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[Refactor] #38997 artifact_scroll() にplayer_type * 引数を追加 / Added player_type * argume...
[hengband/hengband.git]
/
src
/
monster-spell.h
2020-01-07
deskull
[Refactor] #38997 learn_spell() にplayer_type * 引数を追加...
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2020-01-06
deskull
[Refactor] #38997 do_cmd_cast_learned() にplayer_type...
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2020-01-06
Hourier
[Refactor] #38997 lite_room() と unlite_room() にplayer_t...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 get_project_point() に floor_type...
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2019-12-24
deskull
[Refactor] #38997 dispel_check() に player_type * 引数を追加...
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2019-12-22
deskull
[Refactor] #38997 monspell_to_player() に player_type...
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2019-12-08
deskull
[Refactor] #38997 make_attack_spell() に player_type...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-06-04
deskull
[Refactor] #37353 モンスター呪文の定義を monster-spell.h へ移動.
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2019-06-03
deskull
[Refactor] #37353 敵呪文ダメージ計算用定義を monster-spell.h へ移動.
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2019-06-03
deskull
[Refactor] #37353 NO_TOWN, SECRET_TOWN を wild.h へ移動.
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2019-05-02
deskull
[Refactor] #37353 monster_power を monster-spell.h へ移動.
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2019-04-21
deskull
[Refactor] #37353 externs.h から monster-spell.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 monster_powers と monster_powers_short...
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2019-04-15
deskull
[Refactor] #37353 MS_* を monster-spell.h へ移動。
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2019-04-01
deskull
[Fix] #37353 コミットし忘れ修正。
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