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[Refactor] #37353 inside_quest を player_type から floor_type へ移動. / Move inside_quest...
[hengband/hengband.git] / src / floor.h
2019-12-08 deskull[Refactor] #37353 inside_quest を player_type から floor_t...
2019-12-06 deskull[Refactor] #38997 cave_valid_bold() に player_type ...
2019-12-06 deskull[Refactor] #38997 vault_monsters() に player_type *...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-12-03 deskull[Refactor] #38997 place_random_stairs() に floor_type...
2019-12-03 deskull[Refactor] #38997 add_door() に floor_type * 引数を追加しつつ...
2019-11-20 deskull[Refactor] #38997 update_smell() に player_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 calc_expect_crit_shot() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_naked_bold() に player_type ...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold2() に floor_type ...
2019-11-12 deskull[Refactor] #38997 cave_empty_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_drop_bold() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 cave_clean_bold() に floor_type *...
2019-11-12 deskull[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
2019-11-12 deskull[Refactor] #38997 #37353 forget_flow() に floor_type...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 #37353 update_smell() に floor_type...
2019-11-02 deskull[Refactor] #38997 place_secret_door(), place_locked_doo...
2019-11-02 deskull[Refactor] #37353 place_locked_door(), place_secret_doo...
2019-11-02 deskull[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-22 deskull[Refactor] #38997 player_grid() に player_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2u() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38997 in_bounds2() に floor_type * 引数を追加...
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-08-18 deskull[Refactor] #38997 cave_gen() に floor_type * 引数を追加.
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-13 deskull[Refactor] #37353 ダンジョンに関する処理を dungeon.c へ移動.
2019-06-12 deskull[Refactor] #37353 CFM_* 定義を prepare_change_floor_mode...
2019-06-08 deskull[Refactor] #37353 READAW_MAX を floor.h へ移動.
2019-06-06 deskull[Refactor] #37353 SCREEN_HGT と SCREEN_WID を floor.h...
2019-06-06 deskull[Refactor] #37353 MAX_WID と MAX_HGT を floor.h へ移動.
2019-06-04 deskull[Refactor] #37353 VIEW_MAX を floor.h へ移動.
2019-06-04 deskull[Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h...
2019-05-31 deskull[Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor...
2019-05-31 deskull[Refactor] #37353 BLOCK_HGT と BLOCK_WID を floor.h へ移動.
2019-05-22 deskull[Refactor] #37353 GRID, GRID_X, GRID_Y を floor.h へ移動.
2019-05-11 deskull[Refactor] #38844 ゲームシステム進行フラグを world_type 構造体へ移動.
2019-05-07 deskull[Refactor] #38993 mon_fight を floor_type の monster_nois...
2019-05-01 deskull[Refactor] #37353 grid_type 構造体を grid.h に移動.
2019-04-30 deskull[Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
2019-04-30 deskull[Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
2019-04-26 deskull[Refactor] #37353 saved_floors を floor.c/h へ移動。
2019-04-25 deskull[Refactor] #37353 f_info と feature_type 構造体を feature...
2019-04-24 deskull[Refactor] #37353 floor.c を作成して floor_type 型整理。
2019-04-18 deskull[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
2019-04-15 deskull[Refactor] #37353 ダンジョンに関するマクロ定義を floor.h に移動。
2019-04-10 deskull[Refactor] #37353 複数のフロアに関するマクロを floor.h へ移動。
2019-04-10 deskull[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
2019-01-17 Deskull[Refactor] #37353 count_all_hostile_monsters() を floor...
2019-01-15 Deskull[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...