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[Refactor] #37353 使われていないVERIFY_SAVEFILEを削除 / Removed unused preprocessors VERIFY_SAV...
[hengband/hengband.git]
/
src
/
player-move.h
2020-01-13
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-12
Hourier
[Refactor] #38997 run_step() にplayer_type * 引数を追加 ...
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2020-01-08
deskull
[Refactor] #38997 py_pickup_aux() にplayer_type * 引数を追加...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
deskull
[Refactor] #38997 travel_step() に player_type * 引数を追加...
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2019-12-18
deskull
[Refactor] #38997 carry() に player_type * 引数を追加. /...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-15
deskull
[Refactor] #38997 do_cmd_travel() に player_type * 引数を追加...
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2019-08-26
deskull
[Refactor] #38997 disterb() に player_type * 引数を追加....
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2019-07-18
deskull
[Refactor] #38997 pattern_seq() に player_type * 引数を追加.
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2019-07-18
deskull
[Refactor] #38997 player_move_effect() に player_type...
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2019-07-18
deskull
[Refactor] #38997 trap_can_be_ignored() に player_type...
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2019-07-18
deskull
[Refactor] #38997 player_move() に player_type * 引数を追加.
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2019-06-20
deskull
[Refactor] #38997 search() に player_type * 引数を追加.
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2019-06-13
deskull
[Refactor] #37353 *破壊*と地震の処理を spells-floor.c/h へ移動.
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2019-06-08
deskull
[Refactor] #37353 TRAVEL 定義を player-move.h へ移動.
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2019-06-06
deskull
[Refactor] #37353 MAX_WID と MAX_HGT を floor.h へ移動.
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2019-05-01
deskull
[Refactor] #37353 travel 構造体と関連変数を player-move.c/h...
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2019-04-17
deskull
[Refactor] #37353 旧cmd1.cの関数宣言を整理。
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2019-04-14
deskull
[Refactor] #37353 MPE_* を player-move.h へ移動。
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2019-04-10
deskull
[Refactor] #37353 PATTERN_TILE_* を player-move.h へ移動。
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2019-03-04
deskull
[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
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