイテムの並べ方と我が家に関する変更と修正. |
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2004-07-21 |
nothere | M@cband氏によるXcode, ProjectBuilderでコンパイルを行うための修正パッ |
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2004-07-11 |
nothere | ゲームターンがオーバーフローするバグを修正. このバグ修正に伴い, 以下 |
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2004-07-04 |
nothere | 使われなくなった関数do_cmd_pray()を削除. |
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2004-05-30 |
nothere | ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確 |
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2004-05-30 |
nothere | 地形に関する変更. |
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2004-05-30 |
nothere | カーテンの出現を許可するダンジョンフラグCURTAINを実験的に実装. 鉄獄と |
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