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[Refactor] #38997 place_solid_perm_bold() を削除し、place_grid() に統合 / Removed place_solid...
[hengband/hengband.git]
/
src
/
realm-craft.c
2020-01-17
Hourier
[Refactor] #38997 place_monster*()、alloc_*()、set_pet...
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2020-01-08
Hourier
[Refactor] #38997 identify_fully() にplayer_type * 引数を追加...
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2020-01-04
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2020-01-04
Hourier
[Refactor] #38997 enchant() と enchant_spell() にplayer_t...
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2020-01-03
deskull
[Refactor] #38997 pulish_shield() に player_type * 引数を追加...
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2019-12-29
deskull
[Refactor] #38997 mundane_spell() に player_type * 引数を追加...
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2019-12-11
deskull
[Fix] #38997 realm-*.c 内変数参照修正. / Fix variable referenc...
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2019-11-05
deskull
[Refactor] #38997 brand_weapon() に player_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 remove_curse(), remove_all_curse...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-09-12
deskull
[Refactor] #38997 berserk() に player_type * 引数を追加....
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2019-09-12
deskull
[Refactor] #38997 heroism() に player_type * 引数を追加....
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2019-08-26
deskull
[Refactor] #38997 self_knowledge() に player_type *...
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2019-08-24
deskull
[Refactor] #38997 true_healing() に player_type * 引数を追加.
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2019-08-01
deskull
[Refactor] #38997 各スペル実行関数にplayer_type * 引数を追加.
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2019-06-27
deskull
[Refactor] #38997 choose_ele_attack() に player_type...
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2019-06-27
deskull
[Refactor] #38997 choose_ele_immune() に player_type...
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2019-06-27
deskull
[Refactor] #38997 set_tim_esp() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_food() に player_type * 引数を追加.
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2019-06-25
deskull
[Refactor] #38997 set_stun(), set_oppose_pois() に playe...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_cold() に player_type ...
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2019-06-25
deskull
[Refactor] #38997 set_oppose_fire() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_elec() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_oppose_acid() に player_type ...
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2019-06-24
deskull
[Refactor] #38997 set_kabenuke() に player_type * 引数を追加.
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2019-06-23
deskull
[Refactor] #38997 set_tim_regen() に player_type * 引数を追加.
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2019-06-23
deskull
[Refactor] #38997 set_tim_infra() に player_type * 引数を追加.
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2019-06-23
deskull
[Refactor] #38997 set_tim_invis() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_protevil() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_magicdef() に player_type * 引数を追加.
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2019-06-22
deskull
[Refactor] #38997 set_shield(), set_tsubureru() に playe...
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2019-06-22
deskull
[Refactor] #38997 set_fast() に player_type * 引数を追加.
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2019-05-05
deskull
[Refactor] #39068 summon_kin_type によるグローバル変数渡しを修正.
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2019-04-22
deskull
[Refactor] #37353 spells3.h と bldg.h の宣言を整理。
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2019-04-21
deskull
[Refactor] #37353 externs.h から util.h への宣言移動。
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2019-04-19
deskull
[Refactor] #37353 effects.c を player-effects.c に改名しつつ...
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2019-04-10
deskull
[Refactor] #37353 PY_* マクロ定義を player-status.h へ移動。
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2019-04-10
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-04-04
deskull
[Refactor] #37353 projection.c/h を geometry.c/h に統合。
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2019-03-05
deskull
[Refactor] #37353 bless_weapon() and pulish_shield...
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2019-02-28
deskull
[Refactor] #37353 人間トランプの処理を become_living_trump()...
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2019-02-28
deskull
[Refactor] #38997 gain_random_mutation() を gain_mutatio...
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2019-02-28
deskull
[Refactor] #37353 MUTATION_IDX 型を定義して置換。 / Type replace...
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-01-17
Deskull
[Refactor] #37353 mon_take_hit() と関連処理を monster-status...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2018-11-13
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-08
Deskull
[Refactor] #37353 remove_curse()とremove_all_curse(...
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-30
Deskull
[Fix] #37353 文字コード修正中。
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。
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2018-09-25
Deskull
#37353 士気高揚の効果をheroism()にまとめる。
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2018-09-13
Deskull
[Refactor] #37353 匠領域処理を cmd-spell.c から realm-craft...
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