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[Refactor] #2651 get_random_line() の引数からchar *を削除し、返り値をstd::optional<std::string...
[hengbandforosx/hengbandosx.git] / src / player / player-damage.cpp
2022-12-27 Hourier[Refactor] #2651 get_random_line() の引数からchar *を削除し...
2022-12-27 Hourier[Refactor] #2651 Renamed get_rnd_line() to get_random_l...
2022-12-25 HourierMerge pull request #2981 from backwardsEric/sprintf...
2022-12-23 Eric BranlundRefactor monster_desc() to avoid sprintf(). To work...
2022-12-21 HabuMerge pull request #2962 from habu1010/feature/refactor...
2022-12-21 Habu[Refactor] format 関数の戻り値を std::string にする
2022-12-21 HabuMerge pull request #2940 from backwardsEric/sprintf...
2022-12-20 Eric BranlundReplace sprintf() with std::string and/or format()...
2022-11-26 HourierMerge pull request #2829 from Hourier/Prepare-Replace...
2022-11-26 Hourier[Refactor] #2828 is_armour() をis_protector() に改名し、can_b...
2022-11-18 HourierMerge pull request #2812 from backwardsEric/baseitem...
2022-11-17 HourierMerge pull request #2810 from Hourier/Remove-KindObject...
2022-11-17 Hourier[Refactor] #2683 Rebamed k_idx to bi_id (Kind index...
2022-11-17 HourierMerge pull request #2809 from Hourier/Change-Type-Entity
2022-11-17 Hourier[Refactor] #2649 Renamed monster-type-definition.cpp...
2022-11-17 Hourier[Refactor] #2807 Renamed monster-race-definition.h...
2022-11-17 Hourier[Refactor] #2628 Renamed object-type-definition.cpp...
2022-11-15 Hourier[Refactor] #2649 Renamed struct monster_type to Monster...
2022-11-15 Hourier[Refactor] #2628 ObjectType をItemEntity に変更した
2022-11-04 DeskullMerge pull request #2757 from sikabane-works/Deskull...
2022-11-03 HourierMerge pull request #2762 from Hourier/Make-GameValues...
2022-11-03 Hourier[Refactor] #2680 HURT_CHANCE 定数の意味が分かりにくかったのでCHANCE_ABI...
2022-11-02 HabuMerge pull request #2761 from habu1010/feature/unify...
2022-11-02 Habu[Refactor] std::string をC言語の文字列表現に変換するメソッドを統一
2022-10-30 DeskullMerge pull request #2715 from sikabane-works/Deskull...
2022-10-26 HabuMerge pull request #2594 from EvidentlyCube/readme...
2022-10-14 HourierMerge pull request #2723 from Hourier/Fix-History-Gener...
2022-10-14 HourierMerge pull request #2716 from Hourier/Move-Dungeon...
2022-10-11 Hourier[Refactor] #2711 Moved dungeon/dungeon.cpp/h to system...
2022-10-10 Hourier[Refactor] #2711 is_in_dungeon() をグローバル関数からfloor_type...
2022-10-10 HourierMerge pull request #2706 from Hourier/Rename-Edit-Files
2022-10-10 Hourier[Refactor] #56 Renamed r_info.txt to MonsterRaceDefinit...
2022-09-18 DeskullMerge pull request #2658 from sikabane-works/release... 3.0.0Alpha66
2022-09-05 HabuMerge pull request #2601 from habu1010/feature/fix...
2022-09-05 HourierMerge pull request #2600 from backwardsEric/english...
2022-09-05 Eric BranlundEnglish: for clarity, reword death message when paralyzed.
2022-03-27 DeskullMerge pull request #2461 from sikabane-works/release... 3.0.0Alpha57
2022-03-10 火炎の飛竜Merge pull request #2390 from Slimebreath6078/hotfix...
2022-03-09 DeskullMerge pull request #2389 from sikabane-works/feature...
2022-03-09 Deskull[Refactor] save_type を enum class SaveType に置換。
2022-02-28 DeskullMerge pull request #2335 from sikabane-works/release... 3.0.0Alpha54
2022-02-28 HourierMerge pull request #2327 from Hourier/Fix-Speed-Result
2022-02-28 HabuMerge pull request #2321 from habu1010/feature/refactor...
2022-02-28 火炎の飛竜Merge pull request #2324 from Slimebreath6078/feature...
2022-02-27 Habu[Refactor] PlayerType::died_from を std::string 型にする
2022-02-27 HourierMerge pull request #2317 from Hourier/Make-Paralysis...
2022-02-27 Hourier[Refactor] #2298 死因部分がsprintf() が使われていた上に日英で大きく分かれていたので...
2022-02-27 Hourier[Refactor] #2298 PlayerType::paralyzed を削除し、TimedEffect...
2022-02-27 火炎の飛竜Merge pull request #2313 from Slimebreath6078/feature...
2022-02-27 HourierMerge pull request #2302 from Hourier/Make-Hallucinatio...
2022-02-27 Hourier[Refactor] #2300 PlayerType::hallucinated を削除し、TimedEff...
2022-02-26 HabuMerge pull request #2290 from habu1010/feature/clang...
2022-02-26 Habu[Style] Apply clang-format to all *.cpp files
2022-02-21 DeskullMerge pull request #1411 from sikabane-works/feature...
2022-02-20 DeskullMerge pull request #2241 from sikabane-works/release... 3.0.0Alpha53
2022-02-20 火炎の飛竜Merge pull request #2166 from Slimebreath6078/feature...
2022-02-20 HourierMerge pull request #2214 from Hourier/Rename-Pascal...
2022-02-20 Hourier[Refactor] #2169 Termをgame_termに改名した
2022-02-20 HourierMerge pull request #2218 from Hourier/Unite-PlayerRace
2022-02-20 Hourier[Refactor] #2134 player->prace == HOGE をPlayerRace...
2022-02-18 HourierMerge pull request #2213 from Hourier/Abolish-Hit-Point...
2022-02-18 Hourier[Refactor] #2204 HIT_POINTエイリアスをintに揃えた
2022-02-12 HourierMerge pull request #2157 from Hourier/Replace-Auto
2022-02-12 Hourier[Refactor] #2141 QuestId q_idx の宣言をautoに差し替えた
2022-02-12 火炎の飛竜Merge pull request #2098 from Slimebreath6078/feature...
2022-02-12 Slimebreath6078整形
2022-02-12 Slimebreath6078[Refactor]QUEST_IDXを廃止
2022-02-11 HourierMerge pull request #2154 from Hourier/Change-Object...
2022-02-10 Hourier[Refactor] #2124 Changed struct object_type to class...
2021-11-14 DeskullMerge pull request #1866 from sikabane-works/release... 3.0.0Alpha46
2021-11-12 DeskullMerge pull request #1862 from sikabane-works/feature...
2021-11-12 Deskull[Refactor] struct player_type を class PlayerType に置換。
2021-11-12 dis-Merge pull request #1861 from dis-/feature/refactor...
2021-11-12 dis-[Refactor] enum classの型名変更 SamuraiStance -> SamuraiStan...
2021-10-31 DeskullMerge pull request #1755 from Thujopsis/feature/add...
2021-10-17 DeskullMerge pull request #1803 from sikabane-works/release... 3.0.0Alpha41
2021-10-16 HabuMerge pull request #1792 from habu1010/feature/player...
2021-10-16 HourierMerge pull request #1791 from Hourier/Separate-Monster...
2021-10-16 Hourier[Fix] #1787 免疫フラグを正常に取得できない潜在バグを解消した
2021-10-16 Hourier[Refactor] #1787 Habu氏の指摘に従い、dam_funcをtypedefからusingに差し替えた
2021-10-16 Hourier[Fix/Refactor] #1787 以下の事象群を解消した
2021-10-16 Hourier[Refactor] #1787 モンスターの思い出読み込み処理を現行のオーラフラグに合わせた (WIP解消)
2021-10-16 Hourier[WIP] [Refactor] #1787 電撃オーラフラグをmonster_type/lore_type...
2021-10-16 Hourier[WIP] [Refactor] #1787 火炎オーラフラグをmonster_type/lore_type...
2021-10-16 Hourier[WIP] [Refactor] #1787 オーラフラグをガワだけmonster_type/lore_typ...
2021-10-16 DeskullMerge pull request #1779 from sikabane-works/feature...
2021-10-16 HourierMerge pull request #1780 from Hourier/Remove-Unnecessar...
2021-10-15 HabuMerge pull request #1783 from habu1010/feature/refactor...
2021-10-14 HourierMerge pull request #1784 from Hourier/Remove-MAX-Macro...
2021-10-14 Hourier[Refactor] #1433 MAX() のマクロ関数をstd::max() に差し替えた / Repla...
2021-10-08 HourierMerge pull request #1751 from Hourier/Change-Player...
2021-10-08 HabuMerge pull request #1742 from habu1010/feature/show...
2021-10-06 Hourier[Refactor] Changed player_race_type to Pascal case...
2021-10-05 HourierMerge pull request #1749 from Hourier/Improve-Boolean...
2021-10-04 Hourier[Refactor] #1523 '? true : false' 形式の判定を適切に差し替えた
2021-10-03 DeskullMerge pull request #1739 from sikabane-works/release... 3.0.0Alpha40
2021-10-03 HourierMerge pull request #1712 from Hourier/Make-Quest-Comple...
2021-10-02 Hourier[Refactor] #1710 Included macro function is_fixed_quest...
2021-10-02 HabuMerge pull request #1718 from habu1010/feature/monk...
2021-10-02 Habu[Refactor] 侍の型に関するソースコード上の名称を統一
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