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[fix] #41503 超能力者でゲームを開始しようとするとクラッシュ
[hengband/hengband.git]
/
src
/
player
/
player-status-flags.h
2021-02-05
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-31
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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commitdiff
2021-01-30
Habu
[refactor] 右手/左手に関する関数名を変更
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2021-01-30
dis-
[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
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2021-01-30
dis-
Merge branch 'feature/Fix-Calc-Slaying' into develop
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2021-01-29
deskull
Merge branch 'feature/apply-martial-arts-to-h' into...
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2021-01-29
deskull
Merge branch 'feature/fix-ring-slaying-bonus' into...
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2021-01-29
dis-
[Refactor] 列挙値の接頭詞を統一、右手/左手を列挙値に変更
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diff to current
2021-01-29
dis-
[Fix] 殺戮修正の計算がおかしい
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2021-01-24
Hourier
Merge branch 'develop'
origin/hotfix/Fix-Aggravation
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2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
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2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
dis-
[Refactor] has_*でboolでないため修正
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diff to current
2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-19
dis-
[Fix] #41188 影フェアリーの反感装備ペナが機能していない
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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diff to current
2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-17
dis-
[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
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2021-01-15
deskull
Merge branch 'release/3.0.0Alpha' into master
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2020-12-12
iks
Merge branch 'For3.0.0-Monster-Adjustment' into release...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-11
deskull
Merge branch 'Release-3.0.0Alpha' into release/3.0...
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2020-12-09
deskull
[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
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2020-11-25
deskull
Merge branch 'release/3.0.0Alpha' of git.osdn.net:...
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2020-11-25
deskull
[Add] #40942 has_infra_vision() を追加. / Add has_infra_vi...
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2020-11-23
iks
Revert "Revert "Merge branch 'master' of git.osdn.net...
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2020-11-18
deskull
[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
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2020-11-04
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-23
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
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2020-10-20
deskull
[Refactor] #40514 player-status-flags.c/h 内の is_*(...
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-07
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-14
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-13
deskull
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
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2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-09
deskull
[Refactor] #40514 player-status-flags.c/h から player...
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2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 is_immune_dark()を実装. / Implement...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
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2020-09-06
deskull
[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vul...
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2020-09-02
deskull
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
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2020-09-01
deskull
[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-09-01
deskull
[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-30
deskull
[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕...
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2020-08-30
deskull
[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
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2020-08-30
deskull
[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに...
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2020-08-30
deskull
[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕...
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2020-08-30
deskull
[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕...
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2020-08-30
deskull
[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに...
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2020-08-30
deskull
[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに...
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2020-08-30
deskull
[Refactor] #40514 has_resist_shard() を BIT_FLAGS 返り値持ちに...
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2020-08-29
deskull
[Refactor] #40514 has_resist_disen() を BIT_FLAGS 返り値持ちに...
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2020-08-29
deskull
[Refactor] #40514 has_resist_chaos() を BIT_FLAGS 返り値持ちに...
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2020-08-29
deskull
[Refactor] #40514 has_resist_dark() を BIT_FLAGS 返り値持ちに仕...
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2020-08-29
deskull
[Refactor] #40514 has_resist_lite() を BIT_FLAGS 返り値持ちに仕...
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2020-08-29
deskull
[Refactor] #40514 has_resist_sound() を BIT_FLAGS 返り値持ちに...
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2020-08-29
deskull
[Refactor] #40514 has_resist_conf() を BIT_FLAGS 返り値持ちに仕...
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2020-08-29
deskull
[Refactor] #40514 has_resist_pois() を BIT_FLAGS 返り値持ちに仕...
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2020-08-29
deskull
[Refactor] #40514 has_resist_cold() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_resist_fire() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_resist_elec() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_resist_acid() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_immune_cold() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_immune_fire() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_immune_elec() を BIT_FLAGS 返り値持ちに仕...
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diff to current
2020-08-28
deskull
[Refactor] #40514 has_immune_acid() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Refactor] #40514 has_see_inv() を BIT_FLAGS 返り値持ちに仕様変更...
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diff to current
2020-08-27
deskull
[Refactor] #40514 has_hold_exp() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-27
deskull
[Refactor] #40514 has_regenerate() を BIT_FLAGS 返り値持ちに仕様...
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2020-08-27
deskull
[Refactor] #40514 has_levitation() を BIT_FLAGS 返り値持ちに仕様...
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2020-08-27
deskull
[Refactor] #40514 has_sustain_chr() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Refactor] #40514 has_sustain_con() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Refactor] #40514 has_sustain_dex() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Refactor] #40514 has_sustain_wis() を BIT_FLAGS 返り値持ちに仕...
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