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[Refactor] #37353 MAX_DEPTH と MAX_SAVED_FLOORS を floor.h と floor-save.h へ移動.
[hengband/hengband.git]
/
src
/
rooms.h
2019-04-21
deskull
[Refactor] #37353 feat_* を feature.h へ移動。
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2018-11-23
Deskull
[Refactor] #37353 monster-hook~rooms-*間整理。 / Refactor...
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2018-11-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-05
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-04
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-03
Deskull
[Feature] #38635 v_infoを参照する通常固定部屋の生成処理を実装中。
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2018-10-03
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-09-16
Deskull
[Refactor] #37353 rooms, grid, generate間のドア処理整理。 /...
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2018-09-16
Deskull
[Refactor] #37353 room~room-vault間整理。 / Refactor betwee...
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2018-09-16
Deskull
#37353 フラクタル型部屋生成処理を rooms.c から rooms-fractal.c/h へ分離。
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2018-09-15
Deskull
#37353 特殊部屋生成処理を rooms.c から rooms-special.c/h へ分離。
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2018-09-15
Deskull
[Refactor] #37353 地下都市生成処理を rooms.c から rooms-city.c...
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2018-09-11
Deskull
[Refactor] #37353 rooms~rooms-noraml間整理。 / Refactor...
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2018-09-10
Deskull
[Refactor] #37353 一般的な部屋生成処理を rooms.c から rooms-normal...
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2014-09-07
Deskull
Fix Doxygen warnings. Doxygen コメントの警告を修正。
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2014-09-07
Deskull
Add Doxygen comments to LAKE and ROOM definition and...
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2014-02-28
Habu
Merge branch 'experimental-utf8nize-convert-to-utf8'
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2014-02-28
Habu
ソースコードのUTF-8化。
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2013-02-01
iks
Sometimes generate a shopping arcade in a dungeon which...
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2004-05-30
nothere
ダンジョンフラグGLASS_ROOMを実装. このフラグを持つダンジョンでは低確
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2004-01-04
mogami
小さいフロアで部屋配置に失敗するのを根本的に修正。
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2003-12-06
iks
generate_rooms()関数で部屋を配置する際に無限ループに陥ることがあるバグを修正。
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2003-09-24
mogami
generate_rooms()の中で生成を試みる部屋数が多過ぎるので標準の面積で40部
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2003-08-26
mogami
ダンジョンの部屋生成コードを変更。SAngから大幅に変更しつつ移植。
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2003-04-15
mogami
Leon氏の勧めに従って、Vanillaのコードと同様に各ソースファイルの頭の
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2002-01-12
mogami
Initial revision
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