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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
floor.c
2019-12-11
deskull
[Refactor] #38997 wipe_o_list() に floor_type * 引数を追加して...
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2019-12-10
deskull
[Refactor] #38997 place_random_door() に floor_type...
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2019-12-08
deskull
[Refactor] #38997 cave_set_feat() に player_type * 引数を追加...
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2019-12-06
deskull
[Refactor] #38997 cave_valid_bold() に player_type ...
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2019-12-06
deskull
[Refactor] #38997 vault_monsters() に player_type *...
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2019-12-04
deskull
[Refactor] #38997 los(), projectable() に player_type...
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2019-12-03
deskull
[Refactor] #38997 place_floor_bold() に floor_type ...
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2019-12-03
deskull
[Refactor] #38997 place_random_stairs() に floor_type...
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2019-12-03
deskull
[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ...
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2019-11-20
deskull
[Refactor] #38997 forget_view() に floor_type * 引数を追加...
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2019-11-20
deskull
[Fix] #38997 place_secret_door() 内変数参照修正. / Fix variabl...
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2019-11-12
deskull
[Refactor] #38997 player_has_los_bold() に player_type...
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2019-11-12
deskull
[Refactor] #38997 #37353 forget_flow() に floor_type...
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2019-11-11
deskull
[Fix] #38997 place_locked_door() 内変数参照修正. / Fix variabl...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-04
deskull
[Refactor] #38997 #37353 update_smell() に floor_type...
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2019-11-02
deskull
[Refactor] #38997 place_secret_door(), place_locked_doo...
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2019-11-02
deskull
[Refactor] #37353 place_locked_door(), place_secret_doo...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-21
deskull
[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
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2019-09-19
deskull
[Refactor] #38997 in_bound() に floor_type * 引数を追加....
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2019-08-01
deskull
[fix] #38932 *.c と *.h を BOMつきUTF-8に統一.
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2019-05-01
deskull
[Refactor] #37353 saved_floor_type を floor-save.h に移動.
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2019-04-26
deskull
[Refactor] #37353 saved_floors を floor.c/h へ移動。
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2019-04-24
deskull
[Refactor] #37353 floor.c を作成して floor_type 型整理。
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