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[Refactor] #40514 player_type の resist_conf 変数を廃止. / Abolished the resist_conf variab...
[hengband/hengband.git] / src / monster-attack /
2021-01-11 deskull[Refactor] #40514 player_type の resist_conf 変数を廃止....
2021-01-11 deskull[Refactor] #40514 player_type の resist_pois 変数を廃止....
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-11 Hourier[Implement] #40911 充填魔力吸収料の計算式を修正した / Corrected the...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-11 deskullMerge branch 'Release-3.0.0Alpha' into release/3.0...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-12-06 deskullMerge branch 'release/3.0.0Alpha' of git.osdn.net:...
2020-12-03 Habu[cleanup] GCCの警告に対応
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-13 Hourier[Refactor] #37285 タイポを修正 / Fixed typo
2020-11-13 Hourier[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
2020-11-13 Hourier[Implement] #37285 Added damage decreasing calculation...
2020-11-12 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-11-12 deskull[Fix] #37285 ここまでの関数名差異を修正. / Fix difference of functio...
2020-11-12 Hourier[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
2020-11-12 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-11-12 Hourier[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
2020-11-12 Hourier[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
2020-11-12 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-11-11 Hourier[Refactor] #37285 Separated monster-attach-lose.c/h...
2020-11-11 Hourier[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
2020-11-11 Hourier[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
2020-11-11 Hourier[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
2020-11-11 Hourier[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
2020-11-11 Hourier[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
2020-10-27 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-25 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-24 Hourier[Refactor] #37285 タイポを修正 / Fixed typo
2020-10-23 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-07 Hourier[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
2020-10-07 Hourier[Implement] #37285 Added damage decreasing calculation...
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-05 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-10-04 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-26 Hourier[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
2020-09-26 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Refactor] #37285 Separated monster-attach-lose.c/h...
2020-09-26 Hourier[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
2020-09-26 Hourier[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-21 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-21 deskull[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
2020-08-21 Hourier[Refactor] #40457 Renamed avatar.c/h from player/ to...
2020-08-20 Hourier[Refactor] #40457 Renamed process-effect.c/h to effect...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 Hourier[Refactor] #40624 Moved set_monster_*() from monster...
2020-08-12 Hourier[Refactor] #40624 Moved set_monster_*() from monster...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-19 Hourier[Refactor] #37285 Separated specified-summon.c/h from...
2020-07-18 Hourier[Refactor] #40569 Separated dungeon-flag-types.h
2020-07-18 Hourier[Refactor] #40569 Separated floor-type-definition.h...
2020-07-12 Hourier[Refactor] #40542 Separated disturbance.c/h from player...
2020-07-12 Hourier[Refactor] #40542 Separated travel-execution.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated flavor-describer.c/h from...
2020-07-06 Hourier[Refactor] #40534 Separated object-flavor-types.h from...
2020-07-06 Hourier[Refactor] #40498 Moved window redrawoing flags from...
2020-07-06 Hourier[Refactor] #40498 Separated player-redraw-types.h from...
2020-07-05 Hourier[Refactor] #40498 Separated player-update-types.h from...
2020-07-05 Hourier[Refactor] #40467 Separated rd_timed_effects() from...
2020-07-04 Hourier[Refactor] #40482 Separated spells-equipment.c/h from...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-07-01 Hourier[Refactor] #40466 Renamed player-effects.c/h to action...
2020-06-30 Hourier[Refactor] #40466 Separated base-status.c/h from player...
2020-06-30 Hourier[Refactor] #40466 Moved set_tim_pain_packer()...no...
2020-06-30 Hourier[Refactor] #40466 Separated experience.c/h from player...
2020-06-29 Hourier[Refactor] #40466 Separated element-resistance.c/h...
2020-06-28 Hourier[Refactor] #40466 Moved bad-status-setter.c/h and buff...
2020-06-28 Hourier[Refactor] #37353 Renamed object-hook.c/h to item-teste...
2020-06-28 Hourier[Refactor] #37353 Separated hook-enchant.c/h from objec...
2020-06-28 Hourier[Refactor] #37353 Separated hook-armor.c/h from object...
2020-06-28 Hourier[Refactor] #38997 Added player_type* argument to item_t...
2020-06-27 Hourier[Refactor] #40466 Moved set_stun() and set_cut() from...
2020-06-27 Hourier[Refactor] #40466 Separated bad-status-setter.c/h from...
2020-06-27 Hourier[Refactor] #40498 Separated special-defense-types.h...
2020-06-27 Hourier[Refactor] #37353 Adjusted inclusion relationship in...
2020-06-15 Hourier[Refactor] #38844 Continued removing inclusion of monst...
2020-06-15 Hourier[Refactor] #38844 Removed inclusion of monster-race...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/List-Dead...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 Hourier[Refactor] #40413 Separated display-messages.c/h from...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 Hourier[Refactor] #40413 Separated sound-of-music.c/h from...
2020-06-13 Hourier[Refactor] #40413 Renamed enum-only header with name...
2020-06-13 Hourier[Refactor] #40014 Moved monster/monster-attack.c/h...
2020-06-11 Hourier[Refactor] #40014 Moved update_smart_learn() from monst...
2020-06-10 Hourier[Refactor] #40014 Removed unused inclusion for monster2.h
2020-06-10 Hourier[Refactor] #40014 Separated monster-describer.c/h from...
2020-06-10 Hourier[Refactor] #40014 Moved monster1.c/h to monster-info.c/h
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