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[Refactor] #40514 player_type の sh_cold 変数を廃止. / Abolished sh_cold variable in player...
[hengband/hengband.git] / src / grid / grid.c
2021-01-07 deskullMerge remote-tracking branch 'remotes/OSX/release/3...
2021-01-06 deskull[Feature] #40463 COMPLEX_WALL_ILLUMINATION プリプロセッサの廃止...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-04 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-20 deskull[Refactor] #40514 player-status-flags.c/h 内の is_*(...
2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-08-26 deskull[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
2020-08-25 deskull[Refactor] have_flag() を has_flag() に改名. / Rename have_...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-20 Hourier[Refactor] #40577 Separated conv_dungeon_feat() from...
2020-08-20 Hourier[Refactor] #40577 Separated object-placer.c/h from...
2020-08-20 Hourier[Refactor] #40577 Moved cave_set_feat() from floor...
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-14 Hourier[Refactor] #40617 Separated floor-changer.c/h from...
2020-08-05 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-04 Hourier[Refactor] #40572 Renamed floor-generate.c/h to floor...
2020-08-01 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-26 Hourier[Refactor] #40570 Renamed rooms.c/h to rooms-builder.c/h
2020-07-24 Hourier[Refactor] #40570 Renamed rooms.c/h to rooms-builder.c/h
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-18 Hourier[Refactor] #40569 Moved in_bound() from floor.h to...
2020-07-18 Hourier[Refactor] #40569 Separated dungeon-flag-types.h
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-16 Hourier[Refactor] #40567 Renamed Term_*() to term_*()
2020-07-13 Hourier[Refactor] #40535 Separated cmd-travel.c/h from player...
2020-07-13 Hourier[Refactor] #40457 Moved window-related files from view...
2020-07-10 Hourier[Refactor] #40535 Moved count_dt() from cmd-basic.c...
2020-07-10 Hourier[Refactor] #40534 Moved object-flavor.c/h from object...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-01 Hourier[Refactor] #40466 Renamed player-effects.c/h to action...
2020-06-28 Hourier[Refactor] #37353 Renamed object-hook.c/h to item-teste...
2020-06-27 Hourier[Refactor] #40483 Renamed display-main-window.c/h to...
2020-06-26 Hourier[Refactor] #40483 Adjusted inclusion relationship
2020-06-26 Hourier[Refactor] #40483 Separated display-map.c/h from displa...
2020-06-26 Hourier[Refactor] #40483 Moved print_map(), display_map()...
2020-06-26 Hourier[Refactor] #40483 Changed macro functions to normal...
2020-06-20 Hourier[Refactor] #40483 Changed panel_contains() from macro...
2020-06-15 Hourier[Refactor] #38844 Continued removing inclusion of monst...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/List-Dead...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 Hourier[Refactor] #40413 Moved tmp_pos from util.c/h to grid.c/h
2020-06-14 Hourier[Refactor] #40413 Separated bit-flags-calculator.h...
2020-06-14 Hourier[Refactor] #40413 Separated display-messages.c/h from...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-13 Hourier[Refactor] #40413 Renamed enum-only header with name...
2020-06-13 Hourier[Refactor] #40477 Separated special-options.c/h from...
2020-06-13 Hourier[Refactor] #40477 Separated game-play-options.c/h
2020-06-13 Hourier[Refactor] #40477 Separated map-screen-options.c/h...
2020-06-13 Hourier[Refacotr] #40104 Moved monster-related AND floor-relat...
2020-06-10 Hourier[Refactor] #40014 Separated monster-remover.c/h from...
2020-06-10 Hourier[Refactor] #40014 Moved update_monster() and update_mon...
2020-06-10 Hourier[Refactor] #40014 Moved monster1.c/h to monster-info.c/h
2020-06-09 Hourier[Refactor] #40014 Separated monster-util.c/h from monst...
2020-06-08 Hourier[Refactor] #40014 Separated monster2.h from monster.h
2020-06-06 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-06 Hourier[Refactor] #40460 Separated term-color-types.h from...
2020-06-03 Hourier[Refactor] #40414 Separated realm-song-numbers.h from...
2020-05-28 Hourier[Refactor] #40399 Separated object-mark-types.h from...
2020-05-19 Hourier[Refactor] #40422 Changed macro functions to normal...
2020-05-19 Hourier[Fix] #40422 Changed feat_wall_inner to feat_wall_solid...
2020-05-18 Hourier[Fix] #40422 ドアや通路が追加で設置される不具合を解消した / Resolved the...
2020-05-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-05-16 Hourier[Refactor] #38662 Moved util.* to util/
2020-05-16 Hourier[Refactor] #38862 Moved quest.c/h to dungeon/
2020-05-15 Hourier[Refactor] #38862 gameterm.c/h and z-* to term/
2020-05-15 Hourier[Refactor] #38862 Moved feature.c/h, grid.c/h and trap...