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[Refactor] #38997 player_move.c 微修正 / Fixed a little in player_move.c
[hengband/hengband.git] / src / geometry.c
2020-01-11 Hourier[Refactor] #38997 'while (1)' を 'while (TRUE)' に変更...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-28 deskull[Refactor] #38997 cave_have_flag_bold() に floor_type...
2019-12-18 deskull[Refactor] #38997 check_local_illumination() に player_t...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-12 deskull[Refactor] #38997 player_has_los_bold() に player_type...
2019-11-12 deskull[Refactor] #38997 cave_los_bold() に floor_type * 引数を追加...
2019-11-04 deskull[Refactor] #38997 player_bold() に player_type * 引数を追加...
2019-11-02 deskull[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-09-19 deskull[Refactor] #37353 player_can_see_bold() の定義を geometry...
2019-09-19 deskull[Refactor] #38997 in_bound() に floor_type * 引数を追加....
2019-05-06 deskull[Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c...
2019-05-03 deskull[Refactor] #37353 spells1.h, spells2.h の宣言を整理.
2019-04-18 deskull[Refactor] #37353 los() を geometry.c/h へ移動。
2019-04-18 deskull[Refactor] #37353 distance() を geometry.c/h へ移動。
2019-04-17 deskull[Refactor] #37353 mmove2() を geometry.c/h に移動。
2019-04-17 deskull[Refactor] #37353 scatter() を geometry.c/h に移動。
2019-04-10 deskull[Refactor] #37353 複数の is_bound* マクロを floor.h へ移動。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 projection.c/h を geometry.c/h に統合。
2019-03-22 deskull[Refactor] #39076 "/* Paranoia */" を削除.
2019-02-20 Deskull[Refactor] #37353 geometry.c/h を作成して coords_to_dir...