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[Refactor] #2683 表記ゆれのあった、BaseitemInfo への参照変数名を、bi_ref からbaseitem に統一した
[hengbandforosx/hengbandosx.git] / src / mspell /
2022-11-17 HourierMerge pull request #2809 from Hourier/Change-Type-Entity
2022-11-17 Hourier[Refactor] #2649 Renamed monster-type-definition.cpp...
2022-11-17 Hourier[Refactor] #2807 Renamed monster-race-definition.h...
2022-11-17 Hourier[Refactor] #2628 Renamed object-type-definition.cpp...
2022-11-15 Hourier[Refactor] #2807 Renamed struct monster_race to class...
2022-11-15 Hourier[Refactor] #2649 Renamed struct monster_type to Monster...
2022-11-15 Hourier[Refactor] #2628 ObjectType をItemEntity に変更した
2022-11-04 DeskullMerge pull request #2757 from sikabane-works/Deskull...
2022-11-03 HourierMerge pull request #2762 from Hourier/Make-GameValues...
2022-11-03 Hourier[Refactor] #2680 MAX_SIGHTとAAF_LIMITが分かりにくかったので分かりやすい定数...
2022-10-30 DeskullMerge pull request #2715 from sikabane-works/Deskull...
2022-10-29 HourierMerge pull request #2739 from Hourier/Change-FloorType...
2022-10-29 Hourier[Refactor] #2738 struct floor_type をclass FloorType...
2022-10-26 HabuMerge pull request #2594 from EvidentlyCube/readme...
2022-10-24 HourierMerge pull request #2725 from Hourier/Move-Feature...
2022-10-15 Hourier[Refactor] #2712 Separated terrain-type-definition...
2022-10-14 Hourier[Refactor] #2712 Renamed enum FloorFeatureType to Terra...
2022-10-14 HourierMerge pull request #2723 from Hourier/Fix-History-Gener...
2022-10-14 HourierMerge pull request #2716 from Hourier/Move-Dungeon...
2022-10-11 Hourier[Refactor] #2711 Moved dungeon/dungeon.cpp/h to system...
2022-10-10 HourierMerge pull request #2706 from Hourier/Rename-Edit-Files
2022-10-10 Hourier[Refactor] #56 Renamed r_info.txt to MonsterRaceDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed f_info.txt to GridFeatureDefinit...
2022-10-10 Hourier[Refactor] #56 Renamed d_info.txt to DungeonDefinitions.txt
2022-10-09 DeskullMerge branch 'master' of https://github.com/hengband...
2022-10-06 HourierMerge pull request #2659 from Hourier/Enter-MonsterType...
2022-10-06 Hourier[Refactor] #2679 プレイヤー/モンスターの標準スピードである110を、gamevalue...
2022-09-27 DeskullMerge pull request #2674 from sikabane-works/release... 3.0.0Alpha68
2022-09-19 HourierMerge pull request #2660 from Hourier/hotfix/Fix-Artifa...
2022-09-18 HourierMerge pull request #2652 from Hourier/Enter-MonsterType...
2022-09-18 DeskullMerge pull request #2658 from sikabane-works/release... 3.0.0Alpha66
2022-09-18 Hourier[Refactor] #2647 monster_invulner_remaining() をmonster_...
2022-09-18 Hourier[Refactor] #2647 monster_fear_remaining() を monster_typ...
2022-09-18 Hourier[Refactor] #2647 monster_confused_remaining() を monster...
2022-09-18 Hourier[Refactor] #2647 monster_stunned_remaining() を monster_...
2022-09-18 Hourier[Refactor] #2647 monster_slow_remaining() を monster_typ...
2022-09-18 Hourier[Refactor] #2647 monster_fast_remaining() を monster_typ...
2022-09-18 Hourier[Refactor] #2647 real_r_idx() をオブジェクトメソッド「monster_type...
2022-09-18 Hourier[Refactor] #2647 monster_is_valid() をオブジェクトメソッド「monster...
2022-09-18 Hourier[Refactor] #2647 is_hostile() をmonster_type のオブジェクトメソッド...
2022-09-18 Hourier[Refactor] #2647 is_pet() をmonster_type のオブジェクトメソッドとして再定義した
2022-09-17 Hourier[Refactor] #2647 is_friendly() をmonster_type のオブジェクトメソッ...
2022-09-07 HourierMerge pull request #2596 from Hourier/Make-Blindness...
2022-09-05 Hourier[Refactor] #2523 blindness() をset_blindness() に差し替えた
2022-09-05 Hourier[Refactor] #2523 PlayerType::blind をPlayerBlindnessの呼び出...
2022-08-28 DeskullMerge pull request #2590 from sikabane-works/release... 3.0.0Alpha65
2022-08-26 HourierMerge pull request #2578 from Hourier/Remove-Callback...
2022-08-15 HourierMerge pull request #2579 from Hourier/Make-Deceleration...
2022-08-09 Hourier[Refactor] #2521 slowness() をset_deceleration() に改名した
2022-07-10 DeskullMerge pull request #2559 from sikabane-works/release... 3.0.0Alpha63
2022-06-29 HourierMerge pull request #2530 from Hourier/Make-Fast-Class
2022-06-28 DeskullMerge pull request #2553 from backwardsEric/english...
2022-06-19 DeskullMerge pull request #2551 from sikabane-works/release... 3.0.0Alpha62
2022-06-19 HabuMerge pull request #2544 from habu1010/feature/fix...
2022-06-17 Habu[Fix] 一部の魔法で smart_learn が正常に機能していない
2022-05-29 Hourier[Refactor] #2520 set_fast() をset_acceleration() に改名した
2022-04-24 DeskullMerge pull request #2498 from sikabane-works/release... 3.0.0Alpha59
2022-04-24 火炎の飛竜Merge pull request #2494 from Slimebreath6078/feature...
2022-04-16 Slimebreath6078[Fix] 重力、分解のブレスの属性が「不明」になるバグを修正
2022-04-10 DeskullMerge pull request #2489 from sikabane-works/release... 3.0.0Alpha58
2022-04-09 火炎の飛竜Merge pull request #2480 from Slimebreath6078/feature...
2022-04-09 Slimebreath6078[Refactor] 地形関連フラグの再定義に合わせる
2022-04-01 火炎の飛竜Merge pull request #2458 from Slimebreath6078/feature...
2022-04-01 HourierMerge pull request #2463 from Hourier/Fix-Compilation...
2022-03-30 DeskullMerge pull request #2467 from backwardsEric/english...
2022-03-30 火炎の飛竜Merge pull request #2466 from backwardsEric/mspell...
2022-03-30 Eric Branlundclang: include <unordered_map> in mspell/mspell-data...
2022-03-30 火炎の飛竜Merge pull request #2414 from Slimebreath6078/feature...
2022-03-30 Slimebreath6078[Refactor] 特殊攻撃魔法の処理を一部共通化
2022-03-30 Slimebreath6078[Refactor] mspell-particularity.cpp/h を mspell-attack...
2022-03-30 Slimebreath6078[Refactor] 呪いのコピペを低減
2022-03-30 Slimebreath6078[Refactor] mspell-curse.cpp/h を mspell-attack 内へ移動
2022-03-30 Slimebreath6078[Refactor] ブレスのコピペを低減
2022-03-30 Slimebreath6078[Refactor] mspell-breath.cpp/h を mspell-attack 内へ移動
2022-03-30 Slimebreath6078[Refactor] ボルト魔法のコピペを低減
2022-03-30 Slimebreath6078[Refactor] mspell-bolt.cpp/h を mspell-attack へ移動
2022-03-30 Slimebreath6078[Refactor] ボール系魔法のコピペを低減
2022-03-30 Slimebreath6078[Refactor] mspell-ball.cpp/h を mspell-attack 内に移動
2022-03-30 Slimebreath6078[Refactor] 敵攻撃魔法の抽象クラスを作成
2022-03-30 Slimebreath6078[Refactor] 敵魔法から属性を取得するための基底クラスを追加
2022-03-27 DeskullMerge pull request #2461 from sikabane-works/release... 3.0.0Alpha57
2022-03-23 HabuMerge pull request #2436 from habu1010/feature/fix...
2022-03-22 HabuMerge pull request #2429 from habu1010/feature/vector...
2022-03-22 火炎の飛竜Merge pull request #2445 from Slimebreath6078/feature...
2022-03-21 HabuMerge pull request #2434 from habu1010/feature/refactor...
2022-03-21 火炎の飛竜Merge pull request #2437 from Slimebreath6078/feature...
2022-03-21 火炎の飛竜Merge pull request #2433 from Slimebreath6078/feature...
2022-03-21 Slimebreath6078[Refactor] 荒野関連の出現フラグの再定義に合わせる
2022-03-20 HabuMerge pull request #2431 from habu1010/feature/fix...
2022-03-20 火炎の飛竜Merge pull request #2428 from Slimebreath6078/feature...
2022-03-20 Slimebreath6078[Refactor] path_g を projection_path クラスに変更
2022-03-10 火炎の飛竜Merge pull request #2390 from Slimebreath6078/hotfix...
2022-03-05 HourierMerge pull request #2354 from Hourier/Change-ProcessRes...
2022-03-05 HabuMerge pull request #2374 from habu1010/feature/fix...
2022-03-05 Habu[Fix] モンスターが暗黒免疫を学習しない
2022-03-05 HabuMerge pull request #2356 from habu1010/feature/monster...
2022-03-05 Habu[Fix] MonsterRaceId の基底型を int16_t にする
2022-03-05 Habu[Refactor] MonsterRace クラスを導入
2022-03-03 Habu[Refactor/WIP] モンスター種族IDをenum class化
2022-03-03 火炎の飛竜Merge pull request #2360 from Slimebreath6078/hotfix...
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