}
-cptr item_activation_dragon_breath(object_type *o_ptr)
+static cptr item_activation_dragon_breath(object_type *o_ptr)
{
static char desc[256];
u32b flgs[4]; /* for resistance flags */
}
}
- strcat(desc, _("¤Î¥Ö¥ì¥¹(250) : 200+d200 ¥¿¡¼¥óËè"," every 200+d200 turns"));
+ strcat(desc, _("¤Î¥Ö¥ì¥¹(250)", ""));
return (desc);
}
+static cptr item_activation_aux(object_type *o_ptr)
+{
+ static char activation_detail[256];
+ cptr desc;
+ char timeout[32];
+ int constant, dice;
+ const activation_type* act_ptr = find_activation_info(o_ptr);
+
+ if (!act_ptr) return _("̤ÄêµÁ", "something undefined");
+
+ desc = act_ptr->desc;
+
+ /* Overwrite description if it is special */
+ switch (o_ptr->xtra2) {
+ case ACT_BR_FIRE:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+ desc = _("²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ", "breath of fire (200) and resist fire");
+ break;
+ case ACT_BR_COLD:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+ desc = _("Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "breath of cold (200) and resist cold");
+ break;
+ case ACT_BR_DRAGON:
+ desc = item_activation_dragon_breath(o_ptr);
+ break;
+ case ACT_AGGRAVATE:
+ if (o_ptr->name1 == ART_HYOUSIGI)
+ desc = _("Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹", "beat wooden clappers");
+ break;
+ case ACT_RESIST_ACID:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
+ desc = _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ", "ball of acid (100) and resist acid");
+ break;
+ case ACT_RESIST_FIRE:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
+ desc = _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ", "ball of fire (100) and resist fire");
+ break;
+ case ACT_RESIST_COLD:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
+ desc = _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ", "ball of cold (100) and resist cold");
+ break;
+ case ACT_RESIST_ELEC:
+ if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
+ desc = _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ", "ball of elec (100) and resist elec");
+ break;
+ }
+
+ /* Timeout description */
+ constant = act_ptr->timeout.constant;
+ dice = act_ptr->timeout.dice;
+ if (constant == 0 && dice == 0) {
+ /* We can activate it every turn */
+ strcpy(timeout, _("¤¤¤Ä¤Ç¤â", "every turn"));
+ } else if (constant < 0) {
+ /* Activations that have special timeout */
+ switch (o_ptr->xtra2) {
+ case ACT_BR_FIRE:
+ sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
+ ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES)) ? 200 : 250);
+ break;
+ case ACT_BR_COLD:
+ sprintf(timeout, _("%d ¥¿¡¼¥óËè", "every %d turns"),
+ ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE)) ? 200 : 250);
+ break;
+ case ACT_TERROR:
+ strcpy(timeout, _("3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè", "every 3 * (level+10) turns"));
+ break;
+ case ACT_MURAMASA:
+ strcpy(timeout, _("³ÎΨ50%¤Ç²õ¤ì¤ë", "(destroyed 50%)"));
+ break;
+ default:
+ strcpy(timeout, "undefined");
+ break;
+ }
+ } else {
+ /* Normal timeout activations */
+ char constant_str[16], dice_str[16];
+ sprintf(constant_str, "%d", constant);
+ sprintf(dice_str, "d%d", dice);
+ sprintf(timeout, _("%s%s%s ¥¿¡¼¥óËè", "every %s%s%s turns"),
+ (constant > 0) ? constant_str : "",
+ (constant > 0 && dice > 0) ? "+" : "",
+ (dice > 0) ? dice_str : "");
+ }
+
+ /* Build detail activate description */
+ sprintf(activation_detail, _("%s : %s", "%s %s"), desc, timeout);
+
+ return activation_detail;
+}
+
/*
* Determine the "Activation" (if any) for an artifact
* Return a string, or NULL for "no activation"
*/
cptr item_activation(object_type *o_ptr)
{
- static char *buf[256];
u32b flgs[TR_FLAG_SIZE];
/* Extract the flags */
/* if ((object_is_artifact(o_ptr) || object_is_ego(o_ptr)) && (o_ptr->xtra2)) */
if (o_ptr->xtra2)
{
- switch (o_ptr->xtra2)
- {
-#ifdef JP
- /* General activation */
-
- case ACT_SUNLIGHT:
- return "ÂÀÍÛ¸÷Àþ : 10 ¥¿¡¼¥óËè";
- case ACT_BO_MISS_1:
- return "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6) : 2 ¥¿¡¼¥óËè";
- case ACT_BA_POIS_1:
- return "°½±À(12) : 4+d4 ¥¿¡¼¥óËè";
- case ACT_BO_ELEC_1:
- return "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8) : 5+d5 ¥¿¡¼¥óËè";
- case ACT_BO_ACID_1:
- return "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8) : 6+d6 ¥¿¡¼¥óËè";
- case ACT_BO_COLD_1:
- return "¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8) : 7+d7 ¥¿¡¼¥óËè";
- case ACT_BO_FIRE_1:
- return "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8) : 8+d8 ¥¿¡¼¥óËè";
- case ACT_BA_COLD_1:
- return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48) : 6+d6 ¥¿¡¼¥óËè";
- case ACT_BA_FIRE_1:
- return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72) : 9+d9 ¥¿¡¼¥óËè";
- case ACT_DRAIN_1:
- return "Ã⩹¶·â(100) : 100+d100 ¥¿¡¼¥óËè";
- case ACT_BA_COLD_2:
- return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
- case ACT_BA_ELEC_2:
- return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
- case ACT_DRAIN_2:
- return "À¸Ì¿Îϵۼý(120) : 400 ¥¿¡¼¥óËè";
- case ACT_VAMPIRE_1:
- return "µÛ·ì¥É¥ì¥¤¥ó(3*50) : 400 ¥¿¡¼¥óËè";
- case ACT_BO_MISS_2:
- return "Ìð(150) : 90+d90 ¥¿¡¼¥óËè";
- case ACT_BA_FIRE_3:
- return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300) : 225+d225 ¥¿¡¼¥óËè";
- case ACT_BA_COLD_3:
- return "µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400) : 325+d325 ¥¿¡¼¥óËè";
- case ACT_BA_ELEC_3:
- return "µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500) : 425+d425 ¥¿¡¼¥óËè";
- case ACT_WHIRLWIND:
- return "¥«¥Þ¥¤¥¿¥Á : 250 ¥¿¡¼¥óËè";
- case ACT_VAMPIRE_2:
- return "µÛ·ì¥É¥ì¥¤¥ó(3*100) : 400 ¥¿¡¼¥óËè";
- case ACT_CALL_CHAOS:
- return "º®ÆÙ¾¤Íè : 350 ¥¿¡¼¥óËè"; /*nuke me*/
- case ACT_ROCKET:
- return "¥í¥±¥Ã¥È(120+¥ì¥Ù¥ë) : 400 ¥¿¡¼¥óËè";
- case ACT_DISP_EVIL:
- return "¼Ù°Â໶(x5) : 100+d100 ¥¿¡¼¥óËè";
- case ACT_BA_MISS_3:
- return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_DISP_GOOD:
- return "Á±ÎÉÂ໶(x5) : 100+d100 ¥¿¡¼¥óËè";
- case ACT_BO_MANA:
- return "ËâË¡¤ÎÌð(150) : 90+d90 ¥¿¡¼¥óËè";
- case ACT_BA_FIRE_2:
- return "µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120) : 15 ¥¿¡¼¥óËè";
- case ACT_BA_WATER:
- return "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 250 ¥¿¡¼¥óËè";
- case ACT_BA_STAR:
- return "µðÂ祹¥¿¡¼¡¦¥Ü¡¼¥ë(200) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_BA_DARK:
- return "°Å¹õ¤ÎÍò(250) : 150+d150 ¥¿¡¼¥óËè";
- case ACT_BA_MANA:
- return "ËâÎϤÎÍò(250) : 150+d150 ¥¿¡¼¥óËè";
- case ACT_PESTICIDE:
- return "³²Ãî¤Î¶î½ü : 55+d55¥¿¡¼¥óËè";
- case ACT_BLINDING_LIGHT:
- return "âÁ¤·¤¤¸÷ : 250 ¥¿¡¼¥óËè";
- case ACT_BIZARRE:
- return "¿®¤¸Æñ¤¤¤³¤È : 450+d450 ¥¿¡¼¥óËè";
- case ACT_CAST_BA_STAR:
- return "¥¹¥¿¡¼¡¦¥Ü¡¼¥ë¡¦¥À¥¹¥È(150) : 1000 ¥¿¡¼¥óËè";
- case ACT_BLADETURNER:
- return "¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ : 400 ¥¿¡¼¥óËè";
- case ACT_BA_ACID_1:
- return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë(100) : 12+d12 ¥¿¡¼¥óËè";
- case ACT_BR_FIRE:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
- return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) ¤È²Ð¤Ø¤ÎÂÑÀ : 200 ¥¿¡¼¥óËè";
- return "²Ð±ê¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
- case ACT_BR_COLD:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
- return "Î䵤¤Î¥Ö¥ì¥¹ (200) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ : 200 ¥¿¡¼¥óËè";
- return "Î䵤¤Î¥Ö¥ì¥¹ (200) : 250 ¥¿¡¼¥óËè";
- case ACT_BR_DRAGON:
- return item_activation_dragon_breath(o_ptr);
-
- case ACT_CONFUSE:
- return "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼ : 15 ¥¿¡¼¥óËè";
- case ACT_SLEEP:
- return "¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë : 55 ¥¿¡¼¥óËè";
- case ACT_QUAKE:
- return "ÃÏ¿Ì : 50 ¥¿¡¼¥óËè";
- case ACT_TERROR:
- return "¶²¹² : 3*(¥ì¥Ù¥ë+10) ¥¿¡¼¥óËè";
- case ACT_TELE_AWAY:
- return "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤ : 150 ¥¿¡¼¥óËè";
- case ACT_BANISH_EVIL:
- return "¼Ù°¾ÃÌÇ : 250+d250 ¥¿¡¼¥óËè";
- case ACT_GENOCIDE:
- return "Ëõ»¦ : 500 ¥¿¡¼¥óËè";
- case ACT_MASS_GENO:
- return "¼þÊÕËõ»¦ : 1000 ¥¿¡¼¥óËè";
- case ACT_SCARE_AREA:
- return "¥â¥ó¥¹¥¿¡¼¶²¹² : 40+d40¥¿¡¼¥óËè";
- case ACT_AGGRAVATE:
- if(o_ptr->name1 != ART_HYOUSIGI) return "¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë : ¤¤¤Ä¤Ç¤â";
- return "Çï»ÒÌÚ¤òÂǤÁ¤Ê¤é¤¹ : ¤¤¤Ä¤Ç¤â";
- case ACT_CHARM_ANIMAL:
- return "ưʪ̥λ : 200 ¥¿¡¼¥óËè";
- case ACT_CHARM_UNDEAD:
- return "¥¢¥ó¥Ç¥Ã¥É½¾Â° : 333 ¥¿¡¼¥óËè";
- case ACT_CHARM_OTHER:
- return "¥â¥ó¥¹¥¿¡¼Ì¥Î» : 400 ¥¿¡¼¥óËè";
- case ACT_CHARM_ANIMALS:
- return "ưʪͧÏ : 500 ¥¿¡¼¥óËè";
- case ACT_CHARM_OTHERS:
- return "¼þÊÕ̥λ : 750 ¥¿¡¼¥óËè";
- case ACT_SUMMON_ANIMAL:
- return "ưʪ¾¤´ : 200+d300 ¥¿¡¼¥óËè";
- case ACT_SUMMON_PHANTOM:
- return "¸¸Î´ : 200+d200 ¥¿¡¼¥óËè";
- case ACT_SUMMON_ELEMENTAL:
- return "¥¨¥ì¥á¥ó¥¿¥ë¾¤´ : 750 ¥¿¡¼¥óËè";
- case ACT_SUMMON_DEMON:
- return "°Ë⾤´ : 666+d333 ¥¿¡¼¥óËè";
- case ACT_SUMMON_UNDEAD:
- return "¥¢¥ó¥Ç¥Ã¥É¾¤´ : 666+d333 ¥¿¡¼¥óËè";
- case ACT_SUMMON_HOUND:
- return "¥Ï¥¦¥ó¥É¾¤´ : 300+d150 ¥¿¡¼¥óËè";
- case ACT_SUMMON_DAWN:
- return "¶Ç¤Î»ÕÃľ¤´ : 500+d500 ¥¿¡¼¥óËè";
- case ACT_SUMMON_OCTOPUS:
- return "Âý¤ÎÂç·²¾¤´ : 300+d150¥¿¡¼¥óËè";
-
- case ACT_CHOIR_SINGS:
- return "²óÉü(777)¡¢Ìþ¤·¡¢»Îµ¤¹âÍÈ : 300 ¥¿¡¼¥óËè";
- case ACT_CURE_LW:
- return "¶²Éݽüµî/ÂÎÎϲóÉü(30) : 10 ¥¿¡¼¥óËè";
- case ACT_CURE_MW:
- return "½ý²óÉü(4d8) : 3+d3 ¥¿¡¼¥óËè";
- case ACT_CURE_POISON:
- return "¶²Éݽüµî/ÆǾä· : 5 ¥¿¡¼¥óËè";
- case ACT_REST_LIFE:
- return "·Ð¸³ÃÍÉü³è : 450 ¥¿¡¼¥óËè";
- case ACT_REST_ALL:
- return "Á´¥¹¥Æ¡¼¥¿¥¹¤È·Ð¸³ÃÍÉü³è : 750 ¥¿¡¼¥óËè";
- case ACT_CURE_700:
- return "ÂÎÎϲóÉü(700) : 250 ¥¿¡¼¥óËè";
- case ACT_CURE_1000:
- return "ÂÎÎϲóÉü(1000) : 888 ¥¿¡¼¥óËè";
- case ACT_CURING:
- return "Ìþ¤· : 100¥¿¡¼¥óËè";
- case ACT_CURE_MANA_FULL:
- return "ËâÎÏÉü³è: 777 ¥¿¡¼¥óËè";
- case ACT_ESP:
- return "¥Æ¥ì¥Ñ¥·¡¼(´ü´Ö 25+d30) : 200 ¥¿¡¼¥óËè";
- case ACT_BERSERK:
- /* return "»Îµ¤¹âÍȤȽËÊ¡(´ü´Ö 50+d50) : 100+d100 ¥¿¡¼¥óËè"; */
- return "¶¸Àï»Î²½(25+d25¥¿¡¼¥ó) : 75+d75 ¥¿¡¼¥óËè";
- case ACT_PROT_EVIL:
- return "Âмٰ·ë³¦(´ü´Ö 3*¥ì¥Ù¥ë+d25) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_RESIST_ALL:
- return "Á´ÂÑÀ(´ü´Ö 20+d20) : 111 ¥¿¡¼¥óËè";
- case ACT_SPEED:
- return "²Ã®(´ü´Ö 20+d20) : 250 ¥¿¡¼¥óËè";
- case ACT_XTRA_SPEED:
- return "²Ã®(´ü´Ö 75+d75) : 200+d200 ¥¿¡¼¥óËè";
- case ACT_WRAITH:
- return "Í©Âβ½(´ü´Ö (¥ì¥Ù¥ë/2)+d(¥ì¥Ù¥ë/2)) : 1000 ¥¿¡¼¥óËè";
- case ACT_INVULN:
- return "̵Ũ²½(´ü´Ö 8+d8) : 1000 ¥¿¡¼¥óËè";
- case ACT_HELO:
- return "»Îµ¤¹âÍÈ : 30+d30¥¿¡¼¥óËè";
- case ACT_HELO_SPEED:
- return "»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(´ü´Ö 50+d50¥¿¡¼¥ó) : 100+d200 ¥¿¡¼¥óËè";
- case ACT_RESIST_ACID:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
- return "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë (100) ¤È»À¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
- return "»À¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
- case ACT_RESIST_FIRE:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
- return "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë (100) ¤È²Ð¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
- return "²Ð±ê¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
- case ACT_RESIST_COLD:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
- return "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë (100) ¤ÈÎ䵤¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
- return "Î䵤¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
- case ACT_RESIST_ELEC:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
- return "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë (100) ¤ÈÅÅ·â¤Ø¤ÎÂÑÀ : 40+d40 ¥¿¡¼¥óËè";
- return "ÅÅ·â¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
- case ACT_RESIST_POIS:
- return "ÆǤؤÎÂÑÀ(´ü´Ö 20+d20) : 40+d40 ¥¿¡¼¥óËè";
-
- case ACT_LIGHT:
- return "¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó : 10+d10 ¥¿¡¼¥óËè";
- case ACT_MAP_LIGHT:
- return "ËâË¡¤ÎÃϿޤȸ÷ : 50+d50 ¥¿¡¼¥óËè";
- case ACT_DETECT_ALL:
- return "Á´´¶ÃÎ : 55+d55 ¥¿¡¼¥óËè";
- case ACT_DETECT_XTRA:
- return "Á´´¶ÃΡ¢Ãµº÷¡¢*´ÕÄê* : 100 ¥¿¡¼¥óËè";
- case ACT_ID_FULL:
- return "*´ÕÄê* : 75 ¥¿¡¼¥óËè";
- case ACT_ID_PLAIN:
- return "´ÕÄê : 10 ¥¿¡¼¥óËè";
- case ACT_RUNE_EXPLO:
- return "Çúȯ¤Î¥ë¡¼¥ó : 200 ¥¿¡¼¥óËè";
- case ACT_RUNE_PROT:
- return "¼é¤ê¤Î¥ë¡¼¥ó : 400 ¥¿¡¼¥óËè";
- case ACT_SATIATE:
- return "¶õÊ¢½¼Â : 200 ¥¿¡¼¥óËè";
- case ACT_DEST_DOOR:
- return "¥É¥¢Ç˲õ : 10 ¥¿¡¼¥óËè";
- case ACT_STONE_MUD:
- return "´äÀÐÍϲò : 3 ¥¿¡¼¥óËè";
- case ACT_RECHARGE:
- return "ËâÎϽ¼Å¶ : 70 ¥¿¡¼¥óËè";
- case ACT_ALCHEMY:
- return "Ï£¶â½Ñ : 500 ¥¿¡¼¥óËè";
- case ACT_DIM_DOOR:
- return "¼¡¸µ¤ÎÈâ : 100 ¥¿¡¼¥óËè";
- case ACT_TELEPORT:
- return "¥Æ¥ì¥Ý¡¼¥È : 25 ¥¿¡¼¥óËè";
- case ACT_RECALL:
- return "µ¢´Ô¤Î¾Û : 200 ¥¿¡¼¥óËè";
- case ACT_JUDGE:
- return "ÂÎÎϤȰú¤Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô : 20+d20 ¥¿¡¼¥óËè";
- case ACT_TELEKINESIS:
- return "ʪÂΤò°ú¤´ó¤»¤ë(½ÅÎÌ25kg¤Þ¤Ç) : 25+d25¥¿¡¼¥óËè";
- case ACT_DETECT_UNIQUE:
- return "¤³¤Î³¬¤Ë¤¤¤ë¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òɽ¼¨ : 200¥¿¡¼¥óËè";
- case ACT_ESCAPE:
- return "ƨÁö : 35 ¥¿¡¼¥óËè";
- case ACT_DISP_CURSE_XTRA:
- return "*²ò¼ö*¤ÈÄ´ºº: ¤¤¤Ä¤Ç¤â";
- case ACT_BRAND_FIRE_BOLTS:
- return "¿ÏÀè¤Î¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È : 999 ¥¿¡¼¥óËè";
- case ACT_RECHARGE_XTRA:
- return "ËâÎϽ¼Å¶ : 200 ¥¿¡¼¥óËè";
- case ACT_LORE:
- return "´í¸±¤òȼ¤¦´ÕÄê : ¤¤¤Ä¤Ç¤â";
- case ACT_SHIKOFUMI:
- return "»Í¸ÔƧ¤ß : 100+d100 ¥¿¡¼¥óËè";
- case ACT_PHASE_DOOR:
- return "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È : 10 ¥¿¡¼¥óËè";
- case ACT_DETECT_ALL_MONS:
- return "Á´¥â¥ó¥¹¥¿¡¼´¶ÃÎ : 150 ¥¿¡¼¥óËè";
- case ACT_ULTIMATE_RESIST:
- return "»Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢µæ¶Ë¤ÎÂÑÀ : 777 ¥¿¡¼¥óËè";
-
- /* Unique activation */
- case ACT_FISHING:
- return "Äà¤ê¤ò¤¹¤ë : ¤¤¤Ä¤Ç¤â";
- case ACT_INROU:
- return "Îã¤Î¥¢¥ì : 150+d150 ¥¿¡¼¥óËè";
- case ACT_MURAMASA:
- return "ÏÓÎϤξ徺 : ³ÎΨ50%¤Ç²õ¤ì¤ë";
- case ACT_BLOODY_MOON:
- return "°ÀÊѹ¹ : 3333 ¥¿¡¼¥óËè";
- case ACT_CRIMSON:
- return "¥Õ¥¡¥¤¥¢¡ª : 15 ¥¿¡¼¥óËè";
-
- default:
- return "̤ÄêµÁ";
-#else
- /* General activation */
-
- case ACT_SUNLIGHT:
- return "beam of sunlight every 10 turns";
- case ACT_BO_MISS_1:
- return "magic missile (2d6) every 2 turns";
- case ACT_BA_POIS_1:
- return "stinking cloud (12) every 4+d4 turns";
- case ACT_BO_ELEC_1:
- return "lightning bolt (4d8) every 5+d5 turns";
- case ACT_BO_ACID_1:
- return "acid bolt (5d8) every 6+d6 turns";
- case ACT_BO_COLD_1:
- return "frost bolt (6d8) every 7+d7 turns";
- case ACT_BO_FIRE_1:
- return "fire bolt (9d8) every 8+d8 turns";
- case ACT_BA_COLD_1:
- return "ball of cold (48) every 6+d6 turns";
- case ACT_BA_FIRE_1:
- return "ball of fire (72) every 9+d9 turns";
- case ACT_DRAIN_1:
- return "a strangling attack (100) every 100+d100 turns";
- case ACT_BA_COLD_2:
- return "ball of cold (100) every 12+d12 turns";
- case ACT_BA_ELEC_2:
- return "ball of lightning (100) every 12+d12 turns";
- case ACT_DRAIN_2:
- return "drain life (120) every 400 turns";
- case ACT_VAMPIRE_1:
- return "vampiric drain (3*50) every 400 turns";
- case ACT_BO_MISS_2:
- return "arrows (150) every 90+d90 turns";
- case ACT_BA_FIRE_2:
- return "fire ball (300) every 225+d225 turns";
- case ACT_BA_COLD_3:
- return "ball of cold (400) every 325+d325 turns";
- case ACT_BA_ELEC_3:
- return "ball of lightning (500) every 425+d425 turns";
- case ACT_WHIRLWIND:
- return "whirlwind attack every 250 turns";
- case ACT_VAMPIRE_2:
- return "vampiric drain (3*100) every 400 turns";
- case ACT_CALL_CHAOS:
- return "call chaos every 350 turns";
- case ACT_ROCKET:
- return "launch rocket (120+level) every 400 turns";
- case ACT_DISP_EVIL:
- return "dispel evil (x5) every 100+d100 turns";
- case ACT_BA_MISS_3:
- return "elemental breath (300) every 200+d200 turns";
- case ACT_DISP_GOOD:
- return "dispel good (x5) every 100+d100 turns";
- case ACT_BO_MANA:
- return "a magical arrow (150) every 90+d90 turns";
- case ACT_BA_FIRE_2:
- return "large fire ball (120) every 15 turns";
- case ACT_BA_WATER:
- return "water ball (200) every 250 turns";
- case ACT_BA_STAR:
- return "large star ball (200) every 200+d200 turns";
- case ACT_BA_DARK:
- return "darkness storm (250) every 150+d150 turns";
- case ACT_BA_MANA:
- return "a mana storm (250) every 150+d150 turns";
- case ACT_PESTICIDE:
- return "dispel small life every 55+d55 turns";
- case ACT_BLINDING_LIGHT:
- return "blinding light every 250 turns";
- case ACT_BIZARRE:
- return "bizarre things every 450+d450 turns";
- case ACT_CAST_BA_STAR:
- return "cast star balls (150) every 1000 turns";
- case ACT_BLADETURNER:
- return "breathe elements (300), hero, bless, and resistance every 400 turns";
- case ACT_BA_ACID_1:
- return "ball of acid (100) every 12+d12 turns";
- case ACT_BR_FIRE:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
- return "breath of fire (200) and resist fire every 200 turns";
- return "fire breath (200) every 250 turns";
- case ACT_BR_COLD:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
- return "breath of cold (200) and resist cold every 200 turns";
- return "cold breath (200) every 250 turns";
- case ACT_BR_DRAGON:
- return item_activation_dragon_breath(o_ptr);
-
- case ACT_CONFUSE:
- return "confuse monster every 15 turns";
- case ACT_SLEEP:
- return "sleep nearby monsters every 55 turns";
- case ACT_QUAKE:
- return "earthquake every 50 turns";
- case ACT_TERROR:
- return "terror every 3 * (level+10) turns";
- case ACT_TELE_AWAY:
- return "teleport away every 200 turns";
- case ACT_BANISH_EVIL:
- return "banish evil every 250+d250 turns";
- case ACT_GENOCIDE:
- return "genocide every 500 turns";
- case ACT_MASS_GENO:
- return "mass genocide every 1000 turns";
- case ACT_SCARE_AREA:
- return "frighten monsters every 40+d40 turns";
- case ACT_AGGRAVATE:
- if (o_ptr->name1 == ART_HYOUSIGI) return "beat wooden clappers every turn";
- return "aggravete monsters every turn";
-
- case ACT_CHARM_ANIMAL:
- return "charm animal every 200 turns";
- case ACT_CHARM_UNDEAD:
- return "enslave undead every 333 turns";
- case ACT_CHARM_OTHER:
- return "charm monster every 400 turns";
- case ACT_CHARM_ANIMALS:
- return "animal friendship every 500 turns";
- case ACT_CHARM_OTHERS:
- return "mass charm every 750 turns";
- case ACT_SUMMON_ANIMAL:
- return "summon animal every 200+d300 turns";
- case ACT_SUMMON_PHANTOM:
- return "summon phantasmal servant every 200+d200 turns";
- case ACT_SUMMON_ELEMENTAL:
- return "summon elemental every 750 turns";
- case ACT_SUMMON_DEMON:
- return "summon demon every 666+d333 turns";
- case ACT_SUMMON_UNDEAD:
- return "summon undead every 666+d333 turns";
- case ACT_SUMMON_HOUND:
- return "summon hound every 300+d150 turns";
- case ACT_SUMMON_DAWN:
- return "summon the Legion of the Dawn every 500+d500 turns";
- case ACT_SUMMON_OCTOPUS:
- return "summon octopus every 300+d150 turns";
-
- case ACT_CHOIR_SINGS:
- return "heal 777 hit points, curing and heloism every 300 turns";
- case ACT_CURE_LW:
- return "remove fear and heal 30 hp every 10 turns";
- case ACT_CURE_MW:
- return "heal 4d8 and wounds every 3+d3 turns";
- case ACT_CURE_POISON:
- return "remove fear and cure poison every 5 turns";
- case ACT_REST_LIFE:
- return "restore life levels every 450 turns";
- case ACT_REST_ALL:
- return "restore stats and life levels every 750 turns";
- case ACT_CURE_700:
- return "heal 700 hit points every 250 turns";
- case ACT_CURE_1000:
- return "heal 1000 hit points every 888 turns";
- case ACT_CURING:
- return "curing every 100 turns";
- case ACT_CURE_MANA_FULL:
- return "restore mana every 777 turns";
- case ACT_ESP:
- return "telepathy (dur 25+d30) every 200 turns";
- case ACT_BERSERK:
- /* return "heroism and blessed (dur 50+d50) every 100+d100 turns"; */
- return "berserk (25+d25 turns) every 75+d75 turns";
- case ACT_PROT_EVIL:
- return "protect evil (dur level*3 + d25) every 200+d200 turns";
- case ACT_RESIST_ALL:
- return "resist elements (dur 20+d20) every 111 turns";
- case ACT_SPEED:
- return "speed (dur 20+d20) every 100+d100 turns";
- case ACT_XTRA_SPEED:
- return "speed (dur 75+d75) every 100+d100 turns";
- case ACT_WRAITH:
- return "wraith form (dur level/2 + d(level/2)) every 1000 turns";
- case ACT_INVULN:
- return "invulnerability (dur 8+d8) every 1000 turns";
- case ACT_HELO:
- return "heroism every 30+d30 turns";
- case ACT_HELO_SPEED:
- return "hero and +10 to speed (50) every 100+200d turns";
- case ACT_RESIST_ACID:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ACID))
- return "ball of acid (100) and resist acid every 40+d40 turns";
- return "resist acid (dur 20+d20) every 40+d40 turns";
- case ACT_RESIST_FIRE:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_FLAMES))
- return "ball of fire (100) and resist fire every 40+d40 turns";
- return "resist fire (dur 20+d20) every 40+d40 turns";
- case ACT_RESIST_COLD:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ICE))
- return "ball of cold (100) and resist cold every 40+d40 turns";
- return "resist cold (dur 20+d20) every 40+d40 turns";
- case ACT_RESIST_ELEC:
- if ((o_ptr->tval == TV_RING) && (o_ptr->sval == SV_RING_ELEC))
- return "ball of elec (100) and resist elec every 40+d40 turns";
- return "resist thunder (dur 20+d20) every 40+d40 turns";
- case ACT_RESIST_POIS:
- return "resist poison (dur 20+d20) every 40+d40 turns";
-
- case ACT_LIGHT:
- return "light area (dam 2d15) every 10+d10 turns";
- case ACT_MAP_LIGHT:
- return "light (dam 2d15) & map area every 50+d50 turns";
- case ACT_DETECT_ALL:
- return "detection every 55+d55 turns";
- case ACT_DETECT_XTRA:
- return "detection, probing and identify true every 100 turns";
- case ACT_ID_FULL:
- return "identify true every 75 turns";
- case ACT_ID_PLAIN:
- return "identify spell every 10 turns";
- case ACT_RUNE_EXPLO:
- return "explosive rune every 200 turns";
- case ACT_RUNE_PROT:
- return "rune of protection every 400 turns";
- case ACT_SATIATE:
- return "satisfy hunger every 200 turns";
- case ACT_DEST_DOOR:
- return "destroy doors every 10 turns";
- case ACT_STONE_MUD:
- return "stone to mud every 3 turns";
- case ACT_RECHARGE:
- return "recharging every 70 turns";
- case ACT_ALCHEMY:
- return "alchemy every 500 turns";
- case ACT_DIM_DOOR:
- return "dimension door every 100 turns";
- case ACT_TELEPORT:
- return "teleport every 25 turns";
- case ACT_RECALL:
- return "word of recall every 200 turns";
- case ACT_TELEKINESIS:
- return "a telekinesis (500 lb) every 25+d25 turns";
- case ACT_JUDGE:
- return "clairvoyance and recall, draining you every 20+d20 turns";
- case ACT_DETECT_UNIQUE:
- return "list of the uniques on the level every 200 turns";
- case ACT_ESCAPE:
- return "a getaway every 35 turns";
- case ACT_DISP_CURSE_XTRA:
- return "dispel curse and probing every turn";
- case ACT_BRAND_FIRE_BOLTS:
- return "fire branding of bolts every 999 turns";
- case ACT_RECHARGE_XTRA:
- return "recharge item every 200 turns";
- case ACT_LORE:
- return "perilous identify every turn";
- case ACT_SHIKOFUMI:
- return "shiko every 100+d100 turns";
- case ACT_PHASE_DOOR:
- return "blink every 10 turns";
- case ACT_DETECT_ALL_MONS:
- return "detect all monsters every 150 turns";
- case ACT_ULTIMATE_RESIST:
- return "hero, bless, and ultimate resistance every 777 turns";
-
- /* Unique activation */
- case ACT_FISHING:
- return "fishing : every time";
- case ACT_INROU:
- return "reveal your identity every 150+d150 turns";
- case ACT_MURAMASA:
- return "increase STR (destroyed 50%)";
- case ACT_BLOODY_MOON:
- return "change zokusei every 3333 turns";
- case ACT_CRIMSON:
- return "fire! every 15 turns";
-
- default:
- return "something undefined";
-#endif
- }
+ return item_activation_aux(o_ptr);
}
/* Special items */
*/
activation_type activation_info[] =
{
- { "SUNLIGHT", ACT_SUNLIGHT, 10, 250, {10, 0} },
- { "BO_MISS_1", ACT_BO_MISS_1, 10, 250, {2, 0} },
- { "BA_POIS_1", ACT_BA_POIS_1, 10, 300, {4, 4} },
- { "BO_ELEC_1", ACT_BO_ELEC_1, 20, 250, {5, 5} },
- { "BO_ACID_1", ACT_BO_ACID_1, 20, 250, {6, 6} },
- { "BO_COLD_1", ACT_BO_COLD_1, 20, 250, {7, 7} },
- { "BO_FIRE_1", ACT_BO_FIRE_1, 20, 250, {8, 8} },
- { "BA_COLD_1", ACT_BA_COLD_1, 30, 750, {6, 6} },
- { "BA_FIRE_1", ACT_BA_FIRE_1, 30, 1000, {9, 9} },
- { "DRAIN_1", ACT_DRAIN_1, 30, 500, {100, 100} },
- { "BA_COLD_2", ACT_BA_COLD_2, 40, 1250, {12, 12} },
- { "BA_ELEC_2", ACT_BA_ELEC_2, 40, 1500, {12, 12} },
- { "BA_FIRE_2", ACT_BA_FIRE_2, 40, 1500, {15, 0} },
- { "DRAIN_2", ACT_DRAIN_2, 40, 750, {400, 0} },
- { "VAMPIRE_1", ACT_VAMPIRE_1, 40, 1000, {400, 0} },
- { "BO_MISS_2", ACT_BO_MISS_2, 40, 1000, {90, 90} },
- { "BA_FIRE_3", ACT_BA_FIRE_3, 60, 1750, {225, 225} },
- { "BA_COLD_3", ACT_BA_COLD_3, 70, 2500, {325, 325} },
- { "BA_ELEC_3", ACT_BA_ELEC_3, 70, 2500, {425, 425} },
- { "WHIRLWIND", ACT_WHIRLWIND, 50, 7500, {250, 0} },
- { "VAMPIRE_2", ACT_VAMPIRE_2, 50, 2500, {400, 0} },
- { "CALL_CHAOS", ACT_CALL_CHAOS, 70, 5000, {350, 0} },
- { "ROCKET", ACT_ROCKET, 70, 5000, {400, 0} },
- { "DISP_EVIL", ACT_DISP_EVIL, 50, 4000, {100, 100} },
- { "BA_MISS_3", ACT_BA_MISS_3, 50, 1500, {200, 200} },
- { "DISP_GOOD", ACT_DISP_GOOD, 50, 3500, {100, 100} },
- { "BO_MANA", ACT_BO_MANA, 40, 1500, {90, 90} },
- { "BA_WATER", ACT_BA_WATER, 50, 2000, {250, 0} },
- { "BA_STAR", ACT_BA_STAR, 50, 2200, {200, 200} },
- { "BA_DARK", ACT_BA_DARK, 50, 2200, {150, 150} },
- { "BA_MANA", ACT_BA_MANA, 70, 2500, {150, 150} },
- { "PESTICIDE", ACT_PESTICIDE, 10, 500, {55, 55} },
- { "BLINDING_LIGHT", ACT_BLINDING_LIGHT, 30, 5000, {250, 0} },
- { "BIZARRE", ACT_BIZARRE, 90, 10000, {450, 450} },
- { "CAST_BA_STAR", ACT_CAST_BA_STAR, 70, 7500, {1000, 0} },
- { "BLADETURNER", ACT_BLADETURNER, 80, 20000, {400, 0} },
- { "BA_ACID_1", ACT_BA_ACID_1, 30, 1000, {12, 12} },
- { "BR_FIRE", ACT_BR_FIRE, 50, 5000, {-1, 0} },
- { "BR_COLD", ACT_BR_COLD, 50, 5000, {-1, 0} },
- { "BR_DRAGON", ACT_BR_DRAGON, 70, 10000, { 200, 200 } },
-
- { "CONFUSE", ACT_CONFUSE, 10, 500, {15, 0} },
- { "SLEEP", ACT_SLEEP, 10, 750, {55, 0} },
- { "QUAKE", ACT_QUAKE, 30, 600, {50, 0} },
- { "TERROR", ACT_TERROR, 20, 2500, {-1, 0} },
- { "TELE_AWAY", ACT_TELE_AWAY, 20, 2000, {150, 0} },
- { "BANISH_EVIL", ACT_BANISH_EVIL, 40, 2000, {250, 250} },
- { "GENOCIDE", ACT_GENOCIDE, 50, 10000, {500, 0} },
- { "MASS_GENO", ACT_MASS_GENO, 50, 10000, {1000, 0} },
- { "SCARE_AREA", ACT_SCARE_AREA, 20, 2500, {40, 40} },
- { "AGGRAVATE", ACT_AGGRAVATE, 0, 100, {0, 0} },
-
- { "CHARM_ANIMAL", ACT_CHARM_ANIMAL, 40, 7500, {200, 0} },
- { "CHARM_UNDEAD", ACT_CHARM_UNDEAD, 40, 10000, {333, 0} },
- { "CHARM_OTHER", ACT_CHARM_OTHER, 40, 10000, {400, 0} },
- { "CHARM_ANIMALS", ACT_CHARM_ANIMALS, 40, 12500, {500, 0} },
- { "CHARM_OTHERS", ACT_CHARM_OTHERS, 40, 17500, {750, 0} },
- { "SUMMON_ANIMAL", ACT_SUMMON_ANIMAL, 50, 10000, {200, 300} },
- { "SUMMON_PHANTOM", ACT_SUMMON_PHANTOM, 50, 12000, {200, 200} },
- { "SUMMON_ELEMENTAL", ACT_SUMMON_ELEMENTAL, 50, 15000, {750, 0} },
- { "SUMMON_DEMON", ACT_SUMMON_DEMON, 50, 20000, {666, 333} },
- { "SUMMON_UNDEAD", ACT_SUMMON_UNDEAD, 50, 20000, {666, 333} },
- { "SUMMON_HOUND", ACT_SUMMON_HOUND, 50, 15000, {300, 150} },
- { "SUMMON_DAWN", ACT_SUMMON_DAWN, 50, 15000, {500, 500} },
- { "SUMMON_OCTOPUS", ACT_SUMMON_OCTOPUS, 50, 15000, {300, 150} },
-
- { "CHOIR_SINGS", ACT_CHOIR_SINGS, 60, 20000, {300, 0} },
- { "CURE_LW", ACT_CURE_LW, 10, 500, {10, 0} },
- { "CURE_MW", ACT_CURE_MW, 20, 750, {3, 3} },
- { "CURE_POISON", ACT_CURE_POISON, 10, 1000, {5, 0} },
- { "REST_LIFE", ACT_REST_LIFE, 40, 7500, {450, 0} },
- { "REST_ALL", ACT_REST_ALL, 30, 15000, {750, 0} },
- { "CURE_700", ACT_CURE_700, 40, 10000, {250, 0} },
- { "CURE_1000", ACT_CURE_1000, 50, 15000, {888, 0} },
- { "CURING", ACT_CURING, 30, 5000, {100, 0} },
- { "CURE_MANA_FULL", ACT_CURE_MANA_FULL, 60, 20000, {777, 0} },
-
- { "ESP", ACT_ESP, 30, 1500, {200, 0} },
- { "BERSERK", ACT_BERSERK, 10, 800, {75, 75} },
- { "PROT_EVIL", ACT_PROT_EVIL, 30, 5000, {200, 200} },
- { "RESIST_ALL", ACT_RESIST_ALL, 30, 5000, {111, 0} },
- { "SPEED", ACT_SPEED, 40, 15000, {250, 0} },
- { "XTRA_SPEED", ACT_XTRA_SPEED, 40, 25000, {200, 200} },
- { "WRAITH", ACT_WRAITH, 90, 25000, {1000, 0} },
- { "INVULN", ACT_INVULN, 90, 25000, {1000, 0} },
- { "HELO", ACT_HELO, 10, 500, {30, 30} },
- { "HELO_SPEED", ACT_HELO_SPEED, 30, 20000, {100, 200} },
- { "RESIST_ACID", ACT_RESIST_ACID, 20, 2000, {40, 40} },
- { "RESIST_FIRE", ACT_RESIST_FIRE, 20, 2000, {40, 40} },
- { "RESIST_COLD", ACT_RESIST_COLD, 20, 2000, {40, 40} },
- { "RESIST_ELEC", ACT_RESIST_ELEC, 20, 2000, {40, 40} },
- { "RESIST_POIS", ACT_RESIST_POIS, 20, 2000, {40, 40} },
-
- { "LIGHT", ACT_LIGHT, 10, 150, {10, 10} },
- { "MAP_LIGHT", ACT_MAP_LIGHT, 30, 500, {50, 50} },
- { "DETECT_ALL", ACT_DETECT_ALL, 30, 1000, {55, 55} },
- { "DETECT_XTRA", ACT_DETECT_XTRA, 50, 12500, {100, 0} },
- { "ID_FULL", ACT_ID_FULL, 50, 10000, {75, 0} },
- { "ID_PLAIN", ACT_ID_PLAIN, 20, 1250, {10, 0} },
- { "RUNE_EXPLO", ACT_RUNE_EXPLO, 40, 4000, {200, 0} },
- { "RUNE_PROT", ACT_RUNE_PROT, 60, 10000, {400, 0} },
- { "SATIATE", ACT_SATIATE, 10, 2000, {200, 0} },
- { "DEST_DOOR", ACT_DEST_DOOR, 10, 100, {10, 0} },
- { "STONE_MUD", ACT_STONE_MUD, 20, 1000, {3, 0} },
- { "RECHARGE", ACT_RECHARGE, 30, 1000, {70, 0} },
- { "ALCHEMY", ACT_ALCHEMY, 50, 10000, {500, 0} },
- { "DIM_DOOR", ACT_DIM_DOOR, 50, 10000, {100, 0} },
- { "TELEPORT", ACT_TELEPORT, 10, 2000, {25, 0} },
- { "RECALL", ACT_RECALL, 30, 7500, {200, 0} },
- { "JUDGE", ACT_JUDGE, 90, 50000, {20, 20} },
- { "TELEKINESIS", ACT_TELEKINESIS, 20, 5500, {25, 25} },
- { "DETECT_UNIQUE", ACT_DETECT_UNIQUE, 40, 10000, {200, 0} },
- { "ESCAPE", ACT_ESCAPE, 10, 3000, {35, 0} },
- { "DISP_CURSE_XTRA", ACT_DISP_CURSE_XTRA, 40, 30000, {0, 0} },
- { "BRAND_FIRE_BOLTS", ACT_BRAND_FIRE_BOLTS, 40, 20000, {999, 0} },
- { "RECHARGE_XTRA", ACT_RECHARGE_XTRA, 70, 30000, {200, 0} },
- { "LORE", ACT_LORE, 10, 30000, {0, 0} },
- { "SHIKOFUMI", ACT_SHIKOFUMI, 10, 10000, {100, 100} },
- { "PHASE_DOOR", ACT_PHASE_DOOR, 10, 1500, {10, 0} },
- { "DETECT_ALL_MONS", ACT_DETECT_ALL_MONS, 30, 3000, {150, 0} },
- { "ULTIMATE_RESIST", ACT_ULTIMATE_RESIST, 90, 20000, {777, 0} },
-
- { "FISHING", ACT_FISHING, 0, 100, {0, 0} },
- { "INROU", ACT_INROU, 40, 15000, {150, 150} },
- { "MURAMASA", ACT_MURAMASA, 0, 0, {-1, 0} },
- { "BLOODY_MOON", ACT_BLOODY_MOON, 0, 0, {3333, 0} },
- { "CRIMSON", ACT_CRIMSON, 0, 50000, {15, 0} },
-
- { NULL, 0, 0, 0, {0, 0} }
+ { "SUNLIGHT", ACT_SUNLIGHT, 10, 250, {10, 0},
+ _("ÂÀÍÛ¸÷Àþ", "beam of sunlight") },
+ { "BO_MISS_1", ACT_BO_MISS_1, 10, 250, {2, 0},
+ _("¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë(2d6)", "magic missile (2d6)") },
+ { "BA_POIS_1", ACT_BA_POIS_1, 10, 300, {4, 4},
+ _("°½±À(12)", "stinking cloud (12)") },
+ { "BO_ELEC_1", ACT_BO_ELEC_1, 20, 250, {5, 5},
+ _("¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È(4d8)", "lightning bolt (4d8)") },
+ { "BO_ACID_1", ACT_BO_ACID_1, 20, 250, {6, 6},
+ _("¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È(5d8)", "acid bolt (5d8)") },
+ { "BO_COLD_1", ACT_BO_COLD_1, 20, 250, {7, 7},
+ _("¥¢¥¤¥¹¡¦¥Ü¥ë¥È(6d8)", "frost bolt (6d8)") },
+ { "BO_FIRE_1", ACT_BO_FIRE_1, 20, 250, {8, 8},
+ _("¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È(9d8)", "fire bolt (9d8)") },
+ { "BA_COLD_1", ACT_BA_COLD_1, 30, 750, {6, 6},
+ _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(48)", "ball of cold (48)") },
+ { "BA_FIRE_1", ACT_BA_FIRE_1, 30, 1000, {9, 9},
+ _("¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(72)", "ball of fire (72)") },
+ { "DRAIN_1", ACT_DRAIN_1, 30, 500, {100, 100},
+ _("Ã⩹¶·â(100)", "a strangling attack (100)") },
+ { "BA_COLD_2", ACT_BA_COLD_2, 40, 1250, {12, 12},
+ _("¥¢¥¤¥¹¡¦¥Ü¡¼¥ë(100)", "ball of cold (100)") },
+ { "BA_ELEC_2", ACT_BA_ELEC_2, 40, 1500, {12, 12},
+ _("¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë(100)", "ball of lightning (100)") },
+ { "BA_FIRE_2", ACT_BA_FIRE_2, 40, 1500, {15, 0},
+ _("µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(120)", "large fire ball (120)") },
+ { "DRAIN_2", ACT_DRAIN_2, 40, 750, {400, 0},
+ _("À¸Ì¿Îϵۼý(120)", "drain life (120)") },
+ { "VAMPIRE_1", ACT_VAMPIRE_1, 40, 1000, {400, 0},
+ _("µÛ·ì¥É¥ì¥¤¥ó(3*50)", "vampiric drain (3*50)") },
+ { "BO_MISS_2", ACT_BO_MISS_2, 40, 1000, {90, 90},
+ _("Ìð(150)", "arrows (150)") },
+ { "BA_FIRE_3", ACT_BA_FIRE_3, 60, 1750, {225, 225},
+ _("µðÂç¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë(300)", "fire ball (300)") },
+ { "BA_COLD_3", ACT_BA_COLD_3, 70, 2500, {325, 325},
+ _("µðÂ祢¥¤¥¹¡¦¥Ü¡¼¥ë(400)", "ball of cold (400)") },
+ { "BA_ELEC_3", ACT_BA_ELEC_3, 70, 2500, {425, 425},
+ _("µðÂ祵¥ó¥À¡¼¡¦¥Ü¡¼¥ë(500)", "ball of lightning (500)") },
+ { "WHIRLWIND", ACT_WHIRLWIND, 50, 7500, {250, 0},
+ _("¥«¥Þ¥¤¥¿¥Á", "whirlwind attack") },
+ { "VAMPIRE_2", ACT_VAMPIRE_2, 50, 2500, {400, 0},
+ _("µÛ·ì¥É¥ì¥¤¥ó(3*100)", "vampiric drain (3*100)") },
+ { "CALL_CHAOS", ACT_CALL_CHAOS, 70, 5000, {350, 0},
+ _("º®ÆÙ¾¤Íè", "call chaos") },
+ { "ROCKET", ACT_ROCKET, 70, 5000, {400, 0},
+ _("¥í¥±¥Ã¥È(120+¥ì¥Ù¥ë)", "launch rocket (120+level)") },
+ { "DISP_EVIL", ACT_DISP_EVIL, 50, 4000, {100, 100},
+ _("¼Ù°Â໶(x5)", "dispel evil (x5)") },
+ { "BA_MISS_3", ACT_BA_MISS_3, 50, 1500, {200, 200},
+ _("¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300)", "elemental breath (300)") },
+ { "DISP_GOOD", ACT_DISP_GOOD, 50, 3500, {100, 100},
+ _("Á±ÎÉÂ໶(x5)", "dispel good (x5)") },
+ { "BO_MANA", ACT_BO_MANA, 40, 1500, {90, 90},
+ _("ËâË¡¤ÎÌð(150)", "a magical arrow (150)") },
+ { "BA_WATER", ACT_BA_WATER, 50, 2000, {250, 0},
+ _("¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë(200)", "water ball (200)") },
+ { "BA_STAR", ACT_BA_STAR, 50, 2200, {200, 200},
+ _("µðÂ祹¥¿¡¼¡¦¥Ü¡¼¥ë(200)", "large star ball (200)") },
+ { "BA_DARK", ACT_BA_DARK, 50, 2200, {150, 150},
+ _("°Å¹õ¤ÎÍò(250)", "darkness storm (250)") },
+ { "BA_MANA", ACT_BA_MANA, 70, 2500, {150, 150},
+ _("ËâÎϤÎÍò(250)", "a mana storm (250)") },
+ { "PESTICIDE", ACT_PESTICIDE, 10, 500, {55, 55},
+ _("³²Ãî¤Î¶î½ü", "dispel small life") },
+ { "BLINDING_LIGHT", ACT_BLINDING_LIGHT, 30, 5000, {250, 0},
+ _("âÁ¤·¤¤¸÷", "blinding light") },
+ { "BIZARRE", ACT_BIZARRE, 90, 10000, {450, 450},
+ _("¿®¤¸Æñ¤¤¤³¤È", "bizarre things") },
+ { "CAST_BA_STAR", ACT_CAST_BA_STAR, 70, 7500, {1000, 0},
+ _("¥¹¥¿¡¼¡¦¥Ü¡¼¥ë¡¦¥À¥¹¥È(150)", "cast star balls (150)") },
+ { "BLADETURNER", ACT_BLADETURNER, 80, 20000, {400, 0},
+ _("¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹(300), »Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢ÂÑÀ", "breathe elements (300), hero, bless, and resistance") },
+ { "BA_ACID_1", ACT_BA_ACID_1, 30, 1000, {12, 12},
+ _("¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë(100)", "ball of acid (100)") },
+ { "BR_FIRE", ACT_BR_FIRE, 50, 5000, {-1, 0},
+ _("²Ð±ê¤Î¥Ö¥ì¥¹ (200)", "fire breath (200)") },
+ { "BR_COLD", ACT_BR_COLD, 50, 5000, {-1, 0},
+ _("Î䵤¤Î¥Ö¥ì¥¹ (200)", "cold breath (200)") },
+ { "BR_DRAGON", ACT_BR_DRAGON, 70, 10000, { 200, 200 },
+ "" /* built by item_activation_dragon_breath() */ },
+
+ { "CONFUSE", ACT_CONFUSE, 10, 500, {15, 0},
+ _("¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼", "confuse monster") },
+ { "SLEEP", ACT_SLEEP, 10, 750, {55, 0},
+ _("¼þ°Ï¤Î¥â¥ó¥¹¥¿¡¼¤ò̲¤é¤»¤ë", "sleep nearby monsters") },
+ { "QUAKE", ACT_QUAKE, 30, 600, {50, 0},
+ _("ÃÏ¿Ì", "earthquake") },
+ { "TERROR", ACT_TERROR, 20, 2500, {-1, 0},
+ _("¶²¹²", "terror") },
+ { "TELE_AWAY", ACT_TELE_AWAY, 20, 2000, {150, 0},
+ _("¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤", "teleport away") },
+ { "BANISH_EVIL", ACT_BANISH_EVIL, 40, 2000, {250, 250},
+ _("¼Ù°¾ÃÌÇ", "banish evil") },
+ { "GENOCIDE", ACT_GENOCIDE, 50, 10000, {500, 0},
+ _("Ëõ»¦", "genocide") },
+ { "MASS_GENO", ACT_MASS_GENO, 50, 10000, {1000, 0},
+ _("¼þÊÕËõ»¦", "mass genocide") },
+ { "SCARE_AREA", ACT_SCARE_AREA, 20, 2500, {40, 40},
+ _("¥â¥ó¥¹¥¿¡¼¶²¹²", "frighten monsters") },
+ { "AGGRAVATE", ACT_AGGRAVATE, 0, 100, {0, 0},
+ _("¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë", "aggravete monsters") },
+
+ { "CHARM_ANIMAL", ACT_CHARM_ANIMAL, 40, 7500, {200, 0},
+ _("ưʪ̥λ", "charm animal") },
+ { "CHARM_UNDEAD", ACT_CHARM_UNDEAD, 40, 10000, {333, 0},
+ _("¥¢¥ó¥Ç¥Ã¥É½¾Â°", "enslave undead") },
+ { "CHARM_OTHER", ACT_CHARM_OTHER, 40, 10000, {400, 0},
+ _("¥â¥ó¥¹¥¿¡¼Ì¥Î»", "charm monster") },
+ { "CHARM_ANIMALS", ACT_CHARM_ANIMALS, 40, 12500, {500, 0},
+ _("ưʪͧÏÂ", "animal friendship") },
+ { "CHARM_OTHERS", ACT_CHARM_OTHERS, 40, 17500, {750, 0},
+ _("¼þÊÕ̥λ", "mass charm") },
+ { "SUMMON_ANIMAL", ACT_SUMMON_ANIMAL, 50, 10000, {200, 300},
+ _("ưʪ¾¤´", "summon animal") },
+ { "SUMMON_PHANTOM", ACT_SUMMON_PHANTOM, 50, 12000, {200, 200},
+ _("¸¸Î´", "summon phantasmal servant") },
+ { "SUMMON_ELEMENTAL", ACT_SUMMON_ELEMENTAL, 50, 15000, {750, 0},
+ _("¥¨¥ì¥á¥ó¥¿¥ë¾¤´", "summon elemental") },
+ { "SUMMON_DEMON", ACT_SUMMON_DEMON, 50, 20000, {666, 333},
+ _("°Ë⾤´", "summon demon") },
+ { "SUMMON_UNDEAD", ACT_SUMMON_UNDEAD, 50, 20000, {666, 333},
+ _("¥¢¥ó¥Ç¥Ã¥É¾¤´", "summon undead") },
+ { "SUMMON_HOUND", ACT_SUMMON_HOUND, 50, 15000, {300, 150},
+ _("¥Ï¥¦¥ó¥É¾¤´", "summon hound") },
+ { "SUMMON_DAWN", ACT_SUMMON_DAWN, 50, 15000, {500, 500},
+ _("¶Ç¤Î»ÕÃľ¤´", "summon the Legion of the Dawn") },
+ { "SUMMON_OCTOPUS", ACT_SUMMON_OCTOPUS, 50, 15000, {300, 150},
+ _("Âý¤ÎÂç·²¾¤´", "summon octopus") },
+
+ { "CHOIR_SINGS", ACT_CHOIR_SINGS, 60, 20000, {300, 0},
+ _("²óÉü(777)¡¢Ìþ¤·¡¢»Îµ¤¹âÍÈ", "heal 777 hit points, curing and heloism") },
+ { "CURE_LW", ACT_CURE_LW, 10, 500, {10, 0},
+ _("¶²Éݽüµî/ÂÎÎϲóÉü(30)", "remove fear and heal 30 hp") },
+ { "CURE_MW", ACT_CURE_MW, 20, 750, {3, 3},
+ _("½ý²óÉü(4d8)", "heal 4d8 and wounds") },
+ { "CURE_POISON", ACT_CURE_POISON, 10, 1000, {5, 0},
+ _("¶²Éݽüµî/ÆǾä·", "remove fear and cure poison") },
+ { "REST_LIFE", ACT_REST_LIFE, 40, 7500, {450, 0},
+ _("·Ð¸³ÃÍÉü³è", "restore life levels") },
+ { "REST_ALL", ACT_REST_ALL, 30, 15000, {750, 0},
+ _("Á´¥¹¥Æ¡¼¥¿¥¹¤È·Ð¸³ÃÍÉü³è", "restore stats and life levels") },
+ { "CURE_700", ACT_CURE_700, 40, 10000, {250, 0},
+ _("ÂÎÎϲóÉü(700)", "heal 700 hit points") },
+ { "CURE_1000", ACT_CURE_1000, 50, 15000, {888, 0},
+ _("ÂÎÎϲóÉü(1000)", "heal 1000 hit points") },
+ { "CURING", ACT_CURING, 30, 5000, {100, 0},
+ _("Ìþ¤·", "curing") },
+ { "CURE_MANA_FULL", ACT_CURE_MANA_FULL, 60, 20000, {777, 0},
+ _("ËâÎÏÉü³è", "restore mana") },
+
+ { "ESP", ACT_ESP, 30, 1500, {200, 0},
+ _("¥Æ¥ì¥Ñ¥·¡¼(´ü´Ö 25+d30)", "telepathy (dur 25+d30)") },
+ { "BERSERK", ACT_BERSERK, 10, 800, {75, 75},
+ _("¶¸Àï»Î²½(25+d25¥¿¡¼¥ó)", "berserk (25+d25 turns)") },
+ { "PROT_EVIL", ACT_PROT_EVIL, 30, 5000, {200, 200},
+ _("Âмٰ·ë³¦(´ü´Ö 3*¥ì¥Ù¥ë+d25)", "protect evil (dur level*3 + d25)") },
+ { "RESIST_ALL", ACT_RESIST_ALL, 30, 5000, {111, 0},
+ _("Á´ÂÑÀ(´ü´Ö 20+d20)", "resist elements (dur 20+d20)") },
+ { "SPEED", ACT_SPEED, 40, 15000, {250, 0},
+ _("²Ã®(´ü´Ö 20+d20)", "speed (dur 20+d20)") },
+ { "XTRA_SPEED", ACT_XTRA_SPEED, 40, 25000, {200, 200},
+ _("²Ã®(´ü´Ö 75+d75)", "speed (dur 75+d75)") },
+ { "WRAITH", ACT_WRAITH, 90, 25000, {1000, 0},
+ _("Í©Âβ½(´ü´Ö (¥ì¥Ù¥ë/2)+d(¥ì¥Ù¥ë/2))", "wraith form (dur level/2 + d(level/2))") },
+ { "INVULN", ACT_INVULN, 90, 25000, {1000, 0},
+ _("̵Ũ²½(´ü´Ö 8+d8)", "invulnerability (dur 8+d8)") },
+ { "HELO", ACT_HELO, 10, 500, {30, 30},
+ _("»Îµ¤¹âÍÈ", "heroism") },
+ { "HELO_SPEED", ACT_HELO_SPEED, 30, 20000, {100, 200},
+ _("»Îµ¤¹âÍÈ, ¥¹¥Ô¡¼¥É(´ü´Ö 50+d50¥¿¡¼¥ó)", "hero and +10 to speed (50)") },
+ { "RESIST_ACID", ACT_RESIST_ACID, 20, 2000, {40, 40},
+ _("»À¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20)", "resist acid (dur 20+d20)") },
+ { "RESIST_FIRE", ACT_RESIST_FIRE, 20, 2000, {40, 40},
+ _("²Ð±ê¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20)", "resist fire (dur 20+d20)") },
+ { "RESIST_COLD", ACT_RESIST_COLD, 20, 2000, {40, 40},
+ _("Î䵤¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20)", "resist cold (dur 20+d20)") },
+ { "RESIST_ELEC", ACT_RESIST_ELEC, 20, 2000, {40, 40},
+ _("ÅÅ·â¤Ø¤ÎÂÑÀ(´ü´Ö 20+d20)", "resist elec (dur 20+d20)") },
+ { "RESIST_POIS", ACT_RESIST_POIS, 20, 2000, {40, 40},
+ _("ÆǤؤÎÂÑÀ(´ü´Ö 20+d20)", "resist poison (dur 20+d20)") },
+
+ { "LIGHT", ACT_LIGHT, 10, 150, {10, 10},
+ _("¥¤¥ë¥ß¥Í¡¼¥·¥ç¥ó", "light area (dam 2d15)") },
+ { "MAP_LIGHT", ACT_MAP_LIGHT, 30, 500, {50, 50},
+ _("ËâË¡¤ÎÃϿޤȸ÷", "light (dam 2d15) & map area") },
+ { "DETECT_ALL", ACT_DETECT_ALL, 30, 1000, {55, 55},
+ _("Á´´¶ÃÎ", "detection") },
+ { "DETECT_XTRA", ACT_DETECT_XTRA, 50, 12500, {100, 0},
+ _("Á´´¶ÃΡ¢Ãµº÷¡¢*´ÕÄê*", "detection, probing and identify true") },
+ { "ID_FULL", ACT_ID_FULL, 50, 10000, {75, 0},
+ _("*´ÕÄê*", "identify true") },
+ { "ID_PLAIN", ACT_ID_PLAIN, 20, 1250, {10, 0},
+ _("´ÕÄê", "identify spell") },
+ { "RUNE_EXPLO", ACT_RUNE_EXPLO, 40, 4000, {200, 0},
+ _("Çúȯ¤Î¥ë¡¼¥ó", "explosive rune") },
+ { "RUNE_PROT", ACT_RUNE_PROT, 60, 10000, {400, 0},
+ _("¼é¤ê¤Î¥ë¡¼¥ó", "rune of protection") },
+ { "SATIATE", ACT_SATIATE, 10, 2000, {200, 0},
+ _("¶õÊ¢½¼Â", "satisfy hunger") },
+ { "DEST_DOOR", ACT_DEST_DOOR, 10, 100, {10, 0},
+ _("¥É¥¢Ç˲õ", "destroy doors") },
+ { "STONE_MUD", ACT_STONE_MUD, 20, 1000, {3, 0},
+ _("´äÀÐÍϲò", "stone to mud") },
+ { "RECHARGE", ACT_RECHARGE, 30, 1000, {70, 0},
+ _("ËâÎϽ¼Å¶", "recharging") },
+ { "ALCHEMY", ACT_ALCHEMY, 50, 10000, {500, 0},
+ _("Ï£¶â½Ñ", "alchemy") },
+ { "DIM_DOOR", ACT_DIM_DOOR, 50, 10000, {100, 0},
+ _("¼¡¸µ¤ÎÈâ", "dimension door") },
+ { "TELEPORT", ACT_TELEPORT, 10, 2000, {25, 0},
+ _("¥Æ¥ì¥Ý¡¼¥È", "teleport") },
+ { "RECALL", ACT_RECALL, 30, 7500, {200, 0},
+ _("µ¢´Ô¤Î¾Û", "word of recall") },
+ { "JUDGE", ACT_JUDGE, 90, 50000, {20, 20},
+ _("ÂÎÎϤȰú¤Âؤ¨¤ËÀéΤ´ã¤Èµ¢´Ô", "a telekinesis (500 lb)") },
+ { "TELEKINESIS", ACT_TELEKINESIS, 20, 5500, {25, 25},
+ _("ʪÂΤò°ú¤´ó¤»¤ë(½ÅÎÌ25kg¤Þ¤Ç)", "clairvoyance and recall, draining you") },
+ { "DETECT_UNIQUE", ACT_DETECT_UNIQUE, 40, 10000, {200, 0},
+ _("¤³¤Î³¬¤Ë¤¤¤ë¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òɽ¼¨", "list of the uniques on the level") },
+ { "ESCAPE", ACT_ESCAPE, 10, 3000, {35, 0},
+ _("ƨÁö", "a getaway") },
+ { "DISP_CURSE_XTRA", ACT_DISP_CURSE_XTRA, 40, 30000, {0, 0},
+ _("*²ò¼ö*¤ÈÄ´ºº", "dispel curse and probing") },
+ { "BRAND_FIRE_BOLTS", ACT_BRAND_FIRE_BOLTS, 40, 20000, {999, 0},
+ _("¿ÏÀè¤Î¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È", "fire branding of bolts") },
+ { "RECHARGE_XTRA", ACT_RECHARGE_XTRA, 70, 30000, {200, 0},
+ _("ËâÎϽ¼Å¶", "recharge item") },
+ { "LORE", ACT_LORE, 10, 30000, {0, 0},
+ _("´í¸±¤òȼ¤¦´ÕÄê", "perilous identify") },
+ { "SHIKOFUMI", ACT_SHIKOFUMI, 10, 10000, {100, 100},
+ _("»Í¸ÔƧ¤ß", "shiko") },
+ { "PHASE_DOOR", ACT_PHASE_DOOR, 10, 1500, {10, 0},
+ _("¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È", "blink") },
+ { "DETECT_ALL_MONS", ACT_DETECT_ALL_MONS, 30, 3000, {150, 0},
+ _("Á´¥â¥ó¥¹¥¿¡¼´¶ÃÎ", "detect all monsters") },
+ { "ULTIMATE_RESIST", ACT_ULTIMATE_RESIST, 90, 20000, {777, 0},
+ _("»Îµ¤¹âÍÈ¡¢½ËÊ¡¡¢µæ¶Ë¤ÎÂÑÀ", "hero, bless, and ultimate resistance") },
+
+ { "FISHING", ACT_FISHING, 0, 100, {0, 0},
+ _("Äà¤ê¤ò¤¹¤ë", "fishing") },
+ { "INROU", ACT_INROU, 40, 15000, {150, 150},
+ _("Îã¤Î¥¢¥ì", "reveal your identity") },
+ { "MURAMASA", ACT_MURAMASA, 0, 0, {-1, 0},
+ _("ÏÓÎϤξ徺", "increase STR") },
+ { "BLOODY_MOON", ACT_BLOODY_MOON, 0, 0, {3333, 0},
+ _("°ÀÊѹ¹", "change zokusei") },
+ { "CRIMSON", ACT_CRIMSON, 0, 50000, {15, 0},
+ _("¥Õ¥¡¥¤¥¢¡ª", "fire!") },
+
+ { NULL, 0, 0, 0, {0, 0},
+ "" }
};