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[Refactor] #40030 Separated monster-runaway.c/h from monster-process.c
[hengband/hengband.git] / src / geometry.h
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 Hourier[Refactor] #38997 geometry.h にリファクタリング用コメント追加 / Added...
2020-01-13 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-13 HourierMerge branch 'For2.2.2-Refactoring' into feature/Refact...
2020-01-13 Hourier[Refactor] #38997 los()、projectable()、vault_monsters...
2020-01-07 deskull[Refactor] #38997 scatter() に player_type * 引数を追加 ...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskullMerge remote-tracking branch 'remotes/origin/feature...
2020-01-04 deskull[Refactor] #38997 no_lite() に player_type * 引数を追加....
2019-12-31 deskull[Refactor] #38997 player_can_see_bold() に player_type...
2019-12-29 deskull[Refactor] #38997 project_path() に floor_type * 引数を追加...
2019-12-23 deskull[Refactor] #39076 "grid_array" の 置換処理で誤ったコメントを修正/削除...
2019-12-04 deskull[Refactor] #38997 los(), projectable() に player_type...
2019-11-02 deskull[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
2019-10-17 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-09-21 deskull[Refactor] #38844 current_floor_ptr を player_type 構造体に加...
2019-06-17 deskull[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_ar...
2019-06-08 deskull[Refactor] #37353 is_seen() を geometry.h へ移動.
2019-06-08 deskull[Refactor] #37353 TEMP_MAX を geometry.h へ移動.
2019-05-06 deskull[Refactor] #37353 tables.c の各ベクトル成分定義 を geometry.c...
2019-05-01 deskull[Refactor] #37353 coord 構造体を geometry.h へ移動.
2019-04-18 deskull[Refactor] #37353 grid.c(旧cave.c) にあったマップの処理 を view...
2019-04-18 deskull[Refactor] #37353 los() を geometry.c/h へ移動。
2019-04-18 deskull[Refactor] #37353 distance() を geometry.c/h へ移動。
2019-04-17 deskull[Refactor] #37353 mmove2() を geometry.c/h に移動。
2019-04-17 deskull[Refactor] #37353 scatter() を geometry.c/h に移動。
2019-04-10 deskullMerge branch 'master' into For2.2.2-Refactoring
2019-04-04 deskull[Refactor] #37353 projection.c/h を geometry.c/h に統合。
2019-03-06 deskull[Refactor] #37353 target_dir and pos_list構造体を定義。 /...
2019-02-20 Deskull[Refactor] #37353 geometry.c/h を作成して coords_to_dir...