take_turn(attacker_ptr, 100);
- if (!has_right_hand_weapon(attacker_ptr) && !has_left_hand_weapon(attacker_ptr)
+ if (!can_attack_with_main_hand(attacker_ptr) && !can_attack_with_sub_hand(attacker_ptr)
&& !(attacker_ptr->muta2 & (MUT2_HORNS | MUT2_BEAK | MUT2_SCOR_TAIL | MUT2_TRUNK | MUT2_TENTACLES))) {
- msg_format(_("%s攻撃できない。", "You cannot do attacking."), (empty_hands(attacker_ptr, FALSE) == EMPTY_HAND_NONE) ? _("両手がふさがって", "") : "");
+ msg_format(_("%s攻撃できない。", "You cannot attack."), (empty_hands(attacker_ptr, FALSE) == EMPTY_HAND_NONE) ? _("両手がふさがって", "") : "");
return FALSE;
}