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[Refactor] #38997 place_solid_perm_bold() を削除し、place_grid() に統合 / Removed place_solid...
[hengband/hengband.git]
/
src
/
player-damage.h
2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
Hourier
[Refactor] #38997 コード整形&player_type * 引数を追加 / Reshaped...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-07-08
deskull
[Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type...
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2019-07-08
deskull
[Refactor] #38997 take_hit() に player_type * 引数を追加.
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2019-07-08
deskull
[Refactor] #37353 オブジェクトの破損判定関数を player-damage.c/h...
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2019-06-02
deskull
[Refactor] #37353 CHECK_MULTISHADOW() と take_hit()...
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2019-05-02
deskull
[Refactor] #37353 inven_func 定義を player-damage.h へ移動.
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2018-11-26
Deskull
[Refactor] #37353 プレイヤーのダメージ処理を spells3.c から player...
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